00:17.37 | tordy | soooooooo whatcha doin |
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00:47.33 | Bibendus | tx tenarsis :* |
00:47.39 | Bibendus | if you can listen to me :P |
00:50.19 | Bibendus | http://img651.imageshack.us/img651/1157/newhealthflower.jpg |
00:53.16 | Bibendus | Blizz-Artestru please thanks tenarsis |
00:54.10 | Bibendus | I was able to attach dialogs to units using the new weird status bar stuff |
00:54.16 | Bibendus | thanks to him :) |
00:55.46 | Bibendus | well I still haz a issue with fading |
00:55.54 | Bibendus | that seems to not work on these dialog items |
00:55.58 | Bibendus | but I'll bother him another day |
00:56.10 | Bibendus | http://www.sc2mapster.com/maps/hive-keeper/forum/general/21137-hive-keeper-development-diary/?page=5#p95 |
00:56.12 | Bibendus | btw good night |
00:56.15 | Bibendus | guyz |
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01:47.35 | ThunderLord | Hey anyone who has some experience making assets... if i have written a java code that i use to mod my game files that i think could be useful to other people, how can i like, turn that in to a nice executable? |
01:54.31 | Kueken1 | not sure, but modding your game files could potentially be punished by Blizzard |
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02:02.45 | tordy | male white |
02:08.31 | ThunderLord | what? rlly? |
02:08.37 | ThunderLord | thats lame |
02:08.47 | ThunderLord | mods the map file i mean |
02:08.58 | ThunderLord | it just like, makes ability ranks for buttons |
02:10.35 | Kueken1 | mod the map file |
02:10.41 | Kueken1 | that should be no problem |
02:11.26 | Kueken1 | I misunderstood :) |
02:13.26 | ThunderLord | okay phew |
02:13.27 | ThunderLord | lol |
02:13.37 | ThunderLord | I was worried that i was now a cirminal XD |
02:13.52 | Vailreth | " i am not a criminal ": |
02:14.34 | ThunderLord | and like |
02:15.04 | Taintedwisp | Vailreth.. YOU ARE A CRIMINAL!!! |
02:15.06 | ThunderLord | i do it by editing the text when the game is saved as a componets file... do map files have to be saved that way for people to mod them? |
02:16.19 | Vailreth | a smooth ciminal >..> |
02:16.30 | Vailreth | ah hem ok |
02:16.45 | Taintedwisp | lol |
02:16.48 | ThunderLord | lol |
02:17.11 | ThunderLord | i was worried, there is like... a blizzard guy... right there... |
02:17.19 | ckSynergy | hey |
02:17.48 | Vailreth | yo ck |
02:19.03 | ThunderLord | are there like new features in the HoTS beta editor? |
02:19.20 | ThunderLord | we just got 1.5 so like... |
02:20.12 | Kueken1 | ThunderLord: You can modify the XML files within the map archive as well, without saving it as a component list, using an MPQ editor |
02:20.37 | ThunderLord | okay awesome! |
02:20.58 | Kueken1 | however, as of patch 1.5, this seems to sometimes cause the map to become unreadable by the editor, probably some new compression Blizzard uses now |
02:21.01 | Kueken1 | or something |
02:21.39 | ThunderLord | yeah, ever since i saved my maps as componets it keeps losing my imports and i have to go the the import manager and press save... |
02:22.00 | ThunderLord | its kinda lame |
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03:03.38 | Vailreth | hey Taintedwisp what did you decide with the firebats? |
03:08.09 | Taintedwisp | not yet. |
03:08.28 | Taintedwisp | Talking to soulcarverr right now on skype looking at the map |
03:08.42 | Vailreth | ah no problem. |
03:09.31 | Taintedwisp | I had some ideas though |
03:09.58 | Taintedwisp | Perhaps a buff unit instead he gives +2 armor to surrounding player units or something |
03:10.40 | Vailreth | i see' |
03:32.21 | Vailreth | i wonder if blizzard will make the swam multi depedencies available later in the beta |
03:41.04 | Vailreth | wow this place is really jumping |
03:42.41 | ckSynergy | oh yea |
03:42.43 | ckSynergy | you know it |
03:44.23 | Vailreth | i am really curious as to how blizzard made the swarmhost...the more i see the less i think i made my version acurately |
03:48.35 | ckSynergy | uhhh |
03:48.38 | ckSynergy | whats so confusing about it? |
03:48.56 | ckSynergy | just fyi, they have a few new functions theyre using for the swarm host |
03:49.05 | Vailreth | yes. |
03:49.14 | ckSynergy | probably a new conjoined behavior, and the new rally effect |
03:50.20 | Vailreth | i thought it was a train ability that is set to autocast... |
03:51.24 | Vailreth | but in the 1.5 editor i do not see how it could be autocast while the train ability has turn autocast off when owner leaves.. |
03:55.38 | Taintedwisp | Yo vailreth, take a few days break hah, we are going to let Soulcarverr do those triggers and dont want anyones work overwritten |
03:55.46 | Repo | New asset: RaynorVulture - http://www.sc2mapster.com/assets/raynorvulture/ |
03:55.47 | Repo | New asset: The star Of Treznat Storyline... - http://www.sc2mapster.com/assets/star-treznat-storyline/ |
03:56.03 | Taintedwisp | take a rest, we can start working on your map some if you need my help with anything |
03:56.06 | Vailreth | no problem i have my micro campaign to work on |
03:56.25 | Vailreth | just keep on me so i keep working on it |
03:56.50 | Taintedwisp | hahaah okay |
03:56.51 | Vailreth | ive updated the button tooltips for the zerg command abilities |
03:57.01 | Taintedwisp | Cool cool |
03:57.12 | Taintedwisp | you desperatly need a better terrain though HAHA |
03:57.25 | Vailreth | yeah... |
03:57.35 | Taintedwisp | looks like a kid finger painted your current haha |
03:58.07 | Vailreth | well no very few doodads have been placed ... |
03:58.20 | Vailreth | there will be Trees my friend many many trees |
03:59.45 | Vailreth | i wish i were better ad designing buttons my custom ones rarely look good... |
03:59.52 | Vailreth | at * |
04:01.58 | Vailreth | if i had the patience i would be creating an stone immortal texture.. |
04:09.41 | Taintedwisp | nothing like a good rum and coke |
04:10.35 | Taintedwisp | I gotta get to drinkin... so these NC women start lookin better haha |
04:11.18 | Vailreth | hah |
04:17.54 | Taintedwisp | Whoa... I just had a weird idea for a new mode Vailreth... But it might be VERY laggy |
04:17.55 | Taintedwisp | lol |
04:17.57 | Taintedwisp | haahaahaha |
04:18.16 | Vailreth | whats that? |
04:18.28 | Taintedwisp | Ghost Mode. |
04:18.46 | Taintedwisp | You see a game of evolves playing out in a thin mostly transparent overveiw |
04:18.46 | Taintedwisp | haha |
04:18.54 | Taintedwisp | A game of classic evolves |
04:19.11 | Vailreth | yeah |
04:19.34 | Vailreth | well beta editor froze up.. |
04:21.37 | Taintedwisp | lol |
04:29.51 | Vailreth | ckSynergy you here? i feel silly now i found the autocast and autocast imitialy on flags for the train ability |
05:04.19 | ckSynergy | hmmm? |
05:04.27 | ckSynergy | you rang? |
05:14.01 | Vailreth | yeah i found the flags for auto cast on the train ability now i feel dumb |
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07:08.42 | Vailreth | Taintedwisp you awake? |
07:08.52 | Taintedwisp | yeah |
07:09.10 | Taintedwisp | what ya need |
07:09.45 | Vailreth | i almost have a quick mock up of my hero select idea are you going to be around in about ten minutes? |
07:09.55 | Taintedwisp | yeah sure |
07:10.04 | Vailreth | ok cool |
07:12.25 | Taintedwisp | Actually Vailreth imma be afk for the next 20 minutes |
07:12.28 | Taintedwisp | Ill be back then though |
07:12.32 | Vailreth | ok |
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07:23.18 | Taintedwisp | back |
07:23.48 | Vailreth | wb |
07:24.48 | Vailreth | ok one more test then i can show you the mock up |
07:25.01 | Taintedwisp | iii |
07:25.06 | Taintedwisp | kk |
07:27.24 | Vailreth | ok i have uploaded the hero select test to the extra maps folder. |
07:27.28 | Taintedwisp | kk |
07:27.33 | Taintedwisp | just hit test map? |
07:27.39 | Vailreth | yep |
07:28.01 | Vailreth | and dont click go till you select a unit |
07:28.12 | Vailreth | or you will get stuck with a zerg eg |
07:28.56 | Vailreth | its not very visually impressive but its just a proof of concept mock up. |
07:29.45 | Taintedwisp | Yeah deff need many improvements |
07:29.51 | Taintedwisp | I like the concept though |
07:29.53 | Taintedwisp | and how it looks |
07:29.56 | Vailreth | yeah |
07:30.09 | Taintedwisp | When you click a hero It should activate another dialog that shows their abilities and what they do |
07:30.28 | Vailreth | true |
07:30.49 | Taintedwisp | you would need to do it 6 times though.. hah |
07:31.02 | Taintedwisp | Otherwise the units would spawn overlapping lol |
07:31.19 | Vailreth | na the way its set up is its a local cutscneen |
07:31.28 | Taintedwisp | ohhh ok |
07:31.48 | Vailreth | so it could be played at each base infront of the fortress |
07:32.08 | Taintedwisp | yeah that would be really cool |
07:32.23 | Taintedwisp | I really love the idea |
07:32.31 | Vailreth | this way no one can see the others heros until the game starts. |
07:32.34 | Taintedwisp | Keep working on it, and improving it until its time to implement it |
07:32.46 | Taintedwisp | and make sure you leave room in your dialogs for expansions for new heroes to be added |
07:32.57 | Vailreth | yeah. |
07:33.26 | Taintedwisp | I haveto say, While the premis of the map isnt hte most original... It has the most original ideas haha |
07:33.30 | Vailreth | probably be working with soul alot for this to be implemented corectly |
07:34.21 | Taintedwisp | kk |
07:36.42 | Taintedwisp | if its donte this way I want it before all map mode votes too |
07:36.51 | Taintedwisp | o its hero selection then run the map votes and such |
07:36.58 | Taintedwisp | and run the entire Start Map trigger |
07:37.03 | Taintedwisp | after the hero selection |
07:37.20 | Taintedwisp | The start map gives you your spawner and sets cameras |
07:37.28 | Taintedwisp | also runs some other triggers |
07:38.03 | Vailreth | i see well we would need to set the cameras first then run the hero select dialog create and such after |
07:38.50 | Taintedwisp | Perhaps Change the buttons to Tickboxes.so That way you can make it start at one of the heroes by default |
07:39.06 | Vailreth | we'd want the transition into and out of the hero select to be smoother too |
07:39.16 | Taintedwisp | yeah |
07:39.19 | Vailreth | yeah. |
07:39.40 | Taintedwisp | OKay take notes on this lol |
07:39.58 | Taintedwisp | I would suggest Run the Hero Selection first, Then Cut to Black with a Dialog saying Waiting for Other Players |
07:40.03 | Taintedwisp | In red or whatever color |
07:40.13 | Taintedwisp | Then Let it fade back into the correct cameras |
07:40.14 | Vailreth | yeah. |
07:40.30 | Taintedwisp | And have the start map trigger run right before it fades back in |
07:40.39 | Taintedwisp | That way the cameras are set and everything is very smooth |
07:41.06 | Taintedwisp | by cut to black I ment fade to black lol |
07:41.12 | Vailreth | yes |
07:41.27 | Taintedwisp | maybe make the hero play its attack or dance animation. |
07:41.29 | Taintedwisp | SHIT |
07:41.39 | Taintedwisp | wait... can you do that with heroes who use attachments |
07:41.53 | Vailreth | yeah they should work |
07:41.59 | Taintedwisp | oh okay sweet |
07:42.07 | Taintedwisp | Then yeah when they are selected make them do their dance animation |
07:42.13 | Taintedwisp | and fade to black during that animation |
07:42.21 | Vailreth | i am using a replace unit trigger so if they work with that we should be good |
07:42.44 | Taintedwisp | and if you have songs for tthe heroes when its in the black would be the absolute best time to play them |
07:42.51 | Taintedwisp | Couldnt be a better time haha |
07:43.17 | Vailreth | yeah |
07:43.22 | Taintedwisp | I think that plan just converged everything we talked about today right? |
07:43.24 | Taintedwisp | Anything I mised? |
07:43.56 | Vailreth | not that i am aware of .. but make you own copy of these notes so we're safe? |
07:44.15 | Taintedwisp | lol yeah imma just copy/paste the chat intoa txt and dropbox it |
07:45.00 | Taintedwisp | Done |
07:45.01 | Taintedwisp | haah |
07:45.31 | Taintedwisp | I would suggest you work on Polishing your cutscene mock up for now. |
07:45.51 | Taintedwisp | Can you give it the Overlay like the leader board has? |
07:45.58 | Vailreth | i will i plan on moving it over to a map with campaign dependencies for more models... |
07:46.01 | Taintedwisp | The zerg protoss, or terran race |
07:46.12 | Taintedwisp | you can just add dependencies haah |
07:46.18 | Taintedwisp | file>Dependencies |
07:46.28 | Vailreth | yeah i know but sometimes thats iffy for me . |
07:46.46 | Taintedwisp | One sec |
07:47.00 | Vailreth | its a sweet editor but damn can it bug out sometimes. |
07:47.08 | Taintedwisp | There |
07:47.11 | Taintedwisp | I did it and tested it |
07:47.21 | Vailreth | cool |
07:47.24 | Vailreth | thanks |
07:47.33 | Taintedwisp | You have to have the campaign dependencies at the top for it to not screw up |
07:47.51 | Vailreth | yeah |
07:47.51 | Taintedwisp | yeah np |
07:48.26 | Taintedwisp | We have way too many ideas.. HAHAH |
07:48.39 | Taintedwisp | Well hopefully the majority are good ideas |
07:48.47 | Vailreth | yeah |
07:49.15 | Taintedwisp | The unlockable Boss heroes... thats for WAY after release |
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07:49.33 | Taintedwisp | I dont plan on starting with a player leveling capabilities |
07:49.46 | Taintedwisp | we have to save some stuff for major patches in the future haha |
07:49.48 | Vailreth | i am not going to polish the prototype too too much because id rather not create it all twice but i will improve it |
07:49.55 | Vailreth | right |
07:49.57 | Taintedwisp | yeah |
07:50.08 | Taintedwisp | Just be thinkng about what you want the finished product to look at |
07:50.11 | Taintedwisp | look liek |
07:50.16 | Vailreth | i will |
07:50.24 | Taintedwisp | Make sure it can select one by default even if you have to use Radio Buttons |
07:50.43 | Taintedwisp | Radio buttons and text tags look good too haha |
07:51.47 | Vailreth | it should just be a little tweaking to get a default hero displayed at the start instead of an egg i just use a hero unit |
07:52.18 | Vailreth | and eventualluy the unit will be created by triggers isntead of preplaced |
07:53.05 | Taintedwisp | Yeah, just make it look good and work, those are teh requirements haah, and it needs to be expandable. |
07:53.17 | Vailreth | yes |
07:56.10 | Taintedwisp | wellll |
07:56.14 | Taintedwisp | its 5 am |
07:56.15 | Taintedwisp | 4am |
07:56.16 | Taintedwisp | lol |
07:56.19 | Taintedwisp | im going to sleep |
07:56.20 | Taintedwisp | haha |
07:56.22 | Taintedwisp | 'peace out |
07:56.24 | Vailreth | me too |
07:56.32 | Vailreth | lates |
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10:35.46 | Ahli | http://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-general/375573-looking-inside-your-screenshots.html |
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12:36.59 | Kueken | A good morning to sacrifice a goat, isn't it? |
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12:53.40 | Repo | Updated wiki entry: SC2 API / Constants / Color - http://www.sc2mapster.com/wiki/sc2-api/constants/color/ |
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13:00.42 | zenxu | ffffuuu |
13:00.46 | zenxu | cant find my usb stick |
13:05.01 | zenxu | so anoying |
13:05.05 | zenxu | semi-important stuff there :8 |
13:06.25 | zenxu | found it! |
13:06.34 | zenxu | brain is such an asshole sometimes |
13:35.07 | Kueken | you have an asshole in your brain? |
13:35.16 | Kueken | or the other way around |
13:35.51 | zenxu | fuck you just fuck you |
13:35.57 | zenxu | enjoying my misery |
13:39.43 | Kueken | :-* |
13:39.52 | Kueken | trying to cheer you up |
13:39.59 | Kueken | seems I failed miserably |
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15:07.06 | Blizz-Artestru | Morning |
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15:18.22 | Helral | Blizz-Artestru: good evening |
15:18.39 | ckSynergy | Hey helral |
15:18.48 | Helral | meows |
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15:43.48 | Vailreth | hello |
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16:14.39 | ckSynergy | hey vail |
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16:28.51 | Helral | meows |
16:40.01 | ckSynergy | hmmm |
16:40.19 | ckSynergy | I forget, do validators in effect apply as AND or OR? |
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16:42.17 | tordy | good afternoon friends! |
16:42.41 | Exaken | Good evening |
16:43.20 | ckSynergy | good evening |
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16:46.36 | tordy_ | good evening |
16:46.37 | ckSynergy | wonder where the blizz folks are today |
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16:55.14 | Vailreth | any one know if there is a hot key to cycle through model variation in the cutscene editor? |
16:57.32 | Blizz-Artestru | No, I don't think there is. |
16:57.43 | Blizz-Artestru | You can set it via the property in the property sheet. |
16:57.52 | Blizz-Artestru | It's a good idea, though, I'll add it when I get a chance. |
16:58.00 | Vailreth | thanks |
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16:58.47 | Taintedwisp | Shut up Vailreth, you aint my momma |
16:58.57 | Taintedwisp | :P |
16:58.59 | Taintedwisp | Whats up |
16:59.13 | Exaken | Artestru, I can't the sound to play in cs editor, any idea why? |
16:59.43 | Exaken | get* |
17:00.12 | Vailreth | its a bit buggy and seems to be hit or miss as to when the sounds play. |
17:00.30 | Taintedwisp | bug report i suppos |
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17:00.44 | Vailreth | they seem to play fine in game but in the editor they may or may not. |
17:00.53 | Taintedwisp | haha, So vailreth did you improve your cutScene hero selection any? |
17:01.03 | Taintedwisp | Soulcarverr said something about sending the map back to me |
17:01.06 | Vailreth | im working in it now |
17:01.10 | Taintedwisp | kk |
17:01.17 | Taintedwisp | So I might have the map back later today |
17:01.21 | Taintedwisp | He went to sleep 4 hours ago |
17:01.24 | Vailreth | ok |
17:01.32 | Taintedwisp | so expect another 4-6 hours thats if he plays when he wakes up |
17:01.42 | Tolkfan | I can get sounds to play in the cutscene editor, but when I try to record it with sound, it just stands there and refuses to do anything (works fine without sound) |
17:02.29 | Tolkfan | btw. the y4m is obscure as hell... I couldn't find converter for it, not to mention attaching the audio to it afterwards :( |
17:02.35 | Taintedwisp | Hey Blizz-Artestru do you have any reason why I cant have Sc2, The editor and WoW pinned to the taskbar at the same time? it only allows for one |
17:03.05 | Taintedwisp | Windows 7 |
17:03.06 | Taintedwisp | lol |
17:03.09 | Exaken | I've them both pinned |
17:03.52 | Taintedwisp | It wont let me |
17:03.53 | Taintedwisp | ... |
17:04.09 | Taintedwisp | I pin one and the other erases |
17:04.14 | Exaken | lol |
17:04.30 | Blizz-Artestru | I have them all pinned myself. |
17:04.30 | Taintedwisp | WoW it is, the editor is linked to my maps |
17:04.31 | Blizz-Artestru | That seems odd. |
17:04.47 | Taintedwisp | and I dont play sc2 too terribly often guess I could put a desktop icon for it... |
17:05.10 | Taintedwisp | But yeah its weird |
17:05.13 | Blizz-Artestru | Vailreth: It's due to camera position most likely with 3D sounds. |
17:05.29 | Taintedwisp | This happend when patch 1.5 released |
17:05.51 | Blizz-Artestru | I don't remember which version is currently released... either go to Render->Campaign Mode or View->Campaign Mode and make sure that is off if you're doing standard gameplay style stuff. |
17:06.14 | Blizz-Artestru | Or you can change your sounds to be 2D, which are a lot easier to work with in cutscenes. |
17:06.28 | Blizz-Artestru | Bottom line, though, is that the camera must be near a 3D sound in order to hear it. |
17:06.37 | Vailreth | yes |
17:07.05 | Blizz-Artestru | Campaign Mode uses different camera positioning rules... so keeping that off and maintaining a standard camera distance *should* work |
17:07.16 | *** join/#sc2mapster NickG365 (~NickG365@cpe-65-189-204-138.neo.res.rr.com) |
17:07.23 | Vailreth | the issue i was having though is the sounds would play intermitently even with a fixed camera and 2d sounds. |
17:07.33 | Blizz-Artestru | That sounds wrong. |
17:07.58 | Vailreth | i think it may have been a temporart issue doe to useing custom sounds. |
17:08.00 | Blizz-Artestru | Do you have the terrain editor open? |
17:08.16 | Vailreth | yes. |
17:08.31 | Blizz-Artestru | Try closing that. The sound engine can only have one listener position, and the various windows sometimes fight over it. |
17:08.47 | Blizz-Artestru | In theory the CSE is supposed to win. But sometimes the terrain editor can be stubborn. |
17:08.50 | Vailreth | ah thanks. |
17:09.19 | Vailreth | i will try that when i next use sounds in the CSE |
17:09.24 | Blizz-Artestru | Tolkfan: Do you have a master sound node on your director by any chance? |
17:09.52 | Tolkfan | yeah |
17:10.03 | Blizz-Artestru | That's likely the problem. Do you need it? |
17:10.13 | Blizz-Artestru | You should be able to just have a standard sound playing your ambient/music/whatever |
17:10.37 | Taintedwisp | I hope HoTS has new music... I hated Sc2 WoL music, it just sounded too generic for blizzards usually masterful stuff haha |
17:10.38 | Tolkfan | ohh... I just assumed that the only way to play sound... |
17:10.45 | Tolkfan | i try it out, thanks :D |
17:10.53 | Blizz-Artestru | Nope, master sound is for forcing synchronization between audio and the cutscene. |
17:11.07 | Blizz-Artestru | Just double-click the sound like normal and you should get a yellow element not attached to the director. |
17:11.50 | Blizz-Artestru | Master sound works by forcing all timing to slave off the audio time. It's useful when you have one giant audio track that has all the explosions and other stuff already mixed in. If you're dealing with individual sounds (you likely are), then just add them as regular sound nodes. |
17:12.31 | Blizz-Artestru | There's a bit of a chicken and egg problem when recording with master sound, though... both the recorder (which slows down to allow for full rendering) and the master sound want to control time, and they get deadlocked. |
17:12.56 | *** join/#sc2mapster Saltpeter (43501a58@gateway/web/freenode/ip.67.80.26.88) |
17:13.18 | Saltpeter | Guh. Had some downtime there for a few days, but now it's back to mapmaking. ^_^ |
17:16.24 | Taintedwisp | im still here right? |
17:16.36 | Taintedwisp | Shackwave crashed, so i dont know if I am still connected |
17:16.41 | tordy_ | . |
17:16.42 | Taintedwisp | shitwave* |
17:16.43 | Taintedwisp | lol |
17:16.47 | Taintedwisp | kk thanks tordy hha |
17:17.25 | tordy_ | maybe this irc is the one causing all these crashes lately |
17:17.46 | tordy_ | *freenode |
17:18.00 | Tolkfan | "herp derp, it works, on to the next task" <-- my methodology when working with the cutscene editor... |
17:18.06 | Taintedwisp | nah |
17:18.08 | Taintedwisp | Its chrome |
17:18.17 | Taintedwisp | but its much fasterand much more secure then the other 2 |
17:18.19 | tordy_ | chrome bein a b*tch |
17:18.22 | Blizz-Artestru | Tolkfan: ? |
17:18.36 | Taintedwisp | And screw shockwave, the onlything it does is run Yahoo videos... which I dont use |
17:18.48 | Taintedwisp | Well thats all it does for me |
17:19.01 | Taintedwisp | And appearently facebook haa |
17:19.12 | tordy_ | . |
17:20.02 | Tolkfan | Blizz-Artestru: I'm just complaining about myself ;P |
17:20.30 | Blizz-Artestru | Oh okay. :) If you have any issues with usability, workflow, bugs or whatever, let me know. |
17:20.47 | Tolkfan | I just realized all my cutscenes are blurred )depth of field) because I didn't bother checking on Ultra settings.. |
17:21.08 | Blizz-Artestru | Depth of field can be fun :) |
17:23.41 | Exaken | I still can't get the sounds to play. Terrain editor is closed, no master sound, Campaign mode is on... |
17:25.48 | Tolkfan | http://www.youtube.com/watch?v=pbQS0At588s mah cutscene! It's like star wars: really silly movie, but the music makes it work :P |
17:26.43 | Exaken | haha nice |
17:27.02 | Saltpeter | So, I have a unit I made from scratch. It automatically got a Ground mover. How do I give it a Fly mover? |
17:28.02 | Exaken | In the units data, Movement: Mover |
17:28.33 | Saltpeter | I don't see a Mover field. |
17:28.38 | Exaken | search it |
17:28.52 | Saltpeter | Nothing. |
17:29.19 | Exaken | Ddo you have all of the buttons left of the xml one enables? |
17:29.47 | Saltpeter | I have ob ject explorer and table view on. |
17:31.30 | Exaken | https://dl.dropbox.com/u/46470183/Naamloos.png these ones |
17:32.12 | Blizz-Artestru | Exaken: Turn campaign mode off. |
17:32.19 | Saltpeter | I have Default Values, Field Categories and Combine Structure Values on. Should I turn the rest on? |
17:32.47 | Exaken | Yes |
17:32.56 | Blizz-Artestru | Tolkfan: That cutscene is awesome. |
17:33.03 | Saltpeter | Aha. |
17:33.25 | Saltpeter | I see it now. Thanks. :D |
17:34.58 | *** join/#sc2mapster Taintedwisp (adbc806b@gateway/web/freenode/ip.173.188.128.107) |
17:35.31 | Exaken | Blizz-Artestru: Turned it off, still no sound. And my volume in preferences is also 100 |
17:35.45 | Blizz-Artestru | Can you hear other sounds? Do you have a map or other document loaded? |
17:36.01 | *** join/#sc2mapster Blizz-Deletarius (d8940048@gateway/web/freenode/ip.216.148.0.72) |
17:36.05 | Blizz-Deletarius | hey friends |
17:37.42 | Taintedwisp | He deletarius |
17:38.29 | Exaken | I can hear undo and redo sounds and have no other document loaded |
17:39.42 | Blizz-Artestru | You have no document at all? |
17:39.50 | Blizz-Artestru | or the map you're working on? |
17:40.03 | Blizz-Artestru | I noticed a bug where if you have literally no map open, cutscene sounds won't play. |
17:40.12 | Exaken | Mh, I just loaded an existing map |
17:40.13 | *** join/#sc2mapster Bibendus (~Bibendus@ip-80-249-36-63.static.adsl.cheapnet.it) |
17:40.17 | Exaken | and now they do play |
17:40.21 | Blizz-Artestru | Yeah |
17:40.24 | Blizz-Artestru | That's a bug. |
17:40.29 | Bibendus | hsllo |
17:40.33 | Bibendus | hallo |
17:40.37 | Exaken | hallo! |
17:41.00 | Bibendus | oh deletaruis is back :P |
17:41.46 | Blizz-Deletarius | yes he is |
17:41.58 | Bibendus | stronger then ever :P |
17:43.15 | Bibendus | u know |
17:43.28 | Bibendus | tenarsis knew a way to attach dialogs to units |
17:43.33 | Bibendus | in a proper way |
17:43.34 | Bibendus | :P |
17:44.09 | Bibendus | will he be back or I scared him? |
17:44.50 | Kueken | he said himself, we distract him too much :D |
17:45.04 | Blizz-Deletarius | he's been busy |
17:45.08 | Blizz-Deletarius | doing awesome things |
17:45.18 | Bibendus | I bet :P |
17:45.24 | Bibendus | I distracted him a lot yes :P |
17:45.27 | *** join/#sc2mapster Bibendus_ (~IceChat7@ip-80-249-36-63.static.adsl.cheapnet.it) |
17:49.07 | *** join/#sc2mapster equinox1911_ (~equinox19@p4FDD77D2.dip.t-dialin.net) |
17:49.41 | Saltpeter | I'd say you guys distract me too much, but I still need you guys for the hundreds of small questions I am sure to have over the course of this mearning process. >.> <.< |
17:49.51 | Saltpeter | learning |
17:50.09 | tordy_ | learnding |
17:50.14 | tordy_ | . |
17:50.29 | tordy_ | . |
17:50.35 | tordy_ | . |
17:51.22 | Bibendus_ | :D |
17:58.03 | tordy_ | . |
17:58.11 | tordy_ | why wont it autoscroll >:[ |
18:20.25 | Vailreth | is the content of a dialog item local to the player using the dialog or is it global for all players? |
18:21.28 | A1win | you can set it per player if that's what you mean |
18:21.48 | Vailreth | i would like to set it per player but have no idea how |
18:21.58 | A1win | what exactly? |
18:22.07 | Taintedwisp | Hey Blizz-Deletarius, Is it possible to transfer damage taken from one unit to another? |
18:22.13 | Taintedwisp | with data |
18:22.46 | Vailreth | i am working on a hero selection dialog that displays the stats of the selected hero to the player selecting that hero |
18:23.13 | A1win | the set dialog item text action should have a player group parameter in it |
18:23.16 | Taintedwisp | Aka, He selects Beef O Matic, It shows his abilties and such |
18:25.09 | *** join/#sc2mapster FockeWulf (48ae8da0@gateway/web/freenode/ip.72.174.141.160) |
18:25.57 | Ahli_ | can I tint a unit black? |
18:26.14 | Taintedwisp | Yeha, but some things cant be tinted black |
18:26.17 | Taintedwisp | they turn invisible |
18:26.24 | FockeWulf | Is one of the Blizz guys available? I've got 2 issues that I could really use some help on. Thanks! |
18:26.27 | Taintedwisp | IE singularity |
18:26.47 | Blizz-Deletarius | hi |
18:26.48 | FockeWulf | What are you trying to tint? |
18:26.53 | Ahli_ | a wow model ;D |
18:26.55 | FockeWulf | Ah phew sweet. |
18:27.01 | Taintedwisp | Oh WoW model, haha |
18:27.06 | Taintedwisp | Yeah just do an actor event |
18:27.07 | FockeWulf | 2 Things right now I can't log into bnet via the editor. |
18:27.14 | Blizz-Deletarius | on actor creation |
18:27.19 | Blizz-Deletarius | for the tint |
18:27.26 | FockeWulf | And second of all this one |
18:27.30 | FockeWulf | http://us.battle.net/sc2/en/forum/topic/6551255555?page=1#0 |
18:27.43 | FockeWulf | I've blown about 5 hours on this so far and am at the end of my rope. |
18:27.47 | Taintedwisp | Event? Actor Creation > Set massage to Set tint raise the multiplyer |
18:28.12 | FockeWulf | Wait what is he trying to do? |
18:28.29 | FockeWulf | You just want to tint a wow model black? |
18:28.34 | FockeWulf | or is it for something specific? |
18:29.03 | Blizz-Deletarius | Focke, have you tried something like the queen, where it has different attacks based on whether it's air or ground? |
18:29.23 | Ahli_ | could you set the default event in actor events to be actor creation? that's the most used one I think |
18:29.28 | Blizz-Deletarius | lemme look at the interceptors real fast |
18:29.30 | FockeWulf | Attacks are fine. Its just no matter what the "release magazine" effect releases the whole thing. |
18:29.56 | FockeWulf | Well UnitBirth.<Your Unit> |
18:29.58 | FockeWulf | is also usable |
18:30.03 | Taintedwisp | Different attacks on weather its air or ground lol. It sounds complicated but its actually VERY simple to do haha |
18:30.04 | FockeWulf | but actor creation is just a bit quicker |
18:30.15 | FockeWulf | Tainted.. this is carrier interceptors.. |
18:30.28 | Taintedwisp | ah |
18:30.45 | FockeWulf | I've got naval ships in the game with separate custom modeled turrets for air and ground weapons |
18:30.55 | Taintedwisp | ahhhh |
18:31.01 | FockeWulf | including fake ones in the equipment arrays so I don't have 8 different weapons |
18:31.03 | FockeWulf | but this one is a carrier |
18:31.07 | FockeWulf | the AA guns on it work great |
18:31.13 | FockeWulf | but I want multiple air groups. |
18:31.23 | Blizz-Deletarius | sec...let me look at the warhound |
18:31.36 | FockeWulf | Virtually everyone making a diplomacy map has asked me at some point or another how to do it. |
18:31.45 | FockeWulf | NewWorld (Generals of WW2) |
18:31.51 | FockeWulf | Cerebrate (Diplomacy of War) |
18:32.14 | FockeWulf | Just to name 2. |
18:33.19 | Blizz-Deletarius | so Focke, I would set it up like the warhound |
18:33.27 | FockeWulf | Is that a HotS unit? |
18:33.33 | Blizz-Deletarius | yes |
18:33.40 | FockeWulf | Is it only in the HotS beta? |
18:33.55 | Blizz-Deletarius | well, the alternative is the queen |
18:34.12 | FockeWulf | Nono thats not the issue. |
18:34.31 | FockeWulf | I've got 3 other ships with up to 8 weapons on attached turrets. |
18:34.37 | FockeWulf | That work fine that way. |
18:34.42 | Blizz-Deletarius | ok |
18:34.48 | FockeWulf | The only difference is this one uses the "release magazine effect" |
18:34.59 | FockeWulf | its like having 2 groups of interceptors for the protoss carrier |
18:35.04 | FockeWulf | one only for air |
18:35.09 | FockeWulf | another only for ground. |
18:35.14 | Blizz-Deletarius | ok |
18:35.29 | FockeWulf | Trouble is no matter what I do "release magazine" always released the whole magazine at once. |
18:35.48 | FockeWulf | So half the units would attack the target. |
18:35.55 | zenxu | retarded strikers needs matchmaking! |
18:35.55 | FockeWulf | The other half would hover over the carrier. |
18:36.06 | FockeWulf | What?!? |
18:36.13 | zenxu | it really brings worst of me when I play with horrible team |
18:36.29 | Blizz-Deletarius | hmmmmm |
18:36.44 | FockeWulf | I recall hearing about a bug doing with that going back to 2010. |
18:36.58 | FockeWulf | The "ammo unit" field. |
18:37.07 | FockeWulf | Should allow me to specify which unit I launch |
18:37.12 | FockeWulf | but doesn't seem to do anything. |
18:37.20 | Blizz-Deletarius | so you're saying you have a ship |
18:37.27 | Blizz-Deletarius | that has multiple turrets |
18:37.51 | Blizz-Deletarius | and certain turrets should only be firing specific types of ammo based on whether or not it was a ground or air unit |
18:37.55 | FockeWulf | Here let me toss you a screen. |
18:37.57 | Blizz-Deletarius | ok |
18:38.15 | FockeWulf | just a second gotta upload it. |
18:41.56 | *** join/#sc2mapster FockeWulf_ (48ae8da0@gateway/web/freenode/ip.72.174.141.160) |
18:42.03 | FockeWulf_ | Gah sorry about that. |
18:42.38 | FockeWulf_ | Both sc2.exe and sc2editor.exe were using up close to a gig of ram each and chromo was eating up another half a gig more than it should have. |
18:43.06 | ckSynergy | hey Blizz-Deletarius, any chance of getting behavior abilities getting modified to support a "passive" state, or a "Passive" ability being added? |
18:45.28 | FockeWulf_ | Ok |
18:45.30 | FockeWulf_ | http://i1088.photobucket.com/albums/i333/marshallwellington/Screenshot2012-09-1211_39_41.jpg |
18:45.34 | FockeWulf_ | Deletarius |
18:45.42 | FockeWulf_ | Thats what I'm talking about here. |
18:45.49 | FockeWulf_ | Now all of that works great. |
18:45.56 | FockeWulf_ | Including the 2 AA turrets on the carrier. |
18:46.17 | FockeWulf_ | But the carrier air groups (like the protoss carrier attack) are the issue I'm having. |
18:47.25 | FockeWulf_ | And yes both those models and the turrets will be released to the community as soon as I can learn to put textures on them that won't leave me completely embarrised :) |
18:49.15 | Blizz-Deletarius | ok |
18:49.16 | Blizz-Deletarius | soooo |
18:49.45 | Blizz-Deletarius | I'm looking at the picture |
18:49.55 | Blizz-Deletarius | and I see ships |
18:50.05 | FockeWulf_ | Everythings working perfectly besides the aircraft carrier. |
18:50.12 | Blizz-Deletarius | ok |
18:50.12 | FockeWulf_ | The carriers regular weapons are working fine. |
18:50.23 | FockeWulf_ | Its the weapon that is like the protoss carrier's attack |
18:50.27 | FockeWulf_ | that is causing the issue. |
18:50.31 | Blizz-Deletarius | right |
18:50.39 | Blizz-Deletarius | ok, sec |
18:51.11 | *** join/#sc2mapster ThunderLotd (802ad9f0@gateway/web/freenode/ip.128.42.217.240) |
18:51.14 | FockeWulf_ | Brb drinks. |
18:51.28 | ThunderLotd | totally unrelated... That map with the boats looks rlly cool |
18:51.29 | ThunderLotd | lol |
18:51.51 | Ahli_ | he had boats made out of sc2 models before >_> that was kick ass |
18:52.46 | ThunderLotd | I have no idea of how that game actually works... but is there a real "Boat" system out there where units will float on water and cannot go on land? |
18:53.37 | FockeWulf_ | Umm |
18:53.37 | A1win | just place a line of unpathable terrain on shore? D: |
18:53.39 | Blizz-Deletarius | focke, the weapons themselves |
18:53.47 | Blizz-Deletarius | that you're using |
18:53.51 | FockeWulf_ | ? |
18:53.53 | Blizz-Deletarius | ok |
18:53.56 | Blizz-Deletarius | the carrier |
18:54.01 | ThunderLotd | yeah i guess thats all u can do |
18:54.17 | ThunderLotd | the SC2 water system is so cool and so bad |
18:54.17 | Blizz-Deletarius | you're using weapons I take it? |
18:54.18 | ThunderLotd | lol |
18:54.26 | FockeWulf_ | http://www.hiveworkshop.com/forums/general-editor-mapping-659/tutorial-starcraft-2-amphibious-system-215316/ |
18:54.28 | FockeWulf_ | yes I am |
18:54.31 | Blizz-Deletarius | ok |
18:54.36 | Blizz-Deletarius | on the weapons themselves |
18:54.51 | Blizz-Deletarius | are the target filters set correctly? |
18:55.14 | FockeWulf_ | Yup if I use single unit magazines there isn't the slightest problem. |
18:55.34 | Bommes | Since its almost impossible to find songs that you are actually allowed to use for personal projects like SC2 Maps I figured I just make my own background music :D |
18:55.48 | Bommes | Doesn't fit at all, but at least it's from ME! :P |
18:55.49 | FockeWulf_ | Oh just find some old Activision game. |
18:55.58 | Blizz-Deletarius | actually don't do that |
18:56.06 | FockeWulf_ | Oh really? |
18:56.18 | Bommes | http://dl.dropbox.com/u/9962/test.ogg |
18:56.22 | Bommes | Opinions? (not finished) |
18:56.33 | Ahli_ | Blizz-guys, if you see "galaxy guy", ask him which functions he saw in my diablo map that could be improved (complexity: n^4 -> 2*n^2). I'm to lazy to search. Tenarsis mentioned that yesterday. just knowing which area or which function can help me already. |
18:56.54 | Blizz-Deletarius | oh yea, I was at his desk when we were talking about that |
18:57.06 | *** join/#sc2mapster Telshin (~textual@76.164.170.2) |
18:57.26 | Blizz-Deletarius | let me shoot out an email real fast about the issue focke, I have ideas on workarounds, but they're just that - workarounds |
18:57.40 | Blizz-Deletarius | actually |
18:57.52 | Blizz-Deletarius | can you send me a map with just the one unit in it? |
18:58.06 | FockeWulf_ | Well I publish a map with a bunch of Activison-made Star Trek models and dilibrately trolled Blizz on the forums about them just to try to provoke you guys to make me take it down and its been a month and no action. |
18:58.26 | FockeWulf_ | Oh god.. |
18:58.27 | FockeWulf_ | Umm |
18:58.30 | FockeWulf_ | Let me look |
18:58.34 | Blizz-Deletarius | well, the first question I have for you is why are you trying to "deliberatly troll blizz"? |
18:58.48 | Blizz-Deletarius | why are you trying to "provoke" us as well? |
18:59.01 | FockeWulf_ | Because I've been asking about using Activision content for over a freaking year and have not had a single response. |
18:59.18 | FockeWulf_ | I'm getting tired of stuff like that being ignored. |
18:59.36 | Bommes | I think its not even officially allowed to use assets from other Blizzard games |
18:59.47 | FockeWulf_ | Especially since your premium map market gives you the oppertunity to make money off the models from all of the old Blizz and Activision games a Second Time now. |
18:59.57 | Blizz-Deletarius | FockeWulf, common sense alone dictates that if it's not the same company's product, then it most likely won't be allowed |
19:00.05 | FockeWulf_ | Thats just it |
19:00.08 | Blizz-Deletarius | we don't have a premium map market |
19:00.23 | FockeWulf_ | You are Activision-Blizzard correct? |
19:00.56 | Blizz-Deletarius | Activision doesn't = Blizzard, and vice-versa |
19:00.57 | Bommes | thats just the publisher |
19:01.11 | FockeWulf_ | Isn't it Activison-Blizzard the holding company which is split into Blizzard and Activision? |
19:01.12 | Bommes | that merged |
19:01.16 | ThunderLotd | but still... |
19:01.22 | Blizz-Deletarius | Activision doesn't actually make games FockeWulf, they publish the games |
19:01.49 | FockeWulf_ | Ok so even if the makers went out of bisuness its still not Activision's models? |
19:01.52 | FockeWulf_ | Ok good to know. |
19:01.59 | Blizz-Deletarius | it's properties from games of other completely different and separate entities |
19:02.00 | FockeWulf_ | Its already taken down. |
19:02.46 | Blizz-Deletarius | just because we're part of Activision Blizzard, and so is Treyarch, that doesn't mean that we have anything to do with the Call of Duty franchise |
19:02.54 | Tolkfan | they're not even a publisher for blizz (see any acti logos on a blizz game?), they just share a parent company |
19:03.10 | Blizz-Deletarius | just like they have anything to do with any of our franchises |
19:03.50 | *** join/#sc2mapster Zandose (18f64fea@gateway/web/freenode/ip.24.246.79.234) |
19:03.52 | FockeWulf_ | Ok well its good to finally get an answer. |
19:04.01 | Zandose | hi |
19:04.02 | FockeWulf_ | Apparently one holding and sue another I guess. |
19:04.07 | FockeWulf_ | can* |
19:04.21 | Blizz-Deletarius | why would you do that though? |
19:04.29 | FockeWulf_ | Do what? |
19:04.39 | FockeWulf_ | Publish them? |
19:04.47 | Blizz-Deletarius | sue another entity within A|B? |
19:05.13 | FockeWulf_ | Hence the agrument for using the models. Taldren (who made them) was owned by Activision. |
19:05.36 | FockeWulf_ | Taldren is long gone now as well. |
19:05.36 | tordy_ | publishers can influence/force the decisions of devs tho right? |
19:05.45 | Bommes | theres nothing to be sued, blizz will just ban you so activision doesn't get pissed |
19:05.46 | FockeWulf_ | Well Blizz is being sued in Korea.. |
19:06.17 | Blizz-Deletarius | do you know what for though? |
19:06.20 | tordy_ | like make this feature pay 2 play or micro transactions etc |
19:06.24 | Tolkfan | cutscene editor question: is there a way to make light from a spot/omni light go through a visible object? |
19:06.29 | ThunderLotd | what? bliz is being sued? |
19:06.39 | FockeWulf_ | If they do that then the modding community loses their biggest diplomacy maker and the sheer hassel of making maps for people who keep asking me for them is off my shoulders. |
19:07.00 | Blizz-Deletarius | Fockewulf, I'm not sure that I understand what you're talking about |
19:07.26 | tordy_ | the d3 lawsuit? |
19:07.29 | FockeWulf_ | Oooh by. |
19:07.30 | FockeWulf_ | Ok |
19:08.08 | FockeWulf_ | Both StarCraft 1 and Warcraft 3 custom maps spawned whole communities, sometimes with fan sites, leagues, tournements etc for them. |
19:08.18 | Blizz-Deletarius | ok |
19:08.19 | FockeWulf_ | brokenalliances.com is one |
19:08.21 | ThunderLotd | http://www.cinemablend.com/games/Diablo-3-Class-Action-Lawsuit-Underway-43525.html |
19:08.25 | FockeWulf_ | Diplomunion.com hosts more than a few. |
19:08.44 | Blizz-Deletarius | ok |
19:08.50 | FockeWulf_ | Thanks to the popularity system the Diplomacy community for Blizzard (from both SC1 and WC3) kinda left. |
19:08.59 | FockeWulf_ | But with 1.5 some are coming back. |
19:09.08 | FockeWulf_ | The trouble is, all the map makers for those maps left as well. |
19:09.09 | FockeWulf_ | I' |
19:09.19 | Blizz-Deletarius | ok |
19:09.23 | FockeWulf_ | I'm one of about 3 I know about thats left who is making maps for that. |
19:09.38 | Ahli_ | I only know u :( |
19:09.54 | FockeWulf_ | And my 3 Diplomacy maps make up close to half the "active" (ie ones still being update) maps |
19:10.02 | A1win | so are you saying you should be allowed to use copyrighted material that normally isn't allowed because there's no one else to fill the needs of some community? |
19:10.04 | Blizz-Deletarius | ok |
19:10.15 | FockeWulf_ | no I'm not saying I should get anything special. |
19:10.34 | FockeWulf_ | The thing is there was a "STAR TREK DIPLOMACY" community. |
19:10.51 | FockeWulf_ | 2 days ago I even ran into the guy who ran the whole community. |
19:10.57 | FockeWulf_ | Been a whole decade.. |
19:10.59 | Blizz-Deletarius | ok |
19:10.59 | FockeWulf_ | small world |
19:11.10 | Blizz-Deletarius | so then what are you trying to say then? |
19:11.40 | FockeWulf_ | What I'm trying to say is I'm trying to get content ready for these players who are coming back before they drop off again. |
19:11.50 | FockeWulf_ | And I'm doing that cause they keep asking me to. |
19:12.03 | FockeWulf_ | And also I've got about a 3 month window before classes start up for me again. |
19:12.42 | FockeWulf_ | It would have been nice for a Star Trek map but apparently thats a definate nono. |
19:12.48 | FockeWulf_ | Oh well I can work on the other 3 projects. |
19:12.58 | Taintedwisp | Yo Deletarius, you make sure to look for my teams project in the future :P |
19:13.16 | FockeWulf_ | http://i1088.photobucket.com/albums/i333/marshallwellington/Screenshot2012-09-1121_30_55.jpg |
19:13.19 | FockeWulf_ | Random bugs like that. |
19:13.23 | FockeWulf_ | don't make it easy though. |
19:13.37 | Blizz-Deletarius | Fockewulf, no one's saying you can't do a star trek map |
19:13.54 | Blizz-Deletarius | but you'd have to create all of the assets yourself |
19:14.08 | FockeWulf_ | Yes which requires more modeling skill than I have atm. |
19:14.16 | Tolkfan | and not call it "Star Trek" :D |
19:14.24 | Taintedwisp | hahah, it looks cartoonish but I like the scheme :P |
19:14.24 | FockeWulf_ | Ported assets would have been quicker and easier. |
19:14.31 | Blizz-Deletarius | of course it would |
19:14.41 | FockeWulf_ | Hence why I was trying to find out. |
19:14.44 | FockeWulf_ | But a year no answer. |
19:14.48 | Bommes | Can you actually call it "Star Trek" though? |
19:14.56 | Bommes | Just out of curiosity |
19:15.05 | FockeWulf_ | I decided (since I was about to give up sc2 entirely until 1.5 came along) to try a more direct approach. |
19:15.20 | Blizz-Deletarius | but that's like saying you should be able to take some song off the radio and use it in your mod because you can't make music, and it's "easier" |
19:16.29 | Blizz-Deletarius | however it's copyright/intellectual property infringement |
19:17.01 | FockeWulf_ | I'm going to have to end this conversation about the Star Trek models here then. I don't wan't to have other mappers angry at me. |
19:17.41 | Blizz-Deletarius | just like if I made a model, and you grabbed it to use in your mod without my permission, you could get in trouble there too |
19:17.44 | FockeWulf_ | Anyways back to the issue about the carrier's attacks. |
19:18.30 | Blizz-Deletarius | so, can you not just make a turret for each type of attack and use that? |
19:18.52 | FockeWulf_ | The attack doesn't even use a turret lol. |
19:19.00 | FockeWulf_ | The protoss carrier has no turret. |
19:19.07 | FockeWulf_ | The weapon has 360 degree arc. |
19:20.06 | *** join/#sc2mapster Zandose_ (18f64fea@gateway/web/freenode/ip.24.246.79.234) |
19:20.16 | FockeWulf_ | Gah I suppose I can make another map and just copy the data. |
19:20.25 | Exaken | How exactly do missile turrets spin? None of the stand animations seem to do it in CSE |
19:20.44 | FockeWulf_ | the turret has a spin option when it idles |
19:21.02 | A1win | the turret actually rotates, it's not an animation |
19:21.43 | *** join/#sc2mapster Blizz-Artestru_ (d8940048@gateway/web/freenode/ip.216.148.0.72) |
19:21.50 | *** join/#sc2mapster FockeWulf (48ae8da0@gateway/web/freenode/ip.72.174.141.160) |
19:22.04 | FockeWulf | gah stupid freenode. |
19:22.07 | FockeWulf | Ok anyways |
19:22.08 | Exaken | I thought it would be something like that |
19:22.12 | FockeWulf | its actually not the turret itself |
19:22.26 | FockeWulf | its the TurretZ attachment and all its children bones that rotate. |
19:22.38 | FockeWulf | the |
19:22.47 | A1win | details ;p |
19:22.48 | FockeWulf | Ref_TurretZ attachment is a special kind of bone. |
19:22.59 | FockeWulf | That game rotates that and everything attached to it. |
19:23.28 | FockeWulf | so models without the Turret Z int he bone structure won't work. |
19:23.59 | FockeWulf | Good lord is everyone dropping? |
19:24.24 | *** join/#sc2mapster Blizz-Deletarius (d8940048@gateway/web/freenode/ip.216.148.0.72) |
19:24.27 | Blizz-Deletarius | back, sorry |
19:24.40 | FockeWulf | Its ok I think several people dropped. |
19:24.45 | FockeWulf | Including myself |
19:24.46 | Blizz-Deletarius | FockeWulf |
19:24.51 | Blizz-Deletarius | here is what I would suggest |
19:24.56 | Blizz-Deletarius | look at the broodlord |
19:25.08 | *** join/#sc2mapster Zandose (~Zandose@24-246-79-234.cable.teksavvy.com) |
19:25.39 | FockeWulf | Man if only I could skype call it. I guess I'm just not explaning it well enough. |
19:25.44 | Blizz-Deletarius | FieldBrood Lord Ability: Index 3 +Brood Lord - Brood Lord Hangar FieldBrood Lord Ability: Index 4 +Brood Lord - Brood Lord Queue2 |
19:26.26 | FockeWulf | Deletarius there is absolutly no Blizz made unit or ability that has 2 seperate unit types in the same hanger... |
19:26.45 | Blizz-Deletarius | 1 moment |
19:29.11 | Exaken | But, how do I make it rotate in the cutscene editor? I don't think I can add a turretZ in the CSE... |
19:31.45 | *** join/#sc2mapster Saltpeter (43501a58@gateway/web/freenode/ip.67.80.26.88) |
19:31.55 | Vailreth | the CSE can nit currently handle individual bone transformations |
19:33.28 | *** join/#sc2mapster ducky (53f1057d@gateway/web/freenode/ip.83.241.5.125) |
19:33.32 | ckSynergy | Anyone know the difference between Ability:Specialize, Ability:Effect-Instant, and Ability:Behavior? besides the obvious? |
19:33.51 | ckSynergy | mainly the first two |
19:34.56 | FockeWulf | Sec |
19:35.45 | *** join/#sc2mapster zenxu (d918696b@gateway/web/freenode/ip.217.24.105.107) |
19:35.52 | FockeWulf | Well to start off with their labeling for the specialize is off. |
19:36.30 | ckSynergy | I noticed lol |
19:36.46 | zenxu | NEW IPHONE COMING |
19:36.58 | FockeWulf | Ok |
19:36.59 | FockeWulf | well the ability behavior |
19:37.09 | Blizz-Deletarius | ya, can't wait zen |
19:37.26 | FockeWulf | thats if you want some modification to your unit |
19:37.32 | FockeWulf | quickly accessible on or off. |
19:37.42 | zenxu | indeed |
19:37.49 | FockeWulf | the effect instant |
19:37.51 | zenxu | I NEED ARTESTRUUUUU |
19:38.02 | zenxu | Ima so bored Ill start practicing cinematic editor |
19:38.09 | ckSynergy | right, i understand the behavior thing |
19:38.13 | FockeWulf | thats pretty much the same as effect target except it doesn't involve selecting a target with the mouse and always starts at the unit origin. |
19:38.16 | ckSynergy | but effect-instant and specialize |
19:38.24 | ckSynergy | Im wondering if specialize would be better for passive abilities |
19:38.28 | FockeWulf | effect target means you can make the effect chain start somewhere else. |
19:38.44 | FockeWulf | To be perfectly frank. |
19:39.02 | *** join/#sc2mapster Taintedwisp (adbc806b@gateway/web/freenode/ip.173.188.128.107) |
19:39.07 | Taintedwisp | ahahaha |
19:39.10 | ckSynergy | hmm? |
19:39.13 | ckSynergy | to be frank? |
19:39.15 | FockeWulf | I'm thinking that speicalize is an effort to make up for the fact that they made the wc3 hero system such a ***** to implement. |
19:39.37 | ckSynergy | lol |
19:39.55 | ckSynergy | but what is it even for? its only used for vulture mines, which could be done with effect-instant |
19:40.43 | FockeWulf | Blizz has a habbit, I've noticed, of making entire catagories just for one little thing they need. |
19:41.27 | Blizz-Deletarius | ok |
19:41.30 | Blizz-Deletarius | FockeWulf |
19:41.39 | ckSynergy | Ive noticed that too |
19:41.39 | FockeWulf | sup? |
19:41.50 | Blizz-Deletarius | I just made your unit/ability |
19:42.18 | *** join/#sc2mapster G0A (~hookah604@adsl-166-231.globonet.hu) |
19:42.34 | zenxu | well what you know |
19:42.37 | FockeWulf | ok |
19:42.40 | zenxu | I might figure this cinematic shit out myself |
19:42.50 | Blizz-Artestru_ | Zenx let me know if you need help. |
19:42.56 | zenxu | hey |
19:42.58 | zenxu | just tell me |
19:43.06 | zenxu | how do I move units in it :D |
19:43.17 | Blizz-Artestru_ | Switch to the translation manipulator |
19:43.19 | Blizz-Artestru_ | hotkey W I think |
19:43.26 | zenxu | ok ty |
19:43.42 | Blizz-Artestru_ | or ctrlshift click when it's selected to move to that location |
19:43.43 | FockeWulf | Someone took a little too much college math :P |
19:43.55 | FockeWulf | "translation manipulator" |
19:44.16 | FockeWulf | means nothing to highschool students lol. |
19:44.18 | Blizz-Artestru_ | That's standard terminology for 3d software :) |
19:45.00 | FockeWulf | Oh I know I made it to diff equations before I swapped to CS but the chief complaint about the editor is that its not made for the common person :) |
19:45.20 | FockeWulf | middle school students could make half decent stuff in the wc3 one. |
19:45.26 | Blizz-Deletarius | yes |
19:45.28 | Blizz-Deletarius | half decent stuff |
19:45.30 | Blizz-Deletarius | anyway |
19:45.32 | Blizz-Deletarius | Fockewulf |
19:45.38 | FockeWulf | Tower Defenses mostly. |
19:45.43 | FockeWulf | yup? |
19:45.48 | Blizz-Deletarius | to make your unit |
19:45.50 | zenxu | hmm |
19:45.53 | zenxu | how do I select units |
19:45.53 | Blizz-Deletarius | the carrier thing |
19:46.01 | zenxu | I found the translation manipulator |
19:46.20 | Blizz-Deletarius | do the following things for me |
19:46.23 | Blizz-Deletarius | Make a new map |
19:46.27 | Blizz-Deletarius | open the data editor |
19:46.28 | zenxu | I only fgod the import map data :E |
19:46.38 | Blizz-Deletarius | search for "Carrier" |
19:46.47 | FockeWulf | in what tab? |
19:46.50 | Vailreth | In the cut scene editor is there away to toggle on and off the ability to click on models to select them? |
19:46.53 | Blizz-Deletarius | units |
19:47.01 | Blizz-Artestru_ | If you lock it, you won't be able to select it. |
19:47.08 | Blizz-Deletarius | have table view open |
19:47.11 | Blizz-Artestru_ | Ctrl-T will lock a node (or right click in the tree) |
19:47.23 | Blizz-Deletarius | double click on Ability: Abilities |
19:47.33 | FockeWulf | yup |
19:47.38 | Blizz-Deletarius | Add the following 2 abilities: FieldCarrier Ability: Index 6 +Brood Lord - Brood Lord Hangar Ability: Index 7 +Brood Lord - Brood Lord Queue2 |
19:47.49 | zenxu | ah I got it now |
19:47.50 | Blizz-Deletarius | double click on "Combat Weapons" |
19:47.57 | zenxu | so I need to use models not normal units xD |
19:48.00 | Blizz-Deletarius | add the following weapon |
19:48.01 | Vailreth | ah i see. |
19:48.04 | Blizz-Artestru_ | Zenxu: I'm not sure if it's in the version you're using or not, but if not a future patch will make it so it always displays your map terrain by default (they you can clear it if you don't want it) |
19:48.07 | Blizz-Deletarius | FieldCarrier Combat: Index 1 +Brood Lord - Broodling Strike:(None) |
19:48.26 | Blizz-Artestru_ | Correct, cutscenes are "asynchronous", meaning they are for visuals only. There's no game logic running. |
19:48.28 | Vailreth | oh when you cut and paste a dirctor node it loses it internal node structure and values |
19:48.31 | FockeWulf | ok |
19:48.38 | zenxu | makes sense |
19:48.46 | zenxu | but I wonder how triggers will work like |
19:48.54 | Blizz-Deletarius | Scroll down to weapons in the object explorer (bottom left, if not displayed, display it via Shift + Alt + E) |
19:48.54 | zenxu | how well can you integreta that to it |
19:48.58 | Blizz-Artestru_ | Vailreth: We went back and forth on what we wanted with that... right now copy and paste does not keep its children. I think that's probably wrong in truth. |
19:49.08 | Blizz-Deletarius | then click on "Carrier - Interceptor Launch" |
19:49.11 | Vailreth | ah i see. |
19:49.39 | Blizz-Artestru_ | Zenxu: The trigger editor can respond to "Bookmark Fired" events. They are fired when a cutscene's bookmark is passed. |
19:49.43 | Blizz-Deletarius | Go to the "Weapon: Target Filters" field - double click that, right click on ground and choose "Excluded" |
19:49.44 | FockeWulf | just an fyi you got rid of the object explorer in the default UI |
19:49.50 | FockeWulf | everyone has been trying to figure out how to get it back |
19:49.51 | Blizz-Deletarius | it's a bug |
19:49.51 | Blizz-Artestru_ | You can use that to trigger different game logic at a specific time in your cutscene. |
19:49.55 | FockeWulf | ok |
19:50.06 | zenxu | I still wonder how will it look, but I guess its something to figure out |
19:50.06 | Blizz-Deletarius | it's not saving the preference for some reason |
19:50.15 | Blizz-Deletarius | anyway |
19:50.18 | FockeWulf | ok well im at the carrier launch |
19:50.38 | Blizz-Deletarius | find the "Weapon: Target Filters" field |
19:50.41 | Blizz-Deletarius | double click that |
19:50.41 | Blizz-Artestru_ | We use it very heavily for all sorts of things. For instance, you can use bookmarks to keep a cutscene looping until the player hits a button, then you can use a trigger to jump the cutscene to a different bookmark and continue playing from there. |
19:50.49 | Blizz-Deletarius | right click on "Ground" in the dialog that appears |
19:50.52 | Blizz-Artestru_ | There's all sorts of advanced stuff you can do with bookmark events. |
19:50.54 | Blizz-Deletarius | and choose "Excluded" |
19:51.08 | FockeWulf | got it |
19:51.38 | zenxu | how do I order unit to move or make something like that |
19:51.43 | Blizz-Deletarius | Go to Terrain mode, add your carrier for player 1, add 4 marines for team 15 and add 3 phoenix for team 15 |
19:51.53 | Blizz-Deletarius | save your document, test document |
19:51.57 | zenxu | just if you aint too busy I might as well save time and ask you these things :D |
19:51.58 | Blizz-Artestru_ | You can also send messages to cutscene actors using the finder tag or have a cutscene actor change its model to match a game actor using actor alias. This is all documented in the CSE Guide posted on our website. |
19:52.12 | Blizz-Deletarius | you should now notice that the carrier only shoots broodlings at the ground units and interceptors at the air units |
19:52.19 | zenxu | this is my first touch on the cutscene editor |
19:52.25 | Blizz-Deletarius | that should get you close enough to tweak and experiment from there |
19:52.34 | Blizz-Artestru_ | You don't "issue commands", you animate the models. In the case of walking, you can add a Path node, then tell the actor to follow that path. The details of how to do that are also in the guide. |
19:52.51 | zenxu | ok yes thats what I ment |
19:53.07 | Blizz-Artestru_ | Think of it more like using animation software or a movie editor to make a movie and less about issuing orders to units. That may help. |
19:53.25 | Blizz-Artestru_ | This may help: http://us.media.blizzard.com/starcraft2/downloads/tutorial/SCII-CutsceneEditorInstructions.pdf |
19:53.32 | Blizz-Deletarius | essentially you need to add 2 hangers: 1 for air attacking units and 1 for ground attacking units, then add the requisite weapons as well |
19:53.33 | Blizz-Artestru_ | It's pretty comprehensive. |
19:53.47 | zenxu | aww I would prefer to have step by step tutoring here :D |
19:53.54 | Blizz-Deletarius | ;) |
19:54.03 | zenxu | when I get the basics Ill figure out the rest myself |
19:54.08 | Blizz-Artestru_ | I'll answer questions when I can. :) But I spent a lot of time writing that and it provides a lot more detail than I can do in chat. |
19:54.32 | Blizz-Deletarius | once you read through the guide, maybe you'll be able to make a tutorial for others :) |
19:54.57 | Blizz-Artestru_ | Also make sure you are not working in the (Previewer) scene if you want to save your scene. |
19:55.08 | Vailreth | yes |
19:55.16 | Tolkfan | Blizz-Artestru_: http://i.imgur.com/ysOSh.jpg any idea why the shadows are so blocky? They're cast by a spot light right in their faces |
19:55.52 | Blizz-Artestru_ | Turning on Campaign Mode rendering *may* help with that. |
19:56.11 | Blizz-Artestru_ | I'm not sure... in truth you need a tighter shadow box, but there's no way to animate that in the CSE as of right now. |
19:56.17 | Blizz-Deletarius | ok, I think I need to go get some lunch now :) |
19:56.23 | Tolkfan | wow... turing it OFF helped o.O |
19:56.26 | FockeWulf | Wait theres a problem |
19:56.29 | zenxu | hey thats actually nice |
19:56.29 | Blizz-Artestru_ | oy |
19:56.31 | zenxu | pictures and all |
19:56.32 | Blizz-Deletarius | hmm? |
19:56.57 | FockeWulf | The reason the brood lord one works like that (and links to it correctly) is because it has an attack actor on its attack. |
19:56.59 | FockeWulf | The carrier does not. |
19:57.32 | Blizz-Deletarius | I'm not sure what you mean, the carrier's interceptor attack works just fine? |
19:58.02 | zenxu | btw |
19:58.10 | zenxu | you have not posted that cinematic tutorial anywhere? |
19:58.14 | zenxu | should I post it on mapster |
19:58.18 | zenxu | since it seems useful |
19:58.27 | Blizz-Artestru_ | It was posted in the forums. You can post it again on mapster if you want. |
19:58.34 | zenxu | oh |
19:58.37 | FockeWulf | Hang on I'm testing a theory |
19:58.40 | Blizz-Artestru_ | Although you should link to it in case I update it. |
19:58.41 | zenxu | weir havent seen |
19:58.47 | zenxu | sixen lazy on the news I guess |
19:58.58 | Blizz-Artestru_ | It was back when 1.5 was first released |
19:58.59 | Tolkfan | http://i.imgur.com/hNPHD.jpg campaign mode OFF |
19:58.59 | FockeWulf | Yup I was right |
19:59.07 | Exaken | I think sixen newswed it a while ago |
19:59.14 | FockeWulf | If you reorder them so the brood lord's attack is first the carrier's attack won't work. |
19:59.15 | zenxu | oh :/ |
19:59.30 | Blizz-Artestru_ | You should keep campaign mode on when rendering story mode because it turns off some important features, such as local lights. |
19:59.41 | Blizz-Artestru_ | Tolkfan: What is that set there? A SM Model set or terrain? |
19:59.50 | FockeWulf | So basically I need to make an attack actor for both of them |
19:59.53 | FockeWulf | and hope to god it works |
19:59.54 | Blizz-Deletarius | re-order the abilities? |
19:59.55 | Tolkfan | that the SM armory set |
20:00.01 | FockeWulf | sorry weapons |
20:00.05 | FockeWulf | basically swap indexes |
20:00.06 | Blizz-Artestru_ | Odd, the SM Armory should have a shadow box defined |
20:00.08 | Blizz-Deletarius | Focke...check your email in a second please |
20:00.09 | Blizz-Artestru_ | Oh wait |
20:00.13 | Blizz-Artestru_ | Maybe it's because the set is so huge. |
20:00.21 | FockeWulf | ok |
20:00.26 | zenxu | truly feels refreshing to see things in real time |
20:00.27 | FockeWulf | which account EU or NA? |
20:00.31 | zenxu | instead of loading map everytime |
20:00.36 | Blizz-Artestru_ | So the basic idea of shadows is that the resolution is based off the size of the room they're in. Larger sets have worse resolution. |
20:00.48 | Tolkfan | it's actually two SMArmories joined by the docking port to make it longer :P |
20:00.54 | Blizz-Artestru_ | Zenxu: That was a big goal, and took some time to get right ;) |
20:01.03 | Blizz-Artestru_ | only one shadow box can be active at once... |
20:01.13 | Blizz-Artestru_ | so two models may do odd things |
20:01.44 | Blizz-Artestru_ | did you get a warning saying something like "Duplicate shadow box found" or something along those lines in the message window when you added the second armory? |
20:02.07 | Tolkfan | nope |
20:02.15 | Blizz-Artestru_ | Also, you can try disabling the shadow box on the set models... there's a shadow box property on the model... disable that on all models and see if that helps |
20:02.16 | Blizz-Deletarius | Fockewulf, check your gmail account |
20:02.22 | Blizz-Deletarius | I sent over the map |
20:02.25 | FockeWulf | Yup saw it |
20:02.30 | FockeWulf | I might send something back to you soon though |
20:02.48 | Blizz-Deletarius | ok, be back later - lunch time |
20:03.01 | FockeWulf | Ba dum Psssh |
20:03.46 | Blizz-Artestru_ | also make sure you scrub the timeline after making the shadow box change... that's a rarely used property, and I can't remember if it forces the scene to re-render when it flips. |
20:05.14 | Sixen | hmmm I thought I put the cinematic tutorial up on the news somewhere |
20:05.28 | Sixen | I did :P |
20:06.10 | Exaken | Ye you did, http://www.sc2mapster.com/announcements/ods-test-demo/ =p |
20:06.13 | FockeWulf | Well the map Deletarius sent me doesn't have it work either. |
20:06.14 | Sixen | ^ |
20:06.23 | FockeWulf | working* |
20:06.28 | Tolkfan | no change when I disable shadow box on one of the armories, shadows still look better with campaign mode off |
20:06.43 | Tolkfan | i'll try to reproduce it on a new cutscene with one armory |
20:07.04 | Tolkfan | maybe i did something stupid with the light |
20:08.08 | Blizz-Artestru_ | Probably not. It may also just be that the shadows won't look good on that set from that angle... |
20:08.11 | Blizz-Artestru_ | the armory is really big... |
20:09.32 | zenxu | aww man |
20:09.38 | zenxu | I still cannot get the unit to move |
20:09.47 | zenxu | I made path |
20:09.49 | zenxu | animation walk |
20:09.54 | zenxu | follow path to the model |
20:09.58 | zenxu | but still it refuses to move |
20:10.05 | zenxu | I even set the movement speed |
20:10.07 | Blizz-Artestru_ | What model? |
20:10.13 | zenxu | zergling |
20:10.22 | Blizz-Artestru_ | and you selected the blue animation block |
20:10.27 | Blizz-Artestru_ | and set movement speed to, say, 200? |
20:10.35 | zenxu | blue animation block? xD |
20:10.36 | zenxu | whats that |
20:10.39 | Blizz-Artestru_ | on the timeline |
20:10.41 | Blizz-Artestru_ | the walk animation |
20:10.49 | zenxu | yes |
20:10.54 | Blizz-Artestru_ | okay |
20:10.56 | Blizz-Artestru_ | on the follow path node |
20:11.02 | Blizz-Artestru_ | is there an orange block in the timeline? |
20:11.06 | zenxu | yup |
20:11.13 | Blizz-Artestru_ | And it's set to the path you made? |
20:11.17 | zenxu | yes |
20:11.22 | Blizz-Artestru_ | the path has path marker points? |
20:11.25 | Blizz-Artestru_ | defining a path? |
20:11.35 | zenxu | yesd |
20:11.40 | Blizz-Artestru_ | can you post a screenshot of your editor? |
20:11.45 | zenxu | sure |
20:11.47 | Blizz-Artestru_ | there's probably some simple piece missing |
20:12.19 | Vailreth | maybe the model has 0 movespeed? |
20:12.23 | Tolkfan | set Use Anim Movespeed to False |
20:12.48 | Exaken | Is the follow path at the begining of the timeline? |
20:13.16 | FockeWulf | Craaaaap I'm screwed. |
20:13.47 | FockeWulf | People are starting to ask questions about my porting WarCraft 3 models to SC2 tutorial and I only know a portion of the answer myself >.> |
20:14.13 | FockeWulf | Even worse my answer is wrong come the next m3 plugins or art tools update anyways >.> |
20:14.38 | zenxu | Blizz-Artestru_: http://i.imgur.com/AgwKl.jpg |
20:15.25 | zenxu | yes |
20:15.32 | zenxu | I just need to set anim movespeed false |
20:15.32 | zenxu | T_T |
20:15.41 | Blizz-Artestru_ | Did that do it? |
20:15.50 | Blizz-Artestru_ | If so, it means something else was set up wrong. |
20:16.05 | zenxu | yes it seems to be moving |
20:16.24 | zenxu | I should confirm it thou |
20:16.29 | Blizz-Artestru_ | So the way it's supposed to work is the animation movement speed should be used... so that you can easily have him walk, stand, walk, etc. and he'll follow the path naturally. |
20:16.34 | zenxu | since it seems to be moving but I wana confirm with terrain change |
20:16.41 | zenxu | once i figure out how to extend animation |
20:16.47 | Blizz-Artestru_ | You can override that and say don't use anim move speed, just use this one single speed. |
20:17.05 | Blizz-Artestru_ | And what's with those ugly black buttons? |
20:17.17 | Blizz-Artestru_ | Your editor isn't rendering alpha on icons properly. |
20:17.57 | A1win | looks like he's using a nonstandard theme for the windows |
20:18.02 | A1win | see title bar |
20:18.05 | Blizz-Artestru_ | yeah |
20:18.14 | Blizz-Artestru_ | may or may not be related |
20:19.39 | Vailreth | i wish i understood dialogs better.. |
20:19.47 | zenxu | this is ankward I cannot set timeline bigger |
20:19.52 | zenxu | somehow i cannot zoom out from it |
20:20.06 | zenxu | ooh |
20:20.08 | zenxu | scroll mouse |
20:20.09 | zenxu | xD |
20:20.11 | A1win | Vailreth, what's there to understand? |
20:20.36 | zenxu | yes this is good |
20:20.39 | Vailreth | how to create them for multiple players... |
20:20.44 | zenxu | now I just need to know how to change units height |
20:20.56 | Tolkfan | http://i.imgur.com/wQBaP.jpg and now they have perfectly fine shadows... :( |
20:21.05 | A1win | Vailreth, they always exist for all players, but you can change their settings per player |
20:21.26 | Vailreth | ok. |
20:21.32 | Blizz-Artestru_ | Tolkfan: That's a new scene? |
20:21.50 | Tolkfan | yes |
20:22.02 | Blizz-Artestru_ | I'd suggest selecting all models in your scene and setting shadow box to false |
20:22.10 | Blizz-Artestru_ | the original |
20:22.15 | zenxu | how do I make jumnping units artestru? |
20:22.25 | zenxu | can I make path with height? |
20:22.29 | Blizz-Artestru_ | Zenxu: Your path can go into the air. |
20:22.30 | Tolkfan | will do |
20:22.31 | Blizz-Artestru_ | Yup |
20:22.34 | zenxu | kk |
20:22.39 | Blizz-Artestru_ | just select a path marker and raise it |
20:23.13 | Ahli_ | blizz-guys, did you fix the fps lagging thing on the NA server? |
20:23.29 | Blizz-Artestru_ | Is it better? |
20:23.31 | zenxu | aww |
20:23.40 | zenxu | there is no handy hotkey for like page up or page down |
20:23.44 | zenxu | need to set values manually? |
20:23.50 | Blizz-Artestru_ | Zenxu: What do you mean? |
20:23.51 | Ahli_ | http://www.staredit.net/337104/ according to that guy, yes |
20:23.57 | Blizz-Artestru_ | Good. :) |
20:24.01 | zenxu | like you can move doodads up and down with hotkeys |
20:24.39 | Blizz-Artestru_ | I think there is a hotkey for that... I forget what it is... but I'd suggest using the translation manipulator. |
20:25.44 | ckSynergy | hey Blizz-Artestru_, do you know if there's a reason why behaviors dont have a Vital Regen Bonus Fraction field? |
20:26.10 | zenxu | translation manipulator just makes new ponts |
20:26.15 | zenxu | when I try to move pathing points |
20:26.39 | *** join/#sc2mapster mille25 (5b053bcf@gateway/web/freenode/ip.91.5.59.207) |
20:26.54 | mille25 | hey |
20:27.04 | zenxu | silly me |
20:27.09 | zenxu | I need to have selection tool |
20:27.10 | zenxu | too |
20:27.11 | zenxu | -_- |
20:27.20 | zenxu | yea |
20:27.24 | zenxu | this works well enough |
20:27.35 | zenxu | now Im ready to make my first cinematic on this tool |
20:28.46 | zenxu | mm |
20:28.55 | ckSynergy | hey mille |
20:28.56 | zenxu | I could indeed create some weird shit with this :;D |
20:28.57 | FockeWulf | Hey Artestru? |
20:29.14 | FockeWulf | Does lowering the gamespeed reduce the pathing checks pre real time second? |
20:29.19 | FockeWulf | per* |
20:30.39 | FockeWulf | This thread here: http://www.sc2mapster.com/forums/development/map-development/41533-gamespeed-and-lag-framerate/#p7 |
20:30.41 | A1win | hmm... I think one problem I haven't really considered enough in CraftCraft is that player actions have too long-term effects, people think that the map is impossible when they find it too hard at some point without taking into account that they would be in a better situation if they had played better in the early game |
20:30.41 | Vailreth | http://www.youtube.com/watch?v=oGdiEwY3xpY please forgive the bad camera angle it was a work in progress but i lost the map to it .,... |
20:30.45 | FockeWulf | Is getting a lot of attention. |
20:35.01 | Blizz-Artestru_ | ckSynergy: I don't know that. |
20:35.31 | Blizz-Artestru_ | FockeWulf: I'm not sure. |
20:36.39 | Blizz-Artestru_ | Vailreth: Neat scene. :) The reverb made it hard to understand the infestor, but it was neat. |
20:36.54 | mille25 | i cant reproduce any fps gain from setting the game speed to slow |
20:36.58 | mille25 | at least not in single player |
20:37.02 | Vailreth | yeah sounds im still working on getting the hang of |
20:37.08 | mille25 | in theory it maybe makes sense though |
20:37.27 | mille25 | however, everything would get slower, like animations etc |
20:37.37 | Vailreth | i was trying for understandable but also some sort of psychic bug thing |
20:37.43 | mille25 | so even if it works, it would be very hard to accomplish. |
20:40.43 | zenxu | Blizz-Artestru_: |
20:40.44 | zenxu | hey |
20:40.54 | zenxu | how do I rotate unit after its walking stopped |
20:41.41 | Blizz-Artestru_ | Take him off the path (have the follow path element end), then you can rotate him. |
20:41.47 | Blizz-Artestru_ | If you want him to animate a rotation, look up auto key in the guide. |
20:42.29 | Blizz-Artestru_ | You *may* need to set his position to match the end of the path at the same time the path ends. |
20:42.34 | Blizz-Deletarius | back |
20:42.37 | zenxu | yes |
20:42.40 | zenxu | just noticed |
20:42.43 | zenxu | it goes back to start point |
20:42.46 | Blizz-Artestru_ | Right |
20:42.54 | zenxu | so how do I prevent that |
20:42.55 | Blizz-Artestru_ | so you can add a position key at the same time |
20:43.02 | zenxu | howww |
20:43.08 | Blizz-Artestru_ | Easiest way: |
20:43.17 | Blizz-Artestru_ | select your final path marker |
20:43.17 | Vailreth | Blizz-Artestru_: while you are here can i play multiple instances of the same cutscene asynconusly at diffrent points on a map? |
20:43.24 | Blizz-Artestru_ | Vail: Yes |
20:43.42 | Blizz-Artestru_ | Hmm |
20:43.42 | Blizz-Artestru_ | one sec |
20:43.54 | Blizz-Artestru_ | Okay, right click the final path marker |
20:43.56 | Blizz-Artestru_ | and choose Copy Transform |
20:44.15 | Blizz-Artestru_ | Move the timeline cursor to the end of the path element. |
20:44.20 | Blizz-Artestru_ | Turn on Auto Key |
20:44.28 | Blizz-Artestru_ | Right-click the zergling or whatever and choose Paste Transform. |
20:44.34 | Blizz-Artestru_ | That should add new keys for position at that time. |
20:44.49 | Blizz-Artestru_ | Right-click the keys at that time and choose Curve Type Step for both in and out. |
20:44.56 | Blizz-Artestru_ | Gotta run for a few minutes, hopefully that's enough to get you going :) |
20:45.10 | zenxu | yup worked |
20:45.17 | zenxu | I wana get this out today thou :D |
20:45.21 | zenxu | hopefully I got what I need now |
20:45.58 | *** part/#sc2mapster Ahli_ (~casdasdqq@ip-2-206-0-81.web.vodafone.de) |
20:47.16 | *** join/#sc2mapster CryptRat (440a8b94@gateway/web/freenode/ip.68.10.139.148) |
20:47.44 | CryptRat | So, I want an ability that creates a circle of creep at a chosen location. |
20:47.52 | CryptRat | As far as I can tell, there's no effect that creates creep. |
20:48.33 | CryptRat | It looks like my two clear options are to create a trigger off a dummy effect that places the creep or make a dummy unit with a creep footprint like the hatchery. |
20:49.16 | CryptRat | Is the second option the most optimal? |
20:50.36 | Blizz-Deletarius | have you tried placing a creep tumor and removing the requirement that it be on creep? |
20:50.56 | Blizz-Deletarius | setting its model to invisible |
20:51.15 | Blizz-Deletarius | and reducing/expanding its radius to what you want |
20:51.37 | FockeWulf | Hey Deletarius. |
20:51.41 | Blizz-Deletarius | hi |
20:52.00 | FockeWulf | I tried out the carrier map you sent me and the carrier attack was broken :( |
20:52.11 | FockeWulf | Basically it was the same as on mine |
20:52.17 | zenxu | where the fuck is the auto key |
20:52.17 | FockeWulf | I sent it back to you with the units spawned. |
20:52.29 | zenxu | found lol |
20:52.31 | Blizz-Deletarius | Zen, it's the red circle icon on the toolbar |
20:52.57 | zenxu | for me its grey xD |
20:53.05 | CryptRat | Blizz-Deletarius, I just want to place creep there. I don't want it to grow and I want it to decay as normal. A creep tumor wouldn't do that. |
20:53.45 | CryptRat | At least not a normal creep tumor. |
20:55.05 | zenxu | when I use auto key |
20:55.13 | zenxu | it spams my camera to god knows where |
20:58.32 | Blizz-Deletarius | FockeWulf...works fine here? turn on Autocasting on the Carrier, and change the cost of building interceptors to 0 and the carrier - hanger's Ability: Info - Ammo 01 - time to 0 |
20:58.55 | Blizz-Deletarius | then move it into range of the marines and phoenix |
20:58.58 | Blizz-Deletarius | and watch it attack both |
20:59.36 | *** join/#sc2mapster RipperRoo (~RipperRoo@pC19F7CA9.dip.t-dialin.net) |
20:59.52 | Blizz-Deletarius | I can re-send the file if you want but it should be very simple to change those 2 fields |
21:01.09 | FockeWulf | ookey in second |
21:03.09 | Taintedwisp | Deletarius, you should TOTALLY finish my map for me:P |
21:03.37 | CryptRat | ^ Agree with this sentiment. |
21:03.42 | Taintedwisp | lawl |
21:04.21 | Taintedwisp | The bad thing is... he cant finish it... the ideas are in my head, and I am way too lazy to write them down haha |
21:04.32 | Taintedwisp | and some I haven't thought of yet |
21:04.32 | Taintedwisp | haha |
21:04.43 | CryptRat | Oh. Well I don't quite have that problem. :) |
21:05.09 | CryptRat | I think most of my stuff is fleshed out relatively well. There are just a few loose ends that I'm not sure about. |
21:05.25 | CryptRat | And emergent play can't be looked to yet for shaping them. |
21:05.50 | CryptRat | Also, I have yet to do the actual maths necessary for balancing. :| |
21:07.05 | *** join/#sc2mapster peq (~media@95-89-120-216-dynip.superkabel.de) |
21:07.14 | *** join/#sc2mapster tordy (627449b7@gateway/web/freenode/ip.98.116.73.183) |
21:08.16 | tordy | yep |
21:09.59 | Blizz-Deletarius | well, Taintedwisp, you don't want me doing that haha |
21:10.20 | Blizz-Deletarius | <PROTECTED> |
21:10.29 | Taintedwisp | haha |
21:10.52 | *** part/#sc2mapster G0A (~hookah604@adsl-166-231.globonet.hu) |
21:16.42 | CryptRat | I think I found where the hatchery's initial creep was generated. Now I just need to figure out a way to splice that onto a unit that dies immediately. |
21:19.00 | Taintedwisp | lol |
21:21.35 | mille25 | im not playing melee, however if i remember correctly the overseer has some sort of ability to create creep below it |
21:21.42 | mille25 | maybe take a look at that? |
21:21.48 | mille25 | im sure i saw that in huskys replays. |
21:22.03 | Exaken | That's the overlord:P |
21:22.05 | mille25 | might be mistaken though^^ |
21:22.16 | mille25 | yeah overlord... :D |
21:22.32 | Exaken | Require's lair tech:D |
21:22.42 | mille25 | yeah but isnt it some sort of ability? |
21:22.49 | mille25 | if yes, there must be some sort of effect that creates creep |
21:23.07 | Exaken | yup, "Generate creep" |
21:23.35 | mille25 | so, cant this somehow be used to solve crypts problem? |
21:24.17 | CryptRat | No |
21:24.28 | CryptRat | I need the creep to be at whatever radius immediately |
21:24.32 | CryptRat | And then start decaying |
21:25.10 | mille25 | and the effect cant do that? |
21:25.34 | CryptRat | Generate creep makes the unit stationary and makes the creep grow slowly from wherever that point is. |
21:25.53 | mille25 | alright. i shut up. haha |
21:26.13 | CryptRat | Although I guess I could give the behavior to the unit instead of using a dummy unit and have the behavior expire immediately. |
21:26.18 | FockeWulf | ook now that rl has stopped getting in the way |
21:26.21 | FockeWulf | lets see about that fix |
21:26.23 | CryptRat | I guess that's worth looking into. |
21:29.27 | FockeWulf | Oookey time to test Deletarius's fixes. |
21:29.49 | Taintedwisp | watches Fockewult open his map and all his data and triggers are gone |
21:29.57 | FockeWulf | Lol |
21:29.57 | Taintedwisp | Fockwulf* |
21:30.01 | FockeWulf | Nope it aint working |
21:30.06 | FockeWulf | I know he didn't bother testing it either. |
21:30.10 | zenxu | muahhaha |
21:30.11 | zenxu | it is done |
21:30.13 | Blizz-Deletarius | actually I did :) |
21:30.19 | zenxu | how do I record this shit btw |
21:30.22 | zenxu | and save |
21:30.25 | zenxu | and umm |
21:30.26 | FockeWulf | FockeWulf...works fine here? turn on Autocasting on the Carrier, and change the cost of building interceptors to 0 and the carrier - hanger's Ability: Info - Ammo 01 - time to 0 |
21:30.33 | zenxu | what kinda video does the cutscene editor form? |
21:30.35 | FockeWulf | Has nothing to do with it when the carrier starts with 4 interceptors |
21:30.36 | FockeWulf | but oh well |
21:30.45 | FockeWulf | sorry frustrated here. |
21:30.48 | FockeWulf | Anyways |
21:30.51 | Blizz-Deletarius | Fockewulf...please calm down |
21:31.05 | Blizz-Deletarius | you'll find I'm much more willing to help you out with your issues if you are :) |
21:31.17 | Blizz-Deletarius | let me send you the map |
21:31.22 | FockeWulf | I will I will. If its any consolation you weren't around for the real rages :) |
21:31.59 | FockeWulf | Just a question |
21:32.04 | *** join/#sc2mapster soulcarverr (636fdec1@gateway/web/freenode/ip.99.111.222.193) |
21:32.05 | Blizz-Deletarius | Fockewulf, if there's anything that I've learned about life, is, whatever it is, most likely it's REALLY not that big of a deal in the grand scheme of things, so why rage out over it |
21:32.06 | FockeWulf | are we using the same editor and game build? |
21:32.13 | Taintedwisp | Hey Soulcarverr |
21:32.29 | Blizz-Deletarius | let me open it up in the release 1.5.2 editor |
21:34.06 | zenxu | does cutscene save when I save map? |
21:34.30 | Blizz-Artestru_ | Yes, so long as it's lisetd in "Document Files" |
21:35.04 | mille25 | are cutscenes acutally converted to galaxy code? or is it some sort of own format? |
21:35.05 | zenxu | hey now |
21:35.08 | zenxu | how do i record |
21:35.13 | zenxu | my cutscene is ready |
21:35.18 | Blizz-Artestru_ | Top toolbar |
21:35.20 | Blizz-Artestru_ | big red record circle |
21:35.27 | zenxu | but what does it exactly do? |
21:35.29 | Blizz-Artestru_ | It will save as a y4m file |
21:35.38 | Blizz-Artestru_ | In "My Documents" |
21:35.41 | zenxu | do I need to setup cameras or something? what does it even record |
21:35.46 | Blizz-Artestru_ | oh, right |
21:35.49 | Exaken | haha |
21:35.56 | Blizz-Artestru_ | what it does is it will play your scene from the current time to the end |
21:36.02 | Blizz-Artestru_ | and record whatever the screen sees. |
21:36.04 | Exaken | You do need camera yes |
21:36.12 | Blizz-Artestru_ | if you haven't set up cameras and you want cameras, then yes, you'll have to add some |
21:36.20 | Blizz-Artestru_ | including a director node to cut between them |
21:36.34 | zenxu | I just want one camera to follow one unit |
21:36.39 | Blizz-Artestru_ | technically you don't need them... you could just frame your shot and record...b ut setting up cameras is probably what you want |
21:36.51 | Exaken | You can attach cameras to units |
21:37.22 | zenxu | I wonder how |
21:37.23 | Exaken | Right click on the node in the timeline |
21:37.38 | Exaken | and choose "Attach to..." |
21:37.43 | Blizz-Deletarius | Focke, check your email |
21:38.06 | Blizz-Deletarius | I tested it in 1.5.2 release and it does work |
21:38.57 | zenxu | whatkind of format is y4zvasdga anyway |
21:39.01 | zenxu | why not somethibng normal |
21:39.22 | Exaken | It's some kind of audio/video split format |
21:39.26 | FockeWulf | Waiting for it to arrive. |
21:39.36 | Exaken | It's better to record with fraps or someting |
21:39.36 | Blizz-Artestru_ | y4m is a standard format... you can convert to avi with a standard converter if you want |
21:39.37 | zenxu | I dont even know how to display it |
21:39.46 | Blizz-Artestru_ | VLC will play y4m files |
21:39.53 | zenxu | weird doesnt for me |
21:39.58 | zenxu | maybe im a bit oudated |
21:40.00 | Blizz-Artestru_ | Works for me... |
21:40.09 | Exaken | Youtube also accepts them, but then you would have no sound |
21:40.13 | zenxu | VLC can't recognize the input's format: |
21:40.15 | zenxu | :( |
21:40.18 | Blizz-Artestru_ | Youtube doesn't let you specify the WAV? |
21:40.44 | zenxu | I wana show my results! |
21:40.48 | Exaken | Don't think so or just haven't figured it out yet |
21:40.49 | zenxu | 10 seconds of awesomeness |
21:41.44 | *** join/#sc2mapster Taintedwisp_ (adbd30b7@gateway/web/freenode/ip.173.189.48.183) |
21:41.59 | Taintedwisp_ | black |
21:42.05 | Exaken | Green |
21:42.29 | CryptRat | golgari |
21:44.52 | Exaken | !zergit tenarsis |
21:44.52 | Skizot | Hydratenarsisling |
21:47.12 | Exaken | Undo seems bugged in CS, it undo'd like 50 steps, then tried to redo and just crashes lol |
21:48.24 | zenxu | hmm |
21:48.34 | zenxu | now I got to display on vlc |
21:48.45 | Exaken | And ofcourse when Ioad the map again everything is gone:D |
21:49.49 | zenxu | but wtf |
21:49.59 | zenxu | when I recorded it showed all shit like those cameras |
21:50.01 | zenxu | fgah |
21:50.13 | Blizz-Deletarius | Select your director window and press J |
21:50.43 | zenxu | right |
21:51.26 | Blizz-Artestru_ | Exaken: That should be fixed in an upcoming patch. |
21:51.32 | Exaken | Cool |
21:51.58 | Blizz-Artestru_ | Yeah, it's essentially a series of screenshots. If you want the extra stuff turned off, using J will hide it all. |
21:52.19 | Blizz-Artestru_ | Render->Show Helpers->Show Decorators |
21:52.23 | Blizz-Artestru_ | Is what J does. |
21:55.15 | zenxu | somehow it record in horrible quality too |
21:55.19 | zenxu | what about that :E |
21:55.54 | Blizz-Artestru_ | What's your record resolution set at? |
21:55.59 | Blizz-Artestru_ | In the record window |
21:56.22 | zenxu | I tried something like 1024 |
21:56.24 | zenxu | x712 or something like that |
21:56.57 | zenxu | I mean |
21:56.58 | zenxu | resize |
21:57.04 | zenxu | is there some other resolution option |
21:57.07 | zenxu | somewhere? |
21:58.43 | FockeWulf | Ok Deletarius |
21:58.44 | FockeWulf | http://www.youtube.com/watch?v=Zz5yg6LFyBc&feature=youtu.be |
21:58.49 | FockeWulf | Thats what I see on my screen. |
21:59.02 | FockeWulf | I can remove the video after you look at it if you want me to. |
22:01.58 | zenxu | grr |
22:02.08 | zenxu | perhaps Im happy enough with this quality |
22:04.25 | Exaken | Artestru, when a unit is following a path it's height is automaticly changed to ground height, making follow path for air units useless |
22:05.05 | Blizz-Artestru_ | You disable that. |
22:05.11 | Blizz-Artestru_ | Err "You can disable that" |
22:05.24 | Blizz-Artestru_ | For one, the path can be moved up to the air. |
22:05.27 | Blizz-Artestru_ | If that's what you want. |
22:05.33 | Exaken | Yes |
22:05.44 | Blizz-Artestru_ | Two, there's a property on models called "Follow Terrain" |
22:05.53 | Blizz-Artestru_ | Wait |
22:05.55 | Blizz-Artestru_ | Blend to Terrain |
22:06.01 | Blizz-Artestru_ | When that is set to 1, objects will snap to the ground |
22:06.10 | Blizz-Artestru_ | Set it to 0 if you want full control of height |
22:06.16 | Blizz-Artestru_ | That should be off by default though |
22:07.11 | zenxu | gheez |
22:07.15 | Blizz-Artestru_ | I just set up a phoenix on a path and it worked. |
22:07.18 | zenxu | still doesnt follow the camera when recording :( |
22:07.31 | zenxu | god damn anoying when small things wont work :( |
22:07.32 | Exaken | The path seems to overwrite the blend to terrain |
22:07.49 | Blizz-Artestru_ | Zenxu: What you see in the editor is what you will get when you record. Nothing happens under the hood, it is literally taking screenshots each frame. |
22:08.02 | Blizz-Artestru_ | So if your view is not set to look through the director, for instance, your recorded video won't be either |
22:08.09 | Blizz-Artestru_ | Look through the director with D |
22:08.10 | zenxu | right I can see the camera following unit |
22:08.10 | zenxu | but |
22:08.15 | FockeWulf | hey art could I ask you to make sure deletarius sees the video? |
22:08.19 | zenxu | how do I lock my view to it |
22:08.27 | Blizz-Artestru_ | Two ways: |
22:08.28 | Exaken | And I can't seem to a property on the path nodes |
22:08.39 | Blizz-Artestru_ | One is to add a director node, active camera node, then cut to that camera. |
22:08.45 | Blizz-Artestru_ | THe other is to just right-click the camera nd choose View |
22:09.03 | zenxu | oh right |
22:09.04 | zenxu | :/ |
22:09.30 | Blizz-Artestru_ | Exaken: Are you sure the object's blend to terrain is 0 and it's not animated? |
22:09.35 | Blizz-Artestru_ | Because this definitely just worked for me. |
22:11.02 | FockeWulf | hey zenxu? |
22:11.08 | FockeWulf | are you using an NA client? |
22:11.57 | Exaken | It is 0, but the unit has an animation(fly walk) to follow the path, disabling that doesn't change anything |
22:12.19 | FockeWulf | oh sorry wrong guy |
22:12.25 | Exaken | The unit is a Hercules btw |
22:12.39 | FockeWulf | Exaken you using an NA client? |
22:12.45 | Exaken | Nope, EU |
22:13.04 | FockeWulf | hmm |
22:13.15 | FockeWulf | actually come to think of it... |
22:13.32 | FockeWulf | let me test his map on my eu client |
22:13.41 | FockeWulf | i heard there was an issue |
22:16.07 | Exaken | Mh, it works if I put the path up in the air, but that needs to be done with the blue arrow since I can't add property to the path nodes |
22:16.43 | Exaken | Would ben nice if I could the whole path height offset |
22:18.11 | FockeWulf | Nope doesn't work on my EU client either. |
22:20.21 | Exaken | The "Fly Walk" animation doesn\t seem to be following a path |
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22:20.55 | Exaken | And the hercules doesn't have a "Walk" animation |
22:21.00 | zenxu | yea |
22:21.06 | zenxu | I got weird record resolution |
22:21.08 | zenxu | but whatever |
22:21.35 | Blizz-Deletarius | FockeWulf - http://i.imgur.com/2NGW3.jpg That's what's happening with me |
22:26.07 | zenxu | http://www.youtube.com/watch?v=hfdkxc204TI&feature=youtu.be |
22:26.12 | zenxu | took fucking looooooooong |
22:26.19 | zenxu | Blizz-Artestru_: hope you are happyyy |
22:26.54 | Exaken | Haha:D |
22:26.59 | zenxu | I dont get why it recored in such akward way |
22:27.04 | zenxu | like why the fuck |
22:27.07 | zenxu | but wahtever |
22:27.15 | zenxu | took 1h just to get somekind of record |
22:27.31 | Exaken | That's why it's to use some sort of recording software like fraps |
22:27.41 | Exaken | And record it ingame |
22:27.50 | zenxu | probly best idea indeed |
22:28.03 | zenxu | would have saved my nerves |
22:32.59 | zenxu | fffguuuuuy |
22:33.04 | zenxu | artestruuuuuuuuuuu |
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22:35.48 | *** join/#sc2mapster Torhal|work (~torhal_wo@76.164.170.2) |
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22:39.32 | Exaken | Is it possible to set bookmarks on the timeline? |
22:40.26 | Exaken | I see I can jump to next/previous bookmarks, but how do I make one? |
22:44.28 | Exaken | Also, there is no In/Out tangent for the property movespeed |
22:44.33 | Tolkfan | Exaken: add a director, it can add bookmarks |
22:44.53 | Exaken | Ty |
22:47.26 | Vailreth | i am here |
22:55.18 | Repo | New map: MineralZ Evolution - http://www.sc2mapster.com/maps/mineralz-evolution/ |
22:55.19 | Repo | New map: Conquest Assault: The Crystal Heist - http://www.sc2mapster.com/maps/conquest-assault-crystal-heist/ |
23:00.45 | Blizz-Artestru | Exaken: Movespeed is not curveable. |
23:01.02 | Blizz-Artestru | You can animate it, but it's always a step anim (some other properties are like that) |
23:01.21 | Blizz-Artestru | Essentially calculating where an actor would've moved when you scrubbed if you had a curveable movespeed would involve calculus that makes my head hurt. |
23:05.22 | Blizz-Artestru | I love all those videos in the Weekly Cinematic Exercise thread on mapster. |
23:05.38 | Blizz-Artestru | I fully support the idea of that thread and will try to offer as much help as I can! :) |
23:05.49 | Bibendus | :P |
23:06.16 | Exaken | Awesome |
23:06.49 | Blizz-Artestru | I was wondering why all the sudden CSE questions today :) |
23:06.59 | Kueken | the zergling tower is hilarious :D |
23:07.20 | Blizz-Artestru | Yeah I love it |
23:07.24 | Vailreth | wiat there is a weekly cinimeatic exericse thread? |
23:07.35 | Blizz-Artestru | http://www.sc2mapster.com/forums/development/cinematics/42884-weekly-cinematic-excercise-1-formation/#p1 |
23:08.17 | Kueken | cannot watch half of the other ones, because of GEMA issues |
23:08.25 | Kueken | and ProxTube seems to be down |
23:09.34 | Vailreth | here i have been working on a trigger and cutscene based hero selection |
23:09.56 | Bibendus | night guys |
23:10.07 | Bibendus | oh |
23:10.08 | Kueken | sleep very well :-* |
23:10.12 | Exaken | G'night |
23:10.44 | Bibendus | Artestru did you thank Tena for me? |
23:11.08 | Blizz-Artestru | Heh, Tena. I'm going to starting calling him that. |
23:11.17 | Blizz-Artestru | Pronounced "Tina", of course. |
23:11.43 | Blizz-Artestru | But, no, I forgot. I'll mention it when I call him over for a code review in a few minutes. |
23:12.01 | Bibendus | :D |
23:12.12 | Bibendus | tx |
23:12.24 | Bibendus | and say that I love him :D |
23:12.30 | Exaken | Artestru, custom team colors crashes the editor |
23:12.59 | Bibendus | lol |
23:13.01 | Blizz-Artestru | In cutscenes? |
23:13.27 | Blizz-Artestru | Just worked for me... |
23:13.48 | Exaken | Right click-> Team Color -> Custom |
23:13.52 | Exaken | in the timeline |
23:14.22 | Bibendus | ok night |
23:14.45 | Exaken | Even 1 increase results in immidiate crash |
23:15.45 | Blizz-Artestru | It must be fixed already then... in the version I'm running, it works fine. |
23:15.49 | Blizz-Artestru | Did you send the crash report? |
23:16.10 | Exaken | I did but left it empty |
23:16.36 | Blizz-Artestru | That's fine, so long as we get the debug data. |
23:17.42 | Exaken | I always send them as the option "send to Blizzard" is checked by default |
23:19.31 | Tolkfan | Blizz-Artestru: i figured out what was wrong with those blocky shadows (http://i.imgur.com/ysOSh.jpg) it was the Falloff property of the spot light, anything above 2 makes the shadows like that. Not sure why I set it so high... |
23:21.33 | Blizz-Artestru | Huh |
23:21.44 | Blizz-Artestru | I wonder if that's just a property of lights or a problem or what... |
23:32.10 | Exaken | My curve editor is empty no matter what I select in the timeline |
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