IRC log for #sc2mapster on 20120912

00:17.37tordysoooooooo whatcha doin
00:36.27*** join/#sc2mapster harl (harl@dslb-092-072-004-204.pools.arcor-ip.net)
00:47.33Bibendustx tenarsis :*
00:47.39Bibendusif you can listen to me :P
00:50.19Bibendushttp://img651.imageshack.us/img651/1157/newhealthflower.jpg
00:53.16BibendusBlizz-Artestru please thanks tenarsis
00:54.10BibendusI was able to attach dialogs to units using the new weird status bar stuff
00:54.16Bibendusthanks to him :)
00:55.46Bibenduswell I still haz a issue with fading
00:55.54Bibendusthat seems to not work on these dialog items
00:55.58Bibendusbut I'll bother him another day
00:56.10Bibendushttp://www.sc2mapster.com/maps/hive-keeper/forum/general/21137-hive-keeper-development-diary/?page=5#p95
00:56.12Bibendusbtw good night
00:56.15Bibendusguyz
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01:47.35ThunderLordHey anyone who has some experience making assets... if i have written a java code that i use to mod my game files that i think could be useful to other people, how can i like, turn that in to a nice executable?
01:54.31Kueken1not sure, but modding your game files could potentially be punished by Blizzard
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02:02.45tordymale white
02:08.31ThunderLordwhat? rlly?
02:08.37ThunderLordthats lame
02:08.47ThunderLordmods the map file i mean
02:08.58ThunderLordit just like, makes ability ranks for buttons
02:10.35Kueken1mod the map file
02:10.41Kueken1that should be no problem
02:11.26Kueken1I misunderstood :)
02:13.26ThunderLordokay phew
02:13.27ThunderLordlol
02:13.37ThunderLordI was worried that i was now a cirminal XD
02:13.52Vailreth" i am not a criminal ":
02:14.34ThunderLordand like
02:15.04TaintedwispVailreth.. YOU ARE A CRIMINAL!!!
02:15.06ThunderLordi do it by editing the text when the game is saved as a componets file... do map files have to be saved that way for people to mod them?
02:16.19Vailretha smooth ciminal >..>
02:16.30Vailrethah hem ok
02:16.45Taintedwisplol
02:16.48ThunderLordlol
02:17.11ThunderLordi was worried, there is like... a blizzard guy... right there...
02:17.19ckSynergyhey
02:17.48Vailrethyo ck
02:19.03ThunderLordare there like new features in the HoTS beta editor?
02:19.20ThunderLordwe just got 1.5 so like...
02:20.12Kueken1ThunderLord: You can modify the XML files within the map archive as well, without saving it as a component list, using an MPQ editor
02:20.37ThunderLordokay awesome!
02:20.58Kueken1however, as of patch 1.5, this seems to sometimes cause the map to become unreadable by the editor, probably some new compression Blizzard uses now
02:21.01Kueken1or something
02:21.39ThunderLordyeah, ever since i saved my maps as componets it keeps losing my imports and i have to go the the import manager and press save...
02:22.00ThunderLordits kinda lame
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03:03.38Vailrethhey Taintedwisp what did you decide with the firebats?
03:08.09Taintedwispnot yet.
03:08.28TaintedwispTalking to soulcarverr right now on skype looking at the map
03:08.42Vailrethah no problem.
03:09.31TaintedwispI had some ideas though
03:09.58TaintedwispPerhaps a buff  unit instead he gives +2 armor to surrounding player units or something
03:10.40Vailrethi see'
03:32.21Vailrethi wonder if blizzard will make the swam multi depedencies available later in the beta
03:41.04Vailrethwow this place is really jumping
03:42.41ckSynergyoh yea
03:42.43ckSynergyyou know it
03:44.23Vailrethi am really curious as to how blizzard made the swarmhost...the more i see the less i think i made my version acurately
03:48.35ckSynergyuhhh
03:48.38ckSynergywhats so confusing about it?
03:48.56ckSynergyjust fyi, they have a few new functions theyre using for the swarm host
03:49.05Vailrethyes.
03:49.14ckSynergyprobably a new conjoined behavior, and the new rally effect
03:50.20Vailrethi thought it was a train ability that is set to autocast...
03:51.24Vailrethbut in the 1.5 editor i do not see how it could be autocast while the train ability has turn autocast off when owner leaves..
03:55.38TaintedwispYo vailreth, take a few days break hah, we are going to let Soulcarverr do those triggers and dont want anyones work overwritten
03:55.46RepoNew asset: RaynorVulture - http://www.sc2mapster.com/assets/raynorvulture/
03:55.47RepoNew asset: The star Of Treznat Storyline... - http://www.sc2mapster.com/assets/star-treznat-storyline/
03:56.03Taintedwisptake a rest, we can start working on your map some if you need my help with anything
03:56.06Vailrethno problem i have my micro campaign to work on
03:56.25Vailrethjust keep on me so i keep working on it
03:56.50Taintedwisphahaah okay
03:56.51Vailrethive updated the button tooltips for the zerg command abilities
03:57.01TaintedwispCool cool
03:57.12Taintedwispyou desperatly need a better terrain though HAHA
03:57.25Vailrethyeah...
03:57.35Taintedwisplooks like a kid finger painted your current haha
03:58.07Vailrethwell no very few doodads have been placed ...
03:58.20Vailreththere will be Trees my friend many many trees
03:59.45Vailrethi wish i were better ad designing buttons my custom ones rarely look good...
03:59.52Vailrethat *
04:01.58Vailrethif i had the patience i would be creating an stone immortal texture..
04:09.41Taintedwispnothing like a good rum and coke
04:10.35TaintedwispI gotta get to drinkin... so these NC women start lookin better haha
04:11.18Vailrethhah
04:17.54TaintedwispWhoa... I just had a weird idea for a new mode Vailreth... But it might be VERY laggy
04:17.55Taintedwisplol
04:17.57Taintedwisphaahaahaha
04:18.16Vailrethwhats that?
04:18.28TaintedwispGhost Mode.
04:18.46TaintedwispYou see a game of evolves playing out in a thin mostly transparent overveiw
04:18.46Taintedwisphaha
04:18.54TaintedwispA game of classic evolves
04:19.11Vailrethyeah
04:19.34Vailrethwell beta editor froze up..
04:21.37Taintedwisplol
04:29.51VailrethckSynergy you here? i feel silly now i found the autocast and autocast imitialy on flags for the train ability
05:04.19ckSynergyhmmm?
05:04.27ckSynergyyou rang?
05:14.01Vailrethyeah i found the flags for auto cast on the train ability now i feel dumb
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07:08.42VailrethTaintedwisp you awake?
07:08.52Taintedwispyeah
07:09.10Taintedwispwhat ya need
07:09.45Vailrethi almost have a quick mock up of my hero select idea are you going to be around in about ten minutes?
07:09.55Taintedwispyeah sure
07:10.04Vailrethok cool
07:12.25TaintedwispActually Vailreth imma be afk for the next 20 minutes
07:12.28TaintedwispIll be back then though
07:12.32Vailrethok
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07:23.18Taintedwispback
07:23.48Vailrethwb
07:24.48Vailrethok one more test then i can show you the mock up
07:25.01Taintedwispiii
07:25.06Taintedwispkk
07:27.24Vailrethok i have uploaded the hero select test to the extra maps folder.
07:27.28Taintedwispkk
07:27.33Taintedwispjust hit test map?
07:27.39Vailrethyep
07:28.01Vailrethand dont click go till you select a unit
07:28.12Vailrethor you will get stuck with a zerg eg
07:28.56Vailrethits not very visually impressive but its just a proof of concept mock up.
07:29.45TaintedwispYeah deff need many improvements
07:29.51TaintedwispI like the concept though
07:29.53Taintedwispand how it looks
07:29.56Vailrethyeah
07:30.09TaintedwispWhen you click a hero It should activate another dialog that shows their abilities and what they do
07:30.28Vailrethtrue
07:30.49Taintedwispyou would need to do it 6 times though.. hah
07:31.02TaintedwispOtherwise the units would spawn overlapping lol
07:31.19Vailrethna the way its set up is its a local cutscneen
07:31.28Taintedwispohhh ok
07:31.48Vailrethso it could be played at each base infront of the fortress
07:32.08Taintedwispyeah that would be really cool
07:32.23TaintedwispI really love the idea
07:32.31Vailreththis way no one can see the others heros  until the game starts.
07:32.34TaintedwispKeep working on it, and improving it until its time to implement it
07:32.46Taintedwispand make sure you leave room in your dialogs for expansions for new heroes to be added
07:32.57Vailrethyeah.
07:33.26TaintedwispI haveto say, While the premis of the map isnt hte most original... It has the most original ideas haha
07:33.30Vailrethprobably be working with soul alot for this to be implemented corectly
07:34.21Taintedwispkk
07:36.42Taintedwispif its donte this way I want it before all map mode votes too
07:36.51Taintedwispo its hero selection then run the map votes and such
07:36.58Taintedwispand run the entire Start Map trigger
07:37.03Taintedwispafter the hero selection
07:37.20TaintedwispThe start map gives you your spawner and sets cameras
07:37.28Taintedwispalso runs some other triggers
07:38.03Vailrethi see well we would need to set the cameras first then run the hero select dialog create and such after
07:38.50TaintedwispPerhaps Change the buttons to Tickboxes.so That way you can make it start at one of the heroes by default
07:39.06Vailrethwe'd want the transition into and out of the hero select to be smoother too
07:39.16Taintedwispyeah
07:39.19Vailrethyeah.
07:39.40TaintedwispOKay take notes on this lol
07:39.58TaintedwispI would suggest Run the Hero Selection first, Then Cut to Black with a Dialog saying Waiting for Other Players
07:40.03TaintedwispIn red or whatever color
07:40.13TaintedwispThen Let it fade back into the correct cameras
07:40.14Vailrethyeah.
07:40.30TaintedwispAnd have the start map trigger run right before it fades back in
07:40.39TaintedwispThat way the cameras are set and everything is very smooth
07:41.06Taintedwispby cut to black I ment fade to black lol
07:41.12Vailrethyes
07:41.27Taintedwispmaybe make the hero play its attack or dance animation.
07:41.29TaintedwispSHIT
07:41.39Taintedwispwait... can you do that with heroes who use attachments
07:41.53Vailrethyeah they should work
07:41.59Taintedwispoh okay sweet
07:42.07TaintedwispThen yeah when they are selected make them do their dance animation
07:42.13Taintedwispand fade to black during that animation
07:42.21Vailrethi am using a replace unit trigger so if they work with that we should be good
07:42.44Taintedwispand if you have songs for tthe heroes when its in the black would be the absolute best time to play them
07:42.51TaintedwispCouldnt be a better time haha
07:43.17Vailrethyeah
07:43.22TaintedwispI think that plan just converged everything we talked about today right?
07:43.24TaintedwispAnything I mised?
07:43.56Vailrethnot that i am aware of .. but make you own copy of these notes so we're safe?
07:44.15Taintedwisplol yeah imma just copy/paste the chat intoa  txt and dropbox it
07:45.00TaintedwispDone
07:45.01Taintedwisphaah
07:45.31TaintedwispI would suggest you work on Polishing your cutscene mock up for now.
07:45.51TaintedwispCan you give it the Overlay like the leader board has?
07:45.58Vailrethi will i plan on moving it over to a map with campaign dependencies for more models...
07:46.01TaintedwispThe zerg protoss, or terran race
07:46.12Taintedwispyou can just add dependencies haah
07:46.18Taintedwispfile>Dependencies
07:46.28Vailrethyeah i know but sometimes thats iffy for me .
07:46.46TaintedwispOne sec
07:47.00Vailrethits a sweet editor but damn can it bug out sometimes.
07:47.08TaintedwispThere
07:47.11TaintedwispI did it and tested it
07:47.21Vailrethcool
07:47.24Vailreththanks
07:47.33TaintedwispYou have to have the campaign dependencies at the top for it to not screw up
07:47.51Vailrethyeah
07:47.51Taintedwispyeah np
07:48.26TaintedwispWe have way too many ideas.. HAHAH
07:48.39TaintedwispWell hopefully the majority are good ideas
07:48.47Vailrethyeah
07:49.15TaintedwispThe unlockable Boss heroes... thats for WAY after release
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07:49.33TaintedwispI dont plan on starting with a player leveling capabilities
07:49.46Taintedwispwe have to save some stuff for major patches in the future haha
07:49.48Vailrethi am not going to polish the prototype too too much because id rather not create it all twice but i will improve it
07:49.55Vailrethright
07:49.57Taintedwispyeah
07:50.08TaintedwispJust be thinkng about what you want the finished product to look at
07:50.11Taintedwisplook liek
07:50.16Vailrethi will
07:50.24TaintedwispMake sure it can select one by default even if you have to use Radio Buttons
07:50.43TaintedwispRadio buttons and text tags look good too haha
07:51.47Vailrethit should just be a little tweaking to get a default hero displayed at the start instead of an egg i just use a hero unit
07:52.18Vailrethand eventualluy the unit will be created by triggers isntead of preplaced
07:53.05TaintedwispYeah, just make it look good and work, those are teh requirements haah, and it needs to be expandable.
07:53.17Vailrethyes
07:56.10Taintedwispwellll
07:56.14Taintedwispits 5 am
07:56.15Taintedwisp4am
07:56.16Taintedwisplol
07:56.19Taintedwispim going to sleep
07:56.20Taintedwisphaha
07:56.22Taintedwisp'peace out
07:56.24Vailrethme too
07:56.32Vailrethlates
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10:35.46Ahlihttp://www.ownedcore.com/forums/world-of-warcraft/world-of-warcraft-general/375573-looking-inside-your-screenshots.html
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12:36.59KuekenA good morning to sacrifice a goat, isn't it?
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12:53.40RepoUpdated wiki entry: SC2 API / Constants / Color - http://www.sc2mapster.com/wiki/sc2-api/constants/color/
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13:00.42zenxuffffuuu
13:00.46zenxucant find my usb stick
13:05.01zenxuso anoying
13:05.05zenxusemi-important stuff there :8
13:06.25zenxufound it!
13:06.34zenxubrain is such an asshole sometimes
13:35.07Kuekenyou have an asshole in your brain?
13:35.16Kuekenor the other way around
13:35.51zenxufuck you just fuck you
13:35.57zenxuenjoying my misery
13:39.43Kueken:-*
13:39.52Kuekentrying to cheer you up
13:39.59Kuekenseems I failed miserably
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15:07.06Blizz-ArtestruMorning
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15:18.22HelralBlizz-Artestru: good evening
15:18.39ckSynergyHey helral
15:18.48Helralmeows
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15:43.48Vailrethhello
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16:14.39ckSynergyhey vail
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16:28.51Helralmeows
16:40.01ckSynergyhmmm
16:40.19ckSynergyI forget, do validators in effect apply as AND or OR?
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16:42.17tordygood afternoon friends!
16:42.41ExakenGood evening
16:43.20ckSynergygood evening
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16:46.36tordy_good evening
16:46.37ckSynergywonder where the blizz folks are today
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16:55.14Vailrethany one know if there is a hot key to cycle through model variation in the cutscene editor?
16:57.32Blizz-ArtestruNo, I don't think there is.
16:57.43Blizz-ArtestruYou can set it via the property in the property sheet.
16:57.52Blizz-ArtestruIt's a good idea, though, I'll add it when I get a chance.
16:58.00Vailreththanks
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16:58.47TaintedwispShut up Vailreth, you aint my momma
16:58.57Taintedwisp:P
16:58.59TaintedwispWhats up
16:59.13ExakenArtestru, I can't the sound to play in cs editor, any idea why?
16:59.43Exakenget*
17:00.12Vailrethits a bit buggy and seems to be hit or miss as to when the sounds play.
17:00.30Taintedwispbug report i suppos
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17:00.44Vailreththey seem to play fine in game but in the editor they may or may not.
17:00.53Taintedwisphaha, So vailreth did you improve your cutScene hero selection any?
17:01.03TaintedwispSoulcarverr said something about sending the map back to me
17:01.06Vailrethim working in it now
17:01.10Taintedwispkk
17:01.17TaintedwispSo I might have the map back later today
17:01.21TaintedwispHe went to sleep 4 hours ago
17:01.24Vailrethok
17:01.32Taintedwispso expect another 4-6 hours thats if he plays when he wakes up
17:01.42TolkfanI can get sounds to play in the cutscene editor, but when I try to record it with sound, it just stands there and refuses to do anything (works fine without sound)
17:02.29Tolkfanbtw. the y4m is obscure as hell... I couldn't find converter for it, not to mention attaching the audio to it afterwards :(
17:02.35TaintedwispHey Blizz-Artestru do you have any reason why I cant have Sc2, The editor and WoW pinned to the taskbar at the same time? it only allows for one
17:03.05TaintedwispWindows 7
17:03.06Taintedwisplol
17:03.09ExakenI've them both pinned
17:03.52TaintedwispIt wont let me
17:03.53Taintedwisp...
17:04.09TaintedwispI pin one and the other erases
17:04.14Exakenlol
17:04.30Blizz-ArtestruI have them all pinned myself.
17:04.30TaintedwispWoW it is, the editor is linked to my maps
17:04.31Blizz-ArtestruThat seems odd.
17:04.47Taintedwispand I dont play sc2 too terribly often guess I could put a desktop icon for it...
17:05.10TaintedwispBut yeah its weird
17:05.13Blizz-ArtestruVailreth: It's due to camera position most likely with 3D sounds.
17:05.29TaintedwispThis happend when patch 1.5 released
17:05.51Blizz-ArtestruI don't remember which version is currently released... either go to Render->Campaign Mode or View->Campaign Mode and make sure that is off if you're doing standard gameplay style stuff.
17:06.14Blizz-ArtestruOr you can change your sounds to be 2D, which are a lot easier to work with in cutscenes.
17:06.28Blizz-ArtestruBottom line, though, is that the camera must be near a 3D sound in order to hear it.
17:06.37Vailrethyes
17:07.05Blizz-ArtestruCampaign Mode uses different camera positioning rules... so keeping that off and maintaining a standard camera distance *should* work
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17:07.23Vailreththe issue  i was having though is the sounds would play intermitently  even with a fixed camera and 2d sounds.
17:07.33Blizz-ArtestruThat sounds wrong.
17:07.58Vailrethi think it may have been a temporart issue doe to useing custom sounds.
17:08.00Blizz-ArtestruDo you have the terrain editor open?
17:08.16Vailrethyes.
17:08.31Blizz-ArtestruTry closing that.  The sound engine can only have one listener position, and the various windows sometimes fight over it.
17:08.47Blizz-ArtestruIn theory the CSE is supposed to win.  But sometimes the terrain editor can be stubborn.
17:08.50Vailrethah thanks.
17:09.19Vailrethi will try that when i next use sounds in the CSE
17:09.24Blizz-ArtestruTolkfan: Do you have a master sound node on your director by any chance?
17:09.52Tolkfanyeah
17:10.03Blizz-ArtestruThat's likely the problem.  Do you need it?
17:10.13Blizz-ArtestruYou should be able to just have a standard sound playing your ambient/music/whatever
17:10.37TaintedwispI hope HoTS has new music... I hated Sc2 WoL music, it just sounded too generic for blizzards usually masterful stuff haha
17:10.38Tolkfanohh... I just assumed that the only way to play sound...
17:10.45Tolkfani try it out, thanks :D
17:10.53Blizz-ArtestruNope, master sound is for forcing synchronization between audio and the cutscene.
17:11.07Blizz-ArtestruJust double-click the sound like normal and you should get a yellow element not attached to the director.
17:11.50Blizz-ArtestruMaster sound works by forcing all timing to slave off the audio time.  It's useful when you have one giant audio track that has all the explosions and other stuff already mixed in.  If you're dealing with individual sounds (you likely are), then just add them as regular sound nodes.
17:12.31Blizz-ArtestruThere's a bit of a chicken and egg problem when recording with master sound, though... both the recorder (which slows down to allow for full rendering) and the master sound want to control time, and they get deadlocked.
17:12.56*** join/#sc2mapster Saltpeter (43501a58@gateway/web/freenode/ip.67.80.26.88)
17:13.18SaltpeterGuh. Had some downtime there for a few days, but now it's back to mapmaking. ^_^
17:16.24Taintedwispim still here right?
17:16.36TaintedwispShackwave crashed, so i dont know if I am still connected
17:16.41tordy_.
17:16.42Taintedwispshitwave*
17:16.43Taintedwisplol
17:16.47Taintedwispkk thanks tordy hha
17:17.25tordy_maybe this irc is the one causing all these crashes lately
17:17.46tordy_*freenode
17:18.00Tolkfan"herp derp, it works, on to the next task" <-- my methodology when working with the cutscene editor...
17:18.06Taintedwispnah
17:18.08TaintedwispIts chrome
17:18.17Taintedwispbut its much fasterand much more secure then the other 2
17:18.19tordy_chrome bein a b*tch
17:18.22Blizz-ArtestruTolkfan: ?
17:18.36TaintedwispAnd screw shockwave, the onlything it does is run Yahoo videos... which I dont use
17:18.48TaintedwispWell thats all it does for me
17:19.01TaintedwispAnd appearently facebook haa
17:19.12tordy_.
17:20.02TolkfanBlizz-Artestru: I'm just complaining about myself ;P
17:20.30Blizz-ArtestruOh okay. :)  If you have any issues with usability, workflow, bugs or whatever, let me know.
17:20.47TolkfanI just realized all my cutscenes are blurred )depth of field) because I didn't bother checking on Ultra settings..
17:21.08Blizz-ArtestruDepth of field can be fun :)
17:23.41ExakenI still can't get the sounds to play. Terrain editor is closed, no master sound, Campaign mode is on...
17:25.48Tolkfanhttp://www.youtube.com/watch?v=pbQS0At588s mah cutscene! It's like star wars: really silly movie, but the music makes it work :P
17:26.43Exakenhaha nice
17:27.02SaltpeterSo, I have a unit I made from scratch. It automatically got a Ground mover. How do I give it a Fly mover?
17:28.02ExakenIn the units data, Movement: Mover
17:28.33SaltpeterI don't see a Mover field.
17:28.38Exakensearch it
17:28.52SaltpeterNothing.
17:29.19ExakenDdo you have all of the buttons left of the xml one enables?
17:29.47SaltpeterI have ob ject explorer and table view on.
17:31.30Exakenhttps://dl.dropbox.com/u/46470183/Naamloos.png these ones
17:32.12Blizz-ArtestruExaken: Turn campaign mode off.
17:32.19SaltpeterI have Default Values, Field Categories and Combine Structure Values on. Should I turn the rest on?
17:32.47ExakenYes
17:32.56Blizz-ArtestruTolkfan: That cutscene is awesome.
17:33.03SaltpeterAha.
17:33.25SaltpeterI see it now. Thanks. :D
17:34.58*** join/#sc2mapster Taintedwisp (adbc806b@gateway/web/freenode/ip.173.188.128.107)
17:35.31ExakenBlizz-Artestru: Turned it off, still no sound. And my volume in preferences is also 100
17:35.45Blizz-ArtestruCan you hear other sounds?  Do you have a map or other document loaded?
17:36.01*** join/#sc2mapster Blizz-Deletarius (d8940048@gateway/web/freenode/ip.216.148.0.72)
17:36.05Blizz-Deletariushey friends
17:37.42TaintedwispHe deletarius
17:38.29ExakenI can hear undo and redo sounds and have no other document loaded
17:39.42Blizz-ArtestruYou have no document at all?
17:39.50Blizz-Artestruor the map you're working on?
17:40.03Blizz-ArtestruI noticed a bug where if you have literally no map open, cutscene sounds won't play.
17:40.12ExakenMh, I just loaded an existing map
17:40.13*** join/#sc2mapster Bibendus (~Bibendus@ip-80-249-36-63.static.adsl.cheapnet.it)
17:40.17Exakenand now they do play
17:40.21Blizz-ArtestruYeah
17:40.24Blizz-ArtestruThat's a bug.
17:40.29Bibendushsllo
17:40.33Bibendushallo
17:40.37Exakenhallo!
17:41.00Bibendusoh deletaruis is back :P
17:41.46Blizz-Deletariusyes he is
17:41.58Bibendusstronger then ever :P
17:43.15Bibendusu know
17:43.28Bibendustenarsis knew a way to attach dialogs to units
17:43.33Bibendusin a proper way
17:43.34Bibendus:P
17:44.09Bibenduswill he be back or I scared him?
17:44.50Kuekenhe said himself, we distract him too much :D
17:45.04Blizz-Deletariushe's been busy
17:45.08Blizz-Deletariusdoing awesome things
17:45.18BibendusI bet :P
17:45.24BibendusI distracted him a lot yes :P
17:45.27*** join/#sc2mapster Bibendus_ (~IceChat7@ip-80-249-36-63.static.adsl.cheapnet.it)
17:49.07*** join/#sc2mapster equinox1911_ (~equinox19@p4FDD77D2.dip.t-dialin.net)
17:49.41SaltpeterI'd say you guys distract me too much, but I still need you guys for the hundreds of small questions I am sure to have over the course of this mearning process. >.> <.<
17:49.51Saltpeterlearning
17:50.09tordy_learnding
17:50.14tordy_.
17:50.29tordy_.
17:50.35tordy_.
17:51.22Bibendus_:D
17:58.03tordy_.
17:58.11tordy_why wont it autoscroll >:[
18:20.25Vailrethis the content of a dialog item local to the player using the dialog or is it global for all players?
18:21.28A1winyou can set it per player if that's what you mean
18:21.48Vailrethi would like to set it per player but have no idea how
18:21.58A1winwhat exactly?
18:22.07TaintedwispHey Blizz-Deletarius, Is it possible to transfer damage taken from one unit to another?
18:22.13Taintedwispwith data
18:22.46Vailrethi am working on a hero selection dialog that displays the stats of the selected hero to the player selecting that hero
18:23.13A1winthe set dialog item text action should have a player group parameter in it
18:23.16TaintedwispAka, He selects Beef O Matic, It shows his abilties and such
18:25.09*** join/#sc2mapster FockeWulf (48ae8da0@gateway/web/freenode/ip.72.174.141.160)
18:25.57Ahli_can I tint a unit black?
18:26.14TaintedwispYeha, but some things cant be tinted black
18:26.17Taintedwispthey turn invisible
18:26.24FockeWulfIs one of the Blizz guys available? I've got 2 issues that I could really use some help on. Thanks!
18:26.27TaintedwispIE singularity
18:26.47Blizz-Deletariushi
18:26.48FockeWulfWhat are you trying to tint?
18:26.53Ahli_a wow model ;D
18:26.55FockeWulfAh phew sweet.
18:27.01TaintedwispOh  WoW model, haha
18:27.06TaintedwispYeah just do an actor event
18:27.07FockeWulf2 Things right now I can't log into bnet via the editor.
18:27.14Blizz-Deletariuson actor creation
18:27.19Blizz-Deletariusfor the tint
18:27.26FockeWulfAnd second of all this one
18:27.30FockeWulfhttp://us.battle.net/sc2/en/forum/topic/6551255555?page=1#0
18:27.43FockeWulfI've blown about 5 hours on this so far and am at the end of my rope.
18:27.47TaintedwispEvent? Actor Creation > Set massage to Set tint raise the multiplyer
18:28.12FockeWulfWait what is he trying to do?
18:28.29FockeWulfYou just want to tint a wow model black?
18:28.34FockeWulfor is it for something specific?
18:29.03Blizz-DeletariusFocke, have you tried something like the queen, where it has different attacks based on whether it's air or ground?
18:29.23Ahli_could you set the default event in actor events to be actor creation? that's the most used one I think
18:29.28Blizz-Deletariuslemme look at the interceptors real fast
18:29.30FockeWulfAttacks are fine. Its just no matter what the "release magazine" effect releases the whole thing.
18:29.56FockeWulfWell UnitBirth.<Your Unit>
18:29.58FockeWulfis also usable
18:30.03TaintedwispDifferent attacks on weather its air or ground lol. It sounds complicated but its actually VERY simple to do haha
18:30.04FockeWulfbut actor creation is just a bit quicker
18:30.15FockeWulfTainted.. this is carrier interceptors..
18:30.28Taintedwispah
18:30.45FockeWulfI've got naval ships in the game with separate custom modeled turrets for air and ground weapons
18:30.55Taintedwispahhhh
18:31.01FockeWulfincluding fake ones in the equipment arrays so I don't have 8 different weapons
18:31.03FockeWulfbut this one is a carrier
18:31.07FockeWulfthe AA guns on it work great
18:31.13FockeWulfbut I want multiple air groups.
18:31.23Blizz-Deletariussec...let me look at the warhound
18:31.36FockeWulfVirtually everyone making a diplomacy map has asked me at some point or another how to do it.
18:31.45FockeWulfNewWorld (Generals of WW2)
18:31.51FockeWulfCerebrate (Diplomacy of War)
18:32.14FockeWulfJust to name 2.
18:33.19Blizz-Deletariusso Focke, I would set it up like the warhound
18:33.27FockeWulfIs that a HotS unit?
18:33.33Blizz-Deletariusyes
18:33.40FockeWulfIs it only in the HotS beta?
18:33.55Blizz-Deletariuswell, the alternative is the queen
18:34.12FockeWulfNono thats not the issue.
18:34.31FockeWulfI've got 3 other ships with up to 8 weapons on attached turrets.
18:34.37FockeWulfThat work fine that way.
18:34.42Blizz-Deletariusok
18:34.48FockeWulfThe only difference is this one uses the "release magazine effect"
18:34.59FockeWulfits like having 2 groups of interceptors for the protoss carrier
18:35.04FockeWulfone only for air
18:35.09FockeWulfanother only for ground.
18:35.14Blizz-Deletariusok
18:35.29FockeWulfTrouble is no matter what I do "release magazine" always released the whole magazine at once.
18:35.48FockeWulfSo half the units would attack the target.
18:35.55zenxuretarded strikers needs matchmaking!
18:35.55FockeWulfThe other half would hover over the carrier.
18:36.06FockeWulfWhat?!?
18:36.13zenxuit really brings worst of me when I play with horrible team
18:36.29Blizz-Deletariushmmmmm
18:36.44FockeWulfI recall hearing about a bug doing with that going back to 2010.
18:36.58FockeWulfThe "ammo unit" field.
18:37.07FockeWulfShould allow me to specify which unit I launch
18:37.12FockeWulfbut doesn't seem to do anything.
18:37.20Blizz-Deletariusso you're saying you have a ship
18:37.27Blizz-Deletariusthat has multiple turrets
18:37.51Blizz-Deletariusand certain turrets should only be firing specific types of ammo based on whether or not it was a ground or air unit
18:37.55FockeWulfHere let me toss you a screen.
18:37.57Blizz-Deletariusok
18:38.15FockeWulfjust a second gotta upload it.
18:41.56*** join/#sc2mapster FockeWulf_ (48ae8da0@gateway/web/freenode/ip.72.174.141.160)
18:42.03FockeWulf_Gah sorry about that.
18:42.38FockeWulf_Both sc2.exe and sc2editor.exe were using up close to a gig of ram each and chromo was eating up another half a gig more than it should have.
18:43.06ckSynergyhey Blizz-Deletarius, any chance of getting behavior abilities getting modified to support a "passive" state, or a "Passive" ability being added?
18:45.28FockeWulf_Ok
18:45.30FockeWulf_http://i1088.photobucket.com/albums/i333/marshallwellington/Screenshot2012-09-1211_39_41.jpg
18:45.34FockeWulf_Deletarius
18:45.42FockeWulf_Thats what I'm talking about here.
18:45.49FockeWulf_Now all of that works great.
18:45.56FockeWulf_Including the 2 AA turrets on the carrier.
18:46.17FockeWulf_But the carrier air groups (like the protoss carrier attack) are the issue I'm having.
18:47.25FockeWulf_And yes both those models and the turrets will be released to the community as soon as I can learn to put textures on them that won't leave me completely embarrised :)
18:49.15Blizz-Deletariusok
18:49.16Blizz-Deletariussoooo
18:49.45Blizz-DeletariusI'm looking at the picture
18:49.55Blizz-Deletariusand I see ships
18:50.05FockeWulf_Everythings working perfectly besides the aircraft carrier.
18:50.12Blizz-Deletariusok
18:50.12FockeWulf_The carriers regular weapons are working fine.
18:50.23FockeWulf_Its the weapon that is like the protoss carrier's attack
18:50.27FockeWulf_that is causing the issue.
18:50.31Blizz-Deletariusright
18:50.39Blizz-Deletariusok, sec
18:51.11*** join/#sc2mapster ThunderLotd (802ad9f0@gateway/web/freenode/ip.128.42.217.240)
18:51.14FockeWulf_Brb drinks.
18:51.28ThunderLotdtotally unrelated... That map with the boats looks rlly cool
18:51.29ThunderLotdlol
18:51.51Ahli_he had boats made out of sc2 models before >_> that was kick ass
18:52.46ThunderLotdI have no idea of how that game actually works... but is there a real "Boat" system out there where units will float on water and cannot go on land?
18:53.37FockeWulf_Umm
18:53.37A1winjust place a line of unpathable terrain on shore? D:
18:53.39Blizz-Deletariusfocke, the weapons themselves
18:53.47Blizz-Deletariusthat you're using
18:53.51FockeWulf_?
18:53.53Blizz-Deletariusok
18:53.56Blizz-Deletariusthe carrier
18:54.01ThunderLotdyeah i guess thats all u can do
18:54.17ThunderLotdthe SC2 water system is so cool and so bad
18:54.17Blizz-Deletariusyou're using weapons I take it?
18:54.18ThunderLotdlol
18:54.26FockeWulf_http://www.hiveworkshop.com/forums/general-editor-mapping-659/tutorial-starcraft-2-amphibious-system-215316/
18:54.28FockeWulf_yes I am
18:54.31Blizz-Deletariusok
18:54.36Blizz-Deletariuson the weapons themselves
18:54.51Blizz-Deletariusare the target filters set correctly?
18:55.14FockeWulf_Yup if I use single unit magazines there isn't the slightest problem.
18:55.34BommesSince its almost impossible to find songs that you are actually allowed to use for personal projects like SC2 Maps I figured I just make my own background music :D
18:55.48BommesDoesn't fit at all, but at least it's from ME! :P
18:55.49FockeWulf_Oh just find some old Activision game.
18:55.58Blizz-Deletariusactually don't do that
18:56.06FockeWulf_Oh really?
18:56.18Bommeshttp://dl.dropbox.com/u/9962/test.ogg
18:56.22BommesOpinions? (not finished)
18:56.33Ahli_Blizz-guys, if you see "galaxy guy", ask him which functions he saw in my diablo map that could be improved (complexity: n^4 -> 2*n^2). I'm to lazy to search. Tenarsis mentioned that yesterday. just knowing which area or which function can help me already.
18:56.54Blizz-Deletariusoh yea, I was at his desk when we were talking about that
18:57.06*** join/#sc2mapster Telshin (~textual@76.164.170.2)
18:57.26Blizz-Deletariuslet me shoot out an email real fast about the issue focke, I have ideas on workarounds, but they're just that - workarounds
18:57.40Blizz-Deletariusactually
18:57.52Blizz-Deletariuscan you send me a map with just the one unit in it?
18:58.06FockeWulf_Well I publish a map with a bunch of Activison-made Star Trek models and dilibrately trolled Blizz on the forums about them just to try to provoke you guys to make me take it down and its been a month and no action.
18:58.26FockeWulf_Oh god..
18:58.27FockeWulf_Umm
18:58.30FockeWulf_Let me look
18:58.34Blizz-Deletariuswell, the first question I have for you is why are you trying to "deliberatly troll blizz"?
18:58.48Blizz-Deletariuswhy are you trying to "provoke" us as well?
18:59.01FockeWulf_Because I've been asking about using Activision content for over a freaking year and have not had a single response.
18:59.18FockeWulf_I'm getting tired of stuff like that being ignored.
18:59.36BommesI think its not even officially allowed to use assets from other Blizzard games
18:59.47FockeWulf_Especially since your premium map market gives you the oppertunity to make money off the models from all of the old Blizz and Activision games a Second Time now.
18:59.57Blizz-DeletariusFockeWulf, common sense alone dictates that if it's not the same company's product, then it most likely won't be allowed
19:00.05FockeWulf_Thats just it
19:00.08Blizz-Deletariuswe don't have a premium map market
19:00.23FockeWulf_You are Activision-Blizzard correct?
19:00.56Blizz-DeletariusActivision doesn't = Blizzard, and vice-versa
19:00.57Bommesthats just the publisher
19:01.11FockeWulf_Isn't it Activison-Blizzard the holding company which is split into Blizzard and Activision?
19:01.12Bommesthat merged
19:01.16ThunderLotdbut still...
19:01.22Blizz-DeletariusActivision doesn't actually make games FockeWulf, they publish the games
19:01.49FockeWulf_Ok so even if the makers went out of bisuness its still not Activision's models?
19:01.52FockeWulf_Ok good to know.
19:01.59Blizz-Deletariusit's properties from games of other completely different and separate entities
19:02.00FockeWulf_Its already taken down.
19:02.46Blizz-Deletariusjust because we're part of Activision Blizzard, and so is Treyarch, that doesn't mean that we have anything to do with the Call of Duty franchise
19:02.54Tolkfanthey're not even a publisher for blizz (see any acti logos on a blizz game?), they just share a parent company
19:03.10Blizz-Deletariusjust like they have anything to do with any of our franchises
19:03.50*** join/#sc2mapster Zandose (18f64fea@gateway/web/freenode/ip.24.246.79.234)
19:03.52FockeWulf_Ok well its good to finally get an answer.
19:04.01Zandosehi
19:04.02FockeWulf_Apparently one holding and sue another I guess.
19:04.07FockeWulf_can*
19:04.21Blizz-Deletariuswhy would you do that though?
19:04.29FockeWulf_Do what?
19:04.39FockeWulf_Publish them?
19:04.47Blizz-Deletariussue another entity within A|B?
19:05.13FockeWulf_Hence the agrument for using the models. Taldren (who made them) was owned by Activision.
19:05.36FockeWulf_Taldren is long gone now as well.
19:05.36tordy_publishers can influence/force the decisions of devs tho right?
19:05.45Bommestheres nothing to be sued, blizz will just ban you so activision doesn't get pissed
19:05.46FockeWulf_Well Blizz is being sued in Korea..
19:06.17Blizz-Deletariusdo you know what for though?
19:06.20tordy_like make this feature pay 2 play or micro transactions etc
19:06.24Tolkfancutscene editor question: is there a way to make light from a spot/omni light go through a visible object?
19:06.29ThunderLotdwhat? bliz is being sued?
19:06.39FockeWulf_If they do that then the modding community loses their biggest diplomacy maker and the sheer hassel of making maps for people who keep asking me for them is off my shoulders.
19:07.00Blizz-DeletariusFockewulf, I'm not sure that I understand what you're talking about
19:07.26tordy_the d3 lawsuit?
19:07.29FockeWulf_Oooh by.
19:07.30FockeWulf_Ok
19:08.08FockeWulf_Both StarCraft 1 and Warcraft 3 custom maps spawned whole communities, sometimes with fan sites, leagues, tournements etc for them.
19:08.18Blizz-Deletariusok
19:08.19FockeWulf_brokenalliances.com is one
19:08.21ThunderLotdhttp://www.cinemablend.com/games/Diablo-3-Class-Action-Lawsuit-Underway-43525.html
19:08.25FockeWulf_Diplomunion.com hosts more than a few.
19:08.44Blizz-Deletariusok
19:08.50FockeWulf_Thanks to the popularity system the Diplomacy community for Blizzard (from both SC1 and WC3) kinda left.
19:08.59FockeWulf_But with 1.5 some are coming back.
19:09.08FockeWulf_The trouble is, all the map makers for those maps left as well.
19:09.09FockeWulf_I'
19:09.19Blizz-Deletariusok
19:09.23FockeWulf_I'm one of about 3 I know about thats left who is making maps for that.
19:09.38Ahli_I only know u :(
19:09.54FockeWulf_And my 3 Diplomacy maps make up close to half the "active" (ie ones still being update) maps
19:10.02A1winso are you saying you should be allowed to use copyrighted material that normally isn't allowed because there's no one else to fill the needs of some community?
19:10.04Blizz-Deletariusok
19:10.15FockeWulf_no I'm not saying I should get anything special.
19:10.34FockeWulf_The thing is there was a "STAR TREK DIPLOMACY" community.
19:10.51FockeWulf_2 days ago I even ran into the guy who ran the whole community.
19:10.57FockeWulf_Been a whole decade..
19:10.59Blizz-Deletariusok
19:10.59FockeWulf_small world
19:11.10Blizz-Deletariusso then what are you trying to say then?
19:11.40FockeWulf_What I'm trying to say is I'm trying to get content ready for these players who are coming back before they drop off again.
19:11.50FockeWulf_And I'm doing that cause they keep asking me to.
19:12.03FockeWulf_And also I've got about a 3 month window before classes start up for me again.
19:12.42FockeWulf_It would have been nice for a Star Trek map but apparently thats a definate nono.
19:12.48FockeWulf_Oh well I can work on the other 3 projects.
19:12.58TaintedwispYo Deletarius, you make sure to look for my teams project in the future :P
19:13.16FockeWulf_http://i1088.photobucket.com/albums/i333/marshallwellington/Screenshot2012-09-1121_30_55.jpg
19:13.19FockeWulf_Random bugs like that.
19:13.23FockeWulf_don't make it easy though.
19:13.37Blizz-DeletariusFockewulf, no one's saying you can't do a star trek map
19:13.54Blizz-Deletariusbut you'd have to create all of the assets yourself
19:14.08FockeWulf_Yes which requires more modeling skill than I have atm.
19:14.16Tolkfanand not call it "Star Trek" :D
19:14.24Taintedwisphahah, it looks cartoonish but I like the scheme :P
19:14.24FockeWulf_Ported assets would have been quicker and easier.
19:14.31Blizz-Deletariusof course it would
19:14.41FockeWulf_Hence why I was trying to find out.
19:14.44FockeWulf_But a year no answer.
19:14.48BommesCan you actually call it "Star Trek" though?
19:14.56BommesJust out of curiosity
19:15.05FockeWulf_I decided (since I was about to give up sc2 entirely until 1.5 came along) to try a more direct approach.
19:15.20Blizz-Deletariusbut that's like saying you should be able to take some song off the radio and use it in your mod because you can't make music, and it's "easier"
19:16.29Blizz-Deletariushowever it's copyright/intellectual property infringement
19:17.01FockeWulf_I'm going to have to end this conversation about the Star Trek models here then. I don't wan't to have other mappers angry at me.
19:17.41Blizz-Deletariusjust like if I made a model, and you grabbed it to use in your mod without my permission, you could get in trouble there too
19:17.44FockeWulf_Anyways back to the issue about the carrier's attacks.
19:18.30Blizz-Deletariusso, can you not just make a turret for each type of attack and use that?
19:18.52FockeWulf_The attack doesn't even use a turret lol.
19:19.00FockeWulf_The protoss carrier has no turret.
19:19.07FockeWulf_The weapon has 360 degree arc.
19:20.06*** join/#sc2mapster Zandose_ (18f64fea@gateway/web/freenode/ip.24.246.79.234)
19:20.16FockeWulf_Gah I suppose I can make another map and just copy the data.
19:20.25ExakenHow exactly do missile turrets spin? None of the stand animations seem to do it in CSE
19:20.44FockeWulf_the turret has a spin option when it idles
19:21.02A1winthe turret actually rotates, it's not an animation
19:21.43*** join/#sc2mapster Blizz-Artestru_ (d8940048@gateway/web/freenode/ip.216.148.0.72)
19:21.50*** join/#sc2mapster FockeWulf (48ae8da0@gateway/web/freenode/ip.72.174.141.160)
19:22.04FockeWulfgah stupid freenode.
19:22.07FockeWulfOk anyways
19:22.08ExakenI thought it would be something like that
19:22.12FockeWulfits actually not the turret itself
19:22.26FockeWulfits the TurretZ attachment and all its children bones that rotate.
19:22.38FockeWulfthe
19:22.47A1windetails ;p
19:22.48FockeWulfRef_TurretZ attachment is a special kind of bone.
19:22.59FockeWulfThat game rotates that and everything attached to it.
19:23.28FockeWulfso models without the Turret Z int he bone structure won't work.
19:23.59FockeWulfGood lord is everyone dropping?
19:24.24*** join/#sc2mapster Blizz-Deletarius (d8940048@gateway/web/freenode/ip.216.148.0.72)
19:24.27Blizz-Deletariusback, sorry
19:24.40FockeWulfIts ok I think several people dropped.
19:24.45FockeWulfIncluding myself
19:24.46Blizz-DeletariusFockeWulf
19:24.51Blizz-Deletariushere is what I would suggest
19:24.56Blizz-Deletariuslook at the broodlord
19:25.08*** join/#sc2mapster Zandose (~Zandose@24-246-79-234.cable.teksavvy.com)
19:25.39FockeWulfMan if only I could skype call it. I guess I'm just not explaning it well enough.
19:25.44Blizz-DeletariusFieldBrood Lord Ability:   Index 3 +Brood Lord - Brood Lord Hangar FieldBrood Lord             Ability:   Index 4 +Brood Lord - Brood Lord Queue2
19:26.26FockeWulfDeletarius there is absolutly no Blizz made unit or ability that has 2 seperate unit types in the same hanger...
19:26.45Blizz-Deletarius1 moment
19:29.11ExakenBut, how do I make it rotate in the cutscene editor? I don't think I can add a turretZ in the CSE...
19:31.45*** join/#sc2mapster Saltpeter (43501a58@gateway/web/freenode/ip.67.80.26.88)
19:31.55Vailreththe CSE can nit currently handle individual bone transformations
19:33.28*** join/#sc2mapster ducky (53f1057d@gateway/web/freenode/ip.83.241.5.125)
19:33.32ckSynergyAnyone know the difference between Ability:Specialize, Ability:Effect-Instant, and Ability:Behavior? besides the obvious?
19:33.51ckSynergymainly the first two
19:34.56FockeWulfSec
19:35.45*** join/#sc2mapster zenxu (d918696b@gateway/web/freenode/ip.217.24.105.107)
19:35.52FockeWulfWell to start off with their labeling for the specialize is off.
19:36.30ckSynergyI noticed lol
19:36.46zenxuNEW IPHONE COMING
19:36.58FockeWulfOk
19:36.59FockeWulfwell the ability behavior
19:37.09Blizz-Deletariusya, can't wait zen
19:37.26FockeWulfthats if you want some modification to your unit
19:37.32FockeWulfquickly accessible on or off.
19:37.42zenxuindeed
19:37.49FockeWulfthe effect instant
19:37.51zenxuI NEED ARTESTRUUUUU
19:38.02zenxuIma so bored Ill start practicing cinematic editor
19:38.09ckSynergyright, i understand the behavior thing
19:38.13FockeWulfthats pretty much the same as effect target except it doesn't involve selecting a target with the mouse and always starts at the unit origin.
19:38.16ckSynergybut effect-instant and specialize
19:38.24ckSynergyIm wondering if specialize would be better for passive abilities
19:38.28FockeWulfeffect target means you can make the effect chain start somewhere else.
19:38.44FockeWulfTo be perfectly frank.
19:39.02*** join/#sc2mapster Taintedwisp (adbc806b@gateway/web/freenode/ip.173.188.128.107)
19:39.07Taintedwispahahaha
19:39.10ckSynergyhmm?
19:39.13ckSynergyto be frank?
19:39.15FockeWulfI'm thinking that speicalize is an effort to make up for the fact that they made the wc3 hero system such a ***** to implement.
19:39.37ckSynergylol
19:39.55ckSynergybut what is it even for? its only used for vulture mines, which could be done with effect-instant
19:40.43FockeWulfBlizz has a habbit, I've noticed, of making entire catagories just for one little thing they need.
19:41.27Blizz-Deletariusok
19:41.30Blizz-DeletariusFockeWulf
19:41.39ckSynergyIve noticed that too
19:41.39FockeWulfsup?
19:41.50Blizz-DeletariusI just made your unit/ability
19:42.18*** join/#sc2mapster G0A (~hookah604@adsl-166-231.globonet.hu)
19:42.34zenxuwell what you know
19:42.37FockeWulfok
19:42.40zenxuI might figure this cinematic shit out myself
19:42.50Blizz-Artestru_Zenx let me know if you need help.
19:42.56zenxuhey
19:42.58zenxujust tell me
19:43.06zenxuhow do I move units in it :D
19:43.17Blizz-Artestru_Switch to the translation manipulator
19:43.19Blizz-Artestru_hotkey W I think
19:43.26zenxuok ty
19:43.42Blizz-Artestru_or ctrlshift click when it's selected to move to that location
19:43.43FockeWulfSomeone took a little too much college math :P
19:43.55FockeWulf"translation manipulator"
19:44.16FockeWulfmeans nothing to highschool students lol.
19:44.18Blizz-Artestru_That's standard terminology for 3d software :)
19:45.00FockeWulfOh I know I made it to diff equations before I swapped to CS but the chief complaint about the editor is that its not made for the common person :)
19:45.20FockeWulfmiddle school students could make half decent stuff in the wc3 one.
19:45.26Blizz-Deletariusyes
19:45.28Blizz-Deletariushalf decent stuff
19:45.30Blizz-Deletariusanyway
19:45.32Blizz-DeletariusFockewulf
19:45.38FockeWulfTower Defenses mostly.
19:45.43FockeWulfyup?
19:45.48Blizz-Deletariusto make your unit
19:45.50zenxuhmm
19:45.53zenxuhow do I select units
19:45.53Blizz-Deletariusthe carrier thing
19:46.01zenxuI found the translation manipulator
19:46.20Blizz-Deletariusdo the following things for me
19:46.23Blizz-DeletariusMake a new map
19:46.27Blizz-Deletariusopen the data editor
19:46.28zenxuI only fgod the import map data :E
19:46.38Blizz-Deletariussearch for "Carrier"
19:46.47FockeWulfin what tab?
19:46.50VailrethIn the cut scene editor is there away to toggle on and off the ability to click on models to select them?
19:46.53Blizz-Deletariusunits
19:47.01Blizz-Artestru_If you lock it, you won't be able to select it.
19:47.08Blizz-Deletariushave table view open
19:47.11Blizz-Artestru_Ctrl-T will lock a node (or right click in the tree)
19:47.23Blizz-Deletariusdouble click on Ability: Abilities
19:47.33FockeWulfyup
19:47.38Blizz-DeletariusAdd the following 2 abilities: FieldCarrier Ability:   Index 6 +Brood Lord - Brood Lord Hangar Ability:   Index 7 +Brood Lord - Brood Lord Queue2
19:47.49zenxuah I got it now
19:47.50Blizz-Deletariusdouble click on "Combat Weapons"
19:47.57zenxuso I need to use models not normal units  xD
19:48.00Blizz-Deletariusadd the following weapon
19:48.01Vailrethah i see.
19:48.04Blizz-Artestru_Zenxu: I'm not sure if it's in the version you're using or not, but if not a future patch will make it so it always displays your map terrain by default (they you can clear it if you don't want it)
19:48.07Blizz-DeletariusFieldCarrier Combat:   Index 1 +Brood Lord - Broodling Strike:(None)
19:48.26Blizz-Artestru_Correct, cutscenes are "asynchronous", meaning they are for visuals only.  There's no game logic running.
19:48.28Vailrethoh when you cut and paste a dirctor node it loses it internal node structure and values
19:48.31FockeWulfok
19:48.38zenxumakes sense
19:48.46zenxubut I wonder how triggers will work like
19:48.54Blizz-DeletariusScroll down to weapons in the object explorer (bottom left, if not displayed, display it via Shift + Alt + E)
19:48.54zenxuhow well can you integreta that to it
19:48.58Blizz-Artestru_Vailreth: We went back and forth on what we wanted with that... right now copy and paste does not keep its children.  I think that's probably wrong in truth.
19:49.08Blizz-Deletariusthen click on "Carrier - Interceptor Launch"
19:49.11Vailrethah i see.
19:49.39Blizz-Artestru_Zenxu: The trigger editor can respond to "Bookmark Fired" events.  They are fired when a cutscene's bookmark is passed.
19:49.43Blizz-DeletariusGo to the "Weapon: Target Filters" field - double click that, right click on ground and choose "Excluded"
19:49.44FockeWulfjust an fyi you got rid of the object explorer in the default UI
19:49.50FockeWulfeveryone has been trying to figure out how to get it back
19:49.51Blizz-Deletariusit's a bug
19:49.51Blizz-Artestru_You can use that to trigger different game logic at a specific time in your cutscene.
19:49.55FockeWulfok
19:50.06zenxuI still wonder how will it look, but I guess its something to figure out
19:50.06Blizz-Deletariusit's not saving the preference for some reason
19:50.15Blizz-Deletariusanyway
19:50.18FockeWulfok well im at the carrier launch
19:50.38Blizz-Deletariusfind the "Weapon: Target Filters" field
19:50.41Blizz-Deletariusdouble click that
19:50.41Blizz-Artestru_We use it very heavily for all sorts of things. For instance, you can use bookmarks to keep a cutscene looping until the player hits a button, then you can use a trigger to jump the cutscene to a different bookmark and continue playing from there.
19:50.49Blizz-Deletariusright click on "Ground" in the dialog that appears
19:50.52Blizz-Artestru_There's all sorts of advanced stuff you can do with bookmark events.
19:50.54Blizz-Deletariusand choose "Excluded"
19:51.08FockeWulfgot it
19:51.38zenxuhow do I order unit to move or make something like that
19:51.43Blizz-DeletariusGo to Terrain mode, add your carrier for player 1, add 4 marines for team 15 and add 3 phoenix for team 15
19:51.53Blizz-Deletariussave your document, test document
19:51.57zenxujust if you aint too busy I might as well save time and ask you these things :D
19:51.58Blizz-Artestru_You can also send messages to cutscene actors using the finder tag or have a cutscene actor change its model to match a game actor using actor alias.  This is all documented in the CSE Guide posted on our website.
19:52.12Blizz-Deletariusyou should now notice that the carrier only shoots broodlings at the ground units and interceptors at the air units
19:52.19zenxuthis is my first touch on the cutscene editor
19:52.25Blizz-Deletariusthat should get you close enough to tweak and experiment from there
19:52.34Blizz-Artestru_You don't "issue commands", you animate the models.  In the case of walking, you can add a Path node, then tell the actor to follow that path.  The details of how to do that are also in the guide.
19:52.51zenxuok yes thats what I ment
19:53.07Blizz-Artestru_Think of it more like using animation software or a movie editor to make a movie and less about issuing orders to units.  That may help.
19:53.25Blizz-Artestru_This may help: http://us.media.blizzard.com/starcraft2/downloads/tutorial/SCII-CutsceneEditorInstructions.pdf
19:53.32Blizz-Deletariusessentially you need to add 2 hangers: 1 for air attacking units and 1 for ground attacking units, then add the requisite weapons as well
19:53.33Blizz-Artestru_It's pretty comprehensive.
19:53.47zenxuaww I would prefer to have step by step tutoring here :D
19:53.54Blizz-Deletarius;)
19:54.03zenxuwhen I get the basics Ill figure out the rest myself
19:54.08Blizz-Artestru_I'll answer questions when I can. :)  But I spent a lot of time writing that and it provides a lot more detail than I can do in chat.
19:54.32Blizz-Deletariusonce you read through the guide, maybe you'll be able to make a tutorial for others :)
19:54.57Blizz-Artestru_Also make sure you are not working in the (Previewer) scene if you want to save your scene.
19:55.08Vailrethyes
19:55.16TolkfanBlizz-Artestru_: http://i.imgur.com/ysOSh.jpg any idea why the shadows are so blocky? They're cast by a spot light right in their faces
19:55.52Blizz-Artestru_Turning on Campaign Mode rendering *may* help with that.
19:56.11Blizz-Artestru_I'm not sure...  in truth you need a tighter shadow box, but there's no way to animate that in the CSE as of right now.
19:56.17Blizz-Deletariusok, I think I need to go get some lunch now :)
19:56.23Tolkfanwow... turing it OFF helped o.O
19:56.26FockeWulfWait theres a problem
19:56.29zenxuhey thats actually nice
19:56.29Blizz-Artestru_oy
19:56.31zenxupictures and all
19:56.32Blizz-Deletariushmm?
19:56.57FockeWulfThe reason the brood lord one works like that (and links to it correctly) is because it has an attack actor on its attack.
19:56.59FockeWulfThe carrier does not.
19:57.32Blizz-DeletariusI'm not sure what you mean, the carrier's interceptor attack works just fine?
19:58.02zenxubtw
19:58.10zenxuyou have not posted that cinematic tutorial anywhere?
19:58.14zenxushould I post it on mapster
19:58.18zenxusince it seems useful
19:58.27Blizz-Artestru_It was posted in the forums. You can post it again on mapster if you want.
19:58.34zenxuoh
19:58.37FockeWulfHang on I'm testing a theory
19:58.40Blizz-Artestru_Although you should link to it in case I update it.
19:58.41zenxuweir havent seen
19:58.47zenxusixen lazy on the news I guess
19:58.58Blizz-Artestru_It was back when 1.5 was first released
19:58.59Tolkfanhttp://i.imgur.com/hNPHD.jpg campaign mode OFF
19:58.59FockeWulfYup I was right
19:59.07ExakenI think sixen newswed it a while ago
19:59.14FockeWulfIf you reorder them so the brood lord's attack is first the carrier's attack won't work.
19:59.15zenxuoh :/
19:59.30Blizz-Artestru_You should keep campaign mode on when rendering story mode because it turns off some important features, such as local lights.
19:59.41Blizz-Artestru_Tolkfan: What is that set there?  A SM Model set or terrain?
19:59.50FockeWulfSo basically I need to make an attack actor for both of them
19:59.53FockeWulfand hope to god it works
19:59.54Blizz-Deletariusre-order the abilities?
19:59.55Tolkfanthat the SM armory set
20:00.01FockeWulfsorry weapons
20:00.05FockeWulfbasically swap indexes
20:00.06Blizz-Artestru_Odd, the SM Armory should have a shadow box defined
20:00.08Blizz-DeletariusFocke...check your email in a second please
20:00.09Blizz-Artestru_Oh wait
20:00.13Blizz-Artestru_Maybe it's because the set is so huge.
20:00.21FockeWulfok
20:00.26zenxutruly feels refreshing to see things in real time
20:00.27FockeWulfwhich account EU or NA?
20:00.31zenxuinstead of loading map everytime
20:00.36Blizz-Artestru_So the basic idea of shadows is that the resolution is based off the size of the room they're in. Larger sets have worse resolution.
20:00.48Tolkfanit's actually two SMArmories joined by the docking port to make it longer :P
20:00.54Blizz-Artestru_Zenxu: That was a big goal, and took some time to get right ;)
20:01.03Blizz-Artestru_only one shadow box can be active at once...
20:01.13Blizz-Artestru_so two models may do odd things
20:01.44Blizz-Artestru_did you get a warning saying something like "Duplicate shadow box found" or something along those lines in the message window when you added the second armory?
20:02.07Tolkfannope
20:02.15Blizz-Artestru_Also, you can try disabling the shadow box on the set models... there's a shadow box property on the model... disable that on all models and see if that helps
20:02.16Blizz-DeletariusFockewulf, check your gmail account
20:02.22Blizz-DeletariusI sent over the map
20:02.25FockeWulfYup saw it
20:02.30FockeWulfI might send something back to you soon though
20:02.48Blizz-Deletariusok, be back later - lunch time
20:03.01FockeWulfBa dum Psssh
20:03.46Blizz-Artestru_also make sure you scrub the timeline after making the shadow box change... that's a rarely used property, and I can't remember if it forces the scene to re-render when it flips.
20:05.14Sixenhmmm I thought I put the cinematic tutorial up on the news somewhere
20:05.28SixenI did :P
20:06.10ExakenYe you did, http://www.sc2mapster.com/announcements/ods-test-demo/    =p
20:06.13FockeWulfWell the map Deletarius sent me doesn't have it work either.
20:06.14Sixen^
20:06.23FockeWulfworking*
20:06.28Tolkfanno change when I disable shadow box on one of the armories, shadows still look better with campaign mode off
20:06.43Tolkfani'll try to reproduce it on a new cutscene with one armory
20:07.04Tolkfanmaybe i did something stupid with the light
20:08.08Blizz-Artestru_Probably not.  It may also just be that the shadows won't look good on that set from that angle...
20:08.11Blizz-Artestru_the armory is really big...
20:09.32zenxuaww man
20:09.38zenxuI still cannot get the unit to move
20:09.47zenxuI made path
20:09.49zenxuanimation walk
20:09.54zenxufollow path to the model
20:09.58zenxubut still it refuses to move
20:10.05zenxuI even set the movement speed
20:10.07Blizz-Artestru_What model?
20:10.13zenxuzergling
20:10.22Blizz-Artestru_and you selected the blue animation block
20:10.27Blizz-Artestru_and set movement speed to, say, 200?
20:10.35zenxublue animation block? xD
20:10.36zenxuwhats that
20:10.39Blizz-Artestru_on the timeline
20:10.41Blizz-Artestru_the walk animation
20:10.49zenxuyes
20:10.54Blizz-Artestru_okay
20:10.56Blizz-Artestru_on the follow path node
20:11.02Blizz-Artestru_is there an orange block in the timeline?
20:11.06zenxuyup
20:11.13Blizz-Artestru_And it's set to the path you made?
20:11.17zenxuyes
20:11.22Blizz-Artestru_the path has path marker points?
20:11.25Blizz-Artestru_defining a path?
20:11.35zenxuyesd
20:11.40Blizz-Artestru_can you post a screenshot of your editor?
20:11.45zenxusure
20:11.47Blizz-Artestru_there's probably some simple piece missing
20:12.19Vailrethmaybe the model has 0 movespeed?
20:12.23Tolkfanset Use Anim Movespeed to False
20:12.48ExakenIs the follow path at the begining of the timeline?
20:13.16FockeWulfCraaaaap I'm screwed.
20:13.47FockeWulfPeople are starting to ask questions about my porting WarCraft 3 models to SC2 tutorial and I only know a portion of the answer myself >.>
20:14.13FockeWulfEven worse my answer is wrong come the next m3 plugins or art tools update anyways >.>
20:14.38zenxuBlizz-Artestru_: http://i.imgur.com/AgwKl.jpg
20:15.25zenxuyes
20:15.32zenxuI just need to set anim movespeed false
20:15.32zenxuT_T
20:15.41Blizz-Artestru_Did that do it?
20:15.50Blizz-Artestru_If so, it means something else was set up wrong.
20:16.05zenxuyes it seems to be moving
20:16.24zenxuI should confirm it thou
20:16.29Blizz-Artestru_So the way it's supposed to work is the animation movement speed should be used... so that you can easily have him walk, stand, walk, etc. and he'll follow the path naturally.
20:16.34zenxusince it seems to be moving but I wana confirm with terrain change
20:16.41zenxuonce i figure out how to extend animation
20:16.47Blizz-Artestru_You can override that and say don't use anim move speed, just use this one single speed.
20:17.05Blizz-Artestru_And what's with those ugly black buttons?
20:17.17Blizz-Artestru_Your editor isn't rendering alpha on icons properly.
20:17.57A1winlooks like he's using a nonstandard theme for the windows
20:18.02A1winsee title bar
20:18.05Blizz-Artestru_yeah
20:18.14Blizz-Artestru_may or may not be related
20:19.39Vailrethi wish i understood dialogs better..
20:19.47zenxuthis is ankward I cannot set timeline bigger
20:19.52zenxusomehow i cannot zoom out from it
20:20.06zenxuooh
20:20.08zenxuscroll mouse
20:20.09zenxuxD
20:20.11A1winVailreth, what's there to understand?
20:20.36zenxuyes this is good
20:20.39Vailrethhow to create them for multiple players...
20:20.44zenxunow I just need to know how to change units height
20:20.56Tolkfanhttp://i.imgur.com/wQBaP.jpg and now they have perfectly fine shadows... :(
20:21.05A1winVailreth, they always exist for all players, but you can change their settings per player
20:21.26Vailrethok.
20:21.32Blizz-Artestru_Tolkfan: That's a new scene?
20:21.50Tolkfanyes
20:22.02Blizz-Artestru_I'd suggest selecting all models in your scene and setting shadow box to false
20:22.10Blizz-Artestru_the original
20:22.15zenxuhow do I make jumnping units artestru?
20:22.25zenxucan I make path with height?
20:22.29Blizz-Artestru_Zenxu: Your path can go into the air.
20:22.30Tolkfanwill do
20:22.31Blizz-Artestru_Yup
20:22.34zenxukk
20:22.39Blizz-Artestru_just select a path marker and raise it
20:23.13Ahli_blizz-guys, did you fix the fps lagging thing on the NA server?
20:23.29Blizz-Artestru_Is it better?
20:23.31zenxuaww
20:23.40zenxuthere is no handy hotkey for like page up or page down
20:23.44zenxuneed to set values manually?
20:23.50Blizz-Artestru_Zenxu: What do you mean?
20:23.51Ahli_http://www.staredit.net/337104/ according to that guy, yes
20:23.57Blizz-Artestru_Good. :)
20:24.01zenxulike you can move doodads up and down with hotkeys
20:24.39Blizz-Artestru_I think there is a hotkey for that... I forget what it is... but I'd suggest using the translation manipulator.
20:25.44ckSynergyhey Blizz-Artestru_, do you know if there's a reason why behaviors dont have a Vital Regen Bonus Fraction field?
20:26.10zenxutranslation manipulator just makes new ponts
20:26.15zenxuwhen I try to move pathing points
20:26.39*** join/#sc2mapster mille25 (5b053bcf@gateway/web/freenode/ip.91.5.59.207)
20:26.54mille25hey
20:27.04zenxusilly me
20:27.09zenxuI need to have selection tool
20:27.10zenxutoo
20:27.11zenxu-_-
20:27.20zenxuyea
20:27.24zenxuthis works well enough
20:27.35zenxunow Im ready to make my first cinematic on this tool
20:28.46zenxumm
20:28.55ckSynergyhey mille
20:28.56zenxuI could indeed create some weird shit with this :;D
20:28.57FockeWulfHey Artestru?
20:29.14FockeWulfDoes lowering the gamespeed reduce the pathing checks pre real time second?
20:29.19FockeWulfper*
20:30.39FockeWulfThis thread here: http://www.sc2mapster.com/forums/development/map-development/41533-gamespeed-and-lag-framerate/#p7
20:30.41A1winhmm... I think one problem I haven't really considered enough in CraftCraft is that player actions have too long-term effects, people think that the map is impossible when they find it too hard at some point without taking into account that they would be in a better situation if they had played better in the early game
20:30.41Vailrethhttp://www.youtube.com/watch?v=oGdiEwY3xpY please forgive the bad camera angle it was a work in progress but i lost the map to it .,...
20:30.45FockeWulfIs getting a lot of attention.
20:35.01Blizz-Artestru_ckSynergy: I don't know that.
20:35.31Blizz-Artestru_FockeWulf: I'm not sure.
20:36.39Blizz-Artestru_Vailreth: Neat scene. :) The reverb made it hard to understand the infestor, but it was neat.
20:36.54mille25i cant reproduce any fps gain from setting the game speed to slow
20:36.58mille25at least not in single player
20:37.02Vailrethyeah sounds im still working on getting the hang of
20:37.08mille25in theory it maybe makes sense though
20:37.27mille25however, everything would get slower, like animations etc
20:37.37Vailrethi was trying for understandable but also some sort of psychic bug thing
20:37.43mille25so even if it works, it would be very hard to accomplish.
20:40.43zenxuBlizz-Artestru_:
20:40.44zenxuhey
20:40.54zenxuhow do I rotate unit after its walking stopped
20:41.41Blizz-Artestru_Take him off the path (have the follow path element end), then you can rotate him.
20:41.47Blizz-Artestru_If you want him to animate a rotation, look up auto key in the guide.
20:42.29Blizz-Artestru_You *may* need to set his position to match the end of the path at the same time the path ends.
20:42.34Blizz-Deletariusback
20:42.37zenxuyes
20:42.40zenxujust noticed
20:42.43zenxuit goes back to start point
20:42.46Blizz-Artestru_Right
20:42.54zenxuso how do I prevent that
20:42.55Blizz-Artestru_so you can add a position key at the same time
20:43.02zenxuhowww
20:43.08Blizz-Artestru_Easiest way:
20:43.17Blizz-Artestru_select your final path marker
20:43.17VailrethBlizz-Artestru_: while you are here can i play multiple instances of the same cutscene asynconusly  at diffrent points on a map?
20:43.24Blizz-Artestru_Vail: Yes
20:43.42Blizz-Artestru_Hmm
20:43.42Blizz-Artestru_one sec
20:43.54Blizz-Artestru_Okay, right click the final path marker
20:43.56Blizz-Artestru_and choose Copy Transform
20:44.15Blizz-Artestru_Move the timeline cursor to the end of the path element.
20:44.20Blizz-Artestru_Turn on Auto Key
20:44.28Blizz-Artestru_Right-click the zergling or whatever and choose Paste Transform.
20:44.34Blizz-Artestru_That should add new keys for position at that time.
20:44.49Blizz-Artestru_Right-click the keys at that time and choose Curve Type Step for both in and out.
20:44.56Blizz-Artestru_Gotta run for a few minutes, hopefully that's enough to get you going :)
20:45.10zenxuyup worked
20:45.17zenxuI wana get this out today thou :D
20:45.21zenxuhopefully I got what I need now
20:45.58*** part/#sc2mapster Ahli_ (~casdasdqq@ip-2-206-0-81.web.vodafone.de)
20:47.16*** join/#sc2mapster CryptRat (440a8b94@gateway/web/freenode/ip.68.10.139.148)
20:47.44CryptRatSo, I want an ability that creates a circle of creep at a chosen location.
20:47.52CryptRatAs far as I can tell, there's no effect that creates creep.
20:48.33CryptRatIt looks like my two clear options are to create a trigger off a dummy effect that places the creep or make a dummy unit with a creep footprint like the hatchery.
20:49.16CryptRatIs the second option the most optimal?
20:50.36Blizz-Deletariushave you tried placing a creep tumor and removing the requirement that it be on creep?
20:50.56Blizz-Deletariussetting its model to invisible
20:51.15Blizz-Deletariusand reducing/expanding its radius to what you want
20:51.37FockeWulfHey Deletarius.
20:51.41Blizz-Deletariushi
20:52.00FockeWulfI tried out the carrier map you sent me and the carrier attack was broken :(
20:52.11FockeWulfBasically it was the same as on mine
20:52.17zenxuwhere the fuck is the auto key
20:52.17FockeWulfI sent it back to you with the units spawned.
20:52.29zenxufound lol
20:52.31Blizz-DeletariusZen, it's the red circle icon on the toolbar
20:52.57zenxufor me its grey xD
20:53.05CryptRatBlizz-Deletarius, I just want to place creep there. I don't want it to grow and I want it to decay as normal. A creep tumor wouldn't do that.
20:53.45CryptRatAt least not a normal creep tumor.
20:55.05zenxuwhen I use auto key
20:55.13zenxuit spams my camera to god knows where
20:58.32Blizz-DeletariusFockeWulf...works fine here? turn on Autocasting on the Carrier, and change the cost of building interceptors to 0 and the carrier - hanger's Ability: Info - Ammo 01 - time to 0
20:58.55Blizz-Deletariusthen move it into range of the marines and phoenix
20:58.58Blizz-Deletariusand watch it attack both
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20:59.52Blizz-DeletariusI can re-send the file if you want but it should be very simple to change those 2 fields
21:01.09FockeWulfookey in  second
21:03.09TaintedwispDeletarius, you should TOTALLY finish my map for me:P
21:03.37CryptRat^ Agree with this sentiment.
21:03.42Taintedwisplawl
21:04.21TaintedwispThe bad thing is... he cant finish it... the ideas are in my head, and I am way too lazy to write them down haha
21:04.32Taintedwispand some I haven't thought of yet
21:04.32Taintedwisphaha
21:04.43CryptRatOh. Well I don't quite have that problem. :)
21:05.09CryptRatI think most of my stuff is fleshed out relatively well. There are just a few loose ends that I'm not sure about.
21:05.25CryptRatAnd emergent play can't be looked to yet for shaping them.
21:05.50CryptRatAlso, I have yet to do the actual maths necessary for balancing. :|
21:07.05*** join/#sc2mapster peq (~media@95-89-120-216-dynip.superkabel.de)
21:07.14*** join/#sc2mapster tordy (627449b7@gateway/web/freenode/ip.98.116.73.183)
21:08.16tordyyep
21:09.59Blizz-Deletariuswell, Taintedwisp, you don't want me doing that haha
21:10.20Blizz-Deletarius<PROTECTED>
21:10.29Taintedwisphaha
21:10.52*** part/#sc2mapster G0A (~hookah604@adsl-166-231.globonet.hu)
21:16.42CryptRatI think I found where the hatchery's initial creep was generated. Now I just need to figure out a way to splice that onto a unit that dies immediately.
21:19.00Taintedwisplol
21:21.35mille25im not playing melee, however if i remember correctly the overseer has some sort of ability to create creep below it
21:21.42mille25maybe take a look at that?
21:21.48mille25im sure i saw that in huskys replays.
21:22.03ExakenThat's the overlord:P
21:22.05mille25might be mistaken though^^
21:22.16mille25yeah overlord... :D
21:22.32ExakenRequire's lair tech:D
21:22.42mille25yeah but isnt it some sort of ability?
21:22.49mille25if yes, there must be some sort of effect that creates creep
21:23.07Exakenyup, "Generate creep"
21:23.35mille25so, cant this somehow be used to solve crypts problem?
21:24.17CryptRatNo
21:24.28CryptRatI need the creep to be at whatever radius immediately
21:24.32CryptRatAnd then start decaying
21:25.10mille25and the effect cant do that?
21:25.34CryptRatGenerate creep makes the unit stationary and makes the creep grow slowly from wherever that point is.
21:25.53mille25alright. i shut up. haha
21:26.13CryptRatAlthough I guess I could give the behavior to the unit instead of using a dummy unit and have the behavior expire immediately.
21:26.18FockeWulfook now that rl has stopped getting in the way
21:26.21FockeWulflets see about that fix
21:26.23CryptRatI guess that's worth looking into.
21:29.27FockeWulfOookey time to test Deletarius's fixes.
21:29.49Taintedwispwatches Fockewult open his map and all his data and triggers are gone
21:29.57FockeWulfLol
21:29.57TaintedwispFockwulf*
21:30.01FockeWulfNope it aint working
21:30.06FockeWulfI know he didn't bother testing it either.
21:30.10zenxumuahhaha
21:30.11zenxuit is done
21:30.13Blizz-Deletariusactually I did :)
21:30.19zenxuhow do I record this shit btw
21:30.22zenxuand save
21:30.25zenxuand umm
21:30.26FockeWulfFockeWulf...works fine here? turn on Autocasting on the Carrier, and change the cost of building interceptors to 0 and the carrier - hanger's Ability: Info - Ammo 01 - time to 0
21:30.33zenxuwhat kinda video does the cutscene editor form?
21:30.35FockeWulfHas nothing to do with it when the carrier starts with 4 interceptors
21:30.36FockeWulfbut oh well
21:30.45FockeWulfsorry frustrated here.
21:30.48FockeWulfAnyways
21:30.51Blizz-DeletariusFockewulf...please calm down
21:31.05Blizz-Deletariusyou'll find I'm much more willing to help you out with your issues if you are :)
21:31.17Blizz-Deletariuslet me send you the map
21:31.22FockeWulfI will I will. If its any consolation you weren't around for the real rages :)
21:31.59FockeWulfJust a question
21:32.04*** join/#sc2mapster soulcarverr (636fdec1@gateway/web/freenode/ip.99.111.222.193)
21:32.05Blizz-DeletariusFockewulf, if there's anything that I've learned about life, is, whatever it is, most likely it's REALLY not that big of a deal in the grand scheme of things, so why rage out over it
21:32.06FockeWulfare we using the same editor and game build?
21:32.13TaintedwispHey Soulcarverr
21:32.29Blizz-Deletariuslet me open it up in the release 1.5.2 editor
21:34.06zenxudoes cutscene save when I save map?
21:34.30Blizz-Artestru_Yes, so long as it's lisetd in "Document Files"
21:35.04mille25are cutscenes acutally converted to galaxy code? or is it some sort of own format?
21:35.05zenxuhey now
21:35.08zenxuhow do i record
21:35.13zenxumy cutscene is ready
21:35.18Blizz-Artestru_Top toolbar
21:35.20Blizz-Artestru_big red record circle
21:35.27zenxubut what does it exactly do?
21:35.29Blizz-Artestru_It will save as a y4m file
21:35.38Blizz-Artestru_In "My Documents"
21:35.41zenxudo I need to setup cameras or something? what does it even record
21:35.46Blizz-Artestru_oh, right
21:35.49Exakenhaha
21:35.56Blizz-Artestru_what it does is it will play your scene from the current time to the end
21:36.02Blizz-Artestru_and record whatever the screen sees.
21:36.04ExakenYou do need camera yes
21:36.12Blizz-Artestru_if you haven't set up cameras and you want cameras, then yes, you'll have to add some
21:36.20Blizz-Artestru_including a director node to cut between them
21:36.34zenxuI just want one camera to follow one unit
21:36.39Blizz-Artestru_technically you don't need them... you could just frame your shot and record...b ut setting up cameras is probably what you want
21:36.51ExakenYou can attach cameras to units
21:37.22zenxuI wonder how
21:37.23ExakenRight click on the node in the timeline
21:37.38Exakenand choose "Attach to..."
21:37.43Blizz-DeletariusFocke, check your email
21:38.06Blizz-DeletariusI tested it in 1.5.2 release and it does work
21:38.57zenxuwhatkind of format is y4zvasdga anyway
21:39.01zenxuwhy not somethibng normal
21:39.22ExakenIt's some kind of audio/video split format
21:39.26FockeWulfWaiting for it to arrive.
21:39.36ExakenIt's better to record with fraps or someting
21:39.36Blizz-Artestru_y4m is a standard format... you can convert to avi with a standard converter if you want
21:39.37zenxuI dont even know how to display it
21:39.46Blizz-Artestru_VLC will play y4m files
21:39.53zenxuweird doesnt for me
21:39.58zenxumaybe im a bit oudated
21:40.00Blizz-Artestru_Works for me...
21:40.09ExakenYoutube also accepts them, but then you would have no sound
21:40.13zenxuVLC can't recognize the input's format:
21:40.15zenxu:(
21:40.18Blizz-Artestru_Youtube doesn't let you specify the WAV?
21:40.44zenxuI wana show my results!
21:40.48ExakenDon't think so or just haven't figured it out yet
21:40.49zenxu10 seconds of awesomeness
21:41.44*** join/#sc2mapster Taintedwisp_ (adbd30b7@gateway/web/freenode/ip.173.189.48.183)
21:41.59Taintedwisp_black
21:42.05ExakenGreen
21:42.29CryptRatgolgari
21:44.52Exaken!zergit tenarsis
21:44.52SkizotHydratenarsisling
21:47.12ExakenUndo seems bugged in CS, it undo'd like 50 steps, then tried to redo and just crashes lol
21:48.24zenxuhmm
21:48.34zenxunow I got to display on vlc
21:48.45ExakenAnd ofcourse when Ioad the map again everything is gone:D
21:49.49zenxubut wtf
21:49.59zenxuwhen I recorded it showed all shit like those cameras
21:50.01zenxufgah
21:50.13Blizz-DeletariusSelect your director window and press J
21:50.43zenxuright
21:51.26Blizz-Artestru_Exaken: That should be fixed in an upcoming patch.
21:51.32ExakenCool
21:51.58Blizz-Artestru_Yeah, it's essentially a series of screenshots.  If you want the extra stuff turned off, using J will hide it all.
21:52.19Blizz-Artestru_Render->Show Helpers->Show Decorators
21:52.23Blizz-Artestru_Is what J does.
21:55.15zenxusomehow it record in horrible quality too
21:55.19zenxuwhat about that :E
21:55.54Blizz-Artestru_What's your record resolution set at?
21:55.59Blizz-Artestru_In the record window
21:56.22zenxuI tried something like 1024
21:56.24zenxux712 or something like that
21:56.57zenxuI mean
21:56.58zenxuresize
21:57.04zenxuis there some other resolution option
21:57.07zenxusomewhere?
21:58.43FockeWulfOk Deletarius
21:58.44FockeWulfhttp://www.youtube.com/watch?v=Zz5yg6LFyBc&feature=youtu.be
21:58.49FockeWulfThats what I see on my screen.
21:59.02FockeWulfI can remove the video after you look at it if you want me to.
22:01.58zenxugrr
22:02.08zenxuperhaps Im happy enough with this quality
22:04.25ExakenArtestru, when a unit is following a path it's height is automaticly changed to ground height, making follow path for air units useless
22:05.05Blizz-Artestru_You disable that.
22:05.11Blizz-Artestru_Err "You can disable that"
22:05.24Blizz-Artestru_For one, the path can be moved up to the air.
22:05.27Blizz-Artestru_If that's what you want.
22:05.33ExakenYes
22:05.44Blizz-Artestru_Two, there's a property on models called "Follow Terrain"
22:05.53Blizz-Artestru_Wait
22:05.55Blizz-Artestru_Blend to Terrain
22:06.01Blizz-Artestru_When that is set to 1, objects will snap to the ground
22:06.10Blizz-Artestru_Set it to 0 if you want full control of height
22:06.16Blizz-Artestru_That should be off by default though
22:07.11zenxugheez
22:07.15Blizz-Artestru_I just set up a phoenix on a path and it worked.
22:07.18zenxustill doesnt follow the camera when recording :(
22:07.31zenxugod damn anoying when small things wont work :(
22:07.32ExakenThe path seems to overwrite the blend to terrain
22:07.49Blizz-Artestru_Zenxu: What you see in the editor is what you will get when you record.  Nothing happens under the hood, it is literally taking screenshots each frame.
22:08.02Blizz-Artestru_So if your view is not set to look through the director, for instance, your recorded video won't be either
22:08.09Blizz-Artestru_Look through the director with D
22:08.10zenxuright I can see the camera following unit
22:08.10zenxubut
22:08.15FockeWulfhey art could I ask you to make sure deletarius sees the video?
22:08.19zenxuhow do I lock my view to it
22:08.27Blizz-Artestru_Two ways:
22:08.28ExakenAnd I can't seem to a property on the path nodes
22:08.39Blizz-Artestru_One is to add a director node, active camera node, then cut to that camera.
22:08.45Blizz-Artestru_THe other is to just right-click the camera nd choose View
22:09.03zenxuoh right
22:09.04zenxu:/
22:09.30Blizz-Artestru_Exaken: Are you sure the object's blend to terrain is 0 and it's not animated?
22:09.35Blizz-Artestru_Because this definitely just worked for me.
22:11.02FockeWulfhey zenxu?
22:11.08FockeWulfare you using an NA client?
22:11.57ExakenIt is 0, but the unit has an animation(fly walk) to follow the path, disabling that doesn't change anything
22:12.19FockeWulfoh sorry wrong guy
22:12.25ExakenThe unit is a Hercules btw
22:12.39FockeWulfExaken you using an NA client?
22:12.45ExakenNope, EU
22:13.04FockeWulfhmm
22:13.15FockeWulfactually come to think of it...
22:13.32FockeWulflet me test his map on my eu client
22:13.41FockeWulfi heard there was an issue
22:16.07ExakenMh, it works if I put the path up in the air, but that needs to be done with the blue arrow since I can't add property to the path nodes
22:16.43ExakenWould ben nice if I could the whole path height offset
22:18.11FockeWulfNope doesn't work on my EU client either.
22:20.21ExakenThe "Fly Walk" animation doesn\t seem to be following a path
22:20.34*** join/#sc2mapster Taintedwisp (adbd30b7@gateway/web/freenode/ip.173.189.48.183)
22:20.55ExakenAnd the hercules doesn't have a "Walk" animation
22:21.00zenxuyea
22:21.06zenxuI got weird record resolution
22:21.08zenxubut whatever
22:21.35Blizz-DeletariusFockeWulf - http://i.imgur.com/2NGW3.jpg That's what's happening with me
22:26.07zenxuhttp://www.youtube.com/watch?v=hfdkxc204TI&feature=youtu.be
22:26.12zenxutook fucking looooooooong
22:26.19zenxuBlizz-Artestru_: hope you are happyyy
22:26.54ExakenHaha:D
22:26.59zenxuI dont get why it recored in such akward way
22:27.04zenxulike why the fuck
22:27.07zenxubut wahtever
22:27.15zenxutook 1h just to get somekind of record
22:27.31ExakenThat's why it's to use some sort of recording software like fraps
22:27.41ExakenAnd record it ingame
22:27.50zenxuprobly best idea indeed
22:28.03zenxuwould have saved my nerves
22:32.59zenxufffguuuuuy
22:33.04zenxuartestruuuuuuuuuuu
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22:39.32ExakenIs it possible to set bookmarks on the timeline?
22:40.26ExakenI see I can jump to next/previous bookmarks, but how do I make one?
22:44.28ExakenAlso, there is no In/Out tangent for the property movespeed
22:44.33TolkfanExaken: add a director, it can add bookmarks
22:44.53ExakenTy
22:47.26Vailrethi am here
22:55.18RepoNew map: MineralZ Evolution - http://www.sc2mapster.com/maps/mineralz-evolution/
22:55.19RepoNew map: Conquest Assault: The Crystal Heist - http://www.sc2mapster.com/maps/conquest-assault-crystal-heist/
23:00.45Blizz-ArtestruExaken: Movespeed is not curveable.
23:01.02Blizz-ArtestruYou can animate it, but it's always a step anim (some other properties are like that)
23:01.21Blizz-ArtestruEssentially calculating where an actor would've moved when you scrubbed if you had a curveable movespeed would involve calculus that makes my head hurt.
23:05.22Blizz-ArtestruI love all those videos in the Weekly Cinematic Exercise thread on mapster.
23:05.38Blizz-ArtestruI fully support the idea of that thread and will try to offer as much help as I can! :)
23:05.49Bibendus:P
23:06.16ExakenAwesome
23:06.49Blizz-ArtestruI was wondering why all the sudden CSE questions today :)
23:06.59Kuekenthe zergling tower is hilarious :D
23:07.20Blizz-ArtestruYeah I love it
23:07.24Vailrethwiat there is a weekly cinimeatic exericse thread?
23:07.35Blizz-Artestruhttp://www.sc2mapster.com/forums/development/cinematics/42884-weekly-cinematic-excercise-1-formation/#p1
23:08.17Kuekencannot watch half of the other ones, because of GEMA issues
23:08.25Kuekenand ProxTube seems to be down
23:09.34Vailrethhere i have been working on a trigger and cutscene based hero selection
23:09.56Bibendusnight guys
23:10.07Bibendusoh
23:10.08Kuekensleep very well :-*
23:10.12ExakenG'night
23:10.44BibendusArtestru did you thank Tena for me?
23:11.08Blizz-ArtestruHeh, Tena.  I'm going to starting calling him that.
23:11.17Blizz-ArtestruPronounced "Tina", of course.
23:11.43Blizz-ArtestruBut, no, I forgot.  I'll mention it when I call him over for a code review in a few minutes.
23:12.01Bibendus:D
23:12.12Bibendustx
23:12.24Bibendusand say that I love him :D
23:12.30ExakenArtestru, custom team colors crashes the editor
23:12.59Bibenduslol
23:13.01Blizz-ArtestruIn cutscenes?
23:13.27Blizz-ArtestruJust worked for me...
23:13.48ExakenRight click-> Team Color -> Custom
23:13.52Exakenin the timeline
23:14.22Bibendusok night
23:14.45ExakenEven 1 increase results in immidiate crash
23:15.45Blizz-ArtestruIt must be fixed already then... in the version I'm running, it works fine.
23:15.49Blizz-ArtestruDid you send the crash report?
23:16.10ExakenI did but left it empty
23:16.36Blizz-ArtestruThat's fine, so long as we get the debug data.
23:17.42ExakenI always send them as the option "send to Blizzard" is checked by default
23:19.31TolkfanBlizz-Artestru: i figured out what was wrong with those blocky shadows (http://i.imgur.com/ysOSh.jpg) it was the Falloff property of the spot light, anything above 2 makes the shadows like that. Not sure why I set it so high...
23:21.33Blizz-ArtestruHuh
23:21.44Blizz-ArtestruI wonder if that's just a property of lights or a problem or what...
23:32.10ExakenMy curve editor is empty no matter what I select in the timeline
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