irclog2html for #sc2mapster on 20100429

00:00.13JamesObscuraWhat are you writing that with? I thought you couldn't write Galaxy code with the Galaxy editor.
00:00.23ubdead_trigger > custom code
00:00.31`228zipor import files
00:00.34Motiveoh
00:00.39Motivethey removed pointers in Galaxy, I believe
00:00.43Motivepatch 9 I think
00:00.50`228zipwhat
00:00.54Motiveyeah
00:00.58`228zipThey
00:01.01`228zipRemoved
00:01.01JamesObscuraHave fun passing by value.
00:01.01ubdead_they have garbage collection, where do they need pointers for
00:01.03`228zipPointers ?
00:01.15*** part/#sc2mapster Ammorth (~chatzilla@S010600235482a40f.vs.shawcable.net)
00:01.16JamesObscuralol that's so funny.
00:01.20warturtleorder seems important on actor events :/
00:01.22`228ziperm, ubdead_, how do I do then ?
00:01.26warturtlebut I dont know where I should place set attach points :(
00:01.29ubdead_remove the &
00:01.33`228zipthen
00:01.39`228zip"Bulk copy is not supported"
00:01.51JamesObscuraWhat is rocket launcher?
00:01.52ubdead_is it in a loop or something?
00:02.34MotiveWhat are you trying to do, 228?
00:02.37`228zipstruct weapontype {     text name;     int maxAmmo; //Maximum ammunition per magazine     fixed rateFire;     fixed reloadTime;     trigger fire;     string icon;     string unitName; };  weapontype rocketLauncher;
00:02.46JamesObscuraNice struct...
00:02.50JamesObscuraHmm...
00:02.58MotiveAh...
00:03.01ubdead_maybe you should try something like var pws; pws = playerWeaponSlot[i][0]; pws.wt = rocketlauncher;
00:03.18Motivehe has to copy each of the values manually
00:03.19JamesObscuraerr...
00:03.20JamesObscurano
00:03.20FuryhunterIs there any way to get the custom map patcher to go AWAY?
00:03.21JamesObscuraYeah
00:03.23FuryhunterJesus.
00:03.27JamesObscuraWhat Motive said
00:03.33`228zip*facedesk*
00:03.36FuryhunterPlaying on Windowed Fullscreen, it doesn't go away
00:03.38JamesObscuralol
00:03.41ubdead_furyhunter, try the big "exit" button
00:03.50JamesObscurahaha...
00:03.53TriGuNfury
00:03.55FuryhunterWhy can't I keep it open, so I can easily Restore when I'm done?
00:04.11`228zipoh god
00:04.16MotiveIMO, what SC2 should do is just give us a C++ scripting module (in addition to galaxy) and require Blizzard to sign off on everything like the Apple store.
00:04.16ubdead_dont bother with restore
00:04.18ubdead_you dont need to
00:04.30FuryhunterIt'll repair the Lost Temple map when I try to play ladder?
00:04.36ubdead_yep
00:04.37Furyhunterk
00:04.39ubdead_automatic download
00:04.47`228zipFuryhunter: Or you can hit the "Restore" button
00:05.02ubdead_*to avoid a 2 second download*
00:05.24`228zipI think
00:05.28`228zipI'll just use arrays
00:05.34JamesObscuralol
00:05.55JamesObscuraIf you have different data types you're using a struct anyways.
00:05.55`228zipI'm not going to copy every value each time, that's just stupid!
00:06.37ubdead_never would have tought SC2 would help me be a better programmer lol
00:06.57`228zipguh, what to do..
00:07.02MotiveI would die to be able to do something like void OnUnitDeath(unit* pUnit) { pUnit->setProperty(PROPERTY_HEALTHPCT, 100.0f); Game::Instance().DisplayUIMessage( Game::Instance().GetAllPlayerGroup(), MESSAGE_AREA_CHAT, "YOU CAN'T KILL THE MARINE!" ); }
00:07.04Skizotanyone know where dialog style settings are?
00:07.06Motivemaybe SC3. :(
00:07.20Xaptiuick question... How do you increment picked unit in group loop?
00:07.28Motivein GUI? no need
00:07.28Xaptii dont' see it under my list of actions
00:07.29Motiveit's done for you
00:07.35Xaptioh
00:07.40Motiveat the end of the loop that is
00:07.59ubdead_used picked integer
00:08.03ubdead_use*
00:08.28SevenSeven@motive: I'm pretty sure that's possible isn't it?
00:08.32Xaptii don't know what you mean ubdead, but motive answered my queestion
00:08.47ubdead_ye ignore me
00:08.49Motivenot unless you have API-level access to the SC2 core and can compile it into a map somehow.
00:08.59ubdead_im just trying to fill some interwebdata
00:09.23MotiveI mean you can do it in Galaxy
00:09.23Xaptiman I should just be coding in galaxy. This freaking GUI takes like 3 hours to just make a pretty simple if loop comparison
00:09.23Motivebut I like C++ better :P
00:09.26SevenSevenlol
00:09.33ubdead_true xapti
00:09.37ubdead_i've considered it
00:09.46ubdead_will do it for my next map
00:10.13ubdead_i rather work with the XML files over the data editor aswell at some points lol
00:10.15Skizot:(
00:10.16MotiveIt's actually not that hard to do Galaxy. I find it easier than GUI. But maybe that's cause I'm used to typing a lot.
00:10.19Skizotyou guys suck.
00:10.19`228zipYour mouse wants you to begin now!
00:10.21*** join/#sc2mapster Bemoliph- (~Bemoliph@74-32-54-87.dr03.mdtw.ny.frontiernet.net)
00:10.27`228zipSkizot: ?
00:10.42ubdead_my mouse likes me touching it
00:11.32Xaptiumm i dont' think i can get what i want done if it automatically increments unit at the end
00:11.47Xaptii'm trying to emulate this code http://pastebin.com/n9j0crNj
00:12.01Skizotnoone know where dialog styles are :(
00:12.22ubdead_i remember seeing them somewhere
00:12.30ubdead_ehmmmmmmmmmmmmmmmm
00:12.41Xaptii need two if statements in the pick unit loop, and it needs to increment and restart the loop if the first if statment is true
00:13.18Skizotubdead if you know where they are.. you'd be a god among midgets
00:13.30ubdead_lol im from holland
00:13.34ubdead_they consider us giants
00:13.43XaptiMotive, it's totally easier than GUI, as long as you know the functions or syntax and stuff
00:13.44Skizotwhatever
00:13.51SkizotDIAGLOG STYLES
00:13.56Xaptibut i can't seem to do the code you gave me via GUI even
00:14.00Skizotpreferably "ObjectiveTitleDisplay"
00:14.08Xaptiwell i can, but i can't use Pick unit loop for it
00:14.09ubdead_oh shit i just remembered
00:14.12Skizotxapti i can do it XD
00:14.14XaptiI'll have to use a while loop
00:14.19ubdead_i googled a string
00:14.23ubdead_and it came up with a list
00:14.30ubdead_with all the used strings in GE
00:14.30Xaptiand manually pick unit with an incrementing index integer
00:14.43ubdead_now to find that list
00:16.27Barterany way to disable the selection box when you drag with the left mouse button? looks ugly in a top-down wasd map :|
00:16.37*** join/#sc2mapster m0g (~szmbiont@dslb-094-217-196-078.pools.arcor-ip.net)
00:17.38ubdead_ObjectiveTitleDisplay is a style :D
00:18.06*** join/#sc2mapster Dracor_ (~3ceaeb14@gateway/web/freenode/x-jetpzqmydwhwifcv)
00:18.18*** join/#sc2mapster JamesObscura (~James@ip98-171-168-128.sb.sd.cox.net)
00:18.25Skizotoh MAN
00:18.25Skizothttp://www.youtube.com/watch?v=TVi-c1flZzg
00:18.26Skizoti want that map!
00:18.26ubdead_ok well i dont know sorry skizot lol
00:18.44ubdead_sick!!!
00:18.58*** join/#sc2mapster Labmonkey1 (~Labmonkey@pool-96-242-119-5.nwrknj.fios.verizon.net)
00:19.06snapp1eholycrap :O
00:19.27`228zipvjeux said he'd try and contact the guy
00:19.31ubdead_StarcraftSki any1?
00:19.45Motiveblah
00:19.51Motiveis Windows so stupid it can't understand "copy lapin.exe ../../lapin.exe" ?
00:20.07ubdead_it can
00:20.34ubdead_http://www.computerhope.com/copyhlp.htm
00:20.39Motiveoh duh, quotes
00:20.44Motiveit got fucked up by the periods
00:20.46Motivedidn't expect that
00:20.49MotiveI miss unix :(
00:20.58Skizothttp://www.youtube.com/watch?v=DL_EyyNOCn0
00:21.00SkizotOH MAN
00:21.32ubdead_love the music lol :D
00:21.36snapp1elol wat
00:21.57ubdead_coding god
00:22.27ubdead_Blizzard is like "shit man, we took 5 months to do that and he did it in 4 days"
00:23.43*** join/#sc2mapster kdogg3403 (~444e81e4@gateway/web/freenode/x-qvqfuodrlmsitjdf)
00:25.10kdogg3403hello
00:25.36ubdead_HI
00:27.22`228zipweaponInfo_name[i], here I come =/
00:27.43ubdead_:(
00:30.17Motivesigh
00:30.24Motivelapin doesn't really like includes very much
00:30.30Motiveat least it doesn't use them the same way Blizz does
00:30.40Motiveso I have to copy and re-do my directory structure for it
00:31.02ubdead_ye includes are for OO people
00:31.04ubdead_give it up
00:31.08ubdead_this is SCRIPTING
00:31.22ubdead_all your efficicenty belongs to us
00:31.26Motivenever :P
00:31.30Remy_does anyone who codes galaxy want to give some feedback on my typechecker? It's somewhat finished now but I need feedback
00:31.43Motivetypechecker?
00:31.57ubdead_checking the unit type?
00:31.59ubdead_or what?
00:32.05Remy_it takes galaxy code
00:32.08ubdead_or syntax highting?
00:32.09Remy_and gives all sorts of type errors
00:32.17ubdead_oh ok
00:32.24Remy_so calling a function without the right arguments
00:32.25Remy_stuff like that
00:32.27MotiveI'll give it a go. I've got a whole codebase w/ includes and everything for you :P
00:32.28Remy_returning the wrong type
00:32.40*** join/#sc2mapster liq3 (~liquidman@ppp118-209-88-185.lns20.mel4.internode.on.net)
00:32.41`228zipInterested too
00:32.41ubdead_sounds good man
00:32.44Remy_constants without initializers
00:32.50Remy_duplicate declarations
00:33.21Remy_I've got a small showcase page here http://www.sc2mapster.com/assets/milkyway-precompiler/pages/type-checker/
00:34.53FuryhunterAnyone wanna play HexD? :3
00:35.04ubdead_i like it a lot :D
00:35.11Furyhunterbnet name?
00:35.13ubdead_but gets boring real fast too lol
00:35.23ubdead_played it too much today sorry
00:36.39Motivehm
00:36.50Motivemilkywayprecompiler would be better if it's  command line params were a bit more clear
00:36.58`228zipplayerWeaponSlot[i][0].ammoIn = weaponInfo_maxAmmo[playerWeaponSlot[i][0].wt]
00:36.59`228zip='(
00:37.24Motiveor have an option to just not output anything and only compile check
00:38.47*** join/#sc2mapster SCMapper (~mixmaxtwo@sjs-130-65-216-10.sjsu.edu)
00:39.14ubdead_thats ugly lol
00:39.25`228zipI know
00:39.55`228zipBut I prefer that to doing a copy of the struct every single time
00:39.56ubdead_does anybody know why galaxy and not LUA?
00:40.00MotiveI liked your structs approach better where you tried to use pointers.
00:40.04MotiveJust make a method to do the ugly copying.
00:40.14MotiveHide all the ugliness :P
00:40.22ubdead_lol :D
00:40.28*** join/#sc2mapster TheRipper (~181e86bf@gateway/web/freenode/x-vlkbcofmobuozvtj)
00:40.30ubdead_sounds like windows to me
00:40.32`228zipNo, the world shall see how stupid Blizzard can be.
00:40.38TheRipperhows it going Mapster
00:40.42`228zipBad
00:40.43`228zipBad bad bad
00:40.49ubdead_pretty good lol :D
00:40.49TheRipperbad?
00:40.52TheRipperwhats up? :P
00:40.54TheRipperhey Ubdead
00:41.00ubdead_my maps works online yay ^_^
00:41.00TheRipperever fix that problem you had the other day?
00:41.07*** join/#sc2mapster ckknight (~ckknight@WoWUIDev/WoWAce/CurseStaff/CurseForge/ckknight)
00:41.07*** mode/#sc2mapster [+o ckknight] by ChanServ
00:41.07`228zipstruct pointers no longer exist
00:41.07ubdead_depends on the problem
00:41.15ubdead_i have about 500234053405 problems
00:41.17TheRipperooh wait you can play online now?
00:41.18`228zipAnd that's bad bad bad.
00:41.25ubdead_yea you can :D
00:41.31TheRipperand why do you need struct pointers
00:41.59`228zipplayerWeaponSlot[i][0].wt = rocketLauncher;
00:42.02TheRipperhow do you play online?
00:42.09`228zipstruct weaponslot {     weapontype wt;     int ammoIn; //Currently loaded     int ammoOut; //Not currently loaded };
00:42.11ubdead_sc2mapster.com
00:42.14ubdead_:)
00:42.14TheRipperkk
00:42.18`228zipdoesn't work ='(
00:42.28Corosushttp://forums.sc2mapster.com/general/general-chat/646-tool-sc2-custom-map-patcher/
00:43.20ubdead_where are the comments gone lol?
00:44.18Remy_I just found a major bug and updated a fixed version
00:44.32Remy_maybe someone can approve the new file
00:45.48ubdead_i saw Iron Man 2 at the theathers tonight
00:45.51ubdead_it was freaking awesome
00:45.55ubdead_go see it
00:46.06warturtlefor button callbacks theres no way to get what player pressed the button huh
00:46.08warturtle:(
00:46.40ubdead_hey you guys im going to bed
00:46.49ubdead_cya all, happy coding :D
00:46.54ubdead_remember, its for fun :D
00:47.16*** part/#sc2mapster valkrial (~stephen@99.199.159.82)
00:47.25SkizotARRRGGGH
00:47.34Skizotwhy must a simple STRING be my bane
00:49.16warturtleIf anyone is looking to join forces and by our powers combined make cool maps, I'm always down :P
00:49.30`228zip~seen liq3
00:49.32purlliq3 is currently on #sc2mapster (16m 52s), last said: 'well, bed time. Night.'.
00:49.41`228zip=(
00:49.43liq3`228zip: :D hey
00:49.44*** join/#sc2mapster Deruu (~chatzilla@c83-251-243-191.bredband.comhem.se)
00:49.56*** join/#sc2mapster zifoon (~dcf4218f@gateway/web/freenode/x-rxyfxulititejahn)
00:49.57`228zipThought you were sleeping x)
00:50.04liq3i was... 20 minutes ago!
00:50.10`228zipHave you made progress on the level design ?
00:50.23liq3yes!... i've spent the past 5-10 working on it o.o
00:51.18Remy_what's the limit on sc2 script memory usage?
00:51.22`228zip<PROTECTED>
00:51.30`228zipAll the ugliness of galaxy
00:51.33`228zipIn one single line
00:51.55liq3arrays inside arrays are ugly? o.O
00:52.01`228zipno
00:52.09`228zipArrays used instead of structs on the other hand
00:52.29`228zipand TriggerExecute used because of the lack of function pointers
00:52.55Motiveas soon as blizz adds function pointers I'm gonna be able to do so much sexy stuff
00:53.01Motivelike syntax checking on my chat commands.
00:53.02Motive:D
00:53.11`228zipMotive: DOn't get your hopes that high
00:53.19Motivewell I have hopes for future expansions.
00:53.25`228zipI'm still waiting for them on wc3
00:53.29Motive"new" is already a reserved word
00:53.32`228zipThat's.. 8 years of waiting.
00:53.32Motivemaybe one day it'll return
00:53.42*** join/#sc2mapster lolwut_ (~chatzilla@60-242-161-18.static.tpgi.com.au)
00:53.49liq3you know what's really cool? you can ramps from high to low ground. o.o
00:54.15`228zipYou can also do ramps from low to high ground haha
00:54.29`228zipSeriously, I didn't understand what you mean
00:54.42*** join/#sc2mapster Iggyhopper (~a@75.18.129.87)
00:54.44Iggyhopperhey
00:54.47Iggyhopperlalalalalal
00:54.50Iggyhopperanyone here?
00:54.59BlueGhostiei think he means that a ramp can go down 2 layers instead of just 1
00:54.59warturtle?
00:55.09Iggyhopperk so what happens if editor crashes?
00:55.11`228zipNo, this chat is as dead as.. a dead cat.
00:55.18BlueGhostiethats pretty dead
00:55.20Iggyhopperdoes it have some sort of dump file in some temp folder?
00:55.29warturtleI don't use ramps because you cant build on them :(
00:55.33IggyhopperERRRR
00:55.38Iggyhopperu = fags
00:55.42Iggyhopperthis = true
00:55.43`228zipdeader than a schrodinger cat!
00:56.07BlueGhostiethe cure for crashes is frequent saving
00:56.12BlueGhostieyou can set up an auto save too
00:56.17dorkassanyone know what the point of adding a turret to a unit is?
00:56.29BlueGhostieto have a unit shoot missiles?
00:56.33BlueGhostieand be cool?
00:56.35Motivesorry iggyhopper, you can't redefine this.
00:56.37*** join/#sc2mapster DiNo29 (Dino@AMontpellier-158-1-55-40.w90-37.abo.wanadoo.fr)
00:56.40warturtledorkass, how did you get yoru firebat attachment points working?
00:56.42Motive:D
00:56.44dorkassanything can shoot a missile without a turret
00:56.48warturtleIve been stuck on that a while :(
00:56.52SkizotHAHAHAHAHAHAHA FOUND IT
00:56.53*** join/#sc2mapster FRoZeN (~5ab94043@gateway/web/freenode/x-opsqeqxqazuffyfk)
00:56.54`228zipI save my map all the time personnally. I'm used to doing it because 3rd party WC3 editor test map function wouldn't work if you hadn't save
00:56.56`228zipd
00:57.01IggyhopperMotive: lol
00:57.05Iggyhoppernew this();
00:57.07Iggyhopperhahahaha
00:57.12Motiveyeah, no.
00:57.18Iggyhopperreturn;
00:57.19dorkasshalf the time i don't save my maps, the data changes don't carry to the test
00:57.32warturtle?
00:57.34Iggyhopperif ( :) ) return :(;
00:57.39picklefishdorkass, maybe it's the thing that rotates on top ?
00:57.47Iggyhopperdorkass what a cool name d00d
00:57.50Iggyhopperas
00:57.51Iggyhopperass
00:57.57warturtledid you do the double firebat flames with data only?
00:58.06`228zipIggyhopper is feeling great tonight =p
00:58.08Motiveif( Iggyhopper::Instance().isHappy() ) { Iggyhopper::Instance().hop(); } // :D
00:58.09dorkassme?
00:58.13`228zipWe have the firebat model ?
00:58.13warturtleyes
00:58.16dorkassi used two weapons
00:58.22warturtle:((((((((((((((((((((((
00:58.23warturtlelol
00:58.34warturtlewhen you did the attach points
00:58.34FRoZeNhow did u change tint again?
00:58.43warturtledid you just set each one to weapon0 and the otehr to weapon1 etc
00:58.58`228zipauto-save doesn't work much when all you're doing is scripting in galaxy
00:59.08`228zipReports errors and can't save
00:59.10dorkassi copied the marauder grenade and changed the animation to the hellion flame model, lowered range, and added splash
00:59.13`228zipevery 10 minute
00:59.16`228zipwhile you're typing
00:59.17dorkassi didnt do the whole create persistent thing
00:59.28*** join/#sc2mapster Spoofed (~624623be@gateway/web/freenode/x-edmteexkxnoitolh)
00:59.32liq3`228zip: lol. :P
00:59.51warturtledid it fire out of both arms at once?
00:59.56SpoofedCan someone explain to me how to make a new camera?
01:00.04dorkassi dunno, hard to tell with the attack speed
01:00.07dorkassprobably not
01:00.10FRoZeN228zip how are u scripting in galaxy, was trying to find some way to get into the code but didnt find any and just started doing all the stuff in the triggers
01:00.13warturtleit probably alternated :(
01:00.23warturtleughhh I wish I knew where to set attach points in actor events
01:00.25warturtlemanually
01:00.47dorkassi think theyre adding firebat units when retail comes out
01:00.54BlueGhostiewarturtle, if you uncheck "share cooldown" then they fire ast the same time
01:01.02BlueGhostieat*
01:01.03FRoZeNthere are firebats in campaign
01:01.05warturtleyes
01:01.08FRoZeNjust like there are medics aswell
01:01.13BlueGhostieand yah a real firebat model will be included
01:01.19BlueGhostieall SC1 units will be included
01:01.22warturtlebut blueghostie what if you want one weapon
01:01.24*** join/#sc2mapster Beider (~beider@p4FD6C2C8.dip0.t-ipconnect.de)
01:01.25warturtlethat fires from both arms
01:01.28BlueGhostieand all special units theyve created
01:01.31warturtleat one time
01:01.34Motive@FrOZEN: import manager
01:01.39Motivewrite the code in notepad, and import it there.
01:01.44Motivethen edit MapScript.galaxy the same way
01:01.50Motiveimport it and overwrite the other one :P
01:01.50warturtleyou have to fire one animation attahced to the right arm
01:01.54warturtlethen another from the left arm
01:01.58BlueGhostieTurtle: you could dupolicate the weapon and have 2 literally...other than that i dont know lol
01:01.59FRoZeNic thx motive
01:02.19FRoZeNsome of the triggers dont quite cut it :P so wanted to tamper with it myself
01:02.23warturtleor even how to set attach points in actor events would be nice
01:02.30BlueGhostiei still havent figured out the attachment points in the actor events either
01:02.32warturtleright now I have to use the query method :(
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01:02.39BlueGhostieive dug through that thing for a while too
01:02.48warturtlelol
01:02.52warturtleyeah a long while for me: (
01:03.03BlueGhostiei had to stop because it was eating into my homework time ><
01:03.18warturtleIt seems like teh attach points is inbetween MarauderAttakc and MarauderMissile or w.e.
01:03.25warturtleidk
01:03.56warturtleI know create in the action actor sets teh attach point
01:04.01warturtlefrom the query
01:04.16warturtlebut no idea of how to modify it after that and before the missile is created
01:04.33BlueGhostieI havent looked at this yet but it looks like something useful: http://forums.battle.net/thread.html?topicId=24401906857&sid=5000
01:05.24warturtlenah I do all my attacks from abilities
01:05.28warturtleI dont even ues weapons :(
01:05.33JamesObscuraHmm... Why wont units rotate when they have a pathing footprint?
01:06.46warturtleIs there any documentation anywhere for actor events?
01:07.02Xaptiif you have a trigger that does a loop, will turning that trigger off terminate the loop?
01:07.24warturtleyes
01:07.31Xaptiok good, lol
01:07.49Xaptibut if you have a loop in a trigger, and the trigger is called more than once
01:07.53Xaptiwill it run 2 loops?
01:08.22Xaptiassuming these loops are running indefinitely
01:08.36BlueGhostiewarturtle: if you find any good actor event documentation let me know! I have been looking -.-
01:08.46warturtlelol I've been trial erroring
01:08.48warturtlesooo long
01:08.48Xaptiyes me too
01:08.49warturtle:(
01:08.54BlueGhostiehaha
01:08.59XaptiI would like some actor event documentation
01:09.04Dustin:D
01:09.11DustinAlmost got my classes done
01:09.13BlueGhostiei think most people would :P
01:09.17Xaptiplus, effect event documentation too might as well
01:09.23MotiveAnyone have a list of every "actormessage" you can send? Like there's SetTint, SetScale, etc.
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01:09.32Razernokyo
01:09.46Xaptithere's like 50 of them motive
01:09.52*** join/#sc2mapster ckknight (~ckknight@WoWUIDev/WoWAce/CurseStaff/CurseForge/ckknight)
01:09.52*** mode/#sc2mapster [+o ckknight] by ChanServ
01:10.12lolwut_hows it coming zifoon?
01:10.30Skizothttp://i44.tinypic.com/1zno290.jpg
01:10.35Skizotthoughts on the target bar?
01:10.41XaptiSo if you have a loop in a trigger, and the trigger is called more than once, will it run 2 loops concurrently or no?
01:10.41Skizot(it's above the character
01:11.43Xaptilooks good, although i don't know much about what your goals are with it
01:12.13Skizota bar that shows the target and it'
01:12.20Skizotit's hp in % form
01:12.44Xaptiyeah i want one of those eventually
01:12.51Xaptiright now i'm working on actual targetting
01:12.54HyBReDdid anyone create a tutorial on how to morph a unit? my buddy could use one
01:12.56Xaptitarget switching
01:13.15Xaptimaybe we could share them
01:14.31IggyhopperSkizot how did you do that?
01:14.46Iggyhopperall data editor or some layout editing?
01:14.46Xaptiis there any special way people have camera following unit perfectly, I tried "camera follow unit", but it doesn't stay centered on the unit (even though I set camera to look at the unit)
01:15.03Xaptido i need to attach camera's target to the unit or something like that?
01:15.28BlueGhostiedoes anyone know how to change the f12 help menu?
01:15.30`228zipCan TriggerCreate("MyFunc") work if my func is declared below that ?
01:16.28Skizotall done vis triggers
01:16.30`228zipNo one tried it yet ? come on =(
01:16.34Skizotvia*
01:16.36MotiveI don't see why it wouldn't work.
01:16.39MotiveActually yes
01:16.41MotiveI know it does
01:16.42MotiveI did that
01:16.42Motive:D
01:16.47`228zipthanks Motive =)
01:16.58Skizothttp://www.sc2mapster.com/maps/simple-mmo-controls/files/
01:17.02Skizoteverything is in there.
01:17.25JamesObscuraDoes anyone know what exactly turrets are for?
01:18.23*** join/#sc2mapster Cronos (~mattb@network173-210.wctc.net)
01:18.58`228zipskizot: Does this reproduce wow controls ?
01:19.10Skizotfor the most part yes..
01:19.21`228zipso left click to move the camera around
01:19.26shmenanyone figured out how to do side scrolling cameras?
01:19.29Skizotyou can't change the buttons on the bar though.
01:19.32Skizotright click.
01:19.37Skizotshmen i have
01:19.42`228zipright click to do it while changing the guy's direction ?
01:19.59Skizothttp://i43.tinypic.com/11mcab9.jpg
01:20.11Skizotit doesn't change the guys direction
01:20.33Skizotleft click controls the gui.
01:20.36Skizotright click caera
01:20.38shmenim starting a project and i think the camera will be the main issue
01:20.39Skizotcamera
01:20.45Skizotnot really ;)
01:20.52Skizotmovement code is more of an issue
01:21.02Skizotbut again.. not hard ;)
01:21.16`228zipI got some WASD movement script if you want
01:21.20`228zipwith a turret!
01:21.24picklefishskizot that's a perty UI
01:21.47shmeni want it to automatically scroll to the right and if that the unit cant go 'out' of the camera if u know wht i mean
01:22.02`228zipnot even that hard to do from what I've seen so far picklefish
01:22.05Skizotthanks :)
01:22.17Skizotit was a BIT of a pain.
01:22.18picklefishskizot is there a tutorial or map that doesn't something like that I can learn from?
01:22.19`228zipGE does a good job with that =)
01:22.26*** join/#sc2mapster ubdead (~5ee53e4e@gateway/web/freenode/x-gblqhbxrrvthfzwo)
01:22.28`228zipDidn't figure out the portrait though
01:22.31Skizotthat's what that is...
01:22.37ubdeadhey who was looking for the style options?
01:22.39Skizotwhat portrait 228?
01:22.47Skizoti dound em ubdead
01:22.47`228zipon the bottom left
01:22.47ubdeadwho called me the midget king again
01:22.48picklefishah ok
01:22.52`228zipthe marine's portrait
01:22.55ubdeadbottom left where?
01:22.56Skizotlol that's easy :)
01:23.12picklefishI want to turn off UI and add 4 buttons for upgrades
01:23.12`228zipwell, I didn't try x)
01:23.23ubdeadi found them at Map properties -> Loading screen
01:23.24ubdeadlol
01:23.27Skizotit's as simple as adding a dialog button
01:23.29Skizotseriously.
01:23.35`228zipis it an image ?
01:23.41Skizotthe PROBLEM would be trying to do it dynamically.
01:23.47Skizotno it's a model.
01:23.49picklefishAwesome
01:23.58Skizotubdead
01:24.00Skizothttp://i43.tinypic.com/11mcab9.jpg
01:24.06`228zipDidn't know you could add models to dialogs
01:24.08Skizotthe targetbox i needed centered
01:24.12Skizotyup
01:24.26ubdeadfuck me sideways
01:24.28ubdeadthats nice
01:24.47`228zipconst int c_triggerControlTypeSlider                    = 8;
01:24.51`228zipany idea what that could be ?
01:25.03`228zip(it's dialog item)
01:25.23shmenSkizot: is that map avaliable anywhere i can take a look at the camera code?
01:25.24`228zipsame there
01:25.25`228zipconst int c_triggerControlTypePulldown                  = 6;
01:25.36`228zipa pulldown ? what's that ? =X
01:26.17`228zipwow now I questions in PM directly
01:26.21`228zipI get*
01:26.41MotiveLOL ubdead
01:26.43Motive"fuck me sideways"
01:26.45MotiveI love that saying
01:27.12ubdead(side way scroller)
01:27.17ubdeadget it ? get it?
01:27.19*** join/#sc2mapster Gatling (~Gatling@pD9E25DE7.dip.t-dialin.net)
01:27.21ubdeadsideways
01:27.25`228zip.
01:27.25ubdead*chuckle*
01:27.27`228zip...
01:27.34Motive:D
01:28.31Razernokwow, the mmo demo was good but lame at the same time. camera needs to rotate with the unit's facing
01:29.10*** join/#sc2mapster Skizot (skizot@61-185.200-68.tampabay.res.rr.com)
01:29.15ubdeadif you want to play a mmo, why not try WoW lol
01:29.17`228ziphybred did that didn't he ?
01:29.24Skizotthat was a BSOD from nowhere!
01:29.40ubdeadi tried to go to bed for about 4 times now
01:29.40`228zipNo BSOD is from nowhere
01:29.45ubdeadkeep getting idea's
01:29.46`228zipThey all come from Windows.
01:29.54`228zip!
01:30.02HyBReDi didnt do that terrible pos WoS map
01:30.16HyBReDi cant believe that got put above my two tech demos
01:30.18HyBReDim rather insulted tbh
01:30.24ubdeadlol
01:30.36HyBReDthat WoS map showed nothing
01:30.38HyBReDthat mine didnt do
01:30.38HyBReDlol
01:31.12*** join/#sc2mapster peterpants (~ian@c-69-136-166-249.hsd1.in.comcast.net)
01:32.01`228zipI was talking about your tech demos!
01:32.04picklefishanyone figured out how to have to editors open at once :(
01:32.06picklefishthat would be awesome
01:32.25`228zipjust use the windows tab to switch between maps
01:32.38*** join/#sc2mapster Kylegar (~Kylegar@128-193-249-140.resnet.oregonstate.edu)
01:32.43warturtleit has mmo in it
01:32.47`228zipyour computer wouldn't like it picklefish
01:32.53warturtlelook at horizons/dawn etc
01:33.44picklefishI figure as much
01:34.03`228zipuse the windows tab for now
01:34.15`228zipmaybe MWE won't have this limitation
01:36.38*** part/#sc2mapster TriGuN (~liz@pool-173-72-74-161.cmdnnj.fios.verizon.net)
01:37.01*** join/#sc2mapster Crazafied (~ad14567b@gateway/web/freenode/x-oanyfifnzqyxxlpf)
01:38.35liq3picklefish: did you make a mod for HoN?
01:40.04XaptiCamera property "angle of attack" is the up/down camera angle right
01:40.51Kylegarwoop
01:41.01Kylegarmy map loading library is loading items now
01:42.53*** join/#sc2mapster DaveKap_ (~asdf@c-24-7-57-229.hsd1.ca.comcast.net)
01:43.20`228zipwhat does he mean "Syntax error"
01:43.20`228zip<PROTECTED>
01:43.24`228zipOh
01:43.25`228zipPlayerI
01:44.34`228zipThe error could be more evocative still =/
01:49.36`228zipAnyone interested if I stream ?
01:50.00Motivethere's an IntToText?
01:50.06`228zipYes there is
01:50.09`228zipI even used it
01:50.09`228zip!
01:50.22Motivewtb classes
01:50.24`228zipIntToText(playerWeaponSlot[i][currentWeaponSlot[i]].ammoIn)
01:50.25Motivemake your code pretty :(
01:50.31`228zipwtb pointers
01:50.33DeadPixelIf I wanted the map to say "[Player Name] has left the game" with their name in their color...how would I do that?
01:50.38Motiveoh oh oh
01:50.39Motivedeadpixel
01:50.40Gralaminwtb dynamic memory.
01:50.42MotiveI have literally that exact code
01:50.43MotiveLOL
01:50.44Motivehold on
01:50.48picklefishanyone figure out how to write custom scripts in GE?
01:50.52DeadPixelyay!
01:50.59`228zipsearch for custom picklefish
01:51.07MotiveFirst, I have a helper function, but the same concept applies.
01:51.11Motivetext libcrtx_utility_colortextbyplayer(int player, text colorme)
01:51.11Motive{
01:51.11Motivereturn TextWithColor(colorme, ColorFromIndex((PlayerGetColorIndex(player, false)), c_teamColorDiffuse));
01:51.11Motive}
01:51.17Xaptiwhat's difference between pitch of camera and angle of attack of camera
01:51.19Motivetext libcrtx_utility_coloredplayername(int player)
01:51.19Motive{
01:51.19Motivetext pName = PlayerName(player);
01:51.19Motiveif( PlayerStatus(player) == c_playerStatusUnused ) {
01:51.19MotivepName = StringToText("Unnamed");
01:51.19Motive}
01:51.19Motivereturn libcrtx_utility_colortextbyplayer(player, pName);
01:51.20Motive}
01:51.37MotiveThen just concactenate the results
01:51.52Motivelibcrtx_utility_coloredplayername( EventPlayer() ) + StringToText(" has left the game.")
01:51.57*** join/#sc2mapster Valaraukador (~183fb24f@gateway/web/freenode/x-thfmsicthfleurog)
01:51.59`228zipI'm guessing libcrtx means library cortex ?
01:52.03Motiveyup
01:53.11GralaminSo what sort of cool libraries are there already?
01:53.35`228zipMotive's do RPG stuff I hear
01:54.12Motivenot RPG
01:54.14Motiveroleplaying map
01:54.25FRoZeNRPM hehe
01:54.30MotiveRPGs wouldn't really need this much of an extensive library
01:54.34Motivewell maybe but not what I'm working on anyways
01:55.13ValaraukadorHow do you get the trigger editor to use a custom galaxy script?
01:55.15FRoZeNany way to start your map on battle.net so u can invite ppl?
01:55.23Motivenot unless they already have the map
01:55.55MotiveBut the idea with a roleplaying map is that you can customize any aspect of the game that you could do with the editor.
01:55.57FRoZeNi cant find my map when i try to host the game
01:56.15MotiveAnd then roleplay with the stuff you make. :P
01:56.34`228zipOh, you mean you have a game master and all then ?
01:56.42MotiveNot exactly.
01:56.53MotiveAll of the players can do stuff like modify unit's scale, tint, team coloring, etc.
01:57.05MotiveThere is an admin to prevent players from abusing their commands, too.
01:57.20Motivehttp://img30.imageshack.us/img30/363/screenshot012fx.jpg
01:57.31FRoZeNi wanted to try and make like a turn based boardgame style map in sc2.. but didnt really know where to start hehe :)
01:57.36MotiveThe tanks were scaled up, tinted a little darker, the marines were made to be team color blue, and the lead marine was named w/ the chat system.
01:57.45MotiveAll of that in-game using chat commands. :)
01:58.19Griffith`How do I set up a shop with items
01:58.28Griffith`I have a building with an item container
01:58.39Griffith`Do I need to use triggers to put items into the item containers?
01:59.06`228zipMotive: Isn't that hard to do in real time ?
01:59.15Motivewhat do you mean?
01:59.20`228zipI mean using the chat commands
01:59.26`228zipto create a story and all
01:59.35MotiveIt can take time to setup larger bases and stories, yeah.
01:59.39MotiveBut the commands are all pretty concise.
01:59.47Motivethat specific one required
01:59.54Motive"@spawn 24 zergling @hostile"
01:59.58Griffith`Bif|Wurkin, you there?
01:59.58FRoZeNa gui always makes things faster tho
01:59.59Motive@spawn 3 sieg"
02:00.04Motive@tint 200 200 200
02:00.07Motive@scale 2
02:00.08Motive@color blue
02:00.09Motivea few other things
02:00.13Motivebut it's not hard once you're used to it
02:00.47`228zipFRoZeN is right Motive, make it complete with a GUI ! =p
02:00.55Motivemaybe in a future version. Lol
02:00.56SevenSevenomg
02:01.01SevenSevenI just brainstormed the most epic map ever
02:01.03MotiveGUI would be slow I think though
02:01.07FRoZeNi saw a cool gui that sounded something like that
02:01.09`228zipmotive: You said maybe lol
02:01.14SevenSevenremake of garry's mod zombie defense maps :O
02:01.17FRoZeNlike little buttons with unit pictures
02:01.22`228zipI thought you'd be reasonable and refuse
02:01.23Motivebut that's a pain!
02:01.24liq3SevenSeven: XD
02:01.26FRoZeNand u could place them at cursor i think
02:01.30SevenSevenno liq3
02:01.32SevenSevenit'd be sick
02:01.36Motivesome commands I'd consider making a GUI for
02:01.39Motivelike a color-selector for @tint
02:01.43Valaraukadoris there anyway that I can not be pidgeonholed into using GUI without tedious reimporting of the galaxy script after every change?
02:01.49SevenSevenyou can choose to be an scv (builder) or marine (fighter)
02:01.52`228zipfrozen: Paras1te's map has that
02:01.52SevenSevenand build defense
02:01.53SevenSeven:D
02:02.00liq3SevenSeven: do it. :P
02:02.09FRoZeNye i thought it saw something like that somewhere
02:02.11liq3Have like firebat, marine, marauder, ghost, SCV, medic.
02:02.12liq3:D
02:02.14Coolflipohai
02:02.17SevenSevenI will once I figure out how to make some smooth FPS movement
02:02.38liq3..............
02:02.39FRoZeNand if u made like a small dropdown next to that with player colors
02:02.47Motivealso I'm going to start work on a saving system using the banks so you can make a giant base and all, save it, then import it into another game by doing like "load myawesomebase"
02:02.52FRoZeNthen u could spawn what u wanted for each player easy
02:02.57SevenSevenbrb
02:03.05SevenSevenstart on it now
02:03.06SevenSevenlol
02:03.12heysparkycool, motive - that's rad
02:03.16Motiveworried about more basic things first. :P
02:03.21FRoZeNnow that sounds awesome motive
02:03.36Griffith`Motive, how would a load system work
02:03.39Razernokfunny, got the editor and I'm bored right now
02:03.39Griffith`would be like War3
02:03.42Griffith`where you have -load 23j5io23j5l23kj5l32kj5
02:03.43Griffith`etc
02:03.45Motivenah
02:03.50MotiveI'd load a bank key with the necessary values
02:03.53Coolflipwould it save a file locally?
02:03.54heysparkyis there (or will there be) co-op campaigns?
02:04.00Motiveno, it uses the banks system.
02:04.05Griffith`banks system?
02:04.08Griffith`what is that
02:04.12Motiveit's like game cache for WC3 but better.
02:04.13Coolflipcomplex shit
02:04.23DustinI cant get Banks to work 100%
02:04.23Griffith`is it stored
02:04.24Griffith`server side
02:04.27Griffith`or client side
02:04.28MotiveNo idea.
02:04.32DustinBanks are Local
02:04.38DustinSaves as a SC2Bank file
02:04.40FRoZeNmy banks empty
02:04.41MotiveI already have banks working for the chat system. :)
02:04.41DustinWhich is really jsut an XML
02:04.47FRoZeNxD
02:04.48Razernokbanks are stored client side
02:04.49MotiveI use them to save the units names.
02:04.53snapp1ei've got money in my banks
02:04.54Griffith`couldn't you easily hack the banks file
02:04.57DustinMy stuff saves
02:04.58Motiveprobably
02:04.59Valaraukadorthere is no "server side"
02:04.59Coolflipthats gona be very nice for rpg games
02:05.01Griffith`unless you have some sort of uber encryption
02:05.02Coolflipif you think about it
02:05.07Coolflipyou wont need to do -load safhnjgiertjidrgndfjghrtjhbfbvjc
02:05.11RazernokGriffith, yes. i did it
02:05.12Coolflipjust -load
02:05.12DustinIt jsut wont Load it up untill I save from the game again
02:05.13CoolflipxD
02:05.14Valaraukadorindeed
02:05.16Motivebut I'm not concerned with hacking the banks file. it's a roleplaying map, not an NSA server. and you can't even win a roleplay anyways.
02:05.22Griffith`oh
02:05.30Griffith`well roleplays are often about dick waving
02:05.30Dracor_yeah, I've made a bank that loads completely from dialog buttons, with multiple save slots
02:05.32Dracor_the banks are great
02:05.32FRoZeNoh yes u can motive
02:06.20Coolflipare you going to make a rp?
02:06.20Razernokwe'll just need to encrypt our banks
02:06.20MotiveYes
02:06.20Coolflipnice
02:06.20ValaraukadorRSA encryption lol
02:06.20MotiveI already have test map RPs done using melee maps w/ my triggers.
02:06.20DustinYa, someone go write a Bank Encryption system
02:06.20Coolflipfps or what
02:06.20RazernokRSA???
02:06.20MotiveBut my terrainer's about 60% done.
02:06.20Razernokwtf is rsa
02:06.20MotiveBank Encryption is pointless since the code would just be in Galaxy anyways.
02:06.22Motivejust reverse engineer already human-readable code.
02:06.25Motivenot a challenge at all.
02:06.39Coolflipwho cares if someone cheats out in a RP
02:06.40Coolflipits their loss
02:06.44Motiveyou can't cheat in an RP
02:06.45Motivethat's the point.
02:06.45MotiveLOL
02:06.52Motiveworst case they cover the entire map in like birds
02:06.57Motiveand then the admin goes !ban blue
02:06.58Coolflipwell if you had someone else send you their bank
02:06.58Coolflipyea
02:07.00Motiveand its all over.
02:07.01Razernokyou can cheat in rpgs
02:07.12Valaraukadorsorry, thats cryptography, not encryption >_>
02:07.21FRoZeNmotive u need an undo function for the admin :P
02:07.26Valaraukador"In cryptography, RSA (which stands for Rivest, Shamir and Adleman who first publicly described it) is an algorithm for public-key cryptography"
02:07.26Razernoklike open the bank and change your saved exp so you'll be a higher level
02:07.40MotiveI have !remove to remove a player, !ban to ban him, and !disable to make it so his commands don't work
02:07.43MotiveI think that's enough.
02:07.54Griffith`anyways, has anyone figured out how to make a shop that sells items yet
02:07.54Coolflipwait, what?
02:08.07FRoZeNbut if he like covers the map in birds.. its too late :P its ruinned :P
02:08.07Coolflipare you creating like your own server or somthing? xD
02:08.16MotiveNo, you'd ban them from the game.
02:08.20liq3Griffith`: zifoon has.
02:08.21MotiveIt'd end the game in defeat for anyone banned.
02:08.33Coolflipmeh i guess
02:08.34Griffith`zifoon, you there?
02:08.35Griffith`=P
02:08.36MotiveAnd the commands are just triggers, so I have a single chat system that parses it all. It's just a boolean.
02:08.40FRoZeNRP is fun :)
02:08.49Motivehttp://svn2.assembla.com/svn/CortexDev/trunk/
02:08.52liq3Motive: !disable. :D
02:08.52Motiveit's all open source anyways.
02:08.53Motive:P
02:08.54Coolflip...........you should add it so that !ban deletes their bank file, and !kick just ends the game
02:08.59Coolflipso if you ban them, they have to restart
02:09.00CoolflipxD
02:09.20Motivenah, no need
02:09.23liq3Coolflip: they can backup their save file.
02:09.23Coolflipor set their hero to 1 dmg
02:09.25Motiveif I can, I'll make a banlist
02:09.32Motivebut that will require access to the player's battle.net identifier
02:09.36Coolflipthere is no doubt going to be a banlist in sc2
02:09.36Dustinanyone worked with REcords yet?
02:09.36Xaptiusing gui how do you add variable value to message?
02:09.36Motivewhich I dunno we will get
02:09.38Coolflipjust like wc3
02:10.06Xaptishows a list of variables, but if i select one, i can't tell the difference between if it was written as text, of if it is a variable's placeholder
02:10.08FRoZeNu wont get many ppl that dont wanna RP in an rp map anyway
02:10.10wackoyou can't ban a bank file anyway
02:10.24`228zipbut you can suppress it
02:10.31Motiveyou can load it, empty it, and then save it.
02:10.33MotiveLol
02:10.59XaptiCan someone tell me how do you add variable value to message using GUI?
02:10.59wackosure and then in mutliplayer games... the game desyncs and your fucked
02:11.10MotiveLolol
02:11.15FRoZeN"Welcome back.... rebooting..... goodbye *kicked*"
02:11.27`228zipHaving half the stuff as int is annoying
02:11.47FRoZeNwhich half 228?
02:11.50`228zipI put DialogLastCreated() as a dialogcontrol
02:11.52MotiveI just hope we get access to the full battle.net name of people through triggers.
02:11.58MotiveThat way I can do like "warning: you banned %s in a previous game."
02:11.58`228zipand didn't notice until now
02:12.01Coolflipdoes anyone know where the loading screen file for a map is?
02:12.23wackoyea
02:12.24MotiveOr I could even save the ban reason, too.
02:12.28Coolflip.....where
02:12.28Coolfliplo.
02:12.31Coolfliplol*
02:12.32wackoSo the name of the person in the game is there battle.net name
02:12.32wackoso
02:12.33FRoZeNmotive i think we will
02:12.42FRoZeNsince you can find them on battle.net anyway
02:12.57FRoZeNand its only their "starcraft 2 name"
02:12.57MotiveI dunno how PlayerName() works atm
02:13.01MotiveI thought it only returned the character name
02:13.05Motivenot the full character.identifier.
02:13.11wackolol
02:13.49wackoshould be the same name you would see if they had typed in chat
02:13.57Motivewhich would be the character name, right? :(
02:14.10Motiveso we still need support for grabbing the guy's identifier.
02:14.27wackoyea, I do not think that is going to happen
02:14.34MotiveWell that's disappointing.
02:14.43MotiveThough I guess it still might be possible using the banks system to at least identify players.
02:15.02FRoZeNaction called "destroy all planets" mmm i like
02:15.32FRoZeNor my favorite condition "is suicidal"
02:15.41MotiveHaha. :D
02:15.57FRoZeNits unit tho
02:15.58*** join/#sc2mapster Spoofed (~624623be@gateway/web/freenode/x-egixhsjmgzjqatpm)
02:15.59FRoZeNnot player
02:16.01FRoZeN:P
02:16.02MotiveIn the meanwhile, I just thought of a way to identify individual players uniquely using the banks.
02:16.02SpoofedHey
02:16.06SpoofedUnit - Order Player to ( Move targeting ((Position of Player) offset by 1.0 towards (Camera Yaw of Player(1)) degrees)) (Replace Existing Orders)
02:16.08Spoofedin this line of code
02:16.18Spoofedwhere can I find Camear Yaw of Player?
02:16.19MotiveStore a random integer in the player's bank and save it. Then attempt to load it and get that "id".
02:16.20zifoonyo griffith
02:16.24Spoofedor any of them
02:16.25zifoonjust back
02:16.36Motivethere are enough integers that it'd be "probably" unique.
02:16.43Motivewhich would be close enough for most purposes.
02:16.49wackoso who does the banning ?
02:16.58Motivewhat do you mean?
02:17.08wackowell say you want to ban someone, who kicks them ?
02:17.12wackoor say bans them ?
02:17.33MotiveNobody. The game would only output a warning saying you have banned a player with that ID in the past.
02:17.46zifoonmy hero ability leveling keeps stuffing up
02:17.47zifoonso gay
02:17.49wackowhere are they getting that data from ?
02:17.56MotiveThe banks, since you can save data and restore it.
02:18.25Spoofedcan anyone help me?
02:18.42Griffith`what exactly is the info + area
02:19.16MotiveIt's only a thought atm, but I think it has potential.
02:19.34liq3Motive: and then smart players realise this and delete the ID... DUN DUN DUN.
02:19.47*** part/#sc2mapster AndyBear225 (~opera@65.94.237.8)
02:19.48Motiveyeah
02:19.55Motivebut it's not intended to be foolproof.
02:19.58Motivejust get the 12-year-olds out.
02:20.06zifooneverytime I fix one thing I find another bug
02:20.30FRoZeNto bad its not the other way around
02:20.35`228zipMotive: Talking about that, is the map protection tool already there ?
02:20.37Spoofedso does anyone know?
02:20.52SpoofedUnit - Order Player to ( Move targeting ((Position of Player) offset by 1.0 towards (Camera Yaw of Player(1)) degrees)) (Replace Existing Orders)
02:20.53Spoofed(Camera Yaw of Player(1)
02:20.54MotiveNo idea. I won't be using map protection anyways.
02:20.56Spoofed^that
02:20.57MotiveOpen source ftw. :P
02:21.22FRoZeNyou can reverse that stuff anyway
02:21.32MotiveYeah
02:21.39`228zipMotive: Given how you import every script, it should keep the map stealers away anyways x)
02:21.39Motiveas long as SC2 can read it, potentially, someone can get the data out.
02:21.48MotiveYeah exactly. LOL
02:21.55MotiveI thought the same thing.
02:22.20`228zipThey're gonna put their name on it and then realise "oh shit it broke"
02:22.26ValaraukadorAnyone care to briefly explain custom functions in GUI?
02:22.29FRoZeNonly way of really protecting the map is if blizzard makes some function for it
02:22.41`228zipwhat kind of function ?
02:22.51FRoZeNand even then, ppl will probably find a way to break that
02:22.55AgentPaperok so apparently this custom script has a syntax error: "TriggerAddEventUnitRegion (trigger gt_EnterHex, unitref -1, region gv_hex[lv_num], bool true);"
02:23.02AgentPaperanyone see what's wrong with it?
02:23.02`228zipscript optimizers are a good way to protect maps too
02:23.12Valaraukadorunits
02:23.16Valaraukadortake off the units
02:23.19`228zipunitref ?
02:23.28Valaraukadordelete trigger, unitref, region, bool
02:23.29`228zipunitref -1
02:23.31AgentPaper?
02:23.32`228zipis the problem
02:23.38zifoongriffith u were asking about shops?
02:23.38`228zipactually
02:23.41AgentPapertried that, it gave me another error
02:23.51`228zipAgentPaper, are you trying to call or declare a fucntion ?
02:23.52Valaraukadoryou want TriggerAddEventUnitRegion(gt_EnterHex, -1, gv_hex[lv_num], true);
02:23.55ValaraukadorI'm pretty sure
02:24.04AgentPaperbut you mean: "TriggerAddEventUnitRegion (gt_EnterHex, -1, gv_hex[lv_num], true);"?
02:24.05`228zip^if you want to call it
02:24.32ValaraukadorI'm assuming he is calling it since he has globals in the parameters
02:24.33`228zipWell I thought you wanted to declare it
02:24.37`228zipyeah
02:24.38`228ziparray
02:24.42AgentPaperthis is custom script, it's supposed to add an event to another trigger
02:24.49`228zipIt should
02:24.52`228zipjust remove the types
02:24.56Valaraukadormake sure your globals are defined
02:25.09AgentPaperyeah, that gives me 4 errors
02:25.19Valaraukadorwhat does the error say?  Just syntax?
02:25.21AgentPaperparameter type does not match the function definition
02:25.30`228zipThat can be fixed
02:25.36AgentPaper?
02:25.46`228zipnative void     TriggerAddEventUnitRegion (trigger t, unitref u, region r, bool state);
02:25.47ValaraukadorWhat are the parameters for TADEUR (abr.)?
02:25.50*** join/#sc2mapster Talila (~4b0f85a1@gateway/web/freenode/x-posugvvvqpiaqsdh)
02:25.53Valaraukadori see
02:25.55`228zipis unitref an integer really ?
02:25.58Valaraukador-1 is not a unitref?
02:26.00FRoZeNcan i go edit the triggers i made in script somehow?
02:26.04HyBReDjesus christ i fucking hate this data editor
02:26.09Valaraukadorlol
02:26.12FRoZeNthe gui is so slow..
02:26.15*** join/#sc2mapster payne (~18c93393@gateway/web/freenode/x-sobrnnpdiaaslvtz)
02:26.16paynehai nubs! =D
02:26.22Skizotoh man
02:26.23paynehey barter!
02:26.25AgentPaper-1 is supposedlt any unit
02:26.27ValaraukadorI wish they had a "Convert to Custom Script"
02:26.30payneand seven ^^
02:26.31Skizotnew version of the map almost done
02:26.32Skizot:D
02:26.35paynewoot, dave too
02:26.36Skizotnow witrh QUESTS
02:26.39AgentPaperor is it something else for "any unit"?
02:26.56payneagent
02:26.57payneif you find
02:26.59paynelet me know
02:27.01payne:)
02:27.08AgentPaperfind what?
02:27.10paynewho wanna play some matches of Hex'd online?
02:27.13AgentPaperwhat "any unit" is?
02:27.19payneya
02:27.24AgentPaperbah
02:27.32FRoZeNhehe
02:27.35Valaraukadori think you have the parameters out of order
02:28.30ValaraukadorTriggerAddEventUnitRegion(trigger, unitref , bool, region
02:28.31payneno one to play online custom maps? D=
02:28.49paynedamn sc2m! XD
02:28.50DustinHEY
02:28.55DustinWtf are these records for
02:28.56Valaraukadorswitch "gv_hex[lv_num" and true
02:29.01AgentPaperhm
02:29.01DustinI cant access them anywhere in the HUI
02:29.03DustinGUI
02:29.09AgentPaperso what do you USUALLY use with unitref?
02:29.12AgentPapernames of units?
02:29.15AgentPaperor rather their IDs?
02:29.21Valaraukadornull
02:29.27Valaraukadoris any unit i think
02:29.59AgentPaperhaha, perfect
02:30.02AgentPaperit works
02:30.06warturtleAny idea when the publishing system will be out?
02:30.08AgentPaperthanks, valaraukador
02:30.19Valaraukadorno problem :D
02:30.20picklefishwarturtle I believe it will be near release
02:30.21AgentPaperpayne, "null" is any unit
02:30.38warturtleokay hopefully not too soon :P
02:32.14warturtlealso anyone know a good timescale to use online for hit detection/keypress updates?
02:32.20warturtle.1s or .2s etc?
02:32.32picklefishwhy would you use a timescale?
02:32.48warturtlewell I mean how often to loop
02:32.52Dustin.4
02:32.53Dustinerm
02:32.55Dustin.3
02:33.00picklefishwhat are you looping for though
02:33.04picklefisheverything should be flag based
02:33.07picklefisher event based
02:33.44warturtlewell I mean periodic effects
02:33.45warturtleetc
02:34.12Motiveperiodic events firing rapidly suck imo.
02:34.14Motiveuse it as a last resort.
02:34.26MotiveI guess for an FPS it's necessary though.
02:34.26warturtlehit collision you need it
02:34.28Motiveyeah
02:34.33*** join/#sc2mapster theDude (~hakysack0@97-87-104-31.dhcp.stls.mo.charter.com)
02:34.45warturtleI'm just wondering what time periods etc work best / look best if people have tested maps
02:34.56MotiveWell, maybe not.
02:35.32MotiveIf you know how long something will take to hit you can just have it update after x amount of time.
02:35.51picklefishwarturtle, I'm guessing that's still a great unknown
02:35.51warturtle...
02:35.54MotiveAnd if you know the origin that it's fired from, you can pick out the first unit in front of it.
02:36.02picklefishI'd try .5 and adjust as needed
02:36.04Motive(if any)
02:36.15Motiveit's possible. maybe not worth it though if the 0.1 event works w/o performance problems.
02:36.19warturtlethat's hitscan...
02:36.19warturtleyah
02:36.22warturtlethats more work
02:36.43Motivesomeone should write a library for cool stuff like that.
02:36.49warturtlelol
02:36.58warturtleA good collision detection system for sc2
02:37.13DustinI've got one that works
02:37.17MotiveThe basic idea isn't hard, implementing it in a library-like way might be.
02:37.25DustinIt's running at .06
02:37.31warturtlewell you have to work within sc2
02:37.33warturtletoo
02:37.46MotiveYeah, just create a narrow region in front of the origin extending to the end of the map
02:37.50Motivethen get all the units in it
02:37.52Motiveand see if you hit any.
02:38.00zifoonhow to I hide the ability button before it is leveled by the hero without using requirements?
02:38.01warturtlethat's only hitscan
02:38.04warturtleprojectiles..
02:38.12warturtleyou can do that with normal effects
02:38.21MotiveYou can work out the rest of the information from that though with enough math.
02:38.25Motivethen again math sucks :P
02:38.36*** join/#sc2mapster DeadPixel (~chatzilla@ip24-56-62-113.ph.ph.cox.net)
02:38.39Motiveor maybe I just don't know what you mean.
02:38.44warturtle..
02:38.45SpoofedAnyone know why a execution took to long error might pop up?
02:38.51warturtleIf a unit moves in front of the projectile it would have to hit
02:38.55Griffith`god damn i can't figure out how to set up an item shop
02:38.56Motiveah
02:38.59warturtleso you ahve to predict their movement based on move orders etc
02:39.00Griffith`i've been stabbing at this
02:39.01Griffith`for hours
02:39.01DustinMy colision trigger Checks all Projectiles in an ARray then Adds any untis close to a local gorpu then checks to see if htey are withing colision range of the projectile
02:39.04warturtleand draw it out
02:39.07lolwut_has anyone played around with the cinimatic window?
02:39.07Griffith`it was so much easier in wc3
02:39.12Motiveok that makes sense, for slow projectiles.
02:39.13zifoonlol griffith why are you stuck again?
02:39.18zifoonwhich part?
02:39.32Griffith`zifoon, i dont know what to do, I gave my shop an item container
02:39.38Griffith`but how do I actually place items into the item slots
02:39.48DustinThey arnet slow :P
02:40.02DustinIt's running on a .06 timer so I had pretty good detection
02:40.02FRoZeNanyone know where to change tint of things?
02:40.07zifoondid u give the shop, the unit which is an item?
02:40.08MotiveOr what you could do is use the hitscan method originally, then call the event every 0.1 seconds on only units that have move orders.
02:40.17Griffith`hm
02:40.24zifoonand made a button for buying?
02:40.24MotiveSmaller working set to do the collision checks on.
02:40.28zifoonand ability to add that unit?
02:40.32SpoofedAnyone know why a execution took to long error might pop up?
02:40.34Griffith`zifoon, .. no lol
02:40.39zifoonwell then lol
02:40.45Spoofedcan anyone help me?
02:40.45Griffith`do I have to add the unit items to "Added on Units" ?
02:40.51MotiveOh I've got a great idea.
02:40.51FRoZeNmotive u were talking about tint earlier, know where i have to find it in the data editor to change it?
02:40.52warturtleyeah would be too much work this early on
02:40.56zifoonremember items are just another unit
02:40.58warturtleunless you had to have it
02:41.00SpoofedI'd really like to fix this so my platformer works
02:41.01MotiveCreate a region, throw it on top of the unit and have it move with the unit.
02:41.05Motivethen use the Unit enters region event.
02:41.09zifoonjust treat item as an unit
02:41.13warturtlesame thing as behaviors
02:41.13DustinMotive
02:41.16zifoonand make ppl pay for it
02:41.16Dustinthat doesnt work to well
02:41.17DustinI tried it
02:41.18warturtleerr effect searches
02:41.20Motiveaw :(
02:41.26warturtleprobably worse
02:41.33zifoonu do have the item as an unit right?
02:41.35Griffith`zifoon, oh so you didn't even need to create an item container?
02:41.39Griffith`yes I do have the item as a unit
02:41.41Motiveanyways, uh, frozen
02:41.43DustinChecking distance between a Unit Array is alot faster and efficient
02:41.45zifoonrofl ye
02:41.52zifoonjust look at how training a marine works
02:41.55FRoZeN:)
02:41.56MotiveI dunno where to look in the data editor. I did tint through triggers.
02:42.01warturtleeither use periodic effects from behaviors or a custom good collision that predicts impacts
02:42.06warturtleimo
02:42.06zifoonwait there is also something else
02:42.12zifoonI forgot what I'm forgetting
02:42.35Motive"SetTint 255,0,0" -> send as an actormsg to make the unit all red, etc.
02:42.40Griffith`do you have a save file
02:42.51zifoonyes but I can't release yet
02:42.57zifoonim testing my AoS map first
02:43.03FRoZeNmotive: i see, that might help actually thx
02:43.04Griffith`oh
02:43.09Griffith`rats
02:43.11zifoontesting today releasing tomorrow
02:43.21warturtlewhat features does it have?
02:43.29Motivealso for opacity use "SetOpacity 0.5" or any fixed 0-1
02:43.53Griffith`zifoon, the barracks has the barracks - train ability
02:43.58zifoonno
02:44.04zifoonI think I made it instant effect
02:44.07zifoonand create unit
02:44.14zifooninstead of train
02:44.20Griffith`I see
02:44.35Griffith`does the item get transferred to your hero's inventory
02:44.37Griffith`or does it drop
02:44.37zifoonbecause with train you gotta assign the unit owner via trigger
02:44.38Griffith`to the ground
02:44.42zifoondrops to the ground
02:44.44Griffith`ah
02:44.54Griffith`I've been trying to use the item contanier
02:44.56zifoonwhat I did was
02:45.10zifooncreates the unit (item) checks the player owner
02:45.15zifoonand gives to the hero
02:45.20zifoonnearest hero
02:45.29Griffith`i see
02:45.30Griffith`so your shopt
02:45.31zifoonthen makes the item neutral
02:45.33Griffith`can fit at most
02:45.36zifoonneutral*
02:45.39Griffith`4x3 items
02:45.40Griffith`or so
02:45.44zifoonyeah
02:45.47Griffith`ie you can't create an arbitrarily large shop
02:45.48warturtlesubmenus too right though?
02:45.59Griffith`oh right you can make submenus
02:46.00Griffith`hm
02:46.00zifoonye ill add submenus later
02:46.02zifoonu can have them
02:46.10zifoonsub menus take like 1 sec to make
02:46.13Griffith`I've been hacking away using item containers
02:46.18Griffith`can you put submenus in submenus?
02:46.27zifoonit's just pages
02:46.27RazernokHow do you access underground view in the editor??
02:46.31zifoonit's not really "sub"
02:46.34peterpantsyou only have 4 command pages :[
02:46.39zifoonbadly worded
02:46.42warturtleyou could probably make it dialogue triggered like hon with a bit of work :/
02:46.42allenmelonyess
02:46.46allenmelongot gold rank in 1v1
02:46.53zifoonthe button goes page 1, page 2, page 3 kinda like that
02:46.54warturtleno use doing that now tho
02:47.04FRoZeNmotive: found it under the actor -> events. added a "unit birth" event which had an action to SetTint :)
02:47.05RazernokHow do you access underground view in the editor??
02:47.17Motive:)
02:47.24peterpantsrazernok there isn't one
02:47.34JamesObscurapeterpants, what do you need more then 4 command cards for?
02:47.49peterpantsjamesobscura why limit yourself to 4
02:47.59JamesObscuraMmm...
02:48.04warturtleyeah
02:48.09peterpantsjamesobscura what if you wanted to add/remove buttons from a unit
02:48.10warturtlehave a butotn that morphs the building abck and forth :P
02:48.17Razernokthere is. blizzard did underground, there is even a way to enter buildings
02:48.18warturtlenow you have 8 command cards
02:48.19peterpantsunless u can do that
02:48.33peterpantsrazernok that probably wasn't true underground and if it was we dont have it yet
02:48.34HyBReDso if i wanted to change the model of a photon cannon to a Zealot which is easy, but then change the building animation from the default Protoss Small to a Zealot Warp in, how would I go about doing that?
02:48.47JamesObscurawarturtle, that's so brilliant.
02:48.56HyBReDjsut changing the build small model from the protoss default to Warp In doesnt do the animation, just a snapshot of it
02:49.00JamesObscuraIf you did it instant the change would be seemless.
02:49.16warturtlebut 2 players using same shop
02:49.19warturtlewould get a little weird
02:49.31HyBReDuse isntances of the shop
02:49.39HyBReDonly player 1 can see player 1's version
02:49.43HyBReDits what i did in wc3
02:50.16warturtlewell if you made a polished map dialogues would probabyl be better
02:50.22HyBReDyes
02:50.22lolwut_what's deceleration in reguards to camera panning?
02:50.24HyBReDthats how im doing my shop
02:50.31HyBReDjust trying to figure out the layout
02:50.43HyBReDso any ideas on the build animation?
02:51.32warturtlecactorprogress?
02:52.01HyBReDwheres that in the actor?
02:52.10warturtleIts a different actor
02:52.14warturtlesee ZergLairtoHive
02:52.27warturtlethey use a transitional actor for morphs
02:53.43HyBReDuh
02:53.44HyBReDdont see it
02:53.47*** join/#sc2mapster Zachet (~630ed274@gateway/web/freenode/x-eaglzkwqjgxhtnci)
02:53.54HyBReDi see Lair and ZergBloodLarge
02:53.58ZachetHe hybred
02:54.05ZachetI just wanted to say I feel like an idiot...
02:54.06HyBReDoh its an event
02:54.26ZachetI spent several hours trying to get a unit to change its height... ended up using a behavior effect
02:54.31ZachetLooking at your demo only did I realize
02:54.37Zachetthere's a trigger specifically called change height
02:54.38Zachet-_-
02:54.43HyBReDlol
02:55.16FRoZeNHyBReD, just saw those tech demos love what youve done, hope i can learn a lot from it i was having problems creating some cool abilities
02:55.17Coolflippsh
02:55.21Coolflipi was so hpapy for a second
02:55.28Coolflipi fixed my building morph problems sort of xD
02:55.29Xaptidammit, you can't square variables using GUI?
02:55.41Xaptior other powers/roots
02:55.45ZachetSquares are for Squares, man!
02:55.48lolwut_<PROTECTED>
02:55.50MotiveHaha :P
02:55.51Cronoson map triggers if you have 2 or more events do all the events have to trigger or just one of them to make the trigger work
02:55.56lolwut_im trying to make my medivac land
02:56.14JamesObscuralolwut_, try height to 1
02:56.24MotiveOh wow that's going to be useful.
02:56.25JamesObscuraI've heard 0.0 isn't ground level.
02:56.31Xaptiif i set the modifier to multiply or divide (probably even plus or minus) I can't choose another variable to mod the variable with
02:56.42Xaptihas to be const
02:56.49Motiveuse galaxy, it's more fun.
02:56.51Motive:P
02:56.58Xaptiyeah i've learned my lesson lol
02:57.04Xaptifreaking garbage UI
02:57.21SpoofedFUCK YES!
02:57.24HyBReDcool Frozen
02:57.30HyBReDnow i just need to learn the data editor
02:57.31ZachetOh, Cronos: Just 1
02:57.32SpoofedI finally got the freaking platformer controlls to wrok
02:57.32HyBReDi really dont like it
02:57.43FRoZeNi understand u
02:57.49FRoZeNim trying hard to learn to like it
02:57.55Cronosok cool
02:58.06Xaptihow do you find distance between camera and it's target? (either diagonal or horizonal distance
02:58.34ZachetProbley requires some smarts in maths
02:58.47GralaminWouldn't grabbing the Camera's distance attribute do it, if its following the target?
02:58.51Motivethere's a Distance method
02:59.06Motiveyou just have to get two points that you can plug in.
02:59.10Motivehow you'll do that I don't know.
02:59.14Xaptiyeah but you need the point for the camera eye
02:59.30GralaminCameras have an X and Y
02:59.32FRoZeNim going to try and make an "auto cast temporary cloak" ability and see how far i get
02:59.35Motivealso make sure you figure out whether you want 3d or 2d distance.
02:59.39GralaminAt least I think they do
02:59.51Motivesince the camera is 3d and Distance is 2d I believe.
03:00.21Xaptidistance is always a scalar, but yes i think i know what you mean
03:04.06Griffith`zifoon, thanks it seems to be working
03:04.09Griffith`I'm using the train command
03:04.10Griffith`for everything
03:04.14zifoonrofl
03:04.15zifoonyeah
03:04.18zifooneasy ha?
03:04.33zifoonu can make the shop neutral and use interact ability for unit sharing
03:04.45Coolflipive wanted ^ also
03:04.51Coolfliphow though
03:05.04Griffith`interact ability?
03:05.04Griffith`hm
03:05.17Griffith`will check that out
03:05.20Griffith`btw doy ou ahve msn
03:05.34zifoondon't msn these days
03:05.36Griffith`aw
03:05.40zifoonI'll b on chat
03:05.41Griffith`would be nice to get in touch with you
03:05.42Griffith`ok
03:05.47Griffith`IRc it is then
03:06.10Coolflipwait is the ability literally called interact?
03:06.14Coolflipbecause its not finding it for me
03:06.22Griffith`same
03:06.22Griffith`lol
03:06.24Coolflipi want people to be able to buy stuff from the xel'naga
03:06.38Griffith`zifoon, we need your sage guidance =D
03:06.40*** join/#sc2mapster Vailreth (~kvirc@tx-71-52-81-7.dhcp.embarqhsd.net)
03:06.43warturtlexel'naga dont have currency
03:06.58Coolflipdoes that matter?
03:07.08Coolflipi just want people to be able to click buttons on it :(
03:07.08warturtlelore
03:07.23warturtlehave them trade in data readings of themselves
03:07.28warturtlemuch more useful to xel naga
03:07.47Coolflipi dont think your getting me, im trying to make the xel'naga into a shop
03:07.51Coolflipjust like a fleet beacon or somthing
03:07.56Coolfliphow do i go about doing this
03:09.35Coolflipanyone?
03:10.18picklefishMy guess
03:10.24warturtlejust wiat for zifoon to finish
03:10.26picklefishor what I would do rather
03:10.26warturtleand learn from his map
03:10.32zifoonI don't get why ability keeps displaying even it's on learn
03:10.33warturtleand work on something else for the meantime
03:10.39zifoonit's so gay
03:10.44zifoonI got one more bug to go
03:10.48zifoonthen I'm finished
03:10.48picklefishis add the "items" you want as buttons on the shop
03:11.07Coolflipwell
03:11.08picklefishand then make that shop player 0
03:11.12zifoonmy abilities are there from the start even I don't learn it
03:11.14Griffith`picklefish stats from HoN?
03:11.17picklefishYup
03:11.20Coolflipnice
03:11.22Griffith`oh hai
03:11.23Coolflipi lived your mod
03:11.24Coolfliplol
03:11.27Coolfliploved*
03:11.35Coolflipi didnt even make the connection lol
03:11.36picklefishI'm glad. :)
03:11.44Motive"One important thing to note is that the Map Editor is not yet available for the Mac client. We plan to add this feature in the future."
03:11.44MotiveWHY
03:11.46MotiveAHHHHHHH
03:11.49Motivebrb killing myself
03:11.58picklefishdid they just release mac client?
03:12.00Motiveyes
03:12.17lolwut_if i want to just hide the normal game UI
03:12.17Coolflipis there a patch for sc2?
03:12.24lolwut_and keep the menu and resources and such
03:12.26Coolfliplolwut, alt+f4
03:12.30FRoZeNwhen i test other ppls maps it just shows weird parameters for all the text... quite annoying
03:12.31lolwut_which panel do i hide?
03:12.32Motive/lesigh
03:12.41MotiveI guess I get to keep running my stupid virtual machine.
03:12.57Coolflipmac's suck for games anyways -_-
03:13.03Motivenot really.
03:13.04Coolflipgenerally
03:13.11Motiveit's just that nobody ports their games to OS X
03:13.11Vailrethone thing at atime i guess
03:13.15Motivemacs are fine.
03:13.16picklefishhey coolflip
03:13.21Coolfliphey
03:13.21picklefishyou want to make a sweet shop?
03:13.25Coolflipyes
03:13.27picklefishI would create a UI with buttons
03:13.33CoolflipxD
03:13.36Coolflipi would love you
03:13.40Motivein the end it's just a matter of hardware and it's all the same now.
03:13.50Motiveand openGL/directX are similar enough in performance.
03:13.51Coolflipif you want, you can join my team
03:13.54Coolflipim creating a footmen frenzy
03:14.02picklefishmk well give me a second
03:14.20picklefishI am going to submit my simple missle defense that I was using as a learning tool and never touch it again
03:14.26Coolflipok
03:14.27Coolfliplol
03:14.38XaptiGralamin, you said camera have X and Y, but how do you access either one of them (or preferrable both as a point/position)
03:14.48`228ziphttp://vimeo.com/10875342
03:14.49`228zip!
03:14.50Xaptivia GUI value selector
03:15.05picklefishI have a plan I thought of tonight for a BIG map, but I am going to plan it for several days and what not
03:15.06GralaminXapti: I'll take a look.
03:15.16NoRoohello o/
03:15.20Coolflipnice
03:15.58Coolflipso, is this UI stuff you speak of all triggers? or is there going to be other stuff
03:15.58XaptiI didn't see values for it under camera object property, or standard camera functions
03:17.51picklefishtriggers
03:18.10Coolflipsweet
03:18.16AgentPaperin the unit editor, how do you make a unit block other units?
03:18.18Coolflipso i can keep working and just copy+paste triggers over?
03:18.23picklefishcoolflip but it's going to take me like 15 minutes to start
03:18.31AgentPaperBeacon (Protoss Large)
03:18.32Coolflipthats fine
03:18.34picklefishehh I don't think so but maybe
03:18.34AgentPaperfor example
03:18.42picklefishlike I think you can copy and paste
03:18.48picklefishbut not completely sure
03:18.50AgentPaperis it an object value?
03:18.57GralaminXapti: Set Variable (Point) = Camera object target
03:19.02Coolfliphopefully i can, otherwise i will just replicate the triggers
03:19.10Coolflipif you want, i can give you a copy of my map so far
03:19.12XaptiIve' copy and pasted fine, but some strange side effect
03:19.21Xaptisays some parameters become orphaned, which is pretty strange
03:19.35Xaptidoesnt' seem to have any effect on the triggers or the map though
03:19.38Xaptijust gives a warning
03:20.03lolwut_hows it coming zifoon?
03:20.13Xaptigralamin, camera target isn't the cameras eye position
03:20.22Xaptiit's whatever it's looking at
03:20.27XaptiAFAIK
03:20.28GralaminXapti: If you want the Eye posistion, you are going to have to do some math
03:20.35GralaminSince its Target is the only X and Y it has
03:20.37zifoonone bug I'm done
03:20.42AgentPaperhow do you make a unit block other units?
03:20.53Coolflipanyone here good with the morph ability?
03:20.57zifoonunits seem to have abilities despite not learning them yet
03:20.57Coolflipgot a bug with it
03:20.58AgentPaperI'm trying to make it so you can't just walk through the "Beacon (Protoss Large)"
03:21.04zifoonand I don't want to use a trigger or validator
03:21.11Coolflipfootprint i think zifoon
03:21.12zifoonor requirement
03:21.15DustinSeriously guys
03:21.16DustinRecords
03:21.17zifoonfootprint?
03:21.19DustinWTF are they
03:21.20Coolflipyea
03:21.26zifoonexplain
03:21.27Coolfliplook at a barracks or somthing
03:21.35Coolflipit will have like a 5x5 footprint
03:21.35GralaminXapti: Probably Camera Distance combined with angle and rotation to determine a deltaX and deltaY
03:22.04zifoonwat about footprints?
03:22.14Coolflipi think thats the area that you cant walk through
03:22.18zifoonyo bifuu u figured out hero abilities yet?
03:22.24picklefishAgentPaper: there is a blocking object I believe agent paper
03:22.30picklefishoh nevermind
03:22.34picklefishmisread
03:22.34warturtlewhy can't I do "unitvariable" = "unitarray[0]";
03:22.37BifuuO.o
03:22.42Bifuulike wc3?
03:22.42Xapticamera distance is strange,
03:22.44zifoonI got every down except not making ability appear at the start
03:22.47zifoonyes
03:22.53Bifuukinda
03:22.58zifooni got it working but I want it to not have the level 1 ability
03:23.00zifoonbut it has it
03:23.01*** join/#sc2mapster Motive_ (~motive@c-71-225-48-99.hsd1.nj.comcast.net)
03:23.02Xapticamera distance isn't distance of camera from target AFAIK
03:23.09zifooni don't want to use a requirement or validator for it
03:23.14zifoonI seen it done without it before
03:23.19Coolflipzifoon, just go to the units tab in data editor
03:23.21zifoonI can't figure it out though
03:23.25Xaptiit seemed constant when i  was moving unit away from camera (even though camera was looking t it)
03:23.25Coolflipleft click on beacon (terran large)
03:23.26BifuuJust look at Renee's map, thats what i did, but theres so much work you have to put into it
03:23.29GralaminXapti: If I understand it, it should be the diagonal distance between the target and the eye.
03:23.31Motive_How dare me, running IRC on Windows!
03:23.35Motive_Die, Motive!
03:23.36AgentPaperpicklefish: If you mean pathing blockers, I'd rather not use those because they use footprints, which tend to not place themselves exactly where you want
03:23.39Xaptiyeah but i don't think it is
03:23.53AgentPaperlike if I want it to be at 2.67, 3.45, it'll round those
03:23.59Xaptiit would make sense if that was the case though, but I made it give a message
03:24.07Xaptievery few seconds what distance was,
03:24.12Xaptii guess i'll test it again
03:24.15DustinGUYS
03:24.18zifoonI looked at it doesn't help me
03:24.18DustinRECORDS
03:24.20DustinWTF
03:24.23zifoonmaking the ability invisible
03:24.23FRoZeNfucking localization
03:24.24Motivemaybe consts?
03:24.25zifoonT_T
03:24.29zifooni mean not appear
03:24.37zifoonit does on his map
03:24.38Xaptii don't even know what records are
03:24.41zifoonjust not on mine
03:24.51Coolflipdata editor -> units -> beacon (terran large) -> pathing - pathing footprint -> 3x3
03:24.56picklefishAgentPaper: yeah I saw that, just misread it
03:25.03Griffith`zifoon, if you set an object type to Item as opposed to unit, even if you have "Build Progress Bar" ability enabled, it still doesn't show
03:25.06AgentPaperah
03:25.08Griffith`it = the progress bar
03:25.08DustinThey are pissing me off is what they are
03:25.11DustinCause I want to use it
03:25.23DustinBut theres no refrence to them in triggers
03:25.34Xaptiwhat are they
03:25.39warturtleanyone know why this script wont compile?:    unit lv_az; lv_az = null; gv_PlayerUnit[0] = UnitLastCreated();
03:25.39warturtle<PROTECTED>
03:25.48Skizotyay almost PICTURE TIME!
03:26.04warturtleoh wow
03:26.06zifoonwhat do u mean?
03:26.19warturtlelol
03:26.28zifoonoh that's why I used effect - create unit
03:26.32zifoonthat makes sense
03:26.36zifoonI was wondering why I did that
03:26.42Coolflipwell i have to go guys
03:26.42Coolflippeace
03:27.07zifoontraining should still work
03:27.20HyBReDso has anyone found a decent SC2 modding site other than SC2Mpaster
03:27.22HyBReDmapster
03:27.34zifoonsc2mapster is the best atm
03:27.37zifoonI'm in it
03:27.38zifoon^_^
03:28.00MotiveDoes anyone know how to launch a SC2 map directly from the exe w/o going through the editor test map thing?
03:28.05MotiveGonna' need to do that if I want to test maps on Mac. Lol
03:28.22Xaptiyeah motive i seen it when my sc crashede once
03:28.29Xaptiit says the command line that it had
03:28.57Coolflipback for a sec
03:28.57Bifuuzifoon: if you want i can look at your map and try to see whats the issue
03:29.06Griffith`weird now I can't get the build in progress bar to shop even for normal units
03:29.08Coolflipmotive, try dragging and dropping the .sc2map file onto the exe
03:29.11Coolflipor .sc2edit
03:29.12Coolflipw/e
03:29.14zifoonit's not really the map problem
03:29.15Motivemmk, I'll try that once it downloads
03:29.16Coolflippeace again
03:29.22Motivelots of mac fags downloading with me.
03:29.24Motive8 hours to go
03:29.26Motive:(
03:29.29zifoonu can test the map in couple of hours
03:29.38Razernoksince blizzard does have revive save inventory or exp does it mean they want us to code it or is it an actually bug?
03:29.51Xaptioh here we go motive, ifound it by looking at my image path
03:29.53Skizothttp://i40.tinypic.com/20z5lwi.jpg - why hello there little guy... you have something for me?
03:29.56Xapti-run "Test/EditorTest.SC2Map" -displaymode 2 -preload 1 -NoUserCheats -reloadcheck -difficulty 0 -speed 2
03:30.02MotiveOk that helps.
03:30.03MotiveThanks
03:30.03Motive:D
03:30.24Xaptiand that's for SC2.exe
03:30.28zifoonoh wait
03:30.30GralaminSkizot: How did you make the bottom right bar?
03:30.31zifoonwhat's token?
03:30.37Skizothttp://i44.tinypic.com/xgekar.jpg - what's this?? a quest?!
03:30.59Xaptiit's cute
03:31.01MotiveNice :D
03:31.07FRoZeN:o
03:31.15Skizothttp://i41.tinypic.com/rcr05f.jpg - I ACCEPT! (top right)
03:31.27zifoonbifuu u know what a token does?
03:31.33zifoonit's an option at the top
03:31.42Razernoksince blizzard does have revive save inventory or exp does it mean they want us to code it or is it an actually bug?
03:31.44Skizothttp://i43.tinypic.com/21axtaa.jpg - she's going DOWN
03:31.44GralaminSkizot: Thats really cool.
03:31.52FRoZeNthats pretty neat skizot
03:31.53DaveKap_so
03:31.57DaveKap_anyone playin custom games tonight?
03:32.09Skizothttp://i40.tinypic.com/21nnoya.jpg - yay!
03:32.09XaptiSkizot, does your unit accept mouse mouse?
03:32.30Xapticlick to move?
03:32.46Skizothttp://i40.tinypic.com/ztugia.jpg - yay money!
03:33.02Bifuuzifoon: GE made those obselete really, it was basically shorthand in XML
03:33.12zifoonzz
03:33.19Skizothttp://i44.tinypic.com/2rxecf9.jpg - all all quested out...
03:33.22Gralamin:o Skizot, is that map available to download?
03:33.27FRoZeNskizot, you should make the portrait into a "diablo orb" like have the healthbar as an overlay on the portrait :P
03:33.57warturtlecan you not use the global variables you set inside libraries?
03:33.59Skizothuh?
03:34.06zifoonif u add Learn and put inside an ability, it should make it level 0 by default right?
03:34.08Skizotwhy?
03:34.17zifoonas in not visible
03:34.23zifooneven u put button for it
03:34.31Bifuushould.. something like that
03:35.01DustinSkitzot
03:35.05DustinThat's badass as fuck
03:35.08FRoZeNi just thought it would look cool.. but its really besides the point, awesome work skizot
03:35.09warturtleyep :(
03:35.11DustinAnd I want to play it now.
03:35.13lolwut_is it possible to stop a unit's animation? want to make a banshee look landed
03:35.17Skizotdustin...
03:35.21Skizotthe name is SKIZOT
03:35.24Skizotonly one t :P
03:35.36BifuuSkitzies
03:35.47Gralaminlrn2tabcomplete
03:35.51MotiveSkittles.
03:35.52warturtlebice ui :P
03:36.09warturtleanyone figure out how to get a minimap working without default yet :(
03:36.10liq3bice?
03:36.11warturtle?
03:36.26liq3what the hell is a bice?
03:36.30Bifuubice = nice, learn to speak typo
03:36.37*** join/#sc2mapster zhuge (~60f1e13d@gateway/web/freenode/x-wxlwibqfyazgctlb)
03:36.48Skizotwarturtle
03:36.54Skizotthat is my next mission actually.
03:36.56Skizot:D
03:36.57liq3typoooooooo ypooooo yoooo typooooo
03:36.59liq3that good?
03:37.01warturtlenice :P
03:37.04Skizoti can SORT of show a map.
03:37.07warturtlewill you load it for public ?
03:37.11Skizotbut no units etc on it.
03:37.13warturtleyeah you can show the map but not the litle doots
03:38.12Skizothttp://www.sc2mapster.com/maps/simple-mmo-controls/files/3-version-2/
03:38.24Skizotthere's the current version of the map.
03:39.03GralaminSkizot: Thanks!
03:39.04Skizotthinking about make a graveyard ala wow when die. should I (y/n)?
03:39.22RazernokI have a building which revives a hero but when you revive you aren't given a progress bar (unit takes 30 secs to revive)
03:39.33Razernokhow do i get the progress bar?
03:39.42Skizotboss bar
03:39.45Skizotlook into it
03:41.43Razernokanyone know?
03:41.45BifuuSkizot: i wouldnt replicate the whole ghost thing =/
03:41.56Bifuustupidest part of wow
03:42.08liq3lol....
03:42.17Vailrethout of being bored i have changed tower capture to also share control... now i have also given it a copy of the barrack's train ability  and created a command card for it to have each unit be trained. but nothing shows up when i get to it
03:42.37liq3And here I thought the stupidiest part of WoW was teh massive grind and skilllessness.
03:42.38liq3>.>
03:43.04RazernokI've made a tavern style building which uses tower capture, it actually gives control
03:43.13Bifuuliq3: thats next in line
03:43.22Razernokso Vailreth, i have it already working
03:43.50Bifuubut Skizot: Keep up on that map im sure many people would find its useful =D maybe make a mmo library
03:43.53VailrethRazernok:  can you explain how or show an example?
03:44.29RazernokI plan to post tutorials on the things i found out soon
03:46.15Vailrethcool
03:47.09Razernoki even made item shops which contain items to buy
03:48.28HyBReDskizot i assume that custom load screen is local to your pc only
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03:49.18Vailrethi am just goofing off and trying to learn
03:49.39zifoonmaybe I'm missing something
03:51.58BifuuRazernok: nice on the shops to buy, i keep getting PMs asking for that
03:52.16BifuuWhen you write that tutorial let me know and ill link to it from mine
03:52.53RazernokBifuu, I built it the same way as my tavern
03:53.13Razernokjust trying to solve hero revive
03:53.44JamesObscuraAre triggers multithreaded?
03:53.48zifoonrazernok, you can't revive the hero
03:53.54JamesObscuraLike can I have one run in an infinite loop and expect others to run?
03:54.05Skizoti'm already working on the graveyard system >_>
03:54.10zifoonreviving causes its hp to stack
03:54.17zifoonand also exp disappear
03:54.37zifoonwhich just means either the current revive function is not meant for heroes, or it's not finished
03:55.36DaveKap_anyone playin custom games tonight?
03:55.50Razernokzifoon, or we are missing something
03:55.59zifoonhttp://forums.sc2mapster.com/general/editor-bugs-and-feedback/751-two-hero-bugs/#p2
03:56.07zifoonthat was my post on the heroes
03:56.17zifoonI found a work around
03:56.29zifoonbut it's not pretty~
03:56.40BifuuRazernok: I dont even know how you built your tavern haha
03:56.48Razernoklol
03:56.59zifoonisn't tarven just shared unit with unit build?
03:57.04RazernokIt was tricky but works great
03:57.16zifoontavern*
03:57.24Razernoki even tested it with my friend
03:58.46zifoonbifuu have u got an example of hero ability?
03:58.58*** join/#sc2mapster Zyn (~zyn@h187n4-av-a11.ias.bredband.telia.com)
03:59.03zifoonjust one more bug to go so so close yet so so far
03:59.32Bifuui havnt done it myself, only example i have is Renee's
04:00.34zifoonappearently some invalid ability-id causes this problem
04:00.41zifoonjust found out
04:00.52zifoonbut how do I know which id is valid or not
04:01.48*** join/#sc2mapster Griffith` (~Zeta@CPE002191074172-CM0013718d3546.cpe.net.cable.rogers.com)
04:03.04Griffith`zifoon, what kinda AoS is it
04:03.11JamesObscuraAnyone know how fast a gametime second is?
04:03.15zifoonjust a dota style
04:03.18zifoonit's an example
04:03.40Griffith`ah
04:03.59Griffith`I'm making a colonization/AoS game
04:04.18Griffith`it took me 2 weeks to get it down in WC3, and with SC2 I'm still scratching my head on the most basic things
04:04.20`228zipJamesObscura_ i'll find the official answer for you
04:05.16`228zipJamesObscura_ Game Time - Takes into account the current game speed, and will pass more slowly at slower speeds, and vice versa.
04:05.25lolwut_going to be ready for testing today zifoon?
04:06.29DeadPixelI can't seem to get cost display to work. I check the box in the Ability Info field but it doesn't enable.
04:07.09JamesObscura`228zip, Hmm... So I'm guessing it's the smallest unit of time the game works in? It's the game frame rate right?
04:07.10zifoonbifuu I solved it
04:07.14zifoonim a retard
04:07.24`228zipno
04:07.26`228zipSeconds
04:07.33zifoonthere is an category for hero abilities
04:07.39`228zipin "Fast" game speed
04:07.50`228zipAnd we usually play at "Faster"
04:09.26Griffith`zifoon, how do you create an Instant Effect - Create Unit
04:09.27NoRooJamesObscura: a game second on normal game speed is 1 real second
04:09.39Xaptihow do you find out the position (or distance from point) of a camera?
04:09.46NoRooJamesObscura:  a game second on fastest is like... 0.7, 0.8 seconds
04:09.48warturtleyou can set gamespeed in triggers I think so you can just ste it to normal
04:09.52JamesObscuraAh.
04:10.07JamesObscuraThat's...
04:10.08JamesObscuraRandom.
04:10.19NoRooJamesObscura:  it's how starcraft 1 worked
04:10.35NoRooJamesObscura:  I recomend using game seconds for any timing stuff you're working on
04:10.49NoRooJamesObscura: the only time you should be using real seconds is if say, you're building a clock or something
04:10.51zifoonGriffith it's just Effect -create unit
04:10.56zifooneverything else is straight forward
04:11.02JamesObscuraHmm.
04:11.06JamesObscuraOk then.
04:11.10zifoonlink with instant effect ability
04:11.24zifoonability - [effect instant]
04:11.36zifooneffect - [create unit]
04:11.38Xaptii wondered, for some actions that don't specify if they are game seconds or real seconds, which are they?
04:11.46NoRooin other news I am throwing out my entire physics engine and completely rewriting it
04:11.46Xaptii'm thinking they are real seconds
04:11.59Xapti(take for example camera pan)
04:12.02zifoonmake ability cost x amount of minerals
04:12.26Griffith`hrm
04:13.13Razernoki just made an item which gives you a bonus of 2000 health and i had it equip when i died then revived my hero and he was at 1000 hp(normal starting hp) instead of 3000
04:13.30Razernokso it didn't get perma saved to him
04:13.40Razernoklike people said it would
04:14.01zifoondid u try str?
04:14.20Razernokhuh?
04:14.21zifoongive ur hero an attribute that boosts hp
04:14.23zifoonthen die
04:14.25zifoonand revive
04:14.40Razernokpeople said it happens through items
04:14.46zifoonit dpes
04:14.48zifoondoes
04:14.52zifoonbut it has to be stats
04:14.55Vailrethsweet got it working
04:15.07Razernoklol
04:15.13zifoonattribute that gives 10 hp, that 10 will stack
04:15.22Griffith`what is linking Effect - Create Unit with Ability - Effect Instant
04:15.26zifooneven ur attribute is 0
04:15.27Griffith`the link part is what confuses me
04:16.06Vailrethi got my xel'naga tower acting like a mercenary camp
04:16.16zifoonok I finished my AoS map, let me make around 4 heroes and 2 items then I'll test it
04:17.10XaptiCan someone tell me how one would find out the position (or distance from a point) of a camera?
04:17.14*** join/#sc2mapster General1337 (~support@71-93-97-216.dhcp.mtpk.ca.charter.com)
04:17.18*** part/#sc2mapster General1337 (~support@71-93-97-216.dhcp.mtpk.ca.charter.com)
04:17.20*** join/#sc2mapster General1337 (~support@71-93-97-216.dhcp.mtpk.ca.charter.com)
04:17.36warturtleare buttons automatically local?
04:17.57warturtlebecause I cant find the option to pick which player it shows to
04:18.23*** join/#sc2mapster Motive (~motive@c-76-124-156-178.hsd1.nj.comcast.net)
04:18.45FRoZeNVailreth, like units spawning with cooldown on them?
04:19.05Vailrethi think i have a cooldown on them now i just need to test
04:19.28Razernokcan someone tell me how to get a progress build bar while reviving a hero?
04:19.34FRoZeNi was trying to get something like that to work, couldnt tho
04:21.18zifoonwait I have to add a leaderboard for AoS ha?
04:21.21zifoon=__+
04:21.30RazernokI just noticed that when you add hp through attribute it adds the health perma, not when reviving the hero
04:21.53zifoonO_O
04:22.00zifoonu r not doing the buff right then
04:22.01zifoonon item
04:22.41Razernokit seems to modify the unit globally, i did a repick on my hero and still had the buff
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04:23.21zifoonmine is working fine
04:23.26zifoonuntil u revive
04:23.35Razernokwait
04:23.41zifoonnothing global or anything
04:23.49zifoonwhen I drop my str it removes hp
04:23.54zifoonand when I pick up it gives more
04:23.57Razernokwhere is the bonus for giving vitals for each attribute?
04:24.02zifoonwhen I die with it, I drop the item
04:24.11zifoonthen revive I still have the HP
04:24.33zifoonye
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04:25.26Razernokwhere do you declare the bonus for vitals per attribute point?
04:26.27zifoonyes
04:26.29zifoonoh
04:26.32zifoonfor what?
04:26.36zifoonbehavior
04:26.59Razernoklike each point in str gives 10 hp
04:27.08zifoonvital max bonus
04:27.13zifoonclick click
04:27.23Razernokunder modification?
04:27.29zifoonye
04:27.39zifoonappearently the hp regen stacks also
04:27.41zifoonO__O
04:27.56zifoonI reckon effects from all stats stack permenantly upon death
04:28.08zifoonbut the number for the stats go away
04:28.28Razernokthat added the hp bonus from the start without getting a single point in that attribute
04:28.49zifoondid u do it in behavior?
04:28.53Razernokyea
04:28.55zifoonunder str or what ever u named it?
04:29.03Razernokan attribute behavior
04:29.05zifoonis the behavior attrivute?
04:29.05Razernokyea
04:29.09zifoonx_x
04:29.12zifoondid u add the attribute?
04:29.16zifoonand levels
04:29.19zifoonto the hero
04:29.32Razernokyea
04:29.38zifoonno idea what you doing
04:29.42zifoonmines working fine
04:30.11Razernoknvm, the min was set to 1 but he had 0 so bonus was auto givin
04:30.21zifoon=__+
04:30.39zifoonso now make an item
04:30.42zifoonthat gives STR
04:30.53zifoonand die and revive
04:30.53Razernoki did
04:31.01zifoonstr not hp
04:31.35Razernokreviving...
04:32.23zifoonreviving complete?
04:32.25lolwut_um
04:32.37lolwut_are there there any skyboxes?
04:32.40zifoonlolwut quickly gimmi a hero idea?
04:32.49lolwut_um
04:32.59lolwut_lol
04:33.02zifoonrofl
04:33.14zifoonill get back to u
04:33.25NoRooHey how do you view the source code of a trigger?
04:33.32NoRoothe actual galaxy code
04:33.36zifoonu don't
04:33.36`228zipCtrl + F11
04:33.38zifoon^__^
04:33.39theDudeAWW why must we wiat for publishing
04:33.43`228zipand then you look for your trigger
04:33.53NoRooperfect thanks
04:35.02zifoonman they removed chronosphere for the mothership on the editor
04:35.09zifoonI was going to make a hero that used it
04:35.13NoRooHmm, and can we view the source for or modify existing actions?
04:35.37zifoonprob not, that's y we have debug functions
04:35.46NoRoodamn
04:36.10zifoonu can open debug option during the game
04:36.20zifoonbut that won't help u that much
04:36.23NoRooyeah
04:36.37NoRooI was hoping to circumvent the hard cap they have on wait actions
04:37.06NoRoolooks like you can't wait for less than say, 0.1 to 0.2 seconds
04:37.12*** join/#sc2mapster Sixen (~Sixen@173-25-23-10.client.mchsi.com)
04:37.12*** mode/#sc2mapster [+o Sixen] by ChanServ
04:37.20NoRookinda frustrating
04:37.25Sixenrawr.
04:37.39NoRooI would love to time some things to the refresh rate
04:37.48NoRooand I'll have to multithread to do it
04:37.58Griffith`zifoon, any idea on how to make custom resources?
04:38.00Bifuuhola Sixen
04:38.08Griffith`like let a miner harvest lumber
04:38.10MotiveHas anyone figured out how to create a new thread btw?
04:38.10zifoonno idea
04:38.12Griffith`and have it display
04:38.12Griffith`hm
04:38.13Griffith`alright
04:38.15MotiveI remember seeing the option in the editor.
04:38.18zifoonI can only use one extra custom resource
04:38.22zifoondunno how to add more
04:38.25Sixenhai2u Bif
04:38.35NoRoomotive you can make a function a thread, it's a check box when you select the function
04:38.47MotiveI want to do it in pure Galaxy though
04:38.54MotiveI haven't seen any changes in the code it generates based on the checkbox
04:39.08NoRoodunno then if the code looks the same :\
04:39.08MotiveI could see it having huge potential for FPS systems.
04:39.21MotiveCould solve that collision/periodic timer issue people were having, too.
04:40.01NoRoogalaxy has a constant some where that enforces a minimum wait time, being able to reasonablly modify that value would fix the problem as well
04:40.12BifuuSixen: i got bored and started working on my map again, im just leaving the stuff i cant do for last instead of waiting til everything is out lol
04:40.29Bifuuso far i got ugly terrain and the Day Night system kinda working
04:41.38zifoonhow do u get day and night system kinda working?
04:41.39zifoonlol
04:41.48zifoonbtw bifuu I solved the problem~~~
04:41.55BifuuIt cycles days and nights but it doesnt track them like my map needs
04:41.56zifoonthere was a default setting u had to change
04:42.00Bifuunice
04:42.55lolwut_medivac pilot or banshee pilot? whos hotter
04:44.00zifoonI'
04:44.06zifoonI'll pick anyone avaliable
04:45.03Vailrethyes now it works correctly i have created  mecenary vuilding
04:45.07Vailrethbuilding
04:46.15Vailrethwith proper cooldowns and every thing
04:49.27Genopathhttp://forums.sc2mapster.com/general/general-chat/824-are-you-a-modeler-interested-in-joining-a-team/
04:49.32Genopathif anyones interested
04:50.04Vailrethim not a modeler
04:50.15Vailrethsorry.. but i do like data editing ..
04:51.09peterpantsi modelled attachments for wc3 that's about as advanced as i got tho
04:52.07Skizotgrrr
04:52.12Skizoti hate cameras
04:52.44*** join/#sc2mapster Valconeye (~Valconeye@c-24-10-166-127.hsd1.ut.comcast.net)
04:53.59peterpantsanyone make custom textures?
04:55.16Vailrethhey does any one know  how nofly zones work?
04:55.16JamesObscuraCan models/textures be imported?
04:55.23*** join/#sc2mapster Corosus (~Corosus@CPE0013460a1f0d-CM001ac3595d6a.cpe.net.cable.rogers.com)
04:55.30JamesObscuraI would have assumed that blizzard disabled model imports...
04:55.42Cerebral_you can import models
04:55.54Cerebral_there is just no exporter for 2DS max yet
04:55.56peterpantswhy woudl they disable it
04:55.59Cerebral_3ds*
04:56.00peterpants2ds lol
04:56.17*** join/#sc2mapster Baron (~thebaron8@24.130.3.252)
04:56.44JamesObscuraIdk, doesn't seem like something blizzard would want enabled atm.
04:57.17Cerebral_You can import textures now for a bunch of things currently. tga and dds is supported
04:57.23Vailrethi didnt think it would be an issue since they havent released the necesary art tools..
04:57.54Cerebral_there just is not a m3 exporter but I hear there is people working on one if Blizz isn't going to release theirs.
04:59.19RazernokI don't get way vitals are getting perma saved for
05:00.53Vailrethi was wondering if there is a way to give a resource to a player when one of their units kills another unit like bounty in WC3
05:01.11RazernokVailreth, got that too
05:01.31Vailrethtrigger or data editor?
05:02.15Razernokdata editor under units 'Kill Resource'
05:02.54Vailreththank you
05:03.00zifoonanyone good at terraining
05:03.08zifoonmy AoS map so far looks pretty gay
05:03.08*** join/#sc2mapster pile (~4711fd32@gateway/web/freenode/x-ctdimdaufbjzauig)
05:03.21Vailrethyou should see my junk map
05:03.35zifoonI should ask someone in the forums
05:03.50zifoontoo many data editing nerds here and not enough terrain editors
05:03.55Griffith`lol
05:03.57Razernokzifoon, many things need to be fixed first before aos map is possible
05:04.04*** join/#sc2mapster [TTG]Psy (~thelordps@c-24-5-18-136.hsd1.ca.comcast.net)
05:04.07zifoonI got mine fixed
05:04.10DustinI do terraining my own way
05:04.12zifoonI made a revive system
05:04.13zifooncustom
05:04.16DustinI dont like cliffs I make my own
05:04.18Razernoklike this problem of vitals perma saving
05:04.24zifoonI fixed that
05:04.27zifoonwith my revive sustem
05:04.29zifoonsystem*
05:04.40zifoonif u see it u will flip out
05:04.42Razernokthe ability is bugged
05:04.49zifoonI don't use the ability
05:04.52zifoonit's trigger based
05:04.57Razernokor there is something we are missing
05:05.08zifoonI got it working
05:05.09zifoonO_O
05:05.12zifoonit works
05:05.13zifoonlike dota
05:05.26zifoonI'm just adding leaderboards and items
05:05.36Razernokwanna show me a demo?
05:05.40zifoonbut possibly a new map since it looks gay
05:05.43Dustinme to
05:05.46zifoonsure
05:05.51zifoonu got US account?
05:05.54zifoonim testing today
05:05.54Razernokyea
05:05.56zifoonu can join me
05:06.02zifoongimmi identifier
05:06.11DustinDustin.dustinh
05:06.13RazernokRazernok.swift
05:06.31Razernokneed a copy of the map in order to load it online
05:06.47zifoonye ill give 2 u after i polish a bit
05:06.53Razernokok
05:06.54zifoontry not to leak it
05:06.55zifoon=_=
05:07.10zifoonim releasing it in 2 dayish
05:07.21zifoonalso I have to warn u the terrain is terribad
05:07.46[TTG]PsyWow
05:07.51Razernoki really wanna just see the revive thing
05:07.58[TTG]PsySo, time loop triggers work way better on the network if they're done in game time rather than real time
05:08.35zifoonu will flip out
05:08.36zifoonrofl
05:08.43Sixen~seen futah
05:08.45purlfutah <~xel@ip68-228-73-58.oc.oc.cox.net> was last seen on IRC in channel #sc2mapster, 2d 2h 3m 6s ago, saying: 'i can save/restore from bank just fine, i think one of your parameters is messed up'.
05:08.45zifoonand I made a custom experience system
05:08.57zifoonso it distributes perfectly
05:08.58jackofcrownsanyone know how to change the terrain on a map through triggers?
05:09.12Motiveyou have to use actors from what I hear
05:09.18Motivebut they don't affect pathing
05:09.19Motive:(
05:09.46DaveKap_anyone playin custom games tonight?
05:10.02Griffith`imo WC3 had better doodads
05:10.05Dustinim gonna be testing mine later
05:10.31DaveKap_k
05:10.44Dustin~seen Dustin
05:10.44purldustin is currently on #sc2mapster. Has said a total of 353 messages. Is idling for 0s, last said: '~seen Dustin'.
05:10.50Dustinhaha
05:11.24DaveKap_~seen Mojache
05:11.25purlmojache is currently on #sc2mapster (1d 1h 1m 6s). Has said a total of 116 messages. Is idling for 7h 22m 40s, last said: 'anyone know a way to tint a unit via triggers'.
05:11.45Mojache?
05:11.46peterpants~seen peterpants
05:11.47purlpeterpants is currently on #sc2mapster (3h 40m 35s). Has said a total of 11 messages. Is idling for 1s, last said: '~seen peterpants'.
05:11.53DaveKap_sorry Mojache I'm just a fan :)
05:12.01DaveKap_still workin on the same game?
05:12.05Motive!seen motive
05:12.09Motive~seen motive
05:12.09purlmotive is currently on #sc2mapster (53m 46s). Has said a total of 11 messages. Is idling for 0s, last said: '~seen motive'.
05:12.10Motivewoops :P
05:12.12peterpantslol
05:12.13Bifuu~seen Watermellons
05:12.14purlBifuu: i haven't seen 'watermellons'
05:12.17Bifuu=(
05:12.19Motiveoh god now everyone's doing it
05:12.23Dustin~seen my penis
05:12.23purli haven't seen 'my penis', Dustin
05:12.26peterpantshaha
05:12.27DaveKap_damn
05:12.29Vailrethdrat how do you make or rename resources
05:12.31DaveKap_I was about to do that :P
05:12.33Dustin~seen your penis
05:12.34purlDustin: i haven't seen 'your penis'
05:12.37jackofcrownsanybudy seen me sum watameluns?  i dun gone and get hungry
05:12.39Griffith`~seen Griffith`
05:12.40purlgriffith` is currently on #sc2mapster (1h 10m 52s). Has said a total of 16 messages. Is idling for 1s, last said: '~seen Griffith`'.
05:12.44Dustinlol
05:12.53DaveKap_~seen you any sexier than you are right now.
05:12.54purli haven't seen 'you any sexier than you are right now.', DaveKap_
05:13.02DaveKap_:D
05:13.14liq3~seen anyone sexier then you.
05:13.15purli haven't seen 'anyone sexier then you.', liq3
05:13.18liq3:D
05:13.19DaveKap_LOL
05:13.26DaveKap_why do i find that so funny
05:13.33DaveKap_I am too old to find that funny :|
05:13.34Motive~seen anyone sexy but you
05:13.35purlMotive: i haven't seen 'anyone sexy but you'
05:13.44liq3LOL.
05:14.09warturtleugh moving a morph ability from one unit to another is a huge pain
05:14.17davidcramerSorry for downtime at Nibbits all :/
05:14.41liq3mmmm my computer fan is warm.
05:15.04Xapti~seen Xapti
05:15.05purlxapti is currently on #sc2mapster (21h 37m 33s). Has said a total of 182 messages. Is idling for 1s, last said: '~seen Xapti'.
05:15.13`228zipIs there someone up for map testing ?
05:15.26`228zipI need to tweak speeds
05:15.34liq3`228zip: i think they're fine.
05:15.35liq3;P
05:15.44`228zipNo, the rockets' speed !
05:16.07`228zipSo, is anyone in Europe willing to help me ? =p
05:16.49`228zipMultiplayer testing!
05:17.22Mojachewouldn't bother right now
05:17.28Mojachebattle.net is doing something funny
05:17.51Mojachehas anyone played with achievements yet?
05:18.40*** join/#sc2mapster HoschY_tatsu (~HoschY@port-ip-213-211-250-20.sta.reverse.mdcc-fun.de)
05:19.37`228zip~seen ckknight
05:19.38purlckknight is currently on #waruidev (4h 9m 44s) #sc2mapster (4h 9m 44s) #wowuidev (4h 9m 44s) #wowace (4h 9m 44s) #curseforge (4h 9m 44s), last said: 'hey beautiful people'.
05:19.39*** join/#sc2mapster FrozenFirebat (FrozenFire@cpe-76-90-39-208.socal.res.rr.com)
05:19.55davidcramer~seen zeeg
05:19.56purlzeeg <~dcramer@76.84.21.200> was last seen on IRC in channel #sc2mapster, 6d 20h 27m 39s ago, saying: 'Dustin: ya buggy ;)'.
05:19.57`228zipDoesn't tell me if he's there or not =/
05:20.05davidcramerO.o
05:20.24davidcramer~seen davidcramer
05:20.24purldavidcramer is currently on #sc2mapster. Has said a total of 4 messages. Is idling for 0s, last said: '~seen davidcramer'.
05:20.33davidcrameronly 4 O.o
05:20.59DustinAww zeeg was talking to me
05:21.07Xaptii haven't restarted my comptuer in 20 days
05:21.08*** join/#sc2mapster Gugarion (~jason110_@ip98-165-229-2.ph.ph.cox.net)
05:21.09davidcramer<- zeeg ;)
05:21.11Xaptii thik it's that time again
05:21.15davidcrameri hear mac client is out?
05:21.25Motiveindeed
05:21.28DaveKap_ok so
05:21.29MotiveI'm playing it now
05:21.31Motiveit's beautiful :D
05:21.33DaveKap_anyone else got some custom maps they wanna play online?
05:21.42`228zipme
05:21.46`228zipBut it's for testing
05:21.49DaveKap_sure
05:21.56`228zipgoing to upload it
05:22.40`228ziphttp://www.filedropper.com/dev5
05:22.42*** join/#sc2mapster zazen (zazen@187.67.65.189)
05:22.54`228zipWhat's your ID ?
05:23.24`228zipon b,net ?
05:23.31DaveKap_davekap.davekap
05:24.00peterpantsis it hard to play online
05:24.03peterpantswill it mess up your install
05:24.04`228zipcan't be found
05:24.12`228zipAre you on the US servers ?
05:24.20Dustinpeterpants
05:24.21`228zippeterpants: No and no.
05:24.22DustinNo its easy
05:24.28Dustinit jsut swaps out a cache file
05:25.13lolwut_does it swap it back after
05:25.15lolwut_?
05:25.23`228zipYes
05:25.34`228zipIf you play on lost temple again it will
05:25.37lolwut_ill help if you need more testers
05:25.49`228zipWell I'd need EU testers =p
05:25.50peterpantsya i wouldn't mind seein what other people made
05:25.53peterpantsoh
05:25.55FRoZeNany trigger to convert integer to text?
05:25.56peterpantsya US
05:26.01lolwut_ah
05:26.10peterpantsyea i believe t here is frozen
05:26.13`228zipNo I'm french, but davekap isn't on the EU servers =/
05:26.19`228zipapparently at least
05:26.27FRoZeNoh ye just found it :)
05:26.41FRoZeNwasnt showing up dunno what i did different :)
05:26.46`228zipSo, can someone do a multiplayer test with me ?
05:26.50peterpantsgroovy
05:26.52Vailrethnow i just need to figure out how to rename custom resource to something else
05:27.00DaveKap_yea one sec
05:27.17`228zipDaveKap_ are you on the US servers or the EU one ?
05:27.22FRoZeNif u are EU ´228zip
05:27.29RepoNew map: http://www.sc2mapster.com/maps/color_bound/. Color Bound. Anonymoose (Manager/Author). Approved by sixen.
05:27.32`228zipWhich I am
05:27.34RepoNew map: http://www.sc2mapster.com/maps/godzilla-attacks/. Godzilla Attacks!. KerenskyLI (Manager/Author). Approved by sixen.
05:27.39RepoNew map: http://www.sc2mapster.com/maps/flight-simulator-v0-01/. Flight Simulator V0.01. Windexglow (Manager/Author). Approved by sixen.
05:27.42DaveKap_US
05:27.43RepoNew map: http://www.sc2mapster.com/maps/marine-arena/. Marine Arena. KewlCrayon (Manager/Author). Approved by sixen.
05:27.45DaveKap_:(
05:27.48`228zipFlight sim ?!
05:27.50RepoNew map: http://www.sc2mapster.com/maps/backstab/. Backstab. Jozrael (Manager/Author), Genopath (Author). Experimental. Approved by sixen.
05:27.55RepoNew map: http://www.sc2mapster.com/maps/mothership-survival-alpha/. Mothership Survival alpha. sera141 (Manager/Author). Experimental. Approved by sixen.
05:28.00RepoNew map: http://www.sc2mapster.com/maps/maze-runner-beta/. Maze Runner (Beta). Daejin (Manager/Author). Experimental. Approved by sixen.
05:28.04DaveKap_are you able to add me?
05:28.17FRoZeNsure ill help then 228
05:28.18Vailrethgoodnight all
05:28.33`228zipThanks Frozen, I'll repost the link
05:28.38`228ziphttp://www.filedropper.com/dev5
05:28.43peterpantswhere do i add movement sounds to a unit
05:28.45`228zipI know, simple name
05:28.55FRoZeNhehe
05:28.59FRoZeNlemme just save my work
05:29.28`228zipWhat's your ID ? =O
05:29.36`228zipMine is twotwoeight.zip
05:29.39*** join/#sc2mapster FrozenFirebat (FrozenFire@cpe-76-90-39-208.socal.res.rr.com)
05:29.49FRoZeNfrozen.npf
05:30.07DaveKap_damn
05:30.08DaveKap_can't find ya
05:30.14FRoZeNwhere should i place the map?
05:30.17DaveKap_guess the EU/US connection can't happen
05:30.18DaveKap_:(
05:30.43*** join/#sc2mapster Sadistik (~428336ba@gateway/web/freenode/x-lrvgwcbivevcdgec)
05:30.59Dustinhmmm
05:31.07DustinHow do I get GUI to recognize my function
05:31.16peterpantsdustin make it an action
05:31.40peterpantsunder options - function make it action
05:31.42SadistikAnyone have succesfully made a building that queue units itself much like castle fight? With trigger or not
05:31.52`228zipfrozen: Doesn't matter if you have the patcher
05:32.11`228zipfrozen: http://forums.sc2mapster.com/general/general-chat/646-tool-sc2-custom-map-patcher/
05:32.19BifuuSadistik: You can do it in Data Editor, i think theres a Flag for that, Check the Broodlord, i know it has it
05:32.28Dustinty kindly sir
05:32.35Bifuui remember seeing it when i was doing the XML documents
05:32.36Sadistikokay ill check it out ty
05:33.03FRoZeNlemme just get that
05:34.09*** join/#sc2mapster valkrial1 (~stephen@S01060018f83eb1ee.pk.shawcable.net)
05:35.09Sadistikbroodlord hangar ability would make a building queue thing?
05:35.41BifuuSadistik: the hanagars are absically like a building queue
05:35.44Bifuulemme look at it
05:35.49Bifuu*loads GE*
05:35.51Sadistikokay
05:35.58Sadistiklol
05:39.44Bifuuok
05:39.51BifuuIn the Ability for the Queue
05:39.59BifuuIn flags set it to Passive
05:40.08Bifuuand it should auto build
05:40.24Sadistikpassive as in i deselect both choice?
05:41.02Bifuuno deselecting anything, just check passive, thats assuming theres only one unit to auto build
05:41.32Sadistikretarget and best unit thats my 2 option i dont have passive
05:41.55BifuuAre you in the right ability?
05:42.10[TTG]PsyHmmm
05:42.10Sadistikbroodlord hanger
05:42.12Sadistikin abilitrty
05:42.17[TTG]PsyDoes SC2 let you create a light that can move?
05:42.37peterpantsyea
05:42.43peterpantsif your settings are high
05:42.44BifuuAbility NameSourceRaceAbility Type
05:42.44BifuuBrood Lord - Brood Lord Queue2Liberty.SC2ModZergQueue
05:42.48peterpantsmight not show on low settings
05:42.51Bifuuthast what im looking at
05:43.03Sadistikoo
05:43.10Bifuubut i just noticed that theres a default one you can use that autobuilds
05:43.16Sadistiki thought the broodlord queue was just a cancel button
05:43.21BifuuAbility NameSourceRaceAbility Type
05:43.21BifuuQueue (5) PassiveLiberty.SC2ModNeutralQueue
05:44.06Bifuuif you just assign the "Queue (5) Passive" Ability to the building that producing units it should work
05:45.22Sadistikk ill trty
05:45.25Motivehehe
05:45.31Motivefigured out how to launch SC2 maps on Mac client
05:45.32Motive:D
05:45.43Bifuuwith cheese?
05:45.46Motiveyes.
05:45.54Bifuunice
05:45.57Bifuui love Mac and cheese
05:46.08Motiveit just tastes so delicious
05:46.15Bifuummmmmmmmmm
05:46.15Dustindamnit
05:46.23Bifuuif it wasnt 2 am id g make some
05:46.24DustinIt's bitching at me about expected returns
05:46.32Sadistikdo i remplace the old queue (5) or i put both?
05:46.39Bifuureplace
05:48.21Sadistiknope no cheese
05:48.51Bifuupoo
05:48.59DustinHmmm
05:49.13DustinYou just need a Return = true at the end of your custom functiosn right
05:49.15BifuuWell try looking more at the broodlord, since it auto builds its Broodlings
05:49.48Sadistikdoesnt we have to autocast the thing?
05:49.53Sadistiki dont play zerg alot
05:49.56peterpantsdo third person movement work very well over b.net for people who have tested maps
05:50.02Sadistikyeas
05:50.05Sadistikits nice
05:50.08peterpantsawesome
05:50.11peterpantsso it's not shitty laggy like wc3
05:50.27Sadistiki didnt get lag
05:51.48BifuuSadistik: nah theres not even a button on the broodlord, its ot like a carrier
05:51.58Sadistikcool
05:53.38Motivein case anyone else uses Mac:
05:53.39Motive#!/bin/bash
05:53.40Motiveecho "Please enter the location of the map to launch: "
05:53.40Motiveread MAPLOCATION
05:53.40Motiveopen "Starcraft II.app" --args -run "${MAPLOCATION}" -speed 2 -difficulty 0 -NoUserCheats -preload 1
05:56.11Sadistikkk broodlord  hangar copy work
05:56.14Sadistikbut it spawn 2
05:56.17Sadistikand really fast
05:56.18Sadistiktoo fast
05:56.43*** join/#sc2mapster Xapti (~Xapti@wnpgmb016qw-ds01-4-177.dynamic.mts.net)
05:57.02Sadistikgot it
05:57.07Sadistikalright
05:57.12Sadistiki think its all set
05:58.21peterpantshow do you make an actor invisible
05:58.28Sadistikmm but the units that get out are not willing to get there
05:58.37Sadistikthey stay to the building
05:58.52Sadistiku just got to model and remove the ingame model link
05:59.24peterpantsok i'll try that but i thought that'd give me the sphere
05:59.36Sadistikdepend witch one u remove
05:59.44Sadistiku need to remove the model for ingame play
05:59.47Sadistiknot editor
06:00.24Sadistikoh the autobuild have a leash
06:00.30picklefishok
06:00.34peterpantsgives me the sphere
06:00.37peterpantsin game
06:00.44Sadistikmm
06:00.46picklefishwhy aren't my variables showing up in "Used Dialog Item == VALUE"
06:00.59Sadistikman it used to make my units invisble without me wanting lol\
06:01.16Sadistiktry convert ur variable
06:01.47peterpantsok i got it just go to actor event create and send a visible message to false
06:02.09Sadistikwith a trigger?
06:02.10Sadistiknice
06:02.16peterpantsno just in actor events
06:02.18peterpantsdata editor
06:02.22Sadistikoo i seee
06:04.13peterpantsanyone know of a keyboard button tga like for all the keys
06:04.30Sadistikokay my auto queue thingy work perfectly
06:04.53peterpantsi'll look for 1
06:05.06Sadistiknow ive been doing this trigger that order my units created to attack at a point
06:05.10Sadistikbut it never work
06:05.15Sadistiklike if no order was given
06:06.40DustinBAh
06:06.40davidcramerWhat is your guys fav custom map? I need a new one to feature :)
06:06.40DustinI Gave you a damn return
06:06.40Dustinfucking staredit
06:06.40davidcramerDustin: hm?
06:06.47DustinI made a custom GUI function
06:06.54DustinAnd It's telling me it expected a return
06:06.58Dustinand i gave it one...
06:07.03davidcrameroh
06:07.05Dustinso I dont know wtf it's bitching about
06:07.18*** join/#sc2mapster `228zip (~56439dae@gateway/web/freenode/x-ynwszltfjdhvpivn)
06:08.28`228zipliq3, still up ?
06:08.31liq3lol yeh.
06:08.40liq3only 4pm here.
06:08.54`228zip8AM here =p
06:09.22`228zipActually this testing with frozen made me realise open spaces aren't that great
06:09.29liq3haha.
06:09.29liq3:P
06:09.35RepoNew map: http://www.sc2mapster.com/maps/zergling-blood/. Zergling Blood. Wolvereness (Manager/Author). Approved by sixen.
06:09.36ckknight`228zip: you need something from me?
06:09.38FRoZeN^^
06:09.46GugarionCan someone point me at how I make so a prop can clip another prop? (place one prop in or on another)
06:10.20liq3`228zip: i mean one way is to think about certain other games like this... e.g. mario cart.
06:10.21`228zipckknight: I hear you're the one to ask to for a nickname change; I had a curse account and obviously couldn't change the name when I registered on mapster
06:10.28FRoZeNgugarion: check properties for "ignore placement" if you are thinking of like structures and stuff
06:10.50GugarionI thought I saw that on some things but the prop I'm trying to do that with doesn't have that (via property menu)
06:10.55`228zipliq3 see the bottom left corner of the map I gave you liq3 ?
06:11.04`228zipThat's probably the right size for a corridor
06:11.13liq3yeh.
06:11.18liq3about size 3 or 4.
06:11.26`228zipYes
06:11.28ckknight`228zip: nah, changing names is too complex and mostly out of my hands. The auth service doesn't provide a good mechanism for change.
06:11.37liq3`228zip: hrm...
06:11.44Gugarionscratch that FRoZeN! Thank you. It turns out my window size was too small and it was being cut off
06:11.49`228zipckknight: So, any idea ?
06:11.58FRoZeNnp.
06:12.28ckknight`228zip: nah, the best way to deal with it is to make a new user and use that from here on out
06:12.37*** join/#sc2mapster Computerpunk (~Computerp@92.82.161.136)
06:12.42Sixenckknight, there's also .SC2Lighting files apparently.
06:12.43`228zipdon't want to give another email adress =X
06:12.56`228zipis there a way to delete curse account ckknight ?
06:13.02`228zipa curse account*
06:13.12ckknightyes, but it's a huge pain
06:13.17ckknightSixen: fun
06:13.20`228zipFor you or for me ?
06:13.21ckknightokay, I need to sleep
06:13.47`228zipGood night then
06:13.54DustinI need to change my curse acount to something more Dustin Related and less TECGhost related
06:14.00`228ziphttp://twitter.com/StarCraft/statuses/13045792755
06:14.34Sixenckk: We'll have to add a category in for that, was my point.
06:15.26Motiveyeah, there's no editor with that 228.
06:15.27Motive:(
06:15.31MotiveI'm using an MPQ editor to get by
06:15.40Motivethank god for .galaxy imports :D
06:15.48Motivebut I can at least run natively now
06:16.05peterpantsis data table or bank faster or are they the same speed
06:16.16`228zipMotive: Actually, using a MPQ editor would be more appropriate for most of what I do
06:16.21`228zipexcept map testing that is
06:16.26DustinBank = Local Storage
06:16.27Motivewell there's no working MPQ editor for macs either
06:16.35DustinDataTable = Currest seesion Storage
06:16.40`228zipMotive: Haha
06:16.40MotiveI'm using wine to run it.
06:16.51Motivethere are MPQ editors, just none that work with SC2 files.
06:17.05peterpantsdustin right but bank seems to better at the moment cuz you get a key and a value data table all you get is a name
06:17.19DustinYa
06:17.20`228zipSixen: Where can I upload WIP on mapster ?
06:17.23peterpantsperhaps i'll just make a benchmark map
06:17.25peterpantsand see
06:17.27DustinI havent been able to laod a bank from a previous game
06:17.36Sadistikso uh for a condition , i want to say if the position of the unit is in that region . But the closest to that is random point in region . would that work?
06:17.37Motivethey'll probably be the same
06:17.43Motiveeverything goes into ram anyways until Banksave is called
06:17.51peterpantsyea
06:18.01`228zipsadistik: You're doing it wrong =p
06:18.02peterpantsi'll test anyway
06:18.10Sadistikenlighten me
06:18.32`228zipdidn't check the new conditions, but it's probably in boolean comparison if it's anything like wc3
06:18.48Sadistikok
06:18.57BifuuHey Sixen do i get to keep my fancy Plus even after i leave and come back? =O
06:18.58Sixen228, +Create Map
06:19.01SixenSet it as Experimental
06:19.03*** mode/#sc2mapster [+v Bifuu] by Sixen
06:19.09Sixenthar.
06:19.14Bifuui already had it so that was pointless
06:19.17Sixenoh
06:19.18`228zipRegion - Point is in Region
06:19.23`228zipsadistik
06:19.27Sixeni'll have to redo it until I figure out why it doesn't stick
06:19.29Sadistikyes
06:19.44`228zipRight there
06:19.44Bifuuim just not one of the people that likes to leave my computer running at night so i log out
06:20.15Sadistikright there>
06:20.18Sadistik?*
06:20.25`228zipRegion - Point is in Region
06:20.28SixenIt's fine bif, i'll redo it when you come bac
06:20.30`228zipIt's under region
06:21.00Bifuulol k *goes back to reading TeamLiquid*
06:21.06Sadistiki dont have that choice
06:21.30Bifuui suck at playing ladder games but i just love to watch SC2 and love all the e-sport about it xD /nerd-fanboy
06:21.56SixenI'm probably going to aldder now:P
06:21.59Sadistiki have : Center of region , Offset of region , random point in region ,. bottom left of bounds , top right of bound
06:23.28BifuuSixen i need to steal some of your replays to see how good you are =P
06:24.14SixenPlatinum status ;)
06:24.53Skizotanyone know why this won't work?
06:24.53Skizot<PROTECTED>
06:25.03SkizotUnit and Deadloc are variables
06:25.43SadistikWait , random point in [region] with decided distance of enemy buildings for enemy units of player 1
06:25.54Sadistikthe last part
06:25.55Bifuujust cuz your plat doesnt mean your top level plat!
06:25.57DustinI wish I knew how to jsut make NEW shit
06:26.09DustinI make thsi projectile but then cant add a model to it?
06:26.09Dustinwtf
06:26.12BifuuDustin: try beans
06:27.55Bifuugod you need a new name i feel weird talking to you haha
06:28.11Bifuuits like talking to myself
06:29.35Dustin:D
06:29.46peterpantswell data table and bank both seem to be crazy fast
06:29.52peterpantsso i gues it doesnt matter which one u use
06:30.20peterpantsi had em both open/save 1000 times and both took 0 seconds
06:30.28Sadistikgod i hate order trigger
06:30.31Sadistikit just never work
06:30.33`228zipThe categories in "Create map" are lacking =(
06:30.41`228zipNo shooter ?
06:30.53`228zipSideways scroller ?
06:31.27peterpantsthe problem is those would have to be triggered
06:31.55DustinGo play my shooet!
06:31.58Dustinshooter
06:32.10peterpantsit's not triggered?
06:32.45peterpantsquetsion: wheres the best place to preorder sc2 so that i may have it when it is released, one of those good guys that ship it a few days before release date
06:33.12*** join/#sc2mapster Barter (~Bart@189.4.71.10)
06:33.53allenmelonanyone wanna play 2v2 with me?
06:35.01zifoonoh gay, I just found another bug, my shop sharing wants to use the money from the original unit... sighs
06:35.09*** join/#sc2mapster Slam_ (~c31b0354@gateway/web/freenode/x-yuhnlxjsouiysvbq)
06:35.55allenmeloncan i have your bnet names? im gonna add you guys as friends so we can play maybe later
06:36.48peterpantsi dont play normal maps
06:36.57peterpantsunless it's nukes only lol
06:37.03allenmelono.o
06:37.14peterpantsnukes only ffa is fun
06:38.02peterpantsdustin where can i d/l your shooter
06:38.26Dustinhttp://www.sc2mapster.com/maps/top-down-fighters/
06:38.34DustinNew version will be out soon with classes :D
06:38.39peterpantsoh i played the orig
06:38.54peterpantshow soon will new verison come out
06:38.56*** join/#sc2mapster Crazafied (~ad14567b@gateway/web/freenode/x-tswkfdjxeoqpcklq)
06:39.05Dustinprobably tomorrow
06:39.07BifuuThis weekend if no one else does it i might try to fuck with AChievements
06:39.17peterpantsiight
06:39.17Bifuuassuming i dont go out partying
06:39.22Bifuu>.>
06:39.37peterpantsyou can put achievments in your maP/
06:39.56peterpantsthat would be awesome
06:40.17HyBReDwhats Pitch in a camera property? Angle of Attack?
06:42.33DustinHmm
06:42.46*** join/#sc2mapster Moogle (~5f447916@gateway/web/freenode/x-inukwvxmaplavgqk)
06:42.51DustinHow do I make a new object and copy the actors/models/movers from th parent object it's absed on
06:42.58SixenA pitch motion is an up or down movement of the nose/
06:42.59Sixen"_
06:43.00Sixen:)
06:43.02warturtleright click duplicate
06:43.07warturtlebut some stuff you have to do manually
06:43.16DustinThat's redundant as hell
06:43.17warturtlelike actor events, trigger remaping etc
06:43.21*** join/#sc2mapster insomnia (~hakysack0@97-87-104-31.dhcp.stls.mo.charter.com)
06:43.23HyBReDyes I know Sixen
06:43.27insomniahey guys, got a question
06:43.31HyBReDbut theres no "Set Pitch of Camera" Property
06:43.49warturtledustin did you update your movement for multiplayer?
06:44.07DustinYa, It's still kinda laggy
06:44.09Guest83329im trying to setup a spawm an a periodic timer, after a player triggers an event
06:44.11Dustinbut that's just input lag
06:44.32Sixenoh
06:44.32Bifuuwait so Pitch and Yaw are fixed now?
06:44.41BifuuBack in the XML shits it was backwards
06:44.41Bifuulol
06:45.56Bifuu"98206 Foliage items have been generated" needs MOAR
06:47.00Sixeno_o
06:47.04`228ziphttp://www.sc2mapster.com/maps/black-rocket-car-by-228zip/
06:47.15`228zipI got a project page now =D
06:47.45Sixen=)
06:47.58Sixenlol, nice car.
06:48.09SixenIs that a Maurador? :p
06:48.33`228zipIt's Black Rokkit Guy! x)
06:48.43`228zipMost of the informations are in the images
06:48.58`228zipBut the updates on the descriptions weren't done instantly, I don't understand
06:48.58HyBReDlook at this
06:49.00HyBReDhttp://www.pgn-guild.com/random/camera.jpg
06:49.02HyBReDthat makes NO SENSE
06:49.06HyBReDits the SAME FUCKING CODE
06:49.11HyBReDand the numbers are basically identical
06:49.20HyBReDyet one "rolls" and the other doesnt
06:49.40peterpantswhoa
06:49.56peterpantsis that just a edit or did you actually get a video to show on your interface
06:50.04HyBReD.facepalm
06:50.11HyBReDits an edit
06:50.13peterpantsoh ok
06:50.23peterpantsthat would be sweet if you could put another view in a dialog
06:50.33Bifuuyou can
06:50.36HyBReDyou can
06:50.39warturtleThere was a render to texture function I saw
06:50.54`228zipNice
06:50.58peterpantswhoa
06:51.00peterpantsrly
06:51.05Bifuuwell im going to bed, nothing else to do tonight
06:51.05Guest83329why is it so hard to figure out how to get units to spawn on a timer after an action has been done
06:51.07peterpantswill have to check that out
06:51.10Bifuulater peeps and hos
06:51.11peterpantshybred tho
06:51.21`228ziplater Bifuu
06:51.24peterpantsi believe i read something about the fixed point reals being to blame for that
06:51.30peterpantsmaybe
06:51.42peterpantssomething about not being a real float? i dont know
06:51.42HyBReDso how do i unfix the
06:51.43HyBReDyea
06:51.48HyBReDthem/
06:52.11peterpantswell hang on
06:52.20peterpantswhat exactly is happenin in that trigger what is firing it
06:52.31HyBReDits Rotating the Camera
06:52.36HyBReDwhich works fine
06:52.41HyBReDthen it changes the AoA, pitch
06:52.47HyBReDthen it adjusts the height
06:52.53HyBReDlowers it a bit
06:53.00HyBReDthen it pushes it forward to right behind his ass
06:53.20GrumGuest83329: you using triggers?
06:53.29peterpantsand what's wrong with it
06:53.49HyBReDthe big picture
06:53.53HyBReDis what it SHOULD look like
06:53.58HyBReDthe little one is what it looks like
06:54.01HyBReDwith roughly identical numbers
06:54.15HyBReDmaybe i should round up the decimal point?
06:54.22GrumHyBReD: Mojache also ran into camera quirks
06:54.35peterpantsit could be with make camera look at position of the unit
06:54.52peterpantsi dont know
06:54.53HyBReDill disable it
06:54.54HyBReDjust to see ifi t helps
06:55.27peterpantsmaybe your initial position's camera target isn't at the exact position of the unit?
06:55.38HyBReDnope
06:55.40HyBReDchanges nothing
06:56.28peterpantsi'm not sure then
06:56.44PointBlannew bugs i found can anyone confirm before i post report: 1 - pulldown menus index 1 then the rest reversed i.e. 1,4,3,2 when you do add list item 4 times ... 2 - the action remove doodads doesn't work as intended for value-specified doodads (place space platform LOS blockers and try to remove them with the "Any" preset then try using their value)
06:56.54*** join/#sc2mapster Iggyhopper (~a@adsl-75-18-129-87.dsl.skt2ca.sbcglobal.net)
06:56.56HyBReDyea
06:56.57Iggyhopperarg
06:56.58HyBReDit makes no fucking sense
06:57.02HyBReDwhats the Math function for round
06:57.04Iggyhopperi need to get the cracked irc on this pc soon
06:57.10IggyhopperFloor?
06:57.20peterpantsor Ciel
06:57.23peterpantslol
06:57.27Iggyhoppercieling
06:57.30Barterits not the same as round though
06:57.32Sixenoh lawd
06:57.33Iggyhopperi no
06:57.39Iggyhopperthere is no roung
06:57.40peterpantsCarpet()
06:57.41Iggyhopperround
06:57.42HyBReDi just want to try to cut off the decimals
06:57.48HyBReDim not seeing cieling
06:57.48Iggyhopperi think vjeux madea  function for it
06:57.55Sixenyeah
06:57.58Sixenmath functions
06:57.59Iggyhopperooh
06:58.04IggyhopperNUM % 1
06:58.05PointBlanhybred just convert real to int ... it "floors" it
06:58.05HyBReDmaybe if i convert real to integer and then back again?
06:58.07Iggyhopperthat will do it
06:58.09CrazafiedHybred you should be able to change a real to a int for rounding don't quote me on that
06:58.12HyBReDhahaha Pyup
06:58.16HyBReDthats what i thought of too
06:58.17HyBReDhaha
06:58.21HyBReDso dumb
06:58.22CrazafiedYeah
06:58.33Iggyhopperlol but its faster to just % 1 it
06:58.37Iggyhoppermodulus
06:59.03Crazafied1% doesnt return decimals?
06:59.06Iggyhopperno
06:59.08Iggyhoppersilly
06:59.10Crazafiedhum
06:59.26Iggyhopperor its
06:59.29Iggyhoppersomething like
06:59.35Iggyhopper1 % 1.23
06:59.48*** join/#sc2mapster krry (~c3543c0a@gateway/web/freenode/x-zkzqwpwqoehvjjjd)
07:00.37warturtlewow I'm getting compile messages from maps not open :/
07:01.29Grum<Iggyhopper> lol but its faster to just % 1 it <-- yes and also wronger because you know floating point nubers are actually .. not what they seem
07:01.30Iggyhopperhttp://www.youtube.com/watch?v=pnKT8R5sPYA
07:01.42Iggyhopperwell whatever
07:02.12Iggyhopperrealistically you could take the first part (5-6 bits?) of a fixed and then thats the int
07:02.19HyBReDhttp://www.pgn-guild.com/random/camera2.jpg
07:02.20HyBReDLOL
07:02.25HyBReDITS THE SAME GOD DAMN MOTHER FUCKING NUMBER
07:02.39`228zipnice Iggyhopper =D
07:02.53Iggyhopperty
07:02.56peterpantshybred what about just adding a counter roll lol
07:03.15HyBReDroll the negative of CamPitch?
07:03.17HyBReDlet me try it
07:03.20peterpantslol ya maybe
07:03.33*** join/#sc2mapster Xan (Xan@c-244ee353.010-13-67626719.cust.bredbandsbolaget.se)
07:03.47peterpantsif you want it to be upright like in the bigger picture, just negate that roll
07:03.59HyBReDwhat would the math be for that
07:04.00peterpantsit's a ugly fix but <shrug>
07:04.10HyBReDCamPitch - CamPitch*2
07:04.10HyBReD?
07:04.14peterpantsi dont know, just roll it back 10 degrees or so till it look good
07:04.28peterpantsi'm not raelly sure what you're doin tho
07:04.50peterpantsinitial camera = a fixed camera behind templar? then mouse position = you're enabling mouse look?
07:04.51IggyhopperHas anyone figured out how to permanently apply a camera?
07:04.54IggyhopperWith no time?
07:05.07Xanhey. How do I run a custom action (containing wait-actions), without having the trigger that ran it wait for it? I tried creating a thread for it, but then it says "unreachable code" after compiling
07:05.07peterpantswhat do you mean iggy
07:05.11Iggyhoppereh
07:05.16peterpantsapply object over 0.0?
07:05.20IggyhopperI want to doa  top-down
07:05.22peterpantslock camera
07:05.26peterpantslock camera input
07:05.29Iggyhopperoh you have to lock it too?
07:05.34peterpantsif you dont want em moving it
07:05.38peterpantsya
07:05.44Iggyhopperoh well dont care about that yet, but ya
07:05.47HyBReDpeter the big one
07:05.52HyBReDis when you first go into 3rd person
07:05.54HyBReDthats what it looks like
07:05.54Iggyhopperbig peter hhahaah
07:06.00HyBReDthen i just move the camera aroudn with right click a bit
07:06.00Barterbah, why is there so much lag on custom maps in bnet
07:06.09HyBReDmatch the pitch to 10.001 or someshit
07:06.09IggyhopperBarter: triggars
07:06.10HyBReDlet go
07:06.16HyBReDand it should hold at the current view
07:06.16Barter:|
07:06.17HyBReDbut it doesnt
07:06.20HyBReDit goes to some wierd fucking angle
07:06.50warturtleI think that third person camera view might lag some people
07:07.02warturtledepending how shitty their comp and how many enemies
07:07.06Barterits not fps lag
07:07.13peterpantsya you gotta pull back the uhh farclip or w/e
07:07.14Barterits input
07:07.20warturtle?
07:07.23warturtleWhen I played his tech demo
07:07.34warturtleIt lowered my FPS a lot to look at all the enemies from third person
07:07.37Iggyhoppermy frogger map might make some people lag thats for sure
07:07.49peterpantslol iggy that sounds fun
07:07.57Barteranyway, im not concerned about fps lag, thats about the computer
07:07.58peterpantshadn't thought of that
07:08.12Barterbut if every custom map will have so much lag when playing on bent
07:08.16peterpantsbut ya def. if you do a third person camera make sure you do the farclip down a little so it doesn't render the entire map
07:08.16CrazafiedIf you have terrain in the map you dont need to be concerned about the farclip as much cause it wont render behind it.
07:08.19Barterbnet*
07:08.41peterpantsah well maybe so
07:08.53Iggyhopperlol it would be much more hoorrendous or not even doable if i didnt do a workaround
07:09.15Iggyhopperits not killing the unit, its creating a actor model, killing it, hiding and moving the actual unit, andthen unhiding it
07:09.17Barterits like 1 second lag, too much :/
07:09.18CrazafiedBut adding farclip + terrain = alot better you have to remember all these "tech demos" and displaying the 3rd person have no terrain done in them
07:10.03picklefishanyone know how to make a dialog button look exactly like an upgade button looks in sc2?
07:10.04IggyhopperHow is anyone going to play your map if they must buy a computer to match the developers specs?
07:10.26HyBReDlol
07:10.30HyBReDits not hard to noob your map
07:10.31HyBReDgraphically
07:10.33HyBReDjust lower the sight
07:10.35Iggyhopperyeah
07:10.46Barterpicklefish: what do you mean an upgrade button
07:10.46IggyhopperGood thing I have a crap computer that I can test on.
07:11.07IggyhopperBarter: what do YOU mean...
07:11.15CrazafiedYeah and you can change it dynamically i saw a map which had an a 3 option farclip for good/shit/shitty computers :P
07:11.21DustinIggy Ima slap you.
07:11.26IggyhopperDustin
07:11.26picklefishBarter: like when you upgade weapons on terran
07:11.36IggyhopperCrazafied really?
07:11.37*** join/#sc2mapster Fukle (~7cb10e48@gateway/web/freenode/x-mebazepbcdafxqwv)
07:11.42Guest83329is there a way i can get units to spawn on a timer with out an event timer
07:11.44Fuklehey
07:11.45Bartera command card button?
07:11.51IggyhopperGuest83329 no
07:11.55Iggyhoppertimer = timer
07:12.10Guest83329well
07:12.13Iggyhopperwell you could make a unit patrol, but its a hackified way
07:12.17Guest83329this is what i want to do
07:12.24*** join/#sc2mapster HoschY_tatsu (~P-MDMO02@lsa-st200.sachsen-anhalt.de)
07:12.46Guest83329i want to say have 3 becons to choose the differnt spawn, but the spawn is timer based so i create a unit every secound
07:13.01Dustin:D
07:13.23CronosAnyone work with the mod part yet? I made a mod then added it to my map. To give the map out to people i have to give the mod file and map file :/ and they have to go and set the dependancys for it then test map... Its a pain to share my map now :( any easy way to add the mod file data into the map file
07:13.25IggyhopperSo you want the time to be able to change?
07:13.32picklefishBarter: that kind of button but in the DIALOG type way
07:13.48DustinYou can replace Actors on the fly with triggers correct?
07:13.56Guest83329i dont want the timer to be able to change
07:13.59Guest83329but the spawn unit
07:14.02Barterpicklefish: dunno if you can make it exactly like it
07:14.24Guest83329so if player leaves unit beacon i turn the trigger off
07:14.48Guest83329but if player enters distance to unit
07:14.51Guest83329then create
07:14.57Guest83329said unit on a timer
07:15.03Iggyhopperhmm
07:15.11Iggyhoppermaybe?
07:15.14Iggyhopperdunno
07:15.34picklefishBarter: I'll keep at it tomorrow, going to bed
07:15.36Guest83329i could easily set it up for one player
07:15.42Guest83329but the tricky part is getting it for every one
07:15.49Barterpicklefish: maybe try creating a button and set image to item on it
07:15.56Barteraight, cya
07:15.59picklefishI have
07:16.03picklefishbut you can't click the button
07:16.08picklefishbecause it click image instead
07:16.09Barterhmm
07:16.16picklefishI wish I could set a "NOCLICK" attribute
07:16.19picklefishlike in silverlight
07:16.27Barterbut
07:16.51Guest83329o wait, i got it
07:16.54Guest83329ill create a variable
07:17.01Guest83329for player groups
07:17.08Barteryou added an image on top of it or you used the "Set Dialog Item Image"
07:17.10Barter?
07:17.22Guest83329when palyer unit enters range of unit then put player in player group
07:17.27Guest83329set a condition on all the timers
07:17.35Guest83329if player = player group
07:17.37Guest83329then spawn
07:17.39Guest83329bing
07:17.40Guest83329o
07:17.45picklefishadded it on top
07:17.52picklefishif I use the set image one it erases the button look
07:18.10*** join/#sc2mapster Snorth (~c2ed4c04@gateway/web/freenode/x-wktqzvhcpgqinhee)
07:18.19Barterhmm
07:20.51HyBReDgrrrrr
07:20.57HyBReDtrying to counter roll doesnt want to work
07:21.04HyBReDit helps
07:21.07HyBReDbut sometimes it rolls right
07:21.09HyBReDsometimes it rolls left
07:21.16HyBReDand it doesnt seem to be consistent
07:21.21HyBReDanyone want to take a looksies for me?
07:21.30HyBReDanother pair of eyes might help
07:22.27Iggyhopperi will lookie
07:22.35FukleIs there anyway to change the model of a mineral to a tree?
07:22.39picklefishfuck it barter I gotta go to bed
07:22.43picklefishgotta be to work in 6 hours
07:22.50Barterpicklefish: aight, cya
07:23.17Barterpicklefish: I kinda got the image as a button but its really stretched for some reason
07:23.17*** join/#sc2mapster Tausken (~Tausken@c-75-72-26-12.hsd1.mn.comcast.net)
07:23.42picklefishyeah it's because of the type you're setting it to
07:23.48picklefishNormal does funky stretching
07:23.52picklefishhaven't figured it all out yet
07:24.08HyBReDhttp://www.pgn-guild.com/random/TechDemoV2_Savior.SC2Map
07:24.08IggyhopperFukle model tab in data edit
07:24.12HyBReDtake a look Iggy
07:24.16HyBReDsee if you can figure it out
07:24.21Iggyhopperok doke
07:24.31HyBReDthe trigger is 3rd Person > 3rd person
07:24.36HyBReDgunna organize these folders
07:24.37HyBReDi have too many
07:24.51XanHow do I run a custom action (containing wait-actions), without having the trigger that ran it wait for it? I tried creating a thread for it, but then it says "unreachable code" after compiling
07:25.06IggyhopperXan
07:25.22Iggyhopperdo Run Trigger
07:25.26Iggyhopperdont wait
07:25.29Iggyhopper?
07:25.44Xanbut can't add parameters to triggers
07:25.45Xan:/
07:25.47FukleIggyhopper ty
07:26.05Xanif it needs to be reused several times with different parameters
07:26.15[TTG]PsyGlobal variables?
07:26.26[TTG]PsyUnless it needs to run concurrently
07:26.34Xanit does
07:26.35Xan:p
07:27.14Xanfunctions work, but then I can't add anything after that action in the trigger that runs it (since it waits for the action to finish
07:27.16Xan)
07:27.33*** join/#sc2mapster Moogle (~5f447916@gateway/web/freenode/x-knqazbefkocykdpf)
07:27.35IggyhopperFukle welcome
07:27.36*** join/#sc2mapster Macke (~chatzilla@c-6a4770d5.06-81-6b6c6d1.cust.bredbandsbolaget.se)
07:27.51MackeHai
07:27.54IggyhopperHyBReD i see your problem, you probably needed another set of eyes :)
07:27.57*** join/#sc2mapster Computerpunk (~Computerp@95.76.177.207)
07:28.05HyBReDwhat do you mean
07:28.07HyBReDO.o
07:28.09Xanand it appears that the "Create Thread" option of the functions are bugged/don't work
07:28.14IggyhopperYou should of had a V8. xD
07:28.18Iggyhopperlolololololololoo
07:28.28HyBReDim confused : (
07:28.31Iggyhopperlame
07:28.35Iggyhopperjoke no work
07:28.40HyBReDoh so
07:28.43HyBReDyou were talking about the drink
07:28.45HyBReDyou slut
07:28.46HyBReDhaha
07:28.47Iggyhopperlooool
07:28.53Iggyhopperslut?! o.0
07:28.55HyBReDbut do you see?
07:28.58HyBReDits so retarded
07:29.02Iggyhopperyeah im testing now brb
07:29.44NoRooXan: Yeah... if you find out a way to have anything that resembles a trigger with parameters, please let me know
07:30.05Motivehmmm
07:30.05Motiveword
07:30.09Motive<PROTECTED>
07:30.26Motiveif for some reason you're developing on a Mac, or set your svn props to eol-style: native, galaxy editor will start fucking up.
07:30.31Motiveit needs CRLF line endings on all *.galaxy files.
07:30.36Motivespent the past hour figuring that out ><
07:32.54IggyhopperHyBReD
07:32.59IggyhopperIt looks okay to me.
07:33.05Iggyhopperbut it does go cockeyed
07:33.15HyBReDyes
07:33.17HyBReDthats the issue
07:33.21HyBReDit does a roll for no reason
07:33.24FukleWhen placing doodads is there a command to cycle through variations?
07:33.41heysparkyright click
07:33.42Iggyhoppercan you get the mouselook to work with no roll at all? with modifiying everything?
07:33.56HyBReDim not making it roll !
07:33.59HyBReDits the angle of attack
07:34.03HyBReDwhich is how you set the pitch
07:34.05Iggyhopperwell then theres ur problem!
07:34.30HyBReD..
07:34.32Iggyhopperblizzard will probably patch it up, but if you can't do an auto center or anything
07:34.33HyBReDthe code is bugged?
07:34.36HyBReDlol
07:34.43Iggyhopperloll
07:34.47Iggyhopperblizzard fudged
07:34.58peterpantshow can i attach a record to a unit
07:35.04Iggyhopperrocrd?
07:35.07Iggyhopperrecord?
07:35.15peterpantsya it's like a struct
07:35.24Iggyhoppero
07:35.26Iggyhopperi dont know
07:35.33peterpantslol
07:35.42Iggyhoppersmarty pants
07:35.46peterpantsi miss wc3 hash tables
07:35.57peterpantsit's peterpants
07:35.59peterpantslol
07:36.11Iggyhopperpeter
07:36.15Iggyhopperis that your name
07:36.19peterpantsno
07:36.20peterpantslol
07:36.23HyBReDso looks like its not possible then iggy?
07:36.25Iggyhoppergood, what a horrible name
07:36.28HyBReDto do without it being retarded
07:36.30peterpantsya i was gonna say
07:36.31IggyhopperxD
07:36.32HyBReDcurrently anymore
07:36.35HyBReDanyway
07:36.36peterpantswho would wanna be named peter
07:36.37IggyhopperHyBReD yeah :(
07:36.37`228zippeterpants: The problem is the lack of H2I or similar
07:36.45peterpants`228zip ya i agree
07:37.05Iggyhopperinteger is secretly into jar
07:37.11peterpantsi thought about just making a long string of various information from various things to create my custom 'key' but it's too ugly
07:37.12IggyhopperPROGRAMMERS ARE SECRET COOKIES
07:37.47`228zipsecret cookies eh ?
07:37.55Iggyhopperi no how to take string into int
07:38.14Iggyhopperas long as it works in 0-255 char
07:38.19`228zipI need timer and trigger into string
07:38.24`228ziphave that ?
07:38.27Iggyhopperyeah,
07:38.29IggyhopperV8
07:38.31Iggyhopperlololol
07:38.42peterpantslol
07:38.48`228zipI know =(
07:38.58`228zipThey removed pointers in patch 9
07:38.58peterpantswhy would you need trigger to string
07:39.02Iggyhopperwait wait
07:39.05lolwut_anyone know how to add a backgrounf to a max like the braxis alpha tileset has?
07:39.07`228zipWhich is retarded
07:39.09Iggyhopperhow the hell oh nvm
07:39.10lolwut_background*
07:39.16IggyhopperYou need the trigger handle?
07:39.17lolwut_map*
07:39.19lolwut_wow
07:39.21lolwut_can't spell
07:39.26peterpantsoh i got ya
07:39.31peterpantsright
07:39.31`228zipyou know
07:39.44`228zipjust to have data attached to the trigger
07:39.50Iggyhopperyea yeah
07:39.55peterpantswould be nice
07:39.57Iggyhopperkk
07:40.03Iggyhopperlet me work my magix
07:40.03peterpantsit feels like it's not finished the data table stuff
07:40.10`228zipWell for the timer it's ok because the wait is precise enough
07:40.32`228zipBut the trigger.. too complicated
07:44.24Dustinlol damnit
07:44.31DustinMy new unit cant move
07:44.45DustinHe has the move ability...
07:45.12RepoNew map: http://www.sc2mapster.com/maps/black-rocket-car-by-228zip/. Black Rocket Car. Bantas (Manager/Author), Rommsteinz (Author). Experimental. Approved by sixen.
07:45.17RepoNew map: http://www.sc2mapster.com/maps/picklefishstore/. PicklefishStore. Picklefish (Manager/Author). Approved by sixen.
07:45.36peterpantstoo bad you cant store a record type in the data table
07:45.57`228zipyay I'm approved
07:46.34peterpantswhich one is you
07:47.07`228zipBantas = me
07:47.09Iggyhopper<PROTECTED>
07:47.09Iggyhopper<PROTECTED>
07:47.10Iggyhopperlol
07:47.11`228zipso the first one
07:47.13Iggyhopperthats all i got
07:47.19FRoZeNany tools to open/edit dds files, i want to slightly change a button's graphics
07:47.20SixenHas anyone tried experimenting with players 17-31?
07:47.24Sixen32*
07:47.37Iggyhopper<PROTECTED>
07:47.37Iggyhopper<PROTECTED>
07:47.39Iggyhopperthar
07:47.42Iggyhopperbut not what you liek
07:47.49`228zipSixen: Couldn't create a unit that would be owned by player 17 (index 16)
07:47.53Sixen=|
07:47.57FukleFor some reason in triggers when I try to do Issue order, I can't find attack move or move.
07:48.16FRoZeNFukle: change it to order with target
07:48.22`228zipIggyhopper: Indeed, I want to save things as "Something unit to trig" in the table
07:48.26`228zipunique*
07:49.10FRoZeNFukle: look at the buttom part of the trigger u have, the one with all those green x things. you have one saying "issue order with no target" change that to order with target
07:50.09DustinAnyone know why my guy wont move, even though he has an actor and a move ability and a mover
07:51.18FukleFRoZeN: I set it to Order Targeting Point for Attack move, is that right?
07:51.56FRoZeNye
07:52.02FRoZeNand then u should se attack
07:52.24FukleOkay thatnks. :D
07:53.15FRoZeNhaha i just made a trigger to make my stalkers automaticly blink away from the attacker if they are attacked by melee :D
07:53.49`228zipfrozen: Didn't you need some multiplayer testing ?
07:54.12FRoZeNye but then i found lots of fun stuff to do :P
07:54.14FRoZeN1 sec
07:54.31FRoZeNill put up the map then we can test it
07:58.51`228zip~8ball
07:58.52purlACTION rolls the eight ball and gets: My sources say no
07:58.52heysparkygnight all
07:59.44`228zip~8ball Your sources ? What sources ?
07:59.45purlUnsure.
08:00.13`228zip~8ball I'm not confident that this source's info is reliable.
08:00.14purlUnsure.
08:00.23`228zipRepo disconnected ?
08:00.37`228zipI guess it's the daily maintenance for him
08:00.51*** part/#sc2mapster heysparky (~heysparky@216.40.136.42)
08:02.09*** join/#sc2mapster Repo (~supybot@repos.curseforge.net)
08:03.02`228zipwhy Repo actually ? does it mean something special ?
08:03.40`228ziphttp://en.wikipedia.org/wiki/Repo
08:04.26Mackeits cool!
08:04.45`228zipI expected cooler
08:05.05Guest83329-.-
08:05.08[TTG]PsyIs it possible to make a mineral node spin?
08:06.00ILikeBadgersye probably
08:06.03ILikeBadgerssince its a unit
08:06.45`228zipit's not possible
08:06.53`228zipNot in the editor at least
08:06.56[TTG]PsyUgh.
08:07.13[TTG]PsyBut yeah, doing a SetFacing wasn't working, and I don't see anything in Data that looks interesting
08:07.13[TTG]PsySo
08:07.19[TTG]PsyOh well, no spinning mineral nodes today
08:07.29IHateBadgersThere is a turnable property
08:07.34IHateBadgersin units
08:07.39ILikeBadgerswtf
08:07.43ILikeBadgershater
08:07.50IHateBadgershaha
08:08.45[TTG]PsyHaters gonna hate
08:09.27IHateBadgersI hate badgers. They're so... badger.
08:09.43ILikeBadgersWhat makes you think that?
08:10.00`228zipProbably their badgerness.
08:10.03ILikeBadgersI find them very cow
08:10.12*** join/#sc2mapster Repo (~supybot@repos.curseforge.net)
08:10.27`228zipRepo is not stable =O
08:10.32`228zip~seen Repo
08:10.36purlrepo is currently on #waruidev (6s) #sc2mapster (6s) #wowuidev (6s) #curseforge (6s), last said: 'New map: http://www.sc2mapster.com/maps/picklefishstore/. PicklefishStore. Picklefish (Manager/Author). Approved by sixen.'.
08:14.35peterpantsthere is no round/ciel/floor function in the game or am i just dumb?
08:15.59ILikeBadgersPsy why dont you make a periodic event that spins the mineral node around?
08:16.23RepoNew map: http://www.sc2mapster.com/maps/techwars-frozen/. TechWars by FRoZeN. frossen (Manager/Author). Experimental. Approved by sixen.
08:16.41FRoZeNrepo is fast
08:17.17FRoZeNor i guess, sixen is.
08:17.25Sixen;)
08:19.07Grumso did anyone do anything nice this evening? ;D
08:20.46[TTG]PsyI worked a 12 hour day, and then came home, and made maps for 5 hours
08:20.51[TTG]PsyThat's my idea of a nice evening
08:21.13peterpantsya i did a lot of work on my map
08:21.14Grumyou sleep 7 hours? you can cut on that
08:21.26[TTG]PsyNo, I sleep 5 hours, I'm not done with this map
08:21.27[TTG]Psy>_>
08:21.34Grumwhat are you making? :D
08:21.43peterpantsya psy what ya makin :D
08:21.47[TTG]PsyMario Kart
08:21.58peterpantsnice
08:21.58SixenPsy, that's a map makers dream day.
08:21.58Grumaaah you are the 'wacky racing' guy? :D
08:22.00SixenAside from work.
08:22.17[TTG]PsyNo, actually, my buddy who came up with the idea linked me that a few days later and was like "Ahhh, competition"
08:22.34peterpantswell psy i got money on you
08:22.41peterpantsyou've never let me down before
08:22.45[TTG]Psy^.^;
08:22.52Grum[TTG]Psy: so what do you have working sofar? :D
08:23.32[TTG]PsyMultiplayer functionality, checkpoints/laps, WASD controls, death/respawn, primitive ability use
08:23.37[TTG]PsyWorking on resource collection at the moment
08:23.51Grumdoing it all in triggers?
08:23.53peterpantscoins?
08:23.55[TTG]PsyYeah
08:24.00[TTG]Psy(to triggers)
08:24.06Grumpeterpants: powerups!
08:24.13peterpantsohhh those kind of resource :]
08:24.19[TTG]Psy@Sixen:  My job involves programming that's about as fun as mapmaking
08:25.48Grum[TTG]Psy: so physics, weapons and ui to go? :)
08:25.57ILikeBadgersPsy how did it go with the mineral node?
08:26.39[TTG]PsyDefine physics; I have acceleration and deceleration, I don't have momentum (no skidding yet)
08:26.47SixenOh Psy, that's cool, :P.
08:26.56[TTG]PsyAnd I can't make minerals turn :(
08:27.03[TTG]PsySixen: ^.^
08:27.18*** join/#sc2mapster Tokoji (~c3530b42@gateway/web/freenode/x-koqudahitmxlilab)
08:27.25Sixen;)
08:27.49FRoZeN`228zip
08:27.58`228zipFRoZeN
08:28.07FRoZeNhttp://www.sc2mapster.com/maps/techwars-frozen/files/1-tech-wars-v0-31/
08:28.19Tokoji`228zip you're ugly
08:28.40`228zipYou say that because you're jealous and you know it Tokoji
08:29.06Dustin[TTG]Psy, Programming is fun as fuck
08:29.18DustinMore fun then this samn Data editor
08:29.21Dustindamn*
08:29.21Grumdepends on what you are making and in what language you are doing it :)
08:29.26`228zip+1 Dustin
08:29.29[TTG]PsyYeah, I'm not a fan of the data editor
08:29.52[TTG]PsyAlso, Galaxy makes me headdesk
08:29.53Grumtbh the data editor is not that bad
08:29.56zifoonoh sixen I made a revive system and experience system
08:30.00zifoonwhere do I post it?
08:30.08zifoonMap development section?
08:30.24Grumas long as you know what you are doing, and that is exactly where the problem is, we dont know what we're doing and trial&error for hours sucks hairy donkeyballs
08:31.06DustinMy Healer class is a Stalker named HealBot1000!
08:31.18`228zipI was actually thinking about directly editing the xml files instead of using the data editor
08:31.21Sadistikanyone can think of a condition to check if the unit created is a building or a unit?
08:31.31Grum`228zip: so did i, trust me data editor is better
08:31.34DustinThere's a Structure Flag
08:32.14peterpantshow do i set my status to away? lol
08:32.21Grumuse: /away reason
08:32.29peterpantsawesome
08:32.36Grumassuming you actually use irc and not some other retard client :p
08:32.44peterpantsya i'm using a retard client lol
08:32.49TalilaWhats the bottom frame called? So I can hide it?
08:33.02GrumTalila: bottom frame of what?
08:33.06Grumleft side data editor?
08:33.08peterpantsnight amigos
08:33.08DustinGame UI
08:33.11*** join/#sc2mapster mog|afk (~szmbiont@dslb-094-217-196-078.pools.arcor-ip.net)
08:33.11TalilaIn game, the thing with minimap units
08:33.12Talilaect
08:33.37TalilaOkay, thanks
08:33.51TalilaI'm trying to make a Bullet hell SHMUP
08:33.52Talilac.c
08:34.45HyBReDSixen why do i want to put it there?
08:34.59HyBReDi will just wondering what the big deal is
08:36.07ILikeBadgersI want to know mouse position :(
08:36.29ILikeBadgers:'(
08:37.55DustinAnyone know hwo to lower the Attack Animation time
08:38.05DustinI need to tighten it up so they dont float around
08:38.22HyBReDits in there
08:38.24HyBReDin the unit data
08:38.54ILikeBadgerscan someone help me with an action?
08:38.56TalilaxD
08:39.01TalilaI hid the UI and now I cant exit, woops
08:39.09HyBReDalso how do you view the galaxy code for a funciton?
08:39.22Grumctrl-f11? :/
08:39.24ILikeBadgersI made the Menu come back if I press esc
08:39.36TalilaYah I didnt do that, thinking.. it might work
08:39.38GrumTalila: alt-f4? :p
08:39.47TalilaI was just about to kill it yes
08:40.03Talilabut f10 didnt work!
08:40.07Grumthat is quite the normal way to exit .. apparently maps launched from the map editor lack the 'exit starcraft' menu item :D
08:40.19TalilaYes, I was using quit like a silly
08:40.27TalilaI forgot Alt+f4 is auto win in SC1
08:40.35Grumlol
08:42.04CrazafiedShould i just initiate a player group for each player at start to deal with dialogs?
08:42.06HyBReDCameraSetValue(1, c_cameraValuePitch, gv_camPitch, 0.0, -1, 10);
08:42.12ILikeBadgershas anyone tried using an effect from a unit through triggers which targets a point?
08:42.15HyBReDwhat is the -1 i wonder
08:42.19`228zipFRoZeN: "Desync between peers in network session."
08:42.30HyBReDits definietly using the right funciton
08:42.34HyBReDi dont get it
08:42.35HyBReDgrr
08:42.53ILikeBadgersisnt -1 infinite :O
08:43.09`228zipFroZeN managed to desync me apparently
08:43.15FRoZeNrawr
08:43.20HyBReD-1 might just mean exsist velocity
08:43.27`228zipDid you update the map ?.
08:43.31FRoZeNprobably because i didnt to things right with the patcher
08:43.42`228zipProbably
08:43.55`228zipDid you update the map in any way ?
08:44.02`228zipMaybe autosaved ?
08:45.45FRoZeNi invited u again
08:46.02ILikeBadgerswill I get banned for posting a long action?
08:46.17Bemoliphhttp://www.pastebin.com
08:46.22BemoliphGood for many lines
08:46.36ILikeBadgersooh thanks
08:47.15ILikeBadgershttp://pastebin.com/RFAxrUeZ
08:47.22Grummax 3-4 lines or pasty is usually good :)
08:47.23DustinHyBReD
08:47.30ILikeBadgerscan anyone help me with that?
08:47.39DustinA chick on my Facebook linked your tech demo youtube on her profile eariler :P
08:47.41ILikeBadgersthe z doesnt work
08:47.53HyBReDwhat can i say
08:47.55HyBReDim a baller
08:48.07GrumILikeBadgers: i dont see anything refering 'z' in there
08:48.13BemoliphNeither do I
08:48.40Grumthis should create it 'right on the map plane at point(x,y)'
08:48.50Skizotson of a...
08:48.53Grumso if there is a unit there, it will prolly cover it with its fat ass
08:48.57ILikeBadgersthe 20.0 is z
08:49.06GrumILikeBadgers: you know how the scale works right?
08:49.16Grum20 is ... FAR above your camera
08:49.22Grum2 is the height of a cliff
08:49.29ILikeBadgers:o
08:49.32ILikeBadgersoh ye
08:49.33Grumso this is '10 cliffs up' :P
08:49.34ILikeBadgersI forgot
08:49.36ILikeBadgersgosh
08:50.17ILikeBadgershow embarassing :D
08:50.46Grumjust say the editor moved the decimal point one to the right and claim its a bug!
08:50.58SixenMwhaha.
08:51.07SixenJust got Platinum 2v2 RT.
08:51.10Sixen5-0.
08:51.19Arthas-stuffswtf
08:51.19Grumcarried!
08:51.19DustinHmm What's Animation Turn Duration
08:51.31Arthas-stuffsSixen stop lying in this channel!
08:51.32HyBReDGrum do i get to see a picture of said lady
08:51.42HyBReDyou never know
08:51.45HyBReDwe might be bffs
08:51.53Grumeuuh which lady? :(
08:52.01Arthas-stuffsLady Justice
08:52.02SixenI don't lie, :P.
08:52.04HyBReDoh it was Dustin
08:52.06HyBReDthat said it
08:52.06Arthas-stuffsany euro up for some 2on2?
08:52.07HyBReDmeh
08:52.10HyBReDscrew it
08:52.14GrumHyBReD: AMAGAWD
08:52.19HyBReD: ( !
08:52.21Dustinlol
08:52.22HyBReDhaha
08:52.22DustinNoob!
08:52.25HyBReDdiaf!
08:52.31HyBReDi like this new youtube layout
08:52.38SixenHybred, did you cross post your bug in our forms?
08:52.38Dustinme to
08:52.59HyBReDi posted a copy of it
08:52.59Arthas-stuffsbtw, anyone know anything about the invite a friend key
08:53.01HyBReDnot a link
08:53.07Arthas-stuffsis the second key even supposed to work?
08:53.26SixenThanks, hybred, ;)
08:53.40Grumwhere do you see if you even got a single key? O.o
08:53.46Arthas-stuffsGrum its in the mail
08:53.48Grum(a single *extra*)
08:53.50Arthas-stuffsif you got one
08:53.50Grumah mail
08:53.58SixenMmm, I never got a second friend key.
08:53.59Arthas-stuffsmine had 2 keys, but only one working
08:54.03HyBReDnp Sixen
08:54.13HyBReDgetting a new phone tomorrow bun dundun
08:54.13Arthas-stuffsblizz, im disappoint
08:54.15HyBReDHTC Incredible
08:54.25Arthas-stuffsincredible? =p
08:54.26SixenNice. I've got the Motorola Droid. loving it.
08:54.31Arthas-stuffsi thought their new were htc desire
08:54.36Arthas-stuffsim a slowpoke? =(
08:54.42HyBReDdesire is old
08:54.43Grumso when is blizz going to stop slacking and release the mac client already
08:54.50HyBReDMotoroloa Droid is too clunky for me
08:54.54HyBReDi demoed the Incredible
08:55.02HyBReDits so much smoother than the droid
08:55.03HyBReDhaha
08:55.13Arthas-stuffsfuck you
08:55.13Arthas-stuffshttp://www.watch.impress.co.jp/mobile/column/hidouki/2000/03/06/erics2.jpg
08:55.17Arthas-stuffsthat is the phone to use
08:55.22Arthas-stuffsI ensure you
08:55.33Grumtoo many buttons :(
08:55.34HyBReDhaha
08:55.35Arthas-stuffsMy phone can take water while fishing or falls when working way better than yours
08:55.44Arthas-stuffsbest wildlife phone ever
08:56.00DustinYeah cause we spend alot of time outside :P
08:56.23Arthas-stuffswell
08:56.25Arthas-stuffsstfu
08:56.31Dustinlol
08:56.33Arthas-stuffsit is coke resistant aswell!
08:56.39*** join/#sc2mapster ShadowTiger (~4b198235@gateway/web/freenode/x-ljcolaohruqqjddp)
08:56.42Arthas-stuffsi can clean it up after spilling the soda
08:56.47Arthas-stuffs:D
08:56.48Grumyou snort coke of it? o.O
08:56.57Arthas-stuffscoke = coca cola
08:56.58Arthas-stuffs:p
08:57.01Arthas-stuffsand cocain
08:57.02Arthas-stuffsyeah
08:57.16ILikeBadgersis the z 8 as default if you havent changed the terrain any?
08:57.20ShadowTigeri just noticed that under Unit - Stats - Mob there is a list of which modes a unit can appear in... And classic is one of them
08:57.25Arthas-stuffsILikeBadgers yeah
08:57.29ILikeBadgersthanks
08:57.31ShadowTigerI think that means blizzard is planning to port SC1 to SC2 perhaps
08:57.38Arthas-stuffsunless you change it when creating the map that is
08:58.11Arthas-stuffsShadowTiger would be nice
08:58.40[TTG]PsyMineral nodes are incredibly annoying.
08:58.43Arthas-stuffshttp://forums.sc2mapster.com/development/project-show-room/839-pandora-dot-a-and-heroes-of-newerth-based/#p11
08:58.45Arthas-stuffswtf is this shit
08:58.50ILikeBadgersdarnit, even if I lower the z in my action I still keep shooting the ground
08:58.50Arthas-stuffsstupid dota
08:59.25ShadowTigeryeah yesterday I made a tower shoot point defense lasers really quickly and it made the game permanently lose fps every minute until it was unplayable
08:59.25`228zipFrozen: I'm still running your map
08:59.35`228zipI'm at like 4FPS with all the stalkers
08:59.51FRoZeNlol
09:00.09FRoZeNcan u doubleclick and get them all selected in tabs?
09:01.02Arthas-stuffsFact of today
09:01.07Arthas-stuffsMy friends suck humungous cock
09:01.14Arthas-stuffsafter getting SC2 beta they are offline 11 am
09:01.21zifoonarthas I'm making an AoS template though
09:01.24zifoonu hate me too?
09:01.25Arthas-stuffsAny dedicated euro here?
09:01.26zifoonT____T
09:01.31Arthas-stuffszifoon depends
09:01.35Arthas-stuffsI enjoyed SpellCraft
09:01.35`228zipFrozen: Selection is limited to 255 units anyways
09:01.40zifoonI'm not making AoS
09:01.41FRoZeNaww
09:01.43zifoonjust making a template
09:01.44Arthas-stuffsSepllCrafts AoS mode even
09:01.45zifoonso ppl can learn
09:01.49Arthas-stuffsbut that map never catched up
09:01.49zifoonx__X
09:01.51Arthas-stuffsand was overrun by dota
09:01.55FRoZeNanyways made the zealot building work now
09:02.01`228zipFrozen: APparently they stopedreceiving orders
09:02.02Arthas-stuffsbut I added leavers on spellcraft to dota banlist
09:02.02Arthas-stuffs:(
09:02.04Arthas-stuffs:D
09:02.04zifoonbecause ppl right now do not know how to revive heroes properly
09:02.04FRoZeNbutton was suppressed in the command card for some reason
09:02.10`228zipand some of them don't appear on the map frozen
09:02.12*** join/#sc2mapster Zbyszek (~Miranda@87-205-28-115.ip.netia.com.pl)
09:02.27`228zipa lot of them actually
09:02.31FRoZeNthats ok, i doubt you will ever get that many in a normal game with limited resources
09:02.32zifoonI'm the only one who knows how to revive heroes right now infact
09:02.34zifoonO__O
09:02.43Arthas-stuffsright zifoon
09:02.46Arthas-stuffsthat you know of ;)
09:02.54zifoonno not even renee knows
09:02.58zifoonand he's a freak
09:03.08Arthas-stuffsstill that you know of ;p
09:03.11*** join/#sc2mapster newbie_ (~9088816c@gateway/web/freenode/x-sxznsjheodpszkuv)
09:03.16Arthas-stuffsima watch documentaries for an hour or two now
09:03.19Arthas-stuffsafk
09:03.39newbie_Has anyone found a way to hide units for a single player rather then hiding them completely?
09:04.02`228zipIs there a PlayerGetLocal() function ?
09:04.25`228zipthat's what's really missing from the editor
09:04.36[TTG]PsyWhat would that function do?
09:04.39FRoZeNwhat do u mean by get local player?
09:05.20Arthas-also
09:05.22Arthas-wtf is lavasilver
09:05.44Arthas-Assets\Water\WaterPlanes\LavaSilver\LavaSilver.m3
09:05.47Arthas-silver lava? =O
09:05.56Arthas-nvm its 0 kb
09:06.12Arthas-nooo, there was a 20kb file.... must check
09:06.26ILikeBadgers>Assets\Water\WaterPlanes\PeeWater\PeeWater.m3
09:06.43`228zipHow the hell do I still have 24+ FPS with this many unit in the game ?
09:07.05ILikeBadgershow many?
09:07.07ShadowTiger228zip it only renders stuff on your screen
09:07.32ShadowTigerif you had a camera angle that let you see the whole map (like a horizon view) then you would have <1fps
09:08.22`228zipShadowTiger: That's not the point, the unit's data has to be stored even if it's not rendered
09:08.31`228zipI know graphics are what take the most memory but still
09:08.49FRoZeNthey also still move
09:08.53ShadowTigerwell thats just what I noticed when I was playing around with camera angles
09:08.54FRoZeNall of them have attack orders
09:09.11FRoZeNand they push eachother around all the time :)
09:09.37`228zipThey don't move
09:09.41newbie_so nobody knows the answer to my question? I remember in wc3 you could use an ability called invisibility and you wouldnt be able to see the unit if you didnt own it. In sc2 we have cloak, but you can still see the unit, just a cloaked version.
09:09.43*** join/#sc2mapster Tokoji (~c3530b42@gateway/web/freenode/x-sumvlvdkbbzedhqr)
09:09.44`228zipThey have stopped taking orders
09:09.47*** join/#sc2mapster Hati (kvirc@dslb-088-074-161-077.pools.arcor-ip.net)
09:10.08ShadowTigernewbie if you want nobody to see the unit you can make it transparent
09:10.39ShadowTigeryou can also make the cloak ability remove the actor for the unit
09:10.49ShadowTigeror rather use an invisibile actor
09:10.51newbie_i want the player to see their own unit though?
09:11.02ILikeBadgersif it's cloaked you can see it
09:11.12Arthas-well, waddaya know
09:11.15Arthas-the lavasilver actually works
09:11.20Arthas-and it looks.... icy?
09:11.22ShadowTigeryeah... you can even get rid of the cloak distortion if you want
09:11.35newbie_and how do we do that?
09:11.52newbie_ive looked everywhere
09:12.02newbie_it seems the cloak function is hardcoded
09:13.34`228zipI hit the unit limit I think
09:13.38`228zipNo unit being created
09:14.06liq3how many units?
09:14.14`228zipNo idea
09:14.16`228zipGoing to test it
09:14.34FRoZeNlol
09:15.00`228zipwhat's the unit with the least poly ? marine or zergling ?
09:15.42DustinProb ling
09:15.52ILikeBadgersye I bet zergling
09:15.59`228zipThey have reflection though
09:16.02FRoZeNcube
09:16.06`228zipI'm going to go with the marine
09:16.40FRoZeNlooks cool if u have loads of lings and make them turn towards the same point :)
09:16.58FRoZeNthey make a nice little circle
09:17.20thedudeya i wish my damned preview manager didnt crash my pc
09:17.37Talila\o/ Just made a button so I can quit if I want with no UI
09:17.40Talilathat works too. c.c
09:17.46HatiSixen / ckknight : is it possible to end a poll ? (on project site)
09:17.47`228zipalright
09:17.49`228zipSo
09:17.53Hatiwithout creating a new one
09:17.57`228zipcreating 100 marines per 5 sec
09:18.06`228zipand telling how many marines there are
09:18.11`228ziplet's how far we can go
09:18.21`228zipactually I'm going to extend the map
09:18.26SixenPossibly, Hati? Link?
09:18.26`228zipto make sure they can fit
09:18.48Hatihttp://www.sc2mapster.com/maps/operation-terran-shield/polls/which-kind-of-controls-would-you-like/
09:19.18`228zipClick to shoot Hati
09:19.20[TTG]PsyNight mappers
09:19.23`228zipThat's what I'd like
09:19.33SixenHrm
09:19.37SixenI'll have to grab ckk
09:20.51Hati`228zip: if we might found out how to track mouse without permanent clickin i will do it
09:21.19`228zipAlright, so beyond ~2000 units start to disappear off the minimap
09:21.23`228zipMight be less units
09:22.24thedudei noticed
09:22.25thedudeafter
09:22.31thedudea certian amount of units
09:22.36thedudeunits loss the ability to move
09:22.41thedudeunless units die
09:22.56`228zipDo they ? I'll check that too
09:23.11thedudeya, i was setting up my zergling blood map
09:23.16thedudeahd 4 computers spawning with me
09:23.31thedudei had to rig a trigger to not spawn units past a certain food count
09:23.35thedudeto keep it from happing
09:23.42thedudeidk if this count is for player or units on map
09:24.04`228zipI'm doing it faster this time
09:24.05Hatithedude: how many thedude?
09:25.03`228zipOk, so units start disappearing between 2000 and 2100
09:25.08`228zipprobably 2048
09:25.28`228zipI mean disappearing off the minimap btw
09:26.21`228zipthey still obey orders though
09:26.47thedudehati: what you mean? i didnt count the units, i just noticed there were alot
09:26.52thedudeand i couldnt move them all
09:27.03`228zipTokoji says the limit is 8171
09:27.28Tokojiyeah, I tried to do this before
09:27.29thedudei mighta hit that limit easily
09:27.34thedudei had 4 people spawning
09:27.48*** join/#sc2mapster Megalon (~Megalon@d86-32-171-185.cust.tele2.at)
09:27.55TokojiBut in my case, there were 8171units on the map
09:28.50*** join/#sc2mapster MavercK (~dce9ef40@gateway/web/freenode/x-osvsmrlclhfgqrpa)
09:28.51thedudei think mass games with be limited
09:28.57thedudeand you wont see to many of em
09:29.00thedudelike evovles
09:29.05thedudeand such
09:29.07`228zipjust got to 8300
09:29.16`228zipBy counting all units on the map
09:29.17thedudewell not with 16 players atleast
09:29.52`228zipand it's continuing
09:30.14Tokojiwell, I don't understand why it stopped at 8171 in my case
09:30.16TokojiI will re check
09:30.29`228zipWhat ?
09:30.33`228zipStops at 9001
09:30.36`228zipWhat the hell ?
09:30.37liq3LOL
09:30.39liq3SERIOUSLY?
09:30.41liq3OH MY GOD BLIZZARD.
09:30.42liq3rofl.
09:30.50FRoZeNITS OVER 9000!
09:30.54thedude!!!!
09:30.56Tokojithere were simultanesouly 9001 units on map ?
09:31.00`228zipNo it doesn't, it was just a joke
09:31.15thedudelol
09:31.25liq3awwww
09:31.36thedudei know
09:31.37`228zip10500 so far
09:31.47liq3it woulda been like how L4D had this achievement for killing 24,000 zombies or something... and it was 1 more then Dead Risings achievement for the same thing.
09:31.47liq3:P
09:31.56Tokojiahah
09:32.18zifoonguys revive system posted
09:32.18zifoonhttp://forums.sc2mapster.com/development/map-development/854-information-map-hero-revive-give-experience/
09:33.37`228zip12000
09:34.06`228zipI'm glad I put 2 seconds between each spawn, it looks like it's 10 seconds now
09:34.35`228zipReached it
09:34.38Dustinjesus christ it's already 4:30am
09:34.38`228zipPlace your bets
09:34.51`228zipWhat is the maximum number of units in a sc2 map ?
09:34.52Xan13431
09:35.17Tokoji12200
09:35.42Xan12972.43
09:35.53liq314135
09:36.02`228zip.43 ? how do you have incomplete units ?
09:36.02FRoZeN16384
09:36.08Xansmall unit
09:36.09Xan:p
09:36.11liq3i mean, 31415
09:36.11liq3:P
09:36.14DustinZergling balls
09:36.17Dustincount as a unit
09:36.30`228zipit's marine balls here
09:36.33`228zipSo
09:36.38`228zipThe winner is..
09:36.56`228zipXan!
09:37.02Xan:D
09:37.09`228zip12686 marines were spawned.
09:37.21liq3`228zip: you have a button with "kill" righT? :D
09:37.41RepoNew map: http://www.sc2mapster.com/maps/daaras-vtech-paintball/. Daara's Vtech Paintball. Daara87 (Manager/Author). Experimental. Approved by sixen.
09:37.46*** join/#sc2mapster Gohla (~user@53543F60.cable.casema.nl)
09:37.49`228zipI should have liq3 =(
09:37.49RepoNew map: http://www.sc2mapster.com/maps/aos-hero-revive-example/. AoS Hero Revive Example. zifoon (Manager/Author). Approved by sixen.
09:37.51`228zipNukes
09:37.54RepoNew map: http://www.sc2mapster.com/maps/dawn-dead-7/. dawn of the dead 7. GodKill3r (Manager/Author). Approved by sixen.
09:38.00Dustinhaha vtech paintball
09:38.02`228zipwould have liked to nuke 'em dead
09:38.17zifoonthat repo is haxx~~
09:38.43Xan12686 is pretty much, should be enough :P
09:38.51`228zipNot sure
09:39.09`228zipOh and they don't take orders anymore
09:39.25`228zipthe new units don't take orders
09:39.41liq3the problem is
09:39.49liq3my PC starts lagging at around 1000 moving units on low.p
09:40.03`228zipWait a second
09:40.07`228zipI killed a unit
09:40.14liq3and i'm using a 2.8ghz duel core. >.>
09:40.15`228zipAnd now it's rising again
09:40.16`228zipOMG
09:40.20liq3LOL WTF
09:41.50`228zipthe newer marines don't even have an attack
09:41.52`228zipwhat the hell
09:42.05*** join/#sc2mapster PixelWarrior|Stu (~nelz_45@60-242-202-142.static.tpgi.com.au)
09:42.10zifoonhey pixel
09:42.14PixelWarrior|Stuhey
09:42.17FRoZeNhehe ghosts in the machine
09:42.42`228zipI think these units without attacks and orders take less memory
09:42.50`228zipand when I kill the older ones
09:43.03`228zipIt frees up space for a few low-memory units
09:43.11`228zipinstead of just one normal unit
09:43.46thedudeliq3 - ur lag mihgt be due to low mem
09:44.39thedudeim debating ether or not making units and abilities is better to make on a map or in a mod
09:45.45*** join/#sc2mapster Beider (~beider@p4FD6B4A4.dip0.t-ipconnect.de)
09:45.57`228ziplow mem units can still be moved by other units though
09:46.20HatiNon-lethal abilities like Venomancer's ulti from dota, cannot be programmed.  ... hmm
09:46.25Hatibut they can be made with data editor oO
09:46.43`228zipwhat do you mean by programmed Hati ?
09:46.47Hatii dunno
09:46.53Hatithe forum post says
09:46.55Hatiits not by me
09:47.01Hatihttp://forums.sc2mapster.com/development/map-development/854-information-map-hero-revive-give-experience/
09:47.19`228zipIf it's by scripting
09:47.25`228zipI hardly see how it's true
09:48.03Hatiah ok ... i see
09:48.07Hatihe changed the way heroes die
09:48.13Hatithat's what he is refering too
09:48.42Hatiinstead of 0hp = death, he does 1hp = hero does fake-death
09:49.33`228zipMore than 15 thousands units on the map
09:50.01Hatiand all can move?
09:50.15Beiderthere is no reason why the ability can't be programmed still
09:50.21`228zipThey can all move but some (a lot) don't have attacks and can't take orders
09:50.25zifoonu knwo im here
09:50.29zifoonna u can
09:50.34zifoonbut not from data editor
09:50.38zifoonshould been more specific
09:50.40zifoon=__=
09:50.44BeiderIt wouldn't be hard to make an exception for certain abilities and change how the trigger works if that ability is the ability that brings the hero to 1 hp
09:51.05Hatizifoon you could simply add a validator to the buff/debuff applied
09:51.07Haticausing the damage
09:51.14Hatichecking the health of a unit
09:51.23zifoonhmmm
09:51.27zifoonthat might work
09:51.30zifoonI gues
09:51.31zifoonfine
09:51.38zifoonit has no draw backs r u happy?
09:51.46Hatiwell it has :x
09:51.49Hatithe unit does not die :P
09:52.18zifoonfine
09:52.27BeiderYou should post it on the map developer forums zifoon, maybe you can get blizzard to add a proper revive
09:52.41zifoonI put it in suggestion
09:52.41Beiderit might not require a lot of code on their hand
09:52.47zifoonx__X
09:52.50Hatii think there's already 2 posts about not working revive
09:52.57zifoonye i put it there
09:53.04zifoonbut my method works fine
09:53.09zifoonthe unit doesn't have to die really
09:53.16`228zipOh oh
09:53.22`228zipCant' go above a certain number
09:53.26`228zipdespite killling units
09:53.44`228zip16383
09:53.47BeiderI just wish there was a way to remove units from the playing field without destroying them
09:53.54Beiderkeeping them in memory to be added back later
09:53.56`228zip16834 is a power of 2 right ?
09:54.01Crazafiedtheir is beider
09:54.06Beiderhow?
09:54.10zifoonthere is, it's called hide and pause unit
09:54.10Crazafiedstore unit to bank save bank load bank load unit
09:54.11zifoon^__^
09:54.18zifoonna bank doesn't save everything
09:54.20zifoontried
09:54.30zifoonfailed so hard~~
09:54.30Beideroh neat, so hide + pause removes it
09:54.32`228zipUNIT LIMIT IS 1683
09:54.36*** join/#sc2mapster vjeux (~52e9ed5b@gateway/web/freenode/x-zwtrqarvxzycxxdo)
09:54.41Crazafiedstore the item it doesnt save in a variable then load the variable?
09:54.41`228zip16383
09:54.50BeiderSo we could code a mothership vortex type ability then
09:54.55Hati`228zip: 16834 is 100000111000010
09:55.01zifoonitem saves
09:55.03zifoonnot heroes
09:55.14zifoonwell the unit saves
09:55.14Hatiso would be strange to have this as max
09:55.20`228zipHati : I know
09:55.23zifoonnot the data with it
09:55.26`228zipBut I can't get above that
09:55.30CrazafiedWhat doesnt save zifoon?
09:55.37zifoonhero in bank
09:55.49Crazafiedas in like exp and shit?
09:55.52zifoonye
09:55.56zifoonunit can be saved
09:55.59zifoonjust few things can't
09:56.11zifoonI think abilities learned gets saved also
09:56.21zifoonbut I think it's saved else where
09:56.25zifoonthats^
09:56.30*** join/#sc2mapster Fatal510 (~Fatal510@c-98-238-144-217.hsd1.ca.comcast.net)
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09:59.32*** join/#sc2mapster zifoon (~dcf4218f@gateway/web/freenode/x-yksqfequkyvnqcju)
09:59.48*** join/#sc2mapster Valconeye (~Valconeye@c-24-10-166-127.hsd1.ut.comcast.net)
10:00.48Crazafiedwow so their is no way to call exp as int/real
10:01.05zifoonno it can be both
10:01.07zifoondon't know why
10:01.25zifoonoh u mean specific amount?
10:01.28Crazafiedbut you cant call it to a variable?
10:01.39zifoonu can
10:01.43Crazafiedas in set x = unit exp
10:02.02zifoonbut it doesn't solve the stat stacking issue
10:02.18zifoononce hero is revive the stats they had previously stack with the revived unit
10:02.34zifoonrevived*
10:02.46zifoonwell the bonus from the hero
10:02.51zifoonrevived is bugged fullstop
10:03.13zifoonI tried the saving experience method, that's how I found the bug
10:03.54CrazafiedI seriously can't find get units experience
10:04.01zifoonreally?
10:04.03zifoonit's just there
10:04.05zifoontotal experience
10:04.07zifoonO_O
10:04.14zifoontotal experience of unit
10:04.22zifoonforgot if it's int or real function
10:04.45*** join/#sc2mapster Bioautomaton (~sketchofn@c-67-189-99-185.hsd1.wa.comcast.net)
10:04.49`228zipIt's strange, create a 100 marines every 2 sec takes a lot of memory
10:04.57`228zipbut 1 marine every 0.01 sec doesn't
10:05.12zifoonmemmory leak?~
10:05.21MavercKmakes sense
10:05.29MavercKdoubt it's a leak
10:05.32Crazafiedah i got it experience level of unit?
10:05.40zifoonno
10:05.43zifoontotal experience
10:05.45zifoonx___X
10:05.58Crazafiedlol working on 48 hours with no sleep sorry lol
10:06.58zifoonit's probably just below it
10:06.58*** join/#sc2mapster Clord (~Clord@62-165-188-63.bb.dnainternet.fi)
10:06.59*** join/#sc2mapster lolwut_ (~chatzilla@60-242-161-18.static.tpgi.com.au)
10:07.03Clordmap publishing feature is near and my map is finally ready to it's "V1" publishing
10:07.19DustinIm almost done with my classes
10:07.27DustinJust gotta make projectiles Effects and spells
10:07.32Dustin:D
10:07.52CrazafiedLol finally got it zifoon im so dumb
10:08.01Crazafiedits real btw
10:08.17Clordto not spoil too much of my map.... even standard units has levels and stat called CMastery (Combat Mastery)
10:08.31ClordI even made AI player support for it >_>
10:08.58`228zipYou need more info if you want someone interested
10:09.13`228zipI mean, great, every unit can progress and has one stat
10:09.19GrumClord: how easy is that btw making AI? :)
10:09.19`228zipIn other words you did a map
10:09.37Xanis it possible to have more than one light that makes stuff cast shadows?
10:10.15Clordwell making AI was rather easy task via some triggering...... they go around attacking other players bases where statues are what are goal to be destroyed
10:11.03XanClord: build orders and stuff?
10:11.28Clordthat map is based mostly around spawn structures what can also be upgraded
10:11.40Clordso they use forces what spawn
10:12.11ClordAI is just for practice.... idea is to play against other players really
10:12.38Clordthere is also leaderboard with experience points listed and experience points are saved to "bank"
10:12.45Clordit is just for bragging rights
10:12.54Grumah is the 'bank saving' working?
10:13.01*** join/#sc2mapster Paras1te (~paras1te@host-89-229-66-62.szczecin.mm.pl)
10:13.08CrazafiedWhat you mean grum?
10:13.29GrumCrazafied: last time someone talked about 'saving data' it didnt quite work nicely
10:13.33Clordyes saving works... currently loading from bank is broken
10:13.35Grumea you could store data but not read it again
10:13.58DustinYa it wont load unless you saved on that map for some reason
10:14.03Dustinlike during it
10:14.04`228zipAlright, so first limit reached
10:14.07Grumah k so storing it is quite useful? :D
10:14.12Grumerrr isnt ;D
10:14.48Clordthis map has took days of work... good that I got some experience from warcraft III editing
10:14.49Clordlol
10:14.49*** join/#sc2mapster HoschY_tatsu (~HoschY@port-ip-213-211-250-20.sta.reverse.mdcc-fun.de)
10:15.18Clordyet it gives some noob reason to after five seconds to say: "this map sucks" ^^
10:15.38thedudeim still in the process of learning the editor
10:15.48thedudei didnt finish my first map before imoved to my secound
10:16.02GrumClord: hehe that would be mean to say
10:17.23ClordGrum... it happens... I have seen it happen even in very good maps
10:17.49GrumClord: they are just not worthy!
10:18.25ClordI have trigger thing to give leaver's stuff randomly to allies
10:18.34Clordso it not screw entire team over
10:19.36*** join/#sc2mapster General13372 (~support@71-93-97-216.dhcp.mtpk.ca.charter.com)
10:19.45`228zipI think the limitation in unit is just how many you can fit on a map
10:22.11`228zipactually
10:22.29`228zipI may have been limited by the pathing
10:22.41`228zipbut it still won't go above 16383
10:22.53`228zipwhatever I do
10:22.58Grumthe amount of units?
10:23.13`228zipon a map at the same time yes
10:23.23Grumtry using half ground and half ground?
10:23.28Skizotany raw galaxy coders here?
10:23.32`228zipwhat do you mean ?
10:23.43`228zipSkizot: Me, and Motive if he's still there
10:23.47`228zip~Motive
10:23.53`228zip~seen Motive
10:23.54purlmotive is currently on #sc2mapster (6h 5m 31s). Has said a total of 43 messages. Is idling for 2h 53m 18s, last said: 'spent the past hour figuring that out ><'.
10:24.16Skizotif (gv_keyUp[lv_i] && gv_keyLeft[lv_i]){ --- would that work?
10:24.38`228zipif all the var exist
10:24.41CrazafiedGrum i got loading to work
10:24.43`228zipit should
10:24.58Skizotyeah they do.
10:25.06GrumCrazafied: you did?
10:25.07`228zipwhat's the error ?
10:25.10Grumgot a proof of concept map?
10:25.23CrazafiedI can make one real fast
10:25.35GrumCrazafied: that would be really appreciated by a lot of people :)
10:26.18GrumCrazafied: even if its not too hard its nice to show how ;D
10:26.19`228zipso
10:26.21Clordmany tell in USA forums that today's patch would add publishing =)
10:26.22`228zipapparently
10:26.30Clordlike it is some kind fact
10:26.31Clordlol
10:26.31`228zipMaximum amount of units on the map
10:26.36`228zipat the same time
10:26.40`228zipis 2^14 -1
10:26.51`228zipaka 16383
10:27.27Skizothmm
10:28.06Skizothow would i set it to if "(gv_keyUp[lv_i] WITHOUT gv_keyLeft[lv_i]){"
10:28.07*** join/#sc2mapster Takyn (~Calyn@ip-109-91-28-88.unitymediagroup.de)
10:28.39`228zip(gv_keyUp[lv_i] && !gv_keyLeft[lv_i]){
10:28.46Skizotoh lol
10:28.48`228zip! negates the thing
10:29.30Grumtoday's patch? we have a patch? ;D
10:29.39zifoonwat patch?
10:30.08`228zipAlright, end of testing
10:30.25lolwut_just downloaded your map zif
10:30.27lolwut_nice
10:30.35Beiderhmm has anyone played with custom zerglings / banelings that can burrow / unburrow
10:30.37`228zipif anyone has a method of getting above 16383 unit
10:30.41`228zipplease tell me
10:30.51BeiderI am just wondering if I make a new zergling if it will be able to burrow like normal
10:30.55`228ziplolwut_ Hey I didn't upload it on mapster yet =p
10:31.03`228ziplolwut_ What version did you get ?
10:31.13`228zipoh
10:31.14`228zipzif
10:31.15lolwut_zifoon, not ziop
10:31.16`228zipnot zip
10:31.17lolwut_:p
10:31.27lolwut_ma bad
10:31.44`228zipWhat's zifoon's map ?
10:31.59zifoonit's an example of reviving system
10:32.23lolwut_well
10:32.28lolwut_yeah
10:32.32Crazafiedhttp://dl.dropbox.com/u/2329451/loadsaveproof.SC2Map there ya go grum
10:32.39lolwut_i couldn't pick a hero though
10:33.04zifoonit's in nexus no?
10:33.43lolwut_nope
10:33.45lolwut_:(
10:34.10zifoonrofl
10:34.11zifoonmy bad
10:34.38zifoonill reload
10:36.03zifoonhttp://static.sc2mapster.com/content/files/426/819/Aeonv002.SC2Map
10:36.05zifoonthere u go
10:36.11zifoonbut I haven't put anything yet
10:36.20zifoonIt's just revive demonstration
10:37.25ShadowTigerum i think i have a bug...
10:37.38ShadowTigerever since yesterday my AI controlled units have no abilities
10:37.47ShadowTigeror rather
10:38.02ShadowTigerPlayer 2 cant use an ability that Player 1 can
10:38.56ShadowTigeroh nevermind im stupid
10:39.01ShadowTiger-_-
10:39.05*** join/#sc2mapster Valconeye (~Valconeye@c-24-10-166-127.hsd1.ut.comcast.net)
10:39.27Clordsome minor polishing before publishing feature comes =)
10:39.39lolwut_when?
10:39.43lolwut_oh
10:39.45lolwut_nvm
10:39.47lolwut_sigh
10:39.51lolwut_can't read
10:40.21CrazafiedIs gamestop giving keys for preorders?
10:42.00ShadowTigeryeah crazafied
10:42.06ShadowTigerthats how I got my 2nd key
10:42.21CrazafiedK i need to go get one so i can get off this bootleg editor :P
10:44.04Kamakazeblizzard should just sell beta keys, would make so much money :P
10:45.13ShadowTigerwell thats basically what they are doing when they force people to pre-order
10:45.47lolwut_cause people aren't gona buy the game anyway?
10:46.00ShadowTigerthey might wait till it is 10 dollars less or buy it used
10:46.37lolwut_if they want to wait till that
10:46.43lolwut_they don't need beta do they
10:47.00ShadowTigerI know that I will usually wait to buy a game because usually they release patches and DLC several months later that I can get for cheap
10:47.22Arthas-ffs
10:47.24Arthas-i hate zerg
10:47.28Arthas-first whore mutalisks
10:47.30Arthas-then a drop :(
10:47.48ShadowTigermuta-drop ftw!
10:48.19lolwut_i can't handle mutas
10:48.21lolwut_im so bad
10:48.37ShadowTigerthats actually a good question... why cant you transport a mutalisk in an overlord...
10:48.45Arthas-i hate the fact that only tier2 aa is thor
10:48.52Arthas-ShadowTiger you can
10:48.55Skizotcan someone write me a trigger real fast.. my brain broke.
10:49.00Arthas-just need to set it to transportable!
10:49.05DustinWhat kind of trigger
10:49.06ShadowTigerfunny
10:49.12SkizotI want it to target the closest enemy unit to a unit when you press tab.
10:49.16Clordin my map... best unit for terrans is Thor XD it is just so cool ^^
10:49.32SkizotWITHOUT making it select MYSELF
10:49.44DustinLike Select it?
10:49.47DustinOr make a unit attack it
10:49.49ShadowTigerwell yourself wouldnt be an enemy unit
10:49.54lolwut_i play toss, i pretty much have to air rush zerg to force them to hydra
10:49.58Skizottell that to this stupid game.
10:50.06lolwut_cause i dont have the apm to deal with muta harass
10:50.37`228zipanyone got a good sound for weapon reloading ?
10:50.48`228zipor "click click there is no ammo anymore" ?
10:50.54ClordI don't like starcraft 2 ladder then again I don't much like any ladder =) I'm more custom map gamer
10:51.05PixelWarrior|Stuskizot: maybe add condition unit belong to player 15?
10:51.14Skizottried that.
10:51.30SkizotTab Target
10:51.30SkizotEvents
10:51.31SkizotUI - Player Any Player presses Tab key Down with shift Allow, control Allow, alt Allow
10:51.31SkizotLocal Variables
10:51.31SkizotConditions
10:51.31SkizotOr
10:51.31SkizotConditions
10:51.32SkizotTargettedUnit == No Unit
10:51.32Skizot(Owner of TargettedUnit) != 2
10:51.33SkizotActions
10:51.33SkizotUnit Selection - Select (Closest unit to (Position of Unit) in (Any units in (Entire map) owned by player 2 matching No Unit Filter, with at most Any Amount)) for player 1
10:51.34SkizotVariable - Set TargettedUnit = (Unit 1 from (Selected units for player 1))
10:51.36Skizotthat is my current trigger
10:51.47Skizotplayer 2 is enemy.
10:54.15Clordbtw that wolf statue is cool.. when you destroy it.. pedestal stays
10:54.16Arthas-and it selects your unit?
10:54.53Clordmaybe order it to unselect unit after that
10:54.56Clordso it happens super fat
10:54.57Clordfast
10:55.18Clordand then order it select units what was selected before that
10:55.29Clordnot many players notce a thing
10:55.41Clordtheir awarness is non existant to even notice minimap lol >_>
10:55.56Skizotminimap?
10:55.59ShadowTigerare you using a unit variable for (position of unit) <--- for the unit
10:56.10Clordminimap aka your radar thingy
10:57.39ShadowTigeroh... maybe the Unit Selection action doesnt work on enemy units
10:58.19*** join/#sc2mapster Stewox (~563a22a6@gateway/web/freenode/x-qdapksmhcdcahnbz)
10:58.58*** join/#sc2mapster Paras1te (~paras1te@host-89-229-66-62.szczecin.mm.pl)
10:59.33ClordI wonder if it is possible to put text without big dialog box in middle for every player XD
10:59.40Clordjust like in warcraft III
10:59.46`228zipClor: Yes you can
10:59.57`228zipClor: You can hide the background image of the dialog
11:00.12Xanis there a way to keep an air unit at the same height (so that it doesn't move up down over different terrain heights like cliffs)
11:00.37ShadowTigerthere is an ignore terrain height flag somewhere
11:00.46Clordgreat but need some positioning and removing requirement to close such dialog
11:00.47ClordXD
11:00.58Clordto make it act like chat flood in warcraft III
11:01.15XanShadowTiger: in the data editor?
11:01.23ShadowTigerya
11:02.44Xanhm, can't find :/
11:02.59ShadowTigerunit - stats - flags
11:03.06ShadowTigergive it a shot i guess
11:03.47lolwut_does anyone have an example of a wc3 style hero skill learning setup?
11:03.49Xankk
11:04.16ShadowTigerSkill learning is probably identical to upgrades
11:04.26ShadowTigeras in... you would use upgrades to do it
11:04.54Xanlol it went below the ground
11:05.01ShadowTigerlol
11:05.16ShadowTigerwell i bet it wont change height anymore
11:05.26Xanyeah gonna test it
11:06.44zifoonlolwut
11:06.49zifoonI can help u with that
11:06.54zifooni figure it out today
11:07.27zifoonu just have to have effect = number of levels
11:07.38zifoonand put default values to CAbil
11:08.05Xan@ShadowTiger: set height to 15 and it works  :)
11:08.31Xanis there any way to change the flags using triggers?
11:10.02RepoNew map: http://www.sc2mapster.com/maps/remedybound/. Remedy's Bound. Remedyowns (Manager/Author). Approved by vjeux.
11:10.48zifoonxan there is cause effect
11:10.52zifoontrigger
11:11.00zifoonmake the effect change flag
11:11.51lolwut_oh wtf
11:11.55lolwut_ive lost my map
11:12.03lolwut_<PROTECTED>
11:12.24Stewoxmines got saved in "cache"
11:12.33Megalonomg, if you could only search for files on your computer
11:12.34Stewoxeither in install , or my docs
11:12.48lolwut_i found it, was in some random folder
11:12.52Megalon;P
11:16.11SkizotFUCK
11:16.32Skizotit was ALMOST awesome screenshot time!
11:18.13Hati<3 Actors
11:18.22SkizotOH GOD
11:18.25Skizotscreeshotincoming!
11:19.23Skizothttp://i40.tinypic.com/jkx3sn.jpg
11:19.29SkizotWHO DAT RIDIN DAT ZERGLING
11:20.27MegalonIT IS ZERGATUL
11:22.06lolwut_oh wow
11:22.13lolwut_are u 4real?
11:22.16lolwut_:p
11:22.22lolwut_does it like
11:22.24lolwut_work?
11:22.34Skizotit's a MOUNT
11:22.37lolwut_i know
11:22.38Skizotso yes it works!
11:22.45lolwut_nice
11:22.59PixelWarrior|Stu310% movement speed? =D
11:23.55zifoondam wish we can twick the skeletons
11:24.07zifoonneed a model editor T_T
11:24.33Skizotit looks GREAT ingame
11:24.49lolwut_vid?
11:24.50zifoonbut it's because the model fits
11:24.51lolwut_or map?
11:24.52lolwut_:p
11:24.58zifoonno the model just fits in
11:24.59zifoonx_x
11:25.22lolwut_well like
11:25.26lolwut_what else would you ride anyway?
11:25.32lolwut_maybe an ultralisk
11:25.36lolwut_do an ultralisk
11:25.38lolwut_:P
11:25.40Valconeyei'd ride a baneling
11:25.48lolwut_i'd exploooode
11:26.03ClordI found good use for player exp for additionally to bragging rights.... I can also base to it what tips I show to players
11:26.04Clord:)
11:26.10Valconeyei made a "nukeling" boss round in my bunker D map, hehe :)
11:26.35Clordit can get bit irritating get same victory condition tip 10th time
11:27.08RepoNew announcement: http://www.sc2mapster.com/announcements/physics-asteroids-amidias-td/
11:27.31RepoNew map: http://www.sc2mapster.com/maps/attd/. AT Tower Defence . Ateyth (Manager/Author). Experimental. Approved by vjeux.
11:28.28Clordif I gotta name one almost ibb
11:28.34Clordbiggest and greatest thing of this starcraft 2
11:28.38Clordgarbage collector
11:28.46Clordno fatal error maps
11:30.03`228zipnot sure the garbage collector works correctly
11:30.48*** join/#sc2mapster sjaak (~sjaak@cc1343607-a.ensch1.ov.home.nl)
11:32.24lolwut_wow
11:32.26Hatity SME ...
11:32.29lolwut_that physics map is pro
11:32.40Hatistupid company
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11:34.36CrazafiedStoreing and loading text does not work from banks
11:34.41Crazafiedbut reals do
11:34.46Crazafiedfun
11:35.46zifoonwow look at that baneling go
11:37.08Xanzifoon: create effect (from unit) - then what do I click? (to change a unit's flag) :)
11:37.27zifoonwhat flag do u want to change?
11:37.36zifoonu got to make an effect first
11:38.03Xanthe "ignore terrain height" flag
11:39.13Grum<PROTECTED>
11:39.16Xantrying to make a trigger to toggle it on/off
11:39.47zifoonnot sure
11:40.10zifoonIt's either the one which adds behavior
11:40.16zifoonor just modify unit
11:40.38CrazafiedYeah grum reals work but me and dustin found out that its not loading text correctly
11:40.58Crazafiedyou can save it and load it in same game because it loads in cache i believe but trying to go to other maps it wont
11:41.04Crazafiedhav'nt tried any other values
11:41.29GrumCrazafied: mmm so strings not, k
11:41.39Dustintext
11:41.42DustinDidnt try strings
11:41.47Grumwell texts are localized
11:41.48*** join/#sc2mapster Skywork (~croselius@pool-70-111-210-233.nwrk.east.verizon.net)
11:41.48Crazafiedyeah
11:41.54Grumso yeah obviously they dont work
11:42.02Crazafiedhuh?
11:42.12Grumunless you happen to make the exact same mapping from the magical variable to string in the 'other map'
11:42.57CrazafiedIm confused
11:42.58Crazafied:P
11:43.40Crazafiedit will alow to store text so shouldnt it allow it to load?
11:43.47Grumit wont load it on the same map?
11:43.58Crazafiedsame map yes
11:44.03Crazafiedbut when you reload it wont
11:44.26Crazafiedit will save to xml though
11:44.31*** join/#sc2mapster Bobby5589 (~archimede@147.72.125.5)
11:44.38Grumk 2 things, does it store it on disk? (where?)
11:44.46Beiderdoes anyone know if one shot spell effect actors will destroy themselves after they are done playing their effect?
11:44.47Crazafiedyes my documents
11:44.54BeiderOr should I keep track of them and destroy them myself
11:44.55GrumCrazafied: k, can you read the format?
11:45.19Crazafiedusers/crazafied/mydocuments/starcraft2beta/banks
11:45.29Crazafied<?xml version="1.0" encoding="utf-8"?> <Bank version="1">     <Section name="Profile">         <Key name="PlayerName">             <Value text="qqqqqq"/>         </Key>         <Key name="DamageDone">             <Value fixed="36"/>         </Key>     </Section> </Bank>
11:45.31Grumbut is it xml, or some binary format?
11:45.42Grumah k
11:45.45Crazafiedvalue text is what we are trying to load
11:45.53Beiderguessing no one knows :P
11:45.54Grumhumz i have to unpack the mapfile
11:46.06GrumBeider: afaik it doesnt autodestroy if you made it with triggers
11:46.19Beiderk thanks
11:46.24Beiderso need to keep track of every single one then
11:47.02Grumyeah, you could just store it in a variable and destroy it after a wait orso
11:47.54Beideraye that is what I will do
11:50.27Skizotgralamin, NICE asteroids!
11:52.19`228zipCan someone help me with a sound ?
11:52.28`228zipI'm trying to find a gound sound for my reloading
11:52.40`228zipgood*
11:52.58Beiderhmm, but seems you can only kill actors that are attached to units
11:53.00Clordoink! load save proof map... checking =)
11:53.27GrumCrazafied: erm the map doesnt store the text right?
11:54.38Xanhmm, how do I change turn-speed of a unit through triggers?
11:54.40Skizot`228zip google
11:54.41Clordit might be intentional that you can't load stuff from bank in test mode
11:54.47Skizotalso, incase anyone missed it
11:54.48Skizothttp://i40.tinypic.com/jkx3sn.jpg
11:55.01`228zipSkizot: TAlking about sounds that are already in game
11:55.17Skizotoh, the use the supply depot burrow sound
11:56.02FukleIn that picture how did you make that UI? lol
11:57.11Skizotby hand XD
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11:58.05Clorddon't se browser location to C:
11:58.05ClordXD
11:58.08FukleDo you mean everything?
11:58.09Clordit loads long!
11:58.13FukleOr just the art.
11:58.32FukleBecause I was wondering how to show the health as a bar like that.
11:58.51Skizotit's a boss bar
11:59.00Fukleoh
11:59.10`228zipFukle: It's super easy to do too
11:59.21FukleOkay I will look into it thanks.
11:59.36`228zipSkizot, how did you do the buttons on the bottom right corner though ?
11:59.57Xanhow do I disable a trigger? is it the "Stop Trigger" action?
12:00.10lolwut_turn trigger off
12:00.25Xanoh, I must be blind, ty
12:00.26Xan:P
12:00.46lolwut_bah i don't get it
12:00.57lolwut_i make an abiltiy HeroLearn
12:01.39lolwut_put points per level to 1, gave it to my hero, make a button for it
12:01.42lolwut_etc etc
12:01.46lolwut_and it doesn't even show
12:02.03Skizotcustom dialog.
12:03.46Xannow, how do I create a unit that is inside a shuttle?
12:06.05`228ziphttp://www.sc2mapster.com/maps/black-rocket-car-by-228zip/files/1-alpha1/
12:06.11`228zipFirst alpha
12:06.12Paras1tecreate a unit then use triggers tu get it inside shuttle
12:06.20Paras1teYour map?
12:06.27XanParas1te: what trigger to get it inside? :)
12:06.39Arthas-now, for xan
12:06.40`228zipMy map indeed.
12:06.42Paras1teorder ability
12:06.52Arthas-you get this one! spotify:track:3AVb2lGRqXTx65Y3PDp6eb
12:07.55`228zipMy what ?
12:08.53zifoonlolwut gimmi your map
12:08.59zifoonill add it for ya
12:10.45*** join/#sc2mapster jb55 (~jb55@64.231.41.88)
12:14.00`228zipSomeone trying my map then ? =o
12:14.23*** join/#sc2mapster Skizot_ (skizot@61-185.200-68.tampabay.res.rr.com)
12:14.27Skizot_ugh
12:16.09*** join/#sc2mapster vjeux (~52e9ed5b@gateway/web/freenode/x-lakjqdwddxssldwi)
12:16.09*** mode/#sc2mapster [+o vjeux] by ChanServ
12:16.11vjeuxhttp://www.sc2mapster.com/maps/galaxy-td/
12:16.17vjeuxthis map UI is really impressive
12:16.43zifoonye only if we had the time
12:16.53zifoonoh wait we do!
12:17.17vjeux:p
12:17.27Skizot_lol vjeux
12:17.34Skizot_simple stuff
12:17.43vjeuxwell, simple but not seen before!
12:17.58Skizot_uhhh...
12:18.46Skizot_http://i40.tinypic.com/jkx3sn.jpg
12:18.47Skizot_:P
12:19.08Beiderhmm interesting, at one point the terran bunkers had a turret on top of them
12:19.22FukleSkizot_: How did you get the buttons at the bottem?
12:19.25vjeuxgreat Skizot_
12:19.30zifoonI had a dark templar riding a thor somewhere
12:19.33GrumSkizot_: LOLLLLLLLL
12:19.35Skizot_oh god..
12:19.37Gruma mount, that is fucking epic
12:19.45Skizot_everyone asks about the abilites bar
12:19.52`228ziphow did you do it then ?
12:19.55FukleSkizot_: :)
12:20.02Skizot_custom ui.
12:20.03zifoonand a high templar riding a dark templar.... that's how high templars hover you know~~
12:20.06GrumSkizot_: release a proof of concept of the bar!
12:20.14Skizot_already have
12:20.18Grumurl?
12:21.02DustinIt might look better if it didnt fuck up the strings :P
12:21.07Skizot_http://www.sc2mapster.com/maps/simple-mmo-controls/
12:21.26Grumlooks really nice Skizot_ :D
12:21.47DustinSkizot, howd you disable GameUI and leave the top left bar on there?
12:22.13PixelWarrior|Studustin: turn on game menu after disable game ui
12:23.08CrazafiedDustin: i already told you :P                         UI - Show Menu Bar for (All players)
12:23.14Crazafiedafter ui hide
12:23.45Skizot_the next version has an ALOT smoother wasd, a working graveyard system, and a MOUNT QUEST!
12:23.57PixelWarrior|Stuis it just me or that darktemplar portrait looks kinda zergy...
12:24.43Skizot_it's the alternate portrait.
12:25.03DustinI cant find the damn thing
12:25.33DustinOH
12:25.34*** join/#sc2mapster Dremora_ (~4c5b0bad@gateway/web/freenode/x-oszjqxarzuopmisy)
12:25.34Dustinframe
12:25.38Dustinfuckin a
12:25.52Xanhow do I drop only one unit from a dropship? (could only find the Unload All command)
12:26.17DustinXan
12:26.21DustinIssue POINT order
12:26.28Xanyes I did
12:26.29Xan:S
12:26.32Xanthere is unload all
12:26.36DustinAnd you could onl do unload all?
12:26.39Grumthere is also 'UnloadUnit'
12:26.41Grumin the code
12:26.54Xanhmm where?
12:27.07GrumEDSTR_ENUMVAL_e_abilTransportCmdUnloadUnit=Unload Unit
12:27.13Grumdunno its called 'Unload Unit' :D
12:27.18*** join/#sc2mapster rebb (~d95570fb@gateway/web/freenode/x-vnarzfwpblyntrqa)
12:27.21zifoondid u ask the unit nicely?
12:28.31Xanyes
12:28.35Grumit appears the unit has to have the ability to unload a unit
12:28.48Grumalso these comments are quite .. strange
12:28.50GrumLiberty.SC2Mod/Base.SC2Data/TriggerLibs/TactTerrAI.galaxy:                ord = AICreateOrder(player, command, e_AB_TransportUnloadUnit); // unload the bunker.
12:28.51GrumLiberty.SC2Mod/Base.SC2Data/TriggerLibs/TactTerrAI.galaxy:            ord = AICreateOrder(player, command, e_AB_TransportUnloadAll); // unload bunker
12:29.00Xanbunker?
12:29.04Grumfirst one uses UnloadUnit other one uses UnloadAll :D
12:29.05Xanmaybe bunker works
12:29.06lolwut_zif do i need to do anything to my unit besides all the learn ability and put it in the command card?
12:29.17lolwut_put
12:29.20lolwut_add*
12:29.22lolwut_yeah
12:29.24lolwut_sigh typing
12:29.48Grumlolwut_: command card is even optional afaik
12:29.57Grumbut you wont have buttons without it obviously :)
12:30.01zifoondid u put learn ability?
12:30.10lolwut_yeah
12:30.18zifoondid u make a button for it?
12:30.22lolwut_yeah
12:30.22zifoonand put it on the hero?
12:30.25lolwut_yeah
12:30.28zifoonand linked it to the skill
12:30.31lolwut_i imported your hero in and it works fine
12:30.33lolwut_yeah
12:30.36zifoonand also link to the 2nd sub menu?
12:30.37lolwut_but not mine
12:30.40lolwut_yeah
12:30.48zifoondid u go to the second page
12:30.56lolwut_second page?
12:30.59zifoonand for all the buttons linked it to the learn ability?
12:31.05zifoonsubmenu
12:31.09Hatilolwut_: whats the id of your Learn ability?
12:31.17*** join/#sc2mapster Jamash (~chatzilla@99-92-174-69.lightspeed.iplsin.sbcglobal.net)
12:31.26zifoonlolwut just upload the map somewhere
12:31.32zifoonill tell u what went wrong
12:31.45*** join/#sc2mapster Corosus (~Corosus@CPE0013460a1f0d-CM001ac3595d6a.cpe.net.cable.rogers.com)
12:32.41zifoonoh
12:32.49zifoonwait what's the problem u r facing?
12:32.56zifoonis the abilities missin?
12:32.59zifoonare*
12:33.11Skizot_oh man... the quest is DONE.
12:33.12Skizot_:D
12:33.26Xanhmm there is only the ability "Medivac - Load-Unload" with the commands Load/Unload All :S
12:33.31Hatimah want to reverse animations ._.
12:34.10lolwut_bah
12:34.12lolwut_ok
12:34.14lolwut_i got it working
12:34.18lolwut_im so stupid
12:34.18zifoonI was thinking of a map where u have to go from point A and point B and it's a really short distance but along the way you get side tracked by bunch of quests
12:34.33zifoonlike a road movie but a game map
12:34.36zifoon^_^
12:35.19zifoonreplace and with "to", i really need sleep
12:37.13DustinIt's like 730am and I havent slept yet :P
12:37.15Xansleep? what time is it there?
12:37.16Xan:P
12:37.17Xanwtf
12:37.27zifoonit's only 10:30 pm
12:37.31zifoonbut I haven't slept
12:37.32Xanalmost evening here :P
12:37.46zifoonmissed a day sleeping
12:38.06zifoonwas up trying to remain top on plat
12:38.15zifoonfailed now im like 3rd place
12:38.25*** join/#sc2mapster Silverfish (Silverfish@c-e04670d5.012-16-6b6c6d1.cust.bredbandsbolaget.se)
12:38.48zifoonman why couldn't they just make sc2 like sc1 but with more units
12:39.41DustinAnyone know how to add SFX to Effects?
12:40.05*** join/#sc2mapster Gohla (~user@53543F60.cable.casema.nl)
12:40.10*** join/#sc2mapster lolwut_ (~chatzilla@60-242-161-18.static.tpgi.com.au)
12:40.10Clordzifoon lol.... for starters SCII looked like that XD when they started to scrap every new unit they told about
12:40.33Clordand they ended up just being campaign only in the end
12:40.49zifoonI just miss spider mines and plague
12:40.54zifoongame turning abilities
12:41.05zifoonright now it feels like unit v unit game
12:41.26zifoonor as I like to call it, C&C
12:41.45Crazafiedhttp://dl.dropbox.com/u/2329451/Screenshot001.Jpg
12:41.48Crazafiedthought on the ui?
12:41.56zifoonhttp://www.sc2mapster.com/maps/godzilla-attacks/
12:42.02zifoonanyone played this?
12:42.40*** join/#sc2mapster Silverfish_ (Silverfish@c-e04670d5.012-16-6b6c6d1.cust.bredbandsbolaget.se)
12:42.59`228zipCrazafied: Number and enemy portrait
12:43.26`228zipCrazafied: Well, enemy frame need to be similar to player frame
12:43.30Beideris there any good way to localize a map now? Or is it still just the stringtotext() way?
12:43.52vjeuxzifoon: yes
12:44.03zifoonrofl how awesome is the flame animation
12:44.22vjeuxthe boss takes too much time to come
12:44.34*** join/#sc2mapster Gohla (~user@53543F60.cable.casema.nl)
12:44.35ClordI assume published maps work globally... hopefully >_>
12:44.35vjeuxand he owned all my units in like 30s :p
12:45.17Clordeven if USA and europe not play together custom maps... I want to share it in two continents
12:45.19Clordlol
12:45.30vjeuxhttp://www.sc2mapster.com/maps/mar-sara-outlaws/
12:45.37rebbdoes anyone know which settings affect the maximum distance to the camera after which a sound is culled ? beside volume that is, i don't want to make the sounds louder, but maybe ill have to :/
12:45.46vjeuxthis one is pretty complete (at least gives 5min of cinematics :P)
12:48.01rebband also the daily question if someone got unit-attached text tags to work %)
12:51.32DustinAre they not working?
12:54.15lolwut_mass thor 250mm cannons > godzilla
12:55.01Clordtext tags work fine =)
12:55.10ClordI made floating text for bounties
12:55.14Clordthey even base their color to killer
12:55.16Clord:)
12:55.23rebbthey work fine if they are not attached to units, afaik
12:55.43rebbif they are on some static position in the map, they show up, but attaching doesnt seem to work
12:55.55Clordyeah it is another broken feature
12:56.08*** join/#sc2mapster Bobby5589 (~archimede@147.72.125.5)
12:57.13vjeuxhttp://www.sc2mapster.com/maps/pong/
12:57.16vjeuxthis pong is really sexy :p
12:57.46*** join/#sc2mapster Truhan (~18ab6839@gateway/web/freenode/x-zmatxhtwntljfwye)
12:57.56Grumno screenshot ftl
12:58.01Truhan:<
12:58.51Clordit is nice how blizzard advertises user published maps randomly for players so they might try it out
12:58.52Clord=)
12:59.13Clordit is probably that more popularity map gains less likely it is told always that it exist
12:59.58*** join/#sc2mapster uBdead (~9159cee3@gateway/web/freenode/x-ldmuhzbamuelnvoc)
13:00.12uBdeadhey guys
13:00.15uBdeadi have this thing
13:00.18uBdeadand its driven me nuts
13:00.31uBdeadi have this trigger that spawns units
13:00.38uBdead(zealots)
13:00.45uBdeadand all i want is them to play the blink animation when they spawn
13:00.53uBdeadBlink Out
13:01.04Clordblizzard term of "releasing service update shortlhy" aka next patch is translated "please wait over day"
13:01.29*** join/#sc2mapster Gohla (~user@53543F60.cable.casema.nl)
13:02.21uBdeadtrue clord lol
13:02.35zifoonor just mass marines and marauders in bunkers
13:03.25lolwut_alright heh, i've got my submenu working
13:03.34lolwut_now to actually make it learn skills and such
13:03.37uBdeadguys im beggin you
13:04.07uBdeadim on my knees
13:04.08GrumuBdead: you can have it play any animation right? though i think the 'blink animation' is actually not in that model but a seperate one
13:04.18ClordI re-created idea of my "Arthas Arena 2" to Starcraft 2.... ^^ it is my first SCII map
13:04.26uBdeadmnn i tried the animation play
13:04.30uBdeadi used build
13:04.38uBdeadbecause its the animation for warpgate
13:04.44uBdeadbut it doesnt show
13:05.04uBdeadthen i tried to add the "warp-in 15" behavior
13:05.10uBdeaddoesnt work as well
13:05.29uBdeaddriving me INSANE
13:05.45Clorddownloading Godzilla attack
13:05.50uBdeadlol :D
13:06.10Clordv1.01a
13:06.12Clordlol
13:06.24Skizot_EEEEEEEEE.....
13:06.27lolwut_did you actually get to making the unit learn the ability zifoon?
13:06.30*** join/#sc2mapster Bobby5589 (~archimede@147.72.125.5)
13:06.36Skizot_well this version is "done" i guess
13:06.42Skizot_tab targetting still needs work.
13:07.55*** join/#sc2mapster Gohla (~user@53543F60.cable.casema.nl)
13:08.39uBdeadok so i need to have the Model "Zealot Warp In"
13:08.44Clordtime to kick godzilla's..... butt
13:08.50uBdeadahh hold on
13:08.59uBdeadwould something like this work:
13:09.09`228zipOk, first alpha, take two
13:09.09`228ziphttp://www.sc2mapster.com/maps/black-rocket-car-by-228zip/files/2-first-alpha/
13:09.28uBdeadEvent: Unit.Birth -> Msg -> ChangeModel -> ZealotWarpIn
13:09.33uBdeadwould that work?
13:10.04`228zipuBdead: You can shoot on my map now =p
13:10.09uBdeadcool cool :D
13:10.15zifoonthe mar sra outlaws had few bugs but it was good
13:10.27Skizot_`228zip i see you kidnapped my dialog code :P
13:10.36Skizot_though the rockets bar looks weird
13:10.37uBdead^_^
13:10.38`228zipskizot_ your dialog code ?
13:10.41Skizot_it's all
13:10.42Skizot_2
13:10.48Skizot_/20
13:10.55`228zipI know
13:11.00Skizot_it should be one line.
13:11.02Skizot_:P
13:11.12`228zipThought it'd look better on two lines, had them on one originally
13:11.53*** join/#sc2mapster HaVoC373 (~565023ba@gateway/web/freenode/x-lsnsgwemqnfahusu)
13:12.04HaVoC373afternoon gents
13:12.05*** join/#sc2mapster Gohla (~user@53543F60.cable.casema.nl)
13:12.13`228zipSkizot_ know how to change the size of the text ?
13:12.19lolwut_the rockets are scvs?
13:12.29`228zipthere is no rocket as of yet =p
13:12.37`228zipThey don't damage
13:12.37Skizot_yes i do!
13:12.39lolwut_:P
13:12.42Skizot_actually
13:12.49Skizot_set the style
13:12.59`228zipskizot_ So..
13:13.20`228zipnative void     DialogControlSetPropertyAsInt (int control, int property, playergroup players, int value);
13:13.40`228zipwith c_triggerControlPropertyStyle ? Skizot_
13:13.51Skizot_http://www.sc2mapster.com/maps/simple-mmo-controls/images/
13:13.55Crazafiedhttp://dl.dropbox.com/u/2329451/Screenshot001.Jpg
13:13.55Skizot_probably
13:13.59Skizot_also..
13:14.14Skizot_my NEW wasd code MIGHT be better for your map.
13:14.38Crazafiedme?
13:14.45Skizot_no 228
13:14.49Crazafiedah ok :P
13:14.51`228zipDoes it strafe Skizot_ ?
13:15.02*** join/#sc2mapster Fatal510_ (~Fatal510@c-98-238-144-217.hsd1.ca.comcast.net)
13:15.03lolwut_why the fuck is the new karate kid black?
13:15.09Skizot_technically
13:15.16Skizot_go download version 3
13:15.17Skizot_:D
13:15.17HaVoC373because wil smith is directing it and its his kid
13:15.20zifoonpixelwarrior u there?
13:15.26`228zipcould use a better file name SKizot_
13:15.32Skizot_i know.
13:15.33Skizot_:P
13:15.33Clordthat godzilla map s somewhat imposible to win lol
13:15.41zifoonno godzillar map
13:15.42Skizot_it was MEANT to be ONLY a wasd map >_>
13:15.45zifoonu just have to put marines
13:15.47zifoonand marauders
13:15.48Skizot_no it's wow lite
13:15.48zifoonin buildings
13:15.57DiNo29hmmmm
13:15.57zifoonbefore the godzilla comes
13:16.11DiNo29where in the data editor can you modify command carts ? (ie buildings lists for build, ...)
13:16.26liq3zifoon: god zilla map? o.O
13:16.35Grumat a buildings building actor i'm guessing (yes FAT guess sorry ;()
13:16.38Clordthat godzilla unit works quite good in SCII engine
13:16.41*** join/#sc2mapster Bobby5589 (~archimede@147.72.125.5)
13:16.41HaVoC373unit - commandcard +
13:16.45zifoonhttp://www.sc2mapster.com/maps/godzilla-attacks/
13:16.47`228zipSkizot_: I prefer my code, I don't want to give orders to the units
13:16.49zifoonget with it man
13:17.00Skizot_well...
13:17.00lolwut_my way is better zifoon
13:17.07lolwut_a shiton of thors and chain the 250mm cannons
13:17.08Skizot_then you get the jerky buggy XD
13:17.11lolwut_cause they stun
13:17.13lolwut_:p
13:17.19zifoonye i guess
13:17.28zifoonI just thought of the best sc2 map idea ever
13:17.29`228zipSkizot_ It's the camera's fault =(
13:17.33zifoonmultiplayer portal
13:17.38zifoonO:
13:17.41lolwut_oh wow
13:17.45lolwut_have fun with that
13:17.48DiNo29OMG
13:17.50zifoonI was like woah
13:17.53zifoonI thought of that
13:18.00DiNo29I found where to chaneg what the stuffs in "Data Filters" does \o/
13:18.16zifoonprob too hard to code
13:18.17DiNo29oh, it's just the error messages :(
13:18.21zifoonbut it seems like a good challenge
13:18.31DiNo29so how to change command carts ? :(
13:19.00DiNo29hey, you can change player colors in the data editor ! :)
13:19.34HaVoC373DiNo29 goto the data editor click on the unit you want to modify then look for the command card + atribute
13:19.40`228zipskizot_ what do I attack with ?
13:19.45uBdeadany idea's on how to make Trigger createUnit make zealots warp in?
13:19.47DiNo29thanks
13:20.00DiNo29wait no
13:20.02DiNo29I meant submenues
13:20.08DiNo29like the building lists for build
13:20.15DiNo29oh I see
13:20.19HaVoC373ah i havent gotten that far yet :p
13:20.27DiNo29well it's in command cart+ too ^^
13:20.31HaVoC373:)
13:20.33DiNo29there's a dropdown menu with the cart number
13:20.42DiNo29and the build ability choose the cart number 2
13:20.56Skizot_1 2 3 4 or the buttons at the bottom left
13:21.27HaVoC373i'm trying to get my battlecruiser to call down marines that its transporting using the drop pods
13:23.41Clordhehe... godzilla sandwich
13:24.10Skizot_i still think my movement code with a follow camera would make your map SO wicked smooth.
13:24.31Skizot_it has 8 angle movement now and it the shit.
13:25.02`228zipmy map Skizot_ ?
13:25.21Skizot_yeah, but it's your choice :D
13:25.45`228zipI want a top down view =o
13:27.13DustinI has one :D
13:27.21Clordisn't building btw now just unit without movement and turning rates? XD
13:27.32Clordso basically scv would be able to construct marine
13:28.13Fukleanyone know why when I make a portrait it only shows the marines feet?
13:28.25Skizot_top down is easy too :D
13:28.47Skizot_because you can't use the marine model.
13:28.51Clordrather easy to make basic tower defense if you can just put unit movement speed to zero and add it to SCV to build
13:28.52Clordlol
13:28.52`228zipskizot_ I use the offset
13:28.56Skizot_you have to use the marine PORTRAIT model
13:29.00`228zipskizot_ I mean, I use offset
13:29.09Skizot_offset?
13:29.11FukleAh... okay let me see. Thanks.
13:29.14`228zipskizot_ So I can't just lock the cam on the unit
13:29.33Skizot_god i hate to do this...
13:29.40Skizot_but i could make a top down map..
13:29.52Skizot_with my code.
13:29.58Skizot_for you to see.
13:30.03FukleI can't find the marine portrait
13:30.24Skizot_tpye portrait in the white box above the files
13:30.38*** join/#sc2mapster picklefish (~Shane@cpe-72-179-54-173.austin.res.rr.com)
13:31.00uBdeadscrew this im going to make a dummy warp gate to warp in my zealots lol
13:31.02FukleOh found it, I was searching through race, thanks man.
13:31.02CrazafiedSo
13:31.17CrazafiedI have fulling working/in game customizable ui :)
13:31.57`228zipskizot_ Do it, I'm still convinced =/
13:32.10`228zipstill not*
13:33.04liq3ol.
13:33.13Skizot_i already am >_>
13:33.16liq3Crazafied: fully customizable? don't even know what that means.
13:33.33`228zipskizot_ don't forget that the hellion goes fast too, so it'd better be able to follow
13:35.02Skizot_i know
13:35.56liq3zifoon: nooos i only got iit to 2000hp. :(
13:36.07zifoonhaha
13:36.12zifoonbest map so far
13:36.12liq3don't has enuff energy left to kill it. :(
13:36.22liq3See, my strategy was this... save up 120 energy, put medivac near it.
13:36.24liq3Then hold down A. ;D
13:36.32liq3Nearly worked.
13:36.51*** join/#sc2mapster Robipo (~synaphis@190.248.80-79.rev.gaoland.net)
13:40.37lolwut_ok, zifoon, how do i add abilities to learn into my HeroLearn ability?
13:45.21zifoonthere is a section
13:45.34zifoonin the learn
13:45.40zifoonability
13:45.41zifooncalled
13:46.20zifooninfo-ability
13:46.36zifoonadd it there
13:46.59Skizot_what speed does your hellion go??
13:47.39`228ziperm
13:47.51`228zipstatic const fixed movSpeed = 0.6;
13:48.02`228zip<PROTECTED>
13:48.09`228zipSo 20 per sec
13:48.14`228zipreal time second
13:48.23`228zipI mean 18 sorry
13:48.31`228zipit was 20 in a previous ver
13:48.55*** join/#sc2mapster Funkeh` (~funk@82.111.115.86)
13:48.56*** join/#sc2mapster Funkeh` (~funk@WoWUIDev/WoWAce/Ace3/BigWigs/funkeh)
13:49.00`228zipIt's actually 20 >.>
13:49.21`228zipI tried slower but this is borderline "too slow"
13:52.19lolwut_and then i need to add a requirement zifoon?
13:52.26zifoonif u want
13:52.35zifoonfor like lvl 6 skill u should
13:52.46zifoonhow do I make camera lock into unit but not change the angle of the camera?
13:53.00zifoonwhen I lock my camera angle setting changes
13:54.26*** join/#sc2mapster art[] (~art@adsl-99-181-137-166.dsl.klmzmi.sbcglobal.net)
13:56.16lolwut_follow?
13:56.28lolwut_um
13:56.54lolwut_Make Camera look at and follow unit
13:59.43HatiPan is enough
13:59.50Hatipan every x seconds
13:59.57Hatito make it fluent - pan over y seconds
14:00.42Clordpersonally I cannot wait to publish my map..... Arrrgh =)
14:04.59zifoonman zergling mount is so awesome
14:05.03Grumpublish it then Clord
14:05.08Grumzifoon: you actually run faster? :D
14:07.40zifoon:D
14:10.36*** join/#sc2mapster Taxman (~gaz@ip68-107-185-53.cl.ri.cox.net)
14:11.17TaxmanSo, Yamato Gun and Psi Storm are both Effect - Target.  Where can I change them from targeting a location to targeting a unit and vice-versa?
14:12.13Hatiin the effect
14:12.20Hatithere should be something like Target Unit/Point
14:12.23Hatiin PsiStorm
14:12.30Hatiand Yamato should be Target Unit
14:13.32HatiEffect NameSourceRaceEffect Type
14:13.32HatiBattlecruiser - Yamato Cannon (Missile)Liberty.SC2ModTerranLaunch Missile
14:13.36HatiImpactLocation+
14:13.56Hatichange to Target Unit/Point or just Target Point from Target Unit
14:15.17zifoonhow do I disable from my camera paning from my arrow keys?
14:15.46*** join/#sc2mapster terex (~c38037b2@gateway/web/freenode/x-qdzrukcfastnqovg)
14:16.02TruhanSixen
14:16.15Truhanis your SC2 forum avatar a Chaos Marine or somethin :/
14:16.16terexHave\ you seen the physics video? It`s really cool!
14:17.56*** join/#sc2mapster vjeux (~52e9ed5b@gateway/web/freenode/x-nzacoxtcypgjzvto)
14:17.56*** mode/#sc2mapster [+o vjeux] by ChanServ
14:20.25*** join/#sc2mapster Dest1ny (~d2314200@gateway/web/freenode/x-vakmjyvixdadhdxe)
14:22.00*** join/#sc2mapster louisv- (~louis@c-24-19-186-223.hsd1.wa.comcast.net)
14:23.41*** join/#sc2mapster Hjalte (~chatzilla@cpe.ge-0-2-0-835.arcnqu2.customer.tele.dk)
14:26.57Barterwhat's with all the memory leaks when using triggers :|
14:27.26Clordvery funny ^^
14:27.27BarterI left it running         Camera - Pan the camera for player 1 to (Position of Zealot [37.00, 58.08]) over 0.3 seconds with Existing Velocity% initial velocity, 10% deceleration, and Do Not use smart panning
14:27.27Barterevery 0.2s for a while and its lagged as hell now
14:28.11ClordI think in-built garbage collector does not notice that
14:28.19Clordor maybe it just not get chance lol >_>
14:28.40*** join/#sc2mapster SirAd (~Alma@line-20760.dyn.kponet.fi)
14:28.54Barterbah
14:29.15Barterits the same the "top down shooters" map
14:29.25Barterwhen you start to get to the end its lagging
14:30.02*** join/#sc2mapster crazafied (~ad153048@gateway/web/freenode/x-iobayhyuuihinzjh)
14:30.30Clordblistering sands.. 190 games last hour
14:30.33Clordlol
14:30.47Barterlol
14:32.08Clordthis system to join maps reminds me of L4D and L4D2
14:32.14Clordif there is no lobby.. one is created
14:32.19Clordif there is lobby.. join to existing one
14:32.24*** join/#sc2mapster dorkass (~dork@c-76-30-210-50.hsd1.tx.comcast.net)
14:32.26Clordif lobby is full... make new one
14:32.42Clordit really reduces wait times etc lol
14:32.48dorkasshey homeys, i need some help with something not map related real qucik
14:32.58BlueGhostiedump her
14:33.06dorkasscan everybody that is awesome go to http://d03.dev.v-tip.com/view/album/42#i88 and tell me if you see a pic of a cat, a chick, and an orange flower in the flash player?
14:33.25dorkassmy client is saying the shit's not working on his end, and flash doesn't work via proxy servers
14:33.48crazafiedyes dorkass
14:34.03dorkassyou see those 3 images? and the image is swapping automatically?
14:34.04BlueGhostieworks for me
14:34.05crazafiedMozilla/5.0 (Windows; U; Windows NT 6.1; en-US; rv:1.9.2) Gecko/20100115 Firefox/3.6
14:34.06dorkasssweet, thanks
14:34.07crazafiedyes
14:34.09Clordyeah it works
14:34.15dorkassyeah sometimes assholes are crazy and make shit up
14:34.24crazafiedbrowser issue?
14:34.45dorkassnah i think he's having some browser hijacking issues probably
14:34.57dorkassinstead of seeing the flash player, his screenshot he sent me shows ads for alta vista
14:35.35crazafiedlol
14:35.49crazafiedTell him to stop looking at porn
14:37.58Skizot_how do i remove collison from a unit?
14:38.36dorkassremove all the collision flags
14:38.43Skizot_can't find em :/
14:39.08dorkassgo to units, the field is Collide
14:40.07dorkassso if anyone here wants to make cool maps but has no ideas, hit me up cuz i have too many ideas and not enough man-hours to put into them
14:40.25crazafiedI love getting calls from isp's asking if ill be home from x time to x time i've been telling them sure and im def not the person they are calling for
14:41.06dorkassexample: map is called EFF OFF , it opens up and there's just a single marine on the screen facing away from the camera. If you click him he turns around and says EFF OFF then it gives you the game over screen
14:41.21crazafiedlol
14:41.49crazafiedI might just make that
14:42.03dorkassbetter hurry, these concepts are selling fast
14:42.40crazafiedlol j/k
14:42.51crazafiedWell skizot_ already stole my zergling mount idea!!!
14:43.01dorkasswhat what, i totally made that up
14:43.40crazafiedNa he goes what should i make the mount and i was like a horse and he said their isnt a horse model so i said a zergling lol and worked out perfect
14:43.42Skizot_lol
14:44.00dorkasszergling mounts would be the go-to mounts in the starcraft universe
14:44.09crazafiedYeah
14:44.11*** join/#sc2mapster Crom (~5431c4aa@gateway/web/freenode/x-wnifhxpjbwvncjnr)
14:44.16dorkassnot only are they fast and appropriately sized, but they will fucking eat the badguys
14:44.19Skizot_not seen the pic dorkass?
14:44.29crazafiedNot on my mmo map my characters mount marines
14:44.33dorkassno, don't think so
14:44.33Grumthe mount is positively epic :)
14:44.35Skizot_http://www.sc2mapster.com/maps/simple-mmo-controls/images/3-mount/
14:44.50dorkassfuck right
14:44.56Skizot_the map with the mount IS up btw.
14:45.00GrumSkizot_: was there a sitting pose you had?
14:45.04Skizot_nope
14:45.12Grumso its basicly walking ? :P
14:45.12Skizot_he actually run when the mount does.
14:45.16Grumhahaha
14:45.17Skizot_it looks GREAT
14:45.22Grumit does? ;D
14:45.23dorkassthat's awesom
14:45.28Skizot_dpwnload the map!
14:45.34Grumi cant see it now ;(
14:45.34Skizot_kills some banelings
14:45.42rebbSkizot_: very cool. btw is that a working unit-attached text-tag there ?
14:45.50Skizot_http://www.sc2mapster.com/maps/simple-mmo-controls/files/4-version-3/
14:45.53Skizot_yes it is.
14:45.53Grumwtb mac-client!
14:46.09dorkasswtf @ mac anything
14:46.15Skizot_so stupid.
14:46.16Grummacs suck :(
14:46.18dorkasswtb mac apocolypse
14:46.40dorkasswtb steve unemployed looool
14:46.47Clorddon't be silly... mac is food
14:46.59Clord=)
14:47.01*** join/#sc2mapster Ingela (~Ingela@90-229-183-205-no35.tbcn.telia.com)
14:47.22GrumClord: you cant eat a macbook though :)
14:47.39Clordlol
14:47.41dorkassdeep fry that hoe, i'll give it a shot
14:47.49Clordat least they got healthy amount iron... XD
14:47.50Grummy boss wont let me ;(
14:47.56Grumno iron :p
14:48.00Grumalu-casing ;)
14:48.25dorkassyou know what i don't understand, seriously, is how mac users are smart enough to afford macs
14:49.21HeliosDoubleSix1>_<
14:49.24DeadPixelI am a Graphic Designer Mac works best for that
14:49.26HeliosDoubleSix1you shut yo mouth
14:49.34HeliosDoubleSix1who started the mac bashing
14:49.34GrumDeadPixel: not true any more
14:49.48dorkassthat's just a rumor
14:49.55dorkassso mac users could be smug about something specific
14:50.03HeliosDoubleSix1best for creative people, as creativity requires peace and nice environment without crap
14:50.11Grumit used to be when some of the tools were only available on macs but everything is available on both macs and windows right now
14:50.46DeadPixelStill very true actually
14:50.59Grumname something that is not on the pc then? :/
14:51.05dorkassfinal cut?
14:51.07HeliosDoubleSix1OSx
14:51.09HeliosDoubleSix1for a start
14:51.12DeadPixellol OSx
14:51.16dorkassi can put osx on my pc
14:51.19Grumadobe premiere is better anyhow ;(
14:51.22dorkass^
14:51.58DeadPixelOne thing I especially love is the way Mac handles color profiles and font rendering
14:52.09dorkassI'm sorry for starting this
14:52.10Clordlol such super advanced features
14:52.14ClordXD
14:52.29Grumthose are erm .. really specific things that you can also do with a pc given that you have the proper hardware and a set of brains
14:52.33HeliosDoubleSix1I use Mac and Windows so,
14:52.35Grumbut i guess both goes for both
14:52.36HeliosDoubleSix1as needed
14:52.56DeadPixelI have both also. Just saying why I own a mac too :)
14:52.59HeliosDoubleSix1Mac is just nicer software, nicer sharware, nicer environment
14:53.09Grumlinux > windows > mac for gui stuff, yet windows has the worst excuse for a shell
14:53.11Clordand more expensive for less!
14:53.11HeliosDoubleSix1the quality of 3rd party soft is above commercial
14:53.12Clord^^
14:53.14HeliosDoubleSix1on mac
14:53.17Clordpay more, get less... use mac!
14:53.18HeliosDoubleSix1cus of the developtment tools
14:53.21ClordXD
14:53.34HeliosDoubleSix1all PC soft wants to do is install adware
14:53.47Grumyou download the wrong things then
14:53.55HeliosDoubleSix1yah but on mac, I can't download the wrong things
14:53.55Grumbritney.jpg.exe? :\
14:54.02HeliosDoubleSix1It's all lovely
14:54.04HeliosDoubleSix1and quality
14:54.05Grumits not
14:54.09HeliosDoubleSix1nicer ecosystem
14:54.21HeliosDoubleSix1not tinkery and nerdy like Windows
14:54.30DeadPixelPeople who bash Mac must not use them ever. I am not saying they are better than PC, each has their pluses.
14:54.46Grummulti-desktop is completely fucked in osx, you have barely any control over windows (try locking something ontop!) and not to talk about mds/mdworker/spotlight
14:55.12HeliosDoubleSix1multi-desktop?
14:55.18Grumyes
14:55.23HeliosDoubleSix1what you mean
14:55.24Grumspaces
14:55.29HeliosDoubleSix1oh fuck spaces
14:55.33HeliosDoubleSix1I hate the whole concept
14:55.45HeliosDoubleSix1you have too much shit open if you need it :-D
14:55.45Grumi dislike it as well but its broken beyond use
14:56.11Grumalso, it has a shell but no sane terminal program installed .. (yes it needs iterm)
14:56.20Barterany way to damage a unit with triggers? without effects or changing the hp directly
14:56.31Grumyou cannot do the simplest thing like binding a key to locking your pc
14:56.42dorkassall i know is that it took me 30 minutes to copy something from a dvd on a stupid imac just to find out that i couldnt use the software because the disk wasn't burned in a mac compatible format or some shit
14:56.44rebbyou can set unit's life-values
14:56.57dorkassand also the frontloading drive wouldn't give me the disc back
14:57.03rebboh wait not changing directly, nm
14:57.08Barteryeah didnt want that, cause then it wont damage shields
14:57.13Clordwhat blizzard was thinking when they localized custom maps for english and other english
14:57.22Grumthe fact that you can only move windows by the top bar, there is no concept of maximizing windows, you can only resize them from the bottom right corner .. that is just retarded
14:57.24rebbyou can set those too afaik
14:57.39Barterwell
14:57.47Sholdakmac hardware is awesome though
14:57.51Sholdakalthough overpriced
14:57.51BarterI guess I can check if they have shields damage those
14:57.51Grumits not
14:57.55HeliosDoubleSix1grum, just cus you can't doesnt mean YOu cant
14:57.58HeliosDoubleSix1I can
14:58.07Stewoxhi guys
14:58.22GrumHeliosDoubleSix1: what window extended framework are you using? and does it work on all programs? (it doesnt .. i am running it as well)
14:58.28Grum*window extender
14:58.29Stewoxis there flags for superweapon structure ?
14:58.41HeliosDoubleSix1I dunno if macs are overpriced, same spec and realiability costs pretty similar on Windows, you pay for the industrial design and materials too so yah they work out more, they dont do CHEAP
14:58.42Stewoxor i can use "hero" for superweapons
14:58.44dorkassBarter the best thing to do is to apply a damage effect, that will take life armor into consideration, as well as damage bonuses on the damage effect
14:58.48HeliosDoubleSix1the graphics cards are fucking over priced
14:58.53Grumram as well
14:58.55HeliosDoubleSix1but thats just nvidia being rapists
14:58.59Grumthe whole thing is overpriced
14:59.05Grumbut it works for noobies
14:59.10Stewoxheh
14:59.18Grumbut any power users wants something more than a mac
14:59.24Stewoxanother 8800GT is on horizon
14:59.26Barterdorkass: yeah but I want it to damage according to a damage var
14:59.35Grumreally, just something simple, how to start a program from finder ... i'd be surprised if many know how ;)
14:59.36krryIf I get to decide I'd have the macbook pro but with windows 7 on it
14:59.37Barterand effects are fixed
14:59.45krrybecause the hardware really is the best one can get
14:59.47Stewox460GTX will be crappy but affordable
14:59.55Grumkrry: yeah true on that
14:59.55krrynot counting the graphics, of course
15:00.00Skizot_damn
15:00.17dorkassyou might need to set up an ability command variable, Barter, and just update that with pre-set effects
15:00.33GrumHeliosDoubleSix1: but feel free to answer
15:01.03Grumi'm just dissapointed by some of the things, they did solve some stuff better though, applications which are simple folders etc that is a good thing
15:01.11dorkassas far as i know, it's a bitch and a half to add or edit or conduct damage on the fly without pre-set effects and behaviors
15:01.16Skizot_DAMMIT
15:01.18dorkassif it's even possible, i dunno
15:01.29Stewoxi have one question about if it's there any flags that would indicate a structure is a superweapon , can i use "HERO" because there is no "superweapon" , and how to add global weapon timer
15:01.34vjeuxwoot, just finished the protect the statue map
15:01.37GrumSkizot_: poopie in pants? :D
15:01.37vjeuxit's really nice
15:01.37Skizot_if i could get the missle to stop following me when i fire i have a perfect version of `228zip's map :(
15:01.38Barterwell, what im doing should work now
15:01.55vjeuxthe guy wants someone to fraps it, if anyone able to help him :)
15:02.35Stewoxneed help
15:02.50Stewoxhow do i add global timer/delay to an ability weapon ?
15:02.51dorkassSkizot did you check the chase filters on the weapon?
15:03.00dorkassyou can make missiles fall short if shit goes out of range
15:03.02Stewoxvia energy possibly
15:03.28*** join/#sc2mapster HeliosDoubleSix (~HeliosDou@87-194-199-56.bethere.co.uk)
15:03.57Skizot_weapon?
15:04.12Skizot_it's a created baneling ordered to move
15:04.16Skizot_lol
15:04.29dorkassyou said missile
15:04.33Skizot_though that is an idea..
15:04.41dorkassyes, it's the best idea
15:04.41Skizot_yeah it LOOKS like a missle XD
15:04.47dorkasswell make it a real missile
15:04.59dorkassno one likes a missile poser
15:05.21dorkassall up on facebook "hey guys like my new missile shaped haircut"
15:05.27dorkasspfft
15:05.49dorkassi'm sorry, I've had my morning coffee
15:06.15Vailrethhello every one
15:06.28Vailrethdoes any one know where to change resource names
15:07.12dorkassthe actual placed resource, or on your ui?
15:07.13Clordit is easy to make unit to shoot unit but that is seriously unbalanced
15:07.46Vailrethin the UI i would like to replace Custom Rescource with a name
15:09.03*** join/#sc2mapster Ephixa (~40eb6cc2@gateway/web/freenode/x-njlckjknlqhrmdsb)
15:09.06zifoonanyone got a good jump ability?
15:09.27DiNo29yeah
15:09.28DiNo29the reaper
15:09.28DiNo29:p
15:09.38zifoonu know what I mean
15:09.39zifoon=_=
15:09.43EphixaHey guys
15:09.52zifoonlike a button that makes unit fly
15:10.08EphixaI made a facebook fanpage for the sc2 editor if anyone is interested in joining. http://www.facebook.com/pages/SC2-Galaxy-Editor/115628898468567?v=wall#!/pages/SC2-Galaxy-Editor/115628898468567?ref=ts
15:10.38Skizot_hmmm
15:12.16Xanhow do I unload only 1 unit from a transport (right now the only action I can find is "Unload all")?
15:12.41Skizot_hmmm
15:13.19*** join/#sc2mapster Shadowclaimer (~chatzilla@in-67-236-125-153.dhcp.embarqhsd.net)
15:13.36ShadowclaimerAlright so I was going to do some simple recoloring and slight modification to make a custom textureset for SC2 (an arctic one)
15:14.11Shadowclaimerhowever when I extract the texture information I'm only getting alpha maps, no colors, but I can't find out wehre in the texture info it has the colors set
15:15.32ShadowclaimerI assume my best bet is to use WinMPQ to just get the textures and see if they have their full information there
15:17.12Shadowclaimerdammit blizzard
15:17.13Shadowclaimerthose aren't MPQs
15:17.16lolwut_there are gona be 2-3 arctic tilesets on release apparently
15:17.18ShadowclaimerThey are SC2files
15:17.20Shadowclaimerreally? Hell yea
15:17.23lolwut_maybe even later in the beta
15:17.25lolwut_yeah
15:17.32lolwut_they didn't give us all of them
15:17.34ShadowclaimerI was just doing it because there was a post about it, and we had all discussed Braxis
15:17.57Xanwhat about a badlands tileset?
15:17.58lolwut_sec
15:18.01lolwut_let me find
15:18.04Xan(not desert)
15:18.17Shadowclaimerthe wasteland and tarsonis tilesets should be desert
15:18.30Shadowclaimerwell wait not tarsonis, was it Korhal?
15:18.34XanI mean like, sc1 badlands
15:18.36ShadowclaimerI can't remember, the one with the oil for water and shit
15:18.39Shadowclaimerah
15:18.43lolwut_http://www.hiveworkshop.com/forums/beta-information-sharing-center-648/tilesets-163532/
15:18.48ShadowclaimerAh Hive..
15:18.52Shadowclaimeryou used to be my favorite site
15:18.52lolwut_has a list of what we're apparntly getting
15:19.19Skizot_for the record.. you speed is NOT 20.
15:19.22Skizot_it can't be.
15:19.26Xanwill there be installation tileset?
15:19.28Shadowclaimereh its  alist of datamined tilesets, doesn't mean guaranteed
15:19.29Xanindoors
15:19.44Shadowclaimeroh shit hope so
15:19.49ShadowclaimerMission 4 of Terrans was one of my favorites
15:19.59ShadowclaimerTyrador sounds awesome
15:20.23lolwut_i doubt they'd make all those tilesets and not give them to us
15:20.27lolwut_that would be shit
15:20.35Shadowclaimeryea seeing as the textures are there
15:20.35*** join/#sc2mapster anvyl (~temorawr@pD9536C0C.dip.t-dialin.net)
15:20.39Shadowclaimerbut why didn't they give us all of them?
15:20.45anvylhi ther
15:20.47Shadowclaimerdoesn't amek sense for them to withhold soem
15:20.53lolwut_they didn't give us alot
15:20.55lolwut_like
15:20.58lolwut_campaign
15:21.00anvyli think the editor is just not complete yet
15:21.00lolwut_units
15:21.02lolwut_doodads
15:21.03lolwut_i hope
15:21.05Shadowclaimera metric butt ton of models mainly
15:21.06DiNo29makes sense to withhold everything campaign
15:21.11Shadowclaimeryea but not everything editor
15:21.13lolwut_yeah
15:21.25lolwut_trying to keep the beta filesizes down
15:21.26Shadowclaimerthey wnat us to test the publishing system but only gave us access to melee models
15:21.31anvylyea i thinks that what it is.. they are withholding everything that is in the campaign as to not spoil anything
15:21.37HeliosDoubleSixman if blizzard are going to use torrenst they could write a better client the thing has no disk caching, it just thrashes the shit out of my HDD
15:21.45DiNo29publishing system ? It's not even up yet, they don't want us to test it xD
15:21.53ShadowclaimerDino its why they gaveu s the editor
15:21.58Shadowclaimerits coming in the next patch or so
15:22.05Shadowclaimerso we can test teh editor and the publsihign system before release
15:22.13rebbHeliosDoubleSix: sounds like a good thing to write on battle.net about
15:22.22HeliosDoubleSixyah :-/
15:22.24Xanwell it's good that they gave us the editor at all before release :P
15:22.27Xaneven if it's not finished
15:22.30DiNo29you can test the upblishing system with melee models just fine ^^'
15:22.45Shadowclaimeryou know
15:22.48ShadowclaimerI bet I know why they are doing this
15:22.56Shadowclaimerbecause they realize that we can use the editor without an account
15:23.05Shadowclaimermeaning the latest beta patch editor will still be useable to make maps for release starcraft 2
15:23.09anvylwell all the mappers have to get used to the new editor, so even if there were more models the quality of the maps would not be so much higher
15:23.11Shadowclaimerso pirates will still be able to make maps
15:23.25Shadowclaimerso they are limiting the tools available to non-buyers essentially
15:23.32HeliosDoubleSixI dont think thats it
15:23.38ShadowclaimerI need to see if this guy will give me the extracted files for those tilesets so I can import them and use them
15:23.44Shadowclaimer*shrugs* its Blizzard
15:23.47ShadowclaimerI have no love for them anymore
15:23.48Xannah, they know there are plenty of good mappers that didn't get a key
15:23.55DiNo29that's ot it
15:23.58ShadowclaimerI paid nothing for my key, go to gamestop and get a free one
15:24.04DiNo29they don't want campaign info to leak
15:24.14anvyldino29: i think so too
15:24.16Shadowclaimeryou put $5 down on starcraft 2, they print your receipt, you cancel your preorder
15:24.18DiNo29so they remove anything that we could use to deduce stuffs from the campaign
15:24.24Shadowclaimerbut why does it matter
15:24.27lolwut_cept like
15:24.31Shadowclaimerif we spoil it for ourselves we're the ones who lose
15:24.36Shadowclaimerwell that and anyone /v/ gets ahold of after figuring it out
15:24.40DiNo29we could spoil it for others
15:24.41*** join/#sc2mapster snapp1e (~snp@c-174-61-89-59.hsd1.fl.comcast.net)
15:24.50Shadowclaimerwhy is it stupid people always ruin it for everyone else
15:24.55lolwut_there's a libary on zhakul'dras!
15:24.59lolwut_:P
15:25.03lolwut_spoilers
15:25.19ShadowclaimerStewart dies, he's a failure in Kerrigan's eyes so she's making a new infested mastermind
15:25.22Shadowclaimerspoiler
15:25.26Xanthat name doesn't mean anything though yet :P
15:25.47Shadowclaimerit means anything to anyone who knows who it is
15:25.53Shadowclaimerhe won't play a role in the campaigns at all
15:25.54Shadowclaimer=p
15:25.55lolwut_snape kills dumbdore
15:25.57Shadowclaimerits from the novels
15:25.57lolwut_:P
15:26.44DiNo29It was Earth all along
15:26.52lolwut_haha
15:27.15lolwut_bruce willis was actually a ghost!
15:27.36Xanyou will probably find the head of the statue of liberty on char somewhere
15:27.37DiNo29:O
15:27.51lolwut_that'd be epic
15:27.54DiNo29Tyler Raynor isn't real
15:28.09lolwut_haha
15:28.12lolwut_i got that one
15:28.14lolwut_:p
15:28.52Shadowclaimerso has Hiveworkshop changed at all? Like have they finally fired their moderators that were jackasses?
15:28.56Shadowclaimeror are they still running the show
15:28.58lolwut_and then kerrigan woke up, and the last 8 years were just a dream
15:29.00lolwut_who cares
15:29.04lolwut_sc2mapster is where shits ay
15:29.06lolwut_at
15:29.07lolwut_:P
15:29.13Shadowclaimeryea but if they did fix that I may consider uploading my resources there again
15:29.22Shadowclaimerfreaking fixed a skin on some guy's custom model he uplaoded and they deleted my skin
15:29.26Shadowclaimerjust because it was "under quality"
15:29.35Shadowclaimerbut it was much better than the guy's original upload by far, he even admitted it
15:29.47lolwut_im suprised we have no sc2 skins yet actually
15:29.49Shadowclaimerit was like a freakin' 30 poly unit
15:29.53lolwut_haha
15:30.11Shadowclaimerhttp://www.hiveworkshop.com/forums/models-530/necron-warrior-114688/?prev=search%3Dnecron%26d%3Dlist%26r%3D20
15:30.14ShadowclaimerI redid that skin
15:30.34Shadowclaimerfixed team colors and such
15:30.57Shadowclaimerhis UV wrap was annoying as hell
15:31.53Shadowclaimernow that you mention it, I need to get to work on those unique marine skins
15:31.58Shadowclaimerlike the stylized ones I had planned
15:32.00Clordlol it is terminator in fantasy settings
15:32.09ShadowclaimerClord its a Necron
15:32.15Shadowclaimerwhat Terminators basically were based on
15:32.16Clordit looks metallic :)
15:32.19ShadowclaimerIt is =p
15:32.19*** join/#sc2mapster Griffith` (~Zeta@CPE002191074172-CM0013718d3546.cpe.net.cable.rogers.com)
15:32.24ShadowclaimerNecrons predate about anything
15:32.25Skizot_okay 228
15:32.57ShadowclaimerIts Games Workshop's Warhammer stuff, the stuff Blizzard ripped off for all their games
15:33.16ShadowclaimerAlright wait let me fix that
15:33.19Shadowclaimertheir original games*
15:33.25Shadowclaimerso people don't get their panties in a knot
15:33.42Skizot_http://skizot.ziggyware.com/racecar.SC2map
15:33.48Skizot_there's your top down.
15:34.02Skizot_it DOES have a bit of lag but nothing that can't be fixed
15:34.32lolwut_need ability ideas
15:34.36Shadowclaimerfor what?
15:34.44lolwut_a warrior/bezerker hero
15:35.03lolwut_finally figured out how to get the whole wc3 ability learning thing going
15:35.08lolwut_now the fun part
15:35.18ShadowclaimerA Whirlwind/Bladestomr like ability
15:35.21Shadowclaimera frontal 90 degree arc cleave
15:35.29Shadowclaimera massive heroic leap at teh foe
15:35.36lolwut_yeah
15:35.38lolwut_hm
15:35.41lolwut_how would i do cleaves?
15:35.43lolwut_oh
15:35.47lolwut_ultras cleave dont they?
15:36.05Clordmy ultralisks with leveling system are insane levelers thanks to their cleave
15:36.06Clordlol
15:36.07davidcramercleave is splash
15:36.12ShadowclaimerI think you could create the damage effect at the start of the angle minus degree, then have it repeat every x degrees till the final end
15:36.12DiNo29archon splash
15:36.12davidcramertheres an arc effect on damage
15:36.18DeadPixelIs it possible to set all of the game cam properties to that of a camera object?
15:36.42Skizot_yes?
15:36.48Skizot_apply camera object
15:36.49Skizot_lol
15:37.27Xanis it possible to only drop one unit from a shuttle using triggers?
15:37.32Xanrather than all of them
15:37.45*** join/#sc2mapster SirAd (~Alma@line-20760.dyn.kponet.fi)
15:37.58lolwut_can you order the unit to unload itself?
15:38.08Xanhmm, don't think so
15:38.23Shadowclaimerwhere are textures for units found
15:38.53anvyli'm still working on my multivac xD
15:39.10anvylcant quite get it to work
15:39.19anvylbeams are sooo difficult to make
15:39.55lolwut_what are you trying to do exactly xan?
15:39.55DeadPixelSkizot_ but then I would need a separate camera for each player?
15:40.13Skizot_no
15:40.25Skizot_you can apply that camera to each player then pan it to where you need it.
15:40.46DeadPixeloh duh.
15:41.16Xanlolwut_: just unload a loaded unit somewhere, then move the shuttle and unload another unit
15:41.29Xannot both at the same time
15:42.00lolwut_is it for gameplay? or like a cinimatic
15:42.12Griffith`gooood morning everyone
15:42.16lolwut_cause if its a cinimatic you can just simulate with create/move units
15:42.16Xancinematic yeah
15:42.19lolwut_like
15:42.23*** join/#sc2mapster monoframe (monoframe@ctv-213-164-96-200.vinita.lt)
15:42.34XanIt'd need the unload animation though, and I can't find it :/
15:42.34lolwut_when the dropshop reaches point x
15:42.39Shadowclaimergrr trying to find the marine texture to extract it is driving me mad
15:42.42lolwut_there's an animation?
15:42.46Xanyeah
15:42.51lolwut_i thought it was just sound
15:42.52Xanthe engines aim down etc
15:44.04lolwut_Stand Work
15:44.06lolwut_is the animation
15:44.15anvylis there a way to download the english editor?
15:44.30Xanstand work?
15:44.59anvylxan yes its easy
15:45.05lolwut_for the medivac
15:45.06lolwut_yeah
15:45.10anvylyou make the unit play the animation with a trigger
15:45.17anvyland just create the unit under it
15:45.25Xanyeah, just didn't know what animation it was :)
15:45.29Xangonna try it
15:45.39Xanwhere did you find it?
15:45.44lolwut_the previewer
15:45.52lolwut_window > previewer
15:45.56lolwut_search for medivac
15:46.00Xanah
15:46.01Xanty
15:46.02lolwut_and you can look at the animations
15:47.37anvylactually the animation is stand work start
15:47.39anvylstand work
15:47.41anvyland stand work end
15:47.52anvylyou'll need to play all 3 of those for it to look cool
15:48.05lolwut_yeah
15:48.09Xanah
15:48.13lolwut_but that's not too bad
15:48.43lolwut_anyway
15:48.44lolwut_sleep time
15:48.51lolwut_night you crazy mappers
15:48.56Xannn
15:49.02*** join/#sc2mapster Lasion (~las@167.80-203-124.nextgentel.com)
15:49.07*** join/#sc2mapster Fisker (n_a@62.61.142.209.generic-hostname.arrownet.dk)
15:49.26anvyland the trigger you will need is under animations- play animation
15:49.37LasionAfternoon \o
15:49.49Clord>_>
15:49.53Clordsaying that in international chat
15:50.10Lasion^^
15:50.38LasionI will probably have it somewhat correct
15:50.48ShadowclaimerAfternoon Lasion
15:50.58jb55are there any tools that automate extract/package mpq files? I'm setting up source control for our map and it would be nice if I could automate that process..
15:51.02LasionHow's people doing? :)
15:51.34Shadowclaimernooo my pandora one trial has run up..
15:51.34anvylpeoples are doing slooow on their maps
15:51.42anvylcuz the editor is driving them nutz
15:51.49Lasion^^
15:52.21ShadowclaimerI never thought I'd have so much trouble finding and extracting the marine texture lol
15:52.26Clordwaiting that patch to publish map.... there is point where you just want see results
15:52.45*** join/#sc2mapster Bifuu (~DS@cpe-071-077-144-013.nc.res.rr.com)
15:52.51anvyl:) i am not at that point yet
15:53.04anvyli am still at the point : how the fuck do i make the map editor work?!?!?!^
15:53.06Bifuumorning guys
15:53.10Skizot`228zip you try it?
15:53.13anvylgood afternoon
15:53.14Shadowclaimeryay I crashed the editor again
15:53.20anvyl:DD
15:53.37`228zipskizot: Where is it ? =O
15:53.44Lasionanvyl, I'm still at the point of trying to make units spawn :P
15:53.46Skizothttp://skizot.ziggyware.com/racecar.SC2map
15:53.53Bifuuwell its afternoon here too but i just woke up so its morning!
15:53.57Lasion^^
15:54.00ClordI got some weird bugs with editor previously like how hydralisk duplicated itself but made default hydralisk to be "hydralisk copy" and broke it
15:54.03Skizotit does have a touch of lag, but if the ui was turned off i think it would work out better
15:54.12*** join/#sc2mapster Iggyhopper (~a@adsl-75-18-131-214.dsl.skt2ca.sbcglobal.net)
15:54.15Iggyhopperlol
15:54.19LasionI have said "Mornin" at 2200 >_>
15:54.23IggyhopperMorbent is french
15:54.32Clordit is "jet lag"
15:54.33Clordlol
15:54.52Lasionhaha true
15:55.55ShadowclaimerHA
15:55.57Shadowclaimerfinally got it extracted
15:55.59Shadowclaimertime to tear into it
15:56.40RepoNew map: http://www.sc2mapster.com/maps/zone-control-classic-edition/. Zone Control Classic Edition. Rivers27 (Manager/Author). Approved by vjeux.
15:56.57crazafiedIs there a way to check what key is pressed? after event has already been triggered
15:57.00anvylwhat do you want to do to the model?
15:57.12crazafiedas in IF player presses ABCD then if button pressed = a?
15:57.26Shadowclaimerdepends craza what are you wanting to do with it
15:57.31`228zipskizot: Problem is the camera can't keep up with the unit =/
15:57.35Shadowclaimeryou could do a variable that sets itself to key pressed I believe then work from there
15:57.44Skizotit does on mine :/
15:57.45`228zipskizot: I'll try and improve from that though
15:57.54Skizotlike i said it is lagged a bit :/
15:58.04Iggyhopperyoyoyo
15:58.05crazafiedill try that shadow
15:58.12vjeuxSkizot: i don't know if that's intended but you can cross cliffs
15:58.13`228zipSkizot: When the camera always have the unit in sight, but it tends to get close to the edge of the screen
15:58.26`228zipwhich is what I'd like to avoid as much as possible
15:58.33`228zipnot when, well
15:58.39`228zipI'm too tired =(
15:58.49Shadowclaimerlol blizzard
15:58.51crazafiedshadow how can you set button pressed as variable?
15:58.53Shadowclaimerthere is a function called Key
15:58.58Shadowclaimererr
15:59.00Shadowclaimera category
15:59.03Shadowclaimerbut you can't make variables that are references to that
15:59.21Shadowclaimermake a key pressed event, click "None" and at the top the category is Key for everything, whcih normally its like Integer, String, what have you
15:59.22crazafiedi've seen skizot do it
15:59.25crazafiedbut with custom code
15:59.31ShadowclaimerI don't touch custom code
15:59.35ShadowclaimerI'm a moron
15:59.36crazafiedme either :P
15:59.40ShadowclaimerI'm a master of GUI
16:00.36anvylhmmm i ceated a custom effect and now want to add it to a custom ability, but it doesn't show up in the list, anyone got an idea as to why?
16:01.08ClordI want to release my crazy map soon >_>
16:01.17ShadowclaimerHA
16:01.17Vailrethis there an add box beside the dropdown box you are editing?
16:01.19Shadowclaimerfound it
16:01.29ShadowclaimerBOOYA
16:01.38ShadowclaimerMake your Variable of type "- Preset" then pick Key
16:01.45Shadowclaimerthen in your Event that has you press a key
16:01.48anvylnot really
16:01.53Shadowclaimeraction Set Variable = (Key Pressed)
16:01.56Shadowclaimerwill be the only possible choice
16:02.10Shadowclaimerthen you can reference that wherever you want
16:02.13Shadowclaimersince any key can trigger it
16:02.26Shadowclaimeralso make sure your event is any key pressed not none
16:03.14Vailrethhmm
16:04.35Shadowclaimeroh blizzard has support for different textures for different areas
16:04.43Shadowclaimerlike you can bind each tileset to itso wn texture if you wanted to
16:04.49Shadowclaimerso your units will have different textures on each
16:05.06Clordthey need trigger what let to check date ^^
16:05.14Clordfor example if it is april 1at all units explode
16:05.18Clordin map
16:05.31crazafiedim guessing i did this right shadowclaimer i dunno how u found that lol preset is a HUGE list lol
16:05.31crazafied<PROTECTED>
16:05.42Shadowclaimeryep
16:05.44Shadowclaimerthats how mine looks
16:05.50Shadowclaimernow if you ever reference a key pressed, you can refer to that
16:05.55ShadowclaimerI think you can also convert that to string possibly
16:05.59Shadowclaimerlet me check
16:06.06crazafiedThis should work perfect
16:06.12BifuuSo i just spent 5 minutes trying to figure out how the guy chnaged the voice of the SCV's on the Tower defence vid on the front page only to remember that English isnt the only language the game is in >.<
16:06.22monoframe...
16:06.31ShadowclaimerYep
16:06.31Lasionheeehehe
16:06.33Shadowclaimerhell yea
16:06.45Clordlocalization when it comes to dubbing.... really....
16:06.45crazafiedI just have to make a option to turn this trigger on though cause i would hate to have a         UI - Player Any Player presses (Key Pressed) key Down with shift Allow, control Allow, alt Allow running all the time
16:06.55Shadowclaimerwait
16:06.57Shadowclaimermaybe not
16:07.11Clorddubbing is one of worst things you can do to for example movies
16:07.16crazafiedCause that will log every key press
16:07.57Shadowclaimerare you only wanting it to record certai nkey presses?
16:08.06Shadowclaimerlike what is this going ot be used for
16:08.09Vailrethanvyl:  which field are you editing?
16:08.09crazafiedHere ill explain what im doing
16:08.51Beiderhmm, anyone know how you can change the font size of a dialog label?
16:09.28Beiderthere is a "set style", but it takes a string value and I have no idea what should go in it
16:10.32crazafiedI have ui http://dl.dropbox.com/u/2329451/Screenshot001.Jpg i have Num 9 num 7 to change a int to 1 or 2 9 changes to 1 and 7 changes it to 2,        1 is unit frame 2 is target frame then i have this trigger running so i can 8,4,6,2 to adjust the ui
16:10.40IggyhopperBifuu its french
16:10.42Iggyhopperi think
16:10.49Ephixa5 points for using dropbox
16:10.49Shadowclaimerwow thats a terrible bug
16:11.05crazafied4= left 8 up 6 right 2 down
16:11.05Shadowclaimerif you rename or move any file in the import editor it turns it into a void 16x16 if its a dds
16:11.19Iggyhopperwow
16:11.24Iggyhopperimport .png or .tga
16:11.30Shadowclaimerwhy does it matter?
16:11.33Iggyhopperidk
16:11.34`228zipIggyhopper: It is french
16:11.35ShadowclaimerI thought the engine had dds support lol
16:11.42Iggyhopper`228zip i knew it
16:11.44ShadowclaimerI literally just reimported blizzard's texture
16:11.48crazafiedDid that make any sense shadow? lol
16:11.49Shadowclaimerit shows up on the right just fine but hwen I move it or rename it boom
16:11.53Shadowclaimeryea hold on
16:11.56Shadowclaimeradmiring your UI
16:12.09Shadowclaimerhmm
16:12.10Iggyhopperlololol
16:12.13Shadowclaimerno it doesn't make sense
16:12.15Shadowclaimerat all
16:12.17Shadowclaimerlol
16:12.18crazafiedlol
16:12.20Iggyhopperblizzard r bigfags
16:12.31Shadowclaimeroh wait
16:12.33Shadowclaimerdamn you're smart
16:12.43crazafiedme?
16:12.43Shadowclaimeryou're using the numpad to tweak the UI till it looks right so you'll have the proper info to codei t?
16:12.52crazafiedehh
16:12.52crazafiedkinda
16:12.58crazafiedit saves to banks as int values
16:12.59Shadowclaimerwell if that was directly what you were doing
16:13.00art[]=]
16:13.02Shadowclaimerwas going to murder you and take that idea
16:13.04crazafiedcustom ui for each player
16:13.10Shadowclaimeroh
16:13.12Shadowclaimerthats cool
16:13.23ShadowclaimerI need to find an easier way to do it finding out the offsets and stuff right
16:13.26Shadowclaimertht seems like a good way to do it
16:13.43crazafiedyeah all my ui is 2 large dialogs
16:13.54Shadowclaimerso just simply do an event on key press for each key press possible and what it would do
16:13.55crazafiedso u just have to offset the 1st dialog by x and y to adjust all the bars
16:13.59Shadowclaimeryou don't even need a crazy variable
16:14.26crazafiedyeah but i want it in one trigger that can loop till turned off so you dont have to smash your keys over and over
16:14.38Iggyhopperi want ui :(
16:14.41Shadowclaimerah
16:14.44ShadowclaimerI see
16:14.52Shadowclaimerbrb when I get back I'll sovle this
16:14.55Shadowclaimeryou've given me inspiration
16:14.59crazafiedlol
16:15.18crazafiedi think i got it
16:15.41Shadowclaimerthats ok because I figured it out
16:15.46Shadowclaimerlol
16:15.47Shadowclaimerits movement code basically
16:15.51Iggyhopperwhat are you guys using for ui?
16:15.57Iggyhopperwhat triggers?
16:16.00`228zipIggyhoper: Dialogs
16:16.00crazafiedim useing dialogs
16:16.00Iggyhopperboss bar?
16:16.03Iggyhopperoo
16:16.09crazafiedyeah
16:16.12Shadowclaimerjust have a series of triggers that set a boolean true for the key thats down, then have a trigger with a timer that does different effects for whatever variablse are active or not active
16:16.26crazafiedjust really smart use of reszing dialogs :P
16:16.31Shadowclaimerso Event - Key Pressed, Key Numpad 9
16:16.44ShadowclaimerAction - Set Variable (Numpad9Down (boolean) = true)
16:16.51Shadowclaimerthen have a reverse trigger, if you let up, tur nit off
16:16.59Skizothttp://www.sc2mapster.com/maps/simple-mmo-controls/images/4-menus-objectives/
16:17.03Skizotdialogs AND boss bars
16:17.04crazafiedmy health bars are just dialogs scalled down by length by health percent *.01 * length
16:17.40Shenlok_Skizot: very nice! Typo'd Shields tho :)
16:17.40anvyldoes Anyone know how to make an effect have multiple targets?
16:17.47anvylplzzz^
16:18.07anvylor is that not even possible?
16:19.01Skizothttp://www.sc2mapster.com/maps/simple-mmo-controls/images/3-mount/
16:19.02Skizot:D
16:19.08Griffith`command cards are so easy in SC2 =D
16:19.10Skizoti just loved pasting that one.
16:19.24anvylactualy... is there an effect in the game that has multiple targetS?
16:19.31anvylcan anyone think of any
16:19.38Lasionpsi storm
16:19.57Griffith`LOL how did you make a mount
16:20.00Skizot:D
16:20.04Lasionwhat do you ame to do anvyl?
16:20.08Lasionaim*
16:20.08Griffith`did you need to import your own model
16:20.09Griffith`or something
16:20.14Griffith`or did you kinda glue the two of them together
16:20.16Griffith`somehow
16:20.24Skizothttp://www.sc2mapster.com/maps/simple-mmo-controls/images/5-pretty-pony/
16:20.35LasionDiNo29 made a chain lightning effect which worked on multiple targets
16:20.38anvyli want to make the medivac heal multiple targets at once
16:20.47crazafiedIt works shadow got it working
16:21.02crazafiedworks like a charm i might release this map as proof even though i dont wanna :P
16:21.08Lasionhm
16:22.15anvylnow that i think of it the infester fungal growth has multiple targets, i guess... then again, thats an area of effect kind of spell
16:22.23Lasionit is
16:23.26Griffith`so if you import an icon from WC3 or something, does SC2 know how to resize it intelligently?
16:23.33Griffith`or do I have import the icons at the correct size
16:23.45BifuuSkizot: You are making some really good progress with that
16:24.26Skizotdone with it for now.
16:24.43Skizotnow i have to choose a direction.
16:24.47rebbhmm, global variables arent network-synced by default right ?
16:24.53Skizotclasses, or multiplayer
16:24.54Bifuugo right!
16:25.10Griffith`no point doing multiplayer until b.net supports custom maps
16:25.11Griffith`imo
16:25.30Shenlok_classseeeessssss
16:25.32Skizotthe map is gonna need a PRETTY heavy overhaul for multiplayer
16:25.39Skizotand classes is easy.
16:26.00Griffith`is SC2's concept of class
16:26.00Bifuuid says tart with multiplayer
16:26.01Skizoti just have to decide what i want my ranged unit to be.
16:26.03Griffith`same thing as C++?
16:26.19Skizotcaster is a given.
16:26.20Bifuuwrong type of class there
16:26.21Bifuulol
16:26.27Skizothigh templar.
16:26.29Iggyhopperc++
16:26.39Skizotthooouuuggghhh
16:26.42Griffith`i heard smoewhere SC2's scripting was based on C++
16:26.47Bifuuits on C
16:26.48Griffith`object oriented
16:26.49Griffith`etc.
16:26.51Bifuunot ++
16:26.53Skizoti will need two more abilites for the melee
16:26.56Griffith`oh
16:26.58Bifuuand its not object oriented
16:27.03IggyhopperTOTALLY MAN
16:27.06IggyhopperITS FUCKED
16:27.08Iggyhopperlol
16:27.28*** join/#sc2mapster Kylegar (~Kylegar@128-193-249-140.resnet.oregonstate.edu)
16:27.53Skizotwhat would be two good abilities for a melle class?
16:27.56Skizotmelee
16:28.04Skizoti have charge and auto attack..
16:28.24BifuuDepends on what type of melee class
16:28.28Skizotmelee
16:28.30SkizotDURR
16:28.41BifuuStealthy melee, or just juggernaut?
16:29.01Skizotthere's 3 classes
16:29.07Skizotmelee ranged and caster
16:29.18anvylis there really no ability in the game that has multiple targets O_o
16:29.32Skizotaoe = multiple targets
16:29.49Bifuucuz if you wanted to make a rogue, could make a stealth skill, if its a warrior go with a spin attack that hits all enemies around him
16:30.11Skizoti'm HOPING for abilites already in the game :P
16:30.13Griffith`make mort
16:30.25Bifuuwell
16:30.44BifuuSteal the Ultra's stuff and make a cleave
16:30.58Skizotis cleave an ability or a weapon?
16:31.04Bifuui dunno
16:31.06Bifuui dont play zerg
16:31.13Skizotlol me either XD
16:31.23anvyli play zerg
16:31.35anvylits used automaticall though, so i suppose its a weapeon
16:32.09Skizotyup
16:32.15Skizotkaiser blades
16:32.30anvylyay go for german weapon names!
16:32.54*** join/#sc2mapster Zeta_ (~Zeta@CPE002191074172-CM0013718d3546.cpe.net.cable.rogers.com)
16:33.16kdogg3403Where can I edit how long it takes for a structure to be built?
16:33.42anvylsomewhere in the data editor -.-
16:33.46rebbhow about Bratwurst Glaive
16:33.49anvylin the unit, i think
16:34.04anvyli know i did it before sometime but cant remember
16:34.41kdogg3403ya, I have the missle turret open right now. Not seeing it. Was wondering if it was some place else.
16:34.52Iggyhopperlol
16:35.12Iggyhopperits an abil
16:35.29Iggyhopperno
16:35.32Iggyhoppereffect
16:35.36Bifuuits ability
16:35.41BifuuSCV Build
16:35.43Bifuuinfo +
16:35.46Iggyhopperlol
16:35.57Iggyhoppertalking abotu celave thar
16:35.59Bifuustop doubting yourself IggyHoppah
16:36.04Bifuuoh
16:36.51anvylohh that got me thinking. maybe i can make a weapeon to that applys the medic heal to its targets. that might actually work
16:38.26Zeta_is it possible to make a hotkey that swaps weapons?
16:38.47crazafiedits possible to do anything just a matter of how much time it takes :P
16:39.09anvylzeta_ : i've seen it done before
16:39.16anvylso its possible. but dont ask me how
16:39.17anvyl^
16:40.13Skizothmmmmm
16:40.14Zeta_lol
16:41.24Shadowclaimerhttp://img.photobucket.com/albums/v722/Ebonyassassin2/Gluttony.jpg
16:41.29Shadowclaimerdoes that look like a Gluttonous Demon?
16:42.00Skizothmm
16:42.18Shadowclaimerreminds me of a slaanesh follower..
16:42.20art[]it looks more like the little mermaid's dad
16:42.22Shadowclaimerand more of a "rape-looking" demon
16:42.33Skizotwhat's an ability that does damage to a close unit?
16:42.51art[]baneling's expode?
16:42.54art[]+l
16:42.57Iggyhopperlolol
16:42.58Iggyhopperart[]
16:43.04IggyhopperRAEP
16:43.36anvylbaneling zergling ultralisk zealot dark templar
16:43.41anvylto name a few melle attacks
16:44.48Iggyhoppergoing to play some sc2
16:45.08Skizotoh snape
16:45.17Skizoti CAN make a cleave >_>
16:45.23Skizotpretty Easy actually.
16:45.24Skizot:D
16:45.34art[]yea the ultralisk does that already
16:47.19Griffith`Weird, I've added the doodad for a bridge but my unit can't move across it
16:48.08BifuuSkizot: yea with arcs and shit makes it cake
16:48.12monoframeBecause bridges don't have pathing maps
16:48.16monoframeThat's what
16:48.25monoframeIf their associated with the model, not DAta Editor
16:48.33monoframeIf not, then pathing maps are still not there
16:48.38Griffith`monoframe, uh so is there a wya to give it a pathing map?
16:48.51monoframeI don't know if it's model-bound or data editor-bound :P
16:48.58monoframeBut in WC3 it was model-bound
16:49.18monoframebut considering how many things were given to DAta Editor and taken away from models..
16:49.26monoframeHard to know
16:49.57Griffith`hm
16:49.59monoframeYou could always place invisible terrain under it
16:50.08Griffith`well my unit can walk under the bridge
16:50.12Griffith`just not on it lol
16:50.20Griffith`i need it to do both
16:50.24anvylbridges will come
16:50.27anvyldont worry about it
16:50.28Griffith`unless you can somehow create a tunnel
16:50.34anvylin realease editor there WILL be bridges
16:50.34monoframeIN SOVIET RUSSIA BRIDGES COME TO YOU!
16:50.39Griffith`lol
16:50.41anvylas sure as night follows day
16:50.50Griffith`how much of the release editor is in this editor?
16:50.53ShadowclaimerI think I'm going to code gravity and proper ramping physics if you drive off a high point to a low point
16:51.06*** join/#sc2mapster heysparky (~heysparky@216.40.136.42)
16:51.06Shadowclaimerit'll compare your acceleration to the height and determine how you'll fall
16:51.08Shadowclaimeranyone think that'd be cool
16:51.15Shadowclaimerso my racing battel game would have proper ramping physics xD
16:52.05heysparkyhowdy folks
16:52.15Shadowclaimerheysparky
16:52.27heysparkysounds cool, claimer
16:52.34Shadowclaimerit'll take some work
16:53.19ShadowclaimerI may have to manually point out all the "ramp locations" on the map as regions
16:53.21Shadowclaimerwhich I'd hate to do
16:53.40Stewoxhey guys
16:53.46Stewoxabout upgrades
16:53.47Shadowclaimerbut how would you ancitipate a unit is going to go from high to low without something like that
16:53.50Stewoxthere are ones
16:54.05Stewoxthat are granted at start , like armor plating terran , and D8 charges
16:54.17heysparkyclaimer: you wouldn't
16:54.43StewoxIs the "Tech Tree Cheat" thing that makes them granted ? , i think so imo
16:54.50Shadowclaimerhmm
16:54.56ShadowclaimerI need more caffeine so I can think
16:55.11heysparkyI'm not sure Stewox, new to this myself
16:55.40Stewoxit's under the flags
16:56.02Stewoxotheer upgrades don't have it checked , like level 1 , 2 , etc , but this one has , let me check D8 charges too
16:56.31ShadowclaimerNote to all: Using Mouselook trying to fire at exactly where you arel ooking insted of a set distance? Try comparing the Yaw of the Camera to your shots as a distance, I can't figure out the exact formula but it works better tahn some of the current systems
16:58.01Shadowclaimerbleh maybe gravity is harder to code than i thought
16:58.06Shadowclaimerwait wait wait
16:58.20Shadowclaimercouldnt' you hook up mouselook to a not-active camera and use it to aim without having the player actually see?
16:58.50Shadowclaimeror is this caffiene going to my head
16:59.03monoframeYOU'RE TALKING TO YOURSELF! SNAP OUT OF EET!
16:59.11ShadowclaimerI do this all the time in real life..
16:59.19Shadowclaimerlol
16:59.23Clordlol
16:59.28Shadowclaimerguess thats why I'm a friendless starcraft mapper
16:59.35Shadowclaimerha redundancy
16:59.39Stewoxno , in upgrades "tech tree cheat" flag is only used on single upgrades , it is not used with "level #" upgrades , this is not for making them grant this upgrade at start , so it's something else
16:59.40monoframeYou still have a friend. The mirror.
16:59.47Shadowclaimerno he doesn't like me
16:59.51Shadowclaimerhe called me mean names the other day
17:00.04monoframeEven if you're wearing a fake beard?
17:00.15monoframe*hint hint*
17:00.17ShadowclaimerI have a real beard so wearing a fake beard over a real beard doesn't..
17:00.19Shadowclaimerwait..
17:00.20Shadowclaimerit would work..
17:00.41Clordit would prove you have screw loose
17:01.00ShadowclaimerWhich is one of the requirements to being creative
17:01.01Shadowclaimerso
17:01.02monoframeJust try to get one that's actually not-gay, not-hipster-ish
17:01.13ShadowclaimerEh I have a Chin Strap, hipsters and gays can go die
17:01.23ShadowclaimerI can't grow mustache-related beards because of my genetics =/
17:01.32Xan:o
17:01.38Shadowclaimersrsly
17:01.41Shadowclaimeralso don't have chest hair because of it
17:01.48Xantake some steroids and you can
17:01.50Shadowclaimerfuck yea genetics
17:01.53monoframeBet your armpit hair is not curly lol
17:01.56ShadowclaimerXan my penis is small enough without help
17:02.01Xan:D
17:02.06Shadowclaimerwait are we really having this discussion xD
17:02.10Shadowclaimershut up and let me get back to mapping
17:02.28monoframeWhat an elitism pfffff
17:02.32Clordnow stop fucking your genetics... it is not pretty sight
17:02.50Shadowclaimerthis singer just rhymed the words Texas with "Breasts-es"
17:03.00Shadowclaimerbonus points
17:03.05Griffith`is it possible to create 'traits' for different races? like say, make it so zergs require 25% less mins to research upgrades, protoss makes units 20% cheaper
17:03.06Griffith`etc.
17:03.25Shadowclaimerwithout editting every unit individually?
17:03.30Griffith`yea
17:03.31Griffith`lol
17:03.36monoframeEEMPOSEEBLE
17:03.37Shadowclaimermake a custom upgrade that effects all units of each race that has a cost reduction, make it autoreserach at start iwth no notice
17:03.50monoframeBut that would require triggering...
17:03.53Griffith`ah
17:03.58Shadowclaimerstop whining =p
17:03.59Griffith`i dont mind triggering
17:04.00Griffith`lol
17:04.03monoframeOr can you set to "autoresearch"
17:04.03monoframe?
17:04.07Shadowclaimerhmm maybe
17:04.07monoframein data editor?
17:04.19Griffith`triggering is alot easier than going through the data editor i find
17:04.19ShadowclaimerThere are four kinds of SC mappers
17:04.28ShadowclaimerData whores, who hate Trigger Whores, Code Whores, and Retard Whores
17:04.32ShadowclaimerTrigger Whores who hate the  rest
17:04.41ShadowclaimerRetard whores just fillt heir maps with units and watch them fight
17:04.45Shadowclaimerwe allhave a little retard in us
17:04.48monoframeI seem to notice your lack of whores
17:04.51Shadowclaimerlol
17:04.53monoframeinsert more whores
17:04.57ShadowclaimerI'm a GUI Trigger Whore
17:05.01ShadowclaimerScrew you coders and data editors
17:05.22monoframe*NEED ADDITIONAL WHORE GAS*
17:05.24anvyl<- definatly a trigger whore
17:05.26`228zipShadowclaimer: What about us code whores ?
17:05.30anvyli HATE the new data editor
17:05.37Clordit is best to let one person handle trigger and data
17:05.40ShadowclaimerYou guys usually hate us GUI whores
17:05.45Shadowclaimerusually
17:05.58Shadowclaimerback in Warcraft 3 the JASS whores hated the GUI whores
17:06.01Shadowclaimerwith a passion
17:06.09ShadowclaimerI assume that trend will continue
17:06.14monoframeNow it's just blind hate...no passion
17:06.24monoframenone left
17:06.30`228zipShadowclaimer: Yeah because you're too fucking lazy to learn how to code and you make our experience worse because GUI and code must be equal. At least the theory.
17:06.39`228zipHaha
17:06.44anvylargh GUI is fine, unless you have 10000 miollion billiion units bein created and then being deleted again
17:06.45Shadowclaimer<3
17:06.47ShadowclaimerExactly!
17:07.06Clordit is not like those players give damn if you GUI trigger or trigger via text editort
17:07.09ShadowclaimerI don't think they need to be equal, I'm just too lazy to learn a new coding language when my prior experience consists of VB and beginner flash
17:07.12Clordif they play quality map
17:07.31Shadowclaimeryay actioncsript
17:07.33Grumseriously .. why care? if it works it works
17:07.34Shadowclaimerscript*
17:07.45Shadowclaimerbecause we're joking? and some people seriously hate eachother over this shit
17:07.46`228zipGrum: No! It can work even BETTER!
17:07.50Grumbetter how?
17:07.54ShadowclaimerBETTER!
17:08.04Grumthe script generates code, you can generate near perfect code with the GUI
17:08.17monoframe"Near"
17:08.19`228zipBut near perfect is not PERFECT!
17:08.22Grumit is
17:08.29`228zipso
17:08.32ShadowclaimerHe has a point Grum, near perfect =/= perfect
17:08.36anvylbut you need to have OVER 9000!!!! pubic hairs to be able to code !
17:08.37`228zip0.99.. = 1 ?
17:08.38Shadowclaimerit has an extra word
17:08.38monoframeMUUUST...GAAAIINN...TOTAL PERFECTION
17:08.40Shadowclaimerwhich makes it BETTER
17:08.46Grum`228zip: yes and that is a fact
17:08.54Grum0.99.. == 1 :)
17:08.54`228zipGrum I know ='(
17:08.57Shadowclaimerunless you're an optimization addict then the extra word makes it a fail
17:08.58Grum;)
17:09.07Clordover 90% who will play almost any map has no idea how those maps are even made
17:09.13`228zipan extra word ? that's extra space !?
17:09.13ShadowclaimerBut those who do fight over it!
17:09.18Grumtbh, who knows what this shit gets compiled into
17:09.21ShadowclaimerEXTRA SPACE IS EXTRA MEMORY!
17:09.36monoframeEXTRA SPACE IS EXTRA VACCUUM
17:09.38ShadowclaimerWe can't have that 1 binary be turned into a 1! That's a failure!
17:09.39anvylEXTRA MEMORY MEANS NOT ENOUGH ALCOHOL!!!
17:09.42Grummaybe that is so inefficient that it will work worse when you do not have the extra spaces!
17:09.50Griffith`I mad ea custom upgrade but I can't seem to add any effects
17:09.56Shadowclaimer*runs into walls in anger*
17:10.01Griffith`like there's no field under data reference
17:10.08Grumand seriously, the data editor is not that bad
17:10.17anvylladys and gents, we are having the GUI discussion  :)
17:10.20Shadowclaimer*deep breaths* alright going to go try to get something done with this caffeine before ti wears out
17:10.28Bifuui <3 the data editor
17:10.29ShadowclaimerAll the editors are fine
17:10.32ShadowclaimerData editor is <3
17:10.33Grumonce you find out you can select multiple units at the same time and have them side by side its actually quite enjoyable
17:10.34monoframeShadowclaimer, you're just like James Sunderland
17:10.35Shadowclaimerbut Trigger edittor is better
17:10.37monoframerunning into walls
17:10.39monoframeand falling
17:10.40ShadowclaimerWho's James Sunderland?
17:10.44ShadowclaimerWIKIPEDIA TIME
17:10.44monoframe:3
17:10.53`228zipShadowclaimer: Import editor is teh best!
17:11.03ShadowclaimerDon't you even bring that piece of shit into this argument
17:11.06Shadowclaimerit messes up my .dds files
17:11.10Shadowclaimerwhen I rename or move htem in it
17:11.12*** join/#sc2mapster Genopath (~Alex@189.157.150.184)
17:11.13anvyli have not gotten the hang of the new data editor yet :-/
17:11.17`228ziphttp://en.wikipedia.org/wiki/James_Sunderland
17:11.18Shadowclaimerrofl the silent hill 2 main char
17:11.20Shadowclaimeryou asshole
17:11.23Grumanvyl: that is not your mistake
17:11.25monoframeI tried lol :P
17:11.32Grumthe problem is that no-one really knows what is needed to create anything
17:11.38monoframeYou should've seen him running into walls
17:11.41Shadowclaimerlol
17:11.47anvyllol
17:12.23ShadowclaimerI have a caffeine problem
17:12.29ShadowclaimerI need it to function
17:12.31Shadowclaimerbut too much and I lose it
17:12.32anvyl@grum: yea i'm patiently awaiting some good tutorials explaining me the whole abilitys/ effects stuff. i'm just sooo lost in this thing.
17:12.34Shadowclaimerand it makes my ADD worse
17:12.46heysparkyWhaddya mean, Grum?
17:12.55heysparkyah
17:12.57heysparkynvm
17:13.22heysparkyGrum, anvyl: I hear ya
17:13.43Grumah well, i'm slowly going on my journey of discovery
17:13.46*** join/#sc2mapster GardenOfAiuyr (~nhesson@96.51.194.104)
17:13.51Grummade a unit from scratch with a model .. which can move ..
17:13.53Grumand get attacked :p
17:13.58Grumand doesnt run!
17:14.08monoframeJoin us as we go on to exploit the journeys of discovery of Grum!
17:14.24Grum;(
17:14.36monoframeGO BACK TO YOUR CAGE AND DO YOUR JOURNEYZ
17:14.42Grumone fun thing is that i spawned 20 of my units
17:14.46Shadowclaimerbrb making a 4 way AOS where your teams are Trigger Whores, Code Whores, Data Whores, and Retard Whores, and then the various characters are people from this chat room
17:14.53Grumand they all ended up standing on exactly the same spot after i moved em ;D
17:14.57heysparkywait... there is a tut on that... maybe too basic?
17:15.19Grumheysparky: no copying or cloning or duplicating
17:15.28Bifuuoh oh what team am i on
17:15.31Clordyou need blizzard admin superboss in it
17:15.37heysparkyso you want a tut on copying?
17:15.41Clordabilities: kick, time out, ban!
17:15.42monoframeGrum, what about copyclonduplicating?
17:15.52*** join/#sc2mapster GardenOfAiuyr (~nhesson@96.51.194.104)
17:15.54Grummonoframe: disallowed for typo
17:15.58monoframebs
17:16.01Shadowclaimernah the main neutral boss in the middle will be an op
17:16.25Grumi have +v! i need a really big gun
17:16.32monoframe"Neutral Boss"?
17:16.40monoframeWhat the heck?
17:16.42heysparky(hates all)
17:17.25Shadowclaimerhe'll be antieveryone
17:17.30Shadowclaimerbut only when provoked
17:17.36Shadowclaimerso one idiot has to hit him andh e'll start killing everyone in the game
17:17.47monoframeawww Leeroy jenkins...
17:17.55heysparkywho has successfully duplicated a unit?
17:18.19heysparkywhere successfully == you know what you did
17:18.27Shadowclaimerlol sparky
17:18.55heysparkyit's tut time! but I need to know what to write :)
17:19.40heysparkynominations for a unit to duplicate?
17:19.55GardenOfAiuyranyone know of any good beta key contests going on?
17:20.06heysparkyI'm thinking Queen
17:20.16monoframeGarden, you could've gotten one yesterday in this very chat
17:20.17heysparkyattacks land and air, has powers
17:20.22GrumGardenOfAiuyr: you still dont have a key? :(
17:20.23`228zippreoder contest Gardenofaiuyr
17:20.38GardenOfAiuyrHehe, i did preorder, but they are sold out now and i want to get my friend in :p
17:20.39Clordif you gonna get full game anyways... just pre-order it
17:20.40ClordXD
17:20.43monoframeubdead, I think, was giving one to a person who could make him laugh
17:20.48monoframeIRL
17:21.49heysparkywhoever wants that should send ubdead pete & brian links
17:22.14GardenOfAiuyrlol send him funny links?
17:22.28heysparkyhow else to make him lol in rl?
17:22.42monoframeThe contest's over
17:22.45GardenOfAiuyrlol
17:22.46heysparkyah
17:22.48monoframehe still has one key though P:
17:22.55monoframeBut it doesn't work
17:22.57monoframefor some reason
17:23.12monoframeeven pasted it in public chat...but no one gave shit to try it out
17:23.16GardenOfAiuyryeah ive seen gamestop keys not work. almost like someone took a stack and used them all
17:23.22heysparkywell, I encourage you all to investigate Pete & Brian - Two Guys Who Spend Too Much Time Together and also Knock Knock
17:26.03rebbanyone got a "nested iteration" detected error yet ? wotsit :(
17:26.22jb55are scm repositories set up on sc2mapster? I'm not sure what checkout url is =/
17:27.54heysparkyholy crap - the data edtitor is awesome!
17:27.57Shadowclaimerwait wait wait..
17:28.00ShadowclaimerI think I figured out this gravity bit
17:28.08ShadowclaimerI could make all the units flying units, with 0 base height
17:28.16Shadowclaimerwait that wouldnt' work
17:28.18Shadowclaimerdammit
17:28.24Stewoxyeah for editor , i make mods like in no time ,
17:28.27Stewoxi mean
17:28.38monoframeyou mean
17:28.45Stewoxyou can make balance stuff in minutes it took in ini or xml for hours
17:28.50Clordit beats warcraft III editor easily even if few things takes bit more time to do
17:29.02anvylbalance stuff?
17:29.08monoframeO NOEZ PEOPLE DISSING WORLD EDITOR D:
17:29.28ClordI waited Galaxy Editor before started doing maps
17:29.28anvylthe world editor was cool though
17:29.35`228zipWE had simpler object editor =/
17:29.37ClordI saw that sc2mapster hacking as nonsense
17:29.39ClordXD
17:29.40Shadowclaimerdo the arrays in this start at 0 or 1?
17:29.41`228zipSad to say but it did
17:29.42ShadowclaimerI assume 0 but just being safe
17:29.44Stewoxlike effect values , simple parameters , i changed all upgrades from 1 unit , to level 2 , 2 units , and level 3 , 3 units
17:29.44anvylworld editor was the first editor for games i ever used
17:30.01heysparkyaok editor was my first editor... :)
17:30.05Clordworld editor was my first editor what I used to make actually good maps
17:30.20Clordafter I did some maps for doom and doom II >_>
17:30.21Clordlol
17:30.36anvyloh no hold on
17:30.45`228zipGuh, I just want to have my zergling look like a missile, why can't I just change his model and fly height ? =(
17:30.45anvylthere was an editor for counterstrike that i used
17:30.55Stewoxmy first editor was AOE2 map builder , when i was 8 years old i used to map and make fun in map maker omg , but didn't had the net conn back then
17:31.39anvylAOE2 was a GREAT game
17:31.40Shadowclaimerhow come you can only change the first value in an array defaulty in the variable interface
17:31.51Stewoxi can't belive now how the heck i understood english so well all those years back , and even the editor it self
17:32.04heysparkylol stewox
17:32.12monoframeUser-Interface that's what
17:32.31Stewoxenglis is not my primarly lang heysparky if you lold at that ...
17:33.41Stewoxanybody knows how to make a timer , or delay  for an ability
17:33.53Stewoxusing energy yeah can look about an example already in
17:34.06Stewoxbut i would need to make a global timer , like for superweapons
17:34.42Shadowclaimerhaving my derp moment here
17:34.42heysparkystew, I gathered
17:34.48Shadowclaimerhey guys how would I do a "For Next" loop in this..
17:34.50Stewoxim sure that's possible to make , or use "hero" flag , there's no "superweapon"
17:35.00Shadowclaimerlike if I wanna make something effect all 10 indexes
17:35.11heysparkywhile(i < n)
17:35.19Stewoxwhat did you gathered ?
17:35.35heysparkystewox, I gathered that you weren't a native speaker from what you said
17:35.49Stewoxoh
17:35.50Stewoxok
17:36.01Stewoxhow do i make whisper , i forgot again
17:36.28Stewoxin this chat i mean  /msg or what's the command
17:36.48anvylim afk for a while
17:37.19Shadowclaimerman I'm doing this way more complicated than I know I have to
17:38.00ShadowclaimerI have a variable MainUnit[0] it goes from 0-9
17:38.08Shadowclaimerin an action I want it to apply to every one of them 0 through 9
17:38.10Shadowclaimerhow would I do it
17:38.22Shadowclaimerlike what bit do I put in the interger
17:38.25Shadowclaimerinteger*
17:40.34Vailreththis is driving me crazy all i want to do is change the name of Custom resource...
17:41.36ShadowclaimerI love how they took away the player number integer
17:41.48Shadowclaimerused to be I could just go Index(player number of triggering player)
17:41.50Shadowclaimernot anymore apparently
17:42.55Shadowclaimerwait maybe they didn't
17:42.56Shadowclaimerodd
17:43.53*** join/#sc2mapster Witchsong (nomail@35.115.34.95.customer.cdi.no)
17:44.59*** join/#sc2mapster zhuge (~a46a6c44@gateway/web/freenode/x-mqtqqknsxiisqmqr)
17:45.08rebbnested iteration error, i loathe thee
17:45.30heysparkyis there a way to print the 5 pages of unit attributes?
17:46.09Shadowclaimercaffeine buzz wore off, headache, infinite math loops in my head trying to figure certain things out, bleh
17:46.58Ingelacan you ctl + v terrain and then rotate it 180?
17:47.00*** join/#sc2mapster AndyBear225 (~opera@65.94.237.8)
17:47.02Ingelactrl*
17:47.42Shadowclaimerapparently I need to make an integer local variable X, then run the trigger and have X default as 0, tehn when ti hits the end of the trigger it'll add one to X and rerun the trigger, if X = 9 though it'll just endi t right there
17:47.44Shadowclaimerfun fun fun
17:48.29heysparkyoh NICE! If you shift-select all the data fields you can paste them into excel!
17:51.03Shadowclaimer*smacks self* you have to finish multiplayer on this you fool
17:51.10ShadowclaimerYou cannot get distracted, whether women are involved or not
17:53.14dorkassanyone know how to actually use an attribute behavior?
17:53.24heysparkydoes anyone know what the blue signifies in the data editor?
17:53.37heysparkyor gray (text colors, I mean)
17:53.47dorkassoh i think i'm retarded, nm
17:53.55ShadowclaimerFile, preferences Heysparky
17:53.57Shadowclaimerit says in there
17:54.05Shadowclaimerunder colors
17:55.43*** join/#sc2mapster peterpants (~ian@c-69-136-166-249.hsd1.in.comcast.net)
17:56.03heysparkyah.. cool, ty
17:57.41Shadowclaimernp I remember it from War3 because Ie ditted my editor settings
17:57.51*** join/#sc2mapster AgentPaper (~chatzilla@174.33.79.34)
17:57.53Shadowclaimerwhats funny is the default grid colors in Starcraft 2 were my custom ones in War3 xD
17:58.02Shadowclaimerlargest red, medium grey, smallest black
17:58.53dorkasscan anybody confirm that setting the fields on a buff behavior to 0 means infinite?
18:00.25*** join/#sc2mapster Bobby5589 (~archimede@147.72.125.5)
18:00.25*** join/#sc2mapster Computerpunk (~Computerp@95.76.177.207)
18:00.28Stewoxwould make a sense , but dunno
18:02.52IngelaHow do i make a doodad act as a building? like i want zhakul'das library to act like an engineering bay?
18:03.12Vailrethlots of hard work
18:03.17art[]really?
18:03.33art[]isn't there just an easy way to change the model and size of the existing engibay building
18:03.42Ingelaeither works fine
18:03.54Hatino
18:03.57Hatijust change the model
18:04.00Hatiand there you go o.o
18:04.02Ingelamake engineering bay and then cover it with the art, or make the art and then add stuff to it
18:04.04Cronoswouldnt you just make a copy of the doodad actor and link that to the enginering bay?
18:04.07dorkassyeah just apply the doodad's model to the unit's actor
18:04.20Vailrethis it really that easy?
18:04.24HatiYes.
18:04.24dorkassit's super easy
18:04.28HatiActors looks weird
18:04.31Hatibut are awesome
18:04.34Hatiand easy
18:04.41dorkasschoose the Model field in the actor object
18:04.41Ingelahow do i change the model then of the engeering bay
18:04.46Ingelasorry for le noob questions
18:04.50Hatigo to your Actors data
18:04.50dorkassread the answers we give you
18:04.53Vailrethgoodbye terrazine doodad hello terrazine tank building ..
18:04.55Hatisearch for Engineering bay
18:04.55dorkassstep 1
18:05.00Ingelai have engeering bay up
18:05.06Hatiand change Model value to the model you want
18:05.29Ingelathank you
18:05.42art[]does the current editor have the ability to output mods?  instead of maps, just the data and assets?
18:05.59Cronosgo to actors ... search for the doodad ... make a duplicate go to the copy you made ... token unitName field link it to enginering bay .... find engining bay actor and change its token unitName to null
18:06.01Hatiyes
18:06.02Hatiart
18:06.13Hatiyou can choose on map creation if you want to do a SC2Map
18:06.14Hatior SC2Mod
18:07.14art[]nice
18:07.14art[]then can you base a map off of an existing mod?
18:07.14CronosI think my way is easyest and if he dont like it easy to change back
18:07.14Hatiyup
18:07.15Hatilike add new generic stuff to your map
18:08.57*** join/#sc2mapster Jimmer (~8e6844f0@gateway/web/freenode/x-isojwhwdbchxrlfz)
18:09.24Bifuuyay for making my items in game look like boxes instead of units
18:09.37Bifuui feel accomplished
18:09.39Bifuuoh yeah
18:10.03Sholdakhmm, so i figured out how to make doodads pathable
18:10.23Sholdakbut i still cant get collision working
18:10.36Skizotyou know what sucks...
18:10.47Skizoti bet NOONE has died on my map.
18:10.57crazafiedits immpossible :P
18:11.02Skizot?
18:11.24Bifuuyou have anything that can even kill your unit?
18:11.25Bifuulol
18:11.34Skizotget two lings.
18:11.39Skizotthey can do it pretty fast
18:11.47Labmonkey1hey
18:12.04crazafiedskizot i finished my unit frames
18:12.09Skizotoh?
18:12.21rebbis there a way to make a certain global variable be auto-synced between all players over the network when something in it changes ?
18:12.39crazafiedover what network?
18:12.43Gohladoesn't that already happen?
18:12.44*** part/#sc2mapster Labmonkey1 (~Labmonkey@pool-96-242-119-5.nwrknj.fios.verizon.net)
18:12.46rebbin multiplayer
18:12.51rebbi dont know, does it ?
18:12.54monoframe...
18:12.59crazafiedall globals are shared
18:13.05GohlaYou don't have to think about networking in sc2 right? :p
18:13.24rebbok, i thought standard variables are only local, thanks
18:13.26crazafiedonly way of not shareing is making an array
18:13.36Vailrethi was trying to create a structure from a doodad  but there is no token unitName field..
18:13.37crazafiedand storeing one variable for each person
18:13.59monoframeWell..for some actions you can define the player's number
18:14.03monoframeso don't have to use variables
18:14.23Cronosthe token unitName is from the actor data type
18:14.26crazafiedits good code to do it though
18:14.34Vailrethi am editing the actor
18:14.36crazafiedor else you will get so confushed when makeing it mutli friendly
18:15.06CronosOh i think to see that you need to view advanced or some type thats off by default
18:15.20*** part/#sc2mapster Witchsong (nomail@35.115.34.95.customer.cdi.no)
18:15.28CronosI turned all my view fields on
18:15.29Stewoxhey guys ... is it possible to add computer player to test document in editor , to play with them ?
18:15.33Cronostheres alot no shown
18:16.08Vailrethwhen i click an existing actor i get the token unit name field but not for this former doodad
18:17.56Cronoshumm not sure
18:18.27Cronosi never tryed to use a existing doodad .. I have only made a few buildings from scrach
18:19.31Cronosyou could do new unit and new actor and make one using those model the doodad might be a differnt "type" then unit - structure
18:20.04Cronosidk its still all new to me lol
18:24.30Stewoxso no computer players possible in editor ?
18:24.43crazafiedyou can have computers in editor
18:24.57crazafiedplayer 0 = neutral and 16 = hostile by default
18:25.06Stewoxhmm , watched some video and it said no possible
18:25.28crazafiedif your talking ai maybe not
18:25.28monoframepissbass
18:25.43*** join/#sc2mapster Cyb3r (~d9ec80b7@gateway/web/freenode/x-azguvenywnucferp)
18:25.50Stewoxok , so individual units will attack me , but the AI will not build base by him self ?
18:26.21Cyb3rhi, do you know guys whether it is possible to make a melee attack with no target? :O
18:29.02crazafiedyes stewox
18:32.20Sholdakok bridges figured out
18:32.24Sholdakthey are terrain objects
18:32.37Sholdaktutorial coming soonish
18:33.00*** join/#sc2mapster HoschY_tatsu (~HoschY@port-ip-213-211-250-20.sta.reverse.mdcc-fun.de)
18:33.01Cyb3rholy crap why it's so hard to make a melee with no target >_<
18:33.10*** join/#sc2mapster Joey_ (~47b30103@gateway/web/freenode/x-xhfyelolnutfnzrb)
18:34.43BifuuKinda lame that in lighting you can only set it via Game loop =/
18:35.30heysparkycan you reset all data?
18:38.00*** join/#sc2mapster TriGuN (~liz@pool-173-72-74-161.cmdnnj.fios.verizon.net)
18:38.36TriGuNyoo
18:38.36dorkassdoes anyone know how to attach an actor to a unit without triggers?
18:39.00Grumyay! my fiber is upgraded to 30/30! :D
18:39.51Xaptisholdak i didn't think terrain objects existed
18:40.02Stewoxsholdak good job , bridges were totally weird firs time i used
18:40.02GrumXapti: they do but you cant use em from the editor yet
18:40.07TriGuNgrum
18:40.17Xaptioh well yeahthat's ofc what i meant
18:40.23monoframeWhat kind of Terrain objects, besides the foliage?
18:40.24Stewoxi just increased their size on X, (long) but it looked weird
18:40.24*** join/#sc2mapster Slamy (~c31b0354@gateway/web/freenode/x-dglogqnpphcfzcga)
18:40.26Grummmm we have bridges? :D
18:40.30GrumSholdak!:p
18:40.38TriGuNhas mapster found out how to make player 2 or any other player besides one not spawn if they arnt in the game
18:41.02Xaptibut you're saying they are actually available to us via hack?
18:41.20Slamycache maps !
18:41.42heysparkyreset data - can this be done?
18:41.48Slamynot shure it's a "hack" !
18:42.12Xaptiif it's circumvention it could be considered a bit of a hack
18:42.22*** join/#sc2mapster Bobby5589 (~archimede@147.72.124.47)
18:42.51Grum[20:32:18] <Sholdak> ok bridges figured out <-- give samplemap
18:43.18GrumSholdak: you have had to have edit the datafiles to make it possible to place the terrain objects
18:43.31Grumby default they dont show for some reason but bridges are defined
18:44.17ShadowclaimerI love being on the phone iwth another programmer, and bouncing ideas, inspiration comes so easily that way
18:44.28Shadowclaimerfigured out how to do my gravity code correct
18:44.36Grumwell you're on irc her with tons of people ;)
18:44.52Shadowclaimeryou gys help but not as bad as my insane brother =p
18:45.09monoframeShadow, do you keep him locked in the attic?
18:45.11Grumwell the physical model for gravity is not that hard :)
18:45.12monoframeOR the basement?
18:45.24Grumits basicly a -z acceleration
18:45.53ShadowclaimerHe's at work and had a 44 minute phone conversation about my map with me
18:45.57Shadowclaimerdiscussing how the math should work right
18:46.31*** join/#sc2mapster XenTownsend (~Xen_Towns@69.62.239.41)
18:47.11ShadowclaimerI wish I could figure out why my camera goes all moron on cliffs
18:47.13Grumso how is your physical model? :)
18:47.47ShadowclaimerGravity comes after I finish the camera retardness
18:48.36Shadowclaimerbut basically it'll be a set "if the unit is tihs high above the cliff level for that terrain, and then Y +1 vs angle of unit is s omuch lower then apply flying to unit, and then enable gravity for the unit, which is a timer tha tlowers the unit's height until its equal to the relative ground of its location
18:48.54heysparkywho's the resident data guru?
18:49.00Shadowclaimernot it
18:49.31Shadowclaimeralso hoping to finish teh "ram" code, where if you hit another vehicle it'll shift it in the direction you are angled at when you hit it, and so you can ram the shit outta eachother while racing
18:50.17*** join/#sc2mapster HyBReD-Laptop1 (~HyBReDL@98.231.174.131)
18:50.51SkizotOOOOOHHHH hidden model!
18:52.19Shadowclaimerdammit Blizzard needs to make "Move Unit Instantly" "Move Unit Progressively" and have it like current only you can set a duration to slide the unit to location over that period
18:52.22Vailrethdamn after all of that hard work the editor crashed
18:52.24Shadowclaimerso if you want instantly you go 0.0
18:52.55Skizothttp://i43.tinypic.com/21m6n3m.jpg
18:53.49BifuuFigured out how to do pathing O.o
18:53.56Shadowclaimersexy bunker model
18:53.59Bifuufor doodads and stuff
18:54.09BifuuMerc Compound right?
18:54.10Shadowclaimerbtw is it possible to make a camera show in a pip?
18:54.21Shadowclaimerlike could I make a dialog show a seperate camera?
18:54.32ShadowclaimerI figure they would have that kinda of stuff for cinematics and such
18:54.44Xanoh, service update today/tomorrow?
18:54.46ShadowclaimerI was hoping to do some "mirrors" so you can see whats going on behind your racer
18:54.49XanI mean patch
18:55.06Cronosthe service update message was there yesterday also
18:55.09*** join/#sc2mapster Jamash (~chatzilla@99-92-174-69.lightspeed.iplsin.sbcglobal.net)
18:55.20Hatiwell depends on your country Xan
18:55.27Hatiyesterday was US iirc
18:55.30Xanah
18:55.30Xaneu
18:55.38Hatiyea so i guess just EU maintance
18:56.04Hatimaybe some nice IAF keys for EUs ? (or were these given out too ?)
18:56.11GrumSholdak: pics please <3
18:57.11crazafiedshadowclaimer i believe the only way to use something like that in dialogs would me model cameras which are actually part of the model so if and when you did make a camera face backwards on the model you would see nothing in the dialog because it does'nt rendor the game just the model only
18:57.29Shadowclaimersadface
18:57.30*** join/#sc2mapster Magnevv (~Magne@ti0076a340-0307.bb.online.no)
18:57.37Shadowclaimerwonder if I can just settle for a relative minimap like image..
18:57.39Grumwell then simply learn how to add a camera to the model
18:57.39Shadowclaimerso yo uhave "radar"
18:57.54Shadowclaimerthat's too much work for something so simple
18:58.02crazafiedwell it would'nt work cause it would show blank grum
18:58.11crazafiedit would load the model in a instance pretty much
18:58.24MagnevvIs there a simple way to check if a unit is facing another one, or do I have to invoke trigonometry?
18:58.39*** part/#sc2mapster AndyBear225 (~opera@65.94.237.8)
18:58.45Shadowclaimerhttp://forums.battle.net/thread.html?topicId=24630813244&postId=246285267683&sid=5000#0
18:58.53crazafiedyes thats easy but he needs it in a dialog and the only way i know how to add it to a dialog was like i explained which wouldnt work
18:59.05*** join/#sc2mapster AndyBear225 (~opera@65.94.237.8)
18:59.39*** join/#sc2mapster Aegis_Runestone (~aegisrune@c-24-10-172-8.hsd1.ut.comcast.net)
18:59.44Aegis_RunestoneHai, everyone!
19:00.23Aegis_Runestonewow, it's DEAD in here?
19:00.26Aegis_RunestoneNo wai!
19:00.37ShadowclaimerEveryone put up your afk tags!
19:00.39Shadowclaimermake him think it is
19:00.41crazafiedlol
19:00.47Aegis_RunestoneXD
19:00.49GrumMagnevv: you mean exactly facing or .. dunno have them in a forward cone of x degrees?
19:01.17TrouTis the Lower Cliff tool really buggy or am i just stupid?
19:01.52Grumstupid o/
19:01.57Shadowclaimerlittle of both
19:02.03TrouThaha
19:02.05TrouT:S
19:02.07Grumi think the cliff is stupid btw ;)
19:02.27TrouTcliffs are bomb-diggidy. but the drive me nuts.
19:02.31TrouTthey*
19:02.59Magnevv"Facing Angle Of Point" Returns the facing angle of a point as a real value, in degrees.  How the hell can a point have a facing angle?
19:03.36Shadowclaimerbecause the point in this sense isn't the traditional "point"
19:03.47Shadowclaimera point in this sense is an x/y located object that actually has a facing location =D
19:03.51crazafiednow shadowclaimer you could do this
19:04.00ShadowclaimerUh oh
19:04.11Vailrethok i think i have everthing set but how do you enable a the UI to show more resources than the two?
19:04.31crazafiedMake a dialog and then have each unit store their variable position every so often ehh .1 seconds and then make it relative to the minimap dialog
19:04.58Shadowclaimerhmm
19:05.00Shadowclaimerthat would work
19:05.04MagnevvAh, thanks shadowclaimer. Blizzard was apparantly in the Mad Scientist section of math school <.<
19:05.09Magnevvpoints with angles, bah, humbug
19:05.11Aegis_RunestoneSo, I made a Passive Ability for Hydra Hero: Psionic Mind Link. It works like the Roach's regen, except you regen energy faster. :)
19:05.42GrumMagnevv: i think its simply the angle towards that point?
19:05.48*** join/#sc2mapster Dustin| (~dustin.he@ip68-102-230-202.ks.ok.cox.net)
19:06.00Shadowclaimerits like their points are isosceles triangles and have a "facing angle" determined by the point of the two equal sides
19:06.08Dustin|I gotta stop not sleeping all night =/
19:06.22Clordlol
19:06.31ClordI have said this many times but... damn
19:06.36ClordI gotta get to publish my map
19:07.46Clordlol I'm curious to see how it looks like
19:08.06crazafiedSo shadow if your maps full size is 1000x1000 which it wont be :P and minimap is 100x100 a unit at 150,250  would be 15,25 on minimap
19:08.07crazafied:)
19:08.24crazafiedi might make that for you :P
19:08.31crazafiedit sounds fun
19:08.57Aegis_RunestoneHmm.... I dunno what to do next. I don't have the spells I want (Dark Swarm, for example--though I heard Guardian Shield is like it). I need new models for my Hero and sound effects. I don't know what to give him for his First and Fourth abilities. Hrm... seems like I'm out of things to make on my own for Kheldrun.
19:08.59crazafiedand then you could have it only pull the variables of cars x distance from your car
19:09.02Shadowclaimerlol
19:09.10ShadowclaimerI was talking ot my brother because the entire camera will be mouselook controlled
19:09.28Shadowclaimerso your driving will be wasd, but your turret will be mouse controlled and your camera will always face your turret
19:09.34Shadowclaimerso you can drive forward and shoot backward, but then have ac hance to mess yourself up
19:09.54Shadowclaimerthen the actual shots will be compared between the yaw/pitch of the camera to determine where you will hit
19:09.57crazafiedi would'nt mouselook till they fix cams like i said :P
19:10.02ShadowclaimerYea but I can't resist it..
19:10.04Shadowclaimerits calling me
19:10.09Shadowclaimerand I need to fix my own moron camera first anyway
19:10.13crazafiedhehe you better make it a follow cam then
19:10.20Clordwonder how 12 player aleste shooter would work
19:10.21Clordlol
19:10.45Clordit would mean quite much space =)
19:10.50Clordpun intended
19:10.51Shadowclaimeroh did you guys see the game attributes bit?
19:10.59Shadowclaimeryou can make the map scale how many players there are by letting the host choose prehosting
19:11.06*** join/#sc2mapster Gralamin (~glen_nels@S01060018394c7e13.ed.shawcable.net)
19:11.13crazafiedwait huh?
19:11.31ShadowclaimerThere are a series of attributes that the host can pcik before hosting
19:11.38Shadowclaimerthat control ingame variables
19:11.47Shadowclaimerso you can set custom settings nad shit
19:11.51Shadowclaimerso game modes etc.
19:11.52Aegis_RunestoneHmmm...! Guardian Shield DOES work like Dark Swarm.
19:11.52Clordobvious from warcraft III editing
19:11.59Clord=)
19:12.09Aegis_Runestoneexcept no invulernablity to ranged attacks. :S
19:12.16Shadowclaimerbut pregame is the fun part
19:12.26dorkassdoes anybody have any tips on cooking oatmeal in the microwave and not having over half of it exit the bowl when it's cooked?
19:12.45dorkassseriously ruin my day
19:12.46XenTownsenddo it in 30 second intervals
19:12.53XenTownsendand put the bowl on a plate
19:13.16dorkassgood call, at least then i wouldnt waste half of my breakfast
19:13.34dorkassquaker SCROATS
19:13.40Grumdorkass: put a lid on it? :/
19:13.41crazafieddorkass wax paper it works wonders
19:14.06dorkassi covered it with a paper towel but it had the opposite effect that i'd hoped for
19:14.10XenTownsenda cover would just pop off
19:14.18Shadowclaimergoing to host a livestream shortly if anyone wants to watch my stupidity and psychoticness with map editting
19:14.24crazafiedget a bigger bowl!
19:14.34Grumput less in the bowl
19:14.46crazafiedna less in bowl = less food thats FAIL
19:14.46crazafiedlol
19:14.48dorkassi dont think oatmeal follows the same rules of gravity that we do
19:14.53XenTownsendSC2Mapster: We cook oatmeal too.
19:15.02dorkassbowl was less than half full and more than half jumped out
19:15.23crazafiedSC2Mapster: We can do trig but FUCK oatmeal.
19:15.41dorkassmmm good 3 bites, time to move on with my life
19:15.52Shadowclaimerhttp://www.livestream.com/shadowclaimer
19:15.52dorkassuntil i fuckin starve to death
19:15.55Shadowclaimercome on in ladies
19:16.11Shadowclaimerafk a split second
19:16.42*** join/#sc2mapster davidcramer (~dcramer@76.84.31.157)
19:16.47*** join/#sc2mapster Kylegar (~Kylegar@128-193-249-140.resnet.oregonstate.edu)
19:17.02Sholdakgrum: have you played around with terrain object yet?
19:17.21SixenNice slogans. :P
19:17.22Grumyes but couldnt get it working
19:17.24Vailrethdoes any one know enough about the ui to get terrazine collected to show or will i need triggers to do that and if so can some one help?
19:17.27Sholdaki cant figure out how to set their height
19:17.35Sholdakbaisically you assign a model + footprint to one
19:17.39Skizotthere's PLENTY of models
19:17.42Sholdakand set their width, heigh
19:17.56Sholdakand it mostly just works, but i cant figure out the height codes
19:18.18Skizotwhat do they look like?
19:18.32Sholdakerr ill put up a screenshot
19:18.44*** join/#sc2mapster Alevice_Work2 (~alevice@201.155.119.183)
19:19.05GrumSholdak: can you hand me a testmap?
19:19.14Grumi should be able to figure out how to modify the height
19:19.25Grumbtw the only model that references a bridge
19:19.34Grumactually oonly has the hinges :)
19:19.56Sholdakyou can use any model it think
19:20.02Sholdakputting up map
19:20.05Grumyeah but there are terrainmodel doodads
19:20.33Grumalso kinda busy (raiding) atm so i might respond slow (only in between wipes ^^)
19:20.55Skizotgrum.. there's a mara sara bridge
19:21.05Skizotbut it doesn't work AS a bridge
19:21.31ShadowclaimerAnyone looking to watch the livestream, also join #sc2livestream
19:21.31*** join/#sc2mapster Dauntless (~daunt@219.84-48-198.nextgentel.com)
19:21.34DauntlessHey
19:21.35Shadowclaimerfor discussion, easier to talk that way
19:21.51DauntlessDoes anyone know why I get so many Param/Value/x errors when I play custom games?
19:21.57Guest77705alot of buttons etc show up like that
19:22.08GrumSkizot: yeah i know
19:22.12Grumi already linked info on this
19:22.14Grumsec let me find it
19:22.22Sholdakhttp://img580.imageshack.us/img580/9331/bridge.png
19:22.26Sholdakok thats how it looks
19:22.33Sholdakthat's the mara sara bridge btw
19:22.44Sholdakso yea, the height is messed up
19:22.47GrumMods/Liberty.SC2Mod/enGB.SC2Data/LocalizedData/ObjectStrings.txt:Footprint/Name/MarSaraBridge=Mar Sara Bridge
19:22.47GrumMods/Liberty.SC2Mod/enGB.SC2Data/LocalizedData/ObjectStrings.txt:Footprint/Name/ShortBridgeVertical=Footprint Mar Sara Bridge Vertical
19:22.58GrumMods/Core.SC2Mod/enGB.SC2Data/LocalizedData/Editor/EditorStrings.txt:EDSTR_OBJECTEDITOR_FOOTPRINT_PERSIST_DESCRIPTION=Persistent footprints will permanently stamp the pathing mesh with its image.  They can be overridden but never removed.  Use this for bridges.
19:23.08Sholdakyea the pathing part is easy
19:23.18Grumso yuo can make units travese under and above?
19:23.22Sholdakits the height map part thats more annoying
19:23.32Sholdakmm, dont think so
19:23.41Aegis_RunestoneHmm....
19:23.52Sholdakit doesnt look like sc2 supports that
19:23.53Grumwtb your map
19:24.07Grumor just a map with a bridge element placed on it
19:24.11Sholdakhttp://www.mediafire.com/file/tajyz13dnlq/test7.SC2Map
19:24.15Aegis_Runestoneanyone have an idea of how to make it so Guardian Shield targets a point and not the source unit? I already changed that in the search, but it's still not working. :(
19:24.26Sholdakignore all the other stuff, just look at terrain objects and the top left
19:24.28*** join/#sc2mapster Guest77705 (~daunt@219.84-48-198.nextgentel.com)
19:25.26DauntehDoes anyone know why I get so many buttons etc turn up as Param/Value/x when I play custom games?
19:25.46Sholdaki tried all kind of values for height code, doesnt seem to change anything
19:26.09Sholdakdaunteh: probably localization
19:26.20Sholdakdo you have a non US client?
19:26.58Aegis_RunestoneAnyone?
19:27.30HatiAegis_Runestone: change the effect
19:27.37Sholdakchange the ability too
19:27.39Hatino
19:27.40Sholdakto target
19:27.41Hatieffect is enough
19:27.47Hatior oh yea
19:27.51Aegis_RunestoneI have changed the effect....
19:27.53Hatiit should be Instant
19:27.53Aegis_Runestoneno dice.
19:27.59Aegis_RunestoneI'll try the ability.
19:28.19*** join/#sc2mapster Corosus (~Corosus@CPE0013460a1f0d-CM001ac3595d6a.cpe.net.cable.rogers.com)
19:28.23Vailrethits the create presistant effect
19:28.25Vailrethi think
19:28.27Clordblizzard probably overlooked localizations in project format
19:28.39Clordthose protected variations from maps probably work better
19:29.10Clordand not like Godzilla is called Hydralisk
19:30.28ClordI wonder if attack twice weapons like zealot psi blades can be stopped to first hit if unit get killed meantime
19:30.29Clordlol
19:30.36Vailrethgoodnews is i got terrazine as a harvestable resource ....badnews is i have to migrate all of my changes to my mod...
19:31.31Clordonce game goes retail there is guaranteed mechanics by default to harvest that stuff
19:31.54ClordI still find it silly that I can't complete map during beta because campaign only stuff I want to include
19:32.44davidcramervjeux: you guys had any issues with StrategyInformer.com spamming on mapster?
19:32.45*** join/#sc2mapster Zachet (~9c38130e@gateway/web/freenode/x-rxfynwullcqhlgvi)
19:33.06ZachetHeya
19:33.08Vailrethi wainted to change the name of Custom Resource and give it to players when their units killed enemies but  that didnt work out
19:33.17*** join/#sc2mapster anvyl1 (~temorawr@pD9536C0C.dip.t-dialin.net)
19:33.18ZachetAny idea how to stop a marines ' walk ' animation while ordering him to move?
19:33.23Zachet=/
19:34.16ZachetI tried 'unloading' the model animation walk from the unit
19:34.30Clordlol you remind me of early 3d games... when character turned they walked still in some
19:34.31Clord^^
19:34.38Zachetlol
19:34.48Zachetwell with my jetpack it looks funky when they're walking in the sky
19:34.51Sholdaktry starting a figet animation
19:34.54Sholdakwhen he starts to walk
19:34.58Sholdakor stand animation
19:34.58Zachethmm
19:35.12Sholdakdunno if that'll work though, walk seems semi-hardcoded
19:35.13SkizotSholdak
19:35.26Skizothave you tried using of of the actual terrain object doodads?
19:35.41Clordblizzard has gone insane lenghts to ensure that not much is hard coded what mappers want to edit
19:35.42Sholdakwhat do you mean?
19:35.58Zoxcno they haven't
19:35.59Skizotwell there's a bunch of them.
19:36.10Sholdakhmm, i'll check
19:36.14Skizoteven a light bridge
19:36.17Zoxcblizzard just goes insane, not anything else
19:37.15Sholdakhow can you tell they are terrain doodads?
19:37.24Aegis_Runestonehmmm... still no dice.
19:37.36Skizotther are in the terrain object folder
19:37.37Skizot:P
19:37.52Sholdakohh, thats what you meant
19:37.54VailrethAegis_Runestone:  did you try changing the create presistant effect target?
19:37.56Sholdakyea that's how i created that bridge
19:38.04Sholdaki thought you meant there are special actors for that
19:38.25Aegis_RunestoneYes
19:38.36Aegis_RunestoneThat's like the first thing I did
19:38.37Aegis_Runestone:P
19:38.45Aegis_RunestoneStill centers on my Hero
19:38.46Mojache-AFKoh god this trailer is amazing
19:38.47Vailrethhmm
19:38.49Mojache-AFKi just need Ziros to get home
19:38.54Mojache-AFKso I can fillm level two
19:39.00Clordmy horse is amazing...
19:39.34Mojacheyou are going to shit your pants vjeux
19:39.52davidcramerAnyone have specs on DocumentHeader in sc2mod?
19:40.19*** join/#sc2mapster rory959 (~rory@12.156.9.2)
19:40.56Grumwtf that mapfile is fucked up Sholdak
19:41.01Daunteh[ 09:25:53 ] [ Sholdak ] daunteh: probably localization
19:41.01Daunteh[ 09:26:05 ] [ Sholdak ] do you have a non US client?
19:41.04Grumit has a 'terrain.sc2map' inside o.O
19:41.05Dauntehyeah, EU
19:41.13Sholdakoh lol
19:41.16DauntehSorry for late answer
19:41.18Dauntehwas eating dinner :p
19:41.20Sholdaki was trying to start a new map with a trigger
19:41.22Sholdakdidnt work :(
19:41.40Sholdakshould probably remove that
19:41.55Dauntehfound a thread on it =)
19:42.16ZachetYeah now I tried clearing the 'default' animation after walking and playing the stand animation after issuing move order
19:42.20Zachetno work
19:42.21Zachet=(
19:42.34Aegis_RunestoneWell, I made Guardian Shield a lot more like Dark Swarm by changing from protecting against 2 to 100 damage. :P
19:42.43Clordnot work you mean? ^^ well....... map editor has few bugs lol
19:42.47Aegis_RunestoneMy hero was INVULERABLE!
19:43.08Clordbut my horse is amazing
19:43.08Aegis_Runestonefor 15 seconds.
19:43.12Zacheterr talking about earlier question, trying to get a marine to move without walk animation
19:43.35Clordrocket boots
19:43.41ZachetJetpack baby
19:43.47Aegis_RunestoneI'd imagine you just kill the marine walking animation in the effects+ field in the actor.
19:43.56Clordfirst.... rocket boots -> ramp -> start up jet pack on air
19:43.58Clord=)
19:44.00Vailrethi looked there i didnt see one.,.
19:44.01ZachetWell I want him to walk... just not at a period
19:44.02Clordnice velocity
19:44.18Aegis_Runestonehmmmm
19:44.25Vailrethif any one figures out how to enable an animation letme know
19:44.30*** join/#sc2mapster PointBlan (~asd@S0106001346f98c29.gv.shawcable.net)
19:44.32Aegis_Runestonenot at a certain period?
19:45.02ZachetWell, I only want it to disable the walking animation while he is in the air as the idea is to not play it when he has his jetpack on
19:45.08ClordMT=MTT (More Tired = More Trash Talk)... take that Albert Einstein
19:45.10davidcramerhttp://sc2.nibbits.com/forums/12/view/602/how-to-support-sc2mod-files-in-nibbler
19:45.13Aegis_RunestoneVal: What are you looking for? I was able to make it so when my Hero cast Psi Storm it displayed the attack animation...
19:45.24davidcramerwe're rolling out mod support soon, because Cronos is a pain in the ass ;)
19:45.26Aegis_RunestoneZach: Hmmm... not sure about that.
19:45.40Cronoslol
19:45.42Vailrethi trying to enable attackold on the marauder model..
19:45.55Aegis_Runestone?
19:45.59Aegis_RunestoneAttackold?
19:46.04Vailrethyes
19:46.05ZachetHis making stuff up!
19:46.08Clordshouldn't jet pack be based to "barracks lift" or something
19:46.12Vailrethi am not
19:46.27ZachetJust playing with you man
19:46.31Aegis_Runestoneoh, the old attack animation you mean?
19:46.32Vailrethah
19:46.33Aegis_Runestonehmmm
19:46.36Vailrethyeah
19:46.36Clord"he's making stuff up"... ^^
19:46.48Aegis_Runestonewelll...
19:47.11ClordGrammal Unit ready to duty
19:47.38Vailrethuer grammar perhaps
19:48.35Clordbut yeah... this explains why should not type when tired
19:48.53Aegis_RunestoneHmmm... I'm not sure. I looked at the events+ field in the actor... couldn't see anything.
19:49.25Vailrethi know they blocked the animation some how when you preview the actor  you can still see it though
19:50.02Aegis_Runestoneah
19:50.04Aegis_Runestoneinteresting
19:50.53Vailrethi gave the marauder a fire weapon..
19:51.04Vailrethin addition to his grenades
19:51.17Skizotmy terrain object won't even show up as selectable lol
19:52.39Aegis_RunestoneTrying to make him into a Firebat, I see?
19:52.45Vailrethi changed the attack to its +6 against organic and +4 against structures  with its original 8 damage so this gut cooks zerg building like eggs.
19:53.07Vailrethna not a firebat  i just felt the Maraduer name wasnt being lived upto
19:53.43Aegis_RunestoneI see
19:55.26Vailrethso no if you are up close he fires his grenades and slows you down then as you are slow you get stuck in his fire attack range for longer if you try to run....
19:55.27GrumSholdak: i know how to move it but not in the editor
19:55.39Aegis_RunestoneI see...
19:55.41Vailrethi may nerf his hp by 15 or so ...
19:55.49Grumedit t3Terrain.xml and you see these entries:
19:55.49Grum<PROTECTED>
19:55.49Grum<PROTECTED>
19:55.49Grum<PROTECTED>
19:55.57Aegis_RunestoneWell, I'm sorry, but I dunno how to unlock the old attack animation. :S
19:56.11Vailrethits cool it looks great as is
19:56.55*** join/#sc2mapster Jcup (~ad3a143c@gateway/web/freenode/x-mtgruuomuiqgblhk)
19:57.05Vailrethmy reall problem is getting the archons new bouncing attack to actually show the bouncing
19:57.53Sholdakah, so you just set the position in the terrain editor
19:57.54Mojachehttp://gibybo.com/sc2/latency.html
19:57.57Sholdakneed to find the hotkey
19:57.59Aegis_RunestoneMy current problem is making Guardian Shield placeable so I can "recreate" Dark Swarm. :P
19:58.15Vailrethive been looking into its targeting
19:58.19Mojachehopefully this isn't the case at release because all the "cool" stuff you can do is going to just be killed by lag
19:58.30Motivemeh. I don't really see a big problem with the unit response times for most stuff.
19:58.38Motivemaybe a physics engine though or fps
19:58.42Aegis_RunestoneI've checked every effect, etc. and I can't seem to get it to stop centering on the unit.
19:58.48GrumSholdak: it seems you cannot set the height
19:58.53Mojacheuh?
19:58.54Grumbut i might be overlooking something
19:58.59Mojache9/10 people making a map in here
19:59.06Mojacheare using WASD or forms of movement controls
19:59.12MotiveI wouldn't say even close to 9/10.
19:59.28Dustin|Cause we couldnt in WC3 :P
19:59.30MotiveIt's popular atm because it's new but I think that'll even out with time.
19:59.34MotiveYeah
19:59.36Grumanyone making a map which keyboard movement is using wasd
19:59.40Grumif you are not .. you are .. well .. blind
19:59.52MagnevvIs there a way to tell if a unit is facing another unit?
19:59.52Motivekeyboard movement is overrated. :P
19:59.54Mojachewith the except of TDs since you dont control the units
20:00.00MotiveYes, Magnevv. Math. :(
20:00.03Mojachelagging by 1/3rd of a second
20:00.07Mojacheis going to fuck anything you do
20:00.13Mojachelike straight up
20:00.13MotiveTDs will be fine.
20:00.15MotiveThey were fine on WC3.
20:00.19Mojachedurpadur
20:00.24Mojacheyou dont click anything in tds
20:00.28Zachet<PROTECTED>
20:00.29Zachet=/
20:00.32Mojachelagging tower creation by .3 of a second doesnt matter
20:00.43DustinI use TOP DOWN camera
20:00.45DustinFuck ya
20:00.49ZachetFuck yeah dustin!
20:00.55Grumget a room!
20:01.00Mojachehey dooshbag
20:01.01SkizotMojache
20:01.02MotiveIt's only about ~350ms, that's not much at all. WoW is completely playable with that kind of latency.
20:01.03Mojachehave you seen my map?
20:01.03MagnevvMath, is good, I like math. But I prefer to avoid using heavy trigonometry if there's already a function for it
20:01.08Skizotyou should check out my new map!
20:01.26ZachetWhat new map?
20:01.32Aegis_RunestoneI wish people would play with my Test Map. :(
20:01.36ZachetDamn your quick skills skizot!
20:01.43Mojacheyou are insane if you think lagging 3rd of a second
20:01.45Mojacheisnt HUGE
20:01.48Mojachethis is 1990
20:01.49Motiveit's not. Lol
20:01.59Mojachefreaking 2010 and were using the same battle.net netcode?
20:02.04Motiveit's not the same netcode
20:02.07Skizothttp://www.sc2mapster.com/maps/simple-mmo-controls/
20:02.08Aegis_RunestoneNo, this is 1830
20:02.10Aegis_Runestone:P
20:02.11Motiveit just has an arbitrary delay of 350ms.
20:02.18Motivelike WoW has a tickrate of 100ms
20:02.24MotiveBlizzard uses 350ms as a tickrate for RTSes
20:02.34Mojachewow doesn't have server side controls for movement
20:02.36Mojachethats the thing
20:02.38DustinWe arnet using the same b.net code, we're using net code
20:02.38Motiveyes it does...
20:02.42Mojacheno it doesn't
20:02.43MotiveI programmed WoW emulators for a while. Lol
20:02.44Mojacheits client side
20:02.45MotiveI'd know
20:02.45Motive:P
20:02.49Mojacheand then updates on the server
20:02.52MotiveAll movement is interpolated server side
20:02.55DustinWoW
20:02.55Mojachehence why when you hit WASD
20:02.55Motivethen sent to other players.
20:02.58Mojacheyou move INSTANTLY
20:03.04DustinThat's why theres region locking
20:03.08DustinBecause wow uses it
20:03.11Mojacheholy
20:03.11Mojacheshit
20:03.15apePing should be 100ms. Everything less is nice and everything more is very bad.
20:03.16MotiveThey have to do math to overcome the latency and "predict" where the player will end up
20:03.17Mojacheits not even about region locking
20:03.18ZachetAnyone know how to stop a units walk animation from an order to move via trigger?
20:03.22Mojacheyou bad
20:03.29Dauntehhaha
20:03.30Motivesame thing has to be done here.
20:03.31Mojacheim not talking about playing with a guy from euro from america
20:03.35DauntehI love those Press W maps
20:03.36Mojacheim talking about the lag between
20:03.40Dauntehthe description cracks me up
20:03.42Mojachesending to a server and back agian
20:03.43Motiveadmittedly, 350ms is a little high for a tickrate even on an RTS
20:03.44DustinI know
20:03.45Daunteh"Press button `W` on the keyboard that your unit moved more quickly 2-6 players are necessary for game To begin game it is necessary to write in a chat (to the player 1) complexity AI. Speed increases: 1.-easy - every second 2.-normal - each 0.8 seconds 3.-hard - each 0.5 seconds"
20:03.45Daunteh:D
20:03.47SkizotZachet why do you wanna stop the walk animation?
20:03.47MojacheI can HOST my map on battle net
20:03.49Motivebut for the purposes they made the game, 350ms is fine.
20:03.49Mojacheand it will lag
20:03.54DustinBecause it's just hashed WoW net code
20:04.01ZachetSkizot: Jetpack, looks silly if the unit is moving his legs in mid air
20:04.20VailrethAegis_Runestone:  why not try checking call for help? might do something
20:04.22Skizotwell then..
20:04.33Sholdakhmm, cant change height of it in the editor -_-
20:04.39Mojachehttp://www.livestream.com/sc2mojache?t=806330
20:04.44Zachetheight of what
20:04.48SkizotMOJACHE
20:04.54Sholdakthe bridge
20:04.55Skizotlookit me map!
20:04.57Mojacheill look at in a second skiz
20:05.00Motivehaving said all I have, I think Blizzard should just lower it to like 200ms. :P
20:05.05Mojachegonna show these jiggs
20:05.10Mojachewhat a real top down map looks like
20:05.13ZachetOh, snap!
20:05.15Skizotlol
20:05.15DustinHEY
20:05.19DustinMy Map is a real Top Down Map
20:05.23Mojachehttp://www.livestream.com/sc2mojache?t=806330
20:05.24Dustin!
20:05.26Mojacheclick the link pal
20:05.30Mojachewait till you see
20:05.30Mojachelevel 2
20:05.32Mojachephss
20:05.34Mojachekids these days
20:05.53Zachetdoes your stream tell me how to disable walk animations in a trigger?
20:05.54Zachet:O
20:06.00Mojachei will tell you
20:06.24*** join/#sc2mapster davidcramer (~dcramer@76.84.31.157)
20:06.26Dustininteresting
20:06.32Zachethaha an advertisement came up
20:06.32DustinI like the unit selection screen
20:06.33Zachetgay
20:06.34Mojachesec let me load it up
20:07.09Motivealso the thing there's a big difference between WoW and RTSes. WoW doesn't require all the clients maintain the same gamestate whereas RTSes absolutely require that. if the game gets out of sync at all, you end up disconnected or with a lag screen.
20:07.23Zachetoh shit
20:08.18Dustinyour bullets are homing?
20:08.20DustinFAIL TOP DOWN!
20:08.38DustinOg that was cool looking
20:09.54Zachetscreenshotted that code bitches
20:10.13*** join/#sc2mapster Repo (~supybot@repos.curseforge.net)
20:10.39*** join/#sc2mapster Syn1 (~syn@abo-81-51-69.rou.modulonet.fr)
20:10.40Shadowclaimerow brain overload
20:10.47Shadowclaimerthat was odd
20:10.51*** join/#sc2mapster Helix_ (~d8268e82@gateway/web/freenode/x-ckcpainwgynfivnj)
20:11.07Helix_What's up?
20:11.20ShadowclaimerI was goign through some math equations and way to do the ramming code
20:11.29Shadowclaimerand for some reason after getting 5 formulas in my head started hurting bad
20:11.31Shadowclaimerguess you can think too hard
20:11.40*** join/#sc2mapster Motive_ (~motive@c-71-225-48-99.hsd1.nj.comcast.net)
20:11.52Motive_oops. killed myself off the internet. :(
20:11.58Helix_So quick question - with the mac version out today - does anyone know if it comes with the editor? I've been having to run it through bootcamp and it's not fun
20:12.07MotiveIt doesn't come with the editor, Helix.
20:12.11MotiveI'm running a Mac.
20:12.11Helix_:(
20:12.13Shadowclaimerlol macs..
20:12.14Helix_doh
20:12.15MotiveI just edit it with an MPQ editor.
20:12.18MotiveIt works fine for my purposes. :)
20:12.24MotiveBetter than the editor actually. LOL
20:12.33Helix_you edit the maps with an mpq editor? o_O
20:12.35ZachetAnyone know how to stop a units walk animation from an order to move via trigger?
20:12.39MotiveFor my triggers, yeah.
20:12.41Helix_oh
20:12.42Helix_ok
20:12.45Helix_hmmmm, interesting
20:12.46MotiveI can give you a shell script to launch custom maps too if you want.
20:12.47ShadowclaimerZachet just Clear Animations
20:12.53Zachetmmm didn't work
20:12.54ZachetI can try again
20:12.58GrumMojache: lol walking rocks? :P
20:12.59Helix_yea, I'm at work or I'd be all for it
20:13.00Shadowclaimer<PROTECTED>
20:13.06Zachetdidn't work
20:13.09Shadowclaimerstrange
20:13.12MotiveI'm gonna' upload it to SC2Mapster now actually
20:13.13ZachetI didn't initiate the animation so there's no default animation
20:13.17Zachetits a regular walk animation
20:13.18ShadowclaimerI have it go before my new issued order and so it clears the old one
20:13.19Zachetfrom a unit moving
20:13.20Motivejust in case someone else had a similar problem.
20:13.31peterpantshow come there's no way to save a function as a variable
20:13.41peterpantskinda lame
20:13.46Helix_so here's another question that I hope you guys can answer since I don't have the editor available
20:13.53peterpantsi wish they still had pointers
20:14.21Helix_the mod I'm planning on working on, I want the person to be able to select which unit they want to be playing as
20:14.32Helix_the easiest way that I can think of doing this is to have 1 unit per team
20:14.44Helix_and just have the person switch teams or something to switch units
20:14.49GohlaYou can kind of do function pointers by having a reference to a trigger, and then run that trigger?
20:14.52MotiveYeah that's all possible.
20:15.00Helix_no I know that it is
20:15.07Helix_but is that all in XML?
20:15.13MotiveNo, it's in Galaxy.
20:15.15Helix_or can it be done via the GE itself
20:15.16Shadowclaimerhttp://www.sc2mapster.com/maps/hellion-blitz/
20:15.17Helix_oh nice
20:15.19ShadowclaimerNewest Version of Hellion Blitz up
20:15.40ZachetShadowclaimer: yeah double checked no work
20:15.42Zachet:(
20:15.42Aegis_RunestoneSixen, are you there?
20:15.45Shadowclaimer=(
20:16.04Aegis_RunestoneIs any admin around?
20:16.20peterpantsthe only way to pass a value to a trigger is via a global variable yes?
20:16.41Xaptihellion blitz coudl be a rock n roll racing
20:16.42peterpantskinda ugly but i guess it's the only way
20:16.49Zachetmmm you could change a units hp to the variable than have that other variable grab it...
20:16.55Zachetlol
20:17.01MotiveUse custom values on the unit
20:17.04Motivevery sexy feature. :)
20:17.04peterpantsyes good idea
20:17.05Sholdakwee http://img85.imageshack.us/img85/7022/bridgeworking.png
20:17.07peterpantsthat's a good idea
20:17.08peterpantsi like that
20:17.10peterpantscustom value that is
20:17.14Sholdaktime to write something up
20:17.20MotiveNice SHoldak. :)
20:17.21ThelsHas anyone tried messing with the extra resources?
20:17.30Helix_nice shold
20:17.34peterpantswhoa really
20:17.38ThelsWhen I merely enable them for a race, the supplies are shoven off the screen
20:17.42Shadowclaimerso why doesn't scmapster show how many times a file has been downloaded?
20:17.51Helix_dunno, but that'd be pretty nice
20:17.55MotiveSo nobody can brag about their e-penis.
20:17.55Motive:(
20:17.56peterpantscan you go under the bridge too sholdak
20:18.01TriGuNhas mapster found out how to make player 2 or any other player besides one not spawn if they arnt in the game
20:18.10Helix_what do you mean tri?
20:18.18MotiveDoesn't that already happen in melee settings?
20:18.19Motiveo_O
20:18.22Sholdakpeterpants: havent tried yet, going to now
20:18.24ShadowclaimerStartup, if player status = none then remove units belonging to player
20:18.27MotiveIf not, use triggers. Yeah.
20:18.28Sholdakbut im guessing no
20:18.31Shadowclaimerah
20:18.34Shadowclaimertriggers makei t easy
20:19.33Helix_anyone in a testing mood?
20:19.40Helix_ie feedback giving mood
20:19.55DustinWhat kind of map?
20:20.00Helix_melee
20:20.14Helix_I haven't started working on my 2 tc maps yet
20:20.16*** join/#sc2mapster Hjalte (~chatzilla@cpe.ge-0-2-0-835.arcnqu2.customer.tele.dk)
20:20.31peterpantscustom value wouldn't work for pasing a value to a trigger because you dont know what unit the trigger might be referring too i think only way is a global var
20:20.33Helix_but it's the first effort for a sc2 map I started on saturday
20:20.51Helix_can't you append information to a var?
20:21.11peterpantswell you should be able to with data table but it's ugly
20:21.17peterpantsbecause there's no trigger -> string
20:21.18Helix_ouch
20:21.26peterpantsunless you make it yourself
20:21.39TriGuNhelix_: i mean like i place a unit for player two but in the game player two isnt in the game why are his units still there?
20:21.53Helix_because you placed the units there
20:22.04Helix_there might be an "exists" argument
20:22.06ZachetSholdak -
20:22.10TriGuNidk
20:22.13*** join/#sc2mapster snorth (~54f65bfa@gateway/web/freenode/x-ezwesnqgvxieqesr)
20:22.15Helix_hmm
20:22.24TriGuNin sc1 if you placed them in the editor
20:22.27ZachetSholdak: I didn't try your idea earlier for I tried the stand animation, doing the fidget animation worked though - Thanks man!
20:22.32TriGuNthey would only spawn if they were in the game
20:22.49Helix_regardless if the other player was PC or human?
20:22.51SkizotSholdak, how did you get it to work?
20:23.36GrumSholdak: that is a manual data edit right?
20:23.49Skizotdid you figure out the flags?
20:23.54Mojachealright Dustin where this real top down shooter now
20:24.07Mojacheand if A D make me turn left and right im gonna punch babies
20:24.20Helix_so here's another question that will determine whether or not I can actually do a mod: are there ways to specifically control movement on a per unit basis?
20:24.27Sholdakgrum: yea
20:24.32MagnevvBlizzard seems to be dealing with some sort of alternate reality math. How can you find an angle between two points? That makes no sense, I'd just be a straight line
20:24.40Sholdakskizot: terrain objects + footprint
20:24.51Mojachebecause
20:24.53Sholdaki didnt use units
20:24.53Dustinhttp://www.sc2mapster.com/maps/top-down-fighters/
20:24.54DaveKapaaahhhhhhhh shit I just saw the physics test video and all I can think about is playing mini-golf
20:24.55Skizotthe foot print controls the height??
20:24.57DustinLatest uploaded
20:25.09Sholdaknah, just the pathing
20:25.10Helix_hah dave, I didn't think about that but great call
20:25.14Mojacheoh man
20:25.15DaveKap:D
20:25.15Mojacheclick to shoot
20:25.21Sholdakthe height gets imported from the model i believe
20:25.23Helix_what about Rock And Roll Racing?
20:25.23DaveKaphell not even mini-golf, full on real golf :D
20:25.24Skizotthen how did you raise it?
20:25.31Sholdakmanually, via xml editing
20:25.37DaveKapyeah I want to see that 3rd person racing map get this physics in there
20:25.38Mojachetotally not gonna be me carpal tunnel
20:25.52DaveKapso we can basically remake this game:  http://www.teamteabag.com/wp-content/uploads/2008/06/super-off-road-2.jpg
20:25.54Sholdakyou should be able to via the editor, but i couldnt find a hotkey that did it
20:26.00Sholdakmaybe not implemented yet
20:26.07dorkassanyone successfully set an attachment position, or height, through actor events?
20:26.09DaveKapI expect to see a super off-road within 3 months of release
20:26.11DaveKap>:)
20:26.13Helix_0r this: http://upload.wikimedia.org/wikipedia/en/thumb/e/ef/Rock_N%27_Roll_Racing_Cover.jpg/250px-Rock_N%27_Roll_Racing_Cover.jpg
20:26.15DustinCarpel Tunnel is for real men
20:26.17DaveKapif not within 2 weeks ;)
20:26.20Helix_one of blizz's first games
20:26.21Helix_haha
20:26.24DaveKapoh hell yes!
20:26.34DaveKapGet the crappy music in there too!
20:26.41Sholdakand nope, going under the bridge doesnt work :(
20:26.43Helix_course
20:26.45DaveKapI was introduced to a lot of good songs through that game
20:26.47Helix_midi Ozzy and everything
20:26.50DaveKaphell yes!
20:26.53Sholdakit just makes a permanent adjustment to the heightmap
20:27.08Motivehttp://forums.sc2mapster.com/development/tutorials/888-trigger-writing-code-in-pure-galaxy/ <-- for anyone else who wants to be awesome like 228zip and I. :P
20:27.21Helix_so how are you guys getting underground maps anyway?
20:27.28ZachetI need to start saving all text in here so I can search through for answers later
20:27.44dorkasseverything said in this chatroom is recorded
20:27.46dorkassby the cia
20:27.50ZachetOh snap!
20:27.54Helix_rut roh
20:27.55ZachetI should move my botnet than
20:28.01Zachet-order leave
20:28.26DaveKapugh the ridiculous amount of intense anticipation I have over the custom maps that will come out of SC2 is insanely palpable...
20:28.47Helix_Dave, I foresee a TON of FPS'
20:28.47MotiveI like them, too.
20:28.50MotiveThey're very descriptive.
20:28.57SkizotTPS
20:28.59Skizotnot FPS
20:29.05MotiveI forsee a lot of shitty FPSes made by people who weren't qualified to make them, and a few really good ones.
20:29.10Skizotnoone has made a FPS setup yet.
20:29.13SkizotTHOUGH....
20:29.14Helix_and I'm surprised I haven't seen more DoTAs
20:29.17ZachetPeople have skizot
20:29.20ZachetThere's a really good one
20:29.22Zacheton the forums
20:29.22Dustin[15:29] <Skizot> noone has made a FPS setup yet. <- Wrong!
20:29.34Skizotfirst person..
20:29.36DaveKapyep
20:29.38DaveKapsomeone did it
20:29.38ZachetYes
20:29.40DustinYeS they have first person
20:29.42ZachetIt looks awesome too
20:29.43Skizotas in like doom not gears of war.
20:29.47Skizotlink
20:29.52dorkasshas anyone played with attaching actors through actor events?
20:29.52Zachetsigh im at work go search
20:29.54Helix_yea, unfortunately my mod will be T/FPS :(
20:29.59Zachet:P
20:30.01Skizothey dorkass i have
20:30.06dorkassthen reply to your pm
20:30.07XanT/FPS?
20:30.14Helix_Third or first person shooter
20:30.16DaveKaphttp://www.youtube.com/watch?v=-baUe-pCqJY <-- first person mod in sc2
20:30.17Helix_I haven't decided yet
20:30.22Xanoh
20:30.25DaveKaplook at that Skizot
20:30.26Helix_needs strafing though
20:30.27Xanmake it first
20:30.28Xan:P
20:30.33Skizothttp://www.sc2mapster.com/maps/simple-mmo-controls/images/3-mount/
20:30.45*** part/#sc2mapster heysparky (~heysparky@216.40.136.42)
20:30.49Dustinhttp://www.youtube.com/watch?v=INWM321VovM
20:30.54Helix_hah, yea I saw that on the bliz forums
20:30.55DaveKapHAHA mount
20:31.01Dustinerm
20:31.02DustinWrong link
20:31.05dorkassyeah, i need to know how to adjust the height of an actor attached via actor events, not triggers
20:31.16Helix_man
20:31.21dorkassnone of the shit in there that seems like it should work does work
20:31.24Helix_that FPS with projectiles
20:31.25Skizotactor events?
20:31.27Xanhow do you add skyboxes?
20:31.28Helix_is what I need to figure out
20:31.30Helix_you don't
20:31.35Helix_well
20:31.37DaveKapyeah you can
20:31.39Helix_actually I shouldn't say that
20:31.40Xanthat FPS  has it
20:31.40Xan:P
20:31.41DaveKaplook at the video I linked
20:31.42Helix_you can
20:31.46Helix_my bad
20:31.49DaveKap:)
20:31.53Xanhow?
20:31.54TriGuNhelix_: in response to "(4:22:26 PM) Helix_: regardless if the other player was PC or human?"
20:31.55TriGuNyes
20:31.56dorkassactor events, yeah, send - respond events
20:31.57Skizoti wanna know where he got that SKY
20:32.04DaveKapThere's so many "can't"s changing to "can"s with galaxy editor :D
20:32.09Mojachedid you do that Davekap?
20:32.12DaveKapNo I wish
20:32.20MojacheI was playing with it and my issue was
20:32.21DaveKapBut that sky must be a skybox
20:32.23MojacheI couldn't "Pan"
20:32.24DustinI cant find the post now
20:32.26Mojachewhile doing it
20:32.27Helix_hmm
20:32.30DaveKappan?
20:32.30Dustinbut it was pretty cool
20:32.31Skizotyeah it is... but which one
20:32.32TriGuNits weird
20:32.33MojacheI can't tell if he really was able to pan
20:32.34Mojachewhile moving
20:32.44Mojachebecause I dont ever see him panning while moving drastically which was the issue
20:32.44DaveKapI'm not sure I know what you mean...
20:32.50Mojachecamera
20:32.52TriGuNalso this cant be the "real map editor" becuase it has no single player units
20:32.53Mojachehe cant control his camera
20:32.56TriGuNsuch as jim raynor
20:32.56Mojachewhile he is moving
20:33.02DaveKaphrmmm
20:33.04DaveKapI see what you mean
20:33.05Mojachebasically he pans the camera to the position of the unit
20:33.08DaveKapthat's a good point
20:33.11Mojachebut while you are panning the camera
20:33.15Helix_I think for now, my mod will be Top down shooter, until I figure it out for Third person/first person
20:33.15Mojachevia triggers
20:33.18Mojacheyou cant pan via mouse
20:33.23Mojachehence you cant do a first person game
20:33.27Helix_well
20:33.29Mojachebecause you wouldnt be able to aim while moving
20:33.30TriGuNmojache
20:33.32Helix_mojache
20:33.35TriGuNtheres a way to
20:33.42DaveKapthe one that Dustin posted
20:33.43TriGuNbut only while clicking right
20:33.46Mojacheyeah that was I issue I was seeing from it
20:33.47Helix_did you watch the "ghost" video from blizzcon?
20:33.56Mojacheyes but what blizzard does
20:33.59DustinYes you can
20:33.59Helix_the guy mentioned that they got it working in-house
20:34.00Mojacheand what we can currently do
20:34.02Mojacheare two different things
20:34.03*** join/#sc2mapster Alevice_Work (~alevice@201.155.119.183)
20:34.13TriGuNBLIZZARD HAS A BEtter editor
20:34.16Helix_yes, but it's just a matter of time until it's figured out
20:34.18Helix_right
20:34.23DaveKapYeah there should be a way to do it since Bowder said in his galaxy editor presentation they added it themselves
20:34.28Helix_right
20:34.30Mojacheto me it looks like
20:34.34Mojachethe reason he is skipping
20:34.38Dustinhttp://www.youtube.com/watch?v=-baUe-pCqJY
20:34.39DustinThere
20:34.42DustinFucking FPS
20:34.42Mojacheis because of the pan
20:34.44DaveKapAlso they showed them working with the editor to make the campaign, so even if they have a better editor, it should still end up in our hands eventually
20:34.51DustinIt's suck as hell looking
20:34.52TriGuNyes
20:34.54DaveKapDustin that's the one I posted :P
20:34.54DustinSick*
20:34.56Mojachethats what im looking at Dustin
20:34.58DustinDidnt see :P
20:35.04Mojacheand what im saying is, I don't think thats real FPS
20:35.06TriGuNbut  this cant be the full editor
20:35.12TriGuNwe have no jim raynor
20:35.14DustinWhy dotn you think it's real fps?
20:35.18Mojachebecause he cant move while he is pannign
20:35.32DaveKapwait a second
20:35.37DaveKapI see him panning and moving
20:35.44DaveKapwhen he's backing up from the ultralisk
20:35.45Mojachealright
20:35.51Helix_he's strafing and moving
20:35.51Dustinlooks like he's moving and panning to me
20:35.52Mojachewhat time is that?
20:35.57Mojachehes just strafing yeah
20:35.59DaveKap40 seconds in
20:36.03Mojachewhich isnt moving the camea
20:36.07DaveKaphe's looking up then looking down
20:36.12DaveKapwhile moving backwards
20:36.14HatiTriGuN: that's because we have the beta ... and not because we don't have the actual editor
20:36.16Mojacheokay you see
20:36.17TriGuNSorry for the audio desync; youtube slowed the video down, but not the audio. I'm more interested in continuing my projects than fixing it for now.
20:36.21Mojachethe first 5 seconds of the game
20:36.24Mojacheyou see that pan?
20:36.26TriGuNhati my point
20:36.27Mojachehe controls with his mouse?
20:36.30Mojacheonce he starts moving
20:36.33Mojachehe never does that again
20:36.36TriGuNmojache
20:36.38Stewoxyeah blizzard has it's own editor , this is the editor build for public
20:36.42DaveKaphmmm
20:36.43Mojachethats what Im getting at
20:36.45TriGuNSorry for the audio desync; youtube slowed the video down, but not the audio. I'm more interested in continuing my projects than fixing it for now.
20:36.47Helix_yes, he controls it with his mouse
20:36.48Helix_but
20:36.49DaveKapI see what you mean yes
20:36.53Helix_he's not moving at the same time
20:36.54TriGuNis in the description
20:37.02Stewoxas I can see , terrain tools are quite shallow for what maps there are to be made
20:37.08DaveKapBut perhaps he is doing it and it's shaky while he's moving so it looks like he's not actually doing it?
20:37.13Mojachehe doesn't Pan
20:37.13HatiStewox: lol, i don't think so - they just got the posibility to actually poke the dev and say - hey we need this, that and bunch of those
20:37.14Mojachehis camera
20:37.19Mojachehe just walks backwards
20:37.22Mojachebasically its like this
20:37.22Hatipossibility*
20:37.28Mojachethink about playing Counterstrike
20:37.30Mojacheonly whenever your moving
20:37.33Mojacheyou cant look around
20:37.37Mojachethats what it would be like
20:37.37Helix_right
20:37.44Helix_no I know
20:37.53Helix_the thing is he's using trigger based WASD movement
20:38.01Mojacheyeah
20:38.05Helix_which is probably cutting off the mouse movement trigger
20:38.06Mojachei wrote the code last night
20:38.08Mojachetrying to do the same thing
20:38.11Mojachebasically WASD
20:38.18Mojachepans the camera to X or Y
20:38.20Helix_as in, it can't multitask
20:38.21Xanis it possible to detect where the cursor is on the screen?
20:38.30Mojacheand the unit constantly moves to X and Y
20:38.32peterpantsonly if t hey click
20:38.35Mojacheand the camera constantly moves to X and Y
20:38.41Xan:/
20:38.45Mojachethe only downfall is while that makes a camera first person
20:38.47Mojacheyou cant pan the camera
20:38.55DaveKaphmmm
20:39.00Helix_but can you do that via 3rd person?
20:39.07Helix_or is it the same deal?
20:39.10Mojachethird person uses different camera controls
20:39.14Mojacheit uses follow unit
20:39.15DustinI wish blizzard would oh had an Attach camera to unit with offset function
20:39.18Helix_ahhh
20:39.21Mojachebut with that you cant tell it to follow a unit
20:39.23Mojachetoo close
20:39.26Helix_yea, like the UDK
20:39.27DaveKapgo to 2:57 in the video
20:39.28Mojacheor the camera backs up
20:39.34DaveKapIt looks like he's panning while moving
20:39.42Helix_there's a lot of stuff I wish was like UDK in the editor
20:39.55Helix_cause fuck me that editor is awesome
20:39.59Mojachehmm
20:40.02TriGuNudk?
20:40.03Mojacheyeah he is
20:40.07Mojachei wonder why he wasn't doing that
20:40.09Mojachethe entire time
20:40.09DaveKapI'm tellin ya
20:40.10Helix_Unreal Development Kit
20:40.11DaveKaphe was
20:40.13DaveKapit's just a shaky camera
20:40.18DaveKaplike a lot of folks are experiencing
20:40.23Mojacheit must seriously
20:40.24Mojacheyeah
20:40.29VailrethHey Aegis i think i may have a solition if you are still here
20:40.30Mojacheits that hes only updating the camera every
20:40.31DaveKapSo it looks like he's not really panning but he is
20:40.33Mojache0.2 seconds or so
20:40.38Helix_mojache, it's the update timer
20:40.38Helix_yea
20:40.43Mojacheand then during that 0.2 seonds
20:40.44Mojachehe says
20:40.44Mojachehey
20:40.46Mojacheturn panning on
20:40.49Mojachethen before it ends
20:40.50Helix_the thing is though
20:40.51Mojacheturns it back off
20:40.55Mojacheso I mean its cool and all
20:41.00DaveKapmaybe contact the guy and ask?
20:41.02Mojachebut its a work around
20:41.05Mojachethat doesn't really work
20:41.18Helix_if you have 16 players, all doing those updates every .00005 seconds or something, you're gonna CRAWWWWWLLLLL
20:41.19Mojachemakes a cool youtube video but I dont wanna play chopy camera
20:41.29DaveKapyeah nobody does
20:41.36DaveKapthat's the problem with a lot of stuff right now :/
20:41.38Helix_I don't think the netcode was made for anything like that
20:41.47DaveKapoh I wouldn't be so sure...
20:41.49Motivenah
20:41.53Motivethere's a tickrate of 350ms, Helix :P
20:41.55Mojachethe net code isn't an issue
20:41.58DaveKapThere's a reason we can't play more than 4 people in the beta right now ;)
20:41.59Motiveit wouldn't be every 0.00005 seconds
20:42.01Motiveit'd be every 350ms
20:42.04Mojachefor saying update loc
20:42.05Motiveregardless of how much spam they do
20:42.13Helix_it even mentions it in the editor as a precaution
20:42.15TriGuNgalaxy is close to c right?
20:42.20Motive"sort of"
20:42.22Mojacheits not the net code you need to worry about its games lagging
20:42.27Motiveyeah the netcode is solid.
20:42.32Mojachebecause of 0.1 type of updates
20:42.33DaveKapI bet you anything that once we get the ability to natively play custom maps over b.net 2, there will be a major netcode update
20:42.46MotiveWhy?
20:42.50Mojachedon't hold your breath
20:42.56MotiveThe netcode is a relatively simple part of the game.
20:42.56DaveKapwell either it's already done
20:43.00DaveKapor it's going to need to be done
20:43.00MojacheI'm pretty unsure about that
20:43.02MotiveAt most they'll enable/disable nagle algorithm dynamically.
20:43.07Helix_hm
20:43.18DaveKapWhy would they build so much depth into the editor if we couldn't significantly take advantage of it?
20:43.19MotiveOr reduce the tickrate from 350ms.
20:43.31MotiveBut those are like two lines of code each.
20:43.32DaveKap"Oh hey guys let's take 6 years to build this amazing product but fail to tweak the netcode"
20:43.36DaveKapDoesn't make sense to me
20:43.41MotiveThere's nothing wrong with the netcode. Lol
20:43.42Grumit does
20:43.55Grumexcept that blizzard already has shitloads of experience with netcode so it should be fine
20:44.04Helix_true
20:44.07DaveKaphaha
20:44.10Helix_I mean, just borrow that bit from WoW haha
20:44.11DaveKapwell sorta
20:44.12MotiveAll the netcode does is take the gamestate every 350ms or so and dump it into a format it can send over the network.
20:44.15DaveKapnever forget "set high latency mode"
20:44.19DaveKap;)
20:44.22Motivethat was SC1. :P
20:44.25DaveKapI know haha
20:44.25Motivethey've come a while since then.
20:44.34TriGuNlol
20:44.35GrumMotive: i am pretty sure it sends deltas
20:44.38Motiveyeah
20:44.39peterpantsthere's a high latency mode?
20:44.40Motiveit uses deltas
20:44.42Motivebut the idea is the same.
20:44.44Grumand let the client do most of the calculations
20:44.46Motiveyup
20:44.49Motivelike WoW
20:44.56Motiveexcept the gamestate has to be syncronized or everyone gets d/c'd
20:45.04Grumits prolly like AVIs, incremental blocks and full data blocks occasionally
20:45.30Motivefull data block maybe if someone gets really out of sync.
20:45.34Motivedon't see a need for it otherwise.
20:45.46Motiveor maybe they'll get lazy and just d/c them if they get really out of sync.
20:45.55DaveKaphmm
20:46.10DaveKapAnyone remember that SC1 custom map "the battle.net experience"
20:46.23TriGuNno.
20:46.27Motivenope
20:46.28Aegis_Runestonehttp://forums.sc2mapster.com/general/general-chat/891-apparently-these-forums-do-not-like-my-wiki-i-think/?unread
20:46.30Helix_ok, another quick question - is there a way to, via 1-5 keys on kb, switch weapons for the unit?
20:46.47RepoNew map: http://www.sc2mapster.com/maps/zergger/. Zergger. Iggyhopper (Manager/Author). Approved by sixen.
20:46.51RepoNew map: http://www.sc2mapster.com/maps/aegiss-test-map-kheldrun/. Aegis's Test Map for Kheldrun. AegisRunestone (Manager/Author). Approved by sixen.
20:46.55RepoNew map: http://www.sc2mapster.com/maps/mar-sara-forteress/. Mar Sara Fortress. JonhWoods (Manager/Author). Approved by sixen.
20:46.59RepoNew map: http://www.sc2mapster.com/maps/bloodbath2010/. BloodBath 2010. Spazznid (Manager/Author). Approved by sixen.
20:47.00peterpantsyes
20:47.05Helix_there is?
20:47.11peterpantswith triggers yea
20:47.14Helix_ok
20:47.18DaveKaphah bloodbath
20:47.22Helix_good, looking like this mod is more and more and more possible haha
20:47.27peterpantsif you have access to 1-5
20:47.37peterpantsbut i think you do since they give you access to everything else
20:47.49peterpantswhat kind of map you makin
20:47.49Helix_otherwise I'll have to do it via UI buttons
20:47.58Helix_a shooter
20:48.30DaveKaphmm
20:48.39DaveKapI think there is something missing in this engine...
20:48.42Helix_I want to do SC Battle chess but the positionally based movement and logic behind it would probably be way beyond me
20:48.56Helix_mainly: Rooks
20:49.01DaveKapY'know how the source engine has "remote camera" functionality?  Like a camera that can give you a viewport inside the engine?
20:49.08Aegis_Runestone[02:46pm] <Repo> New map: http://www.sc2mapster.com/maps/aegiss-test-map-kheldrun/. Aegis's Test Map for Kheldrun. AegisRunestone (Manager/Author). Approved by sixen.
20:49.10Aegis_RunestoneYEAH
20:49.14Aegis_Runestoneit got approved!
20:49.15Helix_right, like using it for security cameras
20:49.16Aegis_Runestone:D
20:49.17peterpantsdavekap it hought someone said you could do that
20:49.19DaveKapexactly
20:49.23DaveKapWOAH
20:49.26DaveKapI want to see that
20:49.30DaveKapso I can prove my friend wrong :)
20:49.32peterpantsi was gonna try
20:49.34Kamakazeok I copied the missile turret in every detail but now my copied missiles are both firing from the same side of the turret instead of one from each side. anyone have any idea what is missing? I cant find any events or stuff that indicates how it does that.
20:49.36DaveKapHe said "sure it's powerful but can you make portal?"
20:49.39peterpantsi think it' something like render video as texture
20:49.45Helix_hahaha
20:49.53peterpantsoh portal would be cool
20:49.54peterpantsi bet you could
20:49.58Helix_Portal...wow...that'd be a tough one to make
20:50.01DaveKap:)
20:50.06peterpantsmaybe not a full 3d portal
20:50.09Helix_you'd have to probably create regions on the fly
20:50.09peterpantsbut a 2d one
20:50.19Hatihttp://www.youtube.com/watch?v=C8ptRVLyKeo :P
20:50.24Helix_and when you touch said region, you port to that location
20:50.29Helix_and allow physics to do the rest
20:51.37*** join/#sc2mapster Shaki (~45312a8d@gateway/web/freenode/x-hotmormpzekfrgzq)
20:51.42Shakiallo
20:52.04Shakiafter my break down
20:52.14Shakii waited a week, and now i'm gonna try to update again.
20:52.19TriGuNupdate?
20:52.34dorkasshas anyone successfully set the height of an actor, not unit, but actor
20:52.38Shakifor the editor
20:52.42TriGuNyes
20:52.50dorkassor set the attachment point of an actor higher than the unit
20:52.54TriGuNbut i forget how or why
20:52.57dorkassso that it appears to float when it's not
20:52.58Helix_to do what?
20:53.01Helix_oh
20:53.03Helix_well
20:53.10Shakihey sixen
20:53.14Shakican you approve my group
20:53.19VailrethAegis_Runestone:  well i created a targetable ability out of Guardian Shield ...but i can only make it cast on its self
20:53.20SixenHai2u
20:53.31Shakiit'll be the GUI only group, to prove gui isn't fail.
20:53.39Aegis_RunestoneVail: I see.
20:53.43TriGuNsixen
20:53.46Sixenyes?
20:53.47Helix_why not modify the Lift-off ability from the barracks or something?
20:53.48MotivePsh. GUI is fail. :P
20:53.50Shakii just noticed, i have 2 av.
20:53.51TriGuNhttp://www.sc2mapster.com/maps/remedybound/files/1-remedys-bound/
20:53.52dorkassthe point is to attach multiple actors to the same unit, to accessorize, but none of the height or attachment point factors in actor events seem to work
20:53.54TriGuNhave you played that?
20:54.01SixenNot yet, will check it out ;)
20:54.05Vailrethdo you have any idea how to modify the accepted targets?
20:54.08ShakiMotive do not attack my beliefs.
20:54.15MotivelibNtve_gf_AnythingYourGUICanDoICanDoBetter(); // :)
20:54.18TriGuN:) i made the loading screen
20:54.19*** join/#sc2mapster shmen (~dubonzi@200.220.210.210)
20:54.28ShakiSiiixxeennn
20:54.35Shakihes making fun of my belief.
20:54.49dorkassif anyone figures out how to adjust the visible height of an actor without adjusting the unit itself please pm me
20:55.11Helix_dork
20:55.23Helix_have it use a modified lift-off ability?
20:55.24dorkassbecause you can attach as many actors to the same unit as you want to, think of the possibilties omgosh
20:55.37Sixen=o
20:55.43Helix_the same ability found on say a Barracks
20:55.59dorkassthat's a morph
20:56.02Motive@dorkass: I just thought of an amazing possibility. An entire map, on top of a marine scaled up 500x.
20:56.03Helix_I thought there were only 9 attach points on units?
20:56.03ShakiYa he was saying things like "libNtve_gf_AnythingYourGUICanDoICanDoBetter();"
20:56.08MotiveI land my command center on your marine's shoulder!
20:56.15dorkassthat is awesome
20:56.28dorkassHelix that's the whole point of my question dude
20:56.31ShakiI don't like scripting, so i gui, and i am not a sucky mapper.
20:56.41Sholdakok first part of Bridge guide up
20:56.43dorkassIf you can adjust the height, and scale, of an actor and attach it to a unit, you can do all kinds of shit
20:56.45DaveKapMotive assuming you extend draw distance and not kill old machines in the process, I'd love to see that :)
20:56.46Sholdakhttp://forums.sc2mapster.com/development/tutorials/893-data-terrain-bridges-a-terrain-objects-and-footprints/
20:56.57MotiveI'd love to do it for a joke one day.
20:56.58peterpantssholdak could you walk under it
20:57.02MotiveMaybe next April Fools.
20:57.03MotiveLOL
20:57.09dorkasswhy wait, figure it out and pm me
20:57.18MotiveI have other things to do though.
20:57.24MotiveThings that people will actually play. Lol
20:57.27dorkassim p sure the editor is bugged or the engine lacks the features it leads me to believe it should have so far
20:57.59Sholdakpeterpants: nope
20:58.13GrumHati: nice :D
20:58.17MotiveNice tutorial, Sholdak.
20:58.21MotiveThat'll help me a lot in the future. :)
20:58.23Skizotokay.
20:58.30Skizoti have a job for you CRAZY coders.
20:58.36MotiveI'm crazy in the brains.
20:58.42Grumi am crazy
20:58.49ShakiI'm crazyest.
20:58.54dorkassI murdered my parents
20:58.58ShakiSeriously, ask anyone that knows me.
20:58.59MotiveOk I'm not that crazy.
20:59.01Skizotsomeone posted their fps map with the traceline code.
20:59.02Grumi ate your parents
20:59.03Sholdakbtw hati: did you figure out how to elegantly remove terrain deformations?
20:59.05ShakiTHATS NOT FUNNY I KNOW SOMEONE THAT HAD THAT HAPPEN.
20:59.06Helix_I'm not in the least bit mentally incapacitated
20:59.12Grumtraceline code?
20:59.13Sholdakwhen you destroy the effect, they just pop back up
20:59.16Skizotmake the traceline usuable via gui.
20:59.19Skizot:D
20:59.22HatiSholdak: there are many ways
20:59.24peterpantswait you know someone who murdered their parents?
20:59.30Motivewell I can't run the editor.
20:59.32Hatiyou can flatten the whole terrain again
20:59.34Skizothttp://rs985.rapidshare.com/files/381203080/Traceline.zip
20:59.34Hatiand so on
20:59.35GrumSkizot: what is traceline? :/
20:59.35Motiveso gg :(
20:59.37Shakiyes. their in jail now.
20:59.42Helix_Motive, why not?
20:59.44ShakiFor life.
20:59.45Hatior remove on moving
20:59.46MotiveMac client.
20:59.49MotiveMPQ editor power!
20:59.49Helix_Bootcamp
20:59.49dorkassthats pretty funny, shaki
20:59.53MotiveI can't run Bootcamp.
20:59.54DaveKaphahahaha
20:59.57Helix_it's what I do on my mac
20:59.58Hatior if they died
21:00.00Helix_why not?
21:00.00peterpantsthat's messed up
21:00.01Sholdakdoes it do over a duration though?
21:00.02MotiveLong story but this Mac has some minor damage. Lol
21:00.03Sholdakor instantly
21:00.06Helix_ah
21:00.08Helix_weak
21:00.10ShakiDorkass, you shouldn't joke about those things.
21:00.11Sholdakwhen it's instant, it looks really bad
21:00.14Skizoti want the traceline to read from the unit to the Y and Z of mouse click.
21:00.20peterpantsanywho
21:00.26Shakione sec
21:00.29*** join/#sc2mapster Alevice_Work2 (~alevice@201.155.119.183)
21:00.37ShakiAAAAAAAAAH!!!!!!! it didn't.. install hte patch
21:00.55Skizothttp://i40.tinypic.com/j7b592.jpg
21:00.58dorkassi got an idea, we should all collaborate and figure this shit out one issue at a time, starting with a create actor event, and adjusting said actor's height, or attachment point without triggers
21:01.08Skizotit will complete the worst part of this :(
21:01.11allenmelonanyone wanna play 2v2 with me?
21:01.11Aegis_RunestoneThere's a patch?
21:01.19*** join/#sc2mapster Skystriker (~croselius@pool-70-111-210-233.nwrk.east.verizon.net)
21:01.19Helix_skizz
21:01.21peterpantsmario!
21:01.22Helix_is that your work?
21:01.24Dustinlol nice
21:01.25Skizotyes
21:01.29Helix_hmmmm
21:01.33Helix_how did you work in ammo?
21:01.41Helix_I was thinking about doing something with modified energy
21:01.41GrumSkizot: what is traceline ? +D
21:01.42peterpantsbossbar prolly
21:01.45Shakiyou kidding me?
21:01.46Aegis_RunestoneI'm not getting a patching window. :/
21:01.47Dustinlmao
21:01.51Shakii'm going to have to reinstall
21:01.51Dustinammo is easy as fuck
21:01.54DustinBossbar
21:01.55Shakisc2
21:01.59Shakithen crack it again
21:02.00Helix_no no no
21:02.02Shaki:'(
21:02.03Motivepatch??!1 omg
21:02.04Helix_I get how to SHOW the ammo
21:02.05TriGuNsomeone has my name
21:02.09peterpantsi not gtting a patch
21:02.09TriGuNon mapster
21:02.21peterpantsmy map isn't rdy yet :[
21:02.23Helix_but I don't get how he did his ammo function in the game itself
21:02.26peterpantsthey must wait
21:02.43*** join/#sc2mapster Computerpunk_ (~Computerp@95.76.177.207)
21:02.50Helix_as in, Gun X has Ammo amt 60, with 12 rnd clips, and reloads
21:02.51Motivelies, there is no patch.
21:03.04peterpantssays there's one coming
21:03.25Skizotvariables and bossbars :/
21:03.33Helix_hm
21:03.35Helix_alright
21:03.45peterpantsskizot probably a dummy unit with hp = ammo
21:03.51*** join/#sc2mapster heysparky (~heysparky@216.40.136.42)
21:03.51Helix_gonna be quite a busy weekend
21:03.53Motiveno dummy units!
21:03.54Motivecustom values
21:03.55Motiveuse them well.
21:03.56peterpantsah ok
21:03.59Motiveyou can basically have infinity of them.
21:04.01peterpantsi never used a boss bar
21:04.18Helix_and have the weapons using custom energy types?
21:04.46heysparkyis the force/team tool in the editor somewhere I'm not looking?
21:05.02Shakii cant patch
21:05.05Shakiits making me angry
21:05.11Helix_rut rohhhhhhhh
21:05.13Shakiif only i had a beta key.
21:05.21TriGuNshaki
21:05.22Helix_hahaha
21:05.25Shakianyone willing to give me a friend key?
21:05.29Helix_spend $5
21:05.31TriGuNlol
21:05.32Helix_go to gamestop
21:05.32TriGuNyeah
21:05.35Helix_and get 2 keys
21:05.35Skizotbossbars do NOT have to be attached to health
21:05.38Shakiwait
21:05.41TriGuNyou get 1
21:05.42Shakiyou can BUY them!?
21:05.44TriGuNnot 2
21:05.46Helix_yes, with a pre-order
21:05.47Helix_I got 2
21:05.50Shakiwait
21:05.50TriGuNWTF!
21:05.53Helix_:D
21:05.54Shakiyou can preoder!?
21:05.57Helix_jesus
21:05.59Helix_gamestop.com
21:06.00Helix_or
21:06.02TriGuNI RESERVED IT 3/13/09
21:06.03Helix_go to a gamestop store
21:06.09Shakii meant canada
21:06.12TriGuNand got one
21:06.14Shakisome of us live there
21:06.14Helix_or eb games.com
21:06.15Shaki..
21:06.21Helix_or eb games
21:06.24Helix_store
21:06.31Helix_I went into the store and 2 were on the receipt
21:06.32Shakithere is a friend key too you know
21:06.38TriGuNwtf?
21:06.41Helix_so the friend key was probably #2
21:06.41TriGuNi didnt get a friend key
21:06.43Shakiif you have one you can give one to a friend
21:06.46Hatihttp://forums.sc2mapster.com/development/tutorials/895-data-terrain-actors-how-to-do-live-otf-terrain-deformation/
21:06.55Shakitrigun
21:06.58TriGuNsi?
21:06.59Shakican i be your friend key?
21:07.05MotiveHati
21:07.06Helix_no
21:07.07TriGuN(5:06:18 PM) TriGuN: i didnt get a friend key
21:07.07MotiveI LOVE you
21:07.09Helix_my brother got my friend key
21:07.10Motivefor writing that tutorial.
21:07.11Helix_sorry
21:07.13MotiveThis is like
21:07.17Motive100000000% useful to me
21:07.18Motiveon so many levels.
21:07.20TriGuNi got 1 key
21:07.27Shakitrigun
21:07.31TriGuNwhat
21:07.31Shakiyou gotta invite a friend
21:07.33Helix_motive, are you the one that did the 2 tech demos?
21:07.34Shakiill show you
21:07.38TriGuNshow me
21:07.39Motiveno
21:07.40Motivethat's hybred.
21:07.41Helix_oh
21:07.41DustinAnyone know if there's a guard Distance field in the data editor?
21:07.42Helix_ok
21:07.53Helix_also, wtf is a bully?
21:07.59PointBlanis amazon/gamestop restocked on keys or is that done for now?
21:08.07Shakiyou get an email
21:08.08Helix_point, just go into an actual store
21:08.12Shakiafter you register
21:08.13Helix_and get them
21:08.17TriGuNi havnt gotten an email tho
21:08.20Shakiand it says "Would you like to invite a friend?"
21:08.28Helix_otherwise online takes 5 days to get you a key
21:08.39Aegis_Runestone[02:54pm] <Vailreth> do you have any idea how to modify the accepted targets?
21:08.43PointBlanwell my buddy really wants in but said gamestop/amazon were out of stock?
21:08.43TriGuNshaki
21:08.46Aegis_RunestoneNot a clute
21:08.49Aegis_Runestone*clue
21:09.00TriGuNmy email for sc2 = my email on my phone
21:09.02Shaki?
21:09.05Helix_I have to go to another store though and get another pre-order for the CE since they're only being delivered to the stores rather than to diff stores
21:09.05TriGuNh avent gotten an email
21:09.07TriGuNat all
21:09.38Shakio-o
21:09.42MotiveHahahahahahaha
21:09.43PointBlanhelix, when did u last get a gamestop key?
21:09.47MotiveI told my friend about the Gamestop key thing
21:09.51Helix_Last thursday
21:09.52Motiveand he's like "wtf I work at gamestop, preordered, and didn't get one"
21:09.53Helix_night
21:09.55MotiveSucker.
21:09.56Motive:D
21:10.07Helix_when did he pre-order?
21:10.07Aegis_RunestoneThey could be out of keys.
21:10.11MotiveNo idea.
21:10.13ZachetIs it possible to get a players username?
21:10.15MotiveYes
21:10.16Helix_or have him spend another $5
21:10.19MotivePlayerName(int)
21:10.21Helix_and get another key
21:10.25PointBlanyeah my buddy checked this weekend and they said there were no keys
21:10.28Helix_ouch
21:10.29ZachetIs there a GUI way?
21:10.31Motiveyes
21:10.35Motiveit's under player
21:10.39Zachethmm ill look again
21:10.40Zachetthanks
21:10.44Helix_ahh well, I got mine taken care of, so, all good
21:10.46PointBlanwas hoping for some friend invites, but i haven't got any :'(
21:10.51TriGuNLOL
21:10.54TriGuNhelix
21:10.54Helix_point
21:10.58TriGuNwhen did you preorder?
21:11.01Helix_you can always do the facebook contests that they're doing
21:11.05Helix_Last thursday night
21:11.07PointBlanthey back on?
21:11.07TriGuNlol
21:11.10Helix_yes
21:11.13PointBlanoh shit
21:11.13Helix_they are
21:11.15PointBlandidn't realize
21:11.19Helix_5 questions, 100 keys
21:11.19PointBlanthat's how i got my key rofl
21:11.24Shakican someon give me a friend invite?
21:11.32TriGuNshaki
21:11.33PointBlani got it in the "key storm" a few weeks ago
21:11.35Shakii've been waiting for.. ever.
21:11.37TriGuNshaki
21:11.44DustinI ahd two keys within 2 days
21:11.46Shakitrigun you get it from the email
21:11.48DustinOne from Blizzcon
21:11.48TriGuNget 5$
21:11.54Shakisometimes they dont email
21:11.55Dustinand one from opt in
21:11.59Shakii dont got 5$ ;(
21:12.01TriGuN<PROTECTED>
21:12.02Helix_shaki, have you tried calling a gamestop and asking if they have keys?
21:12.04Helix_oh
21:12.04TriGuNget key
21:12.05Helix_hah
21:12.06Helix_owned
21:12.06TriGuN?????
21:12.08TriGuNprofit
21:12.14Helix_how do you not have $5?
21:12.21Shakinope
21:12.23TriGuNare you like 8?
21:12.31Helix_no, I'm asking...how do you not have five dollars?
21:12.38Helix_not 50, but 5
21:12.38Vailrethi almost have it i know why this isnt working and i know how to fix it just the editor wont let me
21:12.46Shakinope
21:12.52Helix_shaki
21:12.58Shakiwhat?
21:12.59Helix_what is preventing you from obtaining five dollars?
21:13.06TriGuNshaki "HOW" do you not have $5?
21:13.12TriGuNnot why or who
21:13.15TriGuNor what
21:13.16ShakiMaybe because, i dont?
21:13.20rebbthis enUS/enGB map incompatibility stuff is annoying, does blizzard know about it ? are there any battle.net postings regarding it ?
21:13.27DiNo29oh
21:13.28Helix_how can you not GET $5 though?
21:13.41DiNo29I received another mail with 2 other "invite a friend" key :o
21:13.42Helix_rebb, there was a thread on the main forums about it
21:13.47Shakidino
21:13.48Shakican i have
21:13.51Shakiplease!
21:13.57Stewoxi got 2 keys too
21:14.00MotiveIf you want to give me one, please do. :P
21:14.01Shakii'm your friends.
21:14.02Stewoxseems like they accep VIP guys
21:14.04Stewox:D
21:14.07DiNo29stewox : I got 2 keys twice
21:14.10Stewoxi have good PC
21:14.11rebbHelix_: cool, did any blue people respond ?
21:14.12TriGuNwtb leacher repllant
21:14.18Helix_not sure
21:14.23Shakii need a key and a friend
21:14.24Helix_hah tri
21:14.27TriGuNlol
21:14.27Shakiso.. :(
21:14.29Skizotthat terrain deforming map is fun.
21:14.30Skizotlol
21:14.35Skizotclick x repeat
21:14.38DiNo29nah sorry Shaki friends told me to keep for them if I get some already :p
21:14.42TriGuNwts sc2 beta key +account
21:14.50TriGuN$9001
21:14.51Helix_hahaha
21:14.54Shakiplease i just want a referal key
21:14.55Helix_:|
21:15.11Shakii'll give you my itouch.
21:15.16TriGuNdeal!
21:15.17Helix_shaki, go hang out at an intersection with a cup and a sign
21:15.26Helix_get $5
21:15.29Shakium
21:15.30Helix_go to gamestop
21:15.32TriGuN28 christopher mill road medford nj 08055
21:15.34ShakiHELIX
21:15.34Helix_get key
21:15.37TriGuNmail it here
21:15.39Shakithey dont ahve preorders
21:15.42Shakiin canada
21:15.43TriGuNand ill give you my account
21:15.44Shakiyeesh
21:15.47MotiveI live in NJ. :)
21:15.51Helix_sorry to hear that
21:15.51TriGuNwhere abouts
21:15.52TriGuN?
21:15.54MotivePrinceton
21:16.01TriGuNnot too far
21:16.01Helix_I lived in Philly for years
21:16.04Helix_and have a house in SIC
21:16.04TriGuNim by cherry hill
21:16.07TriGuNish
21:16.10MotiveOh wow that's like 30 miles only.
21:16.11DiNo29lol wtf
21:16.15TriGuNyeah
21:16.16TriGuNlol
21:16.21DiNo29I received 2 beta keys for friend from betaGB, and 2 from betaUS :l
21:16.28Helix_but I lived walking distance from the stadium in south philly
21:16.31Shakii am us
21:16.33TriGuNmotive does your age = <25?
21:16.35ShakienUS
21:16.44Shaki;)
21:16.52Shakisorry to beg, but, i'm desperate.
21:16.59Motive16 < age < 21
21:17.05Motive18 actually.
21:17.10DiNo29huu, I'll still give to friend but if it tells them they get use it cause they aren't from the US, i'll give you Shaki ^^
21:17.16DiNo29They aren't on now though
21:17.19ZachetAttach Text Tags not actually attach? =/
21:17.23Helix_<-26
21:17.26TriGuNlol
21:17.33Shakisweet
21:17.34TriGuN17 har
21:17.39Shakiwhats your msn?
21:17.39MotiveOh, nice.
21:17.39TriGuNALSO
21:17.46Shakiill add you to keep in touch
21:17.47rebbZachet: they work if you use "attach to unit", i havent gotten "attach to unit-attachment point" to work tho
21:17.49Helix_people use MSN?
21:17.54Helix_crazy
21:17.56DiNo29lol
21:17.57MotiveI used to use MSN. :P
21:17.58TriGuNi use msn
21:18.00TriGuNandaim
21:18.01TriGuNlol
21:18.04Shakii have all the im services.
21:18.06TriGuNpidgin ftw
21:18.06Helix_I just use Aim
21:18.07MotiveThen again we're on IRC, which practically nobody uses.
21:18.11Motiveyes <3 pidgin.
21:18.12TriGuNi use QQ
21:18.13TriGuNso
21:18.16TriGuNtop that
21:18.19heysparkytrillian
21:18.23Helix_Tri, I can top that
21:18.25Helix_I use ICQ
21:18.27MotiveI use Adium which is basically Pidgin for OS X.
21:18.34TriGuNicq is for gay russian porn
21:18.36Helix_well..I don't use it anymore
21:18.37TriGuNlol
21:18.40Motivehaha
21:18.45TriGuNQQ>icq
21:18.47dorkasscan anyone explain to me anything about the attachment properties fields on a model object?
21:18.47Helix_I used ICQ back in 96 for the first mmo I was on at the time
21:18.49ShakiSo
21:18.58Helix_called The Realm Online
21:19.02Shakisup.
21:19.07TriGuNalso if you ever played a "bound" on sc1
21:19.12TriGuNthen try http://www.sc2mapster.com/maps/remedybound/files/1-remedys-bound/
21:19.27Helix_what's a bound?
21:19.29TriGuNloading screen by me :D
21:19.32ShakiI played sc1 since i can remember :)
21:19.36Zachetrebb: thanks
21:19.42Barteruh, how do I make the F10 menu show up if the game UI is hidden? without showing the game UI
21:19.43TriGuNavoid the explostions get to the end
21:19.45MotiveDuuuude, I was like 11/12 when I discovered Starcraft.
21:19.45Helix_I only played SC2 for a year or 2
21:19.48Shakii'm 14, so thats since before i was born
21:19.49*** join/#sc2mapster Grogian (~42765c04@gateway/web/freenode/x-slzuxjcfcszirnlb)
21:19.49DaveKapoh man that tower defense map on sc2mapster's front page is being played in french or something
21:19.52TriGuNlol
21:19.54DaveKapand it's awesome hearing htis game in other languages
21:19.56GrogianHeya
21:19.56TriGuNi was 7
21:19.57MotiveIt made me buy WC3, which made me into a map maker, and made me learn how to program.
21:20.04TriGuN:P
21:20.09TriGuNfirst grade ftw!
21:20.11DiNo29yeah it'si n french ^^
21:20.18Helix_actually
21:20.19MotiveWhen I was 7 I had a Mac. Lolol
21:20.21Shakii will literally hug a blizzard employee the moment i meet one
21:20.23TriGuNlol
21:20.26MotiveBefore the advent of right-click.
21:20.27TriGuNso you were a noob then?
21:20.30Helix_Shaki
21:20.31Shakii'm that big of a fan xD
21:20.31MotiveYeah.
21:20.38Helix_I hung out with a bunch of them at the past GDC
21:20.43Helix_was at their invite only party
21:20.45Shaki..
21:20.47Shakilucky
21:20.50DaveKaphaha
21:20.51MotiveI use Mac again now but they're much nicer now. :)
21:20.52Helix_they were looking at me for a position there
21:20.59TriGuNmac< pc<pc/w linux
21:21.08Shakibtw did you get my msn request?
21:21.12MotiveThe arguments are all void now.
21:21.14MotiveWe all run the same hardware.
21:21.21TriGuNmeh
21:21.24MotiveAnd graphics is either DirectX/OpenGL which are basically equal.
21:21.25Helix_but yea, the first map editor I used was DoomIT back in 3rd grade
21:21.27TriGuNi dont like macs for gaming
21:21.31PointBlanhmm so there's an sc key event in 40 mins ... you guys feel like pooling some answers (i would like to get 1 key for my friend to dev maps with me)
21:21.32*** join/#sc2mapster Talila (~4b0f85a1@gateway/web/freenode/x-vbabhrhtvcbgdfyk)
21:21.45TriGuNALSO
21:21.47Helix_where you had to put in each vertex, to create an edge, to create a face
21:21.48MotiveNothing a Mac can't do w/ games that a PC can't.
21:21.49Motive:P
21:21.55TriGuNnot that im going to distribute warez here
21:21.55MotiveExcept for stupid games that aren't ported to mac.
21:22.04TriGuNbut who would like CS5 portible
21:22.11Helix_hah
21:22.12TriGuNi know i would wink wink
21:22.16GrogianI have GIMP
21:22.17Helix_does it have after effects in it?
21:22.17TriGuNand i have it
21:22.22TriGuNum no
21:22.25Helix_then no
21:22.26Helix_no need
21:22.26TriGuNits just photoshoop
21:22.33vjeuxhttp://www.hiveworkshop.com/forums/starcraft-ii-408/my-custom-ui-165533/
21:22.34vjeuxsexy
21:22.35TriGuNbut its cs5 with content aware
21:22.45MotiveWow that is nice.
21:22.55GrogianO.o
21:22.56Grogianwow
21:22.58MotiveGod that is amazing.
21:23.03Grogianthat is sexy
21:23.04Helix_that's pretty solid
21:23.28Shakivj
21:23.35vjeuxyes Shaki ?
21:23.43Shakii want a key still :(
21:23.49Helix_hah
21:23.56TriGuNi want another key
21:24.00Shakii was one of the first on the list. lol.
21:24.03Helix_shaki, how about this then
21:24.07TriGuNshaki
21:24.13GrogianI want to know the order to use to force a unit to pick up an item besides "smart"
21:24.13MotiveIf I had any spare money I'd pay someone for a beta key :(
21:24.14Helix_paypal someone here in the US $5 to go to a gamestop for you
21:24.19MotiveHaha
21:24.26TriGuNi pre ordered sc2 3/13/09
21:24.29Helix_actually pay them 10
21:24.36Helix_5 for the effort
21:24.40Helix_and 5 for the keys
21:24.40heysparkyyeah, 10
21:24.43TriGuNlol
21:24.44Motive$8. No more.
21:24.44heysparky:)
21:24.45Shakidude, i told you, i dont have 5$.
21:24.45Motive:P
21:24.48TriGuNmotive
21:24.56Helix_do you have 10 cdn?
21:24.56TriGuNi'd get you a key
21:24.59TriGuNfor 5 bucks
21:24.59TriGuNlol
21:25.16MotiveIt's not even for me so I'll wait and see if my friend can get gaystop to give him his key.
21:25.20Shaki5$ is cdn.
21:25.23Helix_or do you literally have no money?
21:25.24RepoNew map: http://www.sc2mapster.com/maps/talras/. Of Tal'ras. vadremix (Manager/Author). Approved by vjeux.
21:25.25TriGuNlol
21:25.36Shakii have
21:25.38Shakileme check
21:25.38TriGuNvjeux
21:25.52Shaki1.61$
21:25.55Shaki:S
21:25.57vjeuxyes TriGuN ?
21:25.57*** join/#sc2mapster davidcramer (~dcramer@76.84.31.157)
21:25.58TriGuNdid you bound in sc1?
21:26.00PointBlanshaki lets just work together to get a key on facebook in 30mins
21:26.07vjeuxnever played sc2 custom maps
21:26.13TriGuNsc1*?
21:26.28Shakiwtb key
21:26.31Shaki0$.
21:26.32*** join/#sc2mapster Technetium (~a@adsl-99-51-208-4.dsl.akrnoh.sbcglobal.net)
21:26.39TriGuNyou ment sc1 right?
21:26.39vjeuxsc1 sorry
21:26.42TriGuNlol
21:26.47TriGuNi was like mee too lol
21:26.50Motivebee arr bee
21:26.52TriGuNoh ok
21:26.52Motive
21:26.58vjeux~seen Sixen
21:27.00purlsixen is currently on #sc2mapster (16h 49m 48s) #wowuidev (16h 49m 48s). Has said a total of 48 messages. Is idling for 31m 23s, last said: '=o'.
21:27.00*** join/#sc2mapster Coolio (~coolflips@c-71-56-255-247.hsd1.co.comcast.net)
21:27.22Aegis_Runestone:o
21:27.24Cooliocreepy
21:27.58Shaki~seen betakey
21:27.59purli haven't seen 'betakey', Shaki
21:28.04Shakiknew it.
21:28.06TriGuNlol
21:28.18Aegis_Runestone~seen MYbetakey
21:28.19purli haven't seen 'mybetakey', Aegis_Runestone
21:28.22Coolio~seen supmeow
21:28.22purlsupmeow <~42aad00b@gateway/web/freenode/x-zeepfmosubamlsxp> was last seen on IRC in channel #sc2mapster, 2d 4h 16m 17s ago, saying: 'looking good Paras1te '.
21:28.24Aegis_Runestone:O
21:28.27Shakipoor purl
21:28.27Grogian~seen Batman
21:28.28purlbatman <n=batman@5ac926b6.bb.sky.com> was last seen on IRC in channel #maemo, 114d 1h 17m 18s ago, saying: 'well done'.
21:28.32Coolio>:(
21:28.40TriGuN~seen trigunlol
21:28.41purlTriGuN: i haven't seen 'trigunlol'
21:28.41Grogian114 days ago?
21:28.47TriGuN~seen trigun
21:28.47purltrigun is currently on #sc2mapster (2h 50m 47s). Has said a total of 142 messages. Is idling for 0s, last said: '~seen trigun'.
21:28.48TriGuNlol
21:28.51TriGuNlier
21:28.55Shakiuh oh
21:28.57Shakivj
21:29.01TriGuNi last said lol
21:29.07peterpants~seen jesus
21:29.08purljesus <n=chatzill@189.192.244.176> was last seen on IRC in channel #gnu-kbsd, 658d 23h 34m 27s ago, saying: 'hi'.
21:29.08Shakithe bots gonna get flooded.
21:29.12peterpantslol
21:29.21TriGuNnah
21:29.28Shakiuh.. yea..
21:29.32TriGuNuh no
21:29.36*** join/#sc2mapster Lilianna (~4b0f85a1@gateway/web/freenode/x-yiopjbbmuheakryw)
21:29.37Aegis_RunestoneUh-huh
21:29.37Coolio~seen coolflip
21:29.38purlcoolflip <~coolflips@c-71-56-255-247.hsd1.co.comcast.net> was last seen on IRC in channel #sc2mapster, 18h 22s ago, saying: 'peace again'.
21:29.40Coolio>:((((
21:29.42Shakiwhat're you 3?
21:29.48Aegis_Runestone:P
21:29.52TriGuNme?
21:29.52vjeux~seen purl
21:29.53purlpurl is currently on #casualti (3d 8h 22m 26s) #botpark (3d 8h 22m 26s) #linuxfund (3d 8h 22m 26s) #waruidev (3d 8h 22m 26s) #how (3d 8h 22m 26s) #sc2mapster (3d 8h 22m 26s) #edev (3d 8h 22m 26s) #fossfund (3d 8h 22m 26s) #hosernet (3d 8h 22m 26s) #norganna (3d 8h 22m 26s) #ud (3d 8h 22m 26s) ##ducleague (3d 8h 22m 26s) ##kierra (3d 8h 22m 26s) #dub ...
21:29.59TriGuNohshit
21:30.01Aegis_RunestoneX_X
21:30.02Coolioo.O
21:30.03Grogian~more
21:30.04purlwell, more is Displays the contents of the named files, one screenful at a time. Syntax: more (file1) (file2) ...(fileN). Where file1 through fileN are the files to display. Example: more papers/history-final displays the file papers/history-final.
21:30.04Shakino ae
21:30.15TriGuN~halp!
21:30.16purlHALP ME, PLZ!!!!!
21:30.17TriGuNlol
21:30.21TriGuNyes!
21:30.24Grogian~sudo make me a sandwich
21:30.25purlokay
21:30.30Aegis_Runestone~Icanhas
21:30.35Shakisee
21:30.35Aegis_Runestoneaww
21:30.38Helix_what's going on? I leave for 2 secs and the chat goes nuts
21:30.40Shakiyour attacking poor purl
21:30.40TriGuN~help
21:30.52Coolio~kick Baron
21:30.53purlACTION kicks Baron
21:30.56Helix_also
21:31.10TriGuN~google shaki's beta key
21:31.12Helix_"I can has" needs to have died 5 years ago :|
21:31.41Shakitrigun
21:31.47Shakisee it doesnt even reply to that.
21:31.52Coolio~can you triforce?
21:31.55Shakithats how little results exist.
21:32.51Aegis_Runestone*crickets*
21:32.52TriGuNyes?
21:32.57TriGuNlol
21:33.00Shakiuhm
21:33.03Shakicrickets don't make much noise
21:33.03TriGuN~hex
21:33.03purl<PROTECTED>
21:33.09Shakii have them in my room
21:33.10TriGuN~hex beta key
21:33.10purlbeta key is 62 65 74 61 20 6B 65 79
21:33.18Motiveback
21:33.21Shakiyou are teasing me
21:33.28Aegis_Runestone~icanhasYOURsoul
21:33.32Aegis_Runestonedo'h
21:33.35Shaki~slay trigun
21:33.36purlACTION brandishes Excalibur!  "With this sword, I vanquish thee, trigun!"  apt lops off trigun's head.
21:33.38Shakierm
21:33.42Coolioomg dude its legit! i just used it on my ACC
21:33.42Helix_hahaha
21:33.44Cooliothanks!!!!!
21:33.45TriGuN~upsidedown
21:33.51Aegis_RunestoneROFL
21:33.53Motive!slay Shaki
21:33.58TriGuN~say hi
21:33.59purlhi
21:33.59Motive~slay Shaki
21:34.00purlACTION brandishes Excalibur!  "With this sword, I vanquish thee, Shaki!"  apt lops off Shaki's head.
21:34.01Shaki~slap trigun
21:34.02purlACTION slaps trigun, keep your grubby fingers to yourself!
21:34.02Motivethat's what you get for using GUI!
21:34.06Shakithast what i meant to say.
21:34.16Helix_GUI is fine dude
21:34.17Shakii cant use gui yet
21:34.20Motivelolol
21:34.24peterpantsi like gui for some things
21:34.24Shakii dont even have the editor
21:34.25Helix_and owned
21:34.30Motiveyeah GUI basically generates the same stuff atm
21:34.33Shakii still need a key
21:34.33Motiveit's just annoying to use
21:34.40Helix_shaki
21:34.40Shakinot for a gui pro
21:34.42Aegis_RunestoneI can't have any souls... then I'll do the HARD way. *turns into Soma Cruz and starts taking everyone's souls*
21:34.43Shakior me
21:34.45TriGuN~say hi shaki you get no beta key!!!!
21:34.46purlhi shaki you get no beta key!!!!
21:34.46Helix_do you know what a torrent is?
21:35.04Shakiyes i know id ont
21:35.07TriGuNlol
21:35.09Shakibecause i am hated
21:35.10Helix_as in, do you know how to use bit torrent?
21:35.12Shakiby my idols.
21:35.43Helix_have you tried...ohhhhhhhhhh I dunnooooooooo...going to www.isohunt.com and searching for starcraft 2 beta?
21:35.58Shakihelix
21:36.00Helix_what?
21:36.03Aegis_RunestoneI guess don't has heard of Castlevania: Aria of Sorrow or Dawn of Sorrow.
21:36.03Shakii have the cracked one
21:36.06Shakiit doesnt update
21:36.09Shakibelieve me
21:36.14Shakitrigun i swear.
21:36.18Shakistop teasing
21:36.19Shaki:(
21:36.20peterpantshe swears
21:36.22TriGuN|Sc2`1v1i really am gonna go 1v1
21:36.22Aegis_Runestone*I guess no one
21:36.24TriGuN|Sc2`1v1tho
21:36.28TriGuN|Sc2`1v1i have
21:36.30Shakijust say
21:36.30TriGuN|Sc2`1v1ageis
21:36.42Aegis_RunestoneYou spelled my name wrong'
21:36.42Helix_HasSC2_Butawwww
21:36.42TriGuN|Sc2`1v1LOL
21:36.43Shakitrigun|busy
21:36.49Grumyou have an sc2butt?
21:36.54Aegis_Runestoneoh, you have? Sweet
21:36.54Helix_HasSC2_Butno
21:36.59Helix_HasSC2_Butit was supposed to be but is at work
21:37.01Aegis_RunestoneThose games are wonderful.
21:37.04*** join/#sc2mapster Vailreth (~kvirc@tx-71-52-81-7.dhcp.embarqhsd.net)
21:37.05Grum_No_Beta_Key? :P
21:37.11Aegis_RunestoneI want a third Soma game.
21:37.11DaveKapyep, definitely sc2 butt
21:37.21*** join/#sc2mapster Computerpunk (~Computerp@92.82.173.209)
21:37.26_Helixthe only thing close is an sc2 bumper sticker on my car
21:37.30ShakiSc2 betakey friend referals/ donations are welcome here <<<<
21:37.42_Helixso shaki
21:37.48_Helixwhat's in this new patch that you need so badly?
21:37.53Shakithe editor
21:37.57_Helixoh
21:38.01Shakiyea
21:38.02Shakioh
21:38.04_Helixtry searching for the new version
21:38.06Shaki-.-
21:38.16Shakii dont have time to redownload the entire game
21:38.17_Helixit's been out for a week dude
21:38.20Shakion my internet..
21:38.25Shakiit'd take like 2 days
21:38.27DaveKap56k?
21:38.44_Helixchrist man, canadians have it rough, less than $2 to their names and slow as hell internets
21:38.46Shakino 7mb/s but the actual speed is like 70kb/s
21:38.53TriGuN|Sc2`1v1ISO HOT TO PLAY ZERG
21:38.55DaveKapuh
21:38.56TriGuN|Sc2`1v1how
21:39.04DaveKapif that's true you should contact your ISP and complain
21:39.04Shakii pay 90$ a month for internet too
21:39.05Shakiits bs.
21:39.09_Helixwtf?
21:39.11ShakiContract.
21:39.12Motivewtfbbq
21:39.13Shaki-.-
21:39.14TriGuN|Sc2`1v1move to nj and get fios
21:39.15Motive$90/mo...
21:39.17Shakialso
21:39.21TriGuN|Sc2`1v1shaki
21:39.22Shakiit's the only one out hre
21:39.24MotiveI can't get FIOS. Lol
21:39.25GrogianIs there a way to issue an order to pick up an item besides "smart"?
21:39.26TriGuN|Sc2`1v1youdont pay for internt
21:39.26Shakiin da country
21:39.30DaveKapare you sure it's 7mb/s and not 7MBIT?
21:39.31TriGuN|Sc2`1v1your parents do
21:39.32Shakinear da highway
21:39.36MotiveI live in a small neighborhood though so my cable bandwidth is like ridiculous.
21:39.38MotiveNo complaints. :)
21:39.40TriGuN|Sc2`1v1motive
21:39.42_Helixso you'd actually rather sit here and keep asking about keys rather than downloading the new version and have it going in the background?
21:39.45TriGuN|Sc2`1v1move to medford
21:39.46TriGuN|Sc2`1v1lol
21:39.48MotiveLol
21:39.58Shakii told you
21:40.01Shakii did dl the new patch
21:40.02MotiveI can upload at like 400 KB/s sometimes
21:40.04Shakiand it wont work
21:40.05_Helixshaki, hate to tell you man, but, no one here has an extra key to give to you
21:40.06Motiveso I have no complaints with my internet. :)
21:40.12TriGuN|Sc2`1v1lol
21:40.30DaveKapI still call BS on your 7mb/s statement
21:40.37Shakireally?
21:40.41DaveKapdo you mean 7MBIT?
21:40.42Shakiwana see my internet's website?
21:40.44Motive7 Mbit yeah
21:40.48Motivewhat he prolly means.
21:40.59DaveKap8MBIT means your fastest speed will be 1mb/s
21:41.03DaveKapand you're slower than that
21:41.10_Helix768 probably
21:41.11_Helixso dsl
21:41.16Dustini've got like 15meg down 7 meg up
21:41.21DustinMy net is pretty speedy
21:41.23DaveKapand if you're only getting 70kb/s
21:41.29DaveKapsomeone is stealing your bandwidth even at 7mbit
21:41.34DustinI want 1GBPS Google Internet
21:41.34_Helixkap, that's also from a torrent
21:41.34MotiveI don't even know what I have. Lol I don't need more though. :)
21:41.36Shakihttp://www.neighbourhoodwireless.ca/rates.html
21:41.39Shakisecond one down
21:41.43Shaki+ taxes
21:41.44DaveKapso?
21:41.49Motiveyep 7 Mbps
21:41.49Shakithats 90$ a month.
21:41.49_Helixshaki
21:41.55Grum30/30!
21:41.57_HelixI've found the problem with your internet
21:42.00Grumi lubs it
21:42.01DaveKapyeah Mbps != mb/s
21:42.02TriGuN|Sc2`1v1I QON~
21:42.07Shakiwireless?
21:42.10_Helixyou have a yellow cow as your internet company's logo
21:42.14_Helixthat's your issue
21:42.16Shakiyup
21:42.18Shakii know
21:42.22Shakiits either this
21:42.25Shakior dialup
21:42.26Shaki-.-
21:42.34_Helixwhy not the basic?
21:42.35MotiveLOL that too
21:42.37DaveKapthe yellow cow is wearing a mask
21:42.42_Helixsun glasses
21:42.43DaveKapthey are essentially saying a yellow cow is stealing your money
21:42.43Shakii want a router
21:42.43Shaki:P
21:42.52_Helixdude
21:42.54Shakitrue dat
21:42.55_Helixget one for like
21:42.59_Helix$30 at a store
21:43.02_Helixand save money
21:43.03ShadowclaimerAny C coder one? I need a script..
21:43.05Shakimy isp is an idiot
21:43.07DaveKapok so here's the dealio
21:43.07Shakiokay?
21:43.09Motiveoh my fucking jesus
21:43.16DaveKapif you're getting 70kb/s on a torrent
21:43.16Shakistuff is diferent with em
21:43.17Motivemy email is just a bunch of spam from commits I made to my SC2 repository.
21:43.18_Helixsounds like you're the idiot paying $20 more a month for a router
21:43.19DaveKapare you uploading as you download?
21:43.24Vailrethwell this has to be a bug
21:43.25Shakinope
21:43.27*** join/#sc2mapster Guest77705 (~daunt@219.84-48-198.nextgentel.com)
21:43.33DaveKapcrappy torrent then
21:43.36Shakii have a setting that turns off uploads compltetly
21:43.41Shakihelix
21:43.44DaveKapwhat client?
21:43.46*** join/#sc2mapster PointBlan (~asd@S0106001346f98c29.gv.shawcable.net)
21:43.47DaveKaputorrent?
21:43.49Shakithe internet is set up
21:43.58Shakiso unless i buy that package
21:44.02Shakiit's sent directly to my roof
21:44.05Shakino router at all
21:44.07DaveKapeither you're using a client that forces a ratio
21:44.12Shakiif wont work unless i do
21:44.13DaveKapor you're using a tracker that forces  ratio
21:44.18DaveKapor it's all out a terrible torrent with no good seeders
21:44.19Shakii use utorrent
21:44.23DaveKapor someone is stealing your bandwidth
21:44.24Shakiput it at 1kb/s
21:44.24_Helixshaki, is it cable or dsl?
21:44.30_Helixthat too
21:44.37DaveKapor you have your downloads capped in utorrent and don't realize it
21:44.38Shakisatalite.
21:44.44DaveKapor you're using satelite
21:44.46_Helixchrist, fuck that
21:44.50DaveKapthere's your explanation
21:44.51_Helixno wonder
21:45.04DaveKapI'm surprised it says your connection is ideal for gaming
21:45.06Shakiokay so i should get crappy 2kb/s dialup instead?
21:45.08DaveKapbecause that's an outright lie
21:45.20_Helixyou have no access to cable internet or dsl?
21:45.20DaveKapI'm surprised your chat is reaching us
21:45.21DaveKap:)
21:45.22Shakithose are my options
21:45.27Shakinope
21:45.29DaveKaphe did say he's out in the country
21:45.30Shakii live in the country
21:45.36_Helixwell there you go
21:45.37Grumjust move country
21:45.37DaveKapthat's pretty much it
21:45.38DaveKaplol
21:45.41ShadowclaimerNobody can make me a simple script? =(
21:45.42Shakion the biggest freeway
21:45.50Shakiin my province
21:45.51_Helixno shadow, sorry dude
21:45.53Shakii love canada
21:45.54Shaki:(
21:46.00_Helixalso, you live in provinces
21:46.01DaveKapShadowclaimer we're all pre-occupied with telling Shaki his internet sucks
21:46.02_Helixthat's a problem too
21:46.03Motivehahaha canada
21:46.04peterpantsa script for what
21:46.05Motivewelcome to our hat, bitch.
21:46.12*** join/#sc2mapster Guest77705 (~daunt@219.84-48-198.nextgentel.com)
21:46.12DaveKaplmfao
21:46.14ShadowclaimerOh ok
21:46.19DaveKapok
21:46.20DaveKapchange of subject
21:46.20ShadowclaimerShaki your internet sucks
21:46.21ShakiFUCKING RACIST SHIT
21:46.23DaveKapsomeone help Shadowclaimer
21:46.27Motivehey I'm not racist
21:46.29ShadowclaimerYea!
21:46.29MotiveI'm country-ist.
21:46.33_Helixshaki
21:46.34ShadowclaimerNationalist*
21:46.34Shakicanadian
21:46.36Shaki=
21:46.36Shakirace
21:46.37Motivehey
21:46.43ShadowclaimerCanadian isn't a race, its a subrace of American
21:46.45_HelixBeing canadian does not make you a different race
21:46.49_Helixit's a nationality
21:46.50Shakiokay
21:46.56Shakiyou better all shut the fuck up
21:47.01_Helixwe're nationalistic
21:47.02Motivethe hat doesn't get to speak.
21:47.03Motiveshhh
21:47.05_Helixnot racist
21:47.09Shakiokay then
21:47.14ShadowclaimerShaki how can you speak if your internet sucks? Shouldn't you be timing out
21:47.24Shakiits not that slow shadow
21:47.26_HelixI like where things are going here
21:47.27Shakiits slow
21:47.31Shakibut not that slow
21:47.47MotiveI've had worse.
21:47.51Shadowclaimerlol
21:47.55MotiveI had like 10% packet loss on my Comcast line for like a year straight.
21:47.55Shakii've had none
21:47.57Shakiso
21:47.59MotiveThey refused to fix the problem, ever.
21:47.59Shakiyea..
21:48.07MotiveI'd rather have a slow connection than packet loss.
21:48.15ShadowclaimerAlright I just need a script that takes the Movement Speed and Angle of a source unit, and then amkes the target unit shift in that direction based on those facts if run into
21:48.28Shakipacket loss aswell dude
21:48.32Vailrethcan any one successfully change the cost - cost - charge - link field?
21:48.32Shakibrb food
21:48.34Motiveoh well then you're just fucked.
21:48.37MotiveLOL
21:48.51Vailreththat is to a custom value
21:48.59*** join/#sc2mapster Guest77705 (~daunt@219.84-48-198.nextgentel.com)
21:49.05DustinDo you guys realise that in liek 10 years, we're gonna be movin terrabytes of data over the internet like it's nothing
21:49.12Motiveyeah
21:49.18Motiveand then SC3 will be 110 TB
21:49.22Motiveand we'll all be like "FUCK THIS IS TAKING FOREVER"
21:49.27Motiveit's all relative. LOL
21:49.34Aegis_Runestone>.>
21:49.35*** join/#sc2mapster Alevice_Work (~alevice@201.155.119.183)
21:50.15*** join/#sc2mapster Guest77705 (~daunt@219.84-48-198.nextgentel.com)
21:50.18Vailrethi KNOW i could get the targeted sentry guardian shield to work if i could just edit that field to a custom entry
21:50.20LiliannaDoes someone know how to make the Unit shapes non transparent?
21:50.21_HelixI remember when my friend's dad mentioned that they were working on a GB of storage and I looked at him and laughed and said "WHEN WILL YOU EVER NEED A GIGABYTE OF STORAGE SPACE"?
21:50.41MotiveHaha.
21:50.43Aegis_RunestoneYou will now
21:50.46Aegis_RunestoneBwa hahahaha
21:51.02Aegis_Runestone[03:50pm] <Vailreth> i KNOW i could get the targeted sentry guardian shield to work if i could just edit that field to a custom entry
21:51.17Aegis_Runestonethat would be nice, what are working on?
21:51.42_HelixActually scratch that, I remember running 5 1/4" floppys, and swapping that out for our first cd rom drive, a soundblaster 16 system, and installing Sim City 2000 on my Leading Technologies 25mhz computer
21:51.44Vailrethim working on that very feature ... but the editor is fighting me..
21:51.54Aegis_Runestone:S
21:51.58Aegis_RunestoneNot fun
21:52.20MotiveI remember trying to play WoW on my 799 Mhz processor and  being like "FUCK I'M 1 MhZ SHORT OF THE SYSTEM REQUIREMENTS"
21:52.24Shadowclaimerthis is terrible.. why is my head hurting so bad..
21:52.37_Helixhah
21:52.47*** join/#sc2mapster Guest77705 (~daunt@219.84-48-198.nextgentel.com)
21:52.57ShadowclaimerFeraking earlier I started working on that formula and my brain just kinda cracked and my head starting hurting
21:52.59Vailrethnot fun at all...
21:53.02_HelixI used to run Team Fortress 1 on my 66mhz, 48mb ram, 4gb hd, 14.4 modem computer
21:53.05Shadowclaimerand for the past hour since I've been so dizzy and had a terrible headache
21:53.13Shadowclaimerand tylenol isn't working
21:53.15_HelixI got REALLY good at predicting where people were going to be at
21:53.18Shadowclaimergreat probably gave myself an aneurism
21:53.21_Helixbecause of the slowness
21:53.23MotiveHaha.
21:53.37_Helixalso, playing DAoC on my 400mhz celeron with 128mb ram
21:53.48MotiveWC3 was a bitch with 128 MB of ram
21:53.49_Helixwhenever I ran into a town I had to look at the floor
21:53.55Motiveupgraded to 512 and I was like "Yeah I'm king of the world :]"
21:54.04peterpantslol i remember looking at the floor in busy towns
21:54.09peterpantsgood times
21:54.21Vailreththat seems so familiar there Motive
21:54.28Shadowclaimer8 gigs of ram, bought the extra 4 just for Crysis Warhead with this build, and ends up they optimized it better so it took 4 for ultra nayway..
21:54.53_Helixyea, now my macbook pro is looking pretty dated
21:55.00MotiveI have a macbook pro :D
21:55.03Grumme too
21:55.04ShadowclaimerOf course its a Mac
21:55.04Grumit sucks
21:55.06Motiveit's from '09 so it's still good.
21:55.06_Helix2.16ghz c2d, 2gb ram, 100gb 7200rpm hd, 1st gen
21:55.17Motiveah
21:55.17_HelixI got mine when they first moved to intel
21:55.24MotiveI got the 17" with like 2.8 ghz c2d
21:55.32_Helixyea, I'm thinking about getting the new one
21:55.33Motive4GB of ram so I'm still good for SC2 and stuff.
21:55.36_Helixwith 4-8gb ram
21:55.39Grumno idea on cpu speed, c2d, 4gb ram, 250gb disk, 2nd gen (or 3rd even?)
21:55.43_Helixbecause I do a lot of 3d work
21:56.04MotiveI was doing WoW development at the time so I got the best processor I could.
21:56.15_Helixat blizzard proper?
21:56.18Motivefuck no
21:56.24_Helixprivate server work?
21:56.24MotiveI wish LOL
21:56.25Motiveyeah
21:56.27_Helixah
21:56.33_Helixyea I played a private for a year or so
21:56.46_Helixsee the thing that really sucks
21:56.48Motiveprivate servers suck :P
21:56.48Grumthat can just suck?
21:56.50ShadowclaimerMotive you ever heard of WoW-V?
21:56.52Shadowclaimerthe site
21:56.58MotiveWe got good around patch 2.4.3
21:57.01Motivethen we've sucked since.
21:57.02MotiveYeah I have.
21:57.12_HelixI could get a job right now in Blizz QA, but I can't actually afford to live off of those wages :|
21:57.12ShadowclaimerI'm the cofounder
21:57.13Grumyeah lol, 2.4.3 was around for bloody eons
21:57.20MotiveNice
21:57.24Shadowclaimerwe've grown to be one of the like largest private server communities
21:57.29Grumwhat kind of wages is that? :D
21:57.31MotiveI worked for MMORPG4Free back in the day.
21:57.34_Helix10/hour
21:57.36MotiveGot on the ascent team while I was learning C++.
21:57.41Shadowclaimerah Ascent..
21:57.44Grum10 .. $?
21:57.49_Helix10 dollars an hour
21:57.53Grumhow the fuck can you wake up for that amount :D
21:57.56MotiveI miss Ascent. :[
21:58.00_Helixit's over minimum wage
21:58.05Grumwhat age?
21:58.09_Helixbut you don't need a college degree for it
21:58.15MotiveArcEmu is a joke run by a guy who can't even program if his life depended on it now.
21:58.16_Helixthey've got HS kids in there doing the work as well
21:58.23Shadowclaimerbleh trying to figure out this gravity code sucks..
21:58.32GrumShadowclaimer: which code? :D
21:58.37_Helixbut right now I've got a fulltime job as a senior motion graphics artist...so...yea
21:58.46ShadowclaimerI have this big complicated bit of gravityness and ramming code I need to do
21:58.50Grum_Helix: nice got a showcase of some stuff you did?
21:58.57_Helixhttp://www.1217design.com
21:58.59Motiveramming code? :O
21:59.01Shadowclaimerso that when a vehicle runs into another it "shoves them' slightly depending on the angle and move speed of the shoving unit
21:59.06Motiveram my battlecruiser into your carrier and blow them up?
21:59.10Motiveoh my god thats such a great idea
21:59.40_HelixI haven't updated the motion work since last July
21:59.51Shadowclaimerso if Hellion 1 hits Hellion 2 at a 90 degree angle T-bone style, it'll push it directly left or right depending on which direction depending on the speed of the ramming uni
21:59.53Shadowclaimert
21:59.57_Helixstill gotta get a reel together so I can apply to Naughty Dog
21:59.57Grum_Helix: nice stuff :D
22:00.01_Helixthanks :)
22:00.12Shadowclaimerdammit I know why I have a headache
22:00.15Motivehaha you did the crestor stuff
22:00.16Motivewow
22:00.19Shadowclaimermotherfuckign allergies
22:00.21_Helixsome of it
22:00.28TriGuN|Sc2`1v1wow
22:00.30ShadowclaimerI wanna work for Petroglyph games someday
22:00.30TriGuN|Sc2`1v1some kid
22:00.34TriGuN|Sc2`1v1just raged at me
22:00.55_HelixI'm also still waiting to hear back from Telltale games about the art test I did for them
22:01.03_Helixfor a cinematic artist position
22:01.05TriGuN|Sc2`1v1helix
22:01.08_Helix?
22:01.12TriGuN|Sc2`1v1wtb info on where you live
22:01.19_HelixSacramento right now
22:01.22TriGuN|Sc2`1v1oh
22:01.30ShadowclaimerI hate California but its become the gaming capital basically
22:01.33_HelixSF Bay area on the 29th of May
22:01.45TriGuN|Sc2`1v1psh
22:01.49ShadowclaimerI'm from Indiana
22:01.52Shadowclaimerwe have nothing gaming related here
22:01.53TriGuN|Sc2`1v1obvbiously you havnt herd of nj
22:02.03_HelixI lived in Philly for years dude
22:02.04ShadowclaimerNo what is it, a state? Maybe something small on the east coast?
22:02.05MotiveNJ sucks.
22:02.12MotiveThere's a reason it's a synonym for "shit"
22:02.17MotiveEx: I'm gonna go take a massive New Jersey.
22:02.17_HelixI just moved from South Philly in July
22:02.18ShadowclaimerAh Philly is a beautiful city
22:02.29ShadowclaimerI landed there on my flgiht to Rhode Island and looked around
22:02.30_Helixwas walking distance to the stadiums
22:03.15_Helixbut yea...as of tuesday it'll have been 3 weeks since I sent in the telltale art test :(
22:04.32_Helixanyone feel like giving me some feedback on a map?
22:04.49_Helixstraight melee map
22:04.51heysparkylots of game industry hiring in SF area, Helix
22:04.57*** join/#sc2mapster davidcramer_ (~dcramer@76.84.31.157)
22:05.19_Helixwhere you see that sparky?
22:05.24heysparkygamasutra
22:05.25LiliannaJust want confirmation, if I do If Then Else (Multiple) It will only run the first True set of statements yes?
22:05.26heysparky.com
22:05.33_Helixyea I get their mailings every day
22:05.35_Helixhavent' checked in a bit
22:05.49heysparkylilianna: only if the condition is true
22:05.52_Helixthe problem is, a lot of it is for senior level positions, of which I'm not
22:06.00heysparkyah
22:06.02_Helixand, not a lot of env art/prop/motion graphics positions
22:06.14heysparkygamasutra has a good job board, creativeheads.net
22:06.18_Helixyea
22:06.22_Helixcheck there too from time to time
22:06.26*** part/#sc2mapster Magnevv (~Magne@ti0076a340-0307.bb.online.no)
22:07.30Liliannaheysparkt: like I'm doing 2 sets of bool checks, True/False, False/True, and the last one empty to run on True/True and False/False.
22:07.30rebbhm, theres a "locale" dropdown in the editor, but only one entry right now ;(
22:09.15Shakiback
22:09.17Shakiso
22:09.24Shakianyone got a betakey?
22:09.30_Helixno, stop asking
22:09.34_Helixactually
22:09.38_Helixwe all do have beta keys
22:09.40ShadowclaimerShaki where are you from?
22:09.43_Helixjust no extras
22:09.52_HelixBOOM! Roasted!
22:10.03ShakiNorth America
22:10.11Motivehe's from canada
22:10.11Shadowclaimerdo you have a gamestop nearby?
22:10.13Shakiso enUS
22:10.13Motivedon't give him it!
22:10.17ShakiNo.
22:10.20ShadowclaimerThen can't help ya
22:10.24ShakiOk./
22:10.27Shadowclaimerif you preorder for $5 at gamestop they print a key on your receipt
22:10.35Shadowclaimerand then you can cancel the preorder for your $5 back
22:10.40_Helixhe doesn't have $5
22:10.42ShakiThat's interesting.
22:10.46_Helixand he doesn't have a gamestop nearby
22:10.52Shadowclaimerso he's screwed
22:10.56_Helixyes
22:11.02Aegis_Runestoneunless...
22:11.04Shadowclaimerhow badly do you want a key ;D
22:11.10_Helixhahahaha
22:11.12Shaki11/10
22:11.13Shaki:o
22:11.18Shakiokay not really
22:11.18Aegis_RunestoneHe wins a beta key contest
22:11.22Shadowclaimerwas going to say
22:11.22Shaki88/100
22:11.23_Helixyes
22:11.24ShadowclaimerI'll sell one for $10
22:11.24_Helixthat too
22:11.53*** join/#sc2mapster Kylegar (~Kylegar@128-193-249-140.resnet.oregonstate.edu)
22:12.03Shakikylegar
22:12.09Shakido you have an extra betakey?
22:12.27ShadowclaimerI tried
22:12.31_Helixshak, hate to say, but it's getting a bit annoying man
22:12.45Shakiso is waiting months on end
22:12.59Shadowclaimerpreorder onlien for $5 on gamestop's site, maybe they'll email it to you
22:13.12_Helixthey do, 3-5 days later
22:13.13Robipojust play starcraft1, at least, it has good hydralisks :p
22:13.24Shadowclaimeryep
22:13.26Shadowclaimerhttp://www.gamestop.com/Catalog/ProductDetails.aspx?Product_ID=65548
22:13.28Aegis_RunestoneDon't do it, you can't cancel your order once you have the key for online stuff.
22:13.28_Helixshaki, how old are you btw?
22:13.29Shadowclaimersays within 1 business day
22:13.36Shadowclaimeryea but its a key period
22:13.44Aegis_RunestoneTrue
22:13.50Aegis_RunestoneAnd Hydras in SC2 do not suck
22:13.52Aegis_Runestone:P
22:13.55ShadowclaimerHydras are awesome
22:13.59Shadowclaimerjust murdered some guy with em earlier
22:13.59ShakiWhy don't i drive to ebgames
22:14.09_Helixjust do that shaki
22:14.10Aegis_Runestoneebgames = gamestop XD
22:14.12Shadowclaimer..
22:14.14Aegis_RunestoneSame place
22:14.15Shadowclaimer*hits head on desk*
22:14.16Shakinu uh
22:14.17_Helixit's the same thing as eb games
22:14.18_Helixdude
22:14.19Shadowclaimeryea..
22:14.20_Helixyes
22:14.20_Helixit
22:14.21Shadowclaimerit is
22:14.21_Helixis
22:14.23Shakiebgames is different
22:14.25ShadowclaimerWelcome to Canadia
22:14.26Shakithey're the same company
22:14.31ShadowclaimerEbgames website
22:14.34Aegis_RunestoneYes it is. Ebgames got bought out by Gamestop.
22:14.34Robipohydras are slow as ass in sc2
22:14.38ShadowclaimerEBGames powered by Gamestop
22:14.40_Helixthey BOTH have the same beta keys
22:14.44_Helixso in this matter
22:14.44Shakiyea
22:14.49Shakithey're not 100% the same tho
22:14.52_Helixthere's no difference
22:14.57_Helixshaki
22:15.00Aegis_RunestoneSlow as a butt? That depends on whose butt. ;)
22:15.01_Helixgo call up your local eb games
22:15.07_Helixright now in-fact
22:15.19_Helixask them if they're offering the beta keys for sc2 pre-orders
22:15.26_Helixthen go ahead
22:15.28_Helixright afterwards
22:15.30_Helixand buy it
22:15.52_Helixthat way, you're happy with beta key, we're happy not to hear you beg people for extra beta keys
22:16.09AndyBear225you mean everyone and their mom doesn't have a beta key by now?
22:16.16Aegis_Runestoneanyway, just spread creep and Hydras will move faster.
22:16.17Aegis_RunestoneNope.
22:16.18Aegis_Runestone:P
22:16.18Motivemy mom doens't.
22:16.18AndyBear225I've gotten 5 myself :/
22:16.20Motivemy dog does, though.
22:16.24Aegis_RunestoneLOL
22:16.51Aegis_RunestoneThey may be handing them out like candy, but some people horde the candy for themselves.
22:16.52AndyBear225first friend invite, 2nd friend invite, and 2 pre-orders from amazon lol...
22:16.53Aegis_Runestone;)
22:17.00Shadowclaimeryou know what I just realized.. I could make a series of unlockable models/skins for your hellion you could get through achievements that are account based using the Bank
22:17.12Shadowclaimeror use Overseers or whatever
22:17.13_Helixwhat does the bank do anyway?
22:17.23Motivebank = storage that you can use between multiple games
22:17.24_HelixI saw it mentioned in the editor but have no idea
22:17.26Shakiandy
22:17.27_Helixoh sick
22:17.28Shakican i have one
22:17.35Shakii've been trying to get one since ever.
22:17.37AndyBear225No, I gave them all to my friends.
22:17.42Shakioh ok.
22:17.43Shakino prob.
22:17.45_Helixalso, what the hell are Bullies?
22:18.41_Helixanyone?
22:19.02Aegis_RunestoneBullies are mean people that bully others.
22:19.02Shakigoogle it
22:19.07*** join/#sc2mapster Terex (~c38037b2@gateway/web/freenode/x-bqaypevtsehcumbe)
22:19.15_HelixSC2 editor bullies
22:19.18Shakiif only
22:19.21TriGuN|Sc2`1v1yeah boi
22:19.22Shakii could get a key
22:19.22Aegis_RunestoneI know
22:19.25TriGuN|Sc2`1v1YEAH BOIIII
22:19.31TriGuN|Sc2`1v1bronze in 2v2
22:19.37*** join/#sc2mapster General1337 (~support@71-93-97-216.dhcp.mtpk.ca.charter.com)
22:19.39Grumwhuut!
22:19.39TriGuN|Sc2`1v1lol
22:19.44Shakigrum
22:19.48Shakidont you wish i had a key?
22:19.52Shakiso i would shut up.
22:19.53Shakilol
22:19.57MotiveI almost want to buy Shaki a key to shut him up
22:19.58Motivebut
22:19.58MotiveI
22:20.01_HelixI'm 0-20something in 2v2
22:20.01Motive<PROTECTED>
22:20.02Grumno because it wouldnt shut you up :D
22:20.08Shakiit would
22:20.09Shakii swear
22:20.09MotiveFor anyone willing to give Shaki a key, I will pay you $5 to give me the key instead.
22:20.13Motive:D
22:20.16Shakion my pc's good health
22:20.17_Helixno, really, it wouldn't
22:20.19_Helixshaki
22:20.24_Helixwhy haven't you called eb games yet?
22:20.28Shakimy 1,000$ pc
22:20.30Shadowclaimerwhy do things attached to units not move with said unit
22:20.32Shadowclaimeris it a bug
22:20.32_Helixlike why aren't you busy dialing?
22:20.35_Helixright now
22:20.36Shakiim 14, i don't call people yeeesh
22:20.40_Helixto the store
22:20.41Motivelol?
22:20.44MotiveI called people at 14.
22:20.45Shakiokay
22:20.50Shakitell me the truth
22:20.52MotiveCome on, grow some balls. :)
22:20.55Shakiif i go to ebgames right now
22:20.59Shakiand preorder sc2
22:21.05Shakiwill i get a betakey?
22:21.12_Helixhow about you CALL them up and ask?
22:21.12Motivewe don't know, call and ask.
22:21.18TriGuN|Sc2`1v1guys
22:21.22_Helixstop being a vagina
22:21.24_Helixand call them
22:21.25TriGuN|Sc2`1v1i suggest he call and asks
22:21.28Motivenay
22:21.31Motivea vagina would call and ask.
22:21.33Grummaybe he should call
22:21.38_Helixgrum
22:21.39TriGuN|Sc2`1v1should he call
22:21.40_Helixhow about this
22:21.42TriGuN|Sc2`1v1i think he shoudl
22:21.45_Helixyou mute him until he calls and asks
22:21.52Grumi cant
22:21.53Grumi wish
22:22.01TriGuN|Sc2`1v1guys
22:22.09Shakigrum is a voice
22:22.11TriGuN|Sc2`1v1who wants a load screen
22:22.11Shakinot a mod
22:22.17TriGuN|Sc2`1v1im bored
22:22.23_Helixtrigun
22:22.25_Helixyou're bored?
22:22.26TriGuN|Sc2`1v1and bored
22:22.29Grumtime to work on my probe of doom again!
22:22.30TriGuN|Sc2`1v1yeah
22:22.33_Helixtest out my map
22:22.37_Helixsee what you think of it
22:22.38TriGuN|Sc2`1v1link meh
22:22.57DaveKaphrm
22:23.02TriGuN|Sc2`1v1link?
22:23.32_Helixhttp://www.1217design.com/crossroads_1.zip
22:23.41Motivehttp://www.ebgames.com/Catalog/ProductDetails.aspx?product_id=65548
22:23.41DaveKapI just realized you could make Plain Sight pretty easily
22:23.42_Helixthose 4 bases in the corners, I'm going to expand to make bigger
22:23.44MotiveOH MY GOD EVERYONE
22:23.45DaveKapa 2d version of it
22:23.45MotiveReserve StarCraft II: Wings of Liberty and receive an invitation to the StarCraft II: Wings of Liberty beta. Available online and in-store through May 17th, or while supplies lasts.
22:23.48Motive5 seconds of google
22:23.52Motiveand ebgames tells me what we already knew
22:23.53DaveKaplmfao
22:24.12_Helixlike, the little diagonal guys
22:24.12HatiNo Motive
22:24.13DaveKapwait why are you talking about that
22:24.14Hatiit will not be
22:24.24Shaki'Customer Online only!! '
22:24.27Shaki:(
22:24.32_Helixshaki
22:24.36_Helixhave you called them yet?
22:24.37Motiveoh
22:24.37Motivemy
22:24.38Motivegod
22:24.39MotiveREAD
22:24.39MotiveAvailable online and in-store through May 17th, or while supplies lasts.
22:24.44DaveKapMotive US only
22:24.45MotiveSorry spam.
22:24.48DaveKapCanada doesn't have the deal
22:24.50MotiveOh
22:24.55Motivewell that's what he gets for living in our hat.
22:24.58DaveKapyep
22:25.01Shakithey do
22:25.01DaveKapour poor hat :(
22:25.08Shakiits just online
22:25.08_Helixthen if they have the deal
22:25.14DaveKaper
22:25.16LasionI guess EU doesn't have that deal either
22:25.17DaveKapwhy can't you buy anything online?
22:25.23_Helixhe's 14
22:25.23DaveKapyou do realize you can order online and pick up in store yah?
22:25.24TerexBTW, how Starcraft players improve their click rate?
22:25.25DaveKapoh
22:25.27DaveKap..
22:25.32DaveKapwell he can't really control his life anyway
22:25.32Motiveby clicking things
22:25.33_Helixcouldn't you tell?
22:25.33Grumby clicking more
22:25.42peterpantsthis channel's gone downhill
22:25.42Shakiwait
22:25.44Shakiinstore?
22:25.44DaveKapjust wait until you're 18 :)
22:25.48_Helixterex, why do you want to "improve your click rate"?
22:25.49_Helixchrist
22:25.52_HelixSHAKI, YES
22:26.00_Helixfuckign
22:26.00Shakiokay
22:26.00DaveKaphahaha
22:26.01_Helixcall them
22:26.09Shakiill go see if i can go there tonight and preorder
22:26.10Shaki:)
22:26.13DaveKapcall first
22:26.14_Helixactually I'll say this
22:26.16Motivethank god
22:26.23_Helixyou're acting as a tremendous birth control right now
22:26.28DaveKapLOL
22:26.30MotiveLOL
22:26.37Shakiyou know
22:26.38_Helixnever before have I ever not wanted to have kids, as much as I have talking to you
22:26.47TriGuN|Sc2`1v1it looks pretty good
22:26.49ShakiI'm not a small guy
22:26.53Shakiand the more you delay me
22:26.54TerexHelix, i`m novice SC player (SC1 campaign only), but I heard that one of the keys to win is a terribleclick rate
22:27.03Shakithe more you're gonna have to sit through listening to me
22:27.09_Helixterex, click rate doesn't matter
22:27.11Motiveyes because not being a small guy matters when you're thousands of miles away from him in Canada
22:27.17DaveKaphey we can also just mute you
22:27.18DaveKap:)
22:27.20Motiveand he doesn't have to listen to you. IRC has a mute feature.
22:27.21Motive^
22:27.26_Helixoh fuck, I forgot
22:27.27_Helixthanks
22:27.28Skystrikerhttp://i41.tinypic.com/35asnes.gi
22:27.29_Helixmuting
22:27.31DaveKaplol
22:27.35allenmelonanyone wanna play with me?
22:27.40DaveKaptonight I will
22:27.41_HelixNOOOOOOO
22:27.47TerexAnd what mostly divides bad and good player?
22:27.48_Helixthere's no mute in the freenode web irc
22:27.54Terexallan, league?
22:27.57Motiveit's by client I believe, Helix.
22:27.57DaveKapget real IRC?
22:28.00DaveKapmIRC perhaps?
22:28.02MotivemIRC has it. my mac client has it.
22:28.02_Helixwork blocks it
22:28.09GrumSkystriker: car is hungry omnomnom
22:28.15_Helixit just times out through a client
22:28.23Skystriker;3
22:28.35Motivetry CGI IRC
22:28.36peterpantswow he ran over that guy
22:28.38allenmelonany
22:28.42_Helixanyway, terex, why would the amount that you click have any bearing on how good of a player you are?
22:29.02DaveKapthat reminds me
22:29.04MotiveGood players have higher clickrates. This does not mean higher clickrates makes you a good player.
22:29.05allenmelonleague or non league
22:29.07_Helixthat's like saying the best players in wow are the ones that jump the most
22:29.11MotiveI can click my 6 starting SCVs all day long and still suck.
22:29.11allenmelonanyone wanna play with me? 2v2?
22:29.45_Helixterex, in order to get better, watch replays
22:29.47DaveKapis it possible for a unit to notice that another unit as "hit" it at a specific speed?
22:29.48_Helixlearn strats
22:29.58_Helixlearn build orders
22:30.02Motivecurrent speed is a property of units I think
22:30.04DaveKapI wonder if there's a way to have cars run over units in SC2
22:30.04_Helixplay against the computer at very easy difficulty
22:30.07_Helixthen med
22:30.08_Helixthen hard
22:30.10_Helixthen very hard
22:30.11allenmelonhmm, i needa watch replays too
22:30.11MotiveI wanna try that now. lol
22:30.13Shakii cant go till tomorrow
22:30.14DaveKap:)
22:30.14TerexAllen, in what league are you?
22:30.20_Helixthen add in another unit to go against you
22:30.21DaveKapImagine a custom map that's just a regular melee game
22:30.32DaveKapbut the difference is large ground vehicles can run over smaller units
22:30.36TerexComputer is lame now
22:30.38Motivebahahaha
22:30.41allenmelonim gold league in 1v1, but i got lucky
22:30.46allenmelonfirst three were noobs
22:30.51peterpantsyou could call it command and conquer
22:30.52DaveKapCarmageddon
22:30.54DaveKapsomeone make it
22:30.59DaveKap:D
22:30.59TerexNo way he can destroy you without fan-improved AI
22:31.00*** join/#sc2mapster davidcramer (~dcramer@76.84.31.157)
22:31.04DaveKapHOLY CRAP
22:31.05DaveKapBOWLING
22:31.09DaveKapSOMEONE MAKE BOWLING :D
22:31.18allenmelondavekap, lol thatd be cool
22:31.20*** join/#sc2mapster Arthas- (~zet@ip3-100.bon.riksnet.se)
22:31.24peterpantsi dunno how to use physics
22:31.48peterpantsbut i agree that'd be fun
22:31.48_Helixphysics are hard
22:31.50MotiveJack Bauer never expected the zerg would be behind the attack on the President's motorcade. :O
22:31.51Motivehttp://img87.imageshack.us/img87/1818/screenshot004qa.jpg
22:31.59DaveKapHA
22:32.06*** join/#sc2mapster Toxicity (~60e7c848@gateway/web/freenode/x-wcqrgtvorktzhzch)
22:32.06Shakiima preorder the collectors edition
22:32.06peterpantsor even a little tennis game
22:32.07Shaki:)
22:32.14_Helixor pinball
22:32.17DaveKapShaki did you call them?
22:32.21DaveKapoh god pinball
22:32.27Shakino i looked up on their site
22:32.29Shakion my location
22:32.30DaveKapI would forever be in someone's debt if they made StarCraft 2 Pinball
22:32.34Shakiand yea they do
22:32.38DaveKapShaki _call them first_
22:32.39Shakii just gotta wait till tomorrow
22:32.41DaveKaptrust me on this
22:32.51DaveKapI don't care how socially awkward you re
22:32.57Shakireally
22:32.59Shakiim a loner
22:33.01DaveKapyou will save a lot of time if they, for some dumb reason, deny you
22:33.01Shakiso
22:33.04_Helixwe couldn't tell
22:33.07Shakiim a depressed shy loner
22:33.08Kylegarmm
22:33.10KylegarI <3 xsd
22:33.12DaveKapcall them first ok?
22:33.13DaveKappromise me
22:33.18_Helixwhy are you a depressed shy loner?
22:33.22Kylegargenerate C# classes out of the xml provided by galaxy
22:33.25_Helixsounds like you're making up excuses
22:33.32DaveKapbecause if you go there and they deny you and you didn't call, that means you will come back here and complain way more than you need to
22:33.41DaveKapand I want to prevent that
22:33.45Shakino
22:33.47_Helixdave is the man
22:33.47MotiveI disagree, DaveKap.
22:33.48DaveKaphahahaha
22:33.51_Helixjust saying
22:33.53MotiveHe's quiet for now, so don't have him call.
22:33.55Shakii'm still preordering
22:33.59DaveKaplol
22:33.59Shakiand if i dont get it
22:34.00MotiveIf he's disappointed, we at least postpone the whinage until later.
22:34.02Shakiill ask them
22:34.09Shakiwheres my key
22:34.12ShakiBITCH>
22:34.13Shakilol
22:34.13DaveKapok
22:34.16DaveKaphave fun with that
22:34.29Shakithe collectors edition only costs 100$
22:34.31Shakiom nom nom
22:34.33Aegis_RunestonePlease do call them, Shaki. The best way to get better at being social is to start being social ;) I was like you alot when I was younger, but I just did social things and I got better and better. Just call them.
22:34.35DaveKap(what will really happen is they will deny him and he will pee his pants a little and run out of the store holding back tears)
22:34.42DustinIS there a new version of gilxyway out?
22:34.45DustinMilkyway
22:34.49DaveKapGalaxy Editor?
22:34.55Shakii wont pee my pants
22:35.00Shakiand i wont hold back tears
22:35.00DaveKapok
22:35.03Shakiill try
22:35.03DustinNo the one people were making before GE
22:35.05Shakicry*
22:35.08Shadowclaimerfirst step towards multiplayer in my racing game are done
22:35.13Shadowclaimersteps*
22:35.14_Helixnice
22:35.20DustinI want to use it to code galaxy
22:35.21Griffith`i wonder how long it'll tkae until a map becomes dominant
22:35.25DaveKapShadowclaimer you totally need to add physics ;)
22:35.28Shakican i shit my pants instead?
22:35.33DaveKapsure
22:35.33Aegis_Runestoneno
22:35.35Aegis_Runestone:P
22:35.42Aegis_RunestoneKeep yourself clean
22:35.43allenmelonanyone?
22:35.44ShadowclaimerAs soon as Blizzard makes proper move over time trigger actions then i will DaveKap
22:35.46Shadowclaimer=p
22:35.51MotiveYou can shit yourself as long as you're wearing shorts and boxers.
22:35.56Shakiwana know the minimum requirements?
22:35.58MavercKwhat
22:36.01Shaki<PROTECTED>
22:36.02_Helixof what?
22:36.04_Helixwe know
22:36.04Aegis_RunestoneI already know
22:36.05MavercKnvm
22:36.06Shakilol my pc is 2.6
22:36.12Motive2.8 I win.
22:36.17_Helix2.16
22:36.26_HelixI have to play on lowest settings and 10x7 in bootcamp :|
22:36.27allenmelon3.5
22:36.28Shaki2.5 sorry
22:36.32allenmelonlol jk
22:36.35MotiveI've got a 3.06 on my left, too.
22:36.35Shakibut its quad core
22:36.36allenmelonbut i could
22:36.37_Helixotherwise my comp freezes up from overheating
22:36.43allenmelonmines i7-920
22:36.50DaveKaphell yeah allenmelon
22:36.51Shakitbh this is teh best pc i've had
22:36.51Shakiever
22:36.53DaveKapHi5
22:36.53_Helixmy work computer is quadcore 8gb ram
22:37.02allenmelonyeah
22:37.05_Helixmy old computer was octacore 8gb ram
22:37.15_Helixold work computer
22:37.17_Helixsorry
22:37.18allenmeloni could oc mine, since i got hyper 212+ cooler, but im too lazy
22:37.19*** join/#sc2mapster liq3 (~liquidman@ppp118-209-88-185.lns20.mel4.internode.on.net)
22:37.20Aegis_RunestoneXD
22:37.32_Helixconnected to a 15tb XSan fiber optic storage system
22:37.42MotiveMacs <3
22:37.44allenmelon8gb ram?
22:37.48allenmelonwho needs that much?
22:37.54_Helixpeople who work in video
22:37.55Shadowclaimerbut yea first step towards multiplayer, every unit now has a name tag equivalent to the player and the variables are now all arrays and most of the triggers converted over =D
22:37.56_Helixand 3d
22:37.58Megalonyour epeen, it need all of it
22:38.08Megalonneeds c;
22:38.15Aegis_Runestoneuhhh...
22:38.16TriGuN|Sc2`1v1guys
22:38.18TriGuN|Sc2`1v1the whole
22:38.20MotiveI usually just make my maps for multiplayer regardless from the start.
22:38.23MotiveEven my proofs of concepts.
22:38.24TriGuN|Sc2`1v1whos pc is better thing
22:38.26TriGuN|Sc2`1v1lol
22:38.27MotiveIt just saves time.
22:38.27*** join/#sc2mapster davidcramer (~dcramer@76.84.31.157)
22:38.34liq3MY PC IS BETTER.
22:38.36ShadowclaimerWell with a third person movement engine its simpler to get the engine where its useable first ;D
22:38.37TriGuN|Sc2`1v1im 2.19 ghz
22:38.40_Helixmy pc at home is crap :|
22:38.44_Helixwell laptop
22:38.45liq3It's made from stone and runs on a hamster in a wheel. Beat that!
22:38.46_Helixit does me good enough
22:38.47MotiveMy liquid-damaged mac owns you all.
22:38.56TriGuN|Sc2`1v1i run low windowed  choppy as balls
22:38.59liq3it has several mice figuring out all the equationy stuff.
22:39.00allenmelonmy laptop is crap now
22:39.06_Helixmotive, so why does liquid damage stop you from running boot camp?
22:39.06TerexI HAVE TETRIS AND THERE ARE BLOCKS!!!
22:39.08allenmelononly 15 minutes battery on full charge
22:39.12Aegis_Runestoneso is my laptop
22:39.12MotiveI honestly have no idea, Helix.
22:39.18_Helixhave you tried?
22:39.20MotiveIt just won't install. If I put Windows on it, it just gets a black screen.
22:39.21MotiveYes.
22:39.23TriGuN|Sc2`1v1whos needs a computer when you have 85 asians in your basement doing calculations?
22:39.23_Helixor tried running parallels?
22:39.24MotiveMac OS X works fine.
22:39.27MotiveParallels lags like shit
22:39.29Shadowclaimermemorizing binary you mean Trigun
22:39.30liq3Terex: http://qntm.org/files/hatetris/hatetris.html
22:39.30allenmelonten minutes without my laptop charger, and it says to plug back in
22:39.31Motiveand Windows on Bootcamp doesn't run at all.
22:39.34TriGuN|Sc2`1v1lol
22:39.34_Helixwhat about crossover?
22:39.35MotiveIt's the weirdest liquid damage ever.
22:39.38MotiveCrossover can't run SC2
22:39.40_Helixhm
22:39.41_Helixword
22:39.46_HelixSOL then sir
22:39.49Motivenah
22:39.51MotiveI run it on mac
22:39.53Motiveand edit with MPQ editors.
22:39.56MotiveI'm pro like that. :D
22:39.58_Helixword
22:39.58liq3http://qntm.org/files/hatetris/hatetris.html
22:39.59TriGuN|Sc2`1v1they have
22:40.01TriGuN|Sc2`1v1a mac versions
22:40.06_Helixnot of the editor tho
22:40.09Motivepsh
22:40.11TerexLiq3, not working
22:40.11Motivewho needs the editor
22:40.14_Helix<
22:40.15Motivereal men don't use the editor
22:40.17liq3Terex: need javascript.
22:40.23TerexOh
22:40.37TerexReal man use binary code?
22:40.39Grum'show a replay' wtf? :D
22:40.43MotiveReal men use Galaxy and an MPQ editor.
22:40.48MotiveAnd XML.
22:40.52_Helixreal men don't have time for that shit
22:40.59Aegis_Runestonelol
22:41.00liq3Grum: yeh... xD
22:41.01MotivexD
22:41.09liq3there's a few replays on the main site.
22:41.10Grum'real man' come on irc to brag about it and then fail to produce anything because of that
22:41.18Motivenah I have working test maps.
22:41.19Grumliq: euuh where? :D
22:41.19_Helixsick burnnn
22:41.34Aegis_RunestoneWe're men, manly men, in tights, TIGHT TIGHTS!
22:41.44MotiveReal men wear nothing.
22:41.48liq3http://qntm.org/hatetris
22:41.49pilereal men teach their children how to be real men
22:41.56Shadowclaimerso if I get my map working right anyone wanna try multiplayer?
22:42.00liq3The current highscore for HATERIS is 28 lines.
22:42.00liq3:P
22:42.06Aegis_RunestoneSomeone didn't know about "Robin Hood: Men in Tights"
22:42.06TerexShould do something easy, but haven`t got the idea -_- Who can suggest?
22:42.15Kylegarok
22:42.29*** join/#sc2mapster supmeow (~42aad00b@gateway/web/freenode/x-naleoflyjoyhuesz)
22:42.29Aegis_RunestoneBTW
22:42.32Kylegaryou know what would be totaly awesome?
22:42.34KylegarXML schemas
22:42.41liq3Terex: Tower Def? We're gonna get 5000 of them anyway.
22:42.42Aegis_Runestoneactually nevermind.
22:42.47pilefootman warz
22:43.01Aegis_RunestoneThere are not footmen in Starcraft!
22:43.01*** join/#sc2mapster Terex_ (~c38037b2@gateway/web/freenode/x-lcjelwtqwrnhrbio)
22:43.07liq3Zealot wars.
22:43.09liq3:D
22:43.20pileimport the model
22:43.27Grumliq3: you just get the annoying pieces in the same order always?
22:43.50Aegis_Runestoneor just use Zealots
22:43.55Terex_Holy crap, DC`d :( Footman wars?
22:44.01*** join/#sc2mapster SevenSeven (~000.000@adsl-71-140-64-242.dsl.irvnca.pacbell.net)
22:44.03_HelixWC map
22:44.06liq3Grum: no. It gives you the worst possibly piece. :P
22:44.08_Helixthink WC2
22:44.08liq3Always.
22:44.10DustinWh made that Baneling physics demo
22:44.13Dustinwho
22:44.23supmeowanyone know if it is possible to make our own map backgrounds ?
22:44.34DaveKapshould be, someone make a skybox
22:44.39_Helixyea
22:44.44SevenSevensup guys
22:44.48supmeowcan you point me in the right direction?
22:45.01Terex_Dustin, there was hi nickname
22:45.05supmeowalso, does anyone know if it is possible to have a transparent texture for terrain ?
22:45.05Terex_his
22:45.11Kylegarif someone needs skybox textures
22:45.15DustinDid he release the map
22:45.20Kylegarhttp://www.cgtextures.com/
22:45.52Shadowclaimeroo
22:45.53Shadowclaimerthat helps
22:45.55Shadowclaimerthank you kylegar
22:45.58Kylegar:)
22:46.02_Helixcgtextures is the best
22:46.15Kylegarit has some kickass pictures
22:46.17Kylegarfor textures
22:46.17_Helixsupemeow, probably
22:46.19Kylegarbut
22:46.26Kylegarthe skybox section is by far the best
22:46.27Kylegarlike
22:46.28_Helixmight be in opacity features
22:46.29Kylegarwow
22:46.32DaveKapheh
22:46.34DaveKap3 points in hatetris
22:46.38Kylegarthey come in cubemap form too
22:47.16supmeowthanks for the infos
22:47.20liq3This comic is epic win. http://drmcninja.com/archives/comic/17p52
22:47.32*** join/#sc2mapster davidcramer (~dcramer@cpe-76-84-31-157.neb.res.rr.com)
22:47.58Shadowclaimeryay for paint studio!
22:48.11liq3?
22:48.11Hatisomeone knows what MPQ error code 39 is?
22:48.11ShadowclaimerI'm going to make it so that in the pregame starting you can pick your vehicle, paint scheme, and player color
22:48.54Grumliq3: hehe
22:48.57supmeowhey Kylegar ,  do you know where i could find skybox textures for space / solar system type of stuff?
22:49.03_Helixsup
22:49.09Shadowclaimerso is bank compatible between different maps?
22:49.10_Helixin game or on the net?
22:49.22liq3grum: :D It's such a win comic.
22:49.38*** join/#sc2mapster warturtle (Gaymon@ip70-176-225-249.ph.ph.cox.net)
22:49.40warturtle:P
22:49.47allenmelonanyone wanna play?
22:49.58warturtleUSA vs Canada 2 SC2 match coming up http://www.teamliquid.net/forum/viewmessage.php?topic_id=120501
22:50.10_Helixsorry you're going to lose shaki
22:50.12_Helix:(
22:50.36_Helixholy crap, it's already 3:50
22:51.00DaveKap5 points in hatetris
22:51.05DaveKapok srsly gotta work :|
22:51.11Grumits actually surprisingly hard ;)
22:51.18ShadowclaimerI'm going to make a Garage Map where you edit and modify your vehicles, and then it saves to bank, and whenever you play the actual game map it loads the modified data from the bank
22:51.27_Helixhm
22:51.29*** join/#sc2mapster JesusChrist (~4dd35dc6@gateway/web/freenode/x-kmkzfuxtmtybdqzr)
22:51.30allenmeloncool
22:51.43Shadowclaimerso that way you don' wait forever at teh start of the map for everyone to pick their colors and shti
22:51.43_HelixI need to figure out how to select units ahead of time and be able to switch units while in game
22:51.52JesusChristhello
22:52.05_Helixrather than just having 1 unit per team and switching teams
22:52.14_Helixer unit type per team
22:52.57_Helixany ideas?
22:53.13_Helixsimilar to how in DoTA you picked your unit at the start of the game
22:53.29_Helix(note, it's not a dota variation)
22:54.09Terex_Switch - maybe morphing like corruptor-lord?
22:54.16_Helixme?
22:54.37_HelixI want to do it via a GUI
22:54.53dorkasshave you ever created a new unit object and it screwed up your whole data file
22:54.59_Helixno
22:55.00dorkassthis shit is so annoying
22:55.03MotiveShadow: you can open banks from other maps?
22:55.08MotiveIf so, holy crap.
22:55.16_HelixI think that's the purpose of the bank
22:55.16MotiveAlso, I can think of so many ways to abuse that. :>
22:55.17_Helixnot sure though
22:55.25JesusChristJust not 'holy crap', ok?
22:55.30MotiveLOL
22:55.54MotiveI can just see it now "design your hero" maps made to overwrite your RPG bank save file with whatever progress you want.
22:56.08warturtleSomehow when I hooked up the hellion attack to the reaper
22:56.14warturtleit automatically fired from his guns
22:56.24warturtleeven though it was an ability
22:56.31_Helixhm
22:56.49warturtleI dont get attach points at all :(
22:56.50*** join/#sc2mapster Alevice_Work2 (~alevice@201.155.119.183)
22:56.50Terex_BTW, how to transfer units from map to map without manually copypasting all?
22:57.01MotiveThere's no export units feature like in WC3?
22:57.09warturtleprobably messing with the xml itself
22:57.14warturtleand making it into a mod?
22:57.39Terex_motive, dunno, asking
22:57.46Terex_thx warturtle
22:57.49_Helixwhat's the difference between making it into a mod and making just a map?
22:57.58liq3i think mods are just data.
22:58.02liq3data editor type stuff.
22:58.06_Helixhm
22:58.12Motivemods are data and libraries
22:58.13warturtleyeah you can import mods easily
22:58.14_Helixcause mine is going to be a new gameplay type
22:58.15Motiveyou can't make triggers in a mod.
22:58.33warturtleI was wondering that myself
22:58.48warturtlesince I wanted to make 2 versions of my map.. I guess I would just have to fork it when done with data
22:59.03heysparkysee ya folks
22:59.07Terex_bb
22:59.19Shadowclaimeryay learning how to code a UI
22:59.29_Helixis the UI coding hard?
22:59.32*** part/#sc2mapster heysparky (~heysparky@216.40.136.42)
22:59.33warturtleare you using the xml or dialogues?
22:59.35_Helixcause I'm gonna be doing that
22:59.43_Helixand which is harder/easier?
22:59.43JesusChristGood good, then you can share knowledge with us.
22:59.50warturtleya
22:59.53warturtleupload your map :P
22:59.56_Helixmine?
23:00.06warturtlenah jk there is a really good example UI map somewhere..
23:00.06_HelixI'm still working in excell spread sheets right now haha
23:00.16warturtleexcel?
23:00.17_Helixyes
23:00.24_Helixthe microsoft office program
23:00.26warturtleare you modifying the XML to make a whole new one?
23:00.31_Helixno
23:00.35_HelixI haven't even touched XML
23:00.37_HelixI'm saying
23:00.49warturtlehow does excel make UIs?
23:00.56_Helixok
23:01.02_Helixit doesn't
23:01.04*** join/#sc2mapster steakbbq (~6167f0b3@gateway/web/freenode/x-orvwbettgeeszbex)
23:01.04_Helixat all
23:01.17_HelixI'm using Excel for the planning of it all
23:01.29_Helixunit health, weapon, dmg, abilities, etc
23:01.43_Helixso that I can keep everything organized
23:01.48Megalonplanning is for those who can't decide on-the-fly!
23:01.52_Helixand have it as a game design document
23:01.54warturtleyeah lol
23:01.55Terex_screens plz
23:01.59Terex_if possible
23:02.00warturtlethis is UMS there is no such thing as balance
23:02.03_Helixof my excel spread sheet?
23:02.26_Helix<PROTECTED>
23:02.29_Helixwhen video is rendering
23:02.51warturtlewhat kinda game are you making?
23:03.01_Helixshooter
23:04.21_Helixhttp://www.1217design.com/pics/excel.png
23:04.23_Helixthere you go
23:04.25_Helixsuper exciting
23:04.39Hativarkarrus from forums/sc2mapster.com here?
23:05.18Coolio~seen varkarrus
23:05.21purli haven't seen 'varkarrus', Coolio
23:05.21*** join/#sc2mapster steakbbq (~6167f0b3@gateway/web/freenode/x-xzcoqjmsjvzegnnp)
23:05.36Cooliowtf why am i named coolio -_-
23:05.39Cooliobrb
23:05.41*** part/#sc2mapster Coolio (~coolflips@c-71-56-255-247.hsd1.co.comcast.net)
23:05.41Terex_I wonder,why all are making shooters on strategy game drive? Or it is possble to make it like at least 2000 year games?
23:05.46JesusChristlol
23:05.47Hatibecause you are Coolio
23:05.48*** join/#sc2mapster Coolflip (~coolflips@c-71-56-255-247.hsd1.co.comcast.net)
23:05.50Coolflipd
23:05.51Coolflipbetter
23:05.52CoolflipxD
23:06.05Coolflip~seen hati
23:06.06purlhati is currently on #sc2mapster (13h 56m 19s). Has said a total of 116 messages. Is idling for 19s, last said: 'because you are Coolio'.
23:06.06Hati./nick > relog
23:06.06steakbbqanyone have a map that implements physics?
23:06.28_Helixanyway, I'm out
23:06.31_Helixbe back tomorrow
23:06.32Coolflippeace
23:06.34*** part/#sc2mapster _Helix (~d8268e82@gateway/web/freenode/x-ckcpainwgynfivnj)
23:06.35Terex_Seen only in video on mapster
23:06.36dorkasswoo they just sent out a batch of invite a friend keys
23:06.48Coolflipreally
23:06.52Coolflipill check my mail
23:07.00pileinvite me
23:07.19Coolflipnothing :(
23:07.21HatiEU or US ?
23:07.23Hatidorkas
23:08.10Coolflipok well, back to my morph bug :(
23:08.53Shadowclaimergrr
23:08.57Shadowclaimerconverting colors to player colors isn't possible
23:08.59Shadowclaimerdammit blizzard
23:09.09Shadowclaimeryou gotta me shittin me
23:09.29Shadowclaimerthey absolutely need custom player color support
23:09.30Motiveer?
23:09.40Motivewhat are you trying to do exactly?
23:09.42ShadowclaimerPlayerColor Variable
23:09.45Shadowclaimercannot be set to a Color variable
23:09.52Shadowclaimeror a Playercolor variable can't be modified
23:09.53Motiveplayercolor isn't even a real type
23:09.54Shadowclaimeror converted to or from
23:09.56Shadowclaimeror anything
23:09.57Shadowclaimerit is a real type
23:10.03Motiveits a GUI type iirc
23:10.03Shadowclaimerits a variable type
23:10.06Motivenot a galaxy type
23:10.14Motivelike actormessage is a GUI type, but it's really just a string.
23:10.15dorkassman my data file is so completely screwed on this one map
23:10.25Shadowclaimeryea but I mean I can't set a Player's color to a Color Variable
23:10.25dorkassfor some reason i create a unit and it renamed a bunch of keys
23:10.29MotiveI'm sure you can work around it if you look at the raw script and see what's going on.
23:10.31Shadowclaimerbut I can set it to one of 14 set colors
23:10.34MotiveOh
23:10.38dorkassand now everything is just completely messed up...data isnt getting saved and shit
23:10.40Shadowclaimerin the triggers
23:10.41Motiveyeah that's probably limited by constant.
23:10.49Motiveplayercolor is probably an int
23:10.51Shadowclaimeryea which is stupid, I can "Hue" the unuit using colors
23:10.54Shadowclaimerunit*
23:11.03Shadowclaimerbut I can't set the player's color to a color variable
23:11.10steakbbqthat guy who made the physics map video and put it on youtube is a fucking douchebag, i been pming him and posting comments on his video asking for the map because i cant figure out how to fake physics.... i just want that stupid map, i even offered to give him credit in my game..................
23:11.26Motivedoesn't necessarily mean he's a douchebag.
23:11.30Motivejust means he doesn't want everyone to use his work.
23:11.31steakbbqit does
23:11.31dorkassyeah calm down
23:11.39steakbbqhe can die in a  fire
23:11.42Shadowclaimerthis is a community known for stealing everything
23:11.44Shadowclaimerlol
23:11.45Motiveyeah.
23:11.46dorkassit kinda means you're a douchebag
23:11.46MotiveLOL
23:11.54Shadowclaimerseeing as the game we're playing itself is a ripoff in and of itself from the start
23:12.03steakbbqno, i would be a douchebag if i used his shit and didnt give him credit
23:12.11Xaptishadowclaimer why are you saying you can't change team color values?
23:12.14steakbbqso stfu nerd
23:12.16Motiveyou can't just expect people to give their code away freely.
23:12.18Terex_I think together wi will work out how to do that
23:12.19Hatisimply make your own ...
23:12.19Shadowclaimerstfu nerd/ rofl
23:12.22Motivelol...
23:12.23Shadowclaimeryou're playing Starcraft 2
23:12.23Xaptiyou're saying with trigger GUI, scripts, or what?
23:12.25Shadowclaimerand calling people nerds..
23:12.27ShadowclaimerGUI
23:12.32steakbbqk nerd
23:12.33ShadowclaimerI don't know how to script
23:12.39dorkassi kinda hate this chatroom now
23:12.39JESUSISHERENow, now!
23:12.40allenmelonbnet ids?
23:12.41ShadowclaimerXapti if you have a minute I can show you whats going on
23:12.45Xaptiok
23:12.50steakbbqi hate carebears
23:13.02JESUSISHEREWho in here was making a firebat off a marauder?
23:13.03steakbbqdorkass == carebear
23:13.10MotiveI love carebears.
23:13.10allenmelonmines allenmelon.allenmellon
23:13.13MotiveThey're so nice.
23:13.16Terex_Jesus, practically all
23:13.19allenmelonone l in first, two lls in second
23:13.25JESUSISHEREYou know how to? :P
23:13.25Terex_Including me :)
23:13.34JESUSISHEREImma pm you kk
23:13.41*** join/#sc2mapster heysparky (~heysparky@216.40.136.42)
23:14.56Beiderhmm, do you think it is viable to create a dialog per player and keep it in memory through the entire game
23:15.04MotiveYes
23:15.13Motivejust use a global variable array.
23:15.20Beideras far as I can tell there is no way to reference dialog on a per player basis so you need to create one for each player
23:15.25Beideryeah that is what i was planning to do
23:15.29Beiderjust wondering if there was a better way
23:15.39*** join/#sc2mapster LiQuiD_PwNiuM (~ada9020c@gateway/web/freenode/x-iunjoyxfgoimnhch)
23:15.54LiQuiD_PwNiuMDoes anyone know how to modify a hero's attributes using a trigger?
23:15.55MotiveDon't think so, that's how it was in WC3 too
23:15.58Beiderseems you also need an array for each possible dialog item that can be interacted with as there is no callback
23:18.12ShadowclaimerAnyone know if there's a script that can concert a Color to a Playercolor?
23:18.23Motivelet me look, Shadow.
23:18.40ShadowclaimerI can convert RGB values to a Color
23:18.43Shadowclaimerbut I can't get that color to a playercolor
23:18.52MotiveYeah the problem is
23:18.56Motiveplayercolor isn't a type. It's really an integer.
23:19.02MotiveWhereas Color is a struct with red, green, blue, and alpha.
23:19.07Shadowclaimerso then is there a way around that
23:19.07MotiveYou can't convert the two. They're just not compatible.
23:19.07Motive'
23:19.10MotiveNope.
23:19.20Shadowclaimerso you're telling me the only colors in the game are flat out set?
23:19.23Shadowclaimerno possible way around it
23:19.26MotiveFor team colors, yes.
23:19.35Shadowclaimerwhat about huing a unit without making it neon red/
23:19.55MotiveI've got a working tint command that takes a Color.
23:20.03MotiveBut it's probably not what you're looking for.
23:20.26Xaptihow is the player color value structureed?
23:20.33Motivea PlayerColor is an integer.
23:20.34Motivet
23:20.39MotiveThe editor lies to you. It's not really a type.
23:20.42Xaptiohh right
23:20.50Xaptiyeah that's dumb lol
23:21.00ShadowclaimerI wanan find a way to amke it a custom team color essentially
23:21.08Shadowclaimerif I have to import files or whatever so be it, but I will find a damn way to do this lol
23:21.12Xaptiso you could only change colors to other player colors, but you can make custom team colors though
23:21.23Shadowclaimerhow?
23:21.27XaptiI just don't know if it will work real time
23:21.34MotiveA playercolor only represents a pre-defined Color by Blizzard.
23:21.49Shadowclaimerbut I can't set a Player's Color to anything but a Playercolor
23:21.51MotiveMaybe you can make it so the predefined colors change but that's the only possibility I can think of.
23:22.00MotiveLike make playercolor 1 be pink instead of red.
23:22.01Xaptii represents player number's team color motive
23:22.03Xaptii'm pretty sure
23:22.05MotiveYes.
23:22.12PointBlanany of you guys used the AI - suicide trigger?
23:22.20SevenSevenwhat is it for?
23:22.45PointBlanthe AI is supposed to randomly run around and kill
23:23.42heysparkyis there a way to totally reset data?
23:23.45Shadowclaimerbut you can't change the predefined colors can you?
23:24.06heysparkyshadowclaimer... I think you can... in ... hang on
23:24.21Shadowclaimerits something simple but something I relaly think I need to add
23:24.36Xaptishadowclaimer, use send actor message
23:24.41Xaptiyou can use color values there
23:24.51Xaptisend actor message to region
23:25.02PointBlanheysparky: can you not select all your data and hit reset?
23:25.16Xaptiset team color
23:25.31heysparkypointblan: will that get everything in all tabs?
23:25.37heysparkyor do all tabs manually?
23:25.58PointBlanwhy not just make a new map lol
23:26.28heysparkywhoa - hang on - haha -- is data on a per-map basis?
23:26.45PointBlanyeah
23:26.53*** join/#sc2mapster Shaki (~45312a8d@gateway/web/freenode/x-yspsljitqgaanzgb)
23:26.56PointBlanas soon as u edit something it goes to ur map
23:26.59Shadowclaimerno good Xapti =(
23:27.01Shakidear god: Thank you.
23:27.03Shadowclaimerregion, nor unit
23:27.17Shakilets see what this baby can do
23:27.22heysparkyokay, then, new question - is there a tutorial on moving data from map to map?
23:27.44*** join/#sc2mapster picklefish (~Shane@cpe-72-179-54-173.austin.res.rr.com)
23:27.45Xaptihuh, it should somehow work
23:27.46Shakilooks ugly
23:27.49Shakibut functional
23:28.03Stewoxhi guys
23:28.13Stewoxthere was talk befor on bridge tutorial
23:28.27Stewoxcan anyone link me to it ?
23:28.31picklefishCoolflip: I started the shop stuff last night :)
23:28.31PointBlanheysparky: couldn't tell u ... i remember ppl discussing it - just experiment with copy/paste
23:28.58Shakiso
23:28.59Shadowclaimernvm xapti hold on
23:29.00ShadowclaimerI'm a retard
23:29.01Shakino one saying
23:29.07ShadowclaimerI forgot to have the trigger enabled
23:29.11Shakiwhy did shaki say "dear god: Thank you."?
23:29.25MotiveDoes anyone know if it's possible to dynamically add Movers to units through triggers?
23:29.26Xaptiok lol, i thought it'd be somethign like that
23:29.28heysparkypointblan: k thanks
23:29.28PointBlan<PROTECTED>
23:29.30MotiveEx: add the Fly mover to an SCV.
23:29.38Shadowclaimerwoo it works
23:29.39Shadowclaimeralright
23:29.41Shakiwell
23:29.48Shadowclaimernow how do I pull from a variable for that color instead of from windows color pciker
23:29.51Shakihe found a way to get his update to work
23:29.53Shakiso now
23:29.59Shakishaki use map editor
23:30.01Shakishaki be happy.
23:30.06Xaptishadowclaimer, change radio button
23:30.16Xaptiit has options, like preset, variable, function, etc
23:30.21ShadowclaimerI love you
23:30.23Shadowclaimeryou are my hero
23:30.27ShadowclaimerI am your eternal slave
23:30.56Shakii am the editors eternal slave.
23:31.17steakbbqhttp://forums.sc2mapster.com/development/map-development/905-help-with-physics/
23:31.26steakbbqhelp me please
23:32.22Shadowclaimer*hugs Xapti*
23:32.24Shadowclaimeryou're going in my credits
23:32.29Xaptiok cool
23:32.42Hatisteakbbq: use 0.01 update times for physics ...
23:32.46Hati0.1 still looks laggy
23:33.02steakbbqi dont care about that right now
23:33.07Hatiand use plain text if you don't format with wiki :(
23:33.24Motiveor just use BBCode. I find it easier. /shrug
23:33.33steakbbqrefresh for plain text
23:35.11steakbbqhttp://forums.sc2mapster.com/development/map-development/905-help-with-physics/
23:36.42MotiveI think it's amazing that I haven't seen a single SC2 map so far that's not at least a little interesting.
23:37.11Mojacheyou havent seen 12 different versions of world of starcraft?
23:37.42MotiveI haven't actually.
23:37.44MotiveLol
23:37.51Mojachebecause all i see is people going
23:37.58Mojachecan I get help with WASD and camera controls!
23:38.07Mojacheim making etc etc starcraft mmorpg!
23:38.21LiQuiD_PwNiuMhow about
23:38.30LiQuiD_PwNiuMmodifying a hero's stats using a trigger
23:38.33MotiveWe'll get to see some real refinement.
23:38.39MotiveAnd competition at least.
23:38.47davidcramersince I know how anal you are about copyright: http://maps4starcraft2.info/download.php?list.28
23:39.08Hatiwould rather like someone doing diablo3 xD
23:39.09Mojacheafter I learned how to do it
23:39.12MojacheI moved on because
23:39.17Mojache3rd person games will be a dime a dozen
23:39.21Mojachethat and TDs
23:39.44MotiveAs far as I know I'm the only person making a roleplaying map so far. :)
23:40.03Hatinope
23:40.06MotiveReally?
23:40.11Hatisome ppl do zelda like stuff
23:40.15Hatietc.
23:40.18MotiveNo I mean roleplaying map, not an RPG.
23:40.20davidcramerYa theres probably many people making many of the same kinds of maps :)
23:40.27davidcramerwhats a roleplaying map?
23:40.30Hatirpg is roleplaying game
23:40.32Hatio.o
23:40.35peterpantslike 'doth you be a marine?'
23:40.37MotiveLets you basically do whatever you want in the game and roleplay as the units you make.
23:40.48peterpants'HARK I BE A MARINE YOU HEATHEN'
23:40.52davidcramersounds... bleh :)
23:40.55MotiveYeah but you don't speak like that
23:40.56MotiveLOL
23:41.02steakbbqhttp://forums.sc2mapster.com/development/map-development/905-help-with-physics/
23:41.04HatiRoleplaying game: face a zergling -> die
23:41.15peterpantsya qft
23:41.27MotiveYou're not limited to one unit. :P
23:41.29Hatibecause you are a midage knight
23:41.32MotiveYou can build an entire base/army/nation.
23:42.10davidcrameri will just join and mass zerglings and wipe out the rpers
23:42.23MotiveThere's a !ban/!disable command for that. :P
23:42.23*** join/#sc2mapster Bobby5589 (~archimede@c-71-61-84-202.hsd1.pa.comcast.net)
23:42.25davidcramerI SUMMON A ZERG SWARM WITH MY PINKY YOU ALL DIE :)
23:42.30MotiveAlso !remove to remove your zerglings.
23:42.32Motive:D
23:42.47liq3hati: what are you talking about? The zergling doesn't see me and I slice it in half with my Warp Blades. :P
23:43.18davidcramerliq3: then 1million spawn behind you and eat you
23:43.26Motivebut he's still invisible
23:43.26Motivea
23:43.27liq3davidcramer: they can't see me either.
23:43.30liq3Durp.
23:43.31Motiveand you forgot an overlord.
23:43.32Motivegg.
23:43.36davidcramerliq3: they also stole an observer
23:43.38Hatiwho cares about visiblity
23:43.43Hatithey just run over you
23:43.46MotiveLOL
23:43.47davidcramerthey all transform into banelings
23:43.47liq3Pfft.
23:43.50davidcramerand explode the entire world
23:43.57liq3I go all Matrix on them and kill all of them.
23:43.57*** join/#sc2mapster Valaraukador (~183fb24f@gateway/web/freenode/x-nslyqlscbhddmzqi)
23:44.08liq3Then die dramitaclly to a hydralisk spine.
23:44.29ValaraukadorWhat is the script native to order a unit move to a point?
23:44.37HatiIssue Order
23:44.45ValaraukadorI can't tell it where to move
23:44.51Motivehttp://paste.sc2mapster.com/1985/
23:44.51Hatiyou can
23:44.52peterpantsclick the (
23:45.11HatiValaraukador: look into http://www.sc2mapster.com/assets/keyboardmovementlib/
23:45.20Valaraukadorah, pesky subtle links
23:45.44Barterwell
23:45.47Barterits blue
23:46.31Hatiaaa
23:46.40Valaraukadorshhhh
23:46.47Hatiaaa
23:46.55Hatiaaa
23:46.57SevenSevenDustin are you here?
23:46.58Hatihmmm
23:47.17Dustin?
23:47.31picklefishHati can you actually make libs, without maps?
23:47.33Dustinsup
23:47.40Hatiyes
23:47.48SevenSevenis there any way to imitate top down fighters except have it in 3rd person?
23:47.52Haticalled SC2Mod
23:48.00Dustinya, change the camera :P
23:48.02Hatican include Trigger Libs
23:48.04Dustinand movement
23:48.12SevenSevenI've got no idea how to do camera though lol
23:48.19HatiPan Camera
23:48.20Hation unit
23:48.23Valaraukadorahhhh, there are 4 move commands
23:48.24Hatifollowing over 1second
23:48.31Valaraukador"0   move"
23:48.34SevenSevenin 3rd person
23:48.34Valaraukador"1    move"
23:48.37Valaraukador"2   move"
23:48.41Valaraukador"3   move"...
23:48.57Hatino there's only 1 move command
23:49.07SevenSeventheres 4
23:49.08SevenSevenlol
23:49.22ValaraukadorOrderTargetingRelativePoint() gives me 4 move commands
23:49.23Valaraukadorin GUI
23:49.32Beideranyone found a way to set dialog text to different colors?
23:49.47RepoNew asset: http://www.sc2mapster.com/assets/genericherolearn/. GenericHeroLearn. xhatix (Manager/Author). Approved by sixen.
23:49.52RepoNew map: http://www.sc2mapster.com/maps/grand-siege-auto/. Grand Siege Auto. Noko1111 (Manager/Author). Approved by sixen.
23:49.57RepoNew map: http://www.sc2mapster.com/maps/clifftd/. CliffTD. mrkrox (Manager/Author). Experimental. Approved by sixen.
23:50.01Beiderand different sizes
23:50.10Beiderthe set color thing doesn't seem to work
23:50.21SevenSevenYou're doing it wrong then I guess
23:50.26SevenSevenIt works fine for me o_O
23:50.33SevenSevenSize seems to max out somewhere though
23:50.40*** part/#sc2mapster JESUSISHERE (~4dd35dc6@gateway/web/freenode/x-kmkzfuxtmtybdqzr)
23:50.45BeiderSo you got your text in your labels to scale up?
23:51.01SevenSevenI got text tags to scale up a bit yeah
23:51.11Beiderhow?
23:51.14Valaraukadoroh, apparently, when you view it in raw data, it doesn't tell you important information about the move command >_>
23:51.25SevenSevenchanged the text size lol
23:51.32Beiderwhat command?
23:52.01SevenSevencreate text tag > using a font size of xx
23:52.09steakbbqmaster dinadin can you go check my post again
23:52.14steakbbqhttp://forums.sc2mapster.com/development/map-development/905-help-with-physics/
23:52.24Beidertext tag yes... text tag is not a dialog
23:52.28*** join/#sc2mapster PointBlan (~asd@S0106001346f98c29.gv.shawcable.net)
23:53.04SevenSevenyou never said dialog lol
23:53.08SevenSevenand I said text tag
23:53.19Beider<Beider> anyone found a way to set dialog text to different colors?
23:53.30Beiderwell nm then
23:53.31SevenSevenmy bad haha
23:53.36Beiderthe dialog functions seem broken
23:53.44SevenSevenlots of stuff is buggy
23:53.47peterpantshow do you change a units haelth bar
23:53.48ShadowclaimerAlright guys
23:53.51ShadowclaimerGarage Color Test is up =)
23:53.51peterpantslike add custom bars and such
23:53.55Shadowclaimerhttp://www.sc2mapster.com/maps/hellion-blitz/files/3-garage-test-0-1a/
23:53.56SevenSevenI don't see how its possible that we have bugs when the devs made SC2 using the GE
23:54.18*** join/#sc2mapster Lilianna (~4b0f85a1@gateway/web/freenode/x-ydfapatplyzxdfwz)
23:54.18BeiderSevenSeven: because the devs didn't need every function they put in
23:54.28ShadowclaimerIts a side map that allows you to change the color of your Hellion and then here shortly it will be attachable to Hellion Blitz and it'll load your chosen colors and such into the game
23:54.34peterpantsthey also have the campaign part that we dont have
23:54.52peterpantsshadow why dont you just put the side map in the main map
23:55.32Repo10genericherolearn: 03xhatix * r2 GenericHeroLearn.SC2Mod: initial release of GenericHeroLearn.SC2Mod
23:56.08Shadowclaimerbecause then on startup you'd have to wait for everyone to pick their colors and such
23:56.25Shadowclaimerthere will be a lot of customization available later, different patterns, maybe even RPG like racing stats
23:56.35peterpantssweet
23:56.40*** join/#sc2mapster thedude (~hakysack0@97-87-104-31.dhcp.stls.mo.charter.com)
23:56.47heysparkysevenseven: I'm sure their GE and our GE are rather different too
23:56.52thedudewhat up what up'
23:58.57*** join/#sc2mapster Volsky (~44963e34@gateway/web/freenode/x-aaxtbrlggkyyxtfm)
23:59.11Volskysixen, did you see my forum signature?
23:59.25SixenNot yet? :O
23:59.34Volskycheck it out
23:59.37Volskylol xD

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