| 00:00.13 | JamesObscura | What are you writing that with? I thought you couldn't write Galaxy code with the Galaxy editor. |
| 00:00.23 | ubdead_ | trigger > custom code |
| 00:00.31 | `228zip | or import files |
| 00:00.34 | Motive | oh |
| 00:00.39 | Motive | they removed pointers in Galaxy, I believe |
| 00:00.43 | Motive | patch 9 I think |
| 00:00.50 | `228zip | what |
| 00:00.54 | Motive | yeah |
| 00:00.58 | `228zip | They |
| 00:01.01 | `228zip | Removed |
| 00:01.01 | JamesObscura | Have fun passing by value. |
| 00:01.01 | ubdead_ | they have garbage collection, where do they need pointers for |
| 00:01.03 | `228zip | Pointers ? |
| 00:01.15 | *** part/#sc2mapster Ammorth (~chatzilla@S010600235482a40f.vs.shawcable.net) |
| 00:01.16 | JamesObscura | lol that's so funny. |
| 00:01.20 | warturtle | order seems important on actor events :/ |
| 00:01.22 | `228zip | erm, ubdead_, how do I do then ? |
| 00:01.26 | warturtle | but I dont know where I should place set attach points :( |
| 00:01.29 | ubdead_ | remove the & |
| 00:01.33 | `228zip | then |
| 00:01.39 | `228zip | "Bulk copy is not supported" |
| 00:01.51 | JamesObscura | What is rocket launcher? |
| 00:01.52 | ubdead_ | is it in a loop or something? |
| 00:02.34 | Motive | What are you trying to do, 228? |
| 00:02.37 | `228zip | struct weapontype { text name; int maxAmmo; //Maximum ammunition per magazine fixed rateFire; fixed reloadTime; trigger fire; string icon; string unitName; }; weapontype rocketLauncher; |
| 00:02.46 | JamesObscura | Nice struct... |
| 00:02.50 | JamesObscura | Hmm... |
| 00:02.58 | Motive | Ah... |
| 00:03.01 | ubdead_ | maybe you should try something like var pws; pws = playerWeaponSlot[i][0]; pws.wt = rocketlauncher; |
| 00:03.18 | Motive | he has to copy each of the values manually |
| 00:03.19 | JamesObscura | err... |
| 00:03.20 | JamesObscura | no |
| 00:03.20 | Furyhunter | Is there any way to get the custom map patcher to go AWAY? |
| 00:03.21 | JamesObscura | Yeah |
| 00:03.23 | Furyhunter | Jesus. |
| 00:03.27 | JamesObscura | What Motive said |
| 00:03.33 | `228zip | *facedesk* |
| 00:03.36 | Furyhunter | Playing on Windowed Fullscreen, it doesn't go away |
| 00:03.38 | JamesObscura | lol |
| 00:03.41 | ubdead_ | furyhunter, try the big "exit" button |
| 00:03.50 | JamesObscura | haha... |
| 00:03.53 | TriGuN | fury |
| 00:03.55 | Furyhunter | Why can't I keep it open, so I can easily Restore when I'm done? |
| 00:04.11 | `228zip | oh god |
| 00:04.16 | Motive | IMO, what SC2 should do is just give us a C++ scripting module (in addition to galaxy) and require Blizzard to sign off on everything like the Apple store. |
| 00:04.16 | ubdead_ | dont bother with restore |
| 00:04.18 | ubdead_ | you dont need to |
| 00:04.30 | Furyhunter | It'll repair the Lost Temple map when I try to play ladder? |
| 00:04.36 | ubdead_ | yep |
| 00:04.37 | Furyhunter | k |
| 00:04.39 | ubdead_ | automatic download |
| 00:04.47 | `228zip | Furyhunter: Or you can hit the "Restore" button |
| 00:05.02 | ubdead_ | *to avoid a 2 second download* |
| 00:05.24 | `228zip | I think |
| 00:05.28 | `228zip | I'll just use arrays |
| 00:05.34 | JamesObscura | lol |
| 00:05.55 | JamesObscura | If you have different data types you're using a struct anyways. |
| 00:05.55 | `228zip | I'm not going to copy every value each time, that's just stupid! |
| 00:06.37 | ubdead_ | never would have tought SC2 would help me be a better programmer lol |
| 00:06.57 | `228zip | guh, what to do.. |
| 00:07.02 | Motive | I would die to be able to do something like void OnUnitDeath(unit* pUnit) { pUnit->setProperty(PROPERTY_HEALTHPCT, 100.0f); Game::Instance().DisplayUIMessage( Game::Instance().GetAllPlayerGroup(), MESSAGE_AREA_CHAT, "YOU CAN'T KILL THE MARINE!" ); } |
| 00:07.04 | Skizot | anyone know where dialog style settings are? |
| 00:07.06 | Motive | maybe SC3. :( |
| 00:07.20 | Xapti | uick question... How do you increment picked unit in group loop? |
| 00:07.28 | Motive | in GUI? no need |
| 00:07.28 | Xapti | i dont' see it under my list of actions |
| 00:07.29 | Motive | it's done for you |
| 00:07.35 | Xapti | oh |
| 00:07.40 | Motive | at the end of the loop that is |
| 00:07.59 | ubdead_ | used picked integer |
| 00:08.03 | ubdead_ | use* |
| 00:08.28 | SevenSeven | @motive: I'm pretty sure that's possible isn't it? |
| 00:08.32 | Xapti | i don't know what you mean ubdead, but motive answered my queestion |
| 00:08.47 | ubdead_ | ye ignore me |
| 00:08.49 | Motive | not unless you have API-level access to the SC2 core and can compile it into a map somehow. |
| 00:08.59 | ubdead_ | im just trying to fill some interwebdata |
| 00:09.23 | Motive | I mean you can do it in Galaxy |
| 00:09.23 | Xapti | man I should just be coding in galaxy. This freaking GUI takes like 3 hours to just make a pretty simple if loop comparison |
| 00:09.23 | Motive | but I like C++ better :P |
| 00:09.26 | SevenSeven | lol |
| 00:09.33 | ubdead_ | true xapti |
| 00:09.37 | ubdead_ | i've considered it |
| 00:09.46 | ubdead_ | will do it for my next map |
| 00:10.13 | ubdead_ | i rather work with the XML files over the data editor aswell at some points lol |
| 00:10.15 | Skizot | :( |
| 00:10.16 | Motive | It's actually not that hard to do Galaxy. I find it easier than GUI. But maybe that's cause I'm used to typing a lot. |
| 00:10.19 | Skizot | you guys suck. |
| 00:10.19 | `228zip | Your mouse wants you to begin now! |
| 00:10.21 | *** join/#sc2mapster Bemoliph- (~Bemoliph@74-32-54-87.dr03.mdtw.ny.frontiernet.net) |
| 00:10.27 | `228zip | Skizot: ? |
| 00:10.42 | ubdead_ | my mouse likes me touching it |
| 00:11.32 | Xapti | umm i dont' think i can get what i want done if it automatically increments unit at the end |
| 00:11.47 | Xapti | i'm trying to emulate this code http://pastebin.com/n9j0crNj |
| 00:12.01 | Skizot | noone know where dialog styles are :( |
| 00:12.22 | ubdead_ | i remember seeing them somewhere |
| 00:12.30 | ubdead_ | ehmmmmmmmmmmmmmmmm |
| 00:12.41 | Xapti | i need two if statements in the pick unit loop, and it needs to increment and restart the loop if the first if statment is true |
| 00:13.18 | Skizot | ubdead if you know where they are.. you'd be a god among midgets |
| 00:13.30 | ubdead_ | lol im from holland |
| 00:13.34 | ubdead_ | they consider us giants |
| 00:13.43 | Xapti | Motive, it's totally easier than GUI, as long as you know the functions or syntax and stuff |
| 00:13.44 | Skizot | whatever |
| 00:13.51 | Skizot | DIAGLOG STYLES |
| 00:13.56 | Xapti | but i can't seem to do the code you gave me via GUI even |
| 00:14.00 | Skizot | preferably "ObjectiveTitleDisplay" |
| 00:14.08 | Xapti | well i can, but i can't use Pick unit loop for it |
| 00:14.09 | ubdead_ | oh shit i just remembered |
| 00:14.12 | Skizot | xapti i can do it XD |
| 00:14.14 | Xapti | I'll have to use a while loop |
| 00:14.19 | ubdead_ | i googled a string |
| 00:14.23 | ubdead_ | and it came up with a list |
| 00:14.30 | ubdead_ | with all the used strings in GE |
| 00:14.30 | Xapti | and manually pick unit with an incrementing index integer |
| 00:14.43 | ubdead_ | now to find that list |
| 00:16.27 | Barter | any way to disable the selection box when you drag with the left mouse button? looks ugly in a top-down wasd map :| |
| 00:16.37 | *** join/#sc2mapster m0g (~szmbiont@dslb-094-217-196-078.pools.arcor-ip.net) |
| 00:17.38 | ubdead_ | ObjectiveTitleDisplay is a style :D |
| 00:18.06 | *** join/#sc2mapster Dracor_ (~3ceaeb14@gateway/web/freenode/x-jetpzqmydwhwifcv) |
| 00:18.18 | *** join/#sc2mapster JamesObscura (~James@ip98-171-168-128.sb.sd.cox.net) |
| 00:18.25 | Skizot | oh MAN |
| 00:18.25 | Skizot | http://www.youtube.com/watch?v=TVi-c1flZzg |
| 00:18.26 | Skizot | i want that map! |
| 00:18.26 | ubdead_ | ok well i dont know sorry skizot lol |
| 00:18.44 | ubdead_ | sick!!! |
| 00:18.58 | *** join/#sc2mapster Labmonkey1 (~Labmonkey@pool-96-242-119-5.nwrknj.fios.verizon.net) |
| 00:19.06 | snapp1e | holycrap :O |
| 00:19.27 | `228zip | vjeux said he'd try and contact the guy |
| 00:19.31 | ubdead_ | StarcraftSki any1? |
| 00:19.45 | Motive | blah |
| 00:19.51 | Motive | is Windows so stupid it can't understand "copy lapin.exe ../../lapin.exe" ? |
| 00:20.07 | ubdead_ | it can |
| 00:20.34 | ubdead_ | http://www.computerhope.com/copyhlp.htm |
| 00:20.39 | Motive | oh duh, quotes |
| 00:20.44 | Motive | it got fucked up by the periods |
| 00:20.46 | Motive | didn't expect that |
| 00:20.49 | Motive | I miss unix :( |
| 00:20.58 | Skizot | http://www.youtube.com/watch?v=DL_EyyNOCn0 |
| 00:21.00 | Skizot | OH MAN |
| 00:21.32 | ubdead_ | love the music lol :D |
| 00:21.36 | snapp1e | lol wat |
| 00:21.57 | ubdead_ | coding god |
| 00:22.27 | ubdead_ | Blizzard is like "shit man, we took 5 months to do that and he did it in 4 days" |
| 00:23.43 | *** join/#sc2mapster kdogg3403 (~444e81e4@gateway/web/freenode/x-qvqfuodrlmsitjdf) |
| 00:25.10 | kdogg3403 | hello |
| 00:25.36 | ubdead_ | HI |
| 00:27.22 | `228zip | weaponInfo_name[i], here I come =/ |
| 00:27.43 | ubdead_ | :( |
| 00:30.17 | Motive | sigh |
| 00:30.24 | Motive | lapin doesn't really like includes very much |
| 00:30.30 | Motive | at least it doesn't use them the same way Blizz does |
| 00:30.40 | Motive | so I have to copy and re-do my directory structure for it |
| 00:31.02 | ubdead_ | ye includes are for OO people |
| 00:31.04 | ubdead_ | give it up |
| 00:31.08 | ubdead_ | this is SCRIPTING |
| 00:31.22 | ubdead_ | all your efficicenty belongs to us |
| 00:31.26 | Motive | never :P |
| 00:31.30 | Remy_ | does anyone who codes galaxy want to give some feedback on my typechecker? It's somewhat finished now but I need feedback |
| 00:31.43 | Motive | typechecker? |
| 00:31.57 | ubdead_ | checking the unit type? |
| 00:31.59 | ubdead_ | or what? |
| 00:32.05 | Remy_ | it takes galaxy code |
| 00:32.08 | ubdead_ | or syntax highting? |
| 00:32.09 | Remy_ | and gives all sorts of type errors |
| 00:32.17 | ubdead_ | oh ok |
| 00:32.24 | Remy_ | so calling a function without the right arguments |
| 00:32.25 | Remy_ | stuff like that |
| 00:32.27 | Motive | I'll give it a go. I've got a whole codebase w/ includes and everything for you :P |
| 00:32.28 | Remy_ | returning the wrong type |
| 00:32.40 | *** join/#sc2mapster liq3 (~liquidman@ppp118-209-88-185.lns20.mel4.internode.on.net) |
| 00:32.41 | `228zip | Interested too |
| 00:32.41 | ubdead_ | sounds good man |
| 00:32.44 | Remy_ | constants without initializers |
| 00:32.50 | Remy_ | duplicate declarations |
| 00:33.21 | Remy_ | I've got a small showcase page here http://www.sc2mapster.com/assets/milkyway-precompiler/pages/type-checker/ |
| 00:34.53 | Furyhunter | Anyone wanna play HexD? :3 |
| 00:35.04 | ubdead_ | i like it a lot :D |
| 00:35.11 | Furyhunter | bnet name? |
| 00:35.13 | ubdead_ | but gets boring real fast too lol |
| 00:35.23 | ubdead_ | played it too much today sorry |
| 00:36.39 | Motive | hm |
| 00:36.50 | Motive | milkywayprecompiler would be better if it's command line params were a bit more clear |
| 00:36.58 | `228zip | playerWeaponSlot[i][0].ammoIn = weaponInfo_maxAmmo[playerWeaponSlot[i][0].wt] |
| 00:36.59 | `228zip | ='( |
| 00:37.24 | Motive | or have an option to just not output anything and only compile check |
| 00:38.47 | *** join/#sc2mapster SCMapper (~mixmaxtwo@sjs-130-65-216-10.sjsu.edu) |
| 00:39.14 | ubdead_ | thats ugly lol |
| 00:39.25 | `228zip | I know |
| 00:39.55 | `228zip | But I prefer that to doing a copy of the struct every single time |
| 00:39.56 | ubdead_ | does anybody know why galaxy and not LUA? |
| 00:40.00 | Motive | I liked your structs approach better where you tried to use pointers. |
| 00:40.04 | Motive | Just make a method to do the ugly copying. |
| 00:40.14 | Motive | Hide all the ugliness :P |
| 00:40.22 | ubdead_ | lol :D |
| 00:40.28 | *** join/#sc2mapster TheRipper (~181e86bf@gateway/web/freenode/x-vlkbcofmobuozvtj) |
| 00:40.30 | ubdead_ | sounds like windows to me |
| 00:40.32 | `228zip | No, the world shall see how stupid Blizzard can be. |
| 00:40.38 | TheRipper | hows it going Mapster |
| 00:40.42 | `228zip | Bad |
| 00:40.43 | `228zip | Bad bad bad |
| 00:40.49 | ubdead_ | pretty good lol :D |
| 00:40.49 | TheRipper | bad? |
| 00:40.52 | TheRipper | whats up? :P |
| 00:40.54 | TheRipper | hey Ubdead |
| 00:41.00 | ubdead_ | my maps works online yay ^_^ |
| 00:41.00 | TheRipper | ever fix that problem you had the other day? |
| 00:41.07 | *** join/#sc2mapster ckknight (~ckknight@WoWUIDev/WoWAce/CurseStaff/CurseForge/ckknight) |
| 00:41.07 | *** mode/#sc2mapster [+o ckknight] by ChanServ |
| 00:41.07 | `228zip | struct pointers no longer exist |
| 00:41.07 | ubdead_ | depends on the problem |
| 00:41.15 | ubdead_ | i have about 500234053405 problems |
| 00:41.17 | TheRipper | ooh wait you can play online now? |
| 00:41.18 | `228zip | And that's bad bad bad. |
| 00:41.25 | ubdead_ | yea you can :D |
| 00:41.31 | TheRipper | and why do you need struct pointers |
| 00:41.59 | `228zip | playerWeaponSlot[i][0].wt = rocketLauncher; |
| 00:42.02 | TheRipper | how do you play online? |
| 00:42.09 | `228zip | struct weaponslot { weapontype wt; int ammoIn; //Currently loaded int ammoOut; //Not currently loaded }; |
| 00:42.11 | ubdead_ | sc2mapster.com |
| 00:42.14 | ubdead_ | :) |
| 00:42.14 | TheRipper | kk |
| 00:42.18 | `228zip | doesn't work ='( |
| 00:42.28 | Corosus | http://forums.sc2mapster.com/general/general-chat/646-tool-sc2-custom-map-patcher/ |
| 00:43.20 | ubdead_ | where are the comments gone lol? |
| 00:44.18 | Remy_ | I just found a major bug and updated a fixed version |
| 00:44.32 | Remy_ | maybe someone can approve the new file |
| 00:45.48 | ubdead_ | i saw Iron Man 2 at the theathers tonight |
| 00:45.51 | ubdead_ | it was freaking awesome |
| 00:45.55 | ubdead_ | go see it |
| 00:46.06 | warturtle | for button callbacks theres no way to get what player pressed the button huh |
| 00:46.08 | warturtle | :( |
| 00:46.40 | ubdead_ | hey you guys im going to bed |
| 00:46.49 | ubdead_ | cya all, happy coding :D |
| 00:46.54 | ubdead_ | remember, its for fun :D |
| 00:47.16 | *** part/#sc2mapster valkrial (~stephen@99.199.159.82) |
| 00:47.25 | Skizot | ARRRGGGH |
| 00:47.34 | Skizot | why must a simple STRING be my bane |
| 00:49.16 | warturtle | If anyone is looking to join forces and by our powers combined make cool maps, I'm always down :P |
| 00:49.30 | `228zip | ~seen liq3 |
| 00:49.32 | purl | liq3 is currently on #sc2mapster (16m 52s), last said: 'well, bed time. Night.'. |
| 00:49.41 | `228zip | =( |
| 00:49.43 | liq3 | `228zip: :D hey |
| 00:49.44 | *** join/#sc2mapster Deruu (~chatzilla@c83-251-243-191.bredband.comhem.se) |
| 00:49.56 | *** join/#sc2mapster zifoon (~dcf4218f@gateway/web/freenode/x-rxyfxulititejahn) |
| 00:49.57 | `228zip | Thought you were sleeping x) |
| 00:50.04 | liq3 | i was... 20 minutes ago! |
| 00:50.10 | `228zip | Have you made progress on the level design ? |
| 00:50.23 | liq3 | yes!... i've spent the past 5-10 working on it o.o |
| 00:51.18 | Remy_ | what's the limit on sc2 script memory usage? |
| 00:51.22 | `228zip | <PROTECTED> |
| 00:51.30 | `228zip | All the ugliness of galaxy |
| 00:51.33 | `228zip | In one single line |
| 00:51.55 | liq3 | arrays inside arrays are ugly? o.O |
| 00:52.01 | `228zip | no |
| 00:52.09 | `228zip | Arrays used instead of structs on the other hand |
| 00:52.29 | `228zip | and TriggerExecute used because of the lack of function pointers |
| 00:52.55 | Motive | as soon as blizz adds function pointers I'm gonna be able to do so much sexy stuff |
| 00:53.01 | Motive | like syntax checking on my chat commands. |
| 00:53.02 | Motive | :D |
| 00:53.11 | `228zip | Motive: DOn't get your hopes that high |
| 00:53.19 | Motive | well I have hopes for future expansions. |
| 00:53.25 | `228zip | I'm still waiting for them on wc3 |
| 00:53.29 | Motive | "new" is already a reserved word |
| 00:53.32 | `228zip | That's.. 8 years of waiting. |
| 00:53.32 | Motive | maybe one day it'll return |
| 00:53.42 | *** join/#sc2mapster lolwut_ (~chatzilla@60-242-161-18.static.tpgi.com.au) |
| 00:53.49 | liq3 | you know what's really cool? you can ramps from high to low ground. o.o |
| 00:54.15 | `228zip | You can also do ramps from low to high ground haha |
| 00:54.29 | `228zip | Seriously, I didn't understand what you mean |
| 00:54.42 | *** join/#sc2mapster Iggyhopper (~a@75.18.129.87) |
| 00:54.44 | Iggyhopper | hey |
| 00:54.47 | Iggyhopper | lalalalalal |
| 00:54.50 | Iggyhopper | anyone here? |
| 00:54.59 | BlueGhostie | i think he means that a ramp can go down 2 layers instead of just 1 |
| 00:54.59 | warturtle | ? |
| 00:55.09 | Iggyhopper | k so what happens if editor crashes? |
| 00:55.11 | `228zip | No, this chat is as dead as.. a dead cat. |
| 00:55.18 | BlueGhostie | thats pretty dead |
| 00:55.20 | Iggyhopper | does it have some sort of dump file in some temp folder? |
| 00:55.29 | warturtle | I don't use ramps because you cant build on them :( |
| 00:55.33 | Iggyhopper | ERRRR |
| 00:55.38 | Iggyhopper | u = fags |
| 00:55.42 | Iggyhopper | this = true |
| 00:55.43 | `228zip | deader than a schrodinger cat! |
| 00:56.07 | BlueGhostie | the cure for crashes is frequent saving |
| 00:56.12 | BlueGhostie | you can set up an auto save too |
| 00:56.17 | dorkass | anyone know what the point of adding a turret to a unit is? |
| 00:56.29 | BlueGhostie | to have a unit shoot missiles? |
| 00:56.33 | BlueGhostie | and be cool? |
| 00:56.35 | Motive | sorry iggyhopper, you can't redefine this. |
| 00:56.37 | *** join/#sc2mapster DiNo29 (Dino@AMontpellier-158-1-55-40.w90-37.abo.wanadoo.fr) |
| 00:56.40 | warturtle | dorkass, how did you get yoru firebat attachment points working? |
| 00:56.42 | Motive | :D |
| 00:56.44 | dorkass | anything can shoot a missile without a turret |
| 00:56.48 | warturtle | Ive been stuck on that a while :( |
| 00:56.52 | Skizot | HAHAHAHAHAHAHA FOUND IT |
| 00:56.53 | *** join/#sc2mapster FRoZeN (~5ab94043@gateway/web/freenode/x-opsqeqxqazuffyfk) |
| 00:56.54 | `228zip | I save my map all the time personnally. I'm used to doing it because 3rd party WC3 editor test map function wouldn't work if you hadn't save |
| 00:56.56 | `228zip | d |
| 00:57.01 | Iggyhopper | Motive: lol |
| 00:57.05 | Iggyhopper | new this(); |
| 00:57.07 | Iggyhopper | hahahaha |
| 00:57.12 | Motive | yeah, no. |
| 00:57.18 | Iggyhopper | return; |
| 00:57.19 | dorkass | half the time i don't save my maps, the data changes don't carry to the test |
| 00:57.32 | warturtle | ? |
| 00:57.34 | Iggyhopper | if ( :) ) return :(; |
| 00:57.39 | picklefish | dorkass, maybe it's the thing that rotates on top ? |
| 00:57.47 | Iggyhopper | dorkass what a cool name d00d |
| 00:57.50 | Iggyhopper | as |
| 00:57.51 | Iggyhopper | ass |
| 00:57.57 | warturtle | did you do the double firebat flames with data only? |
| 00:58.06 | `228zip | Iggyhopper is feeling great tonight =p |
| 00:58.08 | Motive | if( Iggyhopper::Instance().isHappy() ) { Iggyhopper::Instance().hop(); } // :D |
| 00:58.09 | dorkass | me? |
| 00:58.13 | `228zip | We have the firebat model ? |
| 00:58.13 | warturtle | yes |
| 00:58.16 | dorkass | i used two weapons |
| 00:58.22 | warturtle | :(((((((((((((((((((((( |
| 00:58.23 | warturtle | lol |
| 00:58.34 | warturtle | when you did the attach points |
| 00:58.34 | FRoZeN | how did u change tint again? |
| 00:58.43 | warturtle | did you just set each one to weapon0 and the otehr to weapon1 etc |
| 00:58.58 | `228zip | auto-save doesn't work much when all you're doing is scripting in galaxy |
| 00:59.08 | `228zip | Reports errors and can't save |
| 00:59.10 | dorkass | i copied the marauder grenade and changed the animation to the hellion flame model, lowered range, and added splash |
| 00:59.13 | `228zip | every 10 minute |
| 00:59.16 | `228zip | while you're typing |
| 00:59.17 | dorkass | i didnt do the whole create persistent thing |
| 00:59.28 | *** join/#sc2mapster Spoofed (~624623be@gateway/web/freenode/x-edmteexkxnoitolh) |
| 00:59.32 | liq3 | `228zip: lol. :P |
| 00:59.51 | warturtle | did it fire out of both arms at once? |
| 00:59.56 | Spoofed | Can someone explain to me how to make a new camera? |
| 01:00.04 | dorkass | i dunno, hard to tell with the attack speed |
| 01:00.07 | dorkass | probably not |
| 01:00.10 | FRoZeN | 228zip how are u scripting in galaxy, was trying to find some way to get into the code but didnt find any and just started doing all the stuff in the triggers |
| 01:00.13 | warturtle | it probably alternated :( |
| 01:00.23 | warturtle | ughhh I wish I knew where to set attach points in actor events |
| 01:00.25 | warturtle | manually |
| 01:00.47 | dorkass | i think theyre adding firebat units when retail comes out |
| 01:00.54 | BlueGhostie | warturtle, if you uncheck "share cooldown" then they fire ast the same time |
| 01:01.02 | BlueGhostie | at* |
| 01:01.03 | FRoZeN | there are firebats in campaign |
| 01:01.05 | warturtle | yes |
| 01:01.08 | FRoZeN | just like there are medics aswell |
| 01:01.13 | BlueGhostie | and yah a real firebat model will be included |
| 01:01.19 | BlueGhostie | all SC1 units will be included |
| 01:01.22 | warturtle | but blueghostie what if you want one weapon |
| 01:01.24 | *** join/#sc2mapster Beider (~beider@p4FD6C2C8.dip0.t-ipconnect.de) |
| 01:01.25 | warturtle | that fires from both arms |
| 01:01.28 | BlueGhostie | and all special units theyve created |
| 01:01.31 | warturtle | at one time |
| 01:01.34 | Motive | @FrOZEN: import manager |
| 01:01.39 | Motive | write the code in notepad, and import it there. |
| 01:01.44 | Motive | then edit MapScript.galaxy the same way |
| 01:01.50 | Motive | import it and overwrite the other one :P |
| 01:01.50 | warturtle | you have to fire one animation attahced to the right arm |
| 01:01.54 | warturtle | then another from the left arm |
| 01:01.58 | BlueGhostie | Turtle: you could dupolicate the weapon and have 2 literally...other than that i dont know lol |
| 01:01.59 | FRoZeN | ic thx motive |
| 01:02.19 | FRoZeN | some of the triggers dont quite cut it :P so wanted to tamper with it myself |
| 01:02.23 | warturtle | or even how to set attach points in actor events would be nice |
| 01:02.30 | BlueGhostie | i still havent figured out the attachment points in the actor events either |
| 01:02.32 | warturtle | right now I have to use the query method :( |
| 01:02.38 | *** join/#sc2mapster Tehwildcard (~IceChat7@pool-71-122-122-129.tampfl.dsl-w.verizon.net) |
| 01:02.39 | BlueGhostie | ive dug through that thing for a while too |
| 01:02.48 | warturtle | lol |
| 01:02.52 | warturtle | yeah a long while for me: ( |
| 01:03.03 | BlueGhostie | i had to stop because it was eating into my homework time >< |
| 01:03.18 | warturtle | It seems like teh attach points is inbetween MarauderAttakc and MarauderMissile or w.e. |
| 01:03.25 | warturtle | idk |
| 01:03.56 | warturtle | I know create in the action actor sets teh attach point |
| 01:04.01 | warturtle | from the query |
| 01:04.16 | warturtle | but no idea of how to modify it after that and before the missile is created |
| 01:04.33 | BlueGhostie | I havent looked at this yet but it looks like something useful: http://forums.battle.net/thread.html?topicId=24401906857&sid=5000 |
| 01:05.24 | warturtle | nah I do all my attacks from abilities |
| 01:05.28 | warturtle | I dont even ues weapons :( |
| 01:05.33 | JamesObscura | Hmm... Why wont units rotate when they have a pathing footprint? |
| 01:06.46 | warturtle | Is there any documentation anywhere for actor events? |
| 01:07.02 | Xapti | if you have a trigger that does a loop, will turning that trigger off terminate the loop? |
| 01:07.24 | warturtle | yes |
| 01:07.31 | Xapti | ok good, lol |
| 01:07.49 | Xapti | but if you have a loop in a trigger, and the trigger is called more than once |
| 01:07.53 | Xapti | will it run 2 loops? |
| 01:08.22 | Xapti | assuming these loops are running indefinitely |
| 01:08.36 | BlueGhostie | warturtle: if you find any good actor event documentation let me know! I have been looking -.- |
| 01:08.46 | warturtle | lol I've been trial erroring |
| 01:08.48 | warturtle | sooo long |
| 01:08.48 | Xapti | yes me too |
| 01:08.49 | warturtle | :( |
| 01:08.54 | BlueGhostie | haha |
| 01:08.59 | Xapti | I would like some actor event documentation |
| 01:09.04 | Dustin | :D |
| 01:09.11 | Dustin | Almost got my classes done |
| 01:09.13 | BlueGhostie | i think most people would :P |
| 01:09.17 | Xapti | plus, effect event documentation too might as well |
| 01:09.23 | Motive | Anyone have a list of every "actormessage" you can send? Like there's SetTint, SetScale, etc. |
| 01:09.28 | *** join/#sc2mapster Razernok (~fduab@adsl-66-141-187-70.dsl.rcsntx.swbell.net) |
| 01:09.32 | Razernok | yo |
| 01:09.46 | Xapti | there's like 50 of them motive |
| 01:09.52 | *** join/#sc2mapster ckknight (~ckknight@WoWUIDev/WoWAce/CurseStaff/CurseForge/ckknight) |
| 01:09.52 | *** mode/#sc2mapster [+o ckknight] by ChanServ |
| 01:10.12 | lolwut_ | hows it coming zifoon? |
| 01:10.30 | Skizot | http://i44.tinypic.com/1zno290.jpg |
| 01:10.35 | Skizot | thoughts on the target bar? |
| 01:10.41 | Xapti | So if you have a loop in a trigger, and the trigger is called more than once, will it run 2 loops concurrently or no? |
| 01:10.41 | Skizot | (it's above the character |
| 01:11.43 | Xapti | looks good, although i don't know much about what your goals are with it |
| 01:12.13 | Skizot | a bar that shows the target and it' |
| 01:12.20 | Skizot | it's hp in % form |
| 01:12.44 | Xapti | yeah i want one of those eventually |
| 01:12.51 | Xapti | right now i'm working on actual targetting |
| 01:12.54 | HyBReD | did anyone create a tutorial on how to morph a unit? my buddy could use one |
| 01:12.56 | Xapti | target switching |
| 01:13.15 | Xapti | maybe we could share them |
| 01:14.31 | Iggyhopper | Skizot how did you do that? |
| 01:14.46 | Iggyhopper | all data editor or some layout editing? |
| 01:14.46 | Xapti | is there any special way people have camera following unit perfectly, I tried "camera follow unit", but it doesn't stay centered on the unit (even though I set camera to look at the unit) |
| 01:15.03 | Xapti | do i need to attach camera's target to the unit or something like that? |
| 01:15.28 | BlueGhostie | does anyone know how to change the f12 help menu? |
| 01:15.30 | `228zip | Can TriggerCreate("MyFunc") work if my func is declared below that ? |
| 01:16.28 | Skizot | all done vis triggers |
| 01:16.30 | `228zip | No one tried it yet ? come on =( |
| 01:16.34 | Skizot | via* |
| 01:16.36 | Motive | I don't see why it wouldn't work. |
| 01:16.39 | Motive | Actually yes |
| 01:16.41 | Motive | I know it does |
| 01:16.42 | Motive | I did that |
| 01:16.42 | Motive | :D |
| 01:16.47 | `228zip | thanks Motive =) |
| 01:16.58 | Skizot | http://www.sc2mapster.com/maps/simple-mmo-controls/files/ |
| 01:17.02 | Skizot | everything is in there. |
| 01:17.25 | JamesObscura | Does anyone know what exactly turrets are for? |
| 01:18.23 | *** join/#sc2mapster Cronos (~mattb@network173-210.wctc.net) |
| 01:18.58 | `228zip | skizot: Does this reproduce wow controls ? |
| 01:19.10 | Skizot | for the most part yes.. |
| 01:19.21 | `228zip | so left click to move the camera around |
| 01:19.26 | shmen | anyone figured out how to do side scrolling cameras? |
| 01:19.29 | Skizot | you can't change the buttons on the bar though. |
| 01:19.32 | Skizot | right click. |
| 01:19.37 | Skizot | shmen i have |
| 01:19.42 | `228zip | right click to do it while changing the guy's direction ? |
| 01:19.59 | Skizot | http://i43.tinypic.com/11mcab9.jpg |
| 01:20.11 | Skizot | it doesn't change the guys direction |
| 01:20.33 | Skizot | left click controls the gui. |
| 01:20.36 | Skizot | right click caera |
| 01:20.38 | shmen | im starting a project and i think the camera will be the main issue |
| 01:20.39 | Skizot | camera |
| 01:20.45 | Skizot | not really ;) |
| 01:20.52 | Skizot | movement code is more of an issue |
| 01:21.02 | Skizot | but again.. not hard ;) |
| 01:21.16 | `228zip | I got some WASD movement script if you want |
| 01:21.20 | `228zip | with a turret! |
| 01:21.24 | picklefish | skizot that's a perty UI |
| 01:21.47 | shmen | i want it to automatically scroll to the right and if that the unit cant go 'out' of the camera if u know wht i mean |
| 01:22.02 | `228zip | not even that hard to do from what I've seen so far picklefish |
| 01:22.05 | Skizot | thanks :) |
| 01:22.17 | Skizot | it was a BIT of a pain. |
| 01:22.18 | picklefish | skizot is there a tutorial or map that doesn't something like that I can learn from? |
| 01:22.19 | `228zip | GE does a good job with that =) |
| 01:22.26 | *** join/#sc2mapster ubdead (~5ee53e4e@gateway/web/freenode/x-gblqhbxrrvthfzwo) |
| 01:22.28 | `228zip | Didn't figure out the portrait though |
| 01:22.31 | Skizot | that's what that is... |
| 01:22.37 | ubdead | hey who was looking for the style options? |
| 01:22.39 | Skizot | what portrait 228? |
| 01:22.47 | Skizot | i dound em ubdead |
| 01:22.47 | `228zip | on the bottom left |
| 01:22.47 | ubdead | who called me the midget king again |
| 01:22.48 | picklefish | ah ok |
| 01:22.52 | `228zip | the marine's portrait |
| 01:22.55 | ubdead | bottom left where? |
| 01:22.56 | Skizot | lol that's easy :) |
| 01:23.12 | picklefish | I want to turn off UI and add 4 buttons for upgrades |
| 01:23.12 | `228zip | well, I didn't try x) |
| 01:23.23 | ubdead | i found them at Map properties -> Loading screen |
| 01:23.24 | ubdead | lol |
| 01:23.27 | Skizot | it's as simple as adding a dialog button |
| 01:23.29 | Skizot | seriously. |
| 01:23.35 | `228zip | is it an image ? |
| 01:23.41 | Skizot | the PROBLEM would be trying to do it dynamically. |
| 01:23.47 | Skizot | no it's a model. |
| 01:23.49 | picklefish | Awesome |
| 01:23.58 | Skizot | ubdead |
| 01:24.00 | Skizot | http://i43.tinypic.com/11mcab9.jpg |
| 01:24.06 | `228zip | Didn't know you could add models to dialogs |
| 01:24.08 | Skizot | the targetbox i needed centered |
| 01:24.12 | Skizot | yup |
| 01:24.26 | ubdead | fuck me sideways |
| 01:24.28 | ubdead | thats nice |
| 01:24.47 | `228zip | const int c_triggerControlTypeSlider = 8; |
| 01:24.51 | `228zip | any idea what that could be ? |
| 01:25.03 | `228zip | (it's dialog item) |
| 01:25.23 | shmen | Skizot: is that map avaliable anywhere i can take a look at the camera code? |
| 01:25.24 | `228zip | same there |
| 01:25.25 | `228zip | const int c_triggerControlTypePulldown = 6; |
| 01:25.36 | `228zip | a pulldown ? what's that ? =X |
| 01:26.17 | `228zip | wow now I questions in PM directly |
| 01:26.21 | `228zip | I get* |
| 01:26.41 | Motive | LOL ubdead |
| 01:26.43 | Motive | "fuck me sideways" |
| 01:26.45 | Motive | I love that saying |
| 01:27.12 | ubdead | (side way scroller) |
| 01:27.17 | ubdead | get it ? get it? |
| 01:27.19 | *** join/#sc2mapster Gatling (~Gatling@pD9E25DE7.dip.t-dialin.net) |
| 01:27.21 | ubdead | sideways |
| 01:27.25 | `228zip | . |
| 01:27.25 | ubdead | *chuckle* |
| 01:27.27 | `228zip | ... |
| 01:27.34 | Motive | :D |
| 01:28.31 | Razernok | wow, the mmo demo was good but lame at the same time. camera needs to rotate with the unit's facing |
| 01:29.10 | *** join/#sc2mapster Skizot (skizot@61-185.200-68.tampabay.res.rr.com) |
| 01:29.15 | ubdead | if you want to play a mmo, why not try WoW lol |
| 01:29.17 | `228zip | hybred did that didn't he ? |
| 01:29.24 | Skizot | that was a BSOD from nowhere! |
| 01:29.40 | ubdead | i tried to go to bed for about 4 times now |
| 01:29.40 | `228zip | No BSOD is from nowhere |
| 01:29.45 | ubdead | keep getting idea's |
| 01:29.46 | `228zip | They all come from Windows. |
| 01:29.54 | `228zip | ! |
| 01:30.02 | HyBReD | i didnt do that terrible pos WoS map |
| 01:30.16 | HyBReD | i cant believe that got put above my two tech demos |
| 01:30.18 | HyBReD | im rather insulted tbh |
| 01:30.24 | ubdead | lol |
| 01:30.36 | HyBReD | that WoS map showed nothing |
| 01:30.38 | HyBReD | that mine didnt do |
| 01:30.38 | HyBReD | lol |
| 01:31.12 | *** join/#sc2mapster peterpants (~ian@c-69-136-166-249.hsd1.in.comcast.net) |
| 01:32.01 | `228zip | I was talking about your tech demos! |
| 01:32.04 | picklefish | anyone figured out how to have to editors open at once :( |
| 01:32.06 | picklefish | that would be awesome |
| 01:32.25 | `228zip | just use the windows tab to switch between maps |
| 01:32.38 | *** join/#sc2mapster Kylegar (~Kylegar@128-193-249-140.resnet.oregonstate.edu) |
| 01:32.43 | warturtle | it has mmo in it |
| 01:32.47 | `228zip | your computer wouldn't like it picklefish |
| 01:32.53 | warturtle | look at horizons/dawn etc |
| 01:33.44 | picklefish | I figure as much |
| 01:34.03 | `228zip | use the windows tab for now |
| 01:34.15 | `228zip | maybe MWE won't have this limitation |
| 01:36.38 | *** part/#sc2mapster TriGuN (~liz@pool-173-72-74-161.cmdnnj.fios.verizon.net) |
| 01:37.01 | *** join/#sc2mapster Crazafied (~ad14567b@gateway/web/freenode/x-oanyfifnzqyxxlpf) |
| 01:38.35 | liq3 | picklefish: did you make a mod for HoN? |
| 01:40.04 | Xapti | Camera property "angle of attack" is the up/down camera angle right |
| 01:40.51 | Kylegar | woop |
| 01:41.01 | Kylegar | my map loading library is loading items now |
| 01:42.53 | *** join/#sc2mapster DaveKap_ (~asdf@c-24-7-57-229.hsd1.ca.comcast.net) |
| 01:43.20 | `228zip | what does he mean "Syntax error" |
| 01:43.20 | `228zip | <PROTECTED> |
| 01:43.24 | `228zip | Oh |
| 01:43.25 | `228zip | PlayerI |
| 01:44.34 | `228zip | The error could be more evocative still =/ |
| 01:49.36 | `228zip | Anyone interested if I stream ? |
| 01:50.00 | Motive | there's an IntToText? |
| 01:50.06 | `228zip | Yes there is |
| 01:50.09 | `228zip | I even used it |
| 01:50.09 | `228zip | ! |
| 01:50.22 | Motive | wtb classes |
| 01:50.24 | `228zip | IntToText(playerWeaponSlot[i][currentWeaponSlot[i]].ammoIn) |
| 01:50.25 | Motive | make your code pretty :( |
| 01:50.31 | `228zip | wtb pointers |
| 01:50.33 | DeadPixel | If I wanted the map to say "[Player Name] has left the game" with their name in their color...how would I do that? |
| 01:50.38 | Motive | oh oh oh |
| 01:50.39 | Motive | deadpixel |
| 01:50.40 | Gralamin | wtb dynamic memory. |
| 01:50.42 | Motive | I have literally that exact code |
| 01:50.43 | Motive | LOL |
| 01:50.44 | Motive | hold on |
| 01:50.48 | picklefish | anyone figure out how to write custom scripts in GE? |
| 01:50.52 | DeadPixel | yay! |
| 01:50.59 | `228zip | search for custom picklefish |
| 01:51.07 | Motive | First, I have a helper function, but the same concept applies. |
| 01:51.11 | Motive | text libcrtx_utility_colortextbyplayer(int player, text colorme) |
| 01:51.11 | Motive | { |
| 01:51.11 | Motive | return TextWithColor(colorme, ColorFromIndex((PlayerGetColorIndex(player, false)), c_teamColorDiffuse)); |
| 01:51.11 | Motive | } |
| 01:51.17 | Xapti | what's difference between pitch of camera and angle of attack of camera |
| 01:51.19 | Motive | text libcrtx_utility_coloredplayername(int player) |
| 01:51.19 | Motive | { |
| 01:51.19 | Motive | text pName = PlayerName(player); |
| 01:51.19 | Motive | if( PlayerStatus(player) == c_playerStatusUnused ) { |
| 01:51.19 | Motive | pName = StringToText("Unnamed"); |
| 01:51.19 | Motive | } |
| 01:51.19 | Motive | return libcrtx_utility_colortextbyplayer(player, pName); |
| 01:51.20 | Motive | } |
| 01:51.37 | Motive | Then just concactenate the results |
| 01:51.52 | Motive | libcrtx_utility_coloredplayername( EventPlayer() ) + StringToText(" has left the game.") |
| 01:51.57 | *** join/#sc2mapster Valaraukador (~183fb24f@gateway/web/freenode/x-thfmsicthfleurog) |
| 01:51.59 | `228zip | I'm guessing libcrtx means library cortex ? |
| 01:52.03 | Motive | yup |
| 01:53.11 | Gralamin | So what sort of cool libraries are there already? |
| 01:53.35 | `228zip | Motive's do RPG stuff I hear |
| 01:54.12 | Motive | not RPG |
| 01:54.14 | Motive | roleplaying map |
| 01:54.25 | FRoZeN | RPM hehe |
| 01:54.30 | Motive | RPGs wouldn't really need this much of an extensive library |
| 01:54.34 | Motive | well maybe but not what I'm working on anyways |
| 01:55.13 | Valaraukador | How do you get the trigger editor to use a custom galaxy script? |
| 01:55.15 | FRoZeN | any way to start your map on battle.net so u can invite ppl? |
| 01:55.23 | Motive | not unless they already have the map |
| 01:55.55 | Motive | But the idea with a roleplaying map is that you can customize any aspect of the game that you could do with the editor. |
| 01:55.57 | FRoZeN | i cant find my map when i try to host the game |
| 01:56.15 | Motive | And then roleplay with the stuff you make. :P |
| 01:56.34 | `228zip | Oh, you mean you have a game master and all then ? |
| 01:56.42 | Motive | Not exactly. |
| 01:56.53 | Motive | All of the players can do stuff like modify unit's scale, tint, team coloring, etc. |
| 01:57.05 | Motive | There is an admin to prevent players from abusing their commands, too. |
| 01:57.20 | Motive | http://img30.imageshack.us/img30/363/screenshot012fx.jpg |
| 01:57.31 | FRoZeN | i wanted to try and make like a turn based boardgame style map in sc2.. but didnt really know where to start hehe :) |
| 01:57.36 | Motive | The tanks were scaled up, tinted a little darker, the marines were made to be team color blue, and the lead marine was named w/ the chat system. |
| 01:57.45 | Motive | All of that in-game using chat commands. :) |
| 01:58.19 | Griffith` | How do I set up a shop with items |
| 01:58.28 | Griffith` | I have a building with an item container |
| 01:58.39 | Griffith` | Do I need to use triggers to put items into the item containers? |
| 01:59.06 | `228zip | Motive: Isn't that hard to do in real time ? |
| 01:59.15 | Motive | what do you mean? |
| 01:59.20 | `228zip | I mean using the chat commands |
| 01:59.26 | `228zip | to create a story and all |
| 01:59.35 | Motive | It can take time to setup larger bases and stories, yeah. |
| 01:59.39 | Motive | But the commands are all pretty concise. |
| 01:59.47 | Motive | that specific one required |
| 01:59.54 | Motive | "@spawn 24 zergling @hostile" |
| 01:59.58 | Griffith` | Bif|Wurkin, you there? |
| 01:59.58 | FRoZeN | a gui always makes things faster tho |
| 01:59.59 | Motive | @spawn 3 sieg" |
| 02:00.04 | Motive | @tint 200 200 200 |
| 02:00.07 | Motive | @scale 2 |
| 02:00.08 | Motive | @color blue |
| 02:00.09 | Motive | a few other things |
| 02:00.13 | Motive | but it's not hard once you're used to it |
| 02:00.47 | `228zip | FRoZeN is right Motive, make it complete with a GUI ! =p |
| 02:00.55 | Motive | maybe in a future version. Lol |
| 02:00.56 | SevenSeven | omg |
| 02:01.01 | SevenSeven | I just brainstormed the most epic map ever |
| 02:01.03 | Motive | GUI would be slow I think though |
| 02:01.07 | FRoZeN | i saw a cool gui that sounded something like that |
| 02:01.09 | `228zip | motive: You said maybe lol |
| 02:01.14 | SevenSeven | remake of garry's mod zombie defense maps :O |
| 02:01.17 | FRoZeN | like little buttons with unit pictures |
| 02:01.22 | `228zip | I thought you'd be reasonable and refuse |
| 02:01.23 | Motive | but that's a pain! |
| 02:01.24 | liq3 | SevenSeven: XD |
| 02:01.26 | FRoZeN | and u could place them at cursor i think |
| 02:01.30 | SevenSeven | no liq3 |
| 02:01.32 | SevenSeven | it'd be sick |
| 02:01.36 | Motive | some commands I'd consider making a GUI for |
| 02:01.39 | Motive | like a color-selector for @tint |
| 02:01.43 | Valaraukador | is there anyway that I can not be pidgeonholed into using GUI without tedious reimporting of the galaxy script after every change? |
| 02:01.49 | SevenSeven | you can choose to be an scv (builder) or marine (fighter) |
| 02:01.52 | `228zip | frozen: Paras1te's map has that |
| 02:01.52 | SevenSeven | and build defense |
| 02:01.53 | SevenSeven | :D |
| 02:02.00 | liq3 | SevenSeven: do it. :P |
| 02:02.09 | FRoZeN | ye i thought it saw something like that somewhere |
| 02:02.11 | liq3 | Have like firebat, marine, marauder, ghost, SCV, medic. |
| 02:02.12 | liq3 | :D |
| 02:02.14 | Coolflip | ohai |
| 02:02.17 | SevenSeven | I will once I figure out how to make some smooth FPS movement |
| 02:02.38 | liq3 | .............. |
| 02:02.39 | FRoZeN | and if u made like a small dropdown next to that with player colors |
| 02:02.47 | Motive | also I'm going to start work on a saving system using the banks so you can make a giant base and all, save it, then import it into another game by doing like "load myawesomebase" |
| 02:02.52 | FRoZeN | then u could spawn what u wanted for each player easy |
| 02:02.57 | SevenSeven | brb |
| 02:03.05 | SevenSeven | start on it now |
| 02:03.06 | SevenSeven | lol |
| 02:03.12 | heysparky | cool, motive - that's rad |
| 02:03.16 | Motive | worried about more basic things first. :P |
| 02:03.21 | FRoZeN | now that sounds awesome motive |
| 02:03.36 | Griffith` | Motive, how would a load system work |
| 02:03.39 | Razernok | funny, got the editor and I'm bored right now |
| 02:03.39 | Griffith` | would be like War3 |
| 02:03.42 | Griffith` | where you have -load 23j5io23j5l23kj5l32kj5 |
| 02:03.43 | Griffith` | etc |
| 02:03.45 | Motive | nah |
| 02:03.50 | Motive | I'd load a bank key with the necessary values |
| 02:03.53 | Coolflip | would it save a file locally? |
| 02:03.54 | heysparky | is there (or will there be) co-op campaigns? |
| 02:04.00 | Motive | no, it uses the banks system. |
| 02:04.05 | Griffith` | banks system? |
| 02:04.08 | Griffith` | what is that |
| 02:04.12 | Motive | it's like game cache for WC3 but better. |
| 02:04.13 | Coolflip | complex shit |
| 02:04.23 | Dustin | I cant get Banks to work 100% |
| 02:04.23 | Griffith` | is it stored |
| 02:04.24 | Griffith` | server side |
| 02:04.27 | Griffith` | or client side |
| 02:04.28 | Motive | No idea. |
| 02:04.32 | Dustin | Banks are Local |
| 02:04.38 | Dustin | Saves as a SC2Bank file |
| 02:04.40 | FRoZeN | my banks empty |
| 02:04.41 | Motive | I already have banks working for the chat system. :) |
| 02:04.41 | Dustin | Which is really jsut an XML |
| 02:04.47 | FRoZeN | xD |
| 02:04.48 | Razernok | banks are stored client side |
| 02:04.49 | Motive | I use them to save the units names. |
| 02:04.53 | snapp1e | i've got money in my banks |
| 02:04.54 | Griffith` | couldn't you easily hack the banks file |
| 02:04.57 | Dustin | My stuff saves |
| 02:04.58 | Motive | probably |
| 02:04.59 | Valaraukador | there is no "server side" |
| 02:04.59 | Coolflip | thats gona be very nice for rpg games |
| 02:05.01 | Griffith` | unless you have some sort of uber encryption |
| 02:05.02 | Coolflip | if you think about it |
| 02:05.07 | Coolflip | you wont need to do -load safhnjgiertjidrgndfjghrtjhbfbvjc |
| 02:05.11 | Razernok | Griffith, yes. i did it |
| 02:05.12 | Coolflip | just -load |
| 02:05.12 | Dustin | It jsut wont Load it up untill I save from the game again |
| 02:05.13 | Coolflip | xD |
| 02:05.14 | Valaraukador | indeed |
| 02:05.16 | Motive | but I'm not concerned with hacking the banks file. it's a roleplaying map, not an NSA server. and you can't even win a roleplay anyways. |
| 02:05.22 | Griffith` | oh |
| 02:05.30 | Griffith` | well roleplays are often about dick waving |
| 02:05.30 | Dracor_ | yeah, I've made a bank that loads completely from dialog buttons, with multiple save slots |
| 02:05.32 | Dracor_ | the banks are great |
| 02:05.32 | FRoZeN | oh yes u can motive |
| 02:06.20 | Coolflip | are you going to make a rp? |
| 02:06.20 | Razernok | we'll just need to encrypt our banks |
| 02:06.20 | Motive | Yes |
| 02:06.20 | Coolflip | nice |
| 02:06.20 | Valaraukador | RSA encryption lol |
| 02:06.20 | Motive | I already have test map RPs done using melee maps w/ my triggers. |
| 02:06.20 | Dustin | Ya, someone go write a Bank Encryption system |
| 02:06.20 | Coolflip | fps or what |
| 02:06.20 | Razernok | RSA??? |
| 02:06.20 | Motive | But my terrainer's about 60% done. |
| 02:06.20 | Razernok | wtf is rsa |
| 02:06.20 | Motive | Bank Encryption is pointless since the code would just be in Galaxy anyways. |
| 02:06.22 | Motive | just reverse engineer already human-readable code. |
| 02:06.25 | Motive | not a challenge at all. |
| 02:06.39 | Coolflip | who cares if someone cheats out in a RP |
| 02:06.40 | Coolflip | its their loss |
| 02:06.44 | Motive | you can't cheat in an RP |
| 02:06.45 | Motive | that's the point. |
| 02:06.45 | Motive | LOL |
| 02:06.52 | Motive | worst case they cover the entire map in like birds |
| 02:06.57 | Motive | and then the admin goes !ban blue |
| 02:06.58 | Coolflip | well if you had someone else send you their bank |
| 02:06.58 | Coolflip | yea |
| 02:07.00 | Motive | and its all over. |
| 02:07.01 | Razernok | you can cheat in rpgs |
| 02:07.12 | Valaraukador | sorry, thats cryptography, not encryption >_> |
| 02:07.21 | FRoZeN | motive u need an undo function for the admin :P |
| 02:07.26 | Valaraukador | "In cryptography, RSA (which stands for Rivest, Shamir and Adleman who first publicly described it) is an algorithm for public-key cryptography" |
| 02:07.26 | Razernok | like open the bank and change your saved exp so you'll be a higher level |
| 02:07.40 | Motive | I have !remove to remove a player, !ban to ban him, and !disable to make it so his commands don't work |
| 02:07.43 | Motive | I think that's enough. |
| 02:07.54 | Griffith` | anyways, has anyone figured out how to make a shop that sells items yet |
| 02:07.54 | Coolflip | wait, what? |
| 02:08.07 | FRoZeN | but if he like covers the map in birds.. its too late :P its ruinned :P |
| 02:08.07 | Coolflip | are you creating like your own server or somthing? xD |
| 02:08.16 | Motive | No, you'd ban them from the game. |
| 02:08.20 | liq3 | Griffith`: zifoon has. |
| 02:08.21 | Motive | It'd end the game in defeat for anyone banned. |
| 02:08.33 | Coolflip | meh i guess |
| 02:08.34 | Griffith` | zifoon, you there? |
| 02:08.35 | Griffith` | =P |
| 02:08.36 | Motive | And the commands are just triggers, so I have a single chat system that parses it all. It's just a boolean. |
| 02:08.40 | FRoZeN | RP is fun :) |
| 02:08.49 | Motive | http://svn2.assembla.com/svn/CortexDev/trunk/ |
| 02:08.52 | liq3 | Motive: !disable. :D |
| 02:08.52 | Motive | it's all open source anyways. |
| 02:08.53 | Motive | :P |
| 02:08.54 | Coolflip | ...........you should add it so that !ban deletes their bank file, and !kick just ends the game |
| 02:08.59 | Coolflip | so if you ban them, they have to restart |
| 02:09.00 | Coolflip | xD |
| 02:09.20 | Motive | nah, no need |
| 02:09.23 | liq3 | Coolflip: they can backup their save file. |
| 02:09.23 | Coolflip | or set their hero to 1 dmg |
| 02:09.25 | Motive | if I can, I'll make a banlist |
| 02:09.32 | Motive | but that will require access to the player's battle.net identifier |
| 02:09.36 | Coolflip | there is no doubt going to be a banlist in sc2 |
| 02:09.36 | Dustin | anyone worked with REcords yet? |
| 02:09.36 | Xapti | using gui how do you add variable value to message? |
| 02:09.36 | Motive | which I dunno we will get |
| 02:09.38 | Coolflip | just like wc3 |
| 02:10.06 | Xapti | shows a list of variables, but if i select one, i can't tell the difference between if it was written as text, of if it is a variable's placeholder |
| 02:10.08 | FRoZeN | u wont get many ppl that dont wanna RP in an rp map anyway |
| 02:10.10 | wacko | you can't ban a bank file anyway |
| 02:10.24 | `228zip | but you can suppress it |
| 02:10.31 | Motive | you can load it, empty it, and then save it. |
| 02:10.33 | Motive | Lol |
| 02:10.59 | Xapti | Can someone tell me how do you add variable value to message using GUI? |
| 02:10.59 | wacko | sure and then in mutliplayer games... the game desyncs and your fucked |
| 02:11.10 | Motive | Lolol |
| 02:11.15 | FRoZeN | "Welcome back.... rebooting..... goodbye *kicked*" |
| 02:11.27 | `228zip | Having half the stuff as int is annoying |
| 02:11.47 | FRoZeN | which half 228? |
| 02:11.50 | `228zip | I put DialogLastCreated() as a dialogcontrol |
| 02:11.52 | Motive | I just hope we get access to the full battle.net name of people through triggers. |
| 02:11.58 | Motive | That way I can do like "warning: you banned %s in a previous game." |
| 02:11.58 | `228zip | and didn't notice until now |
| 02:12.01 | Coolflip | does anyone know where the loading screen file for a map is? |
| 02:12.23 | wacko | yea |
| 02:12.24 | Motive | Or I could even save the ban reason, too. |
| 02:12.28 | Coolflip | .....where |
| 02:12.28 | Coolflip | lo. |
| 02:12.31 | Coolflip | lol* |
| 02:12.32 | wacko | So the name of the person in the game is there battle.net name |
| 02:12.32 | wacko | so |
| 02:12.33 | FRoZeN | motive i think we will |
| 02:12.42 | FRoZeN | since you can find them on battle.net anyway |
| 02:12.57 | FRoZeN | and its only their "starcraft 2 name" |
| 02:12.57 | Motive | I dunno how PlayerName() works atm |
| 02:13.01 | Motive | I thought it only returned the character name |
| 02:13.05 | Motive | not the full character.identifier. |
| 02:13.11 | wacko | lol |
| 02:13.49 | wacko | should be the same name you would see if they had typed in chat |
| 02:13.57 | Motive | which would be the character name, right? :( |
| 02:14.10 | Motive | so we still need support for grabbing the guy's identifier. |
| 02:14.27 | wacko | yea, I do not think that is going to happen |
| 02:14.34 | Motive | Well that's disappointing. |
| 02:14.43 | Motive | Though I guess it still might be possible using the banks system to at least identify players. |
| 02:15.02 | FRoZeN | action called "destroy all planets" mmm i like |
| 02:15.32 | FRoZeN | or my favorite condition "is suicidal" |
| 02:15.41 | Motive | Haha. :D |
| 02:15.57 | FRoZeN | its unit tho |
| 02:15.58 | *** join/#sc2mapster Spoofed (~624623be@gateway/web/freenode/x-egixhsjmgzjqatpm) |
| 02:15.59 | FRoZeN | not player |
| 02:16.01 | FRoZeN | :P |
| 02:16.02 | Motive | In the meanwhile, I just thought of a way to identify individual players uniquely using the banks. |
| 02:16.02 | Spoofed | Hey |
| 02:16.06 | Spoofed | Unit - Order Player to ( Move targeting ((Position of Player) offset by 1.0 towards (Camera Yaw of Player(1)) degrees)) (Replace Existing Orders) |
| 02:16.08 | Spoofed | in this line of code |
| 02:16.18 | Spoofed | where can I find Camear Yaw of Player? |
| 02:16.19 | Motive | Store a random integer in the player's bank and save it. Then attempt to load it and get that "id". |
| 02:16.20 | zifoon | yo griffith |
| 02:16.24 | Spoofed | or any of them |
| 02:16.25 | zifoon | just back |
| 02:16.36 | Motive | there are enough integers that it'd be "probably" unique. |
| 02:16.43 | Motive | which would be close enough for most purposes. |
| 02:16.49 | wacko | so who does the banning ? |
| 02:16.58 | Motive | what do you mean? |
| 02:17.08 | wacko | well say you want to ban someone, who kicks them ? |
| 02:17.12 | wacko | or say bans them ? |
| 02:17.33 | Motive | Nobody. The game would only output a warning saying you have banned a player with that ID in the past. |
| 02:17.46 | zifoon | my hero ability leveling keeps stuffing up |
| 02:17.47 | zifoon | so gay |
| 02:17.49 | wacko | where are they getting that data from ? |
| 02:17.56 | Motive | The banks, since you can save data and restore it. |
| 02:18.25 | Spoofed | can anyone help me? |
| 02:18.42 | Griffith` | what exactly is the info + area |
| 02:19.16 | Motive | It's only a thought atm, but I think it has potential. |
| 02:19.34 | liq3 | Motive: and then smart players realise this and delete the ID... DUN DUN DUN. |
| 02:19.47 | *** part/#sc2mapster AndyBear225 (~opera@65.94.237.8) |
| 02:19.48 | Motive | yeah |
| 02:19.55 | Motive | but it's not intended to be foolproof. |
| 02:19.58 | Motive | just get the 12-year-olds out. |
| 02:20.06 | zifoon | everytime I fix one thing I find another bug |
| 02:20.30 | FRoZeN | to bad its not the other way around |
| 02:20.35 | `228zip | Motive: Talking about that, is the map protection tool already there ? |
| 02:20.37 | Spoofed | so does anyone know? |
| 02:20.52 | Spoofed | Unit - Order Player to ( Move targeting ((Position of Player) offset by 1.0 towards (Camera Yaw of Player(1)) degrees)) (Replace Existing Orders) |
| 02:20.53 | Spoofed | (Camera Yaw of Player(1) |
| 02:20.54 | Motive | No idea. I won't be using map protection anyways. |
| 02:20.56 | Spoofed | ^that |
| 02:20.57 | Motive | Open source ftw. :P |
| 02:21.22 | FRoZeN | you can reverse that stuff anyway |
| 02:21.32 | Motive | Yeah |
| 02:21.39 | `228zip | Motive: Given how you import every script, it should keep the map stealers away anyways x) |
| 02:21.39 | Motive | as long as SC2 can read it, potentially, someone can get the data out. |
| 02:21.48 | Motive | Yeah exactly. LOL |
| 02:21.55 | Motive | I thought the same thing. |
| 02:22.20 | `228zip | They're gonna put their name on it and then realise "oh shit it broke" |
| 02:22.26 | Valaraukador | Anyone care to briefly explain custom functions in GUI? |
| 02:22.29 | FRoZeN | only way of really protecting the map is if blizzard makes some function for it |
| 02:22.41 | `228zip | what kind of function ? |
| 02:22.51 | FRoZeN | and even then, ppl will probably find a way to break that |
| 02:22.55 | AgentPaper | ok so apparently this custom script has a syntax error: "TriggerAddEventUnitRegion (trigger gt_EnterHex, unitref -1, region gv_hex[lv_num], bool true);" |
| 02:23.02 | AgentPaper | anyone see what's wrong with it? |
| 02:23.02 | `228zip | script optimizers are a good way to protect maps too |
| 02:23.12 | Valaraukador | units |
| 02:23.16 | Valaraukador | take off the units |
| 02:23.19 | `228zip | unitref ? |
| 02:23.28 | Valaraukador | delete trigger, unitref, region, bool |
| 02:23.29 | `228zip | unitref -1 |
| 02:23.31 | AgentPaper | ? |
| 02:23.32 | `228zip | is the problem |
| 02:23.38 | zifoon | griffith u were asking about shops? |
| 02:23.38 | `228zip | actually |
| 02:23.41 | AgentPaper | tried that, it gave me another error |
| 02:23.51 | `228zip | AgentPaper, are you trying to call or declare a fucntion ? |
| 02:23.52 | Valaraukador | you want TriggerAddEventUnitRegion(gt_EnterHex, -1, gv_hex[lv_num], true); |
| 02:23.55 | Valaraukador | I'm pretty sure |
| 02:24.04 | AgentPaper | but you mean: "TriggerAddEventUnitRegion (gt_EnterHex, -1, gv_hex[lv_num], true);"? |
| 02:24.05 | `228zip | ^if you want to call it |
| 02:24.32 | Valaraukador | I'm assuming he is calling it since he has globals in the parameters |
| 02:24.33 | `228zip | Well I thought you wanted to declare it |
| 02:24.37 | `228zip | yeah |
| 02:24.38 | `228zip | array |
| 02:24.42 | AgentPaper | this is custom script, it's supposed to add an event to another trigger |
| 02:24.49 | `228zip | It should |
| 02:24.52 | `228zip | just remove the types |
| 02:24.56 | Valaraukador | make sure your globals are defined |
| 02:25.09 | AgentPaper | yeah, that gives me 4 errors |
| 02:25.19 | Valaraukador | what does the error say? Just syntax? |
| 02:25.21 | AgentPaper | parameter type does not match the function definition |
| 02:25.30 | `228zip | That can be fixed |
| 02:25.36 | AgentPaper | ? |
| 02:25.46 | `228zip | native void TriggerAddEventUnitRegion (trigger t, unitref u, region r, bool state); |
| 02:25.47 | Valaraukador | What are the parameters for TADEUR (abr.)? |
| 02:25.50 | *** join/#sc2mapster Talila (~4b0f85a1@gateway/web/freenode/x-posugvvvqpiaqsdh) |
| 02:25.53 | Valaraukador | i see |
| 02:25.55 | `228zip | is unitref an integer really ? |
| 02:25.58 | Valaraukador | -1 is not a unitref? |
| 02:26.00 | FRoZeN | can i go edit the triggers i made in script somehow? |
| 02:26.04 | HyBReD | jesus christ i fucking hate this data editor |
| 02:26.09 | Valaraukador | lol |
| 02:26.12 | FRoZeN | the gui is so slow.. |
| 02:26.15 | *** join/#sc2mapster payne (~18c93393@gateway/web/freenode/x-sobrnnpdiaaslvtz) |
| 02:26.16 | payne | hai nubs! =D |
| 02:26.22 | Skizot | oh man |
| 02:26.23 | payne | hey barter! |
| 02:26.25 | AgentPaper | -1 is supposedlt any unit |
| 02:26.27 | Valaraukador | I wish they had a "Convert to Custom Script" |
| 02:26.30 | payne | and seven ^^ |
| 02:26.31 | Skizot | new version of the map almost done |
| 02:26.32 | Skizot | :D |
| 02:26.35 | payne | woot, dave too |
| 02:26.36 | Skizot | now witrh QUESTS |
| 02:26.39 | AgentPaper | or is it something else for "any unit"? |
| 02:26.56 | payne | agent |
| 02:26.57 | payne | if you find |
| 02:26.59 | payne | let me know |
| 02:27.01 | payne | :) |
| 02:27.08 | AgentPaper | find what? |
| 02:27.10 | payne | who wanna play some matches of Hex'd online? |
| 02:27.13 | AgentPaper | what "any unit" is? |
| 02:27.19 | payne | ya |
| 02:27.24 | AgentPaper | bah |
| 02:27.32 | FRoZeN | hehe |
| 02:27.35 | Valaraukador | i think you have the parameters out of order |
| 02:28.30 | Valaraukador | TriggerAddEventUnitRegion(trigger, unitref , bool, region |
| 02:28.31 | payne | no one to play online custom maps? D= |
| 02:28.49 | payne | damn sc2m! XD |
| 02:28.50 | Dustin | HEY |
| 02:28.55 | Dustin | Wtf are these records for |
| 02:28.56 | Valaraukador | switch "gv_hex[lv_num" and true |
| 02:29.01 | AgentPaper | hm |
| 02:29.01 | Dustin | I cant access them anywhere in the HUI |
| 02:29.03 | Dustin | GUI |
| 02:29.09 | AgentPaper | so what do you USUALLY use with unitref? |
| 02:29.12 | AgentPaper | names of units? |
| 02:29.15 | AgentPaper | or rather their IDs? |
| 02:29.21 | Valaraukador | null |
| 02:29.27 | Valaraukador | is any unit i think |
| 02:29.59 | AgentPaper | haha, perfect |
| 02:30.02 | AgentPaper | it works |
| 02:30.06 | warturtle | Any idea when the publishing system will be out? |
| 02:30.08 | AgentPaper | thanks, valaraukador |
| 02:30.19 | Valaraukador | no problem :D |
| 02:30.20 | picklefish | warturtle I believe it will be near release |
| 02:30.21 | AgentPaper | payne, "null" is any unit |
| 02:30.38 | warturtle | okay hopefully not too soon :P |
| 02:32.14 | warturtle | also anyone know a good timescale to use online for hit detection/keypress updates? |
| 02:32.20 | warturtle | .1s or .2s etc? |
| 02:32.32 | picklefish | why would you use a timescale? |
| 02:32.48 | warturtle | well I mean how often to loop |
| 02:32.52 | Dustin | .4 |
| 02:32.53 | Dustin | erm |
| 02:32.55 | Dustin | .3 |
| 02:33.00 | picklefish | what are you looping for though |
| 02:33.04 | picklefish | everything should be flag based |
| 02:33.07 | picklefish | er event based |
| 02:33.44 | warturtle | well I mean periodic effects |
| 02:33.45 | warturtle | etc |
| 02:34.12 | Motive | periodic events firing rapidly suck imo. |
| 02:34.14 | Motive | use it as a last resort. |
| 02:34.26 | Motive | I guess for an FPS it's necessary though. |
| 02:34.26 | warturtle | hit collision you need it |
| 02:34.28 | Motive | yeah |
| 02:34.33 | *** join/#sc2mapster theDude (~hakysack0@97-87-104-31.dhcp.stls.mo.charter.com) |
| 02:34.45 | warturtle | I'm just wondering what time periods etc work best / look best if people have tested maps |
| 02:34.56 | Motive | Well, maybe not. |
| 02:35.32 | Motive | If you know how long something will take to hit you can just have it update after x amount of time. |
| 02:35.51 | picklefish | warturtle, I'm guessing that's still a great unknown |
| 02:35.51 | warturtle | ... |
| 02:35.54 | Motive | And if you know the origin that it's fired from, you can pick out the first unit in front of it. |
| 02:36.02 | picklefish | I'd try .5 and adjust as needed |
| 02:36.04 | Motive | (if any) |
| 02:36.15 | Motive | it's possible. maybe not worth it though if the 0.1 event works w/o performance problems. |
| 02:36.19 | warturtle | that's hitscan... |
| 02:36.19 | warturtle | yah |
| 02:36.22 | warturtle | thats more work |
| 02:36.43 | Motive | someone should write a library for cool stuff like that. |
| 02:36.49 | warturtle | lol |
| 02:36.58 | warturtle | A good collision detection system for sc2 |
| 02:37.13 | Dustin | I've got one that works |
| 02:37.17 | Motive | The basic idea isn't hard, implementing it in a library-like way might be. |
| 02:37.25 | Dustin | It's running at .06 |
| 02:37.31 | warturtle | well you have to work within sc2 |
| 02:37.33 | warturtle | too |
| 02:37.46 | Motive | Yeah, just create a narrow region in front of the origin extending to the end of the map |
| 02:37.50 | Motive | then get all the units in it |
| 02:37.52 | Motive | and see if you hit any. |
| 02:38.00 | zifoon | how to I hide the ability button before it is leveled by the hero without using requirements? |
| 02:38.01 | warturtle | that's only hitscan |
| 02:38.04 | warturtle | projectiles.. |
| 02:38.12 | warturtle | you can do that with normal effects |
| 02:38.21 | Motive | You can work out the rest of the information from that though with enough math. |
| 02:38.25 | Motive | then again math sucks :P |
| 02:38.36 | *** join/#sc2mapster DeadPixel (~chatzilla@ip24-56-62-113.ph.ph.cox.net) |
| 02:38.39 | Motive | or maybe I just don't know what you mean. |
| 02:38.44 | warturtle | .. |
| 02:38.45 | Spoofed | Anyone know why a execution took to long error might pop up? |
| 02:38.51 | warturtle | If a unit moves in front of the projectile it would have to hit |
| 02:38.55 | Griffith` | god damn i can't figure out how to set up an item shop |
| 02:38.56 | Motive | ah |
| 02:38.59 | warturtle | so you ahve to predict their movement based on move orders etc |
| 02:39.00 | Griffith` | i've been stabbing at this |
| 02:39.01 | Griffith` | for hours |
| 02:39.01 | Dustin | My colision trigger Checks all Projectiles in an ARray then Adds any untis close to a local gorpu then checks to see if htey are withing colision range of the projectile |
| 02:39.04 | warturtle | and draw it out |
| 02:39.07 | lolwut_ | has anyone played around with the cinimatic window? |
| 02:39.07 | Griffith` | it was so much easier in wc3 |
| 02:39.12 | Motive | ok that makes sense, for slow projectiles. |
| 02:39.13 | zifoon | lol griffith why are you stuck again? |
| 02:39.18 | zifoon | which part? |
| 02:39.32 | Griffith` | zifoon, i dont know what to do, I gave my shop an item container |
| 02:39.38 | Griffith` | but how do I actually place items into the item slots |
| 02:39.48 | Dustin | They arnet slow :P |
| 02:40.02 | Dustin | It's running on a .06 timer so I had pretty good detection |
| 02:40.02 | FRoZeN | anyone know where to change tint of things? |
| 02:40.07 | zifoon | did u give the shop, the unit which is an item? |
| 02:40.08 | Motive | Or what you could do is use the hitscan method originally, then call the event every 0.1 seconds on only units that have move orders. |
| 02:40.17 | Griffith` | hm |
| 02:40.24 | zifoon | and made a button for buying? |
| 02:40.24 | Motive | Smaller working set to do the collision checks on. |
| 02:40.28 | zifoon | and ability to add that unit? |
| 02:40.32 | Spoofed | Anyone know why a execution took to long error might pop up? |
| 02:40.34 | Griffith` | zifoon, .. no lol |
| 02:40.39 | zifoon | well then lol |
| 02:40.45 | Spoofed | can anyone help me? |
| 02:40.45 | Griffith` | do I have to add the unit items to "Added on Units" ? |
| 02:40.51 | Motive | Oh I've got a great idea. |
| 02:40.51 | FRoZeN | motive u were talking about tint earlier, know where i have to find it in the data editor to change it? |
| 02:40.52 | warturtle | yeah would be too much work this early on |
| 02:40.56 | zifoon | remember items are just another unit |
| 02:40.58 | warturtle | unless you had to have it |
| 02:41.00 | Spoofed | I'd really like to fix this so my platformer works |
| 02:41.01 | Motive | Create a region, throw it on top of the unit and have it move with the unit. |
| 02:41.05 | Motive | then use the Unit enters region event. |
| 02:41.09 | zifoon | just treat item as an unit |
| 02:41.13 | warturtle | same thing as behaviors |
| 02:41.13 | Dustin | Motive |
| 02:41.16 | zifoon | and make ppl pay for it |
| 02:41.16 | Dustin | that doesnt work to well |
| 02:41.17 | Dustin | I tried it |
| 02:41.18 | warturtle | err effect searches |
| 02:41.20 | Motive | aw :( |
| 02:41.26 | warturtle | probably worse |
| 02:41.33 | zifoon | u do have the item as an unit right? |
| 02:41.35 | Griffith` | zifoon, oh so you didn't even need to create an item container? |
| 02:41.39 | Griffith` | yes I do have the item as a unit |
| 02:41.41 | Motive | anyways, uh, frozen |
| 02:41.43 | Dustin | Checking distance between a Unit Array is alot faster and efficient |
| 02:41.45 | zifoon | rofl ye |
| 02:41.52 | zifoon | just look at how training a marine works |
| 02:41.55 | FRoZeN | :) |
| 02:41.56 | Motive | I dunno where to look in the data editor. I did tint through triggers. |
| 02:42.01 | warturtle | either use periodic effects from behaviors or a custom good collision that predicts impacts |
| 02:42.06 | warturtle | imo |
| 02:42.06 | zifoon | wait there is also something else |
| 02:42.12 | zifoon | I forgot what I'm forgetting |
| 02:42.35 | Motive | "SetTint 255,0,0" -> send as an actormsg to make the unit all red, etc. |
| 02:42.40 | Griffith` | do you have a save file |
| 02:42.51 | zifoon | yes but I can't release yet |
| 02:42.57 | zifoon | im testing my AoS map first |
| 02:43.03 | FRoZeN | motive: i see, that might help actually thx |
| 02:43.04 | Griffith` | oh |
| 02:43.09 | Griffith` | rats |
| 02:43.11 | zifoon | testing today releasing tomorrow |
| 02:43.21 | warturtle | what features does it have? |
| 02:43.29 | Motive | also for opacity use "SetOpacity 0.5" or any fixed 0-1 |
| 02:43.53 | Griffith` | zifoon, the barracks has the barracks - train ability |
| 02:43.58 | zifoon | no |
| 02:44.04 | zifoon | I think I made it instant effect |
| 02:44.07 | zifoon | and create unit |
| 02:44.14 | zifoon | instead of train |
| 02:44.20 | Griffith` | I see |
| 02:44.35 | Griffith` | does the item get transferred to your hero's inventory |
| 02:44.37 | Griffith` | or does it drop |
| 02:44.37 | zifoon | because with train you gotta assign the unit owner via trigger |
| 02:44.38 | Griffith` | to the ground |
| 02:44.42 | zifoon | drops to the ground |
| 02:44.44 | Griffith` | ah |
| 02:44.54 | Griffith` | I've been trying to use the item contanier |
| 02:44.56 | zifoon | what I did was |
| 02:45.10 | zifoon | creates the unit (item) checks the player owner |
| 02:45.15 | zifoon | and gives to the hero |
| 02:45.20 | zifoon | nearest hero |
| 02:45.29 | Griffith` | i see |
| 02:45.30 | Griffith` | so your shopt |
| 02:45.31 | zifoon | then makes the item neutral |
| 02:45.33 | Griffith` | can fit at most |
| 02:45.36 | zifoon | neutral* |
| 02:45.39 | Griffith` | 4x3 items |
| 02:45.40 | Griffith` | or so |
| 02:45.44 | zifoon | yeah |
| 02:45.47 | Griffith` | ie you can't create an arbitrarily large shop |
| 02:45.48 | warturtle | submenus too right though? |
| 02:45.59 | Griffith` | oh right you can make submenus |
| 02:46.00 | Griffith` | hm |
| 02:46.00 | zifoon | ye ill add submenus later |
| 02:46.02 | zifoon | u can have them |
| 02:46.10 | zifoon | sub menus take like 1 sec to make |
| 02:46.13 | Griffith` | I've been hacking away using item containers |
| 02:46.18 | Griffith` | can you put submenus in submenus? |
| 02:46.27 | zifoon | it's just pages |
| 02:46.27 | Razernok | How do you access underground view in the editor?? |
| 02:46.31 | zifoon | it's not really "sub" |
| 02:46.34 | peterpants | you only have 4 command pages :[ |
| 02:46.39 | zifoon | badly worded |
| 02:46.42 | warturtle | you could probably make it dialogue triggered like hon with a bit of work :/ |
| 02:46.42 | allenmelon | yess |
| 02:46.46 | allenmelon | got gold rank in 1v1 |
| 02:46.53 | zifoon | the button goes page 1, page 2, page 3 kinda like that |
| 02:46.54 | warturtle | no use doing that now tho |
| 02:47.04 | FRoZeN | motive: found it under the actor -> events. added a "unit birth" event which had an action to SetTint :) |
| 02:47.05 | Razernok | How do you access underground view in the editor?? |
| 02:47.17 | Motive | :) |
| 02:47.24 | peterpants | razernok there isn't one |
| 02:47.34 | JamesObscura | peterpants, what do you need more then 4 command cards for? |
| 02:47.49 | peterpants | jamesobscura why limit yourself to 4 |
| 02:47.59 | JamesObscura | Mmm... |
| 02:48.04 | warturtle | yeah |
| 02:48.09 | peterpants | jamesobscura what if you wanted to add/remove buttons from a unit |
| 02:48.10 | warturtle | have a butotn that morphs the building abck and forth :P |
| 02:48.17 | Razernok | there is. blizzard did underground, there is even a way to enter buildings |
| 02:48.18 | warturtle | now you have 8 command cards |
| 02:48.19 | peterpants | unless u can do that |
| 02:48.33 | peterpants | razernok that probably wasn't true underground and if it was we dont have it yet |
| 02:48.34 | HyBReD | so if i wanted to change the model of a photon cannon to a Zealot which is easy, but then change the building animation from the default Protoss Small to a Zealot Warp in, how would I go about doing that? |
| 02:48.47 | JamesObscura | warturtle, that's so brilliant. |
| 02:48.56 | HyBReD | jsut changing the build small model from the protoss default to Warp In doesnt do the animation, just a snapshot of it |
| 02:49.00 | JamesObscura | If you did it instant the change would be seemless. |
| 02:49.16 | warturtle | but 2 players using same shop |
| 02:49.19 | warturtle | would get a little weird |
| 02:49.31 | HyBReD | use isntances of the shop |
| 02:49.39 | HyBReD | only player 1 can see player 1's version |
| 02:49.43 | HyBReD | its what i did in wc3 |
| 02:50.16 | warturtle | well if you made a polished map dialogues would probabyl be better |
| 02:50.22 | HyBReD | yes |
| 02:50.22 | lolwut_ | what's deceleration in reguards to camera panning? |
| 02:50.24 | HyBReD | thats how im doing my shop |
| 02:50.31 | HyBReD | just trying to figure out the layout |
| 02:50.43 | HyBReD | so any ideas on the build animation? |
| 02:51.32 | warturtle | cactorprogress? |
| 02:52.01 | HyBReD | wheres that in the actor? |
| 02:52.10 | warturtle | Its a different actor |
| 02:52.14 | warturtle | see ZergLairtoHive |
| 02:52.27 | warturtle | they use a transitional actor for morphs |
| 02:53.43 | HyBReD | uh |
| 02:53.44 | HyBReD | dont see it |
| 02:53.47 | *** join/#sc2mapster Zachet (~630ed274@gateway/web/freenode/x-eaglzkwqjgxhtnci) |
| 02:53.54 | HyBReD | i see Lair and ZergBloodLarge |
| 02:53.58 | Zachet | He hybred |
| 02:54.05 | Zachet | I just wanted to say I feel like an idiot... |
| 02:54.06 | HyBReD | oh its an event |
| 02:54.26 | Zachet | I spent several hours trying to get a unit to change its height... ended up using a behavior effect |
| 02:54.31 | Zachet | Looking at your demo only did I realize |
| 02:54.37 | Zachet | there's a trigger specifically called change height |
| 02:54.38 | Zachet | -_- |
| 02:54.43 | HyBReD | lol |
| 02:55.16 | FRoZeN | HyBReD, just saw those tech demos love what youve done, hope i can learn a lot from it i was having problems creating some cool abilities |
| 02:55.17 | Coolflip | psh |
| 02:55.21 | Coolflip | i was so hpapy for a second |
| 02:55.28 | Coolflip | i fixed my building morph problems sort of xD |
| 02:55.29 | Xapti | dammit, you can't square variables using GUI? |
| 02:55.41 | Xapti | or other powers/roots |
| 02:55.45 | Zachet | Squares are for Squares, man! |
| 02:55.48 | lolwut_ | <PROTECTED> |
| 02:55.50 | Motive | Haha :P |
| 02:55.51 | Cronos | on map triggers if you have 2 or more events do all the events have to trigger or just one of them to make the trigger work |
| 02:55.56 | lolwut_ | im trying to make my medivac land |
| 02:56.14 | JamesObscura | lolwut_, try height to 1 |
| 02:56.24 | Motive | Oh wow that's going to be useful. |
| 02:56.25 | JamesObscura | I've heard 0.0 isn't ground level. |
| 02:56.31 | Xapti | if i set the modifier to multiply or divide (probably even plus or minus) I can't choose another variable to mod the variable with |
| 02:56.42 | Xapti | has to be const |
| 02:56.49 | Motive | use galaxy, it's more fun. |
| 02:56.51 | Motive | :P |
| 02:56.58 | Xapti | yeah i've learned my lesson lol |
| 02:57.04 | Xapti | freaking garbage UI |
| 02:57.21 | Spoofed | FUCK YES! |
| 02:57.24 | HyBReD | cool Frozen |
| 02:57.30 | HyBReD | now i just need to learn the data editor |
| 02:57.31 | Zachet | Oh, Cronos: Just 1 |
| 02:57.32 | Spoofed | I finally got the freaking platformer controlls to wrok |
| 02:57.32 | HyBReD | i really dont like it |
| 02:57.43 | FRoZeN | i understand u |
| 02:57.49 | FRoZeN | im trying hard to learn to like it |
| 02:57.55 | Cronos | ok cool |
| 02:58.06 | Xapti | how do you find distance between camera and it's target? (either diagonal or horizonal distance |
| 02:58.34 | Zachet | Probley requires some smarts in maths |
| 02:58.47 | Gralamin | Wouldn't grabbing the Camera's distance attribute do it, if its following the target? |
| 02:58.51 | Motive | there's a Distance method |
| 02:59.06 | Motive | you just have to get two points that you can plug in. |
| 02:59.10 | Motive | how you'll do that I don't know. |
| 02:59.14 | Xapti | yeah but you need the point for the camera eye |
| 02:59.30 | Gralamin | Cameras have an X and Y |
| 02:59.32 | FRoZeN | im going to try and make an "auto cast temporary cloak" ability and see how far i get |
| 02:59.35 | Motive | also make sure you figure out whether you want 3d or 2d distance. |
| 02:59.39 | Gralamin | At least I think they do |
| 02:59.51 | Motive | since the camera is 3d and Distance is 2d I believe. |
| 03:00.21 | Xapti | distance is always a scalar, but yes i think i know what you mean |
| 03:04.06 | Griffith` | zifoon, thanks it seems to be working |
| 03:04.09 | Griffith` | I'm using the train command |
| 03:04.10 | Griffith` | for everything |
| 03:04.14 | zifoon | rofl |
| 03:04.15 | zifoon | yeah |
| 03:04.18 | zifoon | easy ha? |
| 03:04.33 | zifoon | u can make the shop neutral and use interact ability for unit sharing |
| 03:04.45 | Coolflip | ive wanted ^ also |
| 03:04.51 | Coolflip | how though |
| 03:05.04 | Griffith` | interact ability? |
| 03:05.04 | Griffith` | hm |
| 03:05.17 | Griffith` | will check that out |
| 03:05.20 | Griffith` | btw doy ou ahve msn |
| 03:05.34 | zifoon | don't msn these days |
| 03:05.36 | Griffith` | aw |
| 03:05.40 | zifoon | I'll b on chat |
| 03:05.41 | Griffith` | would be nice to get in touch with you |
| 03:05.42 | Griffith` | ok |
| 03:05.47 | Griffith` | IRc it is then |
| 03:06.10 | Coolflip | wait is the ability literally called interact? |
| 03:06.14 | Coolflip | because its not finding it for me |
| 03:06.22 | Griffith` | same |
| 03:06.22 | Griffith` | lol |
| 03:06.24 | Coolflip | i want people to be able to buy stuff from the xel'naga |
| 03:06.38 | Griffith` | zifoon, we need your sage guidance =D |
| 03:06.40 | *** join/#sc2mapster Vailreth (~kvirc@tx-71-52-81-7.dhcp.embarqhsd.net) |
| 03:06.43 | warturtle | xel'naga dont have currency |
| 03:06.58 | Coolflip | does that matter? |
| 03:07.08 | Coolflip | i just want people to be able to click buttons on it :( |
| 03:07.08 | warturtle | lore |
| 03:07.23 | warturtle | have them trade in data readings of themselves |
| 03:07.28 | warturtle | much more useful to xel naga |
| 03:07.47 | Coolflip | i dont think your getting me, im trying to make the xel'naga into a shop |
| 03:07.51 | Coolflip | just like a fleet beacon or somthing |
| 03:07.56 | Coolflip | how do i go about doing this |
| 03:09.35 | Coolflip | anyone? |
| 03:10.18 | picklefish | My guess |
| 03:10.24 | warturtle | just wiat for zifoon to finish |
| 03:10.26 | picklefish | or what I would do rather |
| 03:10.26 | warturtle | and learn from his map |
| 03:10.32 | zifoon | I don't get why ability keeps displaying even it's on learn |
| 03:10.33 | warturtle | and work on something else for the meantime |
| 03:10.39 | zifoon | it's so gay |
| 03:10.44 | zifoon | I got one more bug to go |
| 03:10.48 | zifoon | then I'm finished |
| 03:10.48 | picklefish | is add the "items" you want as buttons on the shop |
| 03:11.07 | Coolflip | well |
| 03:11.08 | picklefish | and then make that shop player 0 |
| 03:11.12 | zifoon | my abilities are there from the start even I don't learn it |
| 03:11.14 | Griffith` | picklefish stats from HoN? |
| 03:11.17 | picklefish | Yup |
| 03:11.20 | Coolflip | nice |
| 03:11.22 | Griffith` | oh hai |
| 03:11.23 | Coolflip | i lived your mod |
| 03:11.24 | Coolflip | lol |
| 03:11.27 | Coolflip | loved* |
| 03:11.35 | Coolflip | i didnt even make the connection lol |
| 03:11.36 | picklefish | I'm glad. :) |
| 03:11.44 | Motive | "One important thing to note is that the Map Editor is not yet available for the Mac client. We plan to add this feature in the future." |
| 03:11.44 | Motive | WHY |
| 03:11.46 | Motive | AHHHHHHH |
| 03:11.49 | Motive | brb killing myself |
| 03:11.58 | picklefish | did they just release mac client? |
| 03:12.00 | Motive | yes |
| 03:12.17 | lolwut_ | if i want to just hide the normal game UI |
| 03:12.17 | Coolflip | is there a patch for sc2? |
| 03:12.24 | lolwut_ | and keep the menu and resources and such |
| 03:12.26 | Coolflip | lolwut, alt+f4 |
| 03:12.30 | FRoZeN | when i test other ppls maps it just shows weird parameters for all the text... quite annoying |
| 03:12.31 | lolwut_ | which panel do i hide? |
| 03:12.32 | Motive | /lesigh |
| 03:12.41 | Motive | I guess I get to keep running my stupid virtual machine. |
| 03:12.57 | Coolflip | mac's suck for games anyways -_- |
| 03:13.03 | Motive | not really. |
| 03:13.04 | Coolflip | generally |
| 03:13.11 | Motive | it's just that nobody ports their games to OS X |
| 03:13.11 | Vailreth | one thing at atime i guess |
| 03:13.15 | Motive | macs are fine. |
| 03:13.16 | picklefish | hey coolflip |
| 03:13.21 | Coolflip | hey |
| 03:13.21 | picklefish | you want to make a sweet shop? |
| 03:13.25 | Coolflip | yes |
| 03:13.27 | picklefish | I would create a UI with buttons |
| 03:13.33 | Coolflip | xD |
| 03:13.36 | Coolflip | i would love you |
| 03:13.40 | Motive | in the end it's just a matter of hardware and it's all the same now. |
| 03:13.50 | Motive | and openGL/directX are similar enough in performance. |
| 03:13.51 | Coolflip | if you want, you can join my team |
| 03:13.54 | Coolflip | im creating a footmen frenzy |
| 03:14.02 | picklefish | mk well give me a second |
| 03:14.20 | picklefish | I am going to submit my simple missle defense that I was using as a learning tool and never touch it again |
| 03:14.26 | Coolflip | ok |
| 03:14.27 | Coolflip | lol |
| 03:14.38 | Xapti | Gralamin, you said camera have X and Y, but how do you access either one of them (or preferrable both as a point/position) |
| 03:14.48 | `228zip | http://vimeo.com/10875342 |
| 03:14.49 | `228zip | ! |
| 03:14.50 | Xapti | via GUI value selector |
| 03:15.05 | picklefish | I have a plan I thought of tonight for a BIG map, but I am going to plan it for several days and what not |
| 03:15.06 | Gralamin | Xapti: I'll take a look. |
| 03:15.16 | NoRoo | hello o/ |
| 03:15.20 | Coolflip | nice |
| 03:15.58 | Coolflip | so, is this UI stuff you speak of all triggers? or is there going to be other stuff |
| 03:15.58 | Xapti | I didn't see values for it under camera object property, or standard camera functions |
| 03:17.51 | picklefish | triggers |
| 03:18.10 | Coolflip | sweet |
| 03:18.16 | AgentPaper | in the unit editor, how do you make a unit block other units? |
| 03:18.18 | Coolflip | so i can keep working and just copy+paste triggers over? |
| 03:18.23 | picklefish | coolflip but it's going to take me like 15 minutes to start |
| 03:18.31 | AgentPaper | Beacon (Protoss Large) |
| 03:18.32 | Coolflip | thats fine |
| 03:18.34 | picklefish | ehh I don't think so but maybe |
| 03:18.34 | AgentPaper | for example |
| 03:18.42 | picklefish | like I think you can copy and paste |
| 03:18.48 | picklefish | but not completely sure |
| 03:18.50 | AgentPaper | is it an object value? |
| 03:18.57 | Gralamin | Xapti: Set Variable (Point) = Camera object target |
| 03:19.02 | Coolflip | hopefully i can, otherwise i will just replicate the triggers |
| 03:19.10 | Coolflip | if you want, i can give you a copy of my map so far |
| 03:19.12 | Xapti | Ive' copy and pasted fine, but some strange side effect |
| 03:19.21 | Xapti | says some parameters become orphaned, which is pretty strange |
| 03:19.35 | Xapti | doesnt' seem to have any effect on the triggers or the map though |
| 03:19.38 | Xapti | just gives a warning |
| 03:20.03 | lolwut_ | hows it coming zifoon? |
| 03:20.13 | Xapti | gralamin, camera target isn't the cameras eye position |
| 03:20.22 | Xapti | it's whatever it's looking at |
| 03:20.27 | Xapti | AFAIK |
| 03:20.28 | Gralamin | Xapti: If you want the Eye posistion, you are going to have to do some math |
| 03:20.35 | Gralamin | Since its Target is the only X and Y it has |
| 03:20.37 | zifoon | one bug I'm done |
| 03:20.42 | AgentPaper | how do you make a unit block other units? |
| 03:20.53 | Coolflip | anyone here good with the morph ability? |
| 03:20.57 | zifoon | units seem to have abilities despite not learning them yet |
| 03:20.57 | Coolflip | got a bug with it |
| 03:20.58 | AgentPaper | I'm trying to make it so you can't just walk through the "Beacon (Protoss Large)" |
| 03:21.04 | zifoon | and I don't want to use a trigger or validator |
| 03:21.11 | Coolflip | footprint i think zifoon |
| 03:21.12 | zifoon | or requirement |
| 03:21.15 | Dustin | Seriously guys |
| 03:21.16 | Dustin | Records |
| 03:21.17 | zifoon | footprint? |
| 03:21.19 | Dustin | WTF are they |
| 03:21.20 | Coolflip | yea |
| 03:21.26 | zifoon | explain |
| 03:21.27 | Coolflip | look at a barracks or somthing |
| 03:21.35 | Coolflip | it will have like a 5x5 footprint |
| 03:21.35 | Gralamin | Xapti: Probably Camera Distance combined with angle and rotation to determine a deltaX and deltaY |
| 03:22.04 | zifoon | wat about footprints? |
| 03:22.14 | Coolflip | i think thats the area that you cant walk through |
| 03:22.18 | zifoon | yo bifuu u figured out hero abilities yet? |
| 03:22.24 | picklefish | AgentPaper: there is a blocking object I believe agent paper |
| 03:22.30 | picklefish | oh nevermind |
| 03:22.34 | picklefish | misread |
| 03:22.34 | warturtle | why can't I do "unitvariable" = "unitarray[0]"; |
| 03:22.37 | Bifuu | O.o |
| 03:22.42 | Bifuu | like wc3? |
| 03:22.42 | Xapti | camera distance is strange, |
| 03:22.44 | zifoon | I got every down except not making ability appear at the start |
| 03:22.47 | zifoon | yes |
| 03:22.53 | Bifuu | kinda |
| 03:22.58 | zifoon | i got it working but I want it to not have the level 1 ability |
| 03:23.00 | zifoon | but it has it |
| 03:23.01 | *** join/#sc2mapster Motive_ (~motive@c-71-225-48-99.hsd1.nj.comcast.net) |
| 03:23.02 | Xapti | camera distance isn't distance of camera from target AFAIK |
| 03:23.09 | zifoon | i don't want to use a requirement or validator for it |
| 03:23.14 | zifoon | I seen it done without it before |
| 03:23.19 | Coolflip | zifoon, just go to the units tab in data editor |
| 03:23.21 | zifoon | I can't figure it out though |
| 03:23.25 | Xapti | it seemed constant when i was moving unit away from camera (even though camera was looking t it) |
| 03:23.25 | Coolflip | left click on beacon (terran large) |
| 03:23.26 | Bifuu | Just look at Renee's map, thats what i did, but theres so much work you have to put into it |
| 03:23.29 | Gralamin | Xapti: If I understand it, it should be the diagonal distance between the target and the eye. |
| 03:23.31 | Motive_ | How dare me, running IRC on Windows! |
| 03:23.35 | Motive_ | Die, Motive! |
| 03:23.36 | AgentPaper | picklefish: If you mean pathing blockers, I'd rather not use those because they use footprints, which tend to not place themselves exactly where you want |
| 03:23.39 | Xapti | yeah but i don't think it is |
| 03:23.53 | AgentPaper | like if I want it to be at 2.67, 3.45, it'll round those |
| 03:23.59 | Xapti | it would make sense if that was the case though, but I made it give a message |
| 03:24.07 | Xapti | every few seconds what distance was, |
| 03:24.12 | Xapti | i guess i'll test it again |
| 03:24.15 | Dustin | GUYS |
| 03:24.18 | zifoon | I looked at it doesn't help me |
| 03:24.18 | Dustin | RECORDS |
| 03:24.20 | Dustin | WTF |
| 03:24.23 | zifoon | making the ability invisible |
| 03:24.23 | FRoZeN | fucking localization |
| 03:24.24 | Motive | maybe consts? |
| 03:24.25 | zifoon | T_T |
| 03:24.29 | zifoon | i mean not appear |
| 03:24.37 | zifoon | it does on his map |
| 03:24.38 | Xapti | i don't even know what records are |
| 03:24.41 | zifoon | just not on mine |
| 03:24.51 | Coolflip | data editor -> units -> beacon (terran large) -> pathing - pathing footprint -> 3x3 |
| 03:24.56 | picklefish | AgentPaper: yeah I saw that, just misread it |
| 03:25.03 | Griffith` | zifoon, if you set an object type to Item as opposed to unit, even if you have "Build Progress Bar" ability enabled, it still doesn't show |
| 03:25.06 | AgentPaper | ah |
| 03:25.08 | Griffith` | it = the progress bar |
| 03:25.08 | Dustin | They are pissing me off is what they are |
| 03:25.11 | Dustin | Cause I want to use it |
| 03:25.23 | Dustin | But theres no refrence to them in triggers |
| 03:25.34 | Xapti | what are they |
| 03:25.39 | warturtle | anyone know why this script wont compile?: unit lv_az; lv_az = null; gv_PlayerUnit[0] = UnitLastCreated(); |
| 03:25.39 | warturtle | <PROTECTED> |
| 03:25.48 | Skizot | yay almost PICTURE TIME! |
| 03:26.04 | warturtle | oh wow |
| 03:26.06 | zifoon | what do u mean? |
| 03:26.19 | warturtle | lol |
| 03:26.28 | zifoon | oh that's why I used effect - create unit |
| 03:26.32 | zifoon | that makes sense |
| 03:26.36 | zifoon | I was wondering why I did that |
| 03:26.42 | Coolflip | well i have to go guys |
| 03:26.42 | Coolflip | peace |
| 03:27.07 | zifoon | training should still work |
| 03:27.20 | HyBReD | so has anyone found a decent SC2 modding site other than SC2Mpaster |
| 03:27.22 | HyBReD | mapster |
| 03:27.34 | zifoon | sc2mapster is the best atm |
| 03:27.37 | zifoon | I'm in it |
| 03:27.38 | zifoon | ^_^ |
| 03:28.00 | Motive | Does anyone know how to launch a SC2 map directly from the exe w/o going through the editor test map thing? |
| 03:28.05 | Motive | Gonna' need to do that if I want to test maps on Mac. Lol |
| 03:28.22 | Xapti | yeah motive i seen it when my sc crashede once |
| 03:28.29 | Xapti | it says the command line that it had |
| 03:28.57 | Coolflip | back for a sec |
| 03:28.57 | Bifuu | zifoon: if you want i can look at your map and try to see whats the issue |
| 03:29.06 | Griffith` | weird now I can't get the build in progress bar to shop even for normal units |
| 03:29.08 | Coolflip | motive, try dragging and dropping the .sc2map file onto the exe |
| 03:29.11 | Coolflip | or .sc2edit |
| 03:29.12 | Coolflip | w/e |
| 03:29.14 | zifoon | it's not really the map problem |
| 03:29.15 | Motive | mmk, I'll try that once it downloads |
| 03:29.16 | Coolflip | peace again |
| 03:29.22 | Motive | lots of mac fags downloading with me. |
| 03:29.24 | Motive | 8 hours to go |
| 03:29.26 | Motive | :( |
| 03:29.29 | zifoon | u can test the map in couple of hours |
| 03:29.38 | Razernok | since blizzard does have revive save inventory or exp does it mean they want us to code it or is it an actually bug? |
| 03:29.51 | Xapti | oh here we go motive, ifound it by looking at my image path |
| 03:29.53 | Skizot | http://i40.tinypic.com/20z5lwi.jpg - why hello there little guy... you have something for me? |
| 03:29.56 | Xapti | -run "Test/EditorTest.SC2Map" -displaymode 2 -preload 1 -NoUserCheats -reloadcheck -difficulty 0 -speed 2 |
| 03:30.02 | Motive | Ok that helps. |
| 03:30.03 | Motive | Thanks |
| 03:30.03 | Motive | :D |
| 03:30.24 | Xapti | and that's for SC2.exe |
| 03:30.28 | zifoon | oh wait |
| 03:30.30 | Gralamin | Skizot: How did you make the bottom right bar? |
| 03:30.31 | zifoon | what's token? |
| 03:30.37 | Skizot | http://i44.tinypic.com/xgekar.jpg - what's this?? a quest?! |
| 03:30.59 | Xapti | it's cute |
| 03:31.01 | Motive | Nice :D |
| 03:31.07 | FRoZeN | :o |
| 03:31.15 | Skizot | http://i41.tinypic.com/rcr05f.jpg - I ACCEPT! (top right) |
| 03:31.27 | zifoon | bifuu u know what a token does? |
| 03:31.33 | zifoon | it's an option at the top |
| 03:31.42 | Razernok | since blizzard does have revive save inventory or exp does it mean they want us to code it or is it an actually bug? |
| 03:31.44 | Skizot | http://i43.tinypic.com/21axtaa.jpg - she's going DOWN |
| 03:31.44 | Gralamin | Skizot: Thats really cool. |
| 03:31.52 | FRoZeN | thats pretty neat skizot |
| 03:31.53 | DaveKap_ | so |
| 03:31.57 | DaveKap_ | anyone playin custom games tonight? |
| 03:32.09 | Skizot | http://i40.tinypic.com/21nnoya.jpg - yay! |
| 03:32.09 | Xapti | Skizot, does your unit accept mouse mouse? |
| 03:32.30 | Xapti | click to move? |
| 03:32.46 | Skizot | http://i40.tinypic.com/ztugia.jpg - yay money! |
| 03:33.02 | Bifuu | zifoon: GE made those obselete really, it was basically shorthand in XML |
| 03:33.12 | zifoon | zz |
| 03:33.19 | Skizot | http://i44.tinypic.com/2rxecf9.jpg - all all quested out... |
| 03:33.22 | Gralamin | :o Skizot, is that map available to download? |
| 03:33.27 | FRoZeN | skizot, you should make the portrait into a "diablo orb" like have the healthbar as an overlay on the portrait :P |
| 03:33.57 | warturtle | can you not use the global variables you set inside libraries? |
| 03:33.59 | Skizot | huh? |
| 03:34.06 | zifoon | if u add Learn and put inside an ability, it should make it level 0 by default right? |
| 03:34.08 | Skizot | why? |
| 03:34.17 | zifoon | as in not visible |
| 03:34.23 | zifoon | even u put button for it |
| 03:34.31 | Bifuu | should.. something like that |
| 03:35.01 | Dustin | Skitzot |
| 03:35.05 | Dustin | That's badass as fuck |
| 03:35.08 | FRoZeN | i just thought it would look cool.. but its really besides the point, awesome work skizot |
| 03:35.09 | warturtle | yep :( |
| 03:35.11 | Dustin | And I want to play it now. |
| 03:35.13 | lolwut_ | is it possible to stop a unit's animation? want to make a banshee look landed |
| 03:35.17 | Skizot | dustin... |
| 03:35.21 | Skizot | the name is SKIZOT |
| 03:35.24 | Skizot | only one t :P |
| 03:35.36 | Bifuu | Skitzies |
| 03:35.47 | Gralamin | lrn2tabcomplete |
| 03:35.51 | Motive | Skittles. |
| 03:35.52 | warturtle | bice ui :P |
| 03:36.09 | warturtle | anyone figure out how to get a minimap working without default yet :( |
| 03:36.10 | liq3 | bice? |
| 03:36.11 | warturtle | ? |
| 03:36.26 | liq3 | what the hell is a bice? |
| 03:36.30 | Bifuu | bice = nice, learn to speak typo |
| 03:36.37 | *** join/#sc2mapster zhuge (~60f1e13d@gateway/web/freenode/x-wxlwibqfyazgctlb) |
| 03:36.48 | Skizot | warturtle |
| 03:36.54 | Skizot | that is my next mission actually. |
| 03:36.56 | Skizot | :D |
| 03:36.57 | liq3 | typoooooooo ypooooo yoooo typooooo |
| 03:36.59 | liq3 | that good? |
| 03:37.01 | warturtle | nice :P |
| 03:37.04 | Skizot | i can SORT of show a map. |
| 03:37.07 | warturtle | will you load it for public ? |
| 03:37.11 | Skizot | but no units etc on it. |
| 03:37.13 | warturtle | yeah you can show the map but not the litle doots |
| 03:38.12 | Skizot | http://www.sc2mapster.com/maps/simple-mmo-controls/files/3-version-2/ |
| 03:38.24 | Skizot | there's the current version of the map. |
| 03:39.03 | Gralamin | Skizot: Thanks! |
| 03:39.04 | Skizot | thinking about make a graveyard ala wow when die. should I (y/n)? |
| 03:39.22 | Razernok | I have a building which revives a hero but when you revive you aren't given a progress bar (unit takes 30 secs to revive) |
| 03:39.33 | Razernok | how do i get the progress bar? |
| 03:39.42 | Skizot | boss bar |
| 03:39.45 | Skizot | look into it |
| 03:41.43 | Razernok | anyone know? |
| 03:41.45 | Bifuu | Skizot: i wouldnt replicate the whole ghost thing =/ |
| 03:41.56 | Bifuu | stupidest part of wow |
| 03:42.08 | liq3 | lol.... |
| 03:42.17 | Vailreth | out of being bored i have changed tower capture to also share control... now i have also given it a copy of the barrack's train ability and created a command card for it to have each unit be trained. but nothing shows up when i get to it |
| 03:42.37 | liq3 | And here I thought the stupidiest part of WoW was teh massive grind and skilllessness. |
| 03:42.38 | liq3 | >.> |
| 03:43.04 | Razernok | I've made a tavern style building which uses tower capture, it actually gives control |
| 03:43.13 | Bifuu | liq3: thats next in line |
| 03:43.22 | Razernok | so Vailreth, i have it already working |
| 03:43.50 | Bifuu | but Skizot: Keep up on that map im sure many people would find its useful =D maybe make a mmo library |
| 03:43.53 | Vailreth | Razernok: can you explain how or show an example? |
| 03:44.29 | Razernok | I plan to post tutorials on the things i found out soon |
| 03:46.15 | Vailreth | cool |
| 03:47.09 | Razernok | i even made item shops which contain items to buy |
| 03:48.28 | HyBReD | skizot i assume that custom load screen is local to your pc only |
| 03:48.29 | *** join/#sc2mapster Joey_ (~47b30103@gateway/web/freenode/x-goqldffehcggujrp) |
| 03:49.18 | Vailreth | i am just goofing off and trying to learn |
| 03:49.39 | zifoon | maybe I'm missing something |
| 03:51.58 | Bifuu | Razernok: nice on the shops to buy, i keep getting PMs asking for that |
| 03:52.16 | Bifuu | When you write that tutorial let me know and ill link to it from mine |
| 03:52.53 | Razernok | Bifuu, I built it the same way as my tavern |
| 03:53.13 | Razernok | just trying to solve hero revive |
| 03:53.44 | JamesObscura | Are triggers multithreaded? |
| 03:53.48 | zifoon | razernok, you can't revive the hero |
| 03:53.54 | JamesObscura | Like can I have one run in an infinite loop and expect others to run? |
| 03:54.05 | Skizot | i'm already working on the graveyard system >_> |
| 03:54.10 | zifoon | reviving causes its hp to stack |
| 03:54.17 | zifoon | and also exp disappear |
| 03:54.37 | zifoon | which just means either the current revive function is not meant for heroes, or it's not finished |
| 03:55.36 | DaveKap_ | anyone playin custom games tonight? |
| 03:55.50 | Razernok | zifoon, or we are missing something |
| 03:55.59 | zifoon | http://forums.sc2mapster.com/general/editor-bugs-and-feedback/751-two-hero-bugs/#p2 |
| 03:56.07 | zifoon | that was my post on the heroes |
| 03:56.17 | zifoon | I found a work around |
| 03:56.29 | zifoon | but it's not pretty~ |
| 03:56.40 | Bifuu | Razernok: I dont even know how you built your tavern haha |
| 03:56.48 | Razernok | lol |
| 03:56.59 | zifoon | isn't tarven just shared unit with unit build? |
| 03:57.04 | Razernok | It was tricky but works great |
| 03:57.16 | zifoon | tavern* |
| 03:57.24 | Razernok | i even tested it with my friend |
| 03:58.46 | zifoon | bifuu have u got an example of hero ability? |
| 03:58.58 | *** join/#sc2mapster Zyn (~zyn@h187n4-av-a11.ias.bredband.telia.com) |
| 03:59.03 | zifoon | just one more bug to go so so close yet so so far |
| 03:59.32 | Bifuu | i havnt done it myself, only example i have is Renee's |
| 04:00.34 | zifoon | appearently some invalid ability-id causes this problem |
| 04:00.41 | zifoon | just found out |
| 04:00.52 | zifoon | but how do I know which id is valid or not |
| 04:01.48 | *** join/#sc2mapster Griffith` (~Zeta@CPE002191074172-CM0013718d3546.cpe.net.cable.rogers.com) |
| 04:03.04 | Griffith` | zifoon, what kinda AoS is it |
| 04:03.11 | JamesObscura | Anyone know how fast a gametime second is? |
| 04:03.15 | zifoon | just a dota style |
| 04:03.18 | zifoon | it's an example |
| 04:03.40 | Griffith` | ah |
| 04:03.59 | Griffith` | I'm making a colonization/AoS game |
| 04:04.18 | Griffith` | it took me 2 weeks to get it down in WC3, and with SC2 I'm still scratching my head on the most basic things |
| 04:04.20 | `228zip | JamesObscura_ i'll find the official answer for you |
| 04:05.16 | `228zip | JamesObscura_ Game Time - Takes into account the current game speed, and will pass more slowly at slower speeds, and vice versa. |
| 04:05.25 | lolwut_ | going to be ready for testing today zifoon? |
| 04:06.29 | DeadPixel | I can't seem to get cost display to work. I check the box in the Ability Info field but it doesn't enable. |
| 04:07.09 | JamesObscura | `228zip, Hmm... So I'm guessing it's the smallest unit of time the game works in? It's the game frame rate right? |
| 04:07.10 | zifoon | bifuu I solved it |
| 04:07.14 | zifoon | im a retard |
| 04:07.24 | `228zip | no |
| 04:07.26 | `228zip | Seconds |
| 04:07.33 | zifoon | there is an category for hero abilities |
| 04:07.39 | `228zip | in "Fast" game speed |
| 04:07.50 | `228zip | And we usually play at "Faster" |
| 04:09.26 | Griffith` | zifoon, how do you create an Instant Effect - Create Unit |
| 04:09.27 | NoRoo | JamesObscura: a game second on normal game speed is 1 real second |
| 04:09.39 | Xapti | how do you find out the position (or distance from point) of a camera? |
| 04:09.46 | NoRoo | JamesObscura: a game second on fastest is like... 0.7, 0.8 seconds |
| 04:09.48 | warturtle | you can set gamespeed in triggers I think so you can just ste it to normal |
| 04:09.52 | JamesObscura | Ah. |
| 04:10.07 | JamesObscura | That's... |
| 04:10.08 | JamesObscura | Random. |
| 04:10.19 | NoRoo | JamesObscura: it's how starcraft 1 worked |
| 04:10.35 | NoRoo | JamesObscura: I recomend using game seconds for any timing stuff you're working on |
| 04:10.49 | NoRoo | JamesObscura: the only time you should be using real seconds is if say, you're building a clock or something |
| 04:10.51 | zifoon | Griffith it's just Effect -create unit |
| 04:10.56 | zifoon | everything else is straight forward |
| 04:11.02 | JamesObscura | Hmm. |
| 04:11.06 | JamesObscura | Ok then. |
| 04:11.10 | zifoon | link with instant effect ability |
| 04:11.24 | zifoon | ability - [effect instant] |
| 04:11.36 | zifoon | effect - [create unit] |
| 04:11.38 | Xapti | i wondered, for some actions that don't specify if they are game seconds or real seconds, which are they? |
| 04:11.46 | NoRoo | in other news I am throwing out my entire physics engine and completely rewriting it |
| 04:11.46 | Xapti | i'm thinking they are real seconds |
| 04:11.59 | Xapti | (take for example camera pan) |
| 04:12.02 | zifoon | make ability cost x amount of minerals |
| 04:12.26 | Griffith` | hrm |
| 04:13.13 | Razernok | i just made an item which gives you a bonus of 2000 health and i had it equip when i died then revived my hero and he was at 1000 hp(normal starting hp) instead of 3000 |
| 04:13.30 | Razernok | so it didn't get perma saved to him |
| 04:13.40 | Razernok | like people said it would |
| 04:14.01 | zifoon | did u try str? |
| 04:14.20 | Razernok | huh? |
| 04:14.21 | zifoon | give ur hero an attribute that boosts hp |
| 04:14.23 | zifoon | then die |
| 04:14.25 | zifoon | and revive |
| 04:14.40 | Razernok | people said it happens through items |
| 04:14.46 | zifoon | it dpes |
| 04:14.48 | zifoon | does |
| 04:14.52 | zifoon | but it has to be stats |
| 04:14.55 | Vailreth | sweet got it working |
| 04:15.07 | Razernok | lol |
| 04:15.13 | zifoon | attribute that gives 10 hp, that 10 will stack |
| 04:15.22 | Griffith` | what is linking Effect - Create Unit with Ability - Effect Instant |
| 04:15.26 | zifoon | even ur attribute is 0 |
| 04:15.27 | Griffith` | the link part is what confuses me |
| 04:16.06 | Vailreth | i got my xel'naga tower acting like a mercenary camp |
| 04:16.16 | zifoon | ok I finished my AoS map, let me make around 4 heroes and 2 items then I'll test it |
| 04:17.10 | Xapti | Can someone tell me how one would find out the position (or distance from a point) of a camera? |
| 04:17.14 | *** join/#sc2mapster General1337 (~support@71-93-97-216.dhcp.mtpk.ca.charter.com) |
| 04:17.18 | *** part/#sc2mapster General1337 (~support@71-93-97-216.dhcp.mtpk.ca.charter.com) |
| 04:17.20 | *** join/#sc2mapster General1337 (~support@71-93-97-216.dhcp.mtpk.ca.charter.com) |
| 04:17.36 | warturtle | are buttons automatically local? |
| 04:17.57 | warturtle | because I cant find the option to pick which player it shows to |
| 04:18.23 | *** join/#sc2mapster Motive (~motive@c-76-124-156-178.hsd1.nj.comcast.net) |
| 04:18.45 | FRoZeN | Vailreth, like units spawning with cooldown on them? |
| 04:19.05 | Vailreth | i think i have a cooldown on them now i just need to test |
| 04:19.28 | Razernok | can someone tell me how to get a progress build bar while reviving a hero? |
| 04:19.34 | FRoZeN | i was trying to get something like that to work, couldnt tho |
| 04:21.18 | zifoon | wait I have to add a leaderboard for AoS ha? |
| 04:21.21 | zifoon | =__+ |
| 04:21.30 | Razernok | I just noticed that when you add hp through attribute it adds the health perma, not when reviving the hero |
| 04:21.53 | zifoon | O_O |
| 04:22.00 | zifoon | u r not doing the buff right then |
| 04:22.01 | zifoon | on item |
| 04:22.41 | Razernok | it seems to modify the unit globally, i did a repick on my hero and still had the buff |
| 04:22.59 | *** join/#sc2mapster FrozenFirebat (FrozenFire@cpe-76-90-39-208.socal.res.rr.com) |
| 04:23.21 | zifoon | mine is working fine |
| 04:23.26 | zifoon | until u revive |
| 04:23.35 | Razernok | wait |
| 04:23.41 | zifoon | nothing global or anything |
| 04:23.49 | zifoon | when I drop my str it removes hp |
| 04:23.54 | zifoon | and when I pick up it gives more |
| 04:23.57 | Razernok | where is the bonus for giving vitals for each attribute? |
| 04:24.02 | zifoon | when I die with it, I drop the item |
| 04:24.11 | zifoon | then revive I still have the HP |
| 04:24.33 | zifoon | ye |
| 04:24.53 | *** join/#sc2mapster SirAd1 (~Alma@line-20760.dyn.kponet.fi) |
| 04:25.26 | Razernok | where do you declare the bonus for vitals per attribute point? |
| 04:26.27 | zifoon | yes |
| 04:26.29 | zifoon | oh |
| 04:26.32 | zifoon | for what? |
| 04:26.36 | zifoon | behavior |
| 04:26.59 | Razernok | like each point in str gives 10 hp |
| 04:27.08 | zifoon | vital max bonus |
| 04:27.13 | zifoon | click click |
| 04:27.23 | Razernok | under modification? |
| 04:27.29 | zifoon | ye |
| 04:27.39 | zifoon | appearently the hp regen stacks also |
| 04:27.41 | zifoon | O__O |
| 04:27.56 | zifoon | I reckon effects from all stats stack permenantly upon death |
| 04:28.08 | zifoon | but the number for the stats go away |
| 04:28.28 | Razernok | that added the hp bonus from the start without getting a single point in that attribute |
| 04:28.49 | zifoon | did u do it in behavior? |
| 04:28.53 | Razernok | yea |
| 04:28.55 | zifoon | under str or what ever u named it? |
| 04:29.03 | Razernok | an attribute behavior |
| 04:29.05 | zifoon | is the behavior attrivute? |
| 04:29.05 | Razernok | yea |
| 04:29.09 | zifoon | x_x |
| 04:29.12 | zifoon | did u add the attribute? |
| 04:29.16 | zifoon | and levels |
| 04:29.19 | zifoon | to the hero |
| 04:29.32 | Razernok | yea |
| 04:29.38 | zifoon | no idea what you doing |
| 04:29.42 | zifoon | mines working fine |
| 04:30.11 | Razernok | nvm, the min was set to 1 but he had 0 so bonus was auto givin |
| 04:30.21 | zifoon | =__+ |
| 04:30.39 | zifoon | so now make an item |
| 04:30.42 | zifoon | that gives STR |
| 04:30.53 | zifoon | and die and revive |
| 04:30.53 | Razernok | i did |
| 04:31.01 | zifoon | str not hp |
| 04:31.35 | Razernok | reviving... |
| 04:32.23 | zifoon | reviving complete? |
| 04:32.25 | lolwut_ | um |
| 04:32.37 | lolwut_ | are there there any skyboxes? |
| 04:32.40 | zifoon | lolwut quickly gimmi a hero idea? |
| 04:32.49 | lolwut_ | um |
| 04:32.59 | lolwut_ | lol |
| 04:33.02 | zifoon | rofl |
| 04:33.14 | zifoon | ill get back to u |
| 04:33.25 | NoRoo | Hey how do you view the source code of a trigger? |
| 04:33.32 | NoRoo | the actual galaxy code |
| 04:33.36 | zifoon | u don't |
| 04:33.36 | `228zip | Ctrl + F11 |
| 04:33.38 | zifoon | ^__^ |
| 04:33.39 | theDude | AWW why must we wiat for publishing |
| 04:33.43 | `228zip | and then you look for your trigger |
| 04:33.53 | NoRoo | perfect thanks |
| 04:35.02 | zifoon | man they removed chronosphere for the mothership on the editor |
| 04:35.09 | zifoon | I was going to make a hero that used it |
| 04:35.13 | NoRoo | Hmm, and can we view the source for or modify existing actions? |
| 04:35.37 | zifoon | prob not, that's y we have debug functions |
| 04:35.46 | NoRoo | damn |
| 04:36.10 | zifoon | u can open debug option during the game |
| 04:36.20 | zifoon | but that won't help u that much |
| 04:36.23 | NoRoo | yeah |
| 04:36.37 | NoRoo | I was hoping to circumvent the hard cap they have on wait actions |
| 04:37.06 | NoRoo | looks like you can't wait for less than say, 0.1 to 0.2 seconds |
| 04:37.12 | *** join/#sc2mapster Sixen (~Sixen@173-25-23-10.client.mchsi.com) |
| 04:37.12 | *** mode/#sc2mapster [+o Sixen] by ChanServ |
| 04:37.20 | NoRoo | kinda frustrating |
| 04:37.25 | Sixen | rawr. |
| 04:37.39 | NoRoo | I would love to time some things to the refresh rate |
| 04:37.48 | NoRoo | and I'll have to multithread to do it |
| 04:37.58 | Griffith` | zifoon, any idea on how to make custom resources? |
| 04:38.00 | Bifuu | hola Sixen |
| 04:38.08 | Griffith` | like let a miner harvest lumber |
| 04:38.10 | Motive | Has anyone figured out how to create a new thread btw? |
| 04:38.10 | zifoon | no idea |
| 04:38.12 | Griffith` | and have it display |
| 04:38.12 | Griffith` | hm |
| 04:38.13 | Griffith` | alright |
| 04:38.15 | Motive | I remember seeing the option in the editor. |
| 04:38.18 | zifoon | I can only use one extra custom resource |
| 04:38.22 | zifoon | dunno how to add more |
| 04:38.25 | Sixen | hai2u Bif |
| 04:38.35 | NoRoo | motive you can make a function a thread, it's a check box when you select the function |
| 04:38.47 | Motive | I want to do it in pure Galaxy though |
| 04:38.54 | Motive | I haven't seen any changes in the code it generates based on the checkbox |
| 04:39.08 | NoRoo | dunno then if the code looks the same :\ |
| 04:39.08 | Motive | I could see it having huge potential for FPS systems. |
| 04:39.21 | Motive | Could solve that collision/periodic timer issue people were having, too. |
| 04:40.01 | NoRoo | galaxy has a constant some where that enforces a minimum wait time, being able to reasonablly modify that value would fix the problem as well |
| 04:40.12 | Bifuu | Sixen: i got bored and started working on my map again, im just leaving the stuff i cant do for last instead of waiting til everything is out lol |
| 04:40.29 | Bifuu | so far i got ugly terrain and the Day Night system kinda working |
| 04:41.38 | zifoon | how do u get day and night system kinda working? |
| 04:41.39 | zifoon | lol |
| 04:41.48 | zifoon | btw bifuu I solved the problem~~~ |
| 04:41.55 | Bifuu | It cycles days and nights but it doesnt track them like my map needs |
| 04:41.56 | zifoon | there was a default setting u had to change |
| 04:42.00 | Bifuu | nice |
| 04:42.55 | lolwut_ | medivac pilot or banshee pilot? whos hotter |
| 04:44.00 | zifoon | I' |
| 04:44.06 | zifoon | I'll pick anyone avaliable |
| 04:45.03 | Vailreth | yes now it works correctly i have created mecenary vuilding |
| 04:45.07 | Vailreth | building |
| 04:46.15 | Vailreth | with proper cooldowns and every thing |
| 04:49.27 | Genopath | http://forums.sc2mapster.com/general/general-chat/824-are-you-a-modeler-interested-in-joining-a-team/ |
| 04:49.32 | Genopath | if anyones interested |
| 04:50.04 | Vailreth | im not a modeler |
| 04:50.15 | Vailreth | sorry.. but i do like data editing .. |
| 04:51.09 | peterpants | i modelled attachments for wc3 that's about as advanced as i got tho |
| 04:52.07 | Skizot | grrr |
| 04:52.12 | Skizot | i hate cameras |
| 04:52.44 | *** join/#sc2mapster Valconeye (~Valconeye@c-24-10-166-127.hsd1.ut.comcast.net) |
| 04:53.59 | peterpants | anyone make custom textures? |
| 04:55.16 | Vailreth | hey does any one know how nofly zones work? |
| 04:55.16 | JamesObscura | Can models/textures be imported? |
| 04:55.23 | *** join/#sc2mapster Corosus (~Corosus@CPE0013460a1f0d-CM001ac3595d6a.cpe.net.cable.rogers.com) |
| 04:55.30 | JamesObscura | I would have assumed that blizzard disabled model imports... |
| 04:55.42 | Cerebral_ | you can import models |
| 04:55.54 | Cerebral_ | there is just no exporter for 2DS max yet |
| 04:55.56 | peterpants | why woudl they disable it |
| 04:55.59 | Cerebral_ | 3ds* |
| 04:56.00 | peterpants | 2ds lol |
| 04:56.17 | *** join/#sc2mapster Baron (~thebaron8@24.130.3.252) |
| 04:56.44 | JamesObscura | Idk, doesn't seem like something blizzard would want enabled atm. |
| 04:57.17 | Cerebral_ | You can import textures now for a bunch of things currently. tga and dds is supported |
| 04:57.23 | Vailreth | i didnt think it would be an issue since they havent released the necesary art tools.. |
| 04:57.54 | Cerebral_ | there just is not a m3 exporter but I hear there is people working on one if Blizz isn't going to release theirs. |
| 04:59.19 | Razernok | I don't get way vitals are getting perma saved for |
| 05:00.53 | Vailreth | i was wondering if there is a way to give a resource to a player when one of their units kills another unit like bounty in WC3 |
| 05:01.11 | Razernok | Vailreth, got that too |
| 05:01.31 | Vailreth | trigger or data editor? |
| 05:02.15 | Razernok | data editor under units 'Kill Resource' |
| 05:02.54 | Vailreth | thank you |
| 05:03.00 | zifoon | anyone good at terraining |
| 05:03.08 | zifoon | my AoS map so far looks pretty gay |
| 05:03.08 | *** join/#sc2mapster pile (~4711fd32@gateway/web/freenode/x-ctdimdaufbjzauig) |
| 05:03.21 | Vailreth | you should see my junk map |
| 05:03.35 | zifoon | I should ask someone in the forums |
| 05:03.50 | zifoon | too many data editing nerds here and not enough terrain editors |
| 05:03.55 | Griffith` | lol |
| 05:03.57 | Razernok | zifoon, many things need to be fixed first before aos map is possible |
| 05:04.04 | *** join/#sc2mapster [TTG]Psy (~thelordps@c-24-5-18-136.hsd1.ca.comcast.net) |
| 05:04.07 | zifoon | I got mine fixed |
| 05:04.10 | Dustin | I do terraining my own way |
| 05:04.12 | zifoon | I made a revive system |
| 05:04.13 | zifoon | custom |
| 05:04.16 | Dustin | I dont like cliffs I make my own |
| 05:04.18 | Razernok | like this problem of vitals perma saving |
| 05:04.24 | zifoon | I fixed that |
| 05:04.27 | zifoon | with my revive sustem |
| 05:04.29 | zifoon | system* |
| 05:04.40 | zifoon | if u see it u will flip out |
| 05:04.42 | Razernok | the ability is bugged |
| 05:04.49 | zifoon | I don't use the ability |
| 05:04.52 | zifoon | it's trigger based |
| 05:04.57 | Razernok | or there is something we are missing |
| 05:05.08 | zifoon | I got it working |
| 05:05.09 | zifoon | O_O |
| 05:05.12 | zifoon | it works |
| 05:05.13 | zifoon | like dota |
| 05:05.26 | zifoon | I'm just adding leaderboards and items |
| 05:05.36 | Razernok | wanna show me a demo? |
| 05:05.40 | zifoon | but possibly a new map since it looks gay |
| 05:05.43 | Dustin | me to |
| 05:05.46 | zifoon | sure |
| 05:05.51 | zifoon | u got US account? |
| 05:05.54 | zifoon | im testing today |
| 05:05.54 | Razernok | yea |
| 05:05.56 | zifoon | u can join me |
| 05:06.02 | zifoon | gimmi identifier |
| 05:06.11 | Dustin | Dustin.dustinh |
| 05:06.13 | Razernok | Razernok.swift |
| 05:06.31 | Razernok | need a copy of the map in order to load it online |
| 05:06.47 | zifoon | ye ill give 2 u after i polish a bit |
| 05:06.53 | Razernok | ok |
| 05:06.54 | zifoon | try not to leak it |
| 05:06.55 | zifoon | =_= |
| 05:07.10 | zifoon | im releasing it in 2 dayish |
| 05:07.21 | zifoon | also I have to warn u the terrain is terribad |
| 05:07.46 | [TTG]Psy | Wow |
| 05:07.51 | Razernok | i really wanna just see the revive thing |
| 05:07.58 | [TTG]Psy | So, time loop triggers work way better on the network if they're done in game time rather than real time |
| 05:08.35 | zifoon | u will flip out |
| 05:08.36 | zifoon | rofl |
| 05:08.43 | Sixen | ~seen futah |
| 05:08.45 | purl | futah <~xel@ip68-228-73-58.oc.oc.cox.net> was last seen on IRC in channel #sc2mapster, 2d 2h 3m 6s ago, saying: 'i can save/restore from bank just fine, i think one of your parameters is messed up'. |
| 05:08.45 | zifoon | and I made a custom experience system |
| 05:08.57 | zifoon | so it distributes perfectly |
| 05:08.58 | jackofcrowns | anyone know how to change the terrain on a map through triggers? |
| 05:09.12 | Motive | you have to use actors from what I hear |
| 05:09.18 | Motive | but they don't affect pathing |
| 05:09.19 | Motive | :( |
| 05:09.46 | DaveKap_ | anyone playin custom games tonight? |
| 05:10.02 | Griffith` | imo WC3 had better doodads |
| 05:10.05 | Dustin | im gonna be testing mine later |
| 05:10.31 | DaveKap_ | k |
| 05:10.44 | Dustin | ~seen Dustin |
| 05:10.44 | purl | dustin is currently on #sc2mapster. Has said a total of 353 messages. Is idling for 0s, last said: '~seen Dustin'. |
| 05:10.50 | Dustin | haha |
| 05:11.24 | DaveKap_ | ~seen Mojache |
| 05:11.25 | purl | mojache is currently on #sc2mapster (1d 1h 1m 6s). Has said a total of 116 messages. Is idling for 7h 22m 40s, last said: 'anyone know a way to tint a unit via triggers'. |
| 05:11.45 | Mojache | ? |
| 05:11.46 | peterpants | ~seen peterpants |
| 05:11.47 | purl | peterpants is currently on #sc2mapster (3h 40m 35s). Has said a total of 11 messages. Is idling for 1s, last said: '~seen peterpants'. |
| 05:11.53 | DaveKap_ | sorry Mojache I'm just a fan :) |
| 05:12.01 | DaveKap_ | still workin on the same game? |
| 05:12.05 | Motive | !seen motive |
| 05:12.09 | Motive | ~seen motive |
| 05:12.09 | purl | motive is currently on #sc2mapster (53m 46s). Has said a total of 11 messages. Is idling for 0s, last said: '~seen motive'. |
| 05:12.10 | Motive | woops :P |
| 05:12.12 | peterpants | lol |
| 05:12.13 | Bifuu | ~seen Watermellons |
| 05:12.14 | purl | Bifuu: i haven't seen 'watermellons' |
| 05:12.17 | Bifuu | =( |
| 05:12.19 | Motive | oh god now everyone's doing it |
| 05:12.23 | Dustin | ~seen my penis |
| 05:12.23 | purl | i haven't seen 'my penis', Dustin |
| 05:12.26 | peterpants | haha |
| 05:12.27 | DaveKap_ | damn |
| 05:12.29 | Vailreth | drat how do you make or rename resources |
| 05:12.31 | DaveKap_ | I was about to do that :P |
| 05:12.33 | Dustin | ~seen your penis |
| 05:12.34 | purl | Dustin: i haven't seen 'your penis' |
| 05:12.37 | jackofcrowns | anybudy seen me sum watameluns? i dun gone and get hungry |
| 05:12.39 | Griffith` | ~seen Griffith` |
| 05:12.40 | purl | griffith` is currently on #sc2mapster (1h 10m 52s). Has said a total of 16 messages. Is idling for 1s, last said: '~seen Griffith`'. |
| 05:12.44 | Dustin | lol |
| 05:12.53 | DaveKap_ | ~seen you any sexier than you are right now. |
| 05:12.54 | purl | i haven't seen 'you any sexier than you are right now.', DaveKap_ |
| 05:13.02 | DaveKap_ | :D |
| 05:13.14 | liq3 | ~seen anyone sexier then you. |
| 05:13.15 | purl | i haven't seen 'anyone sexier then you.', liq3 |
| 05:13.18 | liq3 | :D |
| 05:13.19 | DaveKap_ | LOL |
| 05:13.26 | DaveKap_ | why do i find that so funny |
| 05:13.33 | DaveKap_ | I am too old to find that funny :| |
| 05:13.34 | Motive | ~seen anyone sexy but you |
| 05:13.35 | purl | Motive: i haven't seen 'anyone sexy but you' |
| 05:13.44 | liq3 | LOL. |
| 05:14.09 | warturtle | ugh moving a morph ability from one unit to another is a huge pain |
| 05:14.17 | davidcramer | Sorry for downtime at Nibbits all :/ |
| 05:14.41 | liq3 | mmmm my computer fan is warm. |
| 05:15.04 | Xapti | ~seen Xapti |
| 05:15.05 | purl | xapti is currently on #sc2mapster (21h 37m 33s). Has said a total of 182 messages. Is idling for 1s, last said: '~seen Xapti'. |
| 05:15.13 | `228zip | Is there someone up for map testing ? |
| 05:15.26 | `228zip | I need to tweak speeds |
| 05:15.34 | liq3 | `228zip: i think they're fine. |
| 05:15.35 | liq3 | ;P |
| 05:15.44 | `228zip | No, the rockets' speed ! |
| 05:16.07 | `228zip | So, is anyone in Europe willing to help me ? =p |
| 05:16.49 | `228zip | Multiplayer testing! |
| 05:17.22 | Mojache | wouldn't bother right now |
| 05:17.28 | Mojache | battle.net is doing something funny |
| 05:17.51 | Mojache | has anyone played with achievements yet? |
| 05:18.40 | *** join/#sc2mapster HoschY_tatsu (~HoschY@port-ip-213-211-250-20.sta.reverse.mdcc-fun.de) |
| 05:19.37 | `228zip | ~seen ckknight |
| 05:19.38 | purl | ckknight is currently on #waruidev (4h 9m 44s) #sc2mapster (4h 9m 44s) #wowuidev (4h 9m 44s) #wowace (4h 9m 44s) #curseforge (4h 9m 44s), last said: 'hey beautiful people'. |
| 05:19.39 | *** join/#sc2mapster FrozenFirebat (FrozenFire@cpe-76-90-39-208.socal.res.rr.com) |
| 05:19.55 | davidcramer | ~seen zeeg |
| 05:19.56 | purl | zeeg <~dcramer@76.84.21.200> was last seen on IRC in channel #sc2mapster, 6d 20h 27m 39s ago, saying: 'Dustin: ya buggy ;)'. |
| 05:19.57 | `228zip | Doesn't tell me if he's there or not =/ |
| 05:20.05 | davidcramer | O.o |
| 05:20.24 | davidcramer | ~seen davidcramer |
| 05:20.24 | purl | davidcramer is currently on #sc2mapster. Has said a total of 4 messages. Is idling for 0s, last said: '~seen davidcramer'. |
| 05:20.33 | davidcramer | only 4 O.o |
| 05:20.59 | Dustin | Aww zeeg was talking to me |
| 05:21.07 | Xapti | i haven't restarted my comptuer in 20 days |
| 05:21.08 | *** join/#sc2mapster Gugarion (~jason110_@ip98-165-229-2.ph.ph.cox.net) |
| 05:21.09 | davidcramer | <- zeeg ;) |
| 05:21.11 | Xapti | i thik it's that time again |
| 05:21.15 | davidcramer | i hear mac client is out? |
| 05:21.25 | Motive | indeed |
| 05:21.28 | DaveKap_ | ok so |
| 05:21.29 | Motive | I'm playing it now |
| 05:21.31 | Motive | it's beautiful :D |
| 05:21.33 | DaveKap_ | anyone else got some custom maps they wanna play online? |
| 05:21.42 | `228zip | me |
| 05:21.46 | `228zip | But it's for testing |
| 05:21.49 | DaveKap_ | sure |
| 05:21.56 | `228zip | going to upload it |
| 05:22.40 | `228zip | http://www.filedropper.com/dev5 |
| 05:22.42 | *** join/#sc2mapster zazen (zazen@187.67.65.189) |
| 05:22.54 | `228zip | What's your ID ? |
| 05:23.24 | `228zip | on b,net ? |
| 05:23.31 | DaveKap_ | davekap.davekap |
| 05:24.00 | peterpants | is it hard to play online |
| 05:24.03 | peterpants | will it mess up your install |
| 05:24.04 | `228zip | can't be found |
| 05:24.12 | `228zip | Are you on the US servers ? |
| 05:24.20 | Dustin | peterpants |
| 05:24.21 | `228zip | peterpants: No and no. |
| 05:24.22 | Dustin | No its easy |
| 05:24.28 | Dustin | it jsut swaps out a cache file |
| 05:25.13 | lolwut_ | does it swap it back after |
| 05:25.15 | lolwut_ | ? |
| 05:25.23 | `228zip | Yes |
| 05:25.34 | `228zip | If you play on lost temple again it will |
| 05:25.37 | lolwut_ | ill help if you need more testers |
| 05:25.49 | `228zip | Well I'd need EU testers =p |
| 05:25.50 | peterpants | ya i wouldn't mind seein what other people made |
| 05:25.53 | peterpants | oh |
| 05:25.55 | FRoZeN | any trigger to convert integer to text? |
| 05:25.56 | peterpants | ya US |
| 05:26.01 | lolwut_ | ah |
| 05:26.10 | peterpants | yea i believe t here is frozen |
| 05:26.13 | `228zip | No I'm french, but davekap isn't on the EU servers =/ |
| 05:26.19 | `228zip | apparently at least |
| 05:26.27 | FRoZeN | oh ye just found it :) |
| 05:26.41 | FRoZeN | wasnt showing up dunno what i did different :) |
| 05:26.46 | `228zip | So, can someone do a multiplayer test with me ? |
| 05:26.50 | peterpants | groovy |
| 05:26.52 | Vailreth | now i just need to figure out how to rename custom resource to something else |
| 05:27.00 | DaveKap_ | yea one sec |
| 05:27.17 | `228zip | DaveKap_ are you on the US servers or the EU one ? |
| 05:27.22 | FRoZeN | if u are EU ´228zip |
| 05:27.29 | Repo | New map: http://www.sc2mapster.com/maps/color_bound/. Color Bound. Anonymoose (Manager/Author). Approved by sixen. |
| 05:27.32 | `228zip | Which I am |
| 05:27.34 | Repo | New map: http://www.sc2mapster.com/maps/godzilla-attacks/. Godzilla Attacks!. KerenskyLI (Manager/Author). Approved by sixen. |
| 05:27.39 | Repo | New map: http://www.sc2mapster.com/maps/flight-simulator-v0-01/. Flight Simulator V0.01. Windexglow (Manager/Author). Approved by sixen. |
| 05:27.42 | DaveKap_ | US |
| 05:27.43 | Repo | New map: http://www.sc2mapster.com/maps/marine-arena/. Marine Arena. KewlCrayon (Manager/Author). Approved by sixen. |
| 05:27.45 | DaveKap_ | :( |
| 05:27.48 | `228zip | Flight sim ?! |
| 05:27.50 | Repo | New map: http://www.sc2mapster.com/maps/backstab/. Backstab. Jozrael (Manager/Author), Genopath (Author). Experimental. Approved by sixen. |
| 05:27.55 | Repo | New map: http://www.sc2mapster.com/maps/mothership-survival-alpha/. Mothership Survival alpha. sera141 (Manager/Author). Experimental. Approved by sixen. |
| 05:28.00 | Repo | New map: http://www.sc2mapster.com/maps/maze-runner-beta/. Maze Runner (Beta). Daejin (Manager/Author). Experimental. Approved by sixen. |
| 05:28.04 | DaveKap_ | are you able to add me? |
| 05:28.17 | FRoZeN | sure ill help then 228 |
| 05:28.18 | Vailreth | goodnight all |
| 05:28.33 | `228zip | Thanks Frozen, I'll repost the link |
| 05:28.38 | `228zip | http://www.filedropper.com/dev5 |
| 05:28.43 | peterpants | where do i add movement sounds to a unit |
| 05:28.45 | `228zip | I know, simple name |
| 05:28.55 | FRoZeN | hehe |
| 05:28.59 | FRoZeN | lemme just save my work |
| 05:29.28 | `228zip | What's your ID ? =O |
| 05:29.36 | `228zip | Mine is twotwoeight.zip |
| 05:29.39 | *** join/#sc2mapster FrozenFirebat (FrozenFire@cpe-76-90-39-208.socal.res.rr.com) |
| 05:29.49 | FRoZeN | frozen.npf |
| 05:30.07 | DaveKap_ | damn |
| 05:30.08 | DaveKap_ | can't find ya |
| 05:30.14 | FRoZeN | where should i place the map? |
| 05:30.17 | DaveKap_ | guess the EU/US connection can't happen |
| 05:30.18 | DaveKap_ | :( |
| 05:30.43 | *** join/#sc2mapster Sadistik (~428336ba@gateway/web/freenode/x-lrvgwcbivevcdgec) |
| 05:30.59 | Dustin | hmmm |
| 05:31.07 | Dustin | How do I get GUI to recognize my function |
| 05:31.16 | peterpants | dustin make it an action |
| 05:31.40 | peterpants | under options - function make it action |
| 05:31.42 | Sadistik | Anyone have succesfully made a building that queue units itself much like castle fight? With trigger or not |
| 05:31.52 | `228zip | frozen: Doesn't matter if you have the patcher |
| 05:32.11 | `228zip | frozen: http://forums.sc2mapster.com/general/general-chat/646-tool-sc2-custom-map-patcher/ |
| 05:32.19 | Bifuu | Sadistik: You can do it in Data Editor, i think theres a Flag for that, Check the Broodlord, i know it has it |
| 05:32.28 | Dustin | ty kindly sir |
| 05:32.35 | Bifuu | i remember seeing it when i was doing the XML documents |
| 05:32.36 | Sadistik | okay ill check it out ty |
| 05:33.03 | FRoZeN | lemme just get that |
| 05:34.09 | *** join/#sc2mapster valkrial1 (~stephen@S01060018f83eb1ee.pk.shawcable.net) |
| 05:35.09 | Sadistik | broodlord hangar ability would make a building queue thing? |
| 05:35.41 | Bifuu | Sadistik: the hanagars are absically like a building queue |
| 05:35.44 | Bifuu | lemme look at it |
| 05:35.49 | Bifuu | *loads GE* |
| 05:35.51 | Sadistik | okay |
| 05:35.58 | Sadistik | lol |
| 05:39.44 | Bifuu | ok |
| 05:39.51 | Bifuu | In the Ability for the Queue |
| 05:39.59 | Bifuu | In flags set it to Passive |
| 05:40.08 | Bifuu | and it should auto build |
| 05:40.24 | Sadistik | passive as in i deselect both choice? |
| 05:41.02 | Bifuu | no deselecting anything, just check passive, thats assuming theres only one unit to auto build |
| 05:41.32 | Sadistik | retarget and best unit thats my 2 option i dont have passive |
| 05:41.55 | Bifuu | Are you in the right ability? |
| 05:42.10 | [TTG]Psy | Hmmm |
| 05:42.10 | Sadistik | broodlord hanger |
| 05:42.12 | Sadistik | in abilitrty |
| 05:42.17 | [TTG]Psy | Does SC2 let you create a light that can move? |
| 05:42.37 | peterpants | yea |
| 05:42.43 | peterpants | if your settings are high |
| 05:42.44 | Bifuu | Ability NameSourceRaceAbility Type |
| 05:42.44 | Bifuu | Brood Lord - Brood Lord Queue2Liberty.SC2ModZergQueue |
| 05:42.48 | peterpants | might not show on low settings |
| 05:42.51 | Bifuu | thast what im looking at |
| 05:43.03 | Sadistik | oo |
| 05:43.10 | Bifuu | but i just noticed that theres a default one you can use that autobuilds |
| 05:43.16 | Sadistik | i thought the broodlord queue was just a cancel button |
| 05:43.21 | Bifuu | Ability NameSourceRaceAbility Type |
| 05:43.21 | Bifuu | Queue (5) PassiveLiberty.SC2ModNeutralQueue |
| 05:44.06 | Bifuu | if you just assign the "Queue (5) Passive" Ability to the building that producing units it should work |
| 05:45.22 | Sadistik | k ill trty |
| 05:45.25 | Motive | hehe |
| 05:45.31 | Motive | figured out how to launch SC2 maps on Mac client |
| 05:45.32 | Motive | :D |
| 05:45.43 | Bifuu | with cheese? |
| 05:45.46 | Motive | yes. |
| 05:45.54 | Bifuu | nice |
| 05:45.57 | Bifuu | i love Mac and cheese |
| 05:46.08 | Motive | it just tastes so delicious |
| 05:46.15 | Bifuu | mmmmmmmmmm |
| 05:46.15 | Dustin | damnit |
| 05:46.23 | Bifuu | if it wasnt 2 am id g make some |
| 05:46.24 | Dustin | It's bitching at me about expected returns |
| 05:46.32 | Sadistik | do i remplace the old queue (5) or i put both? |
| 05:46.39 | Bifuu | replace |
| 05:48.21 | Sadistik | nope no cheese |
| 05:48.51 | Bifuu | poo |
| 05:48.59 | Dustin | Hmmm |
| 05:49.13 | Dustin | You just need a Return = true at the end of your custom functiosn right |
| 05:49.15 | Bifuu | Well try looking more at the broodlord, since it auto builds its Broodlings |
| 05:49.48 | Sadistik | doesnt we have to autocast the thing? |
| 05:49.53 | Sadistik | i dont play zerg alot |
| 05:49.56 | peterpants | do third person movement work very well over b.net for people who have tested maps |
| 05:50.02 | Sadistik | yeas |
| 05:50.05 | Sadistik | its nice |
| 05:50.08 | peterpants | awesome |
| 05:50.11 | peterpants | so it's not shitty laggy like wc3 |
| 05:50.27 | Sadistik | i didnt get lag |
| 05:51.48 | Bifuu | Sadistik: nah theres not even a button on the broodlord, its ot like a carrier |
| 05:51.58 | Sadistik | cool |
| 05:53.38 | Motive | in case anyone else uses Mac: |
| 05:53.39 | Motive | #!/bin/bash |
| 05:53.40 | Motive | echo "Please enter the location of the map to launch: " |
| 05:53.40 | Motive | read MAPLOCATION |
| 05:53.40 | Motive | open "Starcraft II.app" --args -run "${MAPLOCATION}" -speed 2 -difficulty 0 -NoUserCheats -preload 1 |
| 05:56.11 | Sadistik | kk broodlord hangar copy work |
| 05:56.14 | Sadistik | but it spawn 2 |
| 05:56.17 | Sadistik | and really fast |
| 05:56.18 | Sadistik | too fast |
| 05:56.43 | *** join/#sc2mapster Xapti (~Xapti@wnpgmb016qw-ds01-4-177.dynamic.mts.net) |
| 05:57.02 | Sadistik | got it |
| 05:57.07 | Sadistik | alright |
| 05:57.12 | Sadistik | i think its all set |
| 05:58.21 | peterpants | how do you make an actor invisible |
| 05:58.28 | Sadistik | mm but the units that get out are not willing to get there |
| 05:58.37 | Sadistik | they stay to the building |
| 05:58.52 | Sadistik | u just got to model and remove the ingame model link |
| 05:59.24 | peterpants | ok i'll try that but i thought that'd give me the sphere |
| 05:59.36 | Sadistik | depend witch one u remove |
| 05:59.44 | Sadistik | u need to remove the model for ingame play |
| 05:59.47 | Sadistik | not editor |
| 06:00.24 | Sadistik | oh the autobuild have a leash |
| 06:00.30 | picklefish | ok |
| 06:00.34 | peterpants | gives me the sphere |
| 06:00.37 | peterpants | in game |
| 06:00.44 | Sadistik | mm |
| 06:00.46 | picklefish | why aren't my variables showing up in "Used Dialog Item == VALUE" |
| 06:00.59 | Sadistik | man it used to make my units invisble without me wanting lol\ |
| 06:01.16 | Sadistik | try convert ur variable |
| 06:01.47 | peterpants | ok i got it just go to actor event create and send a visible message to false |
| 06:02.09 | Sadistik | with a trigger? |
| 06:02.10 | Sadistik | nice |
| 06:02.16 | peterpants | no just in actor events |
| 06:02.18 | peterpants | data editor |
| 06:02.22 | Sadistik | oo i seee |
| 06:04.13 | peterpants | anyone know of a keyboard button tga like for all the keys |
| 06:04.30 | Sadistik | okay my auto queue thingy work perfectly |
| 06:04.53 | peterpants | i'll look for 1 |
| 06:05.06 | Sadistik | now ive been doing this trigger that order my units created to attack at a point |
| 06:05.10 | Sadistik | but it never work |
| 06:05.15 | Sadistik | like if no order was given |
| 06:06.40 | Dustin | BAh |
| 06:06.40 | davidcramer | What is your guys fav custom map? I need a new one to feature :) |
| 06:06.40 | Dustin | I Gave you a damn return |
| 06:06.40 | Dustin | fucking staredit |
| 06:06.40 | davidcramer | Dustin: hm? |
| 06:06.47 | Dustin | I made a custom GUI function |
| 06:06.54 | Dustin | And It's telling me it expected a return |
| 06:06.58 | Dustin | and i gave it one... |
| 06:07.03 | davidcramer | oh |
| 06:07.05 | Dustin | so I dont know wtf it's bitching about |
| 06:07.18 | *** join/#sc2mapster `228zip (~56439dae@gateway/web/freenode/x-ynwszltfjdhvpivn) |
| 06:08.28 | `228zip | liq3, still up ? |
| 06:08.31 | liq3 | lol yeh. |
| 06:08.40 | liq3 | only 4pm here. |
| 06:08.54 | `228zip | 8AM here =p |
| 06:09.22 | `228zip | Actually this testing with frozen made me realise open spaces aren't that great |
| 06:09.29 | liq3 | haha. |
| 06:09.29 | liq3 | :P |
| 06:09.35 | Repo | New map: http://www.sc2mapster.com/maps/zergling-blood/. Zergling Blood. Wolvereness (Manager/Author). Approved by sixen. |
| 06:09.36 | ckknight | `228zip: you need something from me? |
| 06:09.38 | FRoZeN | ^^ |
| 06:09.46 | Gugarion | Can someone point me at how I make so a prop can clip another prop? (place one prop in or on another) |
| 06:10.20 | liq3 | `228zip: i mean one way is to think about certain other games like this... e.g. mario cart. |
| 06:10.21 | `228zip | ckknight: I hear you're the one to ask to for a nickname change; I had a curse account and obviously couldn't change the name when I registered on mapster |
| 06:10.28 | FRoZeN | gugarion: check properties for "ignore placement" if you are thinking of like structures and stuff |
| 06:10.50 | Gugarion | I thought I saw that on some things but the prop I'm trying to do that with doesn't have that (via property menu) |
| 06:10.55 | `228zip | liq3 see the bottom left corner of the map I gave you liq3 ? |
| 06:11.04 | `228zip | That's probably the right size for a corridor |
| 06:11.13 | liq3 | yeh. |
| 06:11.18 | liq3 | about size 3 or 4. |
| 06:11.26 | `228zip | Yes |
| 06:11.28 | ckknight | `228zip: nah, changing names is too complex and mostly out of my hands. The auth service doesn't provide a good mechanism for change. |
| 06:11.37 | liq3 | `228zip: hrm... |
| 06:11.44 | Gugarion | scratch that FRoZeN! Thank you. It turns out my window size was too small and it was being cut off |
| 06:11.49 | `228zip | ckknight: So, any idea ? |
| 06:11.58 | FRoZeN | np. |
| 06:12.28 | ckknight | `228zip: nah, the best way to deal with it is to make a new user and use that from here on out |
| 06:12.37 | *** join/#sc2mapster Computerpunk (~Computerp@92.82.161.136) |
| 06:12.42 | Sixen | ckknight, there's also .SC2Lighting files apparently. |
| 06:12.43 | `228zip | don't want to give another email adress =X |
| 06:12.56 | `228zip | is there a way to delete curse account ckknight ? |
| 06:13.02 | `228zip | a curse account* |
| 06:13.12 | ckknight | yes, but it's a huge pain |
| 06:13.17 | ckknight | Sixen: fun |
| 06:13.20 | `228zip | For you or for me ? |
| 06:13.21 | ckknight | okay, I need to sleep |
| 06:13.47 | `228zip | Good night then |
| 06:13.54 | Dustin | I need to change my curse acount to something more Dustin Related and less TECGhost related |
| 06:14.00 | `228zip | http://twitter.com/StarCraft/statuses/13045792755 |
| 06:14.34 | Sixen | ckk: We'll have to add a category in for that, was my point. |
| 06:15.26 | Motive | yeah, there's no editor with that 228. |
| 06:15.27 | Motive | :( |
| 06:15.31 | Motive | I'm using an MPQ editor to get by |
| 06:15.40 | Motive | thank god for .galaxy imports :D |
| 06:15.48 | Motive | but I can at least run natively now |
| 06:16.05 | peterpants | is data table or bank faster or are they the same speed |
| 06:16.16 | `228zip | Motive: Actually, using a MPQ editor would be more appropriate for most of what I do |
| 06:16.21 | `228zip | except map testing that is |
| 06:16.26 | Dustin | Bank = Local Storage |
| 06:16.27 | Motive | well there's no working MPQ editor for macs either |
| 06:16.35 | Dustin | DataTable = Currest seesion Storage |
| 06:16.40 | `228zip | Motive: Haha |
| 06:16.40 | Motive | I'm using wine to run it. |
| 06:16.51 | Motive | there are MPQ editors, just none that work with SC2 files. |
| 06:17.05 | peterpants | dustin right but bank seems to better at the moment cuz you get a key and a value data table all you get is a name |
| 06:17.19 | Dustin | Ya |
| 06:17.20 | `228zip | Sixen: Where can I upload WIP on mapster ? |
| 06:17.23 | peterpants | perhaps i'll just make a benchmark map |
| 06:17.25 | peterpants | and see |
| 06:17.27 | Dustin | I havent been able to laod a bank from a previous game |
| 06:17.36 | Sadistik | so uh for a condition , i want to say if the position of the unit is in that region . But the closest to that is random point in region . would that work? |
| 06:17.37 | Motive | they'll probably be the same |
| 06:17.43 | Motive | everything goes into ram anyways until Banksave is called |
| 06:17.51 | peterpants | yea |
| 06:18.01 | `228zip | sadistik: You're doing it wrong =p |
| 06:18.02 | peterpants | i'll test anyway |
| 06:18.10 | Sadistik | enlighten me |
| 06:18.32 | `228zip | didn't check the new conditions, but it's probably in boolean comparison if it's anything like wc3 |
| 06:18.48 | Sadistik | ok |
| 06:18.57 | Bifuu | Hey Sixen do i get to keep my fancy Plus even after i leave and come back? =O |
| 06:18.58 | Sixen | 228, +Create Map |
| 06:19.01 | Sixen | Set it as Experimental |
| 06:19.03 | *** mode/#sc2mapster [+v Bifuu] by Sixen |
| 06:19.09 | Sixen | thar. |
| 06:19.14 | Bifuu | i already had it so that was pointless |
| 06:19.17 | Sixen | oh |
| 06:19.18 | `228zip | Region - Point is in Region |
| 06:19.23 | `228zip | sadistik |
| 06:19.27 | Sixen | i'll have to redo it until I figure out why it doesn't stick |
| 06:19.29 | Sadistik | yes |
| 06:19.44 | `228zip | Right there |
| 06:19.44 | Bifuu | im just not one of the people that likes to leave my computer running at night so i log out |
| 06:20.15 | Sadistik | right there> |
| 06:20.18 | Sadistik | ?* |
| 06:20.25 | `228zip | Region - Point is in Region |
| 06:20.28 | Sixen | It's fine bif, i'll redo it when you come bac |
| 06:20.30 | `228zip | It's under region |
| 06:21.00 | Bifuu | lol k *goes back to reading TeamLiquid* |
| 06:21.06 | Sadistik | i dont have that choice |
| 06:21.30 | Bifuu | i suck at playing ladder games but i just love to watch SC2 and love all the e-sport about it xD /nerd-fanboy |
| 06:21.56 | Sixen | I'm probably going to aldder now:P |
| 06:21.59 | Sadistik | i have : Center of region , Offset of region , random point in region ,. bottom left of bounds , top right of bound |
| 06:23.28 | Bifuu | Sixen i need to steal some of your replays to see how good you are =P |
| 06:24.14 | Sixen | Platinum status ;) |
| 06:24.53 | Skizot | anyone know why this won't work? |
| 06:24.53 | Skizot | <PROTECTED> |
| 06:25.03 | Skizot | Unit and Deadloc are variables |
| 06:25.43 | Sadistik | Wait , random point in [region] with decided distance of enemy buildings for enemy units of player 1 |
| 06:25.54 | Sadistik | the last part |
| 06:25.55 | Bifuu | just cuz your plat doesnt mean your top level plat! |
| 06:25.57 | Dustin | I wish I knew how to jsut make NEW shit |
| 06:26.09 | Dustin | I make thsi projectile but then cant add a model to it? |
| 06:26.09 | Dustin | wtf |
| 06:26.12 | Bifuu | Dustin: try beans |
| 06:27.55 | Bifuu | god you need a new name i feel weird talking to you haha |
| 06:28.11 | Bifuu | its like talking to myself |
| 06:29.35 | Dustin | :D |
| 06:29.46 | peterpants | well data table and bank both seem to be crazy fast |
| 06:29.52 | peterpants | so i gues it doesnt matter which one u use |
| 06:30.20 | peterpants | i had em both open/save 1000 times and both took 0 seconds |
| 06:30.28 | Sadistik | god i hate order trigger |
| 06:30.31 | Sadistik | it just never work |
| 06:30.33 | `228zip | The categories in "Create map" are lacking =( |
| 06:30.41 | `228zip | No shooter ? |
| 06:30.53 | `228zip | Sideways scroller ? |
| 06:31.27 | peterpants | the problem is those would have to be triggered |
| 06:31.55 | Dustin | Go play my shooet! |
| 06:31.58 | Dustin | shooter |
| 06:32.10 | peterpants | it's not triggered? |
| 06:32.45 | peterpants | quetsion: wheres the best place to preorder sc2 so that i may have it when it is released, one of those good guys that ship it a few days before release date |
| 06:33.12 | *** join/#sc2mapster Barter (~Bart@189.4.71.10) |
| 06:33.53 | allenmelon | anyone wanna play 2v2 with me? |
| 06:35.01 | zifoon | oh gay, I just found another bug, my shop sharing wants to use the money from the original unit... sighs |
| 06:35.09 | *** join/#sc2mapster Slam_ (~c31b0354@gateway/web/freenode/x-yuhnlxjsouiysvbq) |
| 06:35.55 | allenmelon | can i have your bnet names? im gonna add you guys as friends so we can play maybe later |
| 06:36.48 | peterpants | i dont play normal maps |
| 06:36.57 | peterpants | unless it's nukes only lol |
| 06:37.03 | allenmelon | o.o |
| 06:37.14 | peterpants | nukes only ffa is fun |
| 06:38.02 | peterpants | dustin where can i d/l your shooter |
| 06:38.26 | Dustin | http://www.sc2mapster.com/maps/top-down-fighters/ |
| 06:38.34 | Dustin | New version will be out soon with classes :D |
| 06:38.39 | peterpants | oh i played the orig |
| 06:38.54 | peterpants | how soon will new verison come out |
| 06:38.56 | *** join/#sc2mapster Crazafied (~ad14567b@gateway/web/freenode/x-tswkfdjxeoqpcklq) |
| 06:39.05 | Dustin | probably tomorrow |
| 06:39.07 | Bifuu | This weekend if no one else does it i might try to fuck with AChievements |
| 06:39.17 | peterpants | iight |
| 06:39.17 | Bifuu | assuming i dont go out partying |
| 06:39.22 | Bifuu | >.> |
| 06:39.37 | peterpants | you can put achievments in your maP/ |
| 06:39.56 | peterpants | that would be awesome |
| 06:40.17 | HyBReD | whats Pitch in a camera property? Angle of Attack? |
| 06:42.33 | Dustin | Hmm |
| 06:42.46 | *** join/#sc2mapster Moogle (~5f447916@gateway/web/freenode/x-inukwvxmaplavgqk) |
| 06:42.51 | Dustin | How do I make a new object and copy the actors/models/movers from th parent object it's absed on |
| 06:42.58 | Sixen | A pitch motion is an up or down movement of the nose/ |
| 06:42.59 | Sixen | "_ |
| 06:43.00 | Sixen | :) |
| 06:43.02 | warturtle | right click duplicate |
| 06:43.07 | warturtle | but some stuff you have to do manually |
| 06:43.16 | Dustin | That's redundant as hell |
| 06:43.17 | warturtle | like actor events, trigger remaping etc |
| 06:43.21 | *** join/#sc2mapster insomnia (~hakysack0@97-87-104-31.dhcp.stls.mo.charter.com) |
| 06:43.23 | HyBReD | yes I know Sixen |
| 06:43.27 | insomnia | hey guys, got a question |
| 06:43.31 | HyBReD | but theres no "Set Pitch of Camera" Property |
| 06:43.49 | warturtle | dustin did you update your movement for multiplayer? |
| 06:44.07 | Dustin | Ya, It's still kinda laggy |
| 06:44.09 | Guest83329 | im trying to setup a spawm an a periodic timer, after a player triggers an event |
| 06:44.11 | Dustin | but that's just input lag |
| 06:44.32 | Sixen | oh |
| 06:44.32 | Bifuu | wait so Pitch and Yaw are fixed now? |
| 06:44.41 | Bifuu | Back in the XML shits it was backwards |
| 06:44.41 | Bifuu | lol |
| 06:45.56 | Bifuu | "98206 Foliage items have been generated" needs MOAR |
| 06:47.00 | Sixen | o_o |
| 06:47.04 | `228zip | http://www.sc2mapster.com/maps/black-rocket-car-by-228zip/ |
| 06:47.15 | `228zip | I got a project page now =D |
| 06:47.45 | Sixen | =) |
| 06:47.58 | Sixen | lol, nice car. |
| 06:48.09 | Sixen | Is that a Maurador? :p |
| 06:48.33 | `228zip | It's Black Rokkit Guy! x) |
| 06:48.43 | `228zip | Most of the informations are in the images |
| 06:48.58 | `228zip | But the updates on the descriptions weren't done instantly, I don't understand |
| 06:48.58 | HyBReD | look at this |
| 06:49.00 | HyBReD | http://www.pgn-guild.com/random/camera.jpg |
| 06:49.02 | HyBReD | that makes NO SENSE |
| 06:49.06 | HyBReD | its the SAME FUCKING CODE |
| 06:49.11 | HyBReD | and the numbers are basically identical |
| 06:49.20 | HyBReD | yet one "rolls" and the other doesnt |
| 06:49.40 | peterpants | whoa |
| 06:49.56 | peterpants | is that just a edit or did you actually get a video to show on your interface |
| 06:50.04 | HyBReD | .facepalm |
| 06:50.11 | HyBReD | its an edit |
| 06:50.13 | peterpants | oh ok |
| 06:50.23 | peterpants | that would be sweet if you could put another view in a dialog |
| 06:50.33 | Bifuu | you can |
| 06:50.36 | HyBReD | you can |
| 06:50.39 | warturtle | There was a render to texture function I saw |
| 06:50.54 | `228zip | Nice |
| 06:50.58 | peterpants | whoa |
| 06:51.00 | peterpants | rly |
| 06:51.05 | Bifuu | well im going to bed, nothing else to do tonight |
| 06:51.05 | Guest83329 | why is it so hard to figure out how to get units to spawn on a timer after an action has been done |
| 06:51.07 | peterpants | will have to check that out |
| 06:51.10 | Bifuu | later peeps and hos |
| 06:51.11 | peterpants | hybred tho |
| 06:51.21 | `228zip | later Bifuu |
| 06:51.24 | peterpants | i believe i read something about the fixed point reals being to blame for that |
| 06:51.30 | peterpants | maybe |
| 06:51.42 | peterpants | something about not being a real float? i dont know |
| 06:51.42 | HyBReD | so how do i unfix the |
| 06:51.43 | HyBReD | yea |
| 06:51.48 | HyBReD | them/ |
| 06:52.11 | peterpants | well hang on |
| 06:52.20 | peterpants | what exactly is happenin in that trigger what is firing it |
| 06:52.31 | HyBReD | its Rotating the Camera |
| 06:52.36 | HyBReD | which works fine |
| 06:52.41 | HyBReD | then it changes the AoA, pitch |
| 06:52.47 | HyBReD | then it adjusts the height |
| 06:52.53 | HyBReD | lowers it a bit |
| 06:53.00 | HyBReD | then it pushes it forward to right behind his ass |
| 06:53.20 | Grum | Guest83329: you using triggers? |
| 06:53.29 | peterpants | and what's wrong with it |
| 06:53.49 | HyBReD | the big picture |
| 06:53.53 | HyBReD | is what it SHOULD look like |
| 06:53.58 | HyBReD | the little one is what it looks like |
| 06:54.01 | HyBReD | with roughly identical numbers |
| 06:54.15 | HyBReD | maybe i should round up the decimal point? |
| 06:54.22 | Grum | HyBReD: Mojache also ran into camera quirks |
| 06:54.35 | peterpants | it could be with make camera look at position of the unit |
| 06:54.52 | peterpants | i dont know |
| 06:54.53 | HyBReD | ill disable it |
| 06:54.54 | HyBReD | just to see ifi t helps |
| 06:55.27 | peterpants | maybe your initial position's camera target isn't at the exact position of the unit? |
| 06:55.38 | HyBReD | nope |
| 06:55.40 | HyBReD | changes nothing |
| 06:56.28 | peterpants | i'm not sure then |
| 06:56.44 | PointBlan | new bugs i found can anyone confirm before i post report: 1 - pulldown menus index 1 then the rest reversed i.e. 1,4,3,2 when you do add list item 4 times ... 2 - the action remove doodads doesn't work as intended for value-specified doodads (place space platform LOS blockers and try to remove them with the "Any" preset then try using their value) |
| 06:56.54 | *** join/#sc2mapster Iggyhopper (~a@adsl-75-18-129-87.dsl.skt2ca.sbcglobal.net) |
| 06:56.56 | HyBReD | yea |
| 06:56.57 | Iggyhopper | arg |
| 06:56.58 | HyBReD | it makes no fucking sense |
| 06:57.02 | HyBReD | whats the Math function for round |
| 06:57.04 | Iggyhopper | i need to get the cracked irc on this pc soon |
| 06:57.10 | Iggyhopper | Floor? |
| 06:57.20 | peterpants | or Ciel |
| 06:57.23 | peterpants | lol |
| 06:57.27 | Iggyhopper | cieling |
| 06:57.30 | Barter | its not the same as round though |
| 06:57.32 | Sixen | oh lawd |
| 06:57.33 | Iggyhopper | i no |
| 06:57.39 | Iggyhopper | there is no roung |
| 06:57.40 | peterpants | Carpet() |
| 06:57.41 | Iggyhopper | round |
| 06:57.42 | HyBReD | i just want to try to cut off the decimals |
| 06:57.48 | HyBReD | im not seeing cieling |
| 06:57.48 | Iggyhopper | i think vjeux madea function for it |
| 06:57.55 | Sixen | yeah |
| 06:57.58 | Sixen | math functions |
| 06:57.59 | Iggyhopper | ooh |
| 06:58.04 | Iggyhopper | NUM % 1 |
| 06:58.05 | PointBlan | hybred just convert real to int ... it "floors" it |
| 06:58.05 | HyBReD | maybe if i convert real to integer and then back again? |
| 06:58.07 | Iggyhopper | that will do it |
| 06:58.09 | Crazafied | Hybred you should be able to change a real to a int for rounding don't quote me on that |
| 06:58.12 | HyBReD | hahaha Pyup |
| 06:58.16 | HyBReD | thats what i thought of too |
| 06:58.17 | HyBReD | haha |
| 06:58.21 | HyBReD | so dumb |
| 06:58.22 | Crazafied | Yeah |
| 06:58.33 | Iggyhopper | lol but its faster to just % 1 it |
| 06:58.37 | Iggyhopper | modulus |
| 06:59.03 | Crazafied | 1% doesnt return decimals? |
| 06:59.06 | Iggyhopper | no |
| 06:59.08 | Iggyhopper | silly |
| 06:59.10 | Crazafied | hum |
| 06:59.26 | Iggyhopper | or its |
| 06:59.29 | Iggyhopper | something like |
| 06:59.35 | Iggyhopper | 1 % 1.23 |
| 06:59.48 | *** join/#sc2mapster krry (~c3543c0a@gateway/web/freenode/x-zkzqwpwqoehvjjjd) |
| 07:00.37 | warturtle | wow I'm getting compile messages from maps not open :/ |
| 07:01.29 | Grum | <Iggyhopper> lol but its faster to just % 1 it <-- yes and also wronger because you know floating point nubers are actually .. not what they seem |
| 07:01.30 | Iggyhopper | http://www.youtube.com/watch?v=pnKT8R5sPYA |
| 07:01.42 | Iggyhopper | well whatever |
| 07:02.12 | Iggyhopper | realistically you could take the first part (5-6 bits?) of a fixed and then thats the int |
| 07:02.19 | HyBReD | http://www.pgn-guild.com/random/camera2.jpg |
| 07:02.20 | HyBReD | LOL |
| 07:02.25 | HyBReD | ITS THE SAME GOD DAMN MOTHER FUCKING NUMBER |
| 07:02.39 | `228zip | nice Iggyhopper =D |
| 07:02.53 | Iggyhopper | ty |
| 07:02.56 | peterpants | hybred what about just adding a counter roll lol |
| 07:03.15 | HyBReD | roll the negative of CamPitch? |
| 07:03.17 | HyBReD | let me try it |
| 07:03.20 | peterpants | lol ya maybe |
| 07:03.33 | *** join/#sc2mapster Xan (Xan@c-244ee353.010-13-67626719.cust.bredbandsbolaget.se) |
| 07:03.47 | peterpants | if you want it to be upright like in the bigger picture, just negate that roll |
| 07:03.59 | HyBReD | what would the math be for that |
| 07:04.00 | peterpants | it's a ugly fix but <shrug> |
| 07:04.10 | HyBReD | CamPitch - CamPitch*2 |
| 07:04.10 | HyBReD | ? |
| 07:04.14 | peterpants | i dont know, just roll it back 10 degrees or so till it look good |
| 07:04.28 | peterpants | i'm not raelly sure what you're doin tho |
| 07:04.50 | peterpants | initial camera = a fixed camera behind templar? then mouse position = you're enabling mouse look? |
| 07:04.51 | Iggyhopper | Has anyone figured out how to permanently apply a camera? |
| 07:04.54 | Iggyhopper | With no time? |
| 07:05.07 | Xan | hey. How do I run a custom action (containing wait-actions), without having the trigger that ran it wait for it? I tried creating a thread for it, but then it says "unreachable code" after compiling |
| 07:05.07 | peterpants | what do you mean iggy |
| 07:05.11 | Iggyhopper | eh |
| 07:05.16 | peterpants | apply object over 0.0? |
| 07:05.20 | Iggyhopper | I want to doa top-down |
| 07:05.22 | peterpants | lock camera |
| 07:05.26 | peterpants | lock camera input |
| 07:05.29 | Iggyhopper | oh you have to lock it too? |
| 07:05.34 | peterpants | if you dont want em moving it |
| 07:05.38 | peterpants | ya |
| 07:05.44 | Iggyhopper | oh well dont care about that yet, but ya |
| 07:05.47 | HyBReD | peter the big one |
| 07:05.52 | HyBReD | is when you first go into 3rd person |
| 07:05.54 | HyBReD | thats what it looks like |
| 07:05.54 | Iggyhopper | big peter hhahaah |
| 07:06.00 | HyBReD | then i just move the camera aroudn with right click a bit |
| 07:06.00 | Barter | bah, why is there so much lag on custom maps in bnet |
| 07:06.09 | HyBReD | match the pitch to 10.001 or someshit |
| 07:06.09 | Iggyhopper | Barter: triggars |
| 07:06.10 | HyBReD | let go |
| 07:06.16 | HyBReD | and it should hold at the current view |
| 07:06.16 | Barter | :| |
| 07:06.17 | HyBReD | but it doesnt |
| 07:06.20 | HyBReD | it goes to some wierd fucking angle |
| 07:06.50 | warturtle | I think that third person camera view might lag some people |
| 07:07.02 | warturtle | depending how shitty their comp and how many enemies |
| 07:07.06 | Barter | its not fps lag |
| 07:07.13 | peterpants | ya you gotta pull back the uhh farclip or w/e |
| 07:07.14 | Barter | its input |
| 07:07.20 | warturtle | ? |
| 07:07.23 | warturtle | When I played his tech demo |
| 07:07.34 | warturtle | It lowered my FPS a lot to look at all the enemies from third person |
| 07:07.37 | Iggyhopper | my frogger map might make some people lag thats for sure |
| 07:07.49 | peterpants | lol iggy that sounds fun |
| 07:07.57 | Barter | anyway, im not concerned about fps lag, thats about the computer |
| 07:07.58 | peterpants | hadn't thought of that |
| 07:08.12 | Barter | but if every custom map will have so much lag when playing on bent |
| 07:08.16 | peterpants | but ya def. if you do a third person camera make sure you do the farclip down a little so it doesn't render the entire map |
| 07:08.16 | Crazafied | If you have terrain in the map you dont need to be concerned about the farclip as much cause it wont render behind it. |
| 07:08.19 | Barter | bnet* |
| 07:08.41 | peterpants | ah well maybe so |
| 07:08.53 | Iggyhopper | lol it would be much more hoorrendous or not even doable if i didnt do a workaround |
| 07:09.15 | Iggyhopper | its not killing the unit, its creating a actor model, killing it, hiding and moving the actual unit, andthen unhiding it |
| 07:09.17 | Barter | its like 1 second lag, too much :/ |
| 07:09.18 | Crazafied | But adding farclip + terrain = alot better you have to remember all these "tech demos" and displaying the 3rd person have no terrain done in them |
| 07:10.03 | picklefish | anyone know how to make a dialog button look exactly like an upgade button looks in sc2? |
| 07:10.04 | Iggyhopper | How is anyone going to play your map if they must buy a computer to match the developers specs? |
| 07:10.26 | HyBReD | lol |
| 07:10.30 | HyBReD | its not hard to noob your map |
| 07:10.31 | HyBReD | graphically |
| 07:10.33 | HyBReD | just lower the sight |
| 07:10.35 | Iggyhopper | yeah |
| 07:10.46 | Barter | picklefish: what do you mean an upgrade button |
| 07:10.46 | Iggyhopper | Good thing I have a crap computer that I can test on. |
| 07:11.07 | Iggyhopper | Barter: what do YOU mean... |
| 07:11.15 | Crazafied | Yeah and you can change it dynamically i saw a map which had an a 3 option farclip for good/shit/shitty computers :P |
| 07:11.21 | Dustin | Iggy Ima slap you. |
| 07:11.26 | Iggyhopper | Dustin |
| 07:11.26 | picklefish | Barter: like when you upgade weapons on terran |
| 07:11.36 | Iggyhopper | Crazafied really? |
| 07:11.37 | *** join/#sc2mapster Fukle (~7cb10e48@gateway/web/freenode/x-mebazepbcdafxqwv) |
| 07:11.42 | Guest83329 | is there a way i can get units to spawn on a timer with out an event timer |
| 07:11.44 | Fukle | hey |
| 07:11.45 | Barter | a command card button? |
| 07:11.51 | Iggyhopper | Guest83329 no |
| 07:11.55 | Iggyhopper | timer = timer |
| 07:12.10 | Guest83329 | well |
| 07:12.13 | Iggyhopper | well you could make a unit patrol, but its a hackified way |
| 07:12.17 | Guest83329 | this is what i want to do |
| 07:12.24 | *** join/#sc2mapster HoschY_tatsu (~P-MDMO02@lsa-st200.sachsen-anhalt.de) |
| 07:12.46 | Guest83329 | i want to say have 3 becons to choose the differnt spawn, but the spawn is timer based so i create a unit every secound |
| 07:13.01 | Dustin | :D |
| 07:13.23 | Cronos | Anyone work with the mod part yet? I made a mod then added it to my map. To give the map out to people i have to give the mod file and map file :/ and they have to go and set the dependancys for it then test map... Its a pain to share my map now :( any easy way to add the mod file data into the map file |
| 07:13.25 | Iggyhopper | So you want the time to be able to change? |
| 07:13.32 | picklefish | Barter: that kind of button but in the DIALOG type way |
| 07:13.48 | Dustin | You can replace Actors on the fly with triggers correct? |
| 07:13.56 | Guest83329 | i dont want the timer to be able to change |
| 07:13.59 | Guest83329 | but the spawn unit |
| 07:14.02 | Barter | picklefish: dunno if you can make it exactly like it |
| 07:14.24 | Guest83329 | so if player leaves unit beacon i turn the trigger off |
| 07:14.48 | Guest83329 | but if player enters distance to unit |
| 07:14.51 | Guest83329 | then create |
| 07:14.57 | Guest83329 | said unit on a timer |
| 07:15.03 | Iggyhopper | hmm |
| 07:15.11 | Iggyhopper | maybe? |
| 07:15.14 | Iggyhopper | dunno |
| 07:15.34 | picklefish | Barter: I'll keep at it tomorrow, going to bed |
| 07:15.36 | Guest83329 | i could easily set it up for one player |
| 07:15.42 | Guest83329 | but the tricky part is getting it for every one |
| 07:15.49 | Barter | picklefish: maybe try creating a button and set image to item on it |
| 07:15.56 | Barter | aight, cya |
| 07:15.59 | picklefish | I have |
| 07:16.03 | picklefish | but you can't click the button |
| 07:16.08 | picklefish | because it click image instead |
| 07:16.09 | Barter | hmm |
| 07:16.16 | picklefish | I wish I could set a "NOCLICK" attribute |
| 07:16.19 | picklefish | like in silverlight |
| 07:16.27 | Barter | but |
| 07:16.51 | Guest83329 | o wait, i got it |
| 07:16.54 | Guest83329 | ill create a variable |
| 07:17.01 | Guest83329 | for player groups |
| 07:17.08 | Barter | you added an image on top of it or you used the "Set Dialog Item Image" |
| 07:17.10 | Barter | ? |
| 07:17.22 | Guest83329 | when palyer unit enters range of unit then put player in player group |
| 07:17.27 | Guest83329 | set a condition on all the timers |
| 07:17.35 | Guest83329 | if player = player group |
| 07:17.37 | Guest83329 | then spawn |
| 07:17.39 | Guest83329 | bing |
| 07:17.40 | Guest83329 | o |
| 07:17.45 | picklefish | added it on top |
| 07:17.52 | picklefish | if I use the set image one it erases the button look |
| 07:18.10 | *** join/#sc2mapster Snorth (~c2ed4c04@gateway/web/freenode/x-wktqzvhcpgqinhee) |
| 07:18.19 | Barter | hmm |
| 07:20.51 | HyBReD | grrrrr |
| 07:20.57 | HyBReD | trying to counter roll doesnt want to work |
| 07:21.04 | HyBReD | it helps |
| 07:21.07 | HyBReD | but sometimes it rolls right |
| 07:21.09 | HyBReD | sometimes it rolls left |
| 07:21.16 | HyBReD | and it doesnt seem to be consistent |
| 07:21.21 | HyBReD | anyone want to take a looksies for me? |
| 07:21.30 | HyBReD | another pair of eyes might help |
| 07:22.27 | Iggyhopper | i will lookie |
| 07:22.35 | Fukle | Is there anyway to change the model of a mineral to a tree? |
| 07:22.39 | picklefish | fuck it barter I gotta go to bed |
| 07:22.43 | picklefish | gotta be to work in 6 hours |
| 07:22.50 | Barter | picklefish: aight, cya |
| 07:23.17 | Barter | picklefish: I kinda got the image as a button but its really stretched for some reason |
| 07:23.17 | *** join/#sc2mapster Tausken (~Tausken@c-75-72-26-12.hsd1.mn.comcast.net) |
| 07:23.42 | picklefish | yeah it's because of the type you're setting it to |
| 07:23.48 | picklefish | Normal does funky stretching |
| 07:23.52 | picklefish | haven't figured it all out yet |
| 07:24.08 | HyBReD | http://www.pgn-guild.com/random/TechDemoV2_Savior.SC2Map |
| 07:24.08 | Iggyhopper | Fukle model tab in data edit |
| 07:24.12 | HyBReD | take a look Iggy |
| 07:24.16 | HyBReD | see if you can figure it out |
| 07:24.21 | Iggyhopper | ok doke |
| 07:24.31 | HyBReD | the trigger is 3rd Person > 3rd person |
| 07:24.36 | HyBReD | gunna organize these folders |
| 07:24.37 | HyBReD | i have too many |
| 07:24.51 | Xan | How do I run a custom action (containing wait-actions), without having the trigger that ran it wait for it? I tried creating a thread for it, but then it says "unreachable code" after compiling |
| 07:25.06 | Iggyhopper | Xan |
| 07:25.22 | Iggyhopper | do Run Trigger |
| 07:25.26 | Iggyhopper | dont wait |
| 07:25.29 | Iggyhopper | ? |
| 07:25.44 | Xan | but can't add parameters to triggers |
| 07:25.45 | Xan | :/ |
| 07:25.47 | Fukle | Iggyhopper ty |
| 07:26.05 | Xan | if it needs to be reused several times with different parameters |
| 07:26.15 | [TTG]Psy | Global variables? |
| 07:26.26 | [TTG]Psy | Unless it needs to run concurrently |
| 07:26.34 | Xan | it does |
| 07:26.35 | Xan | :p |
| 07:27.14 | Xan | functions work, but then I can't add anything after that action in the trigger that runs it (since it waits for the action to finish |
| 07:27.16 | Xan | ) |
| 07:27.33 | *** join/#sc2mapster Moogle (~5f447916@gateway/web/freenode/x-knqazbefkocykdpf) |
| 07:27.35 | Iggyhopper | Fukle welcome |
| 07:27.36 | *** join/#sc2mapster Macke (~chatzilla@c-6a4770d5.06-81-6b6c6d1.cust.bredbandsbolaget.se) |
| 07:27.51 | Macke | Hai |
| 07:27.54 | Iggyhopper | HyBReD i see your problem, you probably needed another set of eyes :) |
| 07:27.57 | *** join/#sc2mapster Computerpunk (~Computerp@95.76.177.207) |
| 07:28.05 | HyBReD | what do you mean |
| 07:28.07 | HyBReD | O.o |
| 07:28.09 | Xan | and it appears that the "Create Thread" option of the functions are bugged/don't work |
| 07:28.14 | Iggyhopper | You should of had a V8. xD |
| 07:28.18 | Iggyhopper | lolololololololoo |
| 07:28.28 | HyBReD | im confused : ( |
| 07:28.31 | Iggyhopper | lame |
| 07:28.35 | Iggyhopper | joke no work |
| 07:28.40 | HyBReD | oh so |
| 07:28.43 | HyBReD | you were talking about the drink |
| 07:28.45 | HyBReD | you slut |
| 07:28.46 | HyBReD | haha |
| 07:28.47 | Iggyhopper | looool |
| 07:28.53 | Iggyhopper | slut?! o.0 |
| 07:28.55 | HyBReD | but do you see? |
| 07:28.58 | HyBReD | its so retarded |
| 07:29.02 | Iggyhopper | yeah im testing now brb |
| 07:29.44 | NoRoo | Xan: Yeah... if you find out a way to have anything that resembles a trigger with parameters, please let me know |
| 07:30.05 | Motive | hmmm |
| 07:30.05 | Motive | word |
| 07:30.09 | Motive | <PROTECTED> |
| 07:30.26 | Motive | if for some reason you're developing on a Mac, or set your svn props to eol-style: native, galaxy editor will start fucking up. |
| 07:30.31 | Motive | it needs CRLF line endings on all *.galaxy files. |
| 07:30.36 | Motive | spent the past hour figuring that out >< |
| 07:32.54 | Iggyhopper | HyBReD |
| 07:32.59 | Iggyhopper | It looks okay to me. |
| 07:33.05 | Iggyhopper | but it does go cockeyed |
| 07:33.15 | HyBReD | yes |
| 07:33.17 | HyBReD | thats the issue |
| 07:33.21 | HyBReD | it does a roll for no reason |
| 07:33.24 | Fukle | When placing doodads is there a command to cycle through variations? |
| 07:33.41 | heysparky | right click |
| 07:33.42 | Iggyhopper | can you get the mouselook to work with no roll at all? with modifiying everything? |
| 07:33.56 | HyBReD | im not making it roll ! |
| 07:33.59 | HyBReD | its the angle of attack |
| 07:34.03 | HyBReD | which is how you set the pitch |
| 07:34.05 | Iggyhopper | well then theres ur problem! |
| 07:34.30 | HyBReD | .. |
| 07:34.32 | Iggyhopper | blizzard will probably patch it up, but if you can't do an auto center or anything |
| 07:34.33 | HyBReD | the code is bugged? |
| 07:34.36 | HyBReD | lol |
| 07:34.43 | Iggyhopper | loll |
| 07:34.47 | Iggyhopper | blizzard fudged |
| 07:34.58 | peterpants | how can i attach a record to a unit |
| 07:35.04 | Iggyhopper | rocrd? |
| 07:35.07 | Iggyhopper | record? |
| 07:35.15 | peterpants | ya it's like a struct |
| 07:35.24 | Iggyhopper | o |
| 07:35.26 | Iggyhopper | i dont know |
| 07:35.33 | peterpants | lol |
| 07:35.42 | Iggyhopper | smarty pants |
| 07:35.46 | peterpants | i miss wc3 hash tables |
| 07:35.57 | peterpants | it's peterpants |
| 07:35.59 | peterpants | lol |
| 07:36.11 | Iggyhopper | peter |
| 07:36.15 | Iggyhopper | is that your name |
| 07:36.19 | peterpants | no |
| 07:36.20 | peterpants | lol |
| 07:36.23 | HyBReD | so looks like its not possible then iggy? |
| 07:36.25 | Iggyhopper | good, what a horrible name |
| 07:36.28 | HyBReD | to do without it being retarded |
| 07:36.30 | peterpants | ya i was gonna say |
| 07:36.31 | Iggyhopper | xD |
| 07:36.32 | HyBReD | currently anymore |
| 07:36.35 | HyBReD | anyway |
| 07:36.36 | peterpants | who would wanna be named peter |
| 07:36.37 | Iggyhopper | HyBReD yeah :( |
| 07:36.37 | `228zip | peterpants: The problem is the lack of H2I or similar |
| 07:36.45 | peterpants | `228zip ya i agree |
| 07:37.05 | Iggyhopper | integer is secretly into jar |
| 07:37.11 | peterpants | i thought about just making a long string of various information from various things to create my custom 'key' but it's too ugly |
| 07:37.12 | Iggyhopper | PROGRAMMERS ARE SECRET COOKIES |
| 07:37.47 | `228zip | secret cookies eh ? |
| 07:37.55 | Iggyhopper | i no how to take string into int |
| 07:38.14 | Iggyhopper | as long as it works in 0-255 char |
| 07:38.19 | `228zip | I need timer and trigger into string |
| 07:38.24 | `228zip | have that ? |
| 07:38.27 | Iggyhopper | yeah, |
| 07:38.29 | Iggyhopper | V8 |
| 07:38.31 | Iggyhopper | lololol |
| 07:38.42 | peterpants | lol |
| 07:38.48 | `228zip | I know =( |
| 07:38.58 | `228zip | They removed pointers in patch 9 |
| 07:38.58 | peterpants | why would you need trigger to string |
| 07:39.02 | Iggyhopper | wait wait |
| 07:39.05 | lolwut_ | anyone know how to add a backgrounf to a max like the braxis alpha tileset has? |
| 07:39.07 | `228zip | Which is retarded |
| 07:39.09 | Iggyhopper | how the hell oh nvm |
| 07:39.10 | lolwut_ | background* |
| 07:39.16 | Iggyhopper | You need the trigger handle? |
| 07:39.17 | lolwut_ | map* |
| 07:39.19 | lolwut_ | wow |
| 07:39.21 | lolwut_ | can't spell |
| 07:39.26 | peterpants | oh i got ya |
| 07:39.31 | peterpants | right |
| 07:39.31 | `228zip | you know |
| 07:39.44 | `228zip | just to have data attached to the trigger |
| 07:39.50 | Iggyhopper | yea yeah |
| 07:39.55 | peterpants | would be nice |
| 07:39.57 | Iggyhopper | kk |
| 07:40.03 | Iggyhopper | let me work my magix |
| 07:40.03 | peterpants | it feels like it's not finished the data table stuff |
| 07:40.10 | `228zip | Well for the timer it's ok because the wait is precise enough |
| 07:40.32 | `228zip | But the trigger.. too complicated |
| 07:44.24 | Dustin | lol damnit |
| 07:44.31 | Dustin | My new unit cant move |
| 07:44.45 | Dustin | He has the move ability... |
| 07:45.12 | Repo | New map: http://www.sc2mapster.com/maps/black-rocket-car-by-228zip/. Black Rocket Car. Bantas (Manager/Author), Rommsteinz (Author). Experimental. Approved by sixen. |
| 07:45.17 | Repo | New map: http://www.sc2mapster.com/maps/picklefishstore/. PicklefishStore. Picklefish (Manager/Author). Approved by sixen. |
| 07:45.36 | peterpants | too bad you cant store a record type in the data table |
| 07:45.57 | `228zip | yay I'm approved |
| 07:46.34 | peterpants | which one is you |
| 07:47.07 | `228zip | Bantas = me |
| 07:47.09 | Iggyhopper | <PROTECTED> |
| 07:47.09 | Iggyhopper | <PROTECTED> |
| 07:47.10 | Iggyhopper | lol |
| 07:47.11 | `228zip | so the first one |
| 07:47.13 | Iggyhopper | thats all i got |
| 07:47.19 | FRoZeN | any tools to open/edit dds files, i want to slightly change a button's graphics |
| 07:47.20 | Sixen | Has anyone tried experimenting with players 17-31? |
| 07:47.24 | Sixen | 32* |
| 07:47.37 | Iggyhopper | <PROTECTED> |
| 07:47.37 | Iggyhopper | <PROTECTED> |
| 07:47.39 | Iggyhopper | thar |
| 07:47.42 | Iggyhopper | but not what you liek |
| 07:47.49 | `228zip | Sixen: Couldn't create a unit that would be owned by player 17 (index 16) |
| 07:47.53 | Sixen | =| |
| 07:47.57 | Fukle | For some reason in triggers when I try to do Issue order, I can't find attack move or move. |
| 07:48.16 | FRoZeN | Fukle: change it to order with target |
| 07:48.22 | `228zip | Iggyhopper: Indeed, I want to save things as "Something unit to trig" in the table |
| 07:48.26 | `228zip | unique* |
| 07:49.10 | FRoZeN | Fukle: look at the buttom part of the trigger u have, the one with all those green x things. you have one saying "issue order with no target" change that to order with target |
| 07:50.09 | Dustin | Anyone know why my guy wont move, even though he has an actor and a move ability and a mover |
| 07:51.18 | Fukle | FRoZeN: I set it to Order Targeting Point for Attack move, is that right? |
| 07:51.56 | FRoZeN | ye |
| 07:52.02 | FRoZeN | and then u should se attack |
| 07:52.24 | Fukle | Okay thatnks. :D |
| 07:53.15 | FRoZeN | haha i just made a trigger to make my stalkers automaticly blink away from the attacker if they are attacked by melee :D |
| 07:53.49 | `228zip | frozen: Didn't you need some multiplayer testing ? |
| 07:54.12 | FRoZeN | ye but then i found lots of fun stuff to do :P |
| 07:54.14 | FRoZeN | 1 sec |
| 07:54.31 | FRoZeN | ill put up the map then we can test it |
| 07:58.51 | `228zip | ~8ball |
| 07:58.52 | purl | ACTION rolls the eight ball and gets: My sources say no |
| 07:58.52 | heysparky | gnight all |
| 07:59.44 | `228zip | ~8ball Your sources ? What sources ? |
| 07:59.45 | purl | Unsure. |
| 08:00.13 | `228zip | ~8ball I'm not confident that this source's info is reliable. |
| 08:00.14 | purl | Unsure. |
| 08:00.23 | `228zip | Repo disconnected ? |
| 08:00.37 | `228zip | I guess it's the daily maintenance for him |
| 08:00.51 | *** part/#sc2mapster heysparky (~heysparky@216.40.136.42) |
| 08:02.09 | *** join/#sc2mapster Repo (~supybot@repos.curseforge.net) |
| 08:03.02 | `228zip | why Repo actually ? does it mean something special ? |
| 08:03.40 | `228zip | http://en.wikipedia.org/wiki/Repo |
| 08:04.26 | Macke | its cool! |
| 08:04.45 | `228zip | I expected cooler |
| 08:05.05 | Guest83329 | -.- |
| 08:05.08 | [TTG]Psy | Is it possible to make a mineral node spin? |
| 08:06.00 | ILikeBadgers | ye probably |
| 08:06.03 | ILikeBadgers | since its a unit |
| 08:06.45 | `228zip | it's not possible |
| 08:06.53 | `228zip | Not in the editor at least |
| 08:06.56 | [TTG]Psy | Ugh. |
| 08:07.13 | [TTG]Psy | But yeah, doing a SetFacing wasn't working, and I don't see anything in Data that looks interesting |
| 08:07.13 | [TTG]Psy | So |
| 08:07.19 | [TTG]Psy | Oh well, no spinning mineral nodes today |
| 08:07.29 | IHateBadgers | There is a turnable property |
| 08:07.34 | IHateBadgers | in units |
| 08:07.39 | ILikeBadgers | wtf |
| 08:07.43 | ILikeBadgers | hater |
| 08:07.50 | IHateBadgers | haha |
| 08:08.45 | [TTG]Psy | Haters gonna hate |
| 08:09.27 | IHateBadgers | I hate badgers. They're so... badger. |
| 08:09.43 | ILikeBadgers | What makes you think that? |
| 08:10.00 | `228zip | Probably their badgerness. |
| 08:10.03 | ILikeBadgers | I find them very cow |
| 08:10.12 | *** join/#sc2mapster Repo (~supybot@repos.curseforge.net) |
| 08:10.27 | `228zip | Repo is not stable =O |
| 08:10.32 | `228zip | ~seen Repo |
| 08:10.36 | purl | repo is currently on #waruidev (6s) #sc2mapster (6s) #wowuidev (6s) #curseforge (6s), last said: 'New map: http://www.sc2mapster.com/maps/picklefishstore/. PicklefishStore. Picklefish (Manager/Author). Approved by sixen.'. |
| 08:14.35 | peterpants | there is no round/ciel/floor function in the game or am i just dumb? |
| 08:15.59 | ILikeBadgers | Psy why dont you make a periodic event that spins the mineral node around? |
| 08:16.23 | Repo | New map: http://www.sc2mapster.com/maps/techwars-frozen/. TechWars by FRoZeN. frossen (Manager/Author). Experimental. Approved by sixen. |
| 08:16.41 | FRoZeN | repo is fast |
| 08:17.17 | FRoZeN | or i guess, sixen is. |
| 08:17.25 | Sixen | ;) |
| 08:19.07 | Grum | so did anyone do anything nice this evening? ;D |
| 08:20.46 | [TTG]Psy | I worked a 12 hour day, and then came home, and made maps for 5 hours |
| 08:20.51 | [TTG]Psy | That's my idea of a nice evening |
| 08:21.13 | peterpants | ya i did a lot of work on my map |
| 08:21.14 | Grum | you sleep 7 hours? you can cut on that |
| 08:21.26 | [TTG]Psy | No, I sleep 5 hours, I'm not done with this map |
| 08:21.27 | [TTG]Psy | >_> |
| 08:21.34 | Grum | what are you making? :D |
| 08:21.43 | peterpants | ya psy what ya makin :D |
| 08:21.47 | [TTG]Psy | Mario Kart |
| 08:21.58 | peterpants | nice |
| 08:21.58 | Sixen | Psy, that's a map makers dream day. |
| 08:21.58 | Grum | aaah you are the 'wacky racing' guy? :D |
| 08:22.00 | Sixen | Aside from work. |
| 08:22.17 | [TTG]Psy | No, actually, my buddy who came up with the idea linked me that a few days later and was like "Ahhh, competition" |
| 08:22.34 | peterpants | well psy i got money on you |
| 08:22.41 | peterpants | you've never let me down before |
| 08:22.45 | [TTG]Psy | ^.^; |
| 08:22.52 | Grum | [TTG]Psy: so what do you have working sofar? :D |
| 08:23.32 | [TTG]Psy | Multiplayer functionality, checkpoints/laps, WASD controls, death/respawn, primitive ability use |
| 08:23.37 | [TTG]Psy | Working on resource collection at the moment |
| 08:23.51 | Grum | doing it all in triggers? |
| 08:23.53 | peterpants | coins? |
| 08:23.55 | [TTG]Psy | Yeah |
| 08:24.00 | [TTG]Psy | (to triggers) |
| 08:24.06 | Grum | peterpants: powerups! |
| 08:24.13 | peterpants | ohhh those kind of resource :] |
| 08:24.19 | [TTG]Psy | @Sixen: My job involves programming that's about as fun as mapmaking |
| 08:25.48 | Grum | [TTG]Psy: so physics, weapons and ui to go? :) |
| 08:25.57 | ILikeBadgers | Psy how did it go with the mineral node? |
| 08:26.39 | [TTG]Psy | Define physics; I have acceleration and deceleration, I don't have momentum (no skidding yet) |
| 08:26.47 | Sixen | Oh Psy, that's cool, :P. |
| 08:26.56 | [TTG]Psy | And I can't make minerals turn :( |
| 08:27.03 | [TTG]Psy | Sixen: ^.^ |
| 08:27.18 | *** join/#sc2mapster Tokoji (~c3530b42@gateway/web/freenode/x-koqudahitmxlilab) |
| 08:27.25 | Sixen | ;) |
| 08:27.49 | FRoZeN | `228zip |
| 08:27.58 | `228zip | FRoZeN |
| 08:28.07 | FRoZeN | http://www.sc2mapster.com/maps/techwars-frozen/files/1-tech-wars-v0-31/ |
| 08:28.19 | Tokoji | `228zip you're ugly |
| 08:28.40 | `228zip | You say that because you're jealous and you know it Tokoji |
| 08:29.06 | Dustin | [TTG]Psy, Programming is fun as fuck |
| 08:29.18 | Dustin | More fun then this samn Data editor |
| 08:29.21 | Dustin | damn* |
| 08:29.21 | Grum | depends on what you are making and in what language you are doing it :) |
| 08:29.26 | `228zip | +1 Dustin |
| 08:29.29 | [TTG]Psy | Yeah, I'm not a fan of the data editor |
| 08:29.52 | [TTG]Psy | Also, Galaxy makes me headdesk |
| 08:29.53 | Grum | tbh the data editor is not that bad |
| 08:29.56 | zifoon | oh sixen I made a revive system and experience system |
| 08:30.00 | zifoon | where do I post it? |
| 08:30.08 | zifoon | Map development section? |
| 08:30.24 | Grum | as long as you know what you are doing, and that is exactly where the problem is, we dont know what we're doing and trial&error for hours sucks hairy donkeyballs |
| 08:31.06 | Dustin | My Healer class is a Stalker named HealBot1000! |
| 08:31.18 | `228zip | I was actually thinking about directly editing the xml files instead of using the data editor |
| 08:31.21 | Sadistik | anyone can think of a condition to check if the unit created is a building or a unit? |
| 08:31.31 | Grum | `228zip: so did i, trust me data editor is better |
| 08:31.34 | Dustin | There's a Structure Flag |
| 08:32.14 | peterpants | how do i set my status to away? lol |
| 08:32.21 | Grum | use: /away reason |
| 08:32.29 | peterpants | awesome |
| 08:32.36 | Grum | assuming you actually use irc and not some other retard client :p |
| 08:32.44 | peterpants | ya i'm using a retard client lol |
| 08:32.49 | Talila | Whats the bottom frame called? So I can hide it? |
| 08:33.02 | Grum | Talila: bottom frame of what? |
| 08:33.06 | Grum | left side data editor? |
| 08:33.08 | peterpants | night amigos |
| 08:33.08 | Dustin | Game UI |
| 08:33.11 | *** join/#sc2mapster mog|afk (~szmbiont@dslb-094-217-196-078.pools.arcor-ip.net) |
| 08:33.11 | Talila | In game, the thing with minimap units |
| 08:33.12 | Talila | ect |
| 08:33.37 | Talila | Okay, thanks |
| 08:33.51 | Talila | I'm trying to make a Bullet hell SHMUP |
| 08:33.52 | Talila | c.c |
| 08:34.45 | HyBReD | Sixen why do i want to put it there? |
| 08:34.59 | HyBReD | i will just wondering what the big deal is |
| 08:36.07 | ILikeBadgers | I want to know mouse position :( |
| 08:36.29 | ILikeBadgers | :'( |
| 08:37.55 | Dustin | Anyone know hwo to lower the Attack Animation time |
| 08:38.05 | Dustin | I need to tighten it up so they dont float around |
| 08:38.22 | HyBReD | its in there |
| 08:38.24 | HyBReD | in the unit data |
| 08:38.54 | ILikeBadgers | can someone help me with an action? |
| 08:38.56 | Talila | xD |
| 08:39.01 | Talila | I hid the UI and now I cant exit, woops |
| 08:39.09 | HyBReD | also how do you view the galaxy code for a funciton? |
| 08:39.22 | Grum | ctrl-f11? :/ |
| 08:39.24 | ILikeBadgers | I made the Menu come back if I press esc |
| 08:39.36 | Talila | Yah I didnt do that, thinking.. it might work |
| 08:39.38 | Grum | Talila: alt-f4? :p |
| 08:39.47 | Talila | I was just about to kill it yes |
| 08:40.03 | Talila | but f10 didnt work! |
| 08:40.07 | Grum | that is quite the normal way to exit .. apparently maps launched from the map editor lack the 'exit starcraft' menu item :D |
| 08:40.19 | Talila | Yes, I was using quit like a silly |
| 08:40.27 | Talila | I forgot Alt+f4 is auto win in SC1 |
| 08:40.35 | Grum | lol |
| 08:42.04 | Crazafied | Should i just initiate a player group for each player at start to deal with dialogs? |
| 08:42.06 | HyBReD | CameraSetValue(1, c_cameraValuePitch, gv_camPitch, 0.0, -1, 10); |
| 08:42.12 | ILikeBadgers | has anyone tried using an effect from a unit through triggers which targets a point? |
| 08:42.15 | HyBReD | what is the -1 i wonder |
| 08:42.19 | `228zip | FRoZeN: "Desync between peers in network session." |
| 08:42.30 | HyBReD | its definietly using the right funciton |
| 08:42.34 | HyBReD | i dont get it |
| 08:42.35 | HyBReD | grr |
| 08:42.53 | ILikeBadgers | isnt -1 infinite :O |
| 08:43.09 | `228zip | FroZeN managed to desync me apparently |
| 08:43.15 | FRoZeN | rawr |
| 08:43.20 | HyBReD | -1 might just mean exsist velocity |
| 08:43.27 | `228zip | Did you update the map ?. |
| 08:43.31 | FRoZeN | probably because i didnt to things right with the patcher |
| 08:43.42 | `228zip | Probably |
| 08:43.55 | `228zip | Did you update the map in any way ? |
| 08:44.02 | `228zip | Maybe autosaved ? |
| 08:45.45 | FRoZeN | i invited u again |
| 08:46.02 | ILikeBadgers | will I get banned for posting a long action? |
| 08:46.17 | Bemoliph | http://www.pastebin.com |
| 08:46.22 | Bemoliph | Good for many lines |
| 08:46.36 | ILikeBadgers | ooh thanks |
| 08:47.15 | ILikeBadgers | http://pastebin.com/RFAxrUeZ |
| 08:47.22 | Grum | max 3-4 lines or pasty is usually good :) |
| 08:47.23 | Dustin | HyBReD |
| 08:47.30 | ILikeBadgers | can anyone help me with that? |
| 08:47.39 | Dustin | A chick on my Facebook linked your tech demo youtube on her profile eariler :P |
| 08:47.41 | ILikeBadgers | the z doesnt work |
| 08:47.53 | HyBReD | what can i say |
| 08:47.55 | HyBReD | im a baller |
| 08:48.07 | Grum | ILikeBadgers: i dont see anything refering 'z' in there |
| 08:48.13 | Bemoliph | Neither do I |
| 08:48.40 | Grum | this should create it 'right on the map plane at point(x,y)' |
| 08:48.50 | Skizot | son of a... |
| 08:48.53 | Grum | so if there is a unit there, it will prolly cover it with its fat ass |
| 08:48.57 | ILikeBadgers | the 20.0 is z |
| 08:49.06 | Grum | ILikeBadgers: you know how the scale works right? |
| 08:49.16 | Grum | 20 is ... FAR above your camera |
| 08:49.22 | Grum | 2 is the height of a cliff |
| 08:49.29 | ILikeBadgers | :o |
| 08:49.32 | ILikeBadgers | oh ye |
| 08:49.33 | Grum | so this is '10 cliffs up' :P |
| 08:49.34 | ILikeBadgers | I forgot |
| 08:49.36 | ILikeBadgers | gosh |
| 08:50.17 | ILikeBadgers | how embarassing :D |
| 08:50.46 | Grum | just say the editor moved the decimal point one to the right and claim its a bug! |
| 08:50.58 | Sixen | Mwhaha. |
| 08:51.07 | Sixen | Just got Platinum 2v2 RT. |
| 08:51.10 | Sixen | 5-0. |
| 08:51.19 | Arthas-stuffs | wtf |
| 08:51.19 | Grum | carried! |
| 08:51.19 | Dustin | Hmm What's Animation Turn Duration |
| 08:51.31 | Arthas-stuffs | Sixen stop lying in this channel! |
| 08:51.32 | HyBReD | Grum do i get to see a picture of said lady |
| 08:51.42 | HyBReD | you never know |
| 08:51.45 | HyBReD | we might be bffs |
| 08:51.53 | Grum | euuh which lady? :( |
| 08:52.01 | Arthas-stuffs | Lady Justice |
| 08:52.02 | Sixen | I don't lie, :P. |
| 08:52.04 | HyBReD | oh it was Dustin |
| 08:52.06 | HyBReD | that said it |
| 08:52.06 | Arthas-stuffs | any euro up for some 2on2? |
| 08:52.07 | HyBReD | meh |
| 08:52.10 | HyBReD | screw it |
| 08:52.14 | Grum | HyBReD: AMAGAWD |
| 08:52.19 | HyBReD | : ( ! |
| 08:52.21 | Dustin | lol |
| 08:52.22 | HyBReD | haha |
| 08:52.22 | Dustin | Noob! |
| 08:52.25 | HyBReD | diaf! |
| 08:52.31 | HyBReD | i like this new youtube layout |
| 08:52.38 | Sixen | Hybred, did you cross post your bug in our forms? |
| 08:52.38 | Dustin | me to |
| 08:52.59 | HyBReD | i posted a copy of it |
| 08:52.59 | Arthas-stuffs | btw, anyone know anything about the invite a friend key |
| 08:53.01 | HyBReD | not a link |
| 08:53.07 | Arthas-stuffs | is the second key even supposed to work? |
| 08:53.26 | Sixen | Thanks, hybred, ;) |
| 08:53.40 | Grum | where do you see if you even got a single key? O.o |
| 08:53.46 | Arthas-stuffs | Grum its in the mail |
| 08:53.48 | Grum | (a single *extra*) |
| 08:53.50 | Arthas-stuffs | if you got one |
| 08:53.50 | Grum | ah mail |
| 08:53.58 | Sixen | Mmm, I never got a second friend key. |
| 08:53.59 | Arthas-stuffs | mine had 2 keys, but only one working |
| 08:54.03 | HyBReD | np Sixen |
| 08:54.13 | HyBReD | getting a new phone tomorrow bun dundun |
| 08:54.13 | Arthas-stuffs | blizz, im disappoint |
| 08:54.15 | HyBReD | HTC Incredible |
| 08:54.25 | Arthas-stuffs | incredible? =p |
| 08:54.26 | Sixen | Nice. I've got the Motorola Droid. loving it. |
| 08:54.31 | Arthas-stuffs | i thought their new were htc desire |
| 08:54.36 | Arthas-stuffs | im a slowpoke? =( |
| 08:54.42 | HyBReD | desire is old |
| 08:54.43 | Grum | so when is blizz going to stop slacking and release the mac client already |
| 08:54.50 | HyBReD | Motoroloa Droid is too clunky for me |
| 08:54.54 | HyBReD | i demoed the Incredible |
| 08:55.02 | HyBReD | its so much smoother than the droid |
| 08:55.03 | HyBReD | haha |
| 08:55.13 | Arthas-stuffs | fuck you |
| 08:55.13 | Arthas-stuffs | http://www.watch.impress.co.jp/mobile/column/hidouki/2000/03/06/erics2.jpg |
| 08:55.17 | Arthas-stuffs | that is the phone to use |
| 08:55.22 | Arthas-stuffs | I ensure you |
| 08:55.33 | Grum | too many buttons :( |
| 08:55.34 | HyBReD | haha |
| 08:55.35 | Arthas-stuffs | My phone can take water while fishing or falls when working way better than yours |
| 08:55.44 | Arthas-stuffs | best wildlife phone ever |
| 08:56.00 | Dustin | Yeah cause we spend alot of time outside :P |
| 08:56.23 | Arthas-stuffs | well |
| 08:56.25 | Arthas-stuffs | stfu |
| 08:56.31 | Dustin | lol |
| 08:56.33 | Arthas-stuffs | it is coke resistant aswell! |
| 08:56.39 | *** join/#sc2mapster ShadowTiger (~4b198235@gateway/web/freenode/x-ljcolaohruqqjddp) |
| 08:56.42 | Arthas-stuffs | i can clean it up after spilling the soda |
| 08:56.47 | Arthas-stuffs | :D |
| 08:56.48 | Grum | you snort coke of it? o.O |
| 08:56.57 | Arthas-stuffs | coke = coca cola |
| 08:56.58 | Arthas-stuffs | :p |
| 08:57.01 | Arthas-stuffs | and cocain |
| 08:57.02 | Arthas-stuffs | yeah |
| 08:57.16 | ILikeBadgers | is the z 8 as default if you havent changed the terrain any? |
| 08:57.20 | ShadowTiger | i just noticed that under Unit - Stats - Mob there is a list of which modes a unit can appear in... And classic is one of them |
| 08:57.25 | Arthas-stuffs | ILikeBadgers yeah |
| 08:57.29 | ILikeBadgers | thanks |
| 08:57.31 | ShadowTiger | I think that means blizzard is planning to port SC1 to SC2 perhaps |
| 08:57.38 | Arthas-stuffs | unless you change it when creating the map that is |
| 08:58.11 | Arthas-stuffs | ShadowTiger would be nice |
| 08:58.40 | [TTG]Psy | Mineral nodes are incredibly annoying. |
| 08:58.43 | Arthas-stuffs | http://forums.sc2mapster.com/development/project-show-room/839-pandora-dot-a-and-heroes-of-newerth-based/#p11 |
| 08:58.45 | Arthas-stuffs | wtf is this shit |
| 08:58.50 | ILikeBadgers | darnit, even if I lower the z in my action I still keep shooting the ground |
| 08:58.50 | Arthas-stuffs | stupid dota |
| 08:59.25 | ShadowTiger | yeah yesterday I made a tower shoot point defense lasers really quickly and it made the game permanently lose fps every minute until it was unplayable |
| 08:59.25 | `228zip | Frozen: I'm still running your map |
| 08:59.35 | `228zip | I'm at like 4FPS with all the stalkers |
| 08:59.51 | FRoZeN | lol |
| 09:00.09 | FRoZeN | can u doubleclick and get them all selected in tabs? |
| 09:01.02 | Arthas-stuffs | Fact of today |
| 09:01.07 | Arthas-stuffs | My friends suck humungous cock |
| 09:01.14 | Arthas-stuffs | after getting SC2 beta they are offline 11 am |
| 09:01.21 | zifoon | arthas I'm making an AoS template though |
| 09:01.24 | zifoon | u hate me too? |
| 09:01.25 | Arthas-stuffs | Any dedicated euro here? |
| 09:01.26 | zifoon | T____T |
| 09:01.31 | Arthas-stuffs | zifoon depends |
| 09:01.35 | Arthas-stuffs | I enjoyed SpellCraft |
| 09:01.35 | `228zip | Frozen: Selection is limited to 255 units anyways |
| 09:01.40 | zifoon | I'm not making AoS |
| 09:01.41 | FRoZeN | aww |
| 09:01.43 | zifoon | just making a template |
| 09:01.44 | Arthas-stuffs | SepllCrafts AoS mode even |
| 09:01.45 | zifoon | so ppl can learn |
| 09:01.49 | Arthas-stuffs | but that map never catched up |
| 09:01.49 | zifoon | x__X |
| 09:01.51 | Arthas-stuffs | and was overrun by dota |
| 09:01.55 | FRoZeN | anyways made the zealot building work now |
| 09:02.01 | `228zip | Frozen: APparently they stopedreceiving orders |
| 09:02.02 | Arthas-stuffs | but I added leavers on spellcraft to dota banlist |
| 09:02.02 | Arthas-stuffs | :( |
| 09:02.04 | Arthas-stuffs | :D |
| 09:02.04 | zifoon | because ppl right now do not know how to revive heroes properly |
| 09:02.04 | FRoZeN | button was suppressed in the command card for some reason |
| 09:02.10 | `228zip | and some of them don't appear on the map frozen |
| 09:02.12 | *** join/#sc2mapster Zbyszek (~Miranda@87-205-28-115.ip.netia.com.pl) |
| 09:02.27 | `228zip | a lot of them actually |
| 09:02.31 | FRoZeN | thats ok, i doubt you will ever get that many in a normal game with limited resources |
| 09:02.32 | zifoon | I'm the only one who knows how to revive heroes right now infact |
| 09:02.34 | zifoon | O__O |
| 09:02.43 | Arthas-stuffs | right zifoon |
| 09:02.46 | Arthas-stuffs | that you know of ;) |
| 09:02.54 | zifoon | no not even renee knows |
| 09:02.58 | zifoon | and he's a freak |
| 09:03.08 | Arthas-stuffs | still that you know of ;p |
| 09:03.11 | *** join/#sc2mapster newbie_ (~9088816c@gateway/web/freenode/x-sxznsjheodpszkuv) |
| 09:03.16 | Arthas-stuffs | ima watch documentaries for an hour or two now |
| 09:03.19 | Arthas-stuffs | afk |
| 09:03.39 | newbie_ | Has anyone found a way to hide units for a single player rather then hiding them completely? |
| 09:04.02 | `228zip | Is there a PlayerGetLocal() function ? |
| 09:04.25 | `228zip | that's what's really missing from the editor |
| 09:04.36 | [TTG]Psy | What would that function do? |
| 09:04.39 | FRoZeN | what do u mean by get local player? |
| 09:05.20 | Arthas- | also |
| 09:05.22 | Arthas- | wtf is lavasilver |
| 09:05.44 | Arthas- | Assets\Water\WaterPlanes\LavaSilver\LavaSilver.m3 |
| 09:05.47 | Arthas- | silver lava? =O |
| 09:05.56 | Arthas- | nvm its 0 kb |
| 09:06.12 | Arthas- | nooo, there was a 20kb file.... must check |
| 09:06.26 | ILikeBadgers | >Assets\Water\WaterPlanes\PeeWater\PeeWater.m3 |
| 09:06.43 | `228zip | How the hell do I still have 24+ FPS with this many unit in the game ? |
| 09:07.05 | ILikeBadgers | how many? |
| 09:07.07 | ShadowTiger | 228zip it only renders stuff on your screen |
| 09:07.32 | ShadowTiger | if you had a camera angle that let you see the whole map (like a horizon view) then you would have <1fps |
| 09:08.22 | `228zip | ShadowTiger: That's not the point, the unit's data has to be stored even if it's not rendered |
| 09:08.31 | `228zip | I know graphics are what take the most memory but still |
| 09:08.49 | FRoZeN | they also still move |
| 09:08.53 | ShadowTiger | well thats just what I noticed when I was playing around with camera angles |
| 09:08.54 | FRoZeN | all of them have attack orders |
| 09:09.11 | FRoZeN | and they push eachother around all the time :) |
| 09:09.37 | `228zip | They don't move |
| 09:09.41 | newbie_ | so nobody knows the answer to my question? I remember in wc3 you could use an ability called invisibility and you wouldnt be able to see the unit if you didnt own it. In sc2 we have cloak, but you can still see the unit, just a cloaked version. |
| 09:09.43 | *** join/#sc2mapster Tokoji (~c3530b42@gateway/web/freenode/x-sumvlvdkbbzedhqr) |
| 09:09.44 | `228zip | They have stopped taking orders |
| 09:09.47 | *** join/#sc2mapster Hati (kvirc@dslb-088-074-161-077.pools.arcor-ip.net) |
| 09:10.08 | ShadowTiger | newbie if you want nobody to see the unit you can make it transparent |
| 09:10.39 | ShadowTiger | you can also make the cloak ability remove the actor for the unit |
| 09:10.49 | ShadowTiger | or rather use an invisibile actor |
| 09:10.51 | newbie_ | i want the player to see their own unit though? |
| 09:11.02 | ILikeBadgers | if it's cloaked you can see it |
| 09:11.12 | Arthas- | well, waddaya know |
| 09:11.15 | Arthas- | the lavasilver actually works |
| 09:11.20 | Arthas- | and it looks.... icy? |
| 09:11.22 | ShadowTiger | yeah... you can even get rid of the cloak distortion if you want |
| 09:11.35 | newbie_ | and how do we do that? |
| 09:11.52 | newbie_ | ive looked everywhere |
| 09:12.02 | newbie_ | it seems the cloak function is hardcoded |
| 09:13.34 | `228zip | I hit the unit limit I think |
| 09:13.38 | `228zip | No unit being created |
| 09:14.06 | liq3 | how many units? |
| 09:14.14 | `228zip | No idea |
| 09:14.16 | `228zip | Going to test it |
| 09:14.34 | FRoZeN | lol |
| 09:15.00 | `228zip | what's the unit with the least poly ? marine or zergling ? |
| 09:15.42 | Dustin | Prob ling |
| 09:15.52 | ILikeBadgers | ye I bet zergling |
| 09:15.59 | `228zip | They have reflection though |
| 09:16.02 | FRoZeN | cube |
| 09:16.06 | `228zip | I'm going to go with the marine |
| 09:16.40 | FRoZeN | looks cool if u have loads of lings and make them turn towards the same point :) |
| 09:16.58 | FRoZeN | they make a nice little circle |
| 09:17.20 | thedude | ya i wish my damned preview manager didnt crash my pc |
| 09:17.37 | Talila | \o/ Just made a button so I can quit if I want with no UI |
| 09:17.40 | Talila | that works too. c.c |
| 09:17.46 | Hati | Sixen / ckknight : is it possible to end a poll ? (on project site) |
| 09:17.47 | `228zip | alright |
| 09:17.49 | `228zip | So |
| 09:17.53 | Hati | without creating a new one |
| 09:17.57 | `228zip | creating 100 marines per 5 sec |
| 09:18.06 | `228zip | and telling how many marines there are |
| 09:18.11 | `228zip | let's how far we can go |
| 09:18.21 | `228zip | actually I'm going to extend the map |
| 09:18.26 | Sixen | Possibly, Hati? Link? |
| 09:18.26 | `228zip | to make sure they can fit |
| 09:18.48 | Hati | http://www.sc2mapster.com/maps/operation-terran-shield/polls/which-kind-of-controls-would-you-like/ |
| 09:19.18 | `228zip | Click to shoot Hati |
| 09:19.20 | [TTG]Psy | Night mappers |
| 09:19.23 | `228zip | That's what I'd like |
| 09:19.33 | Sixen | Hrm |
| 09:19.37 | Sixen | I'll have to grab ckk |
| 09:20.51 | Hati | `228zip: if we might found out how to track mouse without permanent clickin i will do it |
| 09:21.19 | `228zip | Alright, so beyond ~2000 units start to disappear off the minimap |
| 09:21.23 | `228zip | Might be less units |
| 09:22.24 | thedude | i noticed |
| 09:22.25 | thedude | after |
| 09:22.31 | thedude | a certian amount of units |
| 09:22.36 | thedude | units loss the ability to move |
| 09:22.41 | thedude | unless units die |
| 09:22.56 | `228zip | Do they ? I'll check that too |
| 09:23.11 | thedude | ya, i was setting up my zergling blood map |
| 09:23.16 | thedude | ahd 4 computers spawning with me |
| 09:23.31 | thedude | i had to rig a trigger to not spawn units past a certain food count |
| 09:23.35 | thedude | to keep it from happing |
| 09:23.42 | thedude | idk if this count is for player or units on map |
| 09:24.04 | `228zip | I'm doing it faster this time |
| 09:24.05 | Hati | thedude: how many thedude? |
| 09:25.03 | `228zip | Ok, so units start disappearing between 2000 and 2100 |
| 09:25.08 | `228zip | probably 2048 |
| 09:25.28 | `228zip | I mean disappearing off the minimap btw |
| 09:26.21 | `228zip | they still obey orders though |
| 09:26.47 | thedude | hati: what you mean? i didnt count the units, i just noticed there were alot |
| 09:26.52 | thedude | and i couldnt move them all |
| 09:27.03 | `228zip | Tokoji says the limit is 8171 |
| 09:27.28 | Tokoji | yeah, I tried to do this before |
| 09:27.29 | thedude | i mighta hit that limit easily |
| 09:27.34 | thedude | i had 4 people spawning |
| 09:27.48 | *** join/#sc2mapster Megalon (~Megalon@d86-32-171-185.cust.tele2.at) |
| 09:27.55 | Tokoji | But in my case, there were 8171units on the map |
| 09:28.50 | *** join/#sc2mapster MavercK (~dce9ef40@gateway/web/freenode/x-osvsmrlclhfgqrpa) |
| 09:28.51 | thedude | i think mass games with be limited |
| 09:28.57 | thedude | and you wont see to many of em |
| 09:29.00 | thedude | like evovles |
| 09:29.05 | thedude | and such |
| 09:29.07 | `228zip | just got to 8300 |
| 09:29.16 | `228zip | By counting all units on the map |
| 09:29.17 | thedude | well not with 16 players atleast |
| 09:29.52 | `228zip | and it's continuing |
| 09:30.14 | Tokoji | well, I don't understand why it stopped at 8171 in my case |
| 09:30.16 | Tokoji | I will re check |
| 09:30.29 | `228zip | What ? |
| 09:30.33 | `228zip | Stops at 9001 |
| 09:30.36 | `228zip | What the hell ? |
| 09:30.37 | liq3 | LOL |
| 09:30.39 | liq3 | SERIOUSLY? |
| 09:30.41 | liq3 | OH MY GOD BLIZZARD. |
| 09:30.42 | liq3 | rofl. |
| 09:30.50 | FRoZeN | ITS OVER 9000! |
| 09:30.54 | thedude | !!!! |
| 09:30.56 | Tokoji | there were simultanesouly 9001 units on map ? |
| 09:31.00 | `228zip | No it doesn't, it was just a joke |
| 09:31.15 | thedude | lol |
| 09:31.25 | liq3 | awwww |
| 09:31.36 | thedude | i know |
| 09:31.37 | `228zip | 10500 so far |
| 09:31.47 | liq3 | it woulda been like how L4D had this achievement for killing 24,000 zombies or something... and it was 1 more then Dead Risings achievement for the same thing. |
| 09:31.47 | liq3 | :P |
| 09:31.56 | Tokoji | ahah |
| 09:32.18 | zifoon | guys revive system posted |
| 09:32.18 | zifoon | http://forums.sc2mapster.com/development/map-development/854-information-map-hero-revive-give-experience/ |
| 09:33.37 | `228zip | 12000 |
| 09:34.06 | `228zip | I'm glad I put 2 seconds between each spawn, it looks like it's 10 seconds now |
| 09:34.35 | `228zip | Reached it |
| 09:34.38 | Dustin | jesus christ it's already 4:30am |
| 09:34.38 | `228zip | Place your bets |
| 09:34.51 | `228zip | What is the maximum number of units in a sc2 map ? |
| 09:34.52 | Xan | 13431 |
| 09:35.17 | Tokoji | 12200 |
| 09:35.42 | Xan | 12972.43 |
| 09:35.53 | liq3 | 14135 |
| 09:36.02 | `228zip | .43 ? how do you have incomplete units ? |
| 09:36.02 | FRoZeN | 16384 |
| 09:36.08 | Xan | small unit |
| 09:36.09 | Xan | :p |
| 09:36.11 | liq3 | i mean, 31415 |
| 09:36.11 | liq3 | :P |
| 09:36.14 | Dustin | Zergling balls |
| 09:36.17 | Dustin | count as a unit |
| 09:36.30 | `228zip | it's marine balls here |
| 09:36.33 | `228zip | So |
| 09:36.38 | `228zip | The winner is.. |
| 09:36.56 | `228zip | Xan! |
| 09:37.02 | Xan | :D |
| 09:37.09 | `228zip | 12686 marines were spawned. |
| 09:37.21 | liq3 | `228zip: you have a button with "kill" righT? :D |
| 09:37.41 | Repo | New map: http://www.sc2mapster.com/maps/daaras-vtech-paintball/. Daara's Vtech Paintball. Daara87 (Manager/Author). Experimental. Approved by sixen. |
| 09:37.46 | *** join/#sc2mapster Gohla (~user@53543F60.cable.casema.nl) |
| 09:37.49 | `228zip | I should have liq3 =( |
| 09:37.49 | Repo | New map: http://www.sc2mapster.com/maps/aos-hero-revive-example/. AoS Hero Revive Example. zifoon (Manager/Author). Approved by sixen. |
| 09:37.51 | `228zip | Nukes |
| 09:37.54 | Repo | New map: http://www.sc2mapster.com/maps/dawn-dead-7/. dawn of the dead 7. GodKill3r (Manager/Author). Approved by sixen. |
| 09:38.00 | Dustin | haha vtech paintball |
| 09:38.02 | `228zip | would have liked to nuke 'em dead |
| 09:38.17 | zifoon | that repo is haxx~~ |
| 09:38.43 | Xan | 12686 is pretty much, should be enough :P |
| 09:38.51 | `228zip | Not sure |
| 09:39.09 | `228zip | Oh and they don't take orders anymore |
| 09:39.25 | `228zip | the new units don't take orders |
| 09:39.41 | liq3 | the problem is |
| 09:39.49 | liq3 | my PC starts lagging at around 1000 moving units on low.p |
| 09:40.03 | `228zip | Wait a second |
| 09:40.07 | `228zip | I killed a unit |
| 09:40.14 | liq3 | and i'm using a 2.8ghz duel core. >.> |
| 09:40.15 | `228zip | And now it's rising again |
| 09:40.16 | `228zip | OMG |
| 09:40.20 | liq3 | LOL WTF |
| 09:41.50 | `228zip | the newer marines don't even have an attack |
| 09:41.52 | `228zip | what the hell |
| 09:42.05 | *** join/#sc2mapster PixelWarrior|Stu (~nelz_45@60-242-202-142.static.tpgi.com.au) |
| 09:42.10 | zifoon | hey pixel |
| 09:42.14 | PixelWarrior|Stu | hey |
| 09:42.17 | FRoZeN | hehe ghosts in the machine |
| 09:42.42 | `228zip | I think these units without attacks and orders take less memory |
| 09:42.50 | `228zip | and when I kill the older ones |
| 09:43.03 | `228zip | It frees up space for a few low-memory units |
| 09:43.11 | `228zip | instead of just one normal unit |
| 09:43.46 | thedude | liq3 - ur lag mihgt be due to low mem |
| 09:44.39 | thedude | im debating ether or not making units and abilities is better to make on a map or in a mod |
| 09:45.45 | *** join/#sc2mapster Beider (~beider@p4FD6B4A4.dip0.t-ipconnect.de) |
| 09:45.57 | `228zip | low mem units can still be moved by other units though |
| 09:46.20 | Hati | Non-lethal abilities like Venomancer's ulti from dota, cannot be programmed. ... hmm |
| 09:46.25 | Hati | but they can be made with data editor oO |
| 09:46.43 | `228zip | what do you mean by programmed Hati ? |
| 09:46.47 | Hati | i dunno |
| 09:46.53 | Hati | the forum post says |
| 09:46.55 | Hati | its not by me |
| 09:47.01 | Hati | http://forums.sc2mapster.com/development/map-development/854-information-map-hero-revive-give-experience/ |
| 09:47.19 | `228zip | If it's by scripting |
| 09:47.25 | `228zip | I hardly see how it's true |
| 09:48.03 | Hati | ah ok ... i see |
| 09:48.07 | Hati | he changed the way heroes die |
| 09:48.13 | Hati | that's what he is refering too |
| 09:48.42 | Hati | instead of 0hp = death, he does 1hp = hero does fake-death |
| 09:49.33 | `228zip | More than 15 thousands units on the map |
| 09:50.01 | Hati | and all can move? |
| 09:50.15 | Beider | there is no reason why the ability can't be programmed still |
| 09:50.21 | `228zip | They can all move but some (a lot) don't have attacks and can't take orders |
| 09:50.25 | zifoon | u knwo im here |
| 09:50.29 | zifoon | na u can |
| 09:50.34 | zifoon | but not from data editor |
| 09:50.38 | zifoon | should been more specific |
| 09:50.40 | zifoon | =__= |
| 09:50.44 | Beider | It wouldn't be hard to make an exception for certain abilities and change how the trigger works if that ability is the ability that brings the hero to 1 hp |
| 09:51.05 | Hati | zifoon you could simply add a validator to the buff/debuff applied |
| 09:51.07 | Hati | causing the damage |
| 09:51.14 | Hati | checking the health of a unit |
| 09:51.23 | zifoon | hmmm |
| 09:51.27 | zifoon | that might work |
| 09:51.30 | zifoon | I gues |
| 09:51.31 | zifoon | fine |
| 09:51.38 | zifoon | it has no draw backs r u happy? |
| 09:51.46 | Hati | well it has :x |
| 09:51.49 | Hati | the unit does not die :P |
| 09:52.18 | zifoon | fine |
| 09:52.27 | Beider | You should post it on the map developer forums zifoon, maybe you can get blizzard to add a proper revive |
| 09:52.41 | zifoon | I put it in suggestion |
| 09:52.41 | Beider | it might not require a lot of code on their hand |
| 09:52.47 | zifoon | x__X |
| 09:52.50 | Hati | i think there's already 2 posts about not working revive |
| 09:52.57 | zifoon | ye i put it there |
| 09:53.04 | zifoon | but my method works fine |
| 09:53.09 | zifoon | the unit doesn't have to die really |
| 09:53.16 | `228zip | Oh oh |
| 09:53.22 | `228zip | Cant' go above a certain number |
| 09:53.26 | `228zip | despite killling units |
| 09:53.44 | `228zip | 16383 |
| 09:53.47 | Beider | I just wish there was a way to remove units from the playing field without destroying them |
| 09:53.54 | Beider | keeping them in memory to be added back later |
| 09:53.56 | `228zip | 16834 is a power of 2 right ? |
| 09:54.01 | Crazafied | their is beider |
| 09:54.06 | Beider | how? |
| 09:54.10 | zifoon | there is, it's called hide and pause unit |
| 09:54.10 | Crazafied | store unit to bank save bank load bank load unit |
| 09:54.11 | zifoon | ^__^ |
| 09:54.18 | zifoon | na bank doesn't save everything |
| 09:54.20 | zifoon | tried |
| 09:54.30 | zifoon | failed so hard~~ |
| 09:54.30 | Beider | oh neat, so hide + pause removes it |
| 09:54.32 | `228zip | UNIT LIMIT IS 1683 |
| 09:54.36 | *** join/#sc2mapster vjeux (~52e9ed5b@gateway/web/freenode/x-zwtrqarvxzycxxdo) |
| 09:54.41 | Crazafied | store the item it doesnt save in a variable then load the variable? |
| 09:54.41 | `228zip | 16383 |
| 09:54.50 | Beider | So we could code a mothership vortex type ability then |
| 09:54.55 | Hati | `228zip: 16834 is 100000111000010 |
| 09:55.01 | zifoon | item saves |
| 09:55.03 | zifoon | not heroes |
| 09:55.14 | zifoon | well the unit saves |
| 09:55.14 | Hati | so would be strange to have this as max |
| 09:55.20 | `228zip | Hati : I know |
| 09:55.23 | zifoon | not the data with it |
| 09:55.26 | `228zip | But I can't get above that |
| 09:55.30 | Crazafied | What doesnt save zifoon? |
| 09:55.37 | zifoon | hero in bank |
| 09:55.49 | Crazafied | as in like exp and shit? |
| 09:55.52 | zifoon | ye |
| 09:55.56 | zifoon | unit can be saved |
| 09:55.59 | zifoon | just few things can't |
| 09:56.11 | zifoon | I think abilities learned gets saved also |
| 09:56.21 | zifoon | but I think it's saved else where |
| 09:56.25 | zifoon | thats^ |
| 09:56.30 | *** join/#sc2mapster Fatal510 (~Fatal510@c-98-238-144-217.hsd1.ca.comcast.net) |
| 09:58.39 | *** join/#sc2mapster HyBReD1 (~HyBReD@98.231.174.131) |
| 09:59.18 | *** join/#sc2mapster peterpants (~ian@c-69-136-166-249.hsd1.in.comcast.net) |
| 09:59.32 | *** join/#sc2mapster zifoon (~dcf4218f@gateway/web/freenode/x-yksqfequkyvnqcju) |
| 09:59.48 | *** join/#sc2mapster Valconeye (~Valconeye@c-24-10-166-127.hsd1.ut.comcast.net) |
| 10:00.48 | Crazafied | wow so their is no way to call exp as int/real |
| 10:01.05 | zifoon | no it can be both |
| 10:01.07 | zifoon | don't know why |
| 10:01.25 | zifoon | oh u mean specific amount? |
| 10:01.28 | Crazafied | but you cant call it to a variable? |
| 10:01.39 | zifoon | u can |
| 10:01.43 | Crazafied | as in set x = unit exp |
| 10:02.02 | zifoon | but it doesn't solve the stat stacking issue |
| 10:02.18 | zifoon | once hero is revive the stats they had previously stack with the revived unit |
| 10:02.34 | zifoon | revived* |
| 10:02.46 | zifoon | well the bonus from the hero |
| 10:02.51 | zifoon | revived is bugged fullstop |
| 10:03.13 | zifoon | I tried the saving experience method, that's how I found the bug |
| 10:03.54 | Crazafied | I seriously can't find get units experience |
| 10:04.01 | zifoon | really? |
| 10:04.03 | zifoon | it's just there |
| 10:04.05 | zifoon | total experience |
| 10:04.07 | zifoon | O_O |
| 10:04.14 | zifoon | total experience of unit |
| 10:04.22 | zifoon | forgot if it's int or real function |
| 10:04.45 | *** join/#sc2mapster Bioautomaton (~sketchofn@c-67-189-99-185.hsd1.wa.comcast.net) |
| 10:04.49 | `228zip | It's strange, create a 100 marines every 2 sec takes a lot of memory |
| 10:04.57 | `228zip | but 1 marine every 0.01 sec doesn't |
| 10:05.12 | zifoon | memmory leak?~ |
| 10:05.21 | MavercK | makes sense |
| 10:05.29 | MavercK | doubt it's a leak |
| 10:05.32 | Crazafied | ah i got it experience level of unit? |
| 10:05.40 | zifoon | no |
| 10:05.43 | zifoon | total experience |
| 10:05.45 | zifoon | x___X |
| 10:05.58 | Crazafied | lol working on 48 hours with no sleep sorry lol |
| 10:06.58 | zifoon | it's probably just below it |
| 10:06.58 | *** join/#sc2mapster Clord (~Clord@62-165-188-63.bb.dnainternet.fi) |
| 10:06.59 | *** join/#sc2mapster lolwut_ (~chatzilla@60-242-161-18.static.tpgi.com.au) |
| 10:07.03 | Clord | map publishing feature is near and my map is finally ready to it's "V1" publishing |
| 10:07.19 | Dustin | Im almost done with my classes |
| 10:07.27 | Dustin | Just gotta make projectiles Effects and spells |
| 10:07.32 | Dustin | :D |
| 10:07.52 | Crazafied | Lol finally got it zifoon im so dumb |
| 10:08.01 | Crazafied | its real btw |
| 10:08.17 | Clord | to not spoil too much of my map.... even standard units has levels and stat called CMastery (Combat Mastery) |
| 10:08.31 | Clord | I even made AI player support for it >_> |
| 10:08.58 | `228zip | You need more info if you want someone interested |
| 10:09.13 | `228zip | I mean, great, every unit can progress and has one stat |
| 10:09.19 | Grum | Clord: how easy is that btw making AI? :) |
| 10:09.19 | `228zip | In other words you did a map |
| 10:09.37 | Xan | is it possible to have more than one light that makes stuff cast shadows? |
| 10:10.15 | Clord | well making AI was rather easy task via some triggering...... they go around attacking other players bases where statues are what are goal to be destroyed |
| 10:11.03 | Xan | Clord: build orders and stuff? |
| 10:11.28 | Clord | that map is based mostly around spawn structures what can also be upgraded |
| 10:11.40 | Clord | so they use forces what spawn |
| 10:12.11 | Clord | AI is just for practice.... idea is to play against other players really |
| 10:12.38 | Clord | there is also leaderboard with experience points listed and experience points are saved to "bank" |
| 10:12.45 | Clord | it is just for bragging rights |
| 10:12.54 | Grum | ah is the 'bank saving' working? |
| 10:13.01 | *** join/#sc2mapster Paras1te (~paras1te@host-89-229-66-62.szczecin.mm.pl) |
| 10:13.08 | Crazafied | What you mean grum? |
| 10:13.29 | Grum | Crazafied: last time someone talked about 'saving data' it didnt quite work nicely |
| 10:13.33 | Clord | yes saving works... currently loading from bank is broken |
| 10:13.35 | Grum | ea you could store data but not read it again |
| 10:13.58 | Dustin | Ya it wont load unless you saved on that map for some reason |
| 10:14.03 | Dustin | like during it |
| 10:14.04 | `228zip | Alright, so first limit reached |
| 10:14.07 | Grum | ah k so storing it is quite useful? :D |
| 10:14.12 | Grum | errr isnt ;D |
| 10:14.48 | Clord | this map has took days of work... good that I got some experience from warcraft III editing |
| 10:14.49 | Clord | lol |
| 10:14.49 | *** join/#sc2mapster HoschY_tatsu (~HoschY@port-ip-213-211-250-20.sta.reverse.mdcc-fun.de) |
| 10:15.18 | Clord | yet it gives some noob reason to after five seconds to say: "this map sucks" ^^ |
| 10:15.38 | thedude | im still in the process of learning the editor |
| 10:15.48 | thedude | i didnt finish my first map before imoved to my secound |
| 10:16.02 | Grum | Clord: hehe that would be mean to say |
| 10:17.23 | Clord | Grum... it happens... I have seen it happen even in very good maps |
| 10:17.49 | Grum | Clord: they are just not worthy! |
| 10:18.25 | Clord | I have trigger thing to give leaver's stuff randomly to allies |
| 10:18.34 | Clord | so it not screw entire team over |
| 10:19.36 | *** join/#sc2mapster General13372 (~support@71-93-97-216.dhcp.mtpk.ca.charter.com) |
| 10:19.45 | `228zip | I think the limitation in unit is just how many you can fit on a map |
| 10:22.11 | `228zip | actually |
| 10:22.29 | `228zip | I may have been limited by the pathing |
| 10:22.41 | `228zip | but it still won't go above 16383 |
| 10:22.53 | `228zip | whatever I do |
| 10:22.58 | Grum | the amount of units? |
| 10:23.13 | `228zip | on a map at the same time yes |
| 10:23.23 | Grum | try using half ground and half ground? |
| 10:23.28 | Skizot | any raw galaxy coders here? |
| 10:23.32 | `228zip | what do you mean ? |
| 10:23.43 | `228zip | Skizot: Me, and Motive if he's still there |
| 10:23.47 | `228zip | ~Motive |
| 10:23.53 | `228zip | ~seen Motive |
| 10:23.54 | purl | motive is currently on #sc2mapster (6h 5m 31s). Has said a total of 43 messages. Is idling for 2h 53m 18s, last said: 'spent the past hour figuring that out ><'. |
| 10:24.16 | Skizot | if (gv_keyUp[lv_i] && gv_keyLeft[lv_i]){ --- would that work? |
| 10:24.38 | `228zip | if all the var exist |
| 10:24.41 | Crazafied | Grum i got loading to work |
| 10:24.43 | `228zip | it should |
| 10:24.58 | Skizot | yeah they do. |
| 10:25.06 | Grum | Crazafied: you did? |
| 10:25.07 | `228zip | what's the error ? |
| 10:25.10 | Grum | got a proof of concept map? |
| 10:25.23 | Crazafied | I can make one real fast |
| 10:25.35 | Grum | Crazafied: that would be really appreciated by a lot of people :) |
| 10:26.18 | Grum | Crazafied: even if its not too hard its nice to show how ;D |
| 10:26.19 | `228zip | so |
| 10:26.21 | Clord | many tell in USA forums that today's patch would add publishing =) |
| 10:26.22 | `228zip | apparently |
| 10:26.30 | Clord | like it is some kind fact |
| 10:26.31 | Clord | lol |
| 10:26.31 | `228zip | Maximum amount of units on the map |
| 10:26.36 | `228zip | at the same time |
| 10:26.40 | `228zip | is 2^14 -1 |
| 10:26.51 | `228zip | aka 16383 |
| 10:27.27 | Skizot | hmm |
| 10:28.06 | Skizot | how would i set it to if "(gv_keyUp[lv_i] WITHOUT gv_keyLeft[lv_i]){" |
| 10:28.07 | *** join/#sc2mapster Takyn (~Calyn@ip-109-91-28-88.unitymediagroup.de) |
| 10:28.39 | `228zip | (gv_keyUp[lv_i] && !gv_keyLeft[lv_i]){ |
| 10:28.46 | Skizot | oh lol |
| 10:28.48 | `228zip | ! negates the thing |
| 10:29.30 | Grum | today's patch? we have a patch? ;D |
| 10:29.39 | zifoon | wat patch? |
| 10:30.08 | `228zip | Alright, end of testing |
| 10:30.25 | lolwut_ | just downloaded your map zif |
| 10:30.27 | lolwut_ | nice |
| 10:30.35 | Beider | hmm has anyone played with custom zerglings / banelings that can burrow / unburrow |
| 10:30.37 | `228zip | if anyone has a method of getting above 16383 unit |
| 10:30.41 | `228zip | please tell me |
| 10:30.51 | Beider | I am just wondering if I make a new zergling if it will be able to burrow like normal |
| 10:30.55 | `228zip | lolwut_ Hey I didn't upload it on mapster yet =p |
| 10:31.03 | `228zip | lolwut_ What version did you get ? |
| 10:31.13 | `228zip | oh |
| 10:31.14 | `228zip | zif |
| 10:31.15 | lolwut_ | zifoon, not ziop |
| 10:31.16 | `228zip | not zip |
| 10:31.17 | lolwut_ | :p |
| 10:31.27 | lolwut_ | ma bad |
| 10:31.44 | `228zip | What's zifoon's map ? |
| 10:31.59 | zifoon | it's an example of reviving system |
| 10:32.23 | lolwut_ | well |
| 10:32.28 | lolwut_ | yeah |
| 10:32.32 | Crazafied | http://dl.dropbox.com/u/2329451/loadsaveproof.SC2Map there ya go grum |
| 10:32.39 | lolwut_ | i couldn't pick a hero though |
| 10:33.04 | zifoon | it's in nexus no? |
| 10:33.43 | lolwut_ | nope |
| 10:33.45 | lolwut_ | :( |
| 10:34.10 | zifoon | rofl |
| 10:34.11 | zifoon | my bad |
| 10:34.38 | zifoon | ill reload |
| 10:36.03 | zifoon | http://static.sc2mapster.com/content/files/426/819/Aeonv002.SC2Map |
| 10:36.05 | zifoon | there u go |
| 10:36.11 | zifoon | but I haven't put anything yet |
| 10:36.20 | zifoon | It's just revive demonstration |
| 10:37.25 | ShadowTiger | um i think i have a bug... |
| 10:37.38 | ShadowTiger | ever since yesterday my AI controlled units have no abilities |
| 10:37.47 | ShadowTiger | or rather |
| 10:38.02 | ShadowTiger | Player 2 cant use an ability that Player 1 can |
| 10:38.56 | ShadowTiger | oh nevermind im stupid |
| 10:39.01 | ShadowTiger | -_- |
| 10:39.05 | *** join/#sc2mapster Valconeye (~Valconeye@c-24-10-166-127.hsd1.ut.comcast.net) |
| 10:39.27 | Clord | some minor polishing before publishing feature comes =) |
| 10:39.39 | lolwut_ | when? |
| 10:39.43 | lolwut_ | oh |
| 10:39.45 | lolwut_ | nvm |
| 10:39.47 | lolwut_ | sigh |
| 10:39.51 | lolwut_ | can't read |
| 10:40.21 | Crazafied | Is gamestop giving keys for preorders? |
| 10:42.00 | ShadowTiger | yeah crazafied |
| 10:42.06 | ShadowTiger | thats how I got my 2nd key |
| 10:42.21 | Crazafied | K i need to go get one so i can get off this bootleg editor :P |
| 10:44.04 | Kamakaze | blizzard should just sell beta keys, would make so much money :P |
| 10:45.13 | ShadowTiger | well thats basically what they are doing when they force people to pre-order |
| 10:45.47 | lolwut_ | cause people aren't gona buy the game anyway? |
| 10:46.00 | ShadowTiger | they might wait till it is 10 dollars less or buy it used |
| 10:46.37 | lolwut_ | if they want to wait till that |
| 10:46.43 | lolwut_ | they don't need beta do they |
| 10:47.00 | ShadowTiger | I know that I will usually wait to buy a game because usually they release patches and DLC several months later that I can get for cheap |
| 10:47.22 | Arthas- | ffs |
| 10:47.24 | Arthas- | i hate zerg |
| 10:47.28 | Arthas- | first whore mutalisks |
| 10:47.30 | Arthas- | then a drop :( |
| 10:47.48 | ShadowTiger | muta-drop ftw! |
| 10:48.19 | lolwut_ | i can't handle mutas |
| 10:48.21 | lolwut_ | im so bad |
| 10:48.37 | ShadowTiger | thats actually a good question... why cant you transport a mutalisk in an overlord... |
| 10:48.45 | Arthas- | i hate the fact that only tier2 aa is thor |
| 10:48.52 | Arthas- | ShadowTiger you can |
| 10:48.55 | Skizot | can someone write me a trigger real fast.. my brain broke. |
| 10:49.00 | Arthas- | just need to set it to transportable! |
| 10:49.05 | Dustin | What kind of trigger |
| 10:49.06 | ShadowTiger | funny |
| 10:49.12 | Skizot | I want it to target the closest enemy unit to a unit when you press tab. |
| 10:49.16 | Clord | in my map... best unit for terrans is Thor XD it is just so cool ^^ |
| 10:49.32 | Skizot | WITHOUT making it select MYSELF |
| 10:49.44 | Dustin | Like Select it? |
| 10:49.47 | Dustin | Or make a unit attack it |
| 10:49.49 | ShadowTiger | well yourself wouldnt be an enemy unit |
| 10:49.54 | lolwut_ | i play toss, i pretty much have to air rush zerg to force them to hydra |
| 10:49.58 | Skizot | tell that to this stupid game. |
| 10:50.06 | lolwut_ | cause i dont have the apm to deal with muta harass |
| 10:50.37 | `228zip | anyone got a good sound for weapon reloading ? |
| 10:50.48 | `228zip | or "click click there is no ammo anymore" ? |
| 10:50.54 | Clord | I don't like starcraft 2 ladder then again I don't much like any ladder =) I'm more custom map gamer |
| 10:51.05 | PixelWarrior|Stu | skizot: maybe add condition unit belong to player 15? |
| 10:51.14 | Skizot | tried that. |
| 10:51.30 | Skizot | Tab Target |
| 10:51.30 | Skizot | Events |
| 10:51.31 | Skizot | UI - Player Any Player presses Tab key Down with shift Allow, control Allow, alt Allow |
| 10:51.31 | Skizot | Local Variables |
| 10:51.31 | Skizot | Conditions |
| 10:51.31 | Skizot | Or |
| 10:51.31 | Skizot | Conditions |
| 10:51.32 | Skizot | TargettedUnit == No Unit |
| 10:51.32 | Skizot | (Owner of TargettedUnit) != 2 |
| 10:51.33 | Skizot | Actions |
| 10:51.33 | Skizot | Unit Selection - Select (Closest unit to (Position of Unit) in (Any units in (Entire map) owned by player 2 matching No Unit Filter, with at most Any Amount)) for player 1 |
| 10:51.34 | Skizot | Variable - Set TargettedUnit = (Unit 1 from (Selected units for player 1)) |
| 10:51.36 | Skizot | that is my current trigger |
| 10:51.47 | Skizot | player 2 is enemy. |
| 10:54.15 | Clord | btw that wolf statue is cool.. when you destroy it.. pedestal stays |
| 10:54.16 | Arthas- | and it selects your unit? |
| 10:54.53 | Clord | maybe order it to unselect unit after that |
| 10:54.56 | Clord | so it happens super fat |
| 10:54.57 | Clord | fast |
| 10:55.18 | Clord | and then order it select units what was selected before that |
| 10:55.29 | Clord | not many players notce a thing |
| 10:55.41 | Clord | their awarness is non existant to even notice minimap lol >_> |
| 10:55.56 | Skizot | minimap? |
| 10:55.59 | ShadowTiger | are you using a unit variable for (position of unit) <--- for the unit |
| 10:56.10 | Clord | minimap aka your radar thingy |
| 10:57.39 | ShadowTiger | oh... maybe the Unit Selection action doesnt work on enemy units |
| 10:58.19 | *** join/#sc2mapster Stewox (~563a22a6@gateway/web/freenode/x-qdapksmhcdcahnbz) |
| 10:58.58 | *** join/#sc2mapster Paras1te (~paras1te@host-89-229-66-62.szczecin.mm.pl) |
| 10:59.33 | Clord | I wonder if it is possible to put text without big dialog box in middle for every player XD |
| 10:59.40 | Clord | just like in warcraft III |
| 10:59.46 | `228zip | Clor: Yes you can |
| 10:59.57 | `228zip | Clor: You can hide the background image of the dialog |
| 11:00.12 | Xan | is there a way to keep an air unit at the same height (so that it doesn't move up down over different terrain heights like cliffs) |
| 11:00.37 | ShadowTiger | there is an ignore terrain height flag somewhere |
| 11:00.46 | Clord | great but need some positioning and removing requirement to close such dialog |
| 11:00.47 | Clord | XD |
| 11:00.58 | Clord | to make it act like chat flood in warcraft III |
| 11:01.15 | Xan | ShadowTiger: in the data editor? |
| 11:01.23 | ShadowTiger | ya |
| 11:02.44 | Xan | hm, can't find :/ |
| 11:02.59 | ShadowTiger | unit - stats - flags |
| 11:03.06 | ShadowTiger | give it a shot i guess |
| 11:03.47 | lolwut_ | does anyone have an example of a wc3 style hero skill learning setup? |
| 11:03.49 | Xan | kk |
| 11:04.16 | ShadowTiger | Skill learning is probably identical to upgrades |
| 11:04.26 | ShadowTiger | as in... you would use upgrades to do it |
| 11:04.54 | Xan | lol it went below the ground |
| 11:05.01 | ShadowTiger | lol |
| 11:05.16 | ShadowTiger | well i bet it wont change height anymore |
| 11:05.26 | Xan | yeah gonna test it |
| 11:06.44 | zifoon | lolwut |
| 11:06.49 | zifoon | I can help u with that |
| 11:06.54 | zifoon | i figure it out today |
| 11:07.27 | zifoon | u just have to have effect = number of levels |
| 11:07.38 | zifoon | and put default values to CAbil |
| 11:08.05 | Xan | @ShadowTiger: set height to 15 and it works :) |
| 11:08.31 | Xan | is there any way to change the flags using triggers? |
| 11:10.02 | Repo | New map: http://www.sc2mapster.com/maps/remedybound/. Remedy's Bound. Remedyowns (Manager/Author). Approved by vjeux. |
| 11:10.48 | zifoon | xan there is cause effect |
| 11:10.52 | zifoon | trigger |
| 11:11.00 | zifoon | make the effect change flag |
| 11:11.51 | lolwut_ | oh wtf |
| 11:11.55 | lolwut_ | ive lost my map |
| 11:12.03 | lolwut_ | <PROTECTED> |
| 11:12.24 | Stewox | mines got saved in "cache" |
| 11:12.33 | Megalon | omg, if you could only search for files on your computer |
| 11:12.34 | Stewox | either in install , or my docs |
| 11:12.48 | lolwut_ | i found it, was in some random folder |
| 11:12.52 | Megalon | ;P |
| 11:16.11 | Skizot | FUCK |
| 11:16.32 | Skizot | it was ALMOST awesome screenshot time! |
| 11:18.13 | Hati | <3 Actors |
| 11:18.22 | Skizot | OH GOD |
| 11:18.25 | Skizot | screeshotincoming! |
| 11:19.23 | Skizot | http://i40.tinypic.com/jkx3sn.jpg |
| 11:19.29 | Skizot | WHO DAT RIDIN DAT ZERGLING |
| 11:20.27 | Megalon | IT IS ZERGATUL |
| 11:22.06 | lolwut_ | oh wow |
| 11:22.13 | lolwut_ | are u 4real? |
| 11:22.16 | lolwut_ | :p |
| 11:22.22 | lolwut_ | does it like |
| 11:22.24 | lolwut_ | work? |
| 11:22.34 | Skizot | it's a MOUNT |
| 11:22.37 | lolwut_ | i know |
| 11:22.38 | Skizot | so yes it works! |
| 11:22.45 | lolwut_ | nice |
| 11:22.59 | PixelWarrior|Stu | 310% movement speed? =D |
| 11:23.55 | zifoon | dam wish we can twick the skeletons |
| 11:24.07 | zifoon | need a model editor T_T |
| 11:24.33 | Skizot | it looks GREAT ingame |
| 11:24.49 | lolwut_ | vid? |
| 11:24.50 | zifoon | but it's because the model fits |
| 11:24.51 | lolwut_ | or map? |
| 11:24.52 | lolwut_ | :p |
| 11:24.58 | zifoon | no the model just fits in |
| 11:24.59 | zifoon | x_x |
| 11:25.22 | lolwut_ | well like |
| 11:25.26 | lolwut_ | what else would you ride anyway? |
| 11:25.32 | lolwut_ | maybe an ultralisk |
| 11:25.36 | lolwut_ | do an ultralisk |
| 11:25.38 | lolwut_ | :P |
| 11:25.40 | Valconeye | i'd ride a baneling |
| 11:25.48 | lolwut_ | i'd exploooode |
| 11:26.03 | Clord | I found good use for player exp for additionally to bragging rights.... I can also base to it what tips I show to players |
| 11:26.04 | Clord | :) |
| 11:26.10 | Valconeye | i made a "nukeling" boss round in my bunker D map, hehe :) |
| 11:26.35 | Clord | it can get bit irritating get same victory condition tip 10th time |
| 11:27.08 | Repo | New announcement: http://www.sc2mapster.com/announcements/physics-asteroids-amidias-td/ |
| 11:27.31 | Repo | New map: http://www.sc2mapster.com/maps/attd/. AT Tower Defence . Ateyth (Manager/Author). Experimental. Approved by vjeux. |
| 11:28.28 | Clord | if I gotta name one almost ibb |
| 11:28.34 | Clord | biggest and greatest thing of this starcraft 2 |
| 11:28.38 | Clord | garbage collector |
| 11:28.46 | Clord | no fatal error maps |
| 11:30.03 | `228zip | not sure the garbage collector works correctly |
| 11:30.48 | *** join/#sc2mapster sjaak (~sjaak@cc1343607-a.ensch1.ov.home.nl) |
| 11:32.24 | lolwut_ | wow |
| 11:32.26 | Hati | ty SME ... |
| 11:32.29 | lolwut_ | that physics map is pro |
| 11:32.40 | Hati | stupid company |
| 11:34.03 | *** join/#sc2mapster Tokoji (~c3530b42@gateway/web/freenode/x-qjlbmazyxtyvwzec) |
| 11:34.36 | Crazafied | Storeing and loading text does not work from banks |
| 11:34.41 | Crazafied | but reals do |
| 11:34.46 | Crazafied | fun |
| 11:35.46 | zifoon | wow look at that baneling go |
| 11:37.08 | Xan | zifoon: create effect (from unit) - then what do I click? (to change a unit's flag) :) |
| 11:37.27 | zifoon | what flag do u want to change? |
| 11:37.36 | zifoon | u got to make an effect first |
| 11:38.03 | Xan | the "ignore terrain height" flag |
| 11:39.13 | Grum | <PROTECTED> |
| 11:39.16 | Xan | trying to make a trigger to toggle it on/off |
| 11:39.47 | zifoon | not sure |
| 11:40.10 | zifoon | It's either the one which adds behavior |
| 11:40.16 | zifoon | or just modify unit |
| 11:40.38 | Crazafied | Yeah grum reals work but me and dustin found out that its not loading text correctly |
| 11:40.58 | Crazafied | you can save it and load it in same game because it loads in cache i believe but trying to go to other maps it wont |
| 11:41.04 | Crazafied | hav'nt tried any other values |
| 11:41.29 | Grum | Crazafied: mmm so strings not, k |
| 11:41.39 | Dustin | text |
| 11:41.42 | Dustin | Didnt try strings |
| 11:41.47 | Grum | well texts are localized |
| 11:41.48 | *** join/#sc2mapster Skywork (~croselius@pool-70-111-210-233.nwrk.east.verizon.net) |
| 11:41.48 | Crazafied | yeah |
| 11:41.54 | Grum | so yeah obviously they dont work |
| 11:42.02 | Crazafied | huh? |
| 11:42.12 | Grum | unless you happen to make the exact same mapping from the magical variable to string in the 'other map' |
| 11:42.57 | Crazafied | Im confused |
| 11:42.58 | Crazafied | :P |
| 11:43.40 | Crazafied | it will alow to store text so shouldnt it allow it to load? |
| 11:43.47 | Grum | it wont load it on the same map? |
| 11:43.58 | Crazafied | same map yes |
| 11:44.03 | Crazafied | but when you reload it wont |
| 11:44.26 | Crazafied | it will save to xml though |
| 11:44.31 | *** join/#sc2mapster Bobby5589 (~archimede@147.72.125.5) |
| 11:44.38 | Grum | k 2 things, does it store it on disk? (where?) |
| 11:44.46 | Beider | does anyone know if one shot spell effect actors will destroy themselves after they are done playing their effect? |
| 11:44.47 | Crazafied | yes my documents |
| 11:44.54 | Beider | Or should I keep track of them and destroy them myself |
| 11:44.55 | Grum | Crazafied: k, can you read the format? |
| 11:45.19 | Crazafied | users/crazafied/mydocuments/starcraft2beta/banks |
| 11:45.29 | Crazafied | <?xml version="1.0" encoding="utf-8"?> <Bank version="1"> <Section name="Profile"> <Key name="PlayerName"> <Value text="qqqqqq"/> </Key> <Key name="DamageDone"> <Value fixed="36"/> </Key> </Section> </Bank> |
| 11:45.31 | Grum | but is it xml, or some binary format? |
| 11:45.42 | Grum | ah k |
| 11:45.45 | Crazafied | value text is what we are trying to load |
| 11:45.53 | Beider | guessing no one knows :P |
| 11:45.54 | Grum | humz i have to unpack the mapfile |
| 11:46.06 | Grum | Beider: afaik it doesnt autodestroy if you made it with triggers |
| 11:46.19 | Beider | k thanks |
| 11:46.24 | Beider | so need to keep track of every single one then |
| 11:47.02 | Grum | yeah, you could just store it in a variable and destroy it after a wait orso |
| 11:47.54 | Beider | aye that is what I will do |
| 11:50.27 | Skizot | gralamin, NICE asteroids! |
| 11:52.19 | `228zip | Can someone help me with a sound ? |
| 11:52.28 | `228zip | I'm trying to find a gound sound for my reloading |
| 11:52.40 | `228zip | good* |
| 11:52.58 | Beider | hmm, but seems you can only kill actors that are attached to units |
| 11:53.00 | Clord | oink! load save proof map... checking =) |
| 11:53.27 | Grum | Crazafied: erm the map doesnt store the text right? |
| 11:54.38 | Xan | hmm, how do I change turn-speed of a unit through triggers? |
| 11:54.40 | Skizot | `228zip google |
| 11:54.41 | Clord | it might be intentional that you can't load stuff from bank in test mode |
| 11:54.47 | Skizot | also, incase anyone missed it |
| 11:54.48 | Skizot | http://i40.tinypic.com/jkx3sn.jpg |
| 11:55.01 | `228zip | Skizot: TAlking about sounds that are already in game |
| 11:55.17 | Skizot | oh, the use the supply depot burrow sound |
| 11:56.02 | Fukle | In that picture how did you make that UI? lol |
| 11:57.11 | Skizot | by hand XD |
| 11:57.56 | *** join/#sc2mapster Guishou (~705099a3@gateway/web/freenode/x-uhdvtypmejkilxsy) |
| 11:58.05 | Clord | don't se browser location to C: |
| 11:58.05 | Clord | XD |
| 11:58.08 | Fukle | Do you mean everything? |
| 11:58.09 | Clord | it loads long! |
| 11:58.13 | Fukle | Or just the art. |
| 11:58.32 | Fukle | Because I was wondering how to show the health as a bar like that. |
| 11:58.51 | Skizot | it's a boss bar |
| 11:59.00 | Fukle | oh |
| 11:59.10 | `228zip | Fukle: It's super easy to do too |
| 11:59.21 | Fukle | Okay I will look into it thanks. |
| 11:59.36 | `228zip | Skizot, how did you do the buttons on the bottom right corner though ? |
| 11:59.57 | Xan | how do I disable a trigger? is it the "Stop Trigger" action? |
| 12:00.10 | lolwut_ | turn trigger off |
| 12:00.25 | Xan | oh, I must be blind, ty |
| 12:00.26 | Xan | :P |
| 12:00.46 | lolwut_ | bah i don't get it |
| 12:00.57 | lolwut_ | i make an abiltiy HeroLearn |
| 12:01.39 | lolwut_ | put points per level to 1, gave it to my hero, make a button for it |
| 12:01.42 | lolwut_ | etc etc |
| 12:01.46 | lolwut_ | and it doesn't even show |
| 12:02.03 | Skizot | custom dialog. |
| 12:03.46 | Xan | now, how do I create a unit that is inside a shuttle? |
| 12:06.05 | `228zip | http://www.sc2mapster.com/maps/black-rocket-car-by-228zip/files/1-alpha1/ |
| 12:06.11 | `228zip | First alpha |
| 12:06.12 | Paras1te | create a unit then use triggers tu get it inside shuttle |
| 12:06.20 | Paras1te | Your map? |
| 12:06.27 | Xan | Paras1te: what trigger to get it inside? :) |
| 12:06.39 | Arthas- | now, for xan |
| 12:06.40 | `228zip | My map indeed. |
| 12:06.42 | Paras1te | order ability |
| 12:06.52 | Arthas- | you get this one! spotify:track:3AVb2lGRqXTx65Y3PDp6eb |
| 12:07.55 | `228zip | My what ? |
| 12:08.53 | zifoon | lolwut gimmi your map |
| 12:08.59 | zifoon | ill add it for ya |
| 12:10.45 | *** join/#sc2mapster jb55 (~jb55@64.231.41.88) |
| 12:14.00 | `228zip | Someone trying my map then ? =o |
| 12:14.23 | *** join/#sc2mapster Skizot_ (skizot@61-185.200-68.tampabay.res.rr.com) |
| 12:14.27 | Skizot_ | ugh |
| 12:16.09 | *** join/#sc2mapster vjeux (~52e9ed5b@gateway/web/freenode/x-lakjqdwddxssldwi) |
| 12:16.09 | *** mode/#sc2mapster [+o vjeux] by ChanServ |
| 12:16.11 | vjeux | http://www.sc2mapster.com/maps/galaxy-td/ |
| 12:16.17 | vjeux | this map UI is really impressive |
| 12:16.43 | zifoon | ye only if we had the time |
| 12:16.53 | zifoon | oh wait we do! |
| 12:17.17 | vjeux | :p |
| 12:17.27 | Skizot_ | lol vjeux |
| 12:17.34 | Skizot_ | simple stuff |
| 12:17.43 | vjeux | well, simple but not seen before! |
| 12:17.58 | Skizot_ | uhhh... |
| 12:18.46 | Skizot_ | http://i40.tinypic.com/jkx3sn.jpg |
| 12:18.47 | Skizot_ | :P |
| 12:19.08 | Beider | hmm interesting, at one point the terran bunkers had a turret on top of them |
| 12:19.22 | Fukle | Skizot_: How did you get the buttons at the bottem? |
| 12:19.25 | vjeux | great Skizot_ |
| 12:19.30 | zifoon | I had a dark templar riding a thor somewhere |
| 12:19.33 | Grum | Skizot_: LOLLLLLLLL |
| 12:19.35 | Skizot_ | oh god.. |
| 12:19.37 | Grum | a mount, that is fucking epic |
| 12:19.45 | Skizot_ | everyone asks about the abilites bar |
| 12:19.52 | `228zip | how did you do it then ? |
| 12:19.55 | Fukle | Skizot_: :) |
| 12:20.02 | Skizot_ | custom ui. |
| 12:20.03 | zifoon | and a high templar riding a dark templar.... that's how high templars hover you know~~ |
| 12:20.06 | Grum | Skizot_: release a proof of concept of the bar! |
| 12:20.14 | Skizot_ | already have |
| 12:20.18 | Grum | url? |
| 12:21.02 | Dustin | It might look better if it didnt fuck up the strings :P |
| 12:21.07 | Skizot_ | http://www.sc2mapster.com/maps/simple-mmo-controls/ |
| 12:21.26 | Grum | looks really nice Skizot_ :D |
| 12:21.47 | Dustin | Skizot, howd you disable GameUI and leave the top left bar on there? |
| 12:22.13 | PixelWarrior|Stu | dustin: turn on game menu after disable game ui |
| 12:23.08 | Crazafied | Dustin: i already told you :P UI - Show Menu Bar for (All players) |
| 12:23.14 | Crazafied | after ui hide |
| 12:23.45 | Skizot_ | the next version has an ALOT smoother wasd, a working graveyard system, and a MOUNT QUEST! |
| 12:23.57 | PixelWarrior|Stu | is it just me or that darktemplar portrait looks kinda zergy... |
| 12:24.43 | Skizot_ | it's the alternate portrait. |
| 12:25.03 | Dustin | I cant find the damn thing |
| 12:25.33 | Dustin | OH |
| 12:25.34 | *** join/#sc2mapster Dremora_ (~4c5b0bad@gateway/web/freenode/x-oszjqxarzuopmisy) |
| 12:25.34 | Dustin | frame |
| 12:25.38 | Dustin | fuckin a |
| 12:25.52 | Xan | how do I drop only one unit from a dropship? (could only find the Unload All command) |
| 12:26.17 | Dustin | Xan |
| 12:26.21 | Dustin | Issue POINT order |
| 12:26.28 | Xan | yes I did |
| 12:26.29 | Xan | :S |
| 12:26.32 | Xan | there is unload all |
| 12:26.36 | Dustin | And you could onl do unload all? |
| 12:26.39 | Grum | there is also 'UnloadUnit' |
| 12:26.41 | Grum | in the code |
| 12:26.54 | Xan | hmm where? |
| 12:27.07 | Grum | EDSTR_ENUMVAL_e_abilTransportCmdUnloadUnit=Unload Unit |
| 12:27.13 | Grum | dunno its called 'Unload Unit' :D |
| 12:27.18 | *** join/#sc2mapster rebb (~d95570fb@gateway/web/freenode/x-vnarzfwpblyntrqa) |
| 12:27.21 | zifoon | did u ask the unit nicely? |
| 12:28.31 | Xan | yes |
| 12:28.35 | Grum | it appears the unit has to have the ability to unload a unit |
| 12:28.48 | Grum | also these comments are quite .. strange |
| 12:28.50 | Grum | Liberty.SC2Mod/Base.SC2Data/TriggerLibs/TactTerrAI.galaxy: ord = AICreateOrder(player, command, e_AB_TransportUnloadUnit); // unload the bunker. |
| 12:28.51 | Grum | Liberty.SC2Mod/Base.SC2Data/TriggerLibs/TactTerrAI.galaxy: ord = AICreateOrder(player, command, e_AB_TransportUnloadAll); // unload bunker |
| 12:29.00 | Xan | bunker? |
| 12:29.04 | Grum | first one uses UnloadUnit other one uses UnloadAll :D |
| 12:29.05 | Xan | maybe bunker works |
| 12:29.06 | lolwut_ | zif do i need to do anything to my unit besides all the learn ability and put it in the command card? |
| 12:29.17 | lolwut_ | put |
| 12:29.20 | lolwut_ | add* |
| 12:29.22 | lolwut_ | yeah |
| 12:29.24 | lolwut_ | sigh typing |
| 12:29.48 | Grum | lolwut_: command card is even optional afaik |
| 12:29.57 | Grum | but you wont have buttons without it obviously :) |
| 12:30.01 | zifoon | did u put learn ability? |
| 12:30.10 | lolwut_ | yeah |
| 12:30.18 | zifoon | did u make a button for it? |
| 12:30.22 | lolwut_ | yeah |
| 12:30.22 | zifoon | and put it on the hero? |
| 12:30.25 | lolwut_ | yeah |
| 12:30.28 | zifoon | and linked it to the skill |
| 12:30.31 | lolwut_ | i imported your hero in and it works fine |
| 12:30.33 | lolwut_ | yeah |
| 12:30.36 | zifoon | and also link to the 2nd sub menu? |
| 12:30.37 | lolwut_ | but not mine |
| 12:30.40 | lolwut_ | yeah |
| 12:30.48 | zifoon | did u go to the second page |
| 12:30.56 | lolwut_ | second page? |
| 12:30.59 | zifoon | and for all the buttons linked it to the learn ability? |
| 12:31.05 | zifoon | submenu |
| 12:31.09 | Hati | lolwut_: whats the id of your Learn ability? |
| 12:31.17 | *** join/#sc2mapster Jamash (~chatzilla@99-92-174-69.lightspeed.iplsin.sbcglobal.net) |
| 12:31.26 | zifoon | lolwut just upload the map somewhere |
| 12:31.32 | zifoon | ill tell u what went wrong |
| 12:31.45 | *** join/#sc2mapster Corosus (~Corosus@CPE0013460a1f0d-CM001ac3595d6a.cpe.net.cable.rogers.com) |
| 12:32.41 | zifoon | oh |
| 12:32.49 | zifoon | wait what's the problem u r facing? |
| 12:32.56 | zifoon | is the abilities missin? |
| 12:32.59 | zifoon | are* |
| 12:33.11 | Skizot_ | oh man... the quest is DONE. |
| 12:33.12 | Skizot_ | :D |
| 12:33.26 | Xan | hmm there is only the ability "Medivac - Load-Unload" with the commands Load/Unload All :S |
| 12:33.31 | Hati | mah want to reverse animations ._. |
| 12:34.10 | lolwut_ | bah |
| 12:34.12 | lolwut_ | ok |
| 12:34.14 | lolwut_ | i got it working |
| 12:34.18 | lolwut_ | im so stupid |
| 12:34.18 | zifoon | I was thinking of a map where u have to go from point A and point B and it's a really short distance but along the way you get side tracked by bunch of quests |
| 12:34.33 | zifoon | like a road movie but a game map |
| 12:34.36 | zifoon | ^_^ |
| 12:35.19 | zifoon | replace and with "to", i really need sleep |
| 12:37.13 | Dustin | It's like 730am and I havent slept yet :P |
| 12:37.15 | Xan | sleep? what time is it there? |
| 12:37.16 | Xan | :P |
| 12:37.17 | Xan | wtf |
| 12:37.27 | zifoon | it's only 10:30 pm |
| 12:37.31 | zifoon | but I haven't slept |
| 12:37.32 | Xan | almost evening here :P |
| 12:37.46 | zifoon | missed a day sleeping |
| 12:38.06 | zifoon | was up trying to remain top on plat |
| 12:38.15 | zifoon | failed now im like 3rd place |
| 12:38.25 | *** join/#sc2mapster Silverfish (Silverfish@c-e04670d5.012-16-6b6c6d1.cust.bredbandsbolaget.se) |
| 12:38.48 | zifoon | man why couldn't they just make sc2 like sc1 but with more units |
| 12:39.41 | Dustin | Anyone know how to add SFX to Effects? |
| 12:40.05 | *** join/#sc2mapster Gohla (~user@53543F60.cable.casema.nl) |
| 12:40.10 | *** join/#sc2mapster lolwut_ (~chatzilla@60-242-161-18.static.tpgi.com.au) |
| 12:40.10 | Clord | zifoon lol.... for starters SCII looked like that XD when they started to scrap every new unit they told about |
| 12:40.33 | Clord | and they ended up just being campaign only in the end |
| 12:40.49 | zifoon | I just miss spider mines and plague |
| 12:40.54 | zifoon | game turning abilities |
| 12:41.05 | zifoon | right now it feels like unit v unit game |
| 12:41.26 | zifoon | or as I like to call it, C&C |
| 12:41.45 | Crazafied | http://dl.dropbox.com/u/2329451/Screenshot001.Jpg |
| 12:41.48 | Crazafied | thought on the ui? |
| 12:41.56 | zifoon | http://www.sc2mapster.com/maps/godzilla-attacks/ |
| 12:42.02 | zifoon | anyone played this? |
| 12:42.40 | *** join/#sc2mapster Silverfish_ (Silverfish@c-e04670d5.012-16-6b6c6d1.cust.bredbandsbolaget.se) |
| 12:42.59 | `228zip | Crazafied: Number and enemy portrait |
| 12:43.26 | `228zip | Crazafied: Well, enemy frame need to be similar to player frame |
| 12:43.30 | Beider | is there any good way to localize a map now? Or is it still just the stringtotext() way? |
| 12:43.52 | vjeux | zifoon: yes |
| 12:44.03 | zifoon | rofl how awesome is the flame animation |
| 12:44.22 | vjeux | the boss takes too much time to come |
| 12:44.34 | *** join/#sc2mapster Gohla (~user@53543F60.cable.casema.nl) |
| 12:44.35 | Clord | I assume published maps work globally... hopefully >_> |
| 12:44.35 | vjeux | and he owned all my units in like 30s :p |
| 12:45.17 | Clord | even if USA and europe not play together custom maps... I want to share it in two continents |
| 12:45.19 | Clord | lol |
| 12:45.30 | vjeux | http://www.sc2mapster.com/maps/mar-sara-outlaws/ |
| 12:45.37 | rebb | does anyone know which settings affect the maximum distance to the camera after which a sound is culled ? beside volume that is, i don't want to make the sounds louder, but maybe ill have to :/ |
| 12:45.46 | vjeux | this one is pretty complete (at least gives 5min of cinematics :P) |
| 12:48.01 | rebb | and also the daily question if someone got unit-attached text tags to work %) |
| 12:51.32 | Dustin | Are they not working? |
| 12:54.15 | lolwut_ | mass thor 250mm cannons > godzilla |
| 12:55.01 | Clord | text tags work fine =) |
| 12:55.10 | Clord | I made floating text for bounties |
| 12:55.14 | Clord | they even base their color to killer |
| 12:55.16 | Clord | :) |
| 12:55.23 | rebb | they work fine if they are not attached to units, afaik |
| 12:55.43 | rebb | if they are on some static position in the map, they show up, but attaching doesnt seem to work |
| 12:55.55 | Clord | yeah it is another broken feature |
| 12:56.08 | *** join/#sc2mapster Bobby5589 (~archimede@147.72.125.5) |
| 12:57.13 | vjeux | http://www.sc2mapster.com/maps/pong/ |
| 12:57.16 | vjeux | this pong is really sexy :p |
| 12:57.46 | *** join/#sc2mapster Truhan (~18ab6839@gateway/web/freenode/x-zmatxhtwntljfwye) |
| 12:57.56 | Grum | no screenshot ftl |
| 12:58.01 | Truhan | :< |
| 12:58.51 | Clord | it is nice how blizzard advertises user published maps randomly for players so they might try it out |
| 12:58.52 | Clord | =) |
| 12:59.13 | Clord | it is probably that more popularity map gains less likely it is told always that it exist |
| 12:59.58 | *** join/#sc2mapster uBdead (~9159cee3@gateway/web/freenode/x-ldmuhzbamuelnvoc) |
| 13:00.12 | uBdead | hey guys |
| 13:00.15 | uBdead | i have this thing |
| 13:00.18 | uBdead | and its driven me nuts |
| 13:00.31 | uBdead | i have this trigger that spawns units |
| 13:00.38 | uBdead | (zealots) |
| 13:00.45 | uBdead | and all i want is them to play the blink animation when they spawn |
| 13:00.53 | uBdead | Blink Out |
| 13:01.04 | Clord | blizzard term of "releasing service update shortlhy" aka next patch is translated "please wait over day" |
| 13:01.29 | *** join/#sc2mapster Gohla (~user@53543F60.cable.casema.nl) |
| 13:02.21 | uBdead | true clord lol |
| 13:02.35 | zifoon | or just mass marines and marauders in bunkers |
| 13:03.25 | lolwut_ | alright heh, i've got my submenu working |
| 13:03.34 | lolwut_ | now to actually make it learn skills and such |
| 13:03.37 | uBdead | guys im beggin you |
| 13:04.07 | uBdead | im on my knees |
| 13:04.08 | Grum | uBdead: you can have it play any animation right? though i think the 'blink animation' is actually not in that model but a seperate one |
| 13:04.18 | Clord | I re-created idea of my "Arthas Arena 2" to Starcraft 2.... ^^ it is my first SCII map |
| 13:04.26 | uBdead | mnn i tried the animation play |
| 13:04.30 | uBdead | i used build |
| 13:04.38 | uBdead | because its the animation for warpgate |
| 13:04.44 | uBdead | but it doesnt show |
| 13:05.04 | uBdead | then i tried to add the "warp-in 15" behavior |
| 13:05.10 | uBdead | doesnt work as well |
| 13:05.29 | uBdead | driving me INSANE |
| 13:05.45 | Clord | downloading Godzilla attack |
| 13:05.50 | uBdead | lol :D |
| 13:06.10 | Clord | v1.01a |
| 13:06.12 | Clord | lol |
| 13:06.24 | Skizot_ | EEEEEEEEE..... |
| 13:06.27 | lolwut_ | did you actually get to making the unit learn the ability zifoon? |
| 13:06.30 | *** join/#sc2mapster Bobby5589 (~archimede@147.72.125.5) |
| 13:06.36 | Skizot_ | well this version is "done" i guess |
| 13:06.42 | Skizot_ | tab targetting still needs work. |
| 13:07.55 | *** join/#sc2mapster Gohla (~user@53543F60.cable.casema.nl) |
| 13:08.39 | uBdead | ok so i need to have the Model "Zealot Warp In" |
| 13:08.44 | Clord | time to kick godzilla's..... butt |
| 13:08.50 | uBdead | ahh hold on |
| 13:08.59 | uBdead | would something like this work: |
| 13:09.09 | `228zip | Ok, first alpha, take two |
| 13:09.09 | `228zip | http://www.sc2mapster.com/maps/black-rocket-car-by-228zip/files/2-first-alpha/ |
| 13:09.28 | uBdead | Event: Unit.Birth -> Msg -> ChangeModel -> ZealotWarpIn |
| 13:09.33 | uBdead | would that work? |
| 13:10.04 | `228zip | uBdead: You can shoot on my map now =p |
| 13:10.09 | uBdead | cool cool :D |
| 13:10.15 | zifoon | the mar sra outlaws had few bugs but it was good |
| 13:10.27 | Skizot_ | `228zip i see you kidnapped my dialog code :P |
| 13:10.36 | Skizot_ | though the rockets bar looks weird |
| 13:10.37 | uBdead | ^_^ |
| 13:10.38 | `228zip | skizot_ your dialog code ? |
| 13:10.41 | Skizot_ | it's all |
| 13:10.42 | Skizot_ | 2 |
| 13:10.48 | Skizot_ | /20 |
| 13:10.55 | `228zip | I know |
| 13:11.00 | Skizot_ | it should be one line. |
| 13:11.02 | Skizot_ | :P |
| 13:11.12 | `228zip | Thought it'd look better on two lines, had them on one originally |
| 13:11.53 | *** join/#sc2mapster HaVoC373 (~565023ba@gateway/web/freenode/x-lsnsgwemqnfahusu) |
| 13:12.04 | HaVoC373 | afternoon gents |
| 13:12.05 | *** join/#sc2mapster Gohla (~user@53543F60.cable.casema.nl) |
| 13:12.13 | `228zip | Skizot_ know how to change the size of the text ? |
| 13:12.19 | lolwut_ | the rockets are scvs? |
| 13:12.29 | `228zip | there is no rocket as of yet =p |
| 13:12.37 | `228zip | They don't damage |
| 13:12.37 | Skizot_ | yes i do! |
| 13:12.39 | lolwut_ | :P |
| 13:12.42 | Skizot_ | actually |
| 13:12.49 | Skizot_ | set the style |
| 13:12.59 | `228zip | skizot_ So.. |
| 13:13.20 | `228zip | native void DialogControlSetPropertyAsInt (int control, int property, playergroup players, int value); |
| 13:13.40 | `228zip | with c_triggerControlPropertyStyle ? Skizot_ |
| 13:13.51 | Skizot_ | http://www.sc2mapster.com/maps/simple-mmo-controls/images/ |
| 13:13.55 | Crazafied | http://dl.dropbox.com/u/2329451/Screenshot001.Jpg |
| 13:13.55 | Skizot_ | probably |
| 13:13.59 | Skizot_ | also.. |
| 13:14.14 | Skizot_ | my NEW wasd code MIGHT be better for your map. |
| 13:14.38 | Crazafied | me? |
| 13:14.45 | Skizot_ | no 228 |
| 13:14.49 | Crazafied | ah ok :P |
| 13:14.51 | `228zip | Does it strafe Skizot_ ? |
| 13:15.02 | *** join/#sc2mapster Fatal510_ (~Fatal510@c-98-238-144-217.hsd1.ca.comcast.net) |
| 13:15.03 | lolwut_ | why the fuck is the new karate kid black? |
| 13:15.09 | Skizot_ | technically |
| 13:15.16 | Skizot_ | go download version 3 |
| 13:15.17 | Skizot_ | :D |
| 13:15.17 | HaVoC373 | because wil smith is directing it and its his kid |
| 13:15.20 | zifoon | pixelwarrior u there? |
| 13:15.26 | `228zip | could use a better file name SKizot_ |
| 13:15.32 | Skizot_ | i know. |
| 13:15.33 | Skizot_ | :P |
| 13:15.33 | Clord | that godzilla map s somewhat imposible to win lol |
| 13:15.41 | zifoon | no godzillar map |
| 13:15.42 | Skizot_ | it was MEANT to be ONLY a wasd map >_> |
| 13:15.45 | zifoon | u just have to put marines |
| 13:15.47 | zifoon | and marauders |
| 13:15.48 | Skizot_ | no it's wow lite |
| 13:15.48 | zifoon | in buildings |
| 13:15.57 | DiNo29 | hmmmm |
| 13:15.57 | zifoon | before the godzilla comes |
| 13:16.11 | DiNo29 | where in the data editor can you modify command carts ? (ie buildings lists for build, ...) |
| 13:16.26 | liq3 | zifoon: god zilla map? o.O |
| 13:16.35 | Grum | at a buildings building actor i'm guessing (yes FAT guess sorry ;() |
| 13:16.38 | Clord | that godzilla unit works quite good in SCII engine |
| 13:16.41 | *** join/#sc2mapster Bobby5589 (~archimede@147.72.125.5) |
| 13:16.41 | HaVoC373 | unit - commandcard + |
| 13:16.45 | zifoon | http://www.sc2mapster.com/maps/godzilla-attacks/ |
| 13:16.47 | `228zip | Skizot_: I prefer my code, I don't want to give orders to the units |
| 13:16.49 | zifoon | get with it man |
| 13:17.00 | Skizot_ | well... |
| 13:17.00 | lolwut_ | my way is better zifoon |
| 13:17.07 | lolwut_ | a shiton of thors and chain the 250mm cannons |
| 13:17.08 | Skizot_ | then you get the jerky buggy XD |
| 13:17.11 | lolwut_ | cause they stun |
| 13:17.13 | lolwut_ | :p |
| 13:17.19 | zifoon | ye i guess |
| 13:17.28 | zifoon | I just thought of the best sc2 map idea ever |
| 13:17.29 | `228zip | Skizot_ It's the camera's fault =( |
| 13:17.33 | zifoon | multiplayer portal |
| 13:17.38 | zifoon | O: |
| 13:17.41 | lolwut_ | oh wow |
| 13:17.45 | lolwut_ | have fun with that |
| 13:17.48 | DiNo29 | OMG |
| 13:17.50 | zifoon | I was like woah |
| 13:17.53 | zifoon | I thought of that |
| 13:18.00 | DiNo29 | I found where to chaneg what the stuffs in "Data Filters" does \o/ |
| 13:18.16 | zifoon | prob too hard to code |
| 13:18.17 | DiNo29 | oh, it's just the error messages :( |
| 13:18.21 | zifoon | but it seems like a good challenge |
| 13:18.31 | DiNo29 | so how to change command carts ? :( |
| 13:19.00 | DiNo29 | hey, you can change player colors in the data editor ! :) |
| 13:19.34 | HaVoC373 | DiNo29 goto the data editor click on the unit you want to modify then look for the command card + atribute |
| 13:19.40 | `228zip | skizot_ what do I attack with ? |
| 13:19.45 | uBdead | any idea's on how to make Trigger createUnit make zealots warp in? |
| 13:19.47 | DiNo29 | thanks |
| 13:20.00 | DiNo29 | wait no |
| 13:20.02 | DiNo29 | I meant submenues |
| 13:20.08 | DiNo29 | like the building lists for build |
| 13:20.15 | DiNo29 | oh I see |
| 13:20.19 | HaVoC373 | ah i havent gotten that far yet :p |
| 13:20.27 | DiNo29 | well it's in command cart+ too ^^ |
| 13:20.31 | HaVoC373 | :) |
| 13:20.33 | DiNo29 | there's a dropdown menu with the cart number |
| 13:20.42 | DiNo29 | and the build ability choose the cart number 2 |
| 13:20.56 | Skizot_ | 1 2 3 4 or the buttons at the bottom left |
| 13:21.27 | HaVoC373 | i'm trying to get my battlecruiser to call down marines that its transporting using the drop pods |
| 13:23.41 | Clord | hehe... godzilla sandwich |
| 13:24.10 | Skizot_ | i still think my movement code with a follow camera would make your map SO wicked smooth. |
| 13:24.31 | Skizot_ | it has 8 angle movement now and it the shit. |
| 13:25.02 | `228zip | my map Skizot_ ? |
| 13:25.21 | Skizot_ | yeah, but it's your choice :D |
| 13:25.45 | `228zip | I want a top down view =o |
| 13:27.13 | Dustin | I has one :D |
| 13:27.21 | Clord | isn't building btw now just unit without movement and turning rates? XD |
| 13:27.32 | Clord | so basically scv would be able to construct marine |
| 13:28.13 | Fukle | anyone know why when I make a portrait it only shows the marines feet? |
| 13:28.25 | Skizot_ | top down is easy too :D |
| 13:28.47 | Skizot_ | because you can't use the marine model. |
| 13:28.51 | Clord | rather easy to make basic tower defense if you can just put unit movement speed to zero and add it to SCV to build |
| 13:28.52 | Clord | lol |
| 13:28.52 | `228zip | skizot_ I use the offset |
| 13:28.56 | Skizot_ | you have to use the marine PORTRAIT model |
| 13:29.00 | `228zip | skizot_ I mean, I use offset |
| 13:29.09 | Skizot_ | offset? |
| 13:29.11 | Fukle | Ah... okay let me see. Thanks. |
| 13:29.14 | `228zip | skizot_ So I can't just lock the cam on the unit |
| 13:29.33 | Skizot_ | god i hate to do this... |
| 13:29.40 | Skizot_ | but i could make a top down map.. |
| 13:29.52 | Skizot_ | with my code. |
| 13:29.58 | Skizot_ | for you to see. |
| 13:30.03 | Fukle | I can't find the marine portrait |
| 13:30.24 | Skizot_ | tpye portrait in the white box above the files |
| 13:30.38 | *** join/#sc2mapster picklefish (~Shane@cpe-72-179-54-173.austin.res.rr.com) |
| 13:31.00 | uBdead | screw this im going to make a dummy warp gate to warp in my zealots lol |
| 13:31.02 | Fukle | Oh found it, I was searching through race, thanks man. |
| 13:31.02 | Crazafied | So |
| 13:31.17 | Crazafied | I have fulling working/in game customizable ui :) |
| 13:31.57 | `228zip | skizot_ Do it, I'm still convinced =/ |
| 13:32.10 | `228zip | still not* |
| 13:33.04 | liq3 | ol. |
| 13:33.13 | Skizot_ | i already am >_> |
| 13:33.16 | liq3 | Crazafied: fully customizable? don't even know what that means. |
| 13:33.33 | `228zip | skizot_ don't forget that the hellion goes fast too, so it'd better be able to follow |
| 13:35.02 | Skizot_ | i know |
| 13:35.56 | liq3 | zifoon: nooos i only got iit to 2000hp. :( |
| 13:36.07 | zifoon | haha |
| 13:36.12 | zifoon | best map so far |
| 13:36.12 | liq3 | don't has enuff energy left to kill it. :( |
| 13:36.22 | liq3 | See, my strategy was this... save up 120 energy, put medivac near it. |
| 13:36.24 | liq3 | Then hold down A. ;D |
| 13:36.32 | liq3 | Nearly worked. |
| 13:36.51 | *** join/#sc2mapster Robipo (~synaphis@190.248.80-79.rev.gaoland.net) |
| 13:40.37 | lolwut_ | ok, zifoon, how do i add abilities to learn into my HeroLearn ability? |
| 13:45.21 | zifoon | there is a section |
| 13:45.34 | zifoon | in the learn |
| 13:45.40 | zifoon | ability |
| 13:45.41 | zifoon | called |
| 13:46.20 | zifoon | info-ability |
| 13:46.36 | zifoon | add it there |
| 13:46.59 | Skizot_ | what speed does your hellion go?? |
| 13:47.39 | `228zip | erm |
| 13:47.51 | `228zip | static const fixed movSpeed = 0.6; |
| 13:48.02 | `228zip | <PROTECTED> |
| 13:48.09 | `228zip | So 20 per sec |
| 13:48.14 | `228zip | real time second |
| 13:48.23 | `228zip | I mean 18 sorry |
| 13:48.31 | `228zip | it was 20 in a previous ver |
| 13:48.55 | *** join/#sc2mapster Funkeh` (~funk@82.111.115.86) |
| 13:48.56 | *** join/#sc2mapster Funkeh` (~funk@WoWUIDev/WoWAce/Ace3/BigWigs/funkeh) |
| 13:49.00 | `228zip | It's actually 20 >.> |
| 13:49.21 | `228zip | I tried slower but this is borderline "too slow" |
| 13:52.19 | lolwut_ | and then i need to add a requirement zifoon? |
| 13:52.26 | zifoon | if u want |
| 13:52.35 | zifoon | for like lvl 6 skill u should |
| 13:52.46 | zifoon | how do I make camera lock into unit but not change the angle of the camera? |
| 13:53.00 | zifoon | when I lock my camera angle setting changes |
| 13:54.26 | *** join/#sc2mapster art[] (~art@adsl-99-181-137-166.dsl.klmzmi.sbcglobal.net) |
| 13:56.16 | lolwut_ | follow? |
| 13:56.28 | lolwut_ | um |
| 13:56.54 | lolwut_ | Make Camera look at and follow unit |
| 13:59.43 | Hati | Pan is enough |
| 13:59.50 | Hati | pan every x seconds |
| 13:59.57 | Hati | to make it fluent - pan over y seconds |
| 14:00.42 | Clord | personally I cannot wait to publish my map..... Arrrgh =) |
| 14:04.59 | zifoon | man zergling mount is so awesome |
| 14:05.03 | Grum | publish it then Clord |
| 14:05.08 | Grum | zifoon: you actually run faster? :D |
| 14:07.40 | zifoon | :D |
| 14:10.36 | *** join/#sc2mapster Taxman (~gaz@ip68-107-185-53.cl.ri.cox.net) |
| 14:11.17 | Taxman | So, Yamato Gun and Psi Storm are both Effect - Target. Where can I change them from targeting a location to targeting a unit and vice-versa? |
| 14:12.13 | Hati | in the effect |
| 14:12.20 | Hati | there should be something like Target Unit/Point |
| 14:12.23 | Hati | in PsiStorm |
| 14:12.30 | Hati | and Yamato should be Target Unit |
| 14:13.32 | Hati | Effect NameSourceRaceEffect Type |
| 14:13.32 | Hati | Battlecruiser - Yamato Cannon (Missile)Liberty.SC2ModTerranLaunch Missile |
| 14:13.36 | Hati | ImpactLocation+ |
| 14:13.56 | Hati | change to Target Unit/Point or just Target Point from Target Unit |
| 14:15.17 | zifoon | how do I disable from my camera paning from my arrow keys? |
| 14:15.46 | *** join/#sc2mapster terex (~c38037b2@gateway/web/freenode/x-qdzrukcfastnqovg) |
| 14:16.02 | Truhan | Sixen |
| 14:16.15 | Truhan | is your SC2 forum avatar a Chaos Marine or somethin :/ |
| 14:16.16 | terex | Have\ you seen the physics video? It`s really cool! |
| 14:17.56 | *** join/#sc2mapster vjeux (~52e9ed5b@gateway/web/freenode/x-nzacoxtcypgjzvto) |
| 14:17.56 | *** mode/#sc2mapster [+o vjeux] by ChanServ |
| 14:20.25 | *** join/#sc2mapster Dest1ny (~d2314200@gateway/web/freenode/x-vakmjyvixdadhdxe) |
| 14:22.00 | *** join/#sc2mapster louisv- (~louis@c-24-19-186-223.hsd1.wa.comcast.net) |
| 14:23.41 | *** join/#sc2mapster Hjalte (~chatzilla@cpe.ge-0-2-0-835.arcnqu2.customer.tele.dk) |
| 14:26.57 | Barter | what's with all the memory leaks when using triggers :| |
| 14:27.26 | Clord | very funny ^^ |
| 14:27.27 | Barter | I left it running Camera - Pan the camera for player 1 to (Position of Zealot [37.00, 58.08]) over 0.3 seconds with Existing Velocity% initial velocity, 10% deceleration, and Do Not use smart panning |
| 14:27.27 | Barter | every 0.2s for a while and its lagged as hell now |
| 14:28.11 | Clord | I think in-built garbage collector does not notice that |
| 14:28.19 | Clord | or maybe it just not get chance lol >_> |
| 14:28.40 | *** join/#sc2mapster SirAd (~Alma@line-20760.dyn.kponet.fi) |
| 14:28.54 | Barter | bah |
| 14:29.15 | Barter | its the same the "top down shooters" map |
| 14:29.25 | Barter | when you start to get to the end its lagging |
| 14:30.02 | *** join/#sc2mapster crazafied (~ad153048@gateway/web/freenode/x-iobayhyuuihinzjh) |
| 14:30.30 | Clord | blistering sands.. 190 games last hour |
| 14:30.33 | Clord | lol |
| 14:30.47 | Barter | lol |
| 14:32.08 | Clord | this system to join maps reminds me of L4D and L4D2 |
| 14:32.14 | Clord | if there is no lobby.. one is created |
| 14:32.19 | Clord | if there is lobby.. join to existing one |
| 14:32.24 | *** join/#sc2mapster dorkass (~dork@c-76-30-210-50.hsd1.tx.comcast.net) |
| 14:32.26 | Clord | if lobby is full... make new one |
| 14:32.42 | Clord | it really reduces wait times etc lol |
| 14:32.48 | dorkass | hey homeys, i need some help with something not map related real qucik |
| 14:32.58 | BlueGhostie | dump her |
| 14:33.06 | dorkass | can everybody that is awesome go to http://d03.dev.v-tip.com/view/album/42#i88 and tell me if you see a pic of a cat, a chick, and an orange flower in the flash player? |
| 14:33.25 | dorkass | my client is saying the shit's not working on his end, and flash doesn't work via proxy servers |
| 14:33.48 | crazafied | yes dorkass |
| 14:34.03 | dorkass | you see those 3 images? and the image is swapping automatically? |
| 14:34.04 | BlueGhostie | works for me |
| 14:34.05 | crazafied | Mozilla/5.0 (Windows; U; Windows NT 6.1; en-US; rv:1.9.2) Gecko/20100115 Firefox/3.6 |
| 14:34.06 | dorkass | sweet, thanks |
| 14:34.07 | crazafied | yes |
| 14:34.09 | Clord | yeah it works |
| 14:34.15 | dorkass | yeah sometimes assholes are crazy and make shit up |
| 14:34.24 | crazafied | browser issue? |
| 14:34.45 | dorkass | nah i think he's having some browser hijacking issues probably |
| 14:34.57 | dorkass | instead of seeing the flash player, his screenshot he sent me shows ads for alta vista |
| 14:35.35 | crazafied | lol |
| 14:35.49 | crazafied | Tell him to stop looking at porn |
| 14:37.58 | Skizot_ | how do i remove collison from a unit? |
| 14:38.36 | dorkass | remove all the collision flags |
| 14:38.43 | Skizot_ | can't find em :/ |
| 14:39.08 | dorkass | go to units, the field is Collide |
| 14:40.07 | dorkass | so if anyone here wants to make cool maps but has no ideas, hit me up cuz i have too many ideas and not enough man-hours to put into them |
| 14:40.25 | crazafied | I love getting calls from isp's asking if ill be home from x time to x time i've been telling them sure and im def not the person they are calling for |
| 14:41.06 | dorkass | example: map is called EFF OFF , it opens up and there's just a single marine on the screen facing away from the camera. If you click him he turns around and says EFF OFF then it gives you the game over screen |
| 14:41.21 | crazafied | lol |
| 14:41.49 | crazafied | I might just make that |
| 14:42.03 | dorkass | better hurry, these concepts are selling fast |
| 14:42.40 | crazafied | lol j/k |
| 14:42.51 | crazafied | Well skizot_ already stole my zergling mount idea!!! |
| 14:43.01 | dorkass | what what, i totally made that up |
| 14:43.40 | crazafied | Na he goes what should i make the mount and i was like a horse and he said their isnt a horse model so i said a zergling lol and worked out perfect |
| 14:43.42 | Skizot_ | lol |
| 14:44.00 | dorkass | zergling mounts would be the go-to mounts in the starcraft universe |
| 14:44.09 | crazafied | Yeah |
| 14:44.11 | *** join/#sc2mapster Crom (~5431c4aa@gateway/web/freenode/x-wnifhxpjbwvncjnr) |
| 14:44.16 | dorkass | not only are they fast and appropriately sized, but they will fucking eat the badguys |
| 14:44.19 | Skizot_ | not seen the pic dorkass? |
| 14:44.29 | crazafied | Not on my mmo map my characters mount marines |
| 14:44.33 | dorkass | no, don't think so |
| 14:44.33 | Grum | the mount is positively epic :) |
| 14:44.35 | Skizot_ | http://www.sc2mapster.com/maps/simple-mmo-controls/images/3-mount/ |
| 14:44.50 | dorkass | fuck right |
| 14:44.56 | Skizot_ | the map with the mount IS up btw. |
| 14:45.00 | Grum | Skizot_: was there a sitting pose you had? |
| 14:45.04 | Skizot_ | nope |
| 14:45.12 | Grum | so its basicly walking ? :P |
| 14:45.12 | Skizot_ | he actually run when the mount does. |
| 14:45.16 | Grum | hahaha |
| 14:45.17 | Skizot_ | it looks GREAT |
| 14:45.22 | Grum | it does? ;D |
| 14:45.23 | dorkass | that's awesom |
| 14:45.28 | Skizot_ | dpwnload the map! |
| 14:45.34 | Grum | i cant see it now ;( |
| 14:45.34 | Skizot_ | kills some banelings |
| 14:45.42 | rebb | Skizot_: very cool. btw is that a working unit-attached text-tag there ? |
| 14:45.50 | Skizot_ | http://www.sc2mapster.com/maps/simple-mmo-controls/files/4-version-3/ |
| 14:45.53 | Skizot_ | yes it is. |
| 14:45.53 | Grum | wtb mac-client! |
| 14:46.09 | dorkass | wtf @ mac anything |
| 14:46.15 | Skizot_ | so stupid. |
| 14:46.16 | Grum | macs suck :( |
| 14:46.18 | dorkass | wtb mac apocolypse |
| 14:46.40 | dorkass | wtb steve unemployed looool |
| 14:46.47 | Clord | don't be silly... mac is food |
| 14:46.59 | Clord | =) |
| 14:47.01 | *** join/#sc2mapster Ingela (~Ingela@90-229-183-205-no35.tbcn.telia.com) |
| 14:47.22 | Grum | Clord: you cant eat a macbook though :) |
| 14:47.39 | Clord | lol |
| 14:47.41 | dorkass | deep fry that hoe, i'll give it a shot |
| 14:47.49 | Clord | at least they got healthy amount iron... XD |
| 14:47.50 | Grum | my boss wont let me ;( |
| 14:47.56 | Grum | no iron :p |
| 14:48.00 | Grum | alu-casing ;) |
| 14:48.25 | dorkass | you know what i don't understand, seriously, is how mac users are smart enough to afford macs |
| 14:49.21 | HeliosDoubleSix1 | >_< |
| 14:49.24 | DeadPixel | I am a Graphic Designer Mac works best for that |
| 14:49.26 | HeliosDoubleSix1 | you shut yo mouth |
| 14:49.34 | HeliosDoubleSix1 | who started the mac bashing |
| 14:49.34 | Grum | DeadPixel: not true any more |
| 14:49.48 | dorkass | that's just a rumor |
| 14:49.55 | dorkass | so mac users could be smug about something specific |
| 14:50.03 | HeliosDoubleSix1 | best for creative people, as creativity requires peace and nice environment without crap |
| 14:50.11 | Grum | it used to be when some of the tools were only available on macs but everything is available on both macs and windows right now |
| 14:50.46 | DeadPixel | Still very true actually |
| 14:50.59 | Grum | name something that is not on the pc then? :/ |
| 14:51.05 | dorkass | final cut? |
| 14:51.07 | HeliosDoubleSix1 | OSx |
| 14:51.09 | HeliosDoubleSix1 | for a start |
| 14:51.12 | DeadPixel | lol OSx |
| 14:51.16 | dorkass | i can put osx on my pc |
| 14:51.19 | Grum | adobe premiere is better anyhow ;( |
| 14:51.22 | dorkass | ^ |
| 14:51.58 | DeadPixel | One thing I especially love is the way Mac handles color profiles and font rendering |
| 14:52.09 | dorkass | I'm sorry for starting this |
| 14:52.10 | Clord | lol such super advanced features |
| 14:52.14 | Clord | XD |
| 14:52.29 | Grum | those are erm .. really specific things that you can also do with a pc given that you have the proper hardware and a set of brains |
| 14:52.33 | HeliosDoubleSix1 | I use Mac and Windows so, |
| 14:52.35 | Grum | but i guess both goes for both |
| 14:52.36 | HeliosDoubleSix1 | as needed |
| 14:52.56 | DeadPixel | I have both also. Just saying why I own a mac too :) |
| 14:52.59 | HeliosDoubleSix1 | Mac is just nicer software, nicer sharware, nicer environment |
| 14:53.09 | Grum | linux > windows > mac for gui stuff, yet windows has the worst excuse for a shell |
| 14:53.11 | Clord | and more expensive for less! |
| 14:53.11 | HeliosDoubleSix1 | the quality of 3rd party soft is above commercial |
| 14:53.12 | Clord | ^^ |
| 14:53.14 | HeliosDoubleSix1 | on mac |
| 14:53.17 | Clord | pay more, get less... use mac! |
| 14:53.18 | HeliosDoubleSix1 | cus of the developtment tools |
| 14:53.21 | Clord | XD |
| 14:53.34 | HeliosDoubleSix1 | all PC soft wants to do is install adware |
| 14:53.47 | Grum | you download the wrong things then |
| 14:53.55 | HeliosDoubleSix1 | yah but on mac, I can't download the wrong things |
| 14:53.55 | Grum | britney.jpg.exe? :\ |
| 14:54.02 | HeliosDoubleSix1 | It's all lovely |
| 14:54.04 | HeliosDoubleSix1 | and quality |
| 14:54.05 | Grum | its not |
| 14:54.09 | HeliosDoubleSix1 | nicer ecosystem |
| 14:54.21 | HeliosDoubleSix1 | not tinkery and nerdy like Windows |
| 14:54.30 | DeadPixel | People who bash Mac must not use them ever. I am not saying they are better than PC, each has their pluses. |
| 14:54.46 | Grum | multi-desktop is completely fucked in osx, you have barely any control over windows (try locking something ontop!) and not to talk about mds/mdworker/spotlight |
| 14:55.12 | HeliosDoubleSix1 | multi-desktop? |
| 14:55.18 | Grum | yes |
| 14:55.23 | HeliosDoubleSix1 | what you mean |
| 14:55.24 | Grum | spaces |
| 14:55.29 | HeliosDoubleSix1 | oh fuck spaces |
| 14:55.33 | HeliosDoubleSix1 | I hate the whole concept |
| 14:55.45 | HeliosDoubleSix1 | you have too much shit open if you need it :-D |
| 14:55.45 | Grum | i dislike it as well but its broken beyond use |
| 14:56.11 | Grum | also, it has a shell but no sane terminal program installed .. (yes it needs iterm) |
| 14:56.20 | Barter | any way to damage a unit with triggers? without effects or changing the hp directly |
| 14:56.31 | Grum | you cannot do the simplest thing like binding a key to locking your pc |
| 14:56.42 | dorkass | all i know is that it took me 30 minutes to copy something from a dvd on a stupid imac just to find out that i couldnt use the software because the disk wasn't burned in a mac compatible format or some shit |
| 14:56.44 | rebb | you can set unit's life-values |
| 14:56.57 | dorkass | and also the frontloading drive wouldn't give me the disc back |
| 14:57.03 | rebb | oh wait not changing directly, nm |
| 14:57.08 | Barter | yeah didnt want that, cause then it wont damage shields |
| 14:57.13 | Clord | what blizzard was thinking when they localized custom maps for english and other english |
| 14:57.22 | Grum | the fact that you can only move windows by the top bar, there is no concept of maximizing windows, you can only resize them from the bottom right corner .. that is just retarded |
| 14:57.24 | rebb | you can set those too afaik |
| 14:57.39 | Barter | well |
| 14:57.47 | Sholdak | mac hardware is awesome though |
| 14:57.51 | Sholdak | although overpriced |
| 14:57.51 | Barter | I guess I can check if they have shields damage those |
| 14:57.51 | Grum | its not |
| 14:57.55 | HeliosDoubleSix1 | grum, just cus you can't doesnt mean YOu cant |
| 14:57.58 | HeliosDoubleSix1 | I can |
| 14:58.07 | Stewox | hi guys |
| 14:58.22 | Grum | HeliosDoubleSix1: what window extended framework are you using? and does it work on all programs? (it doesnt .. i am running it as well) |
| 14:58.28 | Grum | *window extender |
| 14:58.29 | Stewox | is there flags for superweapon structure ? |
| 14:58.41 | HeliosDoubleSix1 | I dunno if macs are overpriced, same spec and realiability costs pretty similar on Windows, you pay for the industrial design and materials too so yah they work out more, they dont do CHEAP |
| 14:58.42 | Stewox | or i can use "hero" for superweapons |
| 14:58.44 | dorkass | Barter the best thing to do is to apply a damage effect, that will take life armor into consideration, as well as damage bonuses on the damage effect |
| 14:58.48 | HeliosDoubleSix1 | the graphics cards are fucking over priced |
| 14:58.53 | Grum | ram as well |
| 14:58.55 | HeliosDoubleSix1 | but thats just nvidia being rapists |
| 14:58.59 | Grum | the whole thing is overpriced |
| 14:59.05 | Grum | but it works for noobies |
| 14:59.10 | Stewox | heh |
| 14:59.18 | Grum | but any power users wants something more than a mac |
| 14:59.24 | Stewox | another 8800GT is on horizon |
| 14:59.26 | Barter | dorkass: yeah but I want it to damage according to a damage var |
| 14:59.35 | Grum | really, just something simple, how to start a program from finder ... i'd be surprised if many know how ;) |
| 14:59.36 | krry | If I get to decide I'd have the macbook pro but with windows 7 on it |
| 14:59.37 | Barter | and effects are fixed |
| 14:59.45 | krry | because the hardware really is the best one can get |
| 14:59.47 | Stewox | 460GTX will be crappy but affordable |
| 14:59.55 | Grum | krry: yeah true on that |
| 14:59.55 | krry | not counting the graphics, of course |
| 15:00.00 | Skizot_ | damn |
| 15:00.17 | dorkass | you might need to set up an ability command variable, Barter, and just update that with pre-set effects |
| 15:00.33 | Grum | HeliosDoubleSix1: but feel free to answer |
| 15:01.03 | Grum | i'm just dissapointed by some of the things, they did solve some stuff better though, applications which are simple folders etc that is a good thing |
| 15:01.11 | dorkass | as far as i know, it's a bitch and a half to add or edit or conduct damage on the fly without pre-set effects and behaviors |
| 15:01.16 | Skizot_ | DAMMIT |
| 15:01.18 | dorkass | if it's even possible, i dunno |
| 15:01.29 | Stewox | i have one question about if it's there any flags that would indicate a structure is a superweapon , can i use "HERO" because there is no "superweapon" , and how to add global weapon timer |
| 15:01.34 | vjeux | woot, just finished the protect the statue map |
| 15:01.37 | Grum | Skizot_: poopie in pants? :D |
| 15:01.37 | vjeux | it's really nice |
| 15:01.37 | Skizot_ | if i could get the missle to stop following me when i fire i have a perfect version of `228zip's map :( |
| 15:01.38 | Barter | well, what im doing should work now |
| 15:01.55 | vjeux | the guy wants someone to fraps it, if anyone able to help him :) |
| 15:02.35 | Stewox | need help |
| 15:02.50 | Stewox | how do i add global timer/delay to an ability weapon ? |
| 15:02.51 | dorkass | Skizot did you check the chase filters on the weapon? |
| 15:03.00 | dorkass | you can make missiles fall short if shit goes out of range |
| 15:03.02 | Stewox | via energy possibly |
| 15:03.28 | *** join/#sc2mapster HeliosDoubleSix (~HeliosDou@87-194-199-56.bethere.co.uk) |
| 15:03.57 | Skizot_ | weapon? |
| 15:04.12 | Skizot_ | it's a created baneling ordered to move |
| 15:04.16 | Skizot_ | lol |
| 15:04.29 | dorkass | you said missile |
| 15:04.33 | Skizot_ | though that is an idea.. |
| 15:04.41 | dorkass | yes, it's the best idea |
| 15:04.41 | Skizot_ | yeah it LOOKS like a missle XD |
| 15:04.47 | dorkass | well make it a real missile |
| 15:04.59 | dorkass | no one likes a missile poser |
| 15:05.21 | dorkass | all up on facebook "hey guys like my new missile shaped haircut" |
| 15:05.27 | dorkass | pfft |
| 15:05.49 | dorkass | i'm sorry, I've had my morning coffee |
| 15:06.15 | Vailreth | hello every one |
| 15:06.28 | Vailreth | does any one know where to change resource names |
| 15:07.12 | dorkass | the actual placed resource, or on your ui? |
| 15:07.13 | Clord | it is easy to make unit to shoot unit but that is seriously unbalanced |
| 15:07.46 | Vailreth | in the UI i would like to replace Custom Rescource with a name |
| 15:09.03 | *** join/#sc2mapster Ephixa (~40eb6cc2@gateway/web/freenode/x-njlckjknlqhrmdsb) |
| 15:09.06 | zifoon | anyone got a good jump ability? |
| 15:09.27 | DiNo29 | yeah |
| 15:09.28 | DiNo29 | the reaper |
| 15:09.28 | DiNo29 | :p |
| 15:09.38 | zifoon | u know what I mean |
| 15:09.39 | zifoon | =_= |
| 15:09.43 | Ephixa | Hey guys |
| 15:09.52 | zifoon | like a button that makes unit fly |
| 15:10.08 | Ephixa | I made a facebook fanpage for the sc2 editor if anyone is interested in joining. http://www.facebook.com/pages/SC2-Galaxy-Editor/115628898468567?v=wall#!/pages/SC2-Galaxy-Editor/115628898468567?ref=ts |
| 15:10.38 | Skizot_ | hmmm |
| 15:12.16 | Xan | how do I unload only 1 unit from a transport (right now the only action I can find is "Unload all")? |
| 15:12.41 | Skizot_ | hmmm |
| 15:13.19 | *** join/#sc2mapster Shadowclaimer (~chatzilla@in-67-236-125-153.dhcp.embarqhsd.net) |
| 15:13.36 | Shadowclaimer | Alright so I was going to do some simple recoloring and slight modification to make a custom textureset for SC2 (an arctic one) |
| 15:14.11 | Shadowclaimer | however when I extract the texture information I'm only getting alpha maps, no colors, but I can't find out wehre in the texture info it has the colors set |
| 15:15.32 | Shadowclaimer | I assume my best bet is to use WinMPQ to just get the textures and see if they have their full information there |
| 15:17.12 | Shadowclaimer | dammit blizzard |
| 15:17.13 | Shadowclaimer | those aren't MPQs |
| 15:17.16 | lolwut_ | there are gona be 2-3 arctic tilesets on release apparently |
| 15:17.18 | Shadowclaimer | They are SC2files |
| 15:17.20 | Shadowclaimer | really? Hell yea |
| 15:17.23 | lolwut_ | maybe even later in the beta |
| 15:17.25 | lolwut_ | yeah |
| 15:17.32 | lolwut_ | they didn't give us all of them |
| 15:17.34 | Shadowclaimer | I was just doing it because there was a post about it, and we had all discussed Braxis |
| 15:17.57 | Xan | what about a badlands tileset? |
| 15:17.58 | lolwut_ | sec |
| 15:18.01 | lolwut_ | let me find |
| 15:18.04 | Xan | (not desert) |
| 15:18.17 | Shadowclaimer | the wasteland and tarsonis tilesets should be desert |
| 15:18.30 | Shadowclaimer | well wait not tarsonis, was it Korhal? |
| 15:18.34 | Xan | I mean like, sc1 badlands |
| 15:18.36 | Shadowclaimer | I can't remember, the one with the oil for water and shit |
| 15:18.39 | Shadowclaimer | ah |
| 15:18.43 | lolwut_ | http://www.hiveworkshop.com/forums/beta-information-sharing-center-648/tilesets-163532/ |
| 15:18.48 | Shadowclaimer | Ah Hive.. |
| 15:18.52 | Shadowclaimer | you used to be my favorite site |
| 15:18.52 | lolwut_ | has a list of what we're apparntly getting |
| 15:19.19 | Skizot_ | for the record.. you speed is NOT 20. |
| 15:19.22 | Skizot_ | it can't be. |
| 15:19.26 | Xan | will there be installation tileset? |
| 15:19.28 | Shadowclaimer | eh its alist of datamined tilesets, doesn't mean guaranteed |
| 15:19.29 | Xan | indoors |
| 15:19.44 | Shadowclaimer | oh shit hope so |
| 15:19.49 | Shadowclaimer | Mission 4 of Terrans was one of my favorites |
| 15:19.59 | Shadowclaimer | Tyrador sounds awesome |
| 15:20.23 | lolwut_ | i doubt they'd make all those tilesets and not give them to us |
| 15:20.27 | lolwut_ | that would be shit |
| 15:20.35 | Shadowclaimer | yea seeing as the textures are there |
| 15:20.35 | *** join/#sc2mapster anvyl (~temorawr@pD9536C0C.dip.t-dialin.net) |
| 15:20.39 | Shadowclaimer | but why didn't they give us all of them? |
| 15:20.45 | anvyl | hi ther |
| 15:20.47 | Shadowclaimer | doesn't amek sense for them to withhold soem |
| 15:20.53 | lolwut_ | they didn't give us alot |
| 15:20.55 | lolwut_ | like |
| 15:20.58 | lolwut_ | campaign |
| 15:21.00 | anvyl | i think the editor is just not complete yet |
| 15:21.00 | lolwut_ | units |
| 15:21.02 | lolwut_ | doodads |
| 15:21.03 | lolwut_ | i hope |
| 15:21.05 | Shadowclaimer | a metric butt ton of models mainly |
| 15:21.06 | DiNo29 | makes sense to withhold everything campaign |
| 15:21.11 | Shadowclaimer | yea but not everything editor |
| 15:21.13 | lolwut_ | yeah |
| 15:21.25 | lolwut_ | trying to keep the beta filesizes down |
| 15:21.26 | Shadowclaimer | they wnat us to test the publishing system but only gave us access to melee models |
| 15:21.31 | anvyl | yea i thinks that what it is.. they are withholding everything that is in the campaign as to not spoil anything |
| 15:21.37 | HeliosDoubleSix | man if blizzard are going to use torrenst they could write a better client the thing has no disk caching, it just thrashes the shit out of my HDD |
| 15:21.45 | DiNo29 | publishing system ? It's not even up yet, they don't want us to test it xD |
| 15:21.53 | Shadowclaimer | Dino its why they gaveu s the editor |
| 15:21.58 | Shadowclaimer | its coming in the next patch or so |
| 15:22.05 | Shadowclaimer | so we can test teh editor and the publsihign system before release |
| 15:22.13 | rebb | HeliosDoubleSix: sounds like a good thing to write on battle.net about |
| 15:22.22 | HeliosDoubleSix | yah :-/ |
| 15:22.24 | Xan | well it's good that they gave us the editor at all before release :P |
| 15:22.27 | Xan | even if it's not finished |
| 15:22.30 | DiNo29 | you can test the upblishing system with melee models just fine ^^' |
| 15:22.45 | Shadowclaimer | you know |
| 15:22.48 | Shadowclaimer | I bet I know why they are doing this |
| 15:22.56 | Shadowclaimer | because they realize that we can use the editor without an account |
| 15:23.05 | Shadowclaimer | meaning the latest beta patch editor will still be useable to make maps for release starcraft 2 |
| 15:23.09 | anvyl | well all the mappers have to get used to the new editor, so even if there were more models the quality of the maps would not be so much higher |
| 15:23.11 | Shadowclaimer | so pirates will still be able to make maps |
| 15:23.25 | Shadowclaimer | so they are limiting the tools available to non-buyers essentially |
| 15:23.32 | HeliosDoubleSix | I dont think thats it |
| 15:23.38 | Shadowclaimer | I need to see if this guy will give me the extracted files for those tilesets so I can import them and use them |
| 15:23.44 | Shadowclaimer | *shrugs* its Blizzard |
| 15:23.47 | Shadowclaimer | I have no love for them anymore |
| 15:23.48 | Xan | nah, they know there are plenty of good mappers that didn't get a key |
| 15:23.55 | DiNo29 | that's ot it |
| 15:23.58 | Shadowclaimer | I paid nothing for my key, go to gamestop and get a free one |
| 15:24.04 | DiNo29 | they don't want campaign info to leak |
| 15:24.14 | anvyl | dino29: i think so too |
| 15:24.16 | Shadowclaimer | you put $5 down on starcraft 2, they print your receipt, you cancel your preorder |
| 15:24.18 | DiNo29 | so they remove anything that we could use to deduce stuffs from the campaign |
| 15:24.24 | Shadowclaimer | but why does it matter |
| 15:24.27 | lolwut_ | cept like |
| 15:24.31 | Shadowclaimer | if we spoil it for ourselves we're the ones who lose |
| 15:24.36 | Shadowclaimer | well that and anyone /v/ gets ahold of after figuring it out |
| 15:24.40 | DiNo29 | we could spoil it for others |
| 15:24.41 | *** join/#sc2mapster snapp1e (~snp@c-174-61-89-59.hsd1.fl.comcast.net) |
| 15:24.50 | Shadowclaimer | why is it stupid people always ruin it for everyone else |
| 15:24.55 | lolwut_ | there's a libary on zhakul'dras! |
| 15:24.59 | lolwut_ | :P |
| 15:25.03 | lolwut_ | spoilers |
| 15:25.19 | Shadowclaimer | Stewart dies, he's a failure in Kerrigan's eyes so she's making a new infested mastermind |
| 15:25.22 | Shadowclaimer | spoiler |
| 15:25.26 | Xan | that name doesn't mean anything though yet :P |
| 15:25.47 | Shadowclaimer | it means anything to anyone who knows who it is |
| 15:25.53 | Shadowclaimer | he won't play a role in the campaigns at all |
| 15:25.54 | Shadowclaimer | =p |
| 15:25.55 | lolwut_ | snape kills dumbdore |
| 15:25.57 | Shadowclaimer | its from the novels |
| 15:25.57 | lolwut_ | :P |
| 15:26.44 | DiNo29 | It was Earth all along |
| 15:26.52 | lolwut_ | haha |
| 15:27.15 | lolwut_ | bruce willis was actually a ghost! |
| 15:27.36 | Xan | you will probably find the head of the statue of liberty on char somewhere |
| 15:27.37 | DiNo29 | :O |
| 15:27.51 | lolwut_ | that'd be epic |
| 15:27.54 | DiNo29 | Tyler Raynor isn't real |
| 15:28.09 | lolwut_ | haha |
| 15:28.12 | lolwut_ | i got that one |
| 15:28.14 | lolwut_ | :p |
| 15:28.52 | Shadowclaimer | so has Hiveworkshop changed at all? Like have they finally fired their moderators that were jackasses? |
| 15:28.56 | Shadowclaimer | or are they still running the show |
| 15:28.58 | lolwut_ | and then kerrigan woke up, and the last 8 years were just a dream |
| 15:29.00 | lolwut_ | who cares |
| 15:29.04 | lolwut_ | sc2mapster is where shits ay |
| 15:29.06 | lolwut_ | at |
| 15:29.07 | lolwut_ | :P |
| 15:29.13 | Shadowclaimer | yea but if they did fix that I may consider uploading my resources there again |
| 15:29.22 | Shadowclaimer | freaking fixed a skin on some guy's custom model he uplaoded and they deleted my skin |
| 15:29.26 | Shadowclaimer | just because it was "under quality" |
| 15:29.35 | Shadowclaimer | but it was much better than the guy's original upload by far, he even admitted it |
| 15:29.47 | lolwut_ | im suprised we have no sc2 skins yet actually |
| 15:29.49 | Shadowclaimer | it was like a freakin' 30 poly unit |
| 15:29.53 | lolwut_ | haha |
| 15:30.11 | Shadowclaimer | http://www.hiveworkshop.com/forums/models-530/necron-warrior-114688/?prev=search%3Dnecron%26d%3Dlist%26r%3D20 |
| 15:30.14 | Shadowclaimer | I redid that skin |
| 15:30.34 | Shadowclaimer | fixed team colors and such |
| 15:30.57 | Shadowclaimer | his UV wrap was annoying as hell |
| 15:31.53 | Shadowclaimer | now that you mention it, I need to get to work on those unique marine skins |
| 15:31.58 | Shadowclaimer | like the stylized ones I had planned |
| 15:32.00 | Clord | lol it is terminator in fantasy settings |
| 15:32.09 | Shadowclaimer | Clord its a Necron |
| 15:32.15 | Shadowclaimer | what Terminators basically were based on |
| 15:32.16 | Clord | it looks metallic :) |
| 15:32.19 | Shadowclaimer | It is =p |
| 15:32.19 | *** join/#sc2mapster Griffith` (~Zeta@CPE002191074172-CM0013718d3546.cpe.net.cable.rogers.com) |
| 15:32.24 | Shadowclaimer | Necrons predate about anything |
| 15:32.25 | Skizot_ | okay 228 |
| 15:32.57 | Shadowclaimer | Its Games Workshop's Warhammer stuff, the stuff Blizzard ripped off for all their games |
| 15:33.16 | Shadowclaimer | Alright wait let me fix that |
| 15:33.19 | Shadowclaimer | their original games* |
| 15:33.25 | Shadowclaimer | so people don't get their panties in a knot |
| 15:33.42 | Skizot_ | http://skizot.ziggyware.com/racecar.SC2map |
| 15:33.48 | Skizot_ | there's your top down. |
| 15:34.02 | Skizot_ | it DOES have a bit of lag but nothing that can't be fixed |
| 15:34.32 | lolwut_ | need ability ideas |
| 15:34.36 | Shadowclaimer | for what? |
| 15:34.44 | lolwut_ | a warrior/bezerker hero |
| 15:35.03 | lolwut_ | finally figured out how to get the whole wc3 ability learning thing going |
| 15:35.08 | lolwut_ | now the fun part |
| 15:35.18 | Shadowclaimer | A Whirlwind/Bladestomr like ability |
| 15:35.21 | Shadowclaimer | a frontal 90 degree arc cleave |
| 15:35.29 | Shadowclaimer | a massive heroic leap at teh foe |
| 15:35.36 | lolwut_ | yeah |
| 15:35.38 | lolwut_ | hm |
| 15:35.41 | lolwut_ | how would i do cleaves? |
| 15:35.43 | lolwut_ | oh |
| 15:35.47 | lolwut_ | ultras cleave dont they? |
| 15:36.05 | Clord | my ultralisks with leveling system are insane levelers thanks to their cleave |
| 15:36.06 | Clord | lol |
| 15:36.07 | davidcramer | cleave is splash |
| 15:36.12 | Shadowclaimer | I think you could create the damage effect at the start of the angle minus degree, then have it repeat every x degrees till the final end |
| 15:36.12 | DiNo29 | archon splash |
| 15:36.12 | davidcramer | theres an arc effect on damage |
| 15:36.18 | DeadPixel | Is it possible to set all of the game cam properties to that of a camera object? |
| 15:36.42 | Skizot_ | yes? |
| 15:36.48 | Skizot_ | apply camera object |
| 15:36.49 | Skizot_ | lol |
| 15:37.27 | Xan | is it possible to only drop one unit from a shuttle using triggers? |
| 15:37.32 | Xan | rather than all of them |
| 15:37.45 | *** join/#sc2mapster SirAd (~Alma@line-20760.dyn.kponet.fi) |
| 15:37.58 | lolwut_ | can you order the unit to unload itself? |
| 15:38.08 | Xan | hmm, don't think so |
| 15:38.23 | Shadowclaimer | where are textures for units found |
| 15:38.53 | anvyl | i'm still working on my multivac xD |
| 15:39.10 | anvyl | cant quite get it to work |
| 15:39.19 | anvyl | beams are sooo difficult to make |
| 15:39.55 | lolwut_ | what are you trying to do exactly xan? |
| 15:39.55 | DeadPixel | Skizot_ but then I would need a separate camera for each player? |
| 15:40.13 | Skizot_ | no |
| 15:40.25 | Skizot_ | you can apply that camera to each player then pan it to where you need it. |
| 15:40.46 | DeadPixel | oh duh. |
| 15:41.16 | Xan | lolwut_: just unload a loaded unit somewhere, then move the shuttle and unload another unit |
| 15:41.29 | Xan | not both at the same time |
| 15:42.00 | lolwut_ | is it for gameplay? or like a cinimatic |
| 15:42.12 | Griffith` | gooood morning everyone |
| 15:42.16 | lolwut_ | cause if its a cinimatic you can just simulate with create/move units |
| 15:42.16 | Xan | cinematic yeah |
| 15:42.19 | lolwut_ | like |
| 15:42.23 | *** join/#sc2mapster monoframe (monoframe@ctv-213-164-96-200.vinita.lt) |
| 15:42.34 | Xan | It'd need the unload animation though, and I can't find it :/ |
| 15:42.34 | lolwut_ | when the dropshop reaches point x |
| 15:42.39 | Shadowclaimer | grr trying to find the marine texture to extract it is driving me mad |
| 15:42.42 | lolwut_ | there's an animation? |
| 15:42.46 | Xan | yeah |
| 15:42.51 | lolwut_ | i thought it was just sound |
| 15:42.52 | Xan | the engines aim down etc |
| 15:44.04 | lolwut_ | Stand Work |
| 15:44.06 | lolwut_ | is the animation |
| 15:44.15 | anvyl | is there a way to download the english editor? |
| 15:44.30 | Xan | stand work? |
| 15:44.59 | anvyl | xan yes its easy |
| 15:45.05 | lolwut_ | for the medivac |
| 15:45.06 | lolwut_ | yeah |
| 15:45.10 | anvyl | you make the unit play the animation with a trigger |
| 15:45.17 | anvyl | and just create the unit under it |
| 15:45.25 | Xan | yeah, just didn't know what animation it was :) |
| 15:45.29 | Xan | gonna try it |
| 15:45.39 | Xan | where did you find it? |
| 15:45.44 | lolwut_ | the previewer |
| 15:45.52 | lolwut_ | window > previewer |
| 15:45.56 | lolwut_ | search for medivac |
| 15:46.00 | Xan | ah |
| 15:46.01 | Xan | ty |
| 15:46.02 | lolwut_ | and you can look at the animations |
| 15:47.37 | anvyl | actually the animation is stand work start |
| 15:47.39 | anvyl | stand work |
| 15:47.41 | anvyl | and stand work end |
| 15:47.52 | anvyl | you'll need to play all 3 of those for it to look cool |
| 15:48.05 | lolwut_ | yeah |
| 15:48.09 | Xan | ah |
| 15:48.13 | lolwut_ | but that's not too bad |
| 15:48.43 | lolwut_ | anyway |
| 15:48.44 | lolwut_ | sleep time |
| 15:48.51 | lolwut_ | night you crazy mappers |
| 15:48.56 | Xan | nn |
| 15:49.02 | *** join/#sc2mapster Lasion (~las@167.80-203-124.nextgentel.com) |
| 15:49.07 | *** join/#sc2mapster Fisker (n_a@62.61.142.209.generic-hostname.arrownet.dk) |
| 15:49.26 | anvyl | and the trigger you will need is under animations- play animation |
| 15:49.37 | Lasion | Afternoon \o |
| 15:49.49 | Clord | >_> |
| 15:49.53 | Clord | saying that in international chat |
| 15:50.10 | Lasion | ^^ |
| 15:50.38 | Lasion | I will probably have it somewhat correct |
| 15:50.48 | Shadowclaimer | Afternoon Lasion |
| 15:50.58 | jb55 | are there any tools that automate extract/package mpq files? I'm setting up source control for our map and it would be nice if I could automate that process.. |
| 15:51.02 | Lasion | How's people doing? :) |
| 15:51.34 | Shadowclaimer | nooo my pandora one trial has run up.. |
| 15:51.34 | anvyl | peoples are doing slooow on their maps |
| 15:51.42 | anvyl | cuz the editor is driving them nutz |
| 15:51.49 | Lasion | ^^ |
| 15:52.21 | Shadowclaimer | I never thought I'd have so much trouble finding and extracting the marine texture lol |
| 15:52.26 | Clord | waiting that patch to publish map.... there is point where you just want see results |
| 15:52.45 | *** join/#sc2mapster Bifuu (~DS@cpe-071-077-144-013.nc.res.rr.com) |
| 15:52.51 | anvyl | :) i am not at that point yet |
| 15:53.04 | anvyl | i am still at the point : how the fuck do i make the map editor work?!?!?!^ |
| 15:53.06 | Bifuu | morning guys |
| 15:53.10 | Skizot | `228zip you try it? |
| 15:53.13 | anvyl | good afternoon |
| 15:53.14 | Shadowclaimer | yay I crashed the editor again |
| 15:53.20 | anvyl | :DD |
| 15:53.37 | `228zip | skizot: Where is it ? =O |
| 15:53.44 | Lasion | anvyl, I'm still at the point of trying to make units spawn :P |
| 15:53.46 | Skizot | http://skizot.ziggyware.com/racecar.SC2map |
| 15:53.53 | Bifuu | well its afternoon here too but i just woke up so its morning! |
| 15:53.57 | Lasion | ^^ |
| 15:54.00 | Clord | I got some weird bugs with editor previously like how hydralisk duplicated itself but made default hydralisk to be "hydralisk copy" and broke it |
| 15:54.03 | Skizot | it does have a touch of lag, but if the ui was turned off i think it would work out better |
| 15:54.12 | *** join/#sc2mapster Iggyhopper (~a@adsl-75-18-131-214.dsl.skt2ca.sbcglobal.net) |
| 15:54.15 | Iggyhopper | lol |
| 15:54.19 | Lasion | I have said "Mornin" at 2200 >_> |
| 15:54.23 | Iggyhopper | Morbent is french |
| 15:54.32 | Clord | it is "jet lag" |
| 15:54.33 | Clord | lol |
| 15:54.52 | Lasion | haha true |
| 15:55.55 | Shadowclaimer | HA |
| 15:55.57 | Shadowclaimer | finally got it extracted |
| 15:55.59 | Shadowclaimer | time to tear into it |
| 15:56.40 | Repo | New map: http://www.sc2mapster.com/maps/zone-control-classic-edition/. Zone Control Classic Edition. Rivers27 (Manager/Author). Approved by vjeux. |
| 15:56.57 | crazafied | Is there a way to check what key is pressed? after event has already been triggered |
| 15:57.00 | anvyl | what do you want to do to the model? |
| 15:57.12 | crazafied | as in IF player presses ABCD then if button pressed = a? |
| 15:57.26 | Shadowclaimer | depends craza what are you wanting to do with it |
| 15:57.31 | `228zip | skizot: Problem is the camera can't keep up with the unit =/ |
| 15:57.35 | Shadowclaimer | you could do a variable that sets itself to key pressed I believe then work from there |
| 15:57.44 | Skizot | it does on mine :/ |
| 15:57.45 | `228zip | skizot: I'll try and improve from that though |
| 15:57.54 | Skizot | like i said it is lagged a bit :/ |
| 15:58.04 | Iggyhopper | yoyoyo |
| 15:58.05 | crazafied | ill try that shadow |
| 15:58.12 | vjeux | Skizot: i don't know if that's intended but you can cross cliffs |
| 15:58.13 | `228zip | Skizot: When the camera always have the unit in sight, but it tends to get close to the edge of the screen |
| 15:58.26 | `228zip | which is what I'd like to avoid as much as possible |
| 15:58.33 | `228zip | not when, well |
| 15:58.39 | `228zip | I'm too tired =( |
| 15:58.49 | Shadowclaimer | lol blizzard |
| 15:58.51 | crazafied | shadow how can you set button pressed as variable? |
| 15:58.53 | Shadowclaimer | there is a function called Key |
| 15:58.58 | Shadowclaimer | err |
| 15:59.00 | Shadowclaimer | a category |
| 15:59.03 | Shadowclaimer | but you can't make variables that are references to that |
| 15:59.21 | Shadowclaimer | make a key pressed event, click "None" and at the top the category is Key for everything, whcih normally its like Integer, String, what have you |
| 15:59.22 | crazafied | i've seen skizot do it |
| 15:59.25 | crazafied | but with custom code |
| 15:59.31 | Shadowclaimer | I don't touch custom code |
| 15:59.35 | Shadowclaimer | I'm a moron |
| 15:59.36 | crazafied | me either :P |
| 15:59.40 | Shadowclaimer | I'm a master of GUI |
| 16:00.36 | anvyl | hmmm i ceated a custom effect and now want to add it to a custom ability, but it doesn't show up in the list, anyone got an idea as to why? |
| 16:01.08 | Clord | I want to release my crazy map soon >_> |
| 16:01.17 | Shadowclaimer | HA |
| 16:01.17 | Vailreth | is there an add box beside the dropdown box you are editing? |
| 16:01.19 | Shadowclaimer | found it |
| 16:01.29 | Shadowclaimer | BOOYA |
| 16:01.38 | Shadowclaimer | Make your Variable of type "- Preset" then pick Key |
| 16:01.45 | Shadowclaimer | then in your Event that has you press a key |
| 16:01.48 | anvyl | not really |
| 16:01.53 | Shadowclaimer | action Set Variable = (Key Pressed) |
| 16:01.56 | Shadowclaimer | will be the only possible choice |
| 16:02.10 | Shadowclaimer | then you can reference that wherever you want |
| 16:02.13 | Shadowclaimer | since any key can trigger it |
| 16:02.26 | Shadowclaimer | also make sure your event is any key pressed not none |
| 16:03.14 | Vailreth | hmm |
| 16:04.35 | Shadowclaimer | oh blizzard has support for different textures for different areas |
| 16:04.43 | Shadowclaimer | like you can bind each tileset to itso wn texture if you wanted to |
| 16:04.49 | Shadowclaimer | so your units will have different textures on each |
| 16:05.06 | Clord | they need trigger what let to check date ^^ |
| 16:05.14 | Clord | for example if it is april 1at all units explode |
| 16:05.18 | Clord | in map |
| 16:05.31 | crazafied | im guessing i did this right shadowclaimer i dunno how u found that lol preset is a HUGE list lol |
| 16:05.31 | crazafied | <PROTECTED> |
| 16:05.42 | Shadowclaimer | yep |
| 16:05.44 | Shadowclaimer | thats how mine looks |
| 16:05.50 | Shadowclaimer | now if you ever reference a key pressed, you can refer to that |
| 16:05.55 | Shadowclaimer | I think you can also convert that to string possibly |
| 16:05.59 | Shadowclaimer | let me check |
| 16:06.06 | crazafied | This should work perfect |
| 16:06.12 | Bifuu | So i just spent 5 minutes trying to figure out how the guy chnaged the voice of the SCV's on the Tower defence vid on the front page only to remember that English isnt the only language the game is in >.< |
| 16:06.22 | monoframe | ... |
| 16:06.31 | Shadowclaimer | Yep |
| 16:06.31 | Lasion | heeehehe |
| 16:06.33 | Shadowclaimer | hell yea |
| 16:06.45 | Clord | localization when it comes to dubbing.... really.... |
| 16:06.45 | crazafied | I just have to make a option to turn this trigger on though cause i would hate to have a UI - Player Any Player presses (Key Pressed) key Down with shift Allow, control Allow, alt Allow running all the time |
| 16:06.55 | Shadowclaimer | wait |
| 16:06.57 | Shadowclaimer | maybe not |
| 16:07.11 | Clord | dubbing is one of worst things you can do to for example movies |
| 16:07.16 | crazafied | Cause that will log every key press |
| 16:07.57 | Shadowclaimer | are you only wanting it to record certai nkey presses? |
| 16:08.06 | Shadowclaimer | like what is this going ot be used for |
| 16:08.09 | Vailreth | anvyl: which field are you editing? |
| 16:08.09 | crazafied | Here ill explain what im doing |
| 16:08.51 | Beider | hmm, anyone know how you can change the font size of a dialog label? |
| 16:09.28 | Beider | there is a "set style", but it takes a string value and I have no idea what should go in it |
| 16:10.32 | crazafied | I have ui http://dl.dropbox.com/u/2329451/Screenshot001.Jpg i have Num 9 num 7 to change a int to 1 or 2 9 changes to 1 and 7 changes it to 2, 1 is unit frame 2 is target frame then i have this trigger running so i can 8,4,6,2 to adjust the ui |
| 16:10.40 | Iggyhopper | Bifuu its french |
| 16:10.42 | Iggyhopper | i think |
| 16:10.49 | Ephixa | 5 points for using dropbox |
| 16:10.49 | Shadowclaimer | wow thats a terrible bug |
| 16:11.05 | crazafied | 4= left 8 up 6 right 2 down |
| 16:11.05 | Shadowclaimer | if you rename or move any file in the import editor it turns it into a void 16x16 if its a dds |
| 16:11.19 | Iggyhopper | wow |
| 16:11.24 | Iggyhopper | import .png or .tga |
| 16:11.30 | Shadowclaimer | why does it matter? |
| 16:11.33 | Iggyhopper | idk |
| 16:11.34 | `228zip | Iggyhopper: It is french |
| 16:11.35 | Shadowclaimer | I thought the engine had dds support lol |
| 16:11.42 | Iggyhopper | `228zip i knew it |
| 16:11.44 | Shadowclaimer | I literally just reimported blizzard's texture |
| 16:11.48 | crazafied | Did that make any sense shadow? lol |
| 16:11.49 | Shadowclaimer | it shows up on the right just fine but hwen I move it or rename it boom |
| 16:11.53 | Shadowclaimer | yea hold on |
| 16:11.56 | Shadowclaimer | admiring your UI |
| 16:12.09 | Shadowclaimer | hmm |
| 16:12.10 | Iggyhopper | lololol |
| 16:12.13 | Shadowclaimer | no it doesn't make sense |
| 16:12.15 | Shadowclaimer | at all |
| 16:12.17 | Shadowclaimer | lol |
| 16:12.18 | crazafied | lol |
| 16:12.20 | Iggyhopper | blizzard r bigfags |
| 16:12.31 | Shadowclaimer | oh wait |
| 16:12.33 | Shadowclaimer | damn you're smart |
| 16:12.43 | crazafied | me? |
| 16:12.43 | Shadowclaimer | you're using the numpad to tweak the UI till it looks right so you'll have the proper info to codei t? |
| 16:12.52 | crazafied | ehh |
| 16:12.52 | crazafied | kinda |
| 16:12.58 | crazafied | it saves to banks as int values |
| 16:12.59 | Shadowclaimer | well if that was directly what you were doing |
| 16:13.00 | art[] | =] |
| 16:13.02 | Shadowclaimer | was going to murder you and take that idea |
| 16:13.04 | crazafied | custom ui for each player |
| 16:13.10 | Shadowclaimer | oh |
| 16:13.12 | Shadowclaimer | thats cool |
| 16:13.23 | Shadowclaimer | I need to find an easier way to do it finding out the offsets and stuff right |
| 16:13.26 | Shadowclaimer | tht seems like a good way to do it |
| 16:13.43 | crazafied | yeah all my ui is 2 large dialogs |
| 16:13.54 | Shadowclaimer | so just simply do an event on key press for each key press possible and what it would do |
| 16:13.55 | crazafied | so u just have to offset the 1st dialog by x and y to adjust all the bars |
| 16:13.59 | Shadowclaimer | you don't even need a crazy variable |
| 16:14.26 | crazafied | yeah but i want it in one trigger that can loop till turned off so you dont have to smash your keys over and over |
| 16:14.38 | Iggyhopper | i want ui :( |
| 16:14.41 | Shadowclaimer | ah |
| 16:14.44 | Shadowclaimer | I see |
| 16:14.52 | Shadowclaimer | brb when I get back I'll sovle this |
| 16:14.55 | Shadowclaimer | you've given me inspiration |
| 16:14.59 | crazafied | lol |
| 16:15.18 | crazafied | i think i got it |
| 16:15.41 | Shadowclaimer | thats ok because I figured it out |
| 16:15.46 | Shadowclaimer | lol |
| 16:15.47 | Shadowclaimer | its movement code basically |
| 16:15.51 | Iggyhopper | what are you guys using for ui? |
| 16:15.57 | Iggyhopper | what triggers? |
| 16:16.00 | `228zip | Iggyhoper: Dialogs |
| 16:16.00 | crazafied | im useing dialogs |
| 16:16.00 | Iggyhopper | boss bar? |
| 16:16.03 | Iggyhopper | oo |
| 16:16.09 | crazafied | yeah |
| 16:16.12 | Shadowclaimer | just have a series of triggers that set a boolean true for the key thats down, then have a trigger with a timer that does different effects for whatever variablse are active or not active |
| 16:16.26 | crazafied | just really smart use of reszing dialogs :P |
| 16:16.31 | Shadowclaimer | so Event - Key Pressed, Key Numpad 9 |
| 16:16.44 | Shadowclaimer | Action - Set Variable (Numpad9Down (boolean) = true) |
| 16:16.51 | Shadowclaimer | then have a reverse trigger, if you let up, tur nit off |
| 16:16.59 | Skizot | http://www.sc2mapster.com/maps/simple-mmo-controls/images/4-menus-objectives/ |
| 16:17.03 | Skizot | dialogs AND boss bars |
| 16:17.04 | crazafied | my health bars are just dialogs scalled down by length by health percent *.01 * length |
| 16:17.40 | Shenlok_ | Skizot: very nice! Typo'd Shields tho :) |
| 16:17.40 | anvyl | does Anyone know how to make an effect have multiple targets? |
| 16:17.47 | anvyl | plzzz^ |
| 16:18.07 | anvyl | or is that not even possible? |
| 16:19.01 | Skizot | http://www.sc2mapster.com/maps/simple-mmo-controls/images/3-mount/ |
| 16:19.02 | Skizot | :D |
| 16:19.08 | Griffith` | command cards are so easy in SC2 =D |
| 16:19.10 | Skizot | i just loved pasting that one. |
| 16:19.24 | anvyl | actualy... is there an effect in the game that has multiple targetS? |
| 16:19.31 | anvyl | can anyone think of any |
| 16:19.38 | Lasion | psi storm |
| 16:19.57 | Griffith` | LOL how did you make a mount |
| 16:20.00 | Skizot | :D |
| 16:20.04 | Lasion | what do you ame to do anvyl? |
| 16:20.08 | Lasion | aim* |
| 16:20.08 | Griffith` | did you need to import your own model |
| 16:20.09 | Griffith` | or something |
| 16:20.14 | Griffith` | or did you kinda glue the two of them together |
| 16:20.16 | Griffith` | somehow |
| 16:20.24 | Skizot | http://www.sc2mapster.com/maps/simple-mmo-controls/images/5-pretty-pony/ |
| 16:20.35 | Lasion | DiNo29 made a chain lightning effect which worked on multiple targets |
| 16:20.38 | anvyl | i want to make the medivac heal multiple targets at once |
| 16:20.47 | crazafied | It works shadow got it working |
| 16:21.02 | crazafied | works like a charm i might release this map as proof even though i dont wanna :P |
| 16:21.08 | Lasion | hm |
| 16:22.15 | anvyl | now that i think of it the infester fungal growth has multiple targets, i guess... then again, thats an area of effect kind of spell |
| 16:22.23 | Lasion | it is |
| 16:23.26 | Griffith` | so if you import an icon from WC3 or something, does SC2 know how to resize it intelligently? |
| 16:23.33 | Griffith` | or do I have import the icons at the correct size |
| 16:23.45 | Bifuu | Skizot: You are making some really good progress with that |
| 16:24.26 | Skizot | done with it for now. |
| 16:24.43 | Skizot | now i have to choose a direction. |
| 16:24.47 | rebb | hmm, global variables arent network-synced by default right ? |
| 16:24.53 | Skizot | classes, or multiplayer |
| 16:24.54 | Bifuu | go right! |
| 16:25.10 | Griffith` | no point doing multiplayer until b.net supports custom maps |
| 16:25.11 | Griffith` | imo |
| 16:25.30 | Shenlok_ | classseeeessssss |
| 16:25.32 | Skizot | the map is gonna need a PRETTY heavy overhaul for multiplayer |
| 16:25.39 | Skizot | and classes is easy. |
| 16:26.00 | Griffith` | is SC2's concept of class |
| 16:26.00 | Bifuu | id says tart with multiplayer |
| 16:26.01 | Skizot | i just have to decide what i want my ranged unit to be. |
| 16:26.03 | Griffith` | same thing as C++? |
| 16:26.19 | Skizot | caster is a given. |
| 16:26.20 | Bifuu | wrong type of class there |
| 16:26.21 | Bifuu | lol |
| 16:26.27 | Skizot | high templar. |
| 16:26.29 | Iggyhopper | c++ |
| 16:26.39 | Skizot | thooouuuggghhh |
| 16:26.42 | Griffith` | i heard smoewhere SC2's scripting was based on C++ |
| 16:26.47 | Bifuu | its on C |
| 16:26.48 | Griffith` | object oriented |
| 16:26.49 | Griffith` | etc. |
| 16:26.51 | Bifuu | not ++ |
| 16:26.53 | Skizot | i will need two more abilites for the melee |
| 16:26.56 | Griffith` | oh |
| 16:26.58 | Bifuu | and its not object oriented |
| 16:27.03 | Iggyhopper | TOTALLY MAN |
| 16:27.06 | Iggyhopper | ITS FUCKED |
| 16:27.08 | Iggyhopper | lol |
| 16:27.28 | *** join/#sc2mapster Kylegar (~Kylegar@128-193-249-140.resnet.oregonstate.edu) |
| 16:27.53 | Skizot | what would be two good abilities for a melle class? |
| 16:27.56 | Skizot | melee |
| 16:28.04 | Skizot | i have charge and auto attack.. |
| 16:28.24 | Bifuu | Depends on what type of melee class |
| 16:28.28 | Skizot | melee |
| 16:28.30 | Skizot | DURR |
| 16:28.41 | Bifuu | Stealthy melee, or just juggernaut? |
| 16:29.01 | Skizot | there's 3 classes |
| 16:29.07 | Skizot | melee ranged and caster |
| 16:29.18 | anvyl | is there really no ability in the game that has multiple targets O_o |
| 16:29.32 | Skizot | aoe = multiple targets |
| 16:29.49 | Bifuu | cuz if you wanted to make a rogue, could make a stealth skill, if its a warrior go with a spin attack that hits all enemies around him |
| 16:30.11 | Skizot | i'm HOPING for abilites already in the game :P |
| 16:30.13 | Griffith` | make mort |
| 16:30.25 | Bifuu | well |
| 16:30.44 | Bifuu | Steal the Ultra's stuff and make a cleave |
| 16:30.58 | Skizot | is cleave an ability or a weapon? |
| 16:31.04 | Bifuu | i dunno |
| 16:31.06 | Bifuu | i dont play zerg |
| 16:31.13 | Skizot | lol me either XD |
| 16:31.23 | anvyl | i play zerg |
| 16:31.35 | anvyl | its used automaticall though, so i suppose its a weapeon |
| 16:32.09 | Skizot | yup |
| 16:32.15 | Skizot | kaiser blades |
| 16:32.30 | anvyl | yay go for german weapon names! |
| 16:32.54 | *** join/#sc2mapster Zeta_ (~Zeta@CPE002191074172-CM0013718d3546.cpe.net.cable.rogers.com) |
| 16:33.16 | kdogg3403 | Where can I edit how long it takes for a structure to be built? |
| 16:33.42 | anvyl | somewhere in the data editor -.- |
| 16:33.46 | rebb | how about Bratwurst Glaive |
| 16:33.49 | anvyl | in the unit, i think |
| 16:34.04 | anvyl | i know i did it before sometime but cant remember |
| 16:34.41 | kdogg3403 | ya, I have the missle turret open right now. Not seeing it. Was wondering if it was some place else. |
| 16:34.52 | Iggyhopper | lol |
| 16:35.12 | Iggyhopper | its an abil |
| 16:35.29 | Iggyhopper | no |
| 16:35.32 | Iggyhopper | effect |
| 16:35.36 | Bifuu | its ability |
| 16:35.41 | Bifuu | SCV Build |
| 16:35.43 | Bifuu | info + |
| 16:35.46 | Iggyhopper | lol |
| 16:35.57 | Iggyhopper | talking abotu celave thar |
| 16:35.59 | Bifuu | stop doubting yourself IggyHoppah |
| 16:36.04 | Bifuu | oh |
| 16:36.51 | anvyl | ohh that got me thinking. maybe i can make a weapeon to that applys the medic heal to its targets. that might actually work |
| 16:38.26 | Zeta_ | is it possible to make a hotkey that swaps weapons? |
| 16:38.47 | crazafied | its possible to do anything just a matter of how much time it takes :P |
| 16:39.09 | anvyl | zeta_ : i've seen it done before |
| 16:39.16 | anvyl | so its possible. but dont ask me how |
| 16:39.17 | anvyl | ^ |
| 16:40.13 | Skizot | hmmmmm |
| 16:40.14 | Zeta_ | lol |
| 16:41.24 | Shadowclaimer | http://img.photobucket.com/albums/v722/Ebonyassassin2/Gluttony.jpg |
| 16:41.29 | Shadowclaimer | does that look like a Gluttonous Demon? |
| 16:42.00 | Skizot | hmm |
| 16:42.18 | Shadowclaimer | reminds me of a slaanesh follower.. |
| 16:42.20 | art[] | it looks more like the little mermaid's dad |
| 16:42.22 | Shadowclaimer | and more of a "rape-looking" demon |
| 16:42.33 | Skizot | what's an ability that does damage to a close unit? |
| 16:42.51 | art[] | baneling's expode? |
| 16:42.54 | art[] | +l |
| 16:42.57 | Iggyhopper | lolol |
| 16:42.58 | Iggyhopper | art[] |
| 16:43.04 | Iggyhopper | RAEP |
| 16:43.36 | anvyl | baneling zergling ultralisk zealot dark templar |
| 16:43.41 | anvyl | to name a few melle attacks |
| 16:44.48 | Iggyhopper | going to play some sc2 |
| 16:45.08 | Skizot | oh snape |
| 16:45.17 | Skizot | i CAN make a cleave >_> |
| 16:45.23 | Skizot | pretty Easy actually. |
| 16:45.24 | Skizot | :D |
| 16:45.34 | art[] | yea the ultralisk does that already |
| 16:47.19 | Griffith` | Weird, I've added the doodad for a bridge but my unit can't move across it |
| 16:48.08 | Bifuu | Skizot: yea with arcs and shit makes it cake |
| 16:48.12 | monoframe | Because bridges don't have pathing maps |
| 16:48.16 | monoframe | That's what |
| 16:48.25 | monoframe | If their associated with the model, not DAta Editor |
| 16:48.33 | monoframe | If not, then pathing maps are still not there |
| 16:48.38 | Griffith` | monoframe, uh so is there a wya to give it a pathing map? |
| 16:48.51 | monoframe | I don't know if it's model-bound or data editor-bound :P |
| 16:48.58 | monoframe | But in WC3 it was model-bound |
| 16:49.18 | monoframe | but considering how many things were given to DAta Editor and taken away from models.. |
| 16:49.26 | monoframe | Hard to know |
| 16:49.57 | Griffith` | hm |
| 16:49.59 | monoframe | You could always place invisible terrain under it |
| 16:50.08 | Griffith` | well my unit can walk under the bridge |
| 16:50.12 | Griffith` | just not on it lol |
| 16:50.20 | Griffith` | i need it to do both |
| 16:50.24 | anvyl | bridges will come |
| 16:50.27 | anvyl | dont worry about it |
| 16:50.28 | Griffith` | unless you can somehow create a tunnel |
| 16:50.34 | anvyl | in realease editor there WILL be bridges |
| 16:50.34 | monoframe | IN SOVIET RUSSIA BRIDGES COME TO YOU! |
| 16:50.39 | Griffith` | lol |
| 16:50.41 | anvyl | as sure as night follows day |
| 16:50.50 | Griffith` | how much of the release editor is in this editor? |
| 16:50.53 | Shadowclaimer | I think I'm going to code gravity and proper ramping physics if you drive off a high point to a low point |
| 16:51.06 | *** join/#sc2mapster heysparky (~heysparky@216.40.136.42) |
| 16:51.06 | Shadowclaimer | it'll compare your acceleration to the height and determine how you'll fall |
| 16:51.08 | Shadowclaimer | anyone think that'd be cool |
| 16:51.15 | Shadowclaimer | so my racing battel game would have proper ramping physics xD |
| 16:52.05 | heysparky | howdy folks |
| 16:52.15 | Shadowclaimer | heysparky |
| 16:52.27 | heysparky | sounds cool, claimer |
| 16:52.34 | Shadowclaimer | it'll take some work |
| 16:53.19 | Shadowclaimer | I may have to manually point out all the "ramp locations" on the map as regions |
| 16:53.21 | Shadowclaimer | which I'd hate to do |
| 16:53.40 | Stewox | hey guys |
| 16:53.46 | Stewox | about upgrades |
| 16:53.47 | Shadowclaimer | but how would you ancitipate a unit is going to go from high to low without something like that |
| 16:53.50 | Stewox | there are ones |
| 16:54.05 | Stewox | that are granted at start , like armor plating terran , and D8 charges |
| 16:54.17 | heysparky | claimer: you wouldn't |
| 16:54.43 | Stewox | Is the "Tech Tree Cheat" thing that makes them granted ? , i think so imo |
| 16:54.50 | Shadowclaimer | hmm |
| 16:54.56 | Shadowclaimer | I need more caffeine so I can think |
| 16:55.11 | heysparky | I'm not sure Stewox, new to this myself |
| 16:55.40 | Stewox | it's under the flags |
| 16:56.02 | Stewox | otheer upgrades don't have it checked , like level 1 , 2 , etc , but this one has , let me check D8 charges too |
| 16:56.31 | Shadowclaimer | Note to all: Using Mouselook trying to fire at exactly where you arel ooking insted of a set distance? Try comparing the Yaw of the Camera to your shots as a distance, I can't figure out the exact formula but it works better tahn some of the current systems |
| 16:58.01 | Shadowclaimer | bleh maybe gravity is harder to code than i thought |
| 16:58.06 | Shadowclaimer | wait wait wait |
| 16:58.20 | Shadowclaimer | couldnt' you hook up mouselook to a not-active camera and use it to aim without having the player actually see? |
| 16:58.50 | Shadowclaimer | or is this caffiene going to my head |
| 16:59.03 | monoframe | YOU'RE TALKING TO YOURSELF! SNAP OUT OF EET! |
| 16:59.11 | Shadowclaimer | I do this all the time in real life.. |
| 16:59.19 | Shadowclaimer | lol |
| 16:59.23 | Clord | lol |
| 16:59.28 | Shadowclaimer | guess thats why I'm a friendless starcraft mapper |
| 16:59.35 | Shadowclaimer | ha redundancy |
| 16:59.39 | Stewox | no , in upgrades "tech tree cheat" flag is only used on single upgrades , it is not used with "level #" upgrades , this is not for making them grant this upgrade at start , so it's something else |
| 16:59.40 | monoframe | You still have a friend. The mirror. |
| 16:59.47 | Shadowclaimer | no he doesn't like me |
| 16:59.51 | Shadowclaimer | he called me mean names the other day |
| 17:00.04 | monoframe | Even if you're wearing a fake beard? |
| 17:00.15 | monoframe | *hint hint* |
| 17:00.17 | Shadowclaimer | I have a real beard so wearing a fake beard over a real beard doesn't.. |
| 17:00.19 | Shadowclaimer | wait.. |
| 17:00.20 | Shadowclaimer | it would work.. |
| 17:00.41 | Clord | it would prove you have screw loose |
| 17:01.00 | Shadowclaimer | Which is one of the requirements to being creative |
| 17:01.01 | Shadowclaimer | so |
| 17:01.02 | monoframe | Just try to get one that's actually not-gay, not-hipster-ish |
| 17:01.13 | Shadowclaimer | Eh I have a Chin Strap, hipsters and gays can go die |
| 17:01.23 | Shadowclaimer | I can't grow mustache-related beards because of my genetics =/ |
| 17:01.32 | Xan | :o |
| 17:01.38 | Shadowclaimer | srsly |
| 17:01.41 | Shadowclaimer | also don't have chest hair because of it |
| 17:01.48 | Xan | take some steroids and you can |
| 17:01.50 | Shadowclaimer | fuck yea genetics |
| 17:01.53 | monoframe | Bet your armpit hair is not curly lol |
| 17:01.56 | Shadowclaimer | Xan my penis is small enough without help |
| 17:02.01 | Xan | :D |
| 17:02.06 | Shadowclaimer | wait are we really having this discussion xD |
| 17:02.10 | Shadowclaimer | shut up and let me get back to mapping |
| 17:02.28 | monoframe | What an elitism pfffff |
| 17:02.32 | Clord | now stop fucking your genetics... it is not pretty sight |
| 17:02.50 | Shadowclaimer | this singer just rhymed the words Texas with "Breasts-es" |
| 17:03.00 | Shadowclaimer | bonus points |
| 17:03.05 | Griffith` | is it possible to create 'traits' for different races? like say, make it so zergs require 25% less mins to research upgrades, protoss makes units 20% cheaper |
| 17:03.06 | Griffith` | etc. |
| 17:03.25 | Shadowclaimer | without editting every unit individually? |
| 17:03.30 | Griffith` | yea |
| 17:03.31 | Griffith` | lol |
| 17:03.36 | monoframe | EEMPOSEEBLE |
| 17:03.37 | Shadowclaimer | make a custom upgrade that effects all units of each race that has a cost reduction, make it autoreserach at start iwth no notice |
| 17:03.50 | monoframe | But that would require triggering... |
| 17:03.53 | Griffith` | ah |
| 17:03.58 | Shadowclaimer | stop whining =p |
| 17:03.59 | Griffith` | i dont mind triggering |
| 17:04.00 | Griffith` | lol |
| 17:04.03 | monoframe | Or can you set to "autoresearch" |
| 17:04.03 | monoframe | ? |
| 17:04.07 | Shadowclaimer | hmm maybe |
| 17:04.07 | monoframe | in data editor? |
| 17:04.19 | Griffith` | triggering is alot easier than going through the data editor i find |
| 17:04.19 | Shadowclaimer | There are four kinds of SC mappers |
| 17:04.28 | Shadowclaimer | Data whores, who hate Trigger Whores, Code Whores, and Retard Whores |
| 17:04.32 | Shadowclaimer | Trigger Whores who hate the rest |
| 17:04.41 | Shadowclaimer | Retard whores just fillt heir maps with units and watch them fight |
| 17:04.45 | Shadowclaimer | we allhave a little retard in us |
| 17:04.48 | monoframe | I seem to notice your lack of whores |
| 17:04.51 | Shadowclaimer | lol |
| 17:04.53 | monoframe | insert more whores |
| 17:04.57 | Shadowclaimer | I'm a GUI Trigger Whore |
| 17:05.01 | Shadowclaimer | Screw you coders and data editors |
| 17:05.22 | monoframe | *NEED ADDITIONAL WHORE GAS* |
| 17:05.24 | anvyl | <- definatly a trigger whore |
| 17:05.26 | `228zip | Shadowclaimer: What about us code whores ? |
| 17:05.30 | anvyl | i HATE the new data editor |
| 17:05.37 | Clord | it is best to let one person handle trigger and data |
| 17:05.40 | Shadowclaimer | You guys usually hate us GUI whores |
| 17:05.45 | Shadowclaimer | usually |
| 17:05.58 | Shadowclaimer | back in Warcraft 3 the JASS whores hated the GUI whores |
| 17:06.01 | Shadowclaimer | with a passion |
| 17:06.09 | Shadowclaimer | I assume that trend will continue |
| 17:06.14 | monoframe | Now it's just blind hate...no passion |
| 17:06.24 | monoframe | none left |
| 17:06.30 | `228zip | Shadowclaimer: Yeah because you're too fucking lazy to learn how to code and you make our experience worse because GUI and code must be equal. At least the theory. |
| 17:06.39 | `228zip | Haha |
| 17:06.44 | anvyl | argh GUI is fine, unless you have 10000 miollion billiion units bein created and then being deleted again |
| 17:06.45 | Shadowclaimer | <3 |
| 17:06.47 | Shadowclaimer | Exactly! |
| 17:07.06 | Clord | it is not like those players give damn if you GUI trigger or trigger via text editort |
| 17:07.09 | Shadowclaimer | I don't think they need to be equal, I'm just too lazy to learn a new coding language when my prior experience consists of VB and beginner flash |
| 17:07.12 | Clord | if they play quality map |
| 17:07.31 | Shadowclaimer | yay actioncsript |
| 17:07.33 | Grum | seriously .. why care? if it works it works |
| 17:07.34 | Shadowclaimer | script* |
| 17:07.45 | Shadowclaimer | because we're joking? and some people seriously hate eachother over this shit |
| 17:07.46 | `228zip | Grum: No! It can work even BETTER! |
| 17:07.50 | Grum | better how? |
| 17:07.54 | Shadowclaimer | BETTER! |
| 17:08.04 | Grum | the script generates code, you can generate near perfect code with the GUI |
| 17:08.17 | monoframe | "Near" |
| 17:08.19 | `228zip | But near perfect is not PERFECT! |
| 17:08.22 | Grum | it is |
| 17:08.29 | `228zip | so |
| 17:08.32 | Shadowclaimer | He has a point Grum, near perfect =/= perfect |
| 17:08.36 | anvyl | but you need to have OVER 9000!!!! pubic hairs to be able to code ! |
| 17:08.37 | `228zip | 0.99.. = 1 ? |
| 17:08.38 | Shadowclaimer | it has an extra word |
| 17:08.38 | monoframe | MUUUST...GAAAIINN...TOTAL PERFECTION |
| 17:08.40 | Shadowclaimer | which makes it BETTER |
| 17:08.46 | Grum | `228zip: yes and that is a fact |
| 17:08.54 | Grum | 0.99.. == 1 :) |
| 17:08.54 | `228zip | Grum I know ='( |
| 17:08.57 | Shadowclaimer | unless you're an optimization addict then the extra word makes it a fail |
| 17:08.58 | Grum | ;) |
| 17:09.07 | Clord | over 90% who will play almost any map has no idea how those maps are even made |
| 17:09.13 | `228zip | an extra word ? that's extra space !? |
| 17:09.13 | Shadowclaimer | But those who do fight over it! |
| 17:09.18 | Grum | tbh, who knows what this shit gets compiled into |
| 17:09.21 | Shadowclaimer | EXTRA SPACE IS EXTRA MEMORY! |
| 17:09.36 | monoframe | EXTRA SPACE IS EXTRA VACCUUM |
| 17:09.38 | Shadowclaimer | We can't have that 1 binary be turned into a 1! That's a failure! |
| 17:09.39 | anvyl | EXTRA MEMORY MEANS NOT ENOUGH ALCOHOL!!! |
| 17:09.42 | Grum | maybe that is so inefficient that it will work worse when you do not have the extra spaces! |
| 17:09.50 | Griffith` | I mad ea custom upgrade but I can't seem to add any effects |
| 17:09.56 | Shadowclaimer | *runs into walls in anger* |
| 17:10.01 | Griffith` | like there's no field under data reference |
| 17:10.08 | Grum | and seriously, the data editor is not that bad |
| 17:10.17 | anvyl | ladys and gents, we are having the GUI discussion :) |
| 17:10.20 | Shadowclaimer | *deep breaths* alright going to go try to get something done with this caffeine before ti wears out |
| 17:10.28 | Bifuu | i <3 the data editor |
| 17:10.29 | Shadowclaimer | All the editors are fine |
| 17:10.32 | Shadowclaimer | Data editor is <3 |
| 17:10.33 | Grum | once you find out you can select multiple units at the same time and have them side by side its actually quite enjoyable |
| 17:10.34 | monoframe | Shadowclaimer, you're just like James Sunderland |
| 17:10.35 | Shadowclaimer | but Trigger edittor is better |
| 17:10.37 | monoframe | running into walls |
| 17:10.39 | monoframe | and falling |
| 17:10.40 | Shadowclaimer | Who's James Sunderland? |
| 17:10.44 | Shadowclaimer | WIKIPEDIA TIME |
| 17:10.44 | monoframe | :3 |
| 17:10.53 | `228zip | Shadowclaimer: Import editor is teh best! |
| 17:11.03 | Shadowclaimer | Don't you even bring that piece of shit into this argument |
| 17:11.06 | Shadowclaimer | it messes up my .dds files |
| 17:11.10 | Shadowclaimer | when I rename or move htem in it |
| 17:11.12 | *** join/#sc2mapster Genopath (~Alex@189.157.150.184) |
| 17:11.13 | anvyl | i have not gotten the hang of the new data editor yet :-/ |
| 17:11.17 | `228zip | http://en.wikipedia.org/wiki/James_Sunderland |
| 17:11.18 | Shadowclaimer | rofl the silent hill 2 main char |
| 17:11.20 | Shadowclaimer | you asshole |
| 17:11.23 | Grum | anvyl: that is not your mistake |
| 17:11.25 | monoframe | I tried lol :P |
| 17:11.32 | Grum | the problem is that no-one really knows what is needed to create anything |
| 17:11.38 | monoframe | You should've seen him running into walls |
| 17:11.41 | Shadowclaimer | lol |
| 17:11.47 | anvyl | lol |
| 17:12.23 | Shadowclaimer | I have a caffeine problem |
| 17:12.29 | Shadowclaimer | I need it to function |
| 17:12.31 | Shadowclaimer | but too much and I lose it |
| 17:12.32 | anvyl | @grum: yea i'm patiently awaiting some good tutorials explaining me the whole abilitys/ effects stuff. i'm just sooo lost in this thing. |
| 17:12.34 | Shadowclaimer | and it makes my ADD worse |
| 17:12.46 | heysparky | Whaddya mean, Grum? |
| 17:12.55 | heysparky | ah |
| 17:12.57 | heysparky | nvm |
| 17:13.22 | heysparky | Grum, anvyl: I hear ya |
| 17:13.43 | Grum | ah well, i'm slowly going on my journey of discovery |
| 17:13.46 | *** join/#sc2mapster GardenOfAiuyr (~nhesson@96.51.194.104) |
| 17:13.51 | Grum | made a unit from scratch with a model .. which can move .. |
| 17:13.53 | Grum | and get attacked :p |
| 17:13.58 | Grum | and doesnt run! |
| 17:14.08 | monoframe | Join us as we go on to exploit the journeys of discovery of Grum! |
| 17:14.24 | Grum | ;( |
| 17:14.36 | monoframe | GO BACK TO YOUR CAGE AND DO YOUR JOURNEYZ |
| 17:14.42 | Grum | one fun thing is that i spawned 20 of my units |
| 17:14.46 | Shadowclaimer | brb making a 4 way AOS where your teams are Trigger Whores, Code Whores, Data Whores, and Retard Whores, and then the various characters are people from this chat room |
| 17:14.53 | Grum | and they all ended up standing on exactly the same spot after i moved em ;D |
| 17:14.57 | heysparky | wait... there is a tut on that... maybe too basic? |
| 17:15.19 | Grum | heysparky: no copying or cloning or duplicating |
| 17:15.28 | Bifuu | oh oh what team am i on |
| 17:15.31 | Clord | you need blizzard admin superboss in it |
| 17:15.37 | heysparky | so you want a tut on copying? |
| 17:15.41 | Clord | abilities: kick, time out, ban! |
| 17:15.42 | monoframe | Grum, what about copyclonduplicating? |
| 17:15.52 | *** join/#sc2mapster GardenOfAiuyr (~nhesson@96.51.194.104) |
| 17:15.54 | Grum | monoframe: disallowed for typo |
| 17:15.58 | monoframe | bs |
| 17:16.01 | Shadowclaimer | nah the main neutral boss in the middle will be an op |
| 17:16.25 | Grum | i have +v! i need a really big gun |
| 17:16.32 | monoframe | "Neutral Boss"? |
| 17:16.40 | monoframe | What the heck? |
| 17:16.42 | heysparky | (hates all) |
| 17:17.25 | Shadowclaimer | he'll be antieveryone |
| 17:17.30 | Shadowclaimer | but only when provoked |
| 17:17.36 | Shadowclaimer | so one idiot has to hit him andh e'll start killing everyone in the game |
| 17:17.47 | monoframe | awww Leeroy jenkins... |
| 17:17.55 | heysparky | who has successfully duplicated a unit? |
| 17:18.19 | heysparky | where successfully == you know what you did |
| 17:18.27 | Shadowclaimer | lol sparky |
| 17:18.55 | heysparky | it's tut time! but I need to know what to write :) |
| 17:19.40 | heysparky | nominations for a unit to duplicate? |
| 17:19.55 | GardenOfAiuyr | anyone know of any good beta key contests going on? |
| 17:20.06 | heysparky | I'm thinking Queen |
| 17:20.16 | monoframe | Garden, you could've gotten one yesterday in this very chat |
| 17:20.17 | heysparky | attacks land and air, has powers |
| 17:20.22 | Grum | GardenOfAiuyr: you still dont have a key? :( |
| 17:20.23 | `228zip | preoder contest Gardenofaiuyr |
| 17:20.38 | GardenOfAiuyr | Hehe, i did preorder, but they are sold out now and i want to get my friend in :p |
| 17:20.39 | Clord | if you gonna get full game anyways... just pre-order it |
| 17:20.40 | Clord | XD |
| 17:20.43 | monoframe | ubdead, I think, was giving one to a person who could make him laugh |
| 17:20.48 | monoframe | IRL |
| 17:21.49 | heysparky | whoever wants that should send ubdead pete & brian links |
| 17:22.14 | GardenOfAiuyr | lol send him funny links? |
| 17:22.28 | heysparky | how else to make him lol in rl? |
| 17:22.42 | monoframe | The contest's over |
| 17:22.45 | GardenOfAiuyr | lol |
| 17:22.46 | heysparky | ah |
| 17:22.48 | monoframe | he still has one key though P: |
| 17:22.55 | monoframe | But it doesn't work |
| 17:22.57 | monoframe | for some reason |
| 17:23.12 | monoframe | even pasted it in public chat...but no one gave shit to try it out |
| 17:23.16 | GardenOfAiuyr | yeah ive seen gamestop keys not work. almost like someone took a stack and used them all |
| 17:23.22 | heysparky | well, I encourage you all to investigate Pete & Brian - Two Guys Who Spend Too Much Time Together and also Knock Knock |
| 17:26.03 | rebb | anyone got a "nested iteration" detected error yet ? wotsit :( |
| 17:26.22 | jb55 | are scm repositories set up on sc2mapster? I'm not sure what checkout url is =/ |
| 17:27.54 | heysparky | holy crap - the data edtitor is awesome! |
| 17:27.57 | Shadowclaimer | wait wait wait.. |
| 17:28.00 | Shadowclaimer | I think I figured out this gravity bit |
| 17:28.08 | Shadowclaimer | I could make all the units flying units, with 0 base height |
| 17:28.16 | Shadowclaimer | wait that wouldnt' work |
| 17:28.18 | Shadowclaimer | dammit |
| 17:28.24 | Stewox | yeah for editor , i make mods like in no time , |
| 17:28.27 | Stewox | i mean |
| 17:28.38 | monoframe | you mean |
| 17:28.45 | Stewox | you can make balance stuff in minutes it took in ini or xml for hours |
| 17:28.50 | Clord | it beats warcraft III editor easily even if few things takes bit more time to do |
| 17:29.02 | anvyl | balance stuff? |
| 17:29.08 | monoframe | O NOEZ PEOPLE DISSING WORLD EDITOR D: |
| 17:29.28 | Clord | I waited Galaxy Editor before started doing maps |
| 17:29.28 | anvyl | the world editor was cool though |
| 17:29.35 | `228zip | WE had simpler object editor =/ |
| 17:29.37 | Clord | I saw that sc2mapster hacking as nonsense |
| 17:29.39 | Clord | XD |
| 17:29.40 | Shadowclaimer | do the arrays in this start at 0 or 1? |
| 17:29.41 | `228zip | Sad to say but it did |
| 17:29.42 | Shadowclaimer | I assume 0 but just being safe |
| 17:29.44 | Stewox | like effect values , simple parameters , i changed all upgrades from 1 unit , to level 2 , 2 units , and level 3 , 3 units |
| 17:29.44 | anvyl | world editor was the first editor for games i ever used |
| 17:30.01 | heysparky | aok editor was my first editor... :) |
| 17:30.05 | Clord | world editor was my first editor what I used to make actually good maps |
| 17:30.20 | Clord | after I did some maps for doom and doom II >_> |
| 17:30.21 | Clord | lol |
| 17:30.36 | anvyl | oh no hold on |
| 17:30.45 | `228zip | Guh, I just want to have my zergling look like a missile, why can't I just change his model and fly height ? =( |
| 17:30.45 | anvyl | there was an editor for counterstrike that i used |
| 17:30.55 | Stewox | my first editor was AOE2 map builder , when i was 8 years old i used to map and make fun in map maker omg , but didn't had the net conn back then |
| 17:31.39 | anvyl | AOE2 was a GREAT game |
| 17:31.40 | Shadowclaimer | how come you can only change the first value in an array defaulty in the variable interface |
| 17:31.51 | Stewox | i can't belive now how the heck i understood english so well all those years back , and even the editor it self |
| 17:32.04 | heysparky | lol stewox |
| 17:32.12 | monoframe | User-Interface that's what |
| 17:32.31 | Stewox | englis is not my primarly lang heysparky if you lold at that ... |
| 17:33.41 | Stewox | anybody knows how to make a timer , or delay for an ability |
| 17:33.53 | Stewox | using energy yeah can look about an example already in |
| 17:34.06 | Stewox | but i would need to make a global timer , like for superweapons |
| 17:34.42 | Shadowclaimer | having my derp moment here |
| 17:34.42 | heysparky | stew, I gathered |
| 17:34.48 | Shadowclaimer | hey guys how would I do a "For Next" loop in this.. |
| 17:34.50 | Stewox | im sure that's possible to make , or use "hero" flag , there's no "superweapon" |
| 17:35.00 | Shadowclaimer | like if I wanna make something effect all 10 indexes |
| 17:35.11 | heysparky | while(i < n) |
| 17:35.19 | Stewox | what did you gathered ? |
| 17:35.35 | heysparky | stewox, I gathered that you weren't a native speaker from what you said |
| 17:35.49 | Stewox | oh |
| 17:35.50 | Stewox | ok |
| 17:36.01 | Stewox | how do i make whisper , i forgot again |
| 17:36.28 | Stewox | in this chat i mean /msg or what's the command |
| 17:36.48 | anvyl | im afk for a while |
| 17:37.19 | Shadowclaimer | man I'm doing this way more complicated than I know I have to |
| 17:38.00 | Shadowclaimer | I have a variable MainUnit[0] it goes from 0-9 |
| 17:38.08 | Shadowclaimer | in an action I want it to apply to every one of them 0 through 9 |
| 17:38.10 | Shadowclaimer | how would I do it |
| 17:38.22 | Shadowclaimer | like what bit do I put in the interger |
| 17:38.25 | Shadowclaimer | integer* |
| 17:40.34 | Vailreth | this is driving me crazy all i want to do is change the name of Custom resource... |
| 17:41.36 | Shadowclaimer | I love how they took away the player number integer |
| 17:41.48 | Shadowclaimer | used to be I could just go Index(player number of triggering player) |
| 17:41.50 | Shadowclaimer | not anymore apparently |
| 17:42.55 | Shadowclaimer | wait maybe they didn't |
| 17:42.56 | Shadowclaimer | odd |
| 17:43.53 | *** join/#sc2mapster Witchsong (nomail@35.115.34.95.customer.cdi.no) |
| 17:44.59 | *** join/#sc2mapster zhuge (~a46a6c44@gateway/web/freenode/x-mqtqqknsxiisqmqr) |
| 17:45.08 | rebb | nested iteration error, i loathe thee |
| 17:45.30 | heysparky | is there a way to print the 5 pages of unit attributes? |
| 17:46.09 | Shadowclaimer | caffeine buzz wore off, headache, infinite math loops in my head trying to figure certain things out, bleh |
| 17:46.58 | Ingela | can you ctl + v terrain and then rotate it 180? |
| 17:47.00 | *** join/#sc2mapster AndyBear225 (~opera@65.94.237.8) |
| 17:47.02 | Ingela | ctrl* |
| 17:47.42 | Shadowclaimer | apparently I need to make an integer local variable X, then run the trigger and have X default as 0, tehn when ti hits the end of the trigger it'll add one to X and rerun the trigger, if X = 9 though it'll just endi t right there |
| 17:47.44 | Shadowclaimer | fun fun fun |
| 17:48.29 | heysparky | oh NICE! If you shift-select all the data fields you can paste them into excel! |
| 17:51.03 | Shadowclaimer | *smacks self* you have to finish multiplayer on this you fool |
| 17:51.10 | Shadowclaimer | You cannot get distracted, whether women are involved or not |
| 17:53.14 | dorkass | anyone know how to actually use an attribute behavior? |
| 17:53.24 | heysparky | does anyone know what the blue signifies in the data editor? |
| 17:53.37 | heysparky | or gray (text colors, I mean) |
| 17:53.47 | dorkass | oh i think i'm retarded, nm |
| 17:53.55 | Shadowclaimer | File, preferences Heysparky |
| 17:53.57 | Shadowclaimer | it says in there |
| 17:54.05 | Shadowclaimer | under colors |
| 17:55.43 | *** join/#sc2mapster peterpants (~ian@c-69-136-166-249.hsd1.in.comcast.net) |
| 17:56.03 | heysparky | ah.. cool, ty |
| 17:57.41 | Shadowclaimer | np I remember it from War3 because Ie ditted my editor settings |
| 17:57.51 | *** join/#sc2mapster AgentPaper (~chatzilla@174.33.79.34) |
| 17:57.53 | Shadowclaimer | whats funny is the default grid colors in Starcraft 2 were my custom ones in War3 xD |
| 17:58.02 | Shadowclaimer | largest red, medium grey, smallest black |
| 17:58.53 | dorkass | can anybody confirm that setting the fields on a buff behavior to 0 means infinite? |
| 18:00.25 | *** join/#sc2mapster Bobby5589 (~archimede@147.72.125.5) |
| 18:00.25 | *** join/#sc2mapster Computerpunk (~Computerp@95.76.177.207) |
| 18:00.28 | Stewox | would make a sense , but dunno |
| 18:02.52 | Ingela | How do i make a doodad act as a building? like i want zhakul'das library to act like an engineering bay? |
| 18:03.12 | Vailreth | lots of hard work |
| 18:03.17 | art[] | really? |
| 18:03.33 | art[] | isn't there just an easy way to change the model and size of the existing engibay building |
| 18:03.42 | Ingela | either works fine |
| 18:03.54 | Hati | no |
| 18:03.57 | Hati | just change the model |
| 18:04.00 | Hati | and there you go o.o |
| 18:04.02 | Ingela | make engineering bay and then cover it with the art, or make the art and then add stuff to it |
| 18:04.04 | Cronos | wouldnt you just make a copy of the doodad actor and link that to the enginering bay? |
| 18:04.07 | dorkass | yeah just apply the doodad's model to the unit's actor |
| 18:04.20 | Vailreth | is it really that easy? |
| 18:04.24 | Hati | Yes. |
| 18:04.24 | dorkass | it's super easy |
| 18:04.28 | Hati | Actors looks weird |
| 18:04.31 | Hati | but are awesome |
| 18:04.34 | Hati | and easy |
| 18:04.41 | dorkass | choose the Model field in the actor object |
| 18:04.41 | Ingela | how do i change the model then of the engeering bay |
| 18:04.46 | Ingela | sorry for le noob questions |
| 18:04.50 | Hati | go to your Actors data |
| 18:04.50 | dorkass | read the answers we give you |
| 18:04.53 | Vailreth | goodbye terrazine doodad hello terrazine tank building .. |
| 18:04.55 | Hati | search for Engineering bay |
| 18:04.55 | dorkass | step 1 |
| 18:05.00 | Ingela | i have engeering bay up |
| 18:05.06 | Hati | and change Model value to the model you want |
| 18:05.29 | Ingela | thank you |
| 18:05.42 | art[] | does the current editor have the ability to output mods? instead of maps, just the data and assets? |
| 18:05.59 | Cronos | go to actors ... search for the doodad ... make a duplicate go to the copy you made ... token unitName field link it to enginering bay .... find engining bay actor and change its token unitName to null |
| 18:06.01 | Hati | yes |
| 18:06.02 | Hati | art |
| 18:06.13 | Hati | you can choose on map creation if you want to do a SC2Map |
| 18:06.14 | Hati | or SC2Mod |
| 18:07.14 | art[] | nice |
| 18:07.14 | art[] | then can you base a map off of an existing mod? |
| 18:07.14 | Cronos | I think my way is easyest and if he dont like it easy to change back |
| 18:07.14 | Hati | yup |
| 18:07.15 | Hati | like add new generic stuff to your map |
| 18:08.57 | *** join/#sc2mapster Jimmer (~8e6844f0@gateway/web/freenode/x-isojwhwdbchxrlfz) |
| 18:09.24 | Bifuu | yay for making my items in game look like boxes instead of units |
| 18:09.37 | Bifuu | i feel accomplished |
| 18:09.39 | Bifuu | oh yeah |
| 18:10.03 | Sholdak | hmm, so i figured out how to make doodads pathable |
| 18:10.23 | Sholdak | but i still cant get collision working |
| 18:10.36 | Skizot | you know what sucks... |
| 18:10.47 | Skizot | i bet NOONE has died on my map. |
| 18:10.57 | crazafied | its immpossible :P |
| 18:11.02 | Skizot | ? |
| 18:11.24 | Bifuu | you have anything that can even kill your unit? |
| 18:11.25 | Bifuu | lol |
| 18:11.34 | Skizot | get two lings. |
| 18:11.39 | Skizot | they can do it pretty fast |
| 18:11.47 | Labmonkey1 | hey |
| 18:12.04 | crazafied | skizot i finished my unit frames |
| 18:12.09 | Skizot | oh? |
| 18:12.21 | rebb | is there a way to make a certain global variable be auto-synced between all players over the network when something in it changes ? |
| 18:12.39 | crazafied | over what network? |
| 18:12.43 | Gohla | doesn't that already happen? |
| 18:12.44 | *** part/#sc2mapster Labmonkey1 (~Labmonkey@pool-96-242-119-5.nwrknj.fios.verizon.net) |
| 18:12.46 | rebb | in multiplayer |
| 18:12.51 | rebb | i dont know, does it ? |
| 18:12.54 | monoframe | ... |
| 18:12.59 | crazafied | all globals are shared |
| 18:13.05 | Gohla | You don't have to think about networking in sc2 right? :p |
| 18:13.24 | rebb | ok, i thought standard variables are only local, thanks |
| 18:13.26 | crazafied | only way of not shareing is making an array |
| 18:13.36 | Vailreth | i was trying to create a structure from a doodad but there is no token unitName field.. |
| 18:13.37 | crazafied | and storeing one variable for each person |
| 18:13.59 | monoframe | Well..for some actions you can define the player's number |
| 18:14.03 | monoframe | so don't have to use variables |
| 18:14.23 | Cronos | the token unitName is from the actor data type |
| 18:14.26 | crazafied | its good code to do it though |
| 18:14.34 | Vailreth | i am editing the actor |
| 18:14.36 | crazafied | or else you will get so confushed when makeing it mutli friendly |
| 18:15.06 | Cronos | Oh i think to see that you need to view advanced or some type thats off by default |
| 18:15.20 | *** part/#sc2mapster Witchsong (nomail@35.115.34.95.customer.cdi.no) |
| 18:15.28 | Cronos | I turned all my view fields on |
| 18:15.29 | Stewox | hey guys ... is it possible to add computer player to test document in editor , to play with them ? |
| 18:15.33 | Cronos | theres alot no shown |
| 18:16.08 | Vailreth | when i click an existing actor i get the token unit name field but not for this former doodad |
| 18:17.56 | Cronos | humm not sure |
| 18:18.27 | Cronos | i never tryed to use a existing doodad .. I have only made a few buildings from scrach |
| 18:19.31 | Cronos | you could do new unit and new actor and make one using those model the doodad might be a differnt "type" then unit - structure |
| 18:20.04 | Cronos | idk its still all new to me lol |
| 18:24.30 | Stewox | so no computer players possible in editor ? |
| 18:24.43 | crazafied | you can have computers in editor |
| 18:24.57 | crazafied | player 0 = neutral and 16 = hostile by default |
| 18:25.06 | Stewox | hmm , watched some video and it said no possible |
| 18:25.28 | crazafied | if your talking ai maybe not |
| 18:25.28 | monoframe | pissbass |
| 18:25.43 | *** join/#sc2mapster Cyb3r (~d9ec80b7@gateway/web/freenode/x-azguvenywnucferp) |
| 18:25.50 | Stewox | ok , so individual units will attack me , but the AI will not build base by him self ? |
| 18:26.21 | Cyb3r | hi, do you know guys whether it is possible to make a melee attack with no target? :O |
| 18:29.02 | crazafied | yes stewox |
| 18:32.20 | Sholdak | ok bridges figured out |
| 18:32.24 | Sholdak | they are terrain objects |
| 18:32.37 | Sholdak | tutorial coming soonish |
| 18:33.00 | *** join/#sc2mapster HoschY_tatsu (~HoschY@port-ip-213-211-250-20.sta.reverse.mdcc-fun.de) |
| 18:33.01 | Cyb3r | holy crap why it's so hard to make a melee with no target >_< |
| 18:33.10 | *** join/#sc2mapster Joey_ (~47b30103@gateway/web/freenode/x-xhfyelolnutfnzrb) |
| 18:34.43 | Bifuu | Kinda lame that in lighting you can only set it via Game loop =/ |
| 18:35.30 | heysparky | can you reset all data? |
| 18:38.00 | *** join/#sc2mapster TriGuN (~liz@pool-173-72-74-161.cmdnnj.fios.verizon.net) |
| 18:38.36 | TriGuN | yoo |
| 18:38.36 | dorkass | does anyone know how to attach an actor to a unit without triggers? |
| 18:39.00 | Grum | yay! my fiber is upgraded to 30/30! :D |
| 18:39.51 | Xapti | sholdak i didn't think terrain objects existed |
| 18:40.02 | Stewox | sholdak good job , bridges were totally weird firs time i used |
| 18:40.02 | Grum | Xapti: they do but you cant use em from the editor yet |
| 18:40.07 | TriGuN | grum |
| 18:40.17 | Xapti | oh well yeahthat's ofc what i meant |
| 18:40.23 | monoframe | What kind of Terrain objects, besides the foliage? |
| 18:40.24 | Stewox | i just increased their size on X, (long) but it looked weird |
| 18:40.24 | *** join/#sc2mapster Slamy (~c31b0354@gateway/web/freenode/x-dglogqnpphcfzcga) |
| 18:40.26 | Grum | mmm we have bridges? :D |
| 18:40.30 | Grum | Sholdak!:p |
| 18:40.38 | TriGuN | has mapster found out how to make player 2 or any other player besides one not spawn if they arnt in the game |
| 18:41.02 | Xapti | but you're saying they are actually available to us via hack? |
| 18:41.20 | Slamy | cache maps ! |
| 18:41.42 | heysparky | reset data - can this be done? |
| 18:41.48 | Slamy | not shure it's a "hack" ! |
| 18:42.12 | Xapti | if it's circumvention it could be considered a bit of a hack |
| 18:42.22 | *** join/#sc2mapster Bobby5589 (~archimede@147.72.124.47) |
| 18:42.51 | Grum | [20:32:18] <Sholdak> ok bridges figured out <-- give samplemap |
| 18:43.18 | Grum | Sholdak: you have had to have edit the datafiles to make it possible to place the terrain objects |
| 18:43.31 | Grum | by default they dont show for some reason but bridges are defined |
| 18:44.17 | Shadowclaimer | I love being on the phone iwth another programmer, and bouncing ideas, inspiration comes so easily that way |
| 18:44.28 | Shadowclaimer | figured out how to do my gravity code correct |
| 18:44.36 | Grum | well you're on irc her with tons of people ;) |
| 18:44.52 | Shadowclaimer | you gys help but not as bad as my insane brother =p |
| 18:45.09 | monoframe | Shadow, do you keep him locked in the attic? |
| 18:45.11 | Grum | well the physical model for gravity is not that hard :) |
| 18:45.12 | monoframe | OR the basement? |
| 18:45.24 | Grum | its basicly a -z acceleration |
| 18:45.53 | Shadowclaimer | He's at work and had a 44 minute phone conversation about my map with me |
| 18:45.57 | Shadowclaimer | discussing how the math should work right |
| 18:46.31 | *** join/#sc2mapster XenTownsend (~Xen_Towns@69.62.239.41) |
| 18:47.11 | Shadowclaimer | I wish I could figure out why my camera goes all moron on cliffs |
| 18:47.13 | Grum | so how is your physical model? :) |
| 18:47.47 | Shadowclaimer | Gravity comes after I finish the camera retardness |
| 18:48.36 | Shadowclaimer | but basically it'll be a set "if the unit is tihs high above the cliff level for that terrain, and then Y +1 vs angle of unit is s omuch lower then apply flying to unit, and then enable gravity for the unit, which is a timer tha tlowers the unit's height until its equal to the relative ground of its location |
| 18:48.54 | heysparky | who's the resident data guru? |
| 18:49.00 | Shadowclaimer | not it |
| 18:49.31 | Shadowclaimer | also hoping to finish teh "ram" code, where if you hit another vehicle it'll shift it in the direction you are angled at when you hit it, and so you can ram the shit outta eachother while racing |
| 18:50.17 | *** join/#sc2mapster HyBReD-Laptop1 (~HyBReDL@98.231.174.131) |
| 18:50.51 | Skizot | OOOOOHHHH hidden model! |
| 18:52.19 | Shadowclaimer | dammit Blizzard needs to make "Move Unit Instantly" "Move Unit Progressively" and have it like current only you can set a duration to slide the unit to location over that period |
| 18:52.22 | Vailreth | damn after all of that hard work the editor crashed |
| 18:52.24 | Shadowclaimer | so if you want instantly you go 0.0 |
| 18:52.55 | Skizot | http://i43.tinypic.com/21m6n3m.jpg |
| 18:53.49 | Bifuu | Figured out how to do pathing O.o |
| 18:53.56 | Shadowclaimer | sexy bunker model |
| 18:53.59 | Bifuu | for doodads and stuff |
| 18:54.09 | Bifuu | Merc Compound right? |
| 18:54.10 | Shadowclaimer | btw is it possible to make a camera show in a pip? |
| 18:54.21 | Shadowclaimer | like could I make a dialog show a seperate camera? |
| 18:54.32 | Shadowclaimer | I figure they would have that kinda of stuff for cinematics and such |
| 18:54.44 | Xan | oh, service update today/tomorrow? |
| 18:54.46 | Shadowclaimer | I was hoping to do some "mirrors" so you can see whats going on behind your racer |
| 18:54.49 | Xan | I mean patch |
| 18:55.06 | Cronos | the service update message was there yesterday also |
| 18:55.09 | *** join/#sc2mapster Jamash (~chatzilla@99-92-174-69.lightspeed.iplsin.sbcglobal.net) |
| 18:55.20 | Hati | well depends on your country Xan |
| 18:55.27 | Hati | yesterday was US iirc |
| 18:55.30 | Xan | ah |
| 18:55.30 | Xan | eu |
| 18:55.38 | Hati | yea so i guess just EU maintance |
| 18:56.04 | Hati | maybe some nice IAF keys for EUs ? (or were these given out too ?) |
| 18:56.11 | Grum | Sholdak: pics please <3 |
| 18:57.11 | crazafied | shadowclaimer i believe the only way to use something like that in dialogs would me model cameras which are actually part of the model so if and when you did make a camera face backwards on the model you would see nothing in the dialog because it does'nt rendor the game just the model only |
| 18:57.29 | Shadowclaimer | sadface |
| 18:57.30 | *** join/#sc2mapster Magnevv (~Magne@ti0076a340-0307.bb.online.no) |
| 18:57.37 | Shadowclaimer | wonder if I can just settle for a relative minimap like image.. |
| 18:57.39 | Grum | well then simply learn how to add a camera to the model |
| 18:57.39 | Shadowclaimer | so yo uhave "radar" |
| 18:57.54 | Shadowclaimer | that's too much work for something so simple |
| 18:58.02 | crazafied | well it would'nt work cause it would show blank grum |
| 18:58.11 | crazafied | it would load the model in a instance pretty much |
| 18:58.24 | Magnevv | Is there a simple way to check if a unit is facing another one, or do I have to invoke trigonometry? |
| 18:58.39 | *** part/#sc2mapster AndyBear225 (~opera@65.94.237.8) |
| 18:58.45 | Shadowclaimer | http://forums.battle.net/thread.html?topicId=24630813244&postId=246285267683&sid=5000#0 |
| 18:58.53 | crazafied | yes thats easy but he needs it in a dialog and the only way i know how to add it to a dialog was like i explained which wouldnt work |
| 18:59.05 | *** join/#sc2mapster AndyBear225 (~opera@65.94.237.8) |
| 18:59.39 | *** join/#sc2mapster Aegis_Runestone (~aegisrune@c-24-10-172-8.hsd1.ut.comcast.net) |
| 18:59.44 | Aegis_Runestone | Hai, everyone! |
| 19:00.23 | Aegis_Runestone | wow, it's DEAD in here? |
| 19:00.26 | Aegis_Runestone | No wai! |
| 19:00.37 | Shadowclaimer | Everyone put up your afk tags! |
| 19:00.39 | Shadowclaimer | make him think it is |
| 19:00.41 | crazafied | lol |
| 19:00.47 | Aegis_Runestone | XD |
| 19:00.49 | Grum | Magnevv: you mean exactly facing or .. dunno have them in a forward cone of x degrees? |
| 19:01.17 | TrouT | is the Lower Cliff tool really buggy or am i just stupid? |
| 19:01.52 | Grum | stupid o/ |
| 19:01.57 | Shadowclaimer | little of both |
| 19:02.03 | TrouT | haha |
| 19:02.05 | TrouT | :S |
| 19:02.07 | Grum | i think the cliff is stupid btw ;) |
| 19:02.27 | TrouT | cliffs are bomb-diggidy. but the drive me nuts. |
| 19:02.31 | TrouT | they* |
| 19:02.59 | Magnevv | "Facing Angle Of Point" Returns the facing angle of a point as a real value, in degrees. How the hell can a point have a facing angle? |
| 19:03.36 | Shadowclaimer | because the point in this sense isn't the traditional "point" |
| 19:03.47 | Shadowclaimer | a point in this sense is an x/y located object that actually has a facing location =D |
| 19:03.51 | crazafied | now shadowclaimer you could do this |
| 19:04.00 | Shadowclaimer | Uh oh |
| 19:04.11 | Vailreth | ok i think i have everthing set but how do you enable a the UI to show more resources than the two? |
| 19:04.31 | crazafied | Make a dialog and then have each unit store their variable position every so often ehh .1 seconds and then make it relative to the minimap dialog |
| 19:04.58 | Shadowclaimer | hmm |
| 19:05.00 | Shadowclaimer | that would work |
| 19:05.04 | Magnevv | Ah, thanks shadowclaimer. Blizzard was apparantly in the Mad Scientist section of math school <.< |
| 19:05.09 | Magnevv | points with angles, bah, humbug |
| 19:05.11 | Aegis_Runestone | So, I made a Passive Ability for Hydra Hero: Psionic Mind Link. It works like the Roach's regen, except you regen energy faster. :) |
| 19:05.42 | Grum | Magnevv: i think its simply the angle towards that point? |
| 19:05.48 | *** join/#sc2mapster Dustin| (~dustin.he@ip68-102-230-202.ks.ok.cox.net) |
| 19:06.00 | Shadowclaimer | its like their points are isosceles triangles and have a "facing angle" determined by the point of the two equal sides |
| 19:06.08 | Dustin| | I gotta stop not sleeping all night =/ |
| 19:06.22 | Clord | lol |
| 19:06.31 | Clord | I have said this many times but... damn |
| 19:06.36 | Clord | I gotta get to publish my map |
| 19:07.46 | Clord | lol I'm curious to see how it looks like |
| 19:08.06 | crazafied | So shadow if your maps full size is 1000x1000 which it wont be :P and minimap is 100x100 a unit at 150,250 would be 15,25 on minimap |
| 19:08.07 | crazafied | :) |
| 19:08.24 | crazafied | i might make that for you :P |
| 19:08.31 | crazafied | it sounds fun |
| 19:08.57 | Aegis_Runestone | Hmm.... I dunno what to do next. I don't have the spells I want (Dark Swarm, for example--though I heard Guardian Shield is like it). I need new models for my Hero and sound effects. I don't know what to give him for his First and Fourth abilities. Hrm... seems like I'm out of things to make on my own for Kheldrun. |
| 19:08.59 | crazafied | and then you could have it only pull the variables of cars x distance from your car |
| 19:09.02 | Shadowclaimer | lol |
| 19:09.10 | Shadowclaimer | I was talking ot my brother because the entire camera will be mouselook controlled |
| 19:09.28 | Shadowclaimer | so your driving will be wasd, but your turret will be mouse controlled and your camera will always face your turret |
| 19:09.34 | Shadowclaimer | so you can drive forward and shoot backward, but then have ac hance to mess yourself up |
| 19:09.54 | Shadowclaimer | then the actual shots will be compared between the yaw/pitch of the camera to determine where you will hit |
| 19:09.57 | crazafied | i would'nt mouselook till they fix cams like i said :P |
| 19:10.02 | Shadowclaimer | Yea but I can't resist it.. |
| 19:10.04 | Shadowclaimer | its calling me |
| 19:10.09 | Shadowclaimer | and I need to fix my own moron camera first anyway |
| 19:10.13 | crazafied | hehe you better make it a follow cam then |
| 19:10.20 | Clord | wonder how 12 player aleste shooter would work |
| 19:10.21 | Clord | lol |
| 19:10.45 | Clord | it would mean quite much space =) |
| 19:10.50 | Clord | pun intended |
| 19:10.51 | Shadowclaimer | oh did you guys see the game attributes bit? |
| 19:10.59 | Shadowclaimer | you can make the map scale how many players there are by letting the host choose prehosting |
| 19:11.06 | *** join/#sc2mapster Gralamin (~glen_nels@S01060018394c7e13.ed.shawcable.net) |
| 19:11.13 | crazafied | wait huh? |
| 19:11.31 | Shadowclaimer | There are a series of attributes that the host can pcik before hosting |
| 19:11.38 | Shadowclaimer | that control ingame variables |
| 19:11.47 | Shadowclaimer | so you can set custom settings nad shit |
| 19:11.51 | Shadowclaimer | so game modes etc. |
| 19:11.52 | Aegis_Runestone | Hmmm...! Guardian Shield DOES work like Dark Swarm. |
| 19:11.52 | Clord | obvious from warcraft III editing |
| 19:11.59 | Clord | =) |
| 19:12.09 | Aegis_Runestone | except no invulernablity to ranged attacks. :S |
| 19:12.16 | Shadowclaimer | but pregame is the fun part |
| 19:12.26 | dorkass | does anybody have any tips on cooking oatmeal in the microwave and not having over half of it exit the bowl when it's cooked? |
| 19:12.45 | dorkass | seriously ruin my day |
| 19:12.46 | XenTownsend | do it in 30 second intervals |
| 19:12.53 | XenTownsend | and put the bowl on a plate |
| 19:13.16 | dorkass | good call, at least then i wouldnt waste half of my breakfast |
| 19:13.34 | dorkass | quaker SCROATS |
| 19:13.40 | Grum | dorkass: put a lid on it? :/ |
| 19:13.41 | crazafied | dorkass wax paper it works wonders |
| 19:14.06 | dorkass | i covered it with a paper towel but it had the opposite effect that i'd hoped for |
| 19:14.10 | XenTownsend | a cover would just pop off |
| 19:14.18 | Shadowclaimer | going to host a livestream shortly if anyone wants to watch my stupidity and psychoticness with map editting |
| 19:14.24 | crazafied | get a bigger bowl! |
| 19:14.34 | Grum | put less in the bowl |
| 19:14.46 | crazafied | na less in bowl = less food thats FAIL |
| 19:14.46 | crazafied | lol |
| 19:14.48 | dorkass | i dont think oatmeal follows the same rules of gravity that we do |
| 19:14.53 | XenTownsend | SC2Mapster: We cook oatmeal too. |
| 19:15.02 | dorkass | bowl was less than half full and more than half jumped out |
| 19:15.23 | crazafied | SC2Mapster: We can do trig but FUCK oatmeal. |
| 19:15.41 | dorkass | mmm good 3 bites, time to move on with my life |
| 19:15.52 | Shadowclaimer | http://www.livestream.com/shadowclaimer |
| 19:15.52 | dorkass | until i fuckin starve to death |
| 19:15.55 | Shadowclaimer | come on in ladies |
| 19:16.11 | Shadowclaimer | afk a split second |
| 19:16.42 | *** join/#sc2mapster davidcramer (~dcramer@76.84.31.157) |
| 19:16.47 | *** join/#sc2mapster Kylegar (~Kylegar@128-193-249-140.resnet.oregonstate.edu) |
| 19:17.02 | Sholdak | grum: have you played around with terrain object yet? |
| 19:17.21 | Sixen | Nice slogans. :P |
| 19:17.22 | Grum | yes but couldnt get it working |
| 19:17.24 | Vailreth | does any one know enough about the ui to get terrazine collected to show or will i need triggers to do that and if so can some one help? |
| 19:17.27 | Sholdak | i cant figure out how to set their height |
| 19:17.35 | Sholdak | baisically you assign a model + footprint to one |
| 19:17.39 | Skizot | there's PLENTY of models |
| 19:17.42 | Sholdak | and set their width, heigh |
| 19:17.56 | Sholdak | and it mostly just works, but i cant figure out the height codes |
| 19:18.18 | Skizot | what do they look like? |
| 19:18.32 | Sholdak | err ill put up a screenshot |
| 19:18.44 | *** join/#sc2mapster Alevice_Work2 (~alevice@201.155.119.183) |
| 19:19.05 | Grum | Sholdak: can you hand me a testmap? |
| 19:19.14 | Grum | i should be able to figure out how to modify the height |
| 19:19.25 | Grum | btw the only model that references a bridge |
| 19:19.34 | Grum | actually oonly has the hinges :) |
| 19:19.56 | Sholdak | you can use any model it think |
| 19:20.02 | Sholdak | putting up map |
| 19:20.05 | Grum | yeah but there are terrainmodel doodads |
| 19:20.33 | Grum | also kinda busy (raiding) atm so i might respond slow (only in between wipes ^^) |
| 19:20.55 | Skizot | grum.. there's a mara sara bridge |
| 19:21.05 | Skizot | but it doesn't work AS a bridge |
| 19:21.31 | Shadowclaimer | Anyone looking to watch the livestream, also join #sc2livestream |
| 19:21.31 | *** join/#sc2mapster Dauntless (~daunt@219.84-48-198.nextgentel.com) |
| 19:21.34 | Dauntless | Hey |
| 19:21.35 | Shadowclaimer | for discussion, easier to talk that way |
| 19:21.51 | Dauntless | Does anyone know why I get so many Param/Value/x errors when I play custom games? |
| 19:21.57 | Guest77705 | alot of buttons etc show up like that |
| 19:22.08 | Grum | Skizot: yeah i know |
| 19:22.12 | Grum | i already linked info on this |
| 19:22.14 | Grum | sec let me find it |
| 19:22.22 | Sholdak | http://img580.imageshack.us/img580/9331/bridge.png |
| 19:22.26 | Sholdak | ok thats how it looks |
| 19:22.33 | Sholdak | that's the mara sara bridge btw |
| 19:22.44 | Sholdak | so yea, the height is messed up |
| 19:22.47 | Grum | Mods/Liberty.SC2Mod/enGB.SC2Data/LocalizedData/ObjectStrings.txt:Footprint/Name/MarSaraBridge=Mar Sara Bridge |
| 19:22.47 | Grum | Mods/Liberty.SC2Mod/enGB.SC2Data/LocalizedData/ObjectStrings.txt:Footprint/Name/ShortBridgeVertical=Footprint Mar Sara Bridge Vertical |
| 19:22.58 | Grum | Mods/Core.SC2Mod/enGB.SC2Data/LocalizedData/Editor/EditorStrings.txt:EDSTR_OBJECTEDITOR_FOOTPRINT_PERSIST_DESCRIPTION=Persistent footprints will permanently stamp the pathing mesh with its image. They can be overridden but never removed. Use this for bridges. |
| 19:23.08 | Sholdak | yea the pathing part is easy |
| 19:23.18 | Grum | so yuo can make units travese under and above? |
| 19:23.22 | Sholdak | its the height map part thats more annoying |
| 19:23.32 | Sholdak | mm, dont think so |
| 19:23.41 | Aegis_Runestone | Hmm.... |
| 19:23.52 | Sholdak | it doesnt look like sc2 supports that |
| 19:23.53 | Grum | wtb your map |
| 19:24.07 | Grum | or just a map with a bridge element placed on it |
| 19:24.11 | Sholdak | http://www.mediafire.com/file/tajyz13dnlq/test7.SC2Map |
| 19:24.15 | Aegis_Runestone | anyone have an idea of how to make it so Guardian Shield targets a point and not the source unit? I already changed that in the search, but it's still not working. :( |
| 19:24.26 | Sholdak | ignore all the other stuff, just look at terrain objects and the top left |
| 19:24.28 | *** join/#sc2mapster Guest77705 (~daunt@219.84-48-198.nextgentel.com) |
| 19:25.26 | Daunteh | Does anyone know why I get so many buttons etc turn up as Param/Value/x when I play custom games? |
| 19:25.46 | Sholdak | i tried all kind of values for height code, doesnt seem to change anything |
| 19:26.09 | Sholdak | daunteh: probably localization |
| 19:26.20 | Sholdak | do you have a non US client? |
| 19:26.58 | Aegis_Runestone | Anyone? |
| 19:27.30 | Hati | Aegis_Runestone: change the effect |
| 19:27.37 | Sholdak | change the ability too |
| 19:27.39 | Hati | no |
| 19:27.40 | Sholdak | to target |
| 19:27.41 | Hati | effect is enough |
| 19:27.47 | Hati | or oh yea |
| 19:27.51 | Aegis_Runestone | I have changed the effect.... |
| 19:27.53 | Hati | it should be Instant |
| 19:27.53 | Aegis_Runestone | no dice. |
| 19:27.59 | Aegis_Runestone | I'll try the ability. |
| 19:28.19 | *** join/#sc2mapster Corosus (~Corosus@CPE0013460a1f0d-CM001ac3595d6a.cpe.net.cable.rogers.com) |
| 19:28.23 | Vailreth | its the create presistant effect |
| 19:28.25 | Vailreth | i think |
| 19:28.27 | Clord | blizzard probably overlooked localizations in project format |
| 19:28.39 | Clord | those protected variations from maps probably work better |
| 19:29.10 | Clord | and not like Godzilla is called Hydralisk |
| 19:30.28 | Clord | I wonder if attack twice weapons like zealot psi blades can be stopped to first hit if unit get killed meantime |
| 19:30.29 | Clord | lol |
| 19:30.36 | Vailreth | goodnews is i got terrazine as a harvestable resource ....badnews is i have to migrate all of my changes to my mod... |
| 19:31.31 | Clord | once game goes retail there is guaranteed mechanics by default to harvest that stuff |
| 19:31.54 | Clord | I still find it silly that I can't complete map during beta because campaign only stuff I want to include |
| 19:32.44 | davidcramer | vjeux: you guys had any issues with StrategyInformer.com spamming on mapster? |
| 19:32.45 | *** join/#sc2mapster Zachet (~9c38130e@gateway/web/freenode/x-rxfynwullcqhlgvi) |
| 19:33.06 | Zachet | Heya |
| 19:33.08 | Vailreth | i wainted to change the name of Custom Resource and give it to players when their units killed enemies but that didnt work out |
| 19:33.17 | *** join/#sc2mapster anvyl1 (~temorawr@pD9536C0C.dip.t-dialin.net) |
| 19:33.18 | Zachet | Any idea how to stop a marines ' walk ' animation while ordering him to move? |
| 19:33.23 | Zachet | =/ |
| 19:34.16 | Zachet | I tried 'unloading' the model animation walk from the unit |
| 19:34.30 | Clord | lol you remind me of early 3d games... when character turned they walked still in some |
| 19:34.31 | Clord | ^^ |
| 19:34.38 | Zachet | lol |
| 19:34.48 | Zachet | well with my jetpack it looks funky when they're walking in the sky |
| 19:34.51 | Sholdak | try starting a figet animation |
| 19:34.54 | Sholdak | when he starts to walk |
| 19:34.58 | Sholdak | or stand animation |
| 19:34.58 | Zachet | hmm |
| 19:35.12 | Sholdak | dunno if that'll work though, walk seems semi-hardcoded |
| 19:35.13 | Skizot | Sholdak |
| 19:35.26 | Skizot | have you tried using of of the actual terrain object doodads? |
| 19:35.41 | Clord | blizzard has gone insane lenghts to ensure that not much is hard coded what mappers want to edit |
| 19:35.42 | Sholdak | what do you mean? |
| 19:35.58 | Zoxc | no they haven't |
| 19:35.59 | Skizot | well there's a bunch of them. |
| 19:36.10 | Sholdak | hmm, i'll check |
| 19:36.14 | Skizot | even a light bridge |
| 19:36.17 | Zoxc | blizzard just goes insane, not anything else |
| 19:37.15 | Sholdak | how can you tell they are terrain doodads? |
| 19:37.24 | Aegis_Runestone | hmmm... still no dice. |
| 19:37.36 | Skizot | ther are in the terrain object folder |
| 19:37.37 | Skizot | :P |
| 19:37.52 | Sholdak | ohh, thats what you meant |
| 19:37.54 | Vailreth | Aegis_Runestone: did you try changing the create presistant effect target? |
| 19:37.56 | Sholdak | yea that's how i created that bridge |
| 19:38.04 | Sholdak | i thought you meant there are special actors for that |
| 19:38.25 | Aegis_Runestone | Yes |
| 19:38.36 | Aegis_Runestone | That's like the first thing I did |
| 19:38.37 | Aegis_Runestone | :P |
| 19:38.45 | Aegis_Runestone | Still centers on my Hero |
| 19:38.46 | Mojache-AFK | oh god this trailer is amazing |
| 19:38.47 | Vailreth | hmm |
| 19:38.49 | Mojache-AFK | i just need Ziros to get home |
| 19:38.54 | Mojache-AFK | so I can fillm level two |
| 19:39.00 | Clord | my horse is amazing... |
| 19:39.34 | Mojache | you are going to shit your pants vjeux |
| 19:39.52 | davidcramer | Anyone have specs on DocumentHeader in sc2mod? |
| 19:40.19 | *** join/#sc2mapster rory959 (~rory@12.156.9.2) |
| 19:40.56 | Grum | wtf that mapfile is fucked up Sholdak |
| 19:41.01 | Daunteh | [ 09:25:53 ] [ Sholdak ] daunteh: probably localization |
| 19:41.01 | Daunteh | [ 09:26:05 ] [ Sholdak ] do you have a non US client? |
| 19:41.04 | Grum | it has a 'terrain.sc2map' inside o.O |
| 19:41.05 | Daunteh | yeah, EU |
| 19:41.13 | Sholdak | oh lol |
| 19:41.16 | Daunteh | Sorry for late answer |
| 19:41.18 | Daunteh | was eating dinner :p |
| 19:41.20 | Sholdak | i was trying to start a new map with a trigger |
| 19:41.22 | Sholdak | didnt work :( |
| 19:41.40 | Sholdak | should probably remove that |
| 19:41.55 | Daunteh | found a thread on it =) |
| 19:42.16 | Zachet | Yeah now I tried clearing the 'default' animation after walking and playing the stand animation after issuing move order |
| 19:42.20 | Zachet | no work |
| 19:42.21 | Zachet | =( |
| 19:42.34 | Aegis_Runestone | Well, I made Guardian Shield a lot more like Dark Swarm by changing from protecting against 2 to 100 damage. :P |
| 19:42.43 | Clord | not work you mean? ^^ well....... map editor has few bugs lol |
| 19:42.47 | Aegis_Runestone | My hero was INVULERABLE! |
| 19:43.08 | Clord | but my horse is amazing |
| 19:43.08 | Aegis_Runestone | for 15 seconds. |
| 19:43.12 | Zachet | err talking about earlier question, trying to get a marine to move without walk animation |
| 19:43.35 | Clord | rocket boots |
| 19:43.41 | Zachet | Jetpack baby |
| 19:43.47 | Aegis_Runestone | I'd imagine you just kill the marine walking animation in the effects+ field in the actor. |
| 19:43.56 | Clord | first.... rocket boots -> ramp -> start up jet pack on air |
| 19:43.58 | Clord | =) |
| 19:44.00 | Vailreth | i looked there i didnt see one.,. |
| 19:44.01 | Zachet | Well I want him to walk... just not at a period |
| 19:44.02 | Clord | nice velocity |
| 19:44.18 | Aegis_Runestone | hmmmm |
| 19:44.25 | Vailreth | if any one figures out how to enable an animation letme know |
| 19:44.30 | *** join/#sc2mapster PointBlan (~asd@S0106001346f98c29.gv.shawcable.net) |
| 19:44.32 | Aegis_Runestone | not at a certain period? |
| 19:45.02 | Zachet | Well, I only want it to disable the walking animation while he is in the air as the idea is to not play it when he has his jetpack on |
| 19:45.08 | Clord | MT=MTT (More Tired = More Trash Talk)... take that Albert Einstein |
| 19:45.10 | davidcramer | http://sc2.nibbits.com/forums/12/view/602/how-to-support-sc2mod-files-in-nibbler |
| 19:45.13 | Aegis_Runestone | Val: What are you looking for? I was able to make it so when my Hero cast Psi Storm it displayed the attack animation... |
| 19:45.24 | davidcramer | we're rolling out mod support soon, because Cronos is a pain in the ass ;) |
| 19:45.26 | Aegis_Runestone | Zach: Hmmm... not sure about that. |
| 19:45.40 | Cronos | lol |
| 19:45.42 | Vailreth | i trying to enable attackold on the marauder model.. |
| 19:45.55 | Aegis_Runestone | ? |
| 19:45.59 | Aegis_Runestone | Attackold? |
| 19:46.04 | Vailreth | yes |
| 19:46.05 | Zachet | His making stuff up! |
| 19:46.08 | Clord | shouldn't jet pack be based to "barracks lift" or something |
| 19:46.12 | Vailreth | i am not |
| 19:46.27 | Zachet | Just playing with you man |
| 19:46.31 | Aegis_Runestone | oh, the old attack animation you mean? |
| 19:46.32 | Vailreth | ah |
| 19:46.33 | Aegis_Runestone | hmmm |
| 19:46.36 | Vailreth | yeah |
| 19:46.36 | Clord | "he's making stuff up"... ^^ |
| 19:46.48 | Aegis_Runestone | welll... |
| 19:47.11 | Clord | Grammal Unit ready to duty |
| 19:47.38 | Vailreth | uer grammar perhaps |
| 19:48.35 | Clord | but yeah... this explains why should not type when tired |
| 19:48.53 | Aegis_Runestone | Hmmm... I'm not sure. I looked at the events+ field in the actor... couldn't see anything. |
| 19:49.25 | Vailreth | i know they blocked the animation some how when you preview the actor you can still see it though |
| 19:50.02 | Aegis_Runestone | ah |
| 19:50.04 | Aegis_Runestone | interesting |
| 19:50.53 | Vailreth | i gave the marauder a fire weapon.. |
| 19:51.04 | Vailreth | in addition to his grenades |
| 19:51.17 | Skizot | my terrain object won't even show up as selectable lol |
| 19:52.39 | Aegis_Runestone | Trying to make him into a Firebat, I see? |
| 19:52.45 | Vailreth | i changed the attack to its +6 against organic and +4 against structures with its original 8 damage so this gut cooks zerg building like eggs. |
| 19:53.07 | Vailreth | na not a firebat i just felt the Maraduer name wasnt being lived upto |
| 19:53.43 | Aegis_Runestone | I see |
| 19:55.26 | Vailreth | so no if you are up close he fires his grenades and slows you down then as you are slow you get stuck in his fire attack range for longer if you try to run.... |
| 19:55.27 | Grum | Sholdak: i know how to move it but not in the editor |
| 19:55.39 | Aegis_Runestone | I see... |
| 19:55.41 | Vailreth | i may nerf his hp by 15 or so ... |
| 19:55.49 | Grum | edit t3Terrain.xml and you see these entries: |
| 19:55.49 | Grum | <PROTECTED> |
| 19:55.49 | Grum | <PROTECTED> |
| 19:55.49 | Grum | <PROTECTED> |
| 19:55.57 | Aegis_Runestone | Well, I'm sorry, but I dunno how to unlock the old attack animation. :S |
| 19:56.11 | Vailreth | its cool it looks great as is |
| 19:56.55 | *** join/#sc2mapster Jcup (~ad3a143c@gateway/web/freenode/x-mtgruuomuiqgblhk) |
| 19:57.05 | Vailreth | my reall problem is getting the archons new bouncing attack to actually show the bouncing |
| 19:57.53 | Sholdak | ah, so you just set the position in the terrain editor |
| 19:57.54 | Mojache | http://gibybo.com/sc2/latency.html |
| 19:57.57 | Sholdak | need to find the hotkey |
| 19:57.59 | Aegis_Runestone | My current problem is making Guardian Shield placeable so I can "recreate" Dark Swarm. :P |
| 19:58.15 | Vailreth | ive been looking into its targeting |
| 19:58.19 | Mojache | hopefully this isn't the case at release because all the "cool" stuff you can do is going to just be killed by lag |
| 19:58.30 | Motive | meh. I don't really see a big problem with the unit response times for most stuff. |
| 19:58.38 | Motive | maybe a physics engine though or fps |
| 19:58.42 | Aegis_Runestone | I've checked every effect, etc. and I can't seem to get it to stop centering on the unit. |
| 19:58.48 | Grum | Sholdak: it seems you cannot set the height |
| 19:58.53 | Mojache | uh? |
| 19:58.54 | Grum | but i might be overlooking something |
| 19:58.59 | Mojache | 9/10 people making a map in here |
| 19:59.06 | Mojache | are using WASD or forms of movement controls |
| 19:59.12 | Motive | I wouldn't say even close to 9/10. |
| 19:59.28 | Dustin| | Cause we couldnt in WC3 :P |
| 19:59.30 | Motive | It's popular atm because it's new but I think that'll even out with time. |
| 19:59.34 | Motive | Yeah |
| 19:59.36 | Grum | anyone making a map which keyboard movement is using wasd |
| 19:59.40 | Grum | if you are not .. you are .. well .. blind |
| 19:59.52 | Magnevv | Is there a way to tell if a unit is facing another unit? |
| 19:59.52 | Motive | keyboard movement is overrated. :P |
| 19:59.54 | Mojache | with the except of TDs since you dont control the units |
| 20:00.00 | Motive | Yes, Magnevv. Math. :( |
| 20:00.03 | Mojache | lagging by 1/3rd of a second |
| 20:00.07 | Mojache | is going to fuck anything you do |
| 20:00.13 | Mojache | like straight up |
| 20:00.13 | Motive | TDs will be fine. |
| 20:00.15 | Motive | They were fine on WC3. |
| 20:00.19 | Mojache | durpadur |
| 20:00.24 | Mojache | you dont click anything in tds |
| 20:00.28 | Zachet | <PROTECTED> |
| 20:00.29 | Zachet | =/ |
| 20:00.32 | Mojache | lagging tower creation by .3 of a second doesnt matter |
| 20:00.43 | Dustin | I use TOP DOWN camera |
| 20:00.45 | Dustin | Fuck ya |
| 20:00.49 | Zachet | Fuck yeah dustin! |
| 20:00.55 | Grum | get a room! |
| 20:01.00 | Mojache | hey dooshbag |
| 20:01.01 | Skizot | Mojache |
| 20:01.02 | Motive | It's only about ~350ms, that's not much at all. WoW is completely playable with that kind of latency. |
| 20:01.03 | Mojache | have you seen my map? |
| 20:01.03 | Magnevv | Math, is good, I like math. But I prefer to avoid using heavy trigonometry if there's already a function for it |
| 20:01.08 | Skizot | you should check out my new map! |
| 20:01.26 | Zachet | What new map? |
| 20:01.32 | Aegis_Runestone | I wish people would play with my Test Map. :( |
| 20:01.36 | Zachet | Damn your quick skills skizot! |
| 20:01.43 | Mojache | you are insane if you think lagging 3rd of a second |
| 20:01.45 | Mojache | isnt HUGE |
| 20:01.48 | Mojache | this is 1990 |
| 20:01.49 | Motive | it's not. Lol |
| 20:01.59 | Mojache | freaking 2010 and were using the same battle.net netcode? |
| 20:02.04 | Motive | it's not the same netcode |
| 20:02.07 | Skizot | http://www.sc2mapster.com/maps/simple-mmo-controls/ |
| 20:02.08 | Aegis_Runestone | No, this is 1830 |
| 20:02.10 | Aegis_Runestone | :P |
| 20:02.11 | Motive | it just has an arbitrary delay of 350ms. |
| 20:02.18 | Motive | like WoW has a tickrate of 100ms |
| 20:02.24 | Motive | Blizzard uses 350ms as a tickrate for RTSes |
| 20:02.34 | Mojache | wow doesn't have server side controls for movement |
| 20:02.36 | Mojache | thats the thing |
| 20:02.38 | Dustin | We arnet using the same b.net code, we're using net code |
| 20:02.38 | Motive | yes it does... |
| 20:02.42 | Mojache | no it doesn't |
| 20:02.43 | Motive | I programmed WoW emulators for a while. Lol |
| 20:02.44 | Mojache | its client side |
| 20:02.45 | Motive | I'd know |
| 20:02.45 | Motive | :P |
| 20:02.49 | Mojache | and then updates on the server |
| 20:02.52 | Motive | All movement is interpolated server side |
| 20:02.55 | Dustin | WoW |
| 20:02.55 | Mojache | hence why when you hit WASD |
| 20:02.55 | Motive | then sent to other players. |
| 20:02.58 | Mojache | you move INSTANTLY |
| 20:03.04 | Dustin | That's why theres region locking |
| 20:03.08 | Dustin | Because wow uses it |
| 20:03.11 | Mojache | holy |
| 20:03.11 | Mojache | shit |
| 20:03.15 | ape | Ping should be 100ms. Everything less is nice and everything more is very bad. |
| 20:03.16 | Motive | They have to do math to overcome the latency and "predict" where the player will end up |
| 20:03.17 | Mojache | its not even about region locking |
| 20:03.18 | Zachet | Anyone know how to stop a units walk animation from an order to move via trigger? |
| 20:03.22 | Mojache | you bad |
| 20:03.29 | Daunteh | haha |
| 20:03.30 | Motive | same thing has to be done here. |
| 20:03.31 | Mojache | im not talking about playing with a guy from euro from america |
| 20:03.35 | Daunteh | I love those Press W maps |
| 20:03.36 | Mojache | im talking about the lag between |
| 20:03.40 | Daunteh | the description cracks me up |
| 20:03.42 | Mojache | sending to a server and back agian |
| 20:03.43 | Motive | admittedly, 350ms is a little high for a tickrate even on an RTS |
| 20:03.44 | Dustin | I know |
| 20:03.45 | Daunteh | "Press button `W` on the keyboard that your unit moved more quickly 2-6 players are necessary for game To begin game it is necessary to write in a chat (to the player 1) complexity AI. Speed increases: 1.-easy - every second 2.-normal - each 0.8 seconds 3.-hard - each 0.5 seconds" |
| 20:03.45 | Daunteh | :D |
| 20:03.47 | Skizot | Zachet why do you wanna stop the walk animation? |
| 20:03.47 | Mojache | I can HOST my map on battle net |
| 20:03.49 | Motive | but for the purposes they made the game, 350ms is fine. |
| 20:03.49 | Mojache | and it will lag |
| 20:03.54 | Dustin | Because it's just hashed WoW net code |
| 20:04.01 | Zachet | Skizot: Jetpack, looks silly if the unit is moving his legs in mid air |
| 20:04.20 | Vailreth | Aegis_Runestone: why not try checking call for help? might do something |
| 20:04.22 | Skizot | well then.. |
| 20:04.33 | Sholdak | hmm, cant change height of it in the editor -_- |
| 20:04.39 | Mojache | http://www.livestream.com/sc2mojache?t=806330 |
| 20:04.44 | Zachet | height of what |
| 20:04.48 | Skizot | MOJACHE |
| 20:04.54 | Sholdak | the bridge |
| 20:04.55 | Skizot | lookit me map! |
| 20:04.57 | Mojache | ill look at in a second skiz |
| 20:05.00 | Motive | having said all I have, I think Blizzard should just lower it to like 200ms. :P |
| 20:05.05 | Mojache | gonna show these jiggs |
| 20:05.10 | Mojache | what a real top down map looks like |
| 20:05.13 | Zachet | Oh, snap! |
| 20:05.15 | Skizot | lol |
| 20:05.15 | Dustin | HEY |
| 20:05.19 | Dustin | My Map is a real Top Down Map |
| 20:05.23 | Mojache | http://www.livestream.com/sc2mojache?t=806330 |
| 20:05.24 | Dustin | ! |
| 20:05.26 | Mojache | click the link pal |
| 20:05.30 | Mojache | wait till you see |
| 20:05.30 | Mojache | level 2 |
| 20:05.32 | Mojache | phss |
| 20:05.34 | Mojache | kids these days |
| 20:05.53 | Zachet | does your stream tell me how to disable walk animations in a trigger? |
| 20:05.54 | Zachet | :O |
| 20:06.00 | Mojache | i will tell you |
| 20:06.24 | *** join/#sc2mapster davidcramer (~dcramer@76.84.31.157) |
| 20:06.26 | Dustin | interesting |
| 20:06.32 | Zachet | haha an advertisement came up |
| 20:06.32 | Dustin | I like the unit selection screen |
| 20:06.33 | Zachet | gay |
| 20:06.34 | Mojache | sec let me load it up |
| 20:07.09 | Motive | also the thing there's a big difference between WoW and RTSes. WoW doesn't require all the clients maintain the same gamestate whereas RTSes absolutely require that. if the game gets out of sync at all, you end up disconnected or with a lag screen. |
| 20:07.23 | Zachet | oh shit |
| 20:08.18 | Dustin | your bullets are homing? |
| 20:08.20 | Dustin | FAIL TOP DOWN! |
| 20:08.38 | Dustin | Og that was cool looking |
| 20:09.54 | Zachet | screenshotted that code bitches |
| 20:10.13 | *** join/#sc2mapster Repo (~supybot@repos.curseforge.net) |
| 20:10.39 | *** join/#sc2mapster Syn1 (~syn@abo-81-51-69.rou.modulonet.fr) |
| 20:10.40 | Shadowclaimer | ow brain overload |
| 20:10.47 | Shadowclaimer | that was odd |
| 20:10.51 | *** join/#sc2mapster Helix_ (~d8268e82@gateway/web/freenode/x-ckcpainwgynfivnj) |
| 20:11.07 | Helix_ | What's up? |
| 20:11.20 | Shadowclaimer | I was goign through some math equations and way to do the ramming code |
| 20:11.29 | Shadowclaimer | and for some reason after getting 5 formulas in my head started hurting bad |
| 20:11.31 | Shadowclaimer | guess you can think too hard |
| 20:11.40 | *** join/#sc2mapster Motive_ (~motive@c-71-225-48-99.hsd1.nj.comcast.net) |
| 20:11.52 | Motive_ | oops. killed myself off the internet. :( |
| 20:11.58 | Helix_ | So quick question - with the mac version out today - does anyone know if it comes with the editor? I've been having to run it through bootcamp and it's not fun |
| 20:12.07 | Motive | It doesn't come with the editor, Helix. |
| 20:12.11 | Motive | I'm running a Mac. |
| 20:12.11 | Helix_ | :( |
| 20:12.13 | Shadowclaimer | lol macs.. |
| 20:12.14 | Helix_ | doh |
| 20:12.15 | Motive | I just edit it with an MPQ editor. |
| 20:12.18 | Motive | It works fine for my purposes. :) |
| 20:12.24 | Motive | Better than the editor actually. LOL |
| 20:12.33 | Helix_ | you edit the maps with an mpq editor? o_O |
| 20:12.35 | Zachet | Anyone know how to stop a units walk animation from an order to move via trigger? |
| 20:12.39 | Motive | For my triggers, yeah. |
| 20:12.41 | Helix_ | oh |
| 20:12.42 | Helix_ | ok |
| 20:12.45 | Helix_ | hmmmm, interesting |
| 20:12.46 | Motive | I can give you a shell script to launch custom maps too if you want. |
| 20:12.47 | Shadowclaimer | Zachet just Clear Animations |
| 20:12.53 | Zachet | mmm didn't work |
| 20:12.54 | Zachet | I can try again |
| 20:12.58 | Grum | Mojache: lol walking rocks? :P |
| 20:12.59 | Helix_ | yea, I'm at work or I'd be all for it |
| 20:13.00 | Shadowclaimer | <PROTECTED> |
| 20:13.06 | Zachet | didn't work |
| 20:13.09 | Shadowclaimer | strange |
| 20:13.12 | Motive | I'm gonna' upload it to SC2Mapster now actually |
| 20:13.13 | Zachet | I didn't initiate the animation so there's no default animation |
| 20:13.17 | Zachet | its a regular walk animation |
| 20:13.18 | Shadowclaimer | I have it go before my new issued order and so it clears the old one |
| 20:13.19 | Zachet | from a unit moving |
| 20:13.20 | Motive | just in case someone else had a similar problem. |
| 20:13.31 | peterpants | how come there's no way to save a function as a variable |
| 20:13.41 | peterpants | kinda lame |
| 20:13.46 | Helix_ | so here's another question that I hope you guys can answer since I don't have the editor available |
| 20:13.53 | peterpants | i wish they still had pointers |
| 20:14.21 | Helix_ | the mod I'm planning on working on, I want the person to be able to select which unit they want to be playing as |
| 20:14.32 | Helix_ | the easiest way that I can think of doing this is to have 1 unit per team |
| 20:14.44 | Helix_ | and just have the person switch teams or something to switch units |
| 20:14.49 | Gohla | You can kind of do function pointers by having a reference to a trigger, and then run that trigger? |
| 20:14.52 | Motive | Yeah that's all possible. |
| 20:15.00 | Helix_ | no I know that it is |
| 20:15.07 | Helix_ | but is that all in XML? |
| 20:15.13 | Motive | No, it's in Galaxy. |
| 20:15.15 | Helix_ | or can it be done via the GE itself |
| 20:15.16 | Shadowclaimer | http://www.sc2mapster.com/maps/hellion-blitz/ |
| 20:15.17 | Helix_ | oh nice |
| 20:15.19 | Shadowclaimer | Newest Version of Hellion Blitz up |
| 20:15.40 | Zachet | Shadowclaimer: yeah double checked no work |
| 20:15.42 | Zachet | :( |
| 20:15.42 | Aegis_Runestone | Sixen, are you there? |
| 20:15.45 | Shadowclaimer | =( |
| 20:16.04 | Aegis_Runestone | Is any admin around? |
| 20:16.20 | peterpants | the only way to pass a value to a trigger is via a global variable yes? |
| 20:16.41 | Xapti | hellion blitz coudl be a rock n roll racing |
| 20:16.42 | peterpants | kinda ugly but i guess it's the only way |
| 20:16.49 | Zachet | mmm you could change a units hp to the variable than have that other variable grab it... |
| 20:16.55 | Zachet | lol |
| 20:17.01 | Motive | Use custom values on the unit |
| 20:17.04 | Motive | very sexy feature. :) |
| 20:17.04 | peterpants | yes good idea |
| 20:17.05 | Sholdak | wee http://img85.imageshack.us/img85/7022/bridgeworking.png |
| 20:17.07 | peterpants | that's a good idea |
| 20:17.08 | peterpants | i like that |
| 20:17.10 | peterpants | custom value that is |
| 20:17.14 | Sholdak | time to write something up |
| 20:17.20 | Motive | Nice SHoldak. :) |
| 20:17.21 | Thels | Has anyone tried messing with the extra resources? |
| 20:17.30 | Helix_ | nice shold |
| 20:17.34 | peterpants | whoa really |
| 20:17.38 | Thels | When I merely enable them for a race, the supplies are shoven off the screen |
| 20:17.42 | Shadowclaimer | so why doesn't scmapster show how many times a file has been downloaded? |
| 20:17.51 | Helix_ | dunno, but that'd be pretty nice |
| 20:17.55 | Motive | So nobody can brag about their e-penis. |
| 20:17.55 | Motive | :( |
| 20:17.56 | peterpants | can you go under the bridge too sholdak |
| 20:18.01 | TriGuN | has mapster found out how to make player 2 or any other player besides one not spawn if they arnt in the game |
| 20:18.10 | Helix_ | what do you mean tri? |
| 20:18.18 | Motive | Doesn't that already happen in melee settings? |
| 20:18.19 | Motive | o_O |
| 20:18.22 | Sholdak | peterpants: havent tried yet, going to now |
| 20:18.24 | Shadowclaimer | Startup, if player status = none then remove units belonging to player |
| 20:18.27 | Motive | If not, use triggers. Yeah. |
| 20:18.28 | Sholdak | but im guessing no |
| 20:18.31 | Shadowclaimer | ah |
| 20:18.34 | Shadowclaimer | triggers makei t easy |
| 20:19.33 | Helix_ | anyone in a testing mood? |
| 20:19.40 | Helix_ | ie feedback giving mood |
| 20:19.55 | Dustin | What kind of map? |
| 20:20.00 | Helix_ | melee |
| 20:20.14 | Helix_ | I haven't started working on my 2 tc maps yet |
| 20:20.16 | *** join/#sc2mapster Hjalte (~chatzilla@cpe.ge-0-2-0-835.arcnqu2.customer.tele.dk) |
| 20:20.31 | peterpants | custom value wouldn't work for pasing a value to a trigger because you dont know what unit the trigger might be referring too i think only way is a global var |
| 20:20.33 | Helix_ | but it's the first effort for a sc2 map I started on saturday |
| 20:20.51 | Helix_ | can't you append information to a var? |
| 20:21.11 | peterpants | well you should be able to with data table but it's ugly |
| 20:21.17 | peterpants | because there's no trigger -> string |
| 20:21.18 | Helix_ | ouch |
| 20:21.26 | peterpants | unless you make it yourself |
| 20:21.39 | TriGuN | helix_: i mean like i place a unit for player two but in the game player two isnt in the game why are his units still there? |
| 20:21.53 | Helix_ | because you placed the units there |
| 20:22.04 | Helix_ | there might be an "exists" argument |
| 20:22.06 | Zachet | Sholdak - |
| 20:22.10 | TriGuN | idk |
| 20:22.13 | *** join/#sc2mapster snorth (~54f65bfa@gateway/web/freenode/x-ezwesnqgvxieqesr) |
| 20:22.15 | Helix_ | hmm |
| 20:22.24 | TriGuN | in sc1 if you placed them in the editor |
| 20:22.27 | Zachet | Sholdak: I didn't try your idea earlier for I tried the stand animation, doing the fidget animation worked though - Thanks man! |
| 20:22.32 | TriGuN | they would only spawn if they were in the game |
| 20:22.49 | Helix_ | regardless if the other player was PC or human? |
| 20:22.51 | Skizot | Sholdak, how did you get it to work? |
| 20:23.36 | Grum | Sholdak: that is a manual data edit right? |
| 20:23.49 | Skizot | did you figure out the flags? |
| 20:23.54 | Mojache | alright Dustin where this real top down shooter now |
| 20:24.07 | Mojache | and if A D make me turn left and right im gonna punch babies |
| 20:24.20 | Helix_ | so here's another question that will determine whether or not I can actually do a mod: are there ways to specifically control movement on a per unit basis? |
| 20:24.27 | Sholdak | grum: yea |
| 20:24.32 | Magnevv | Blizzard seems to be dealing with some sort of alternate reality math. How can you find an angle between two points? That makes no sense, I'd just be a straight line |
| 20:24.40 | Sholdak | skizot: terrain objects + footprint |
| 20:24.51 | Mojache | because |
| 20:24.53 | Sholdak | i didnt use units |
| 20:24.53 | Dustin | http://www.sc2mapster.com/maps/top-down-fighters/ |
| 20:24.54 | DaveKap | aaahhhhhhhh shit I just saw the physics test video and all I can think about is playing mini-golf |
| 20:24.55 | Skizot | the foot print controls the height?? |
| 20:24.57 | Dustin | Latest uploaded |
| 20:25.09 | Sholdak | nah, just the pathing |
| 20:25.10 | Helix_ | hah dave, I didn't think about that but great call |
| 20:25.14 | Mojache | oh man |
| 20:25.15 | DaveKap | :D |
| 20:25.15 | Mojache | click to shoot |
| 20:25.21 | Sholdak | the height gets imported from the model i believe |
| 20:25.23 | Helix_ | what about Rock And Roll Racing? |
| 20:25.23 | DaveKap | hell not even mini-golf, full on real golf :D |
| 20:25.24 | Skizot | then how did you raise it? |
| 20:25.31 | Sholdak | manually, via xml editing |
| 20:25.37 | DaveKap | yeah I want to see that 3rd person racing map get this physics in there |
| 20:25.38 | Mojache | totally not gonna be me carpal tunnel |
| 20:25.52 | DaveKap | so we can basically remake this game: http://www.teamteabag.com/wp-content/uploads/2008/06/super-off-road-2.jpg |
| 20:25.54 | Sholdak | you should be able to via the editor, but i couldnt find a hotkey that did it |
| 20:26.00 | Sholdak | maybe not implemented yet |
| 20:26.07 | dorkass | anyone successfully set an attachment position, or height, through actor events? |
| 20:26.09 | DaveKap | I expect to see a super off-road within 3 months of release |
| 20:26.11 | DaveKap | >:) |
| 20:26.13 | Helix_ | 0r this: http://upload.wikimedia.org/wikipedia/en/thumb/e/ef/Rock_N%27_Roll_Racing_Cover.jpg/250px-Rock_N%27_Roll_Racing_Cover.jpg |
| 20:26.15 | Dustin | Carpel Tunnel is for real men |
| 20:26.17 | DaveKap | if not within 2 weeks ;) |
| 20:26.20 | Helix_ | one of blizz's first games |
| 20:26.21 | Helix_ | haha |
| 20:26.24 | DaveKap | oh hell yes! |
| 20:26.34 | DaveKap | Get the crappy music in there too! |
| 20:26.41 | Sholdak | and nope, going under the bridge doesnt work :( |
| 20:26.43 | Helix_ | course |
| 20:26.45 | DaveKap | I was introduced to a lot of good songs through that game |
| 20:26.47 | Helix_ | midi Ozzy and everything |
| 20:26.50 | DaveKap | hell yes! |
| 20:26.53 | Sholdak | it just makes a permanent adjustment to the heightmap |
| 20:27.08 | Motive | http://forums.sc2mapster.com/development/tutorials/888-trigger-writing-code-in-pure-galaxy/ <-- for anyone else who wants to be awesome like 228zip and I. :P |
| 20:27.21 | Helix_ | so how are you guys getting underground maps anyway? |
| 20:27.28 | Zachet | I need to start saving all text in here so I can search through for answers later |
| 20:27.44 | dorkass | everything said in this chatroom is recorded |
| 20:27.46 | dorkass | by the cia |
| 20:27.50 | Zachet | Oh snap! |
| 20:27.54 | Helix_ | rut roh |
| 20:27.55 | Zachet | I should move my botnet than |
| 20:28.01 | Zachet | -order leave |
| 20:28.26 | DaveKap | ugh the ridiculous amount of intense anticipation I have over the custom maps that will come out of SC2 is insanely palpable... |
| 20:28.47 | Helix_ | Dave, I foresee a TON of FPS' |
| 20:28.47 | Motive | I like them, too. |
| 20:28.50 | Motive | They're very descriptive. |
| 20:28.57 | Skizot | TPS |
| 20:28.59 | Skizot | not FPS |
| 20:29.05 | Motive | I forsee a lot of shitty FPSes made by people who weren't qualified to make them, and a few really good ones. |
| 20:29.10 | Skizot | noone has made a FPS setup yet. |
| 20:29.13 | Skizot | THOUGH.... |
| 20:29.14 | Helix_ | and I'm surprised I haven't seen more DoTAs |
| 20:29.17 | Zachet | People have skizot |
| 20:29.20 | Zachet | There's a really good one |
| 20:29.22 | Zachet | on the forums |
| 20:29.22 | Dustin | [15:29] <Skizot> noone has made a FPS setup yet. <- Wrong! |
| 20:29.34 | Skizot | first person.. |
| 20:29.36 | DaveKap | yep |
| 20:29.38 | DaveKap | someone did it |
| 20:29.38 | Zachet | Yes |
| 20:29.40 | Dustin | YeS they have first person |
| 20:29.42 | Zachet | It looks awesome too |
| 20:29.43 | Skizot | as in like doom not gears of war. |
| 20:29.47 | Skizot | link |
| 20:29.52 | dorkass | has anyone played with attaching actors through actor events? |
| 20:29.52 | Zachet | sigh im at work go search |
| 20:29.54 | Helix_ | yea, unfortunately my mod will be T/FPS :( |
| 20:29.59 | Zachet | :P |
| 20:30.01 | Skizot | hey dorkass i have |
| 20:30.06 | dorkass | then reply to your pm |
| 20:30.07 | Xan | T/FPS? |
| 20:30.14 | Helix_ | Third or first person shooter |
| 20:30.16 | DaveKap | http://www.youtube.com/watch?v=-baUe-pCqJY <-- first person mod in sc2 |
| 20:30.17 | Helix_ | I haven't decided yet |
| 20:30.22 | Xan | oh |
| 20:30.25 | DaveKap | look at that Skizot |
| 20:30.26 | Helix_ | needs strafing though |
| 20:30.27 | Xan | make it first |
| 20:30.28 | Xan | :P |
| 20:30.33 | Skizot | http://www.sc2mapster.com/maps/simple-mmo-controls/images/3-mount/ |
| 20:30.45 | *** part/#sc2mapster heysparky (~heysparky@216.40.136.42) |
| 20:30.49 | Dustin | http://www.youtube.com/watch?v=INWM321VovM |
| 20:30.54 | Helix_ | hah, yea I saw that on the bliz forums |
| 20:30.55 | DaveKap | HAHA mount |
| 20:31.01 | Dustin | erm |
| 20:31.02 | Dustin | Wrong link |
| 20:31.05 | dorkass | yeah, i need to know how to adjust the height of an actor attached via actor events, not triggers |
| 20:31.16 | Helix_ | man |
| 20:31.21 | dorkass | none of the shit in there that seems like it should work does work |
| 20:31.24 | Helix_ | that FPS with projectiles |
| 20:31.25 | Skizot | actor events? |
| 20:31.27 | Xan | how do you add skyboxes? |
| 20:31.28 | Helix_ | is what I need to figure out |
| 20:31.30 | Helix_ | you don't |
| 20:31.35 | Helix_ | well |
| 20:31.37 | DaveKap | yeah you can |
| 20:31.39 | Helix_ | actually I shouldn't say that |
| 20:31.40 | Xan | that FPS has it |
| 20:31.40 | Xan | :P |
| 20:31.41 | DaveKap | look at the video I linked |
| 20:31.42 | Helix_ | you can |
| 20:31.46 | Helix_ | my bad |
| 20:31.49 | DaveKap | :) |
| 20:31.53 | Xan | how? |
| 20:31.54 | TriGuN | helix_: in response to "(4:22:26 PM) Helix_: regardless if the other player was PC or human?" |
| 20:31.55 | TriGuN | yes |
| 20:31.56 | dorkass | actor events, yeah, send - respond events |
| 20:31.57 | Skizot | i wanna know where he got that SKY |
| 20:32.04 | DaveKap | There's so many "can't"s changing to "can"s with galaxy editor :D |
| 20:32.09 | Mojache | did you do that Davekap? |
| 20:32.12 | DaveKap | No I wish |
| 20:32.20 | Mojache | I was playing with it and my issue was |
| 20:32.21 | DaveKap | But that sky must be a skybox |
| 20:32.23 | Mojache | I couldn't "Pan" |
| 20:32.24 | Dustin | I cant find the post now |
| 20:32.26 | Mojache | while doing it |
| 20:32.27 | Helix_ | hmm |
| 20:32.30 | DaveKap | pan? |
| 20:32.30 | Dustin | but it was pretty cool |
| 20:32.31 | Skizot | yeah it is... but which one |
| 20:32.32 | TriGuN | its weird |
| 20:32.33 | Mojache | I can't tell if he really was able to pan |
| 20:32.34 | Mojache | while moving |
| 20:32.44 | Mojache | because I dont ever see him panning while moving drastically which was the issue |
| 20:32.44 | DaveKap | I'm not sure I know what you mean... |
| 20:32.50 | Mojache | camera |
| 20:32.52 | TriGuN | also this cant be the "real map editor" becuase it has no single player units |
| 20:32.53 | Mojache | he cant control his camera |
| 20:32.56 | TriGuN | such as jim raynor |
| 20:32.56 | Mojache | while he is moving |
| 20:33.02 | DaveKap | hrmmm |
| 20:33.04 | DaveKap | I see what you mean |
| 20:33.05 | Mojache | basically he pans the camera to the position of the unit |
| 20:33.08 | DaveKap | that's a good point |
| 20:33.11 | Mojache | but while you are panning the camera |
| 20:33.15 | Helix_ | I think for now, my mod will be Top down shooter, until I figure it out for Third person/first person |
| 20:33.15 | Mojache | via triggers |
| 20:33.18 | Mojache | you cant pan via mouse |
| 20:33.23 | Mojache | hence you cant do a first person game |
| 20:33.27 | Helix_ | well |
| 20:33.29 | Mojache | because you wouldnt be able to aim while moving |
| 20:33.30 | TriGuN | mojache |
| 20:33.32 | Helix_ | mojache |
| 20:33.35 | TriGuN | theres a way to |
| 20:33.42 | DaveKap | the one that Dustin posted |
| 20:33.43 | TriGuN | but only while clicking right |
| 20:33.46 | Mojache | yeah that was I issue I was seeing from it |
| 20:33.47 | Helix_ | did you watch the "ghost" video from blizzcon? |
| 20:33.56 | Mojache | yes but what blizzard does |
| 20:33.59 | Dustin | Yes you can |
| 20:33.59 | Helix_ | the guy mentioned that they got it working in-house |
| 20:34.00 | Mojache | and what we can currently do |
| 20:34.02 | Mojache | are two different things |
| 20:34.03 | *** join/#sc2mapster Alevice_Work (~alevice@201.155.119.183) |
| 20:34.13 | TriGuN | BLIZZARD HAS A BEtter editor |
| 20:34.16 | Helix_ | yes, but it's just a matter of time until it's figured out |
| 20:34.18 | Helix_ | right |
| 20:34.23 | DaveKap | Yeah there should be a way to do it since Bowder said in his galaxy editor presentation they added it themselves |
| 20:34.28 | Helix_ | right |
| 20:34.30 | Mojache | to me it looks like |
| 20:34.34 | Mojache | the reason he is skipping |
| 20:34.38 | Dustin | http://www.youtube.com/watch?v=-baUe-pCqJY |
| 20:34.39 | Dustin | There |
| 20:34.42 | Dustin | Fucking FPS |
| 20:34.42 | Mojache | is because of the pan |
| 20:34.44 | DaveKap | Also they showed them working with the editor to make the campaign, so even if they have a better editor, it should still end up in our hands eventually |
| 20:34.51 | Dustin | It's suck as hell looking |
| 20:34.52 | TriGuN | yes |
| 20:34.54 | DaveKap | Dustin that's the one I posted :P |
| 20:34.54 | Dustin | Sick* |
| 20:34.56 | Mojache | thats what im looking at Dustin |
| 20:34.58 | Dustin | Didnt see :P |
| 20:35.04 | Mojache | and what im saying is, I don't think thats real FPS |
| 20:35.06 | TriGuN | but this cant be the full editor |
| 20:35.12 | TriGuN | we have no jim raynor |
| 20:35.14 | Dustin | Why dotn you think it's real fps? |
| 20:35.18 | Mojache | because he cant move while he is pannign |
| 20:35.32 | DaveKap | wait a second |
| 20:35.37 | DaveKap | I see him panning and moving |
| 20:35.44 | DaveKap | when he's backing up from the ultralisk |
| 20:35.45 | Mojache | alright |
| 20:35.51 | Helix_ | he's strafing and moving |
| 20:35.51 | Dustin | looks like he's moving and panning to me |
| 20:35.52 | Mojache | what time is that? |
| 20:35.57 | Mojache | hes just strafing yeah |
| 20:35.59 | DaveKap | 40 seconds in |
| 20:36.03 | Mojache | which isnt moving the camea |
| 20:36.07 | DaveKap | he's looking up then looking down |
| 20:36.12 | DaveKap | while moving backwards |
| 20:36.14 | Hati | TriGuN: that's because we have the beta ... and not because we don't have the actual editor |
| 20:36.16 | Mojache | okay you see |
| 20:36.17 | TriGuN | Sorry for the audio desync; youtube slowed the video down, but not the audio. I'm more interested in continuing my projects than fixing it for now. |
| 20:36.21 | Mojache | the first 5 seconds of the game |
| 20:36.24 | Mojache | you see that pan? |
| 20:36.26 | TriGuN | hati my point |
| 20:36.27 | Mojache | he controls with his mouse? |
| 20:36.30 | Mojache | once he starts moving |
| 20:36.33 | Mojache | he never does that again |
| 20:36.36 | TriGuN | mojache |
| 20:36.38 | Stewox | yeah blizzard has it's own editor , this is the editor build for public |
| 20:36.42 | DaveKap | hmmm |
| 20:36.43 | Mojache | thats what Im getting at |
| 20:36.45 | TriGuN | Sorry for the audio desync; youtube slowed the video down, but not the audio. I'm more interested in continuing my projects than fixing it for now. |
| 20:36.47 | Helix_ | yes, he controls it with his mouse |
| 20:36.48 | Helix_ | but |
| 20:36.49 | DaveKap | I see what you mean yes |
| 20:36.53 | Helix_ | he's not moving at the same time |
| 20:36.54 | TriGuN | is in the description |
| 20:37.02 | Stewox | as I can see , terrain tools are quite shallow for what maps there are to be made |
| 20:37.08 | DaveKap | But perhaps he is doing it and it's shaky while he's moving so it looks like he's not actually doing it? |
| 20:37.13 | Mojache | he doesn't Pan |
| 20:37.13 | Hati | Stewox: lol, i don't think so - they just got the posibility to actually poke the dev and say - hey we need this, that and bunch of those |
| 20:37.14 | Mojache | his camera |
| 20:37.19 | Mojache | he just walks backwards |
| 20:37.22 | Mojache | basically its like this |
| 20:37.22 | Hati | possibility* |
| 20:37.28 | Mojache | think about playing Counterstrike |
| 20:37.30 | Mojache | only whenever your moving |
| 20:37.33 | Mojache | you cant look around |
| 20:37.37 | Mojache | thats what it would be like |
| 20:37.37 | Helix_ | right |
| 20:37.44 | Helix_ | no I know |
| 20:37.53 | Helix_ | the thing is he's using trigger based WASD movement |
| 20:38.01 | Mojache | yeah |
| 20:38.05 | Helix_ | which is probably cutting off the mouse movement trigger |
| 20:38.06 | Mojache | i wrote the code last night |
| 20:38.08 | Mojache | trying to do the same thing |
| 20:38.11 | Mojache | basically WASD |
| 20:38.18 | Mojache | pans the camera to X or Y |
| 20:38.20 | Helix_ | as in, it can't multitask |
| 20:38.21 | Xan | is it possible to detect where the cursor is on the screen? |
| 20:38.30 | Mojache | and the unit constantly moves to X and Y |
| 20:38.32 | peterpants | only if t hey click |
| 20:38.35 | Mojache | and the camera constantly moves to X and Y |
| 20:38.41 | Xan | :/ |
| 20:38.45 | Mojache | the only downfall is while that makes a camera first person |
| 20:38.47 | Mojache | you cant pan the camera |
| 20:38.55 | DaveKap | hmmm |
| 20:39.00 | Helix_ | but can you do that via 3rd person? |
| 20:39.07 | Helix_ | or is it the same deal? |
| 20:39.10 | Mojache | third person uses different camera controls |
| 20:39.14 | Mojache | it uses follow unit |
| 20:39.15 | Dustin | I wish blizzard would oh had an Attach camera to unit with offset function |
| 20:39.18 | Helix_ | ahhh |
| 20:39.21 | Mojache | but with that you cant tell it to follow a unit |
| 20:39.23 | Mojache | too close |
| 20:39.26 | Helix_ | yea, like the UDK |
| 20:39.27 | DaveKap | go to 2:57 in the video |
| 20:39.28 | Mojache | or the camera backs up |
| 20:39.34 | DaveKap | It looks like he's panning while moving |
| 20:39.42 | Helix_ | there's a lot of stuff I wish was like UDK in the editor |
| 20:39.55 | Helix_ | cause fuck me that editor is awesome |
| 20:39.59 | Mojache | hmm |
| 20:40.02 | TriGuN | udk? |
| 20:40.03 | Mojache | yeah he is |
| 20:40.07 | Mojache | i wonder why he wasn't doing that |
| 20:40.09 | Mojache | the entire time |
| 20:40.09 | DaveKap | I'm tellin ya |
| 20:40.10 | Helix_ | Unreal Development Kit |
| 20:40.11 | DaveKap | he was |
| 20:40.13 | DaveKap | it's just a shaky camera |
| 20:40.18 | DaveKap | like a lot of folks are experiencing |
| 20:40.23 | Mojache | it must seriously |
| 20:40.24 | Mojache | yeah |
| 20:40.29 | Vailreth | Hey Aegis i think i may have a solition if you are still here |
| 20:40.30 | Mojache | its that hes only updating the camera every |
| 20:40.31 | DaveKap | So it looks like he's not really panning but he is |
| 20:40.33 | Mojache | 0.2 seconds or so |
| 20:40.38 | Helix_ | mojache, it's the update timer |
| 20:40.38 | Helix_ | yea |
| 20:40.43 | Mojache | and then during that 0.2 seonds |
| 20:40.44 | Mojache | he says |
| 20:40.44 | Mojache | hey |
| 20:40.46 | Mojache | turn panning on |
| 20:40.49 | Mojache | then before it ends |
| 20:40.50 | Helix_ | the thing is though |
| 20:40.51 | Mojache | turns it back off |
| 20:40.55 | Mojache | so I mean its cool and all |
| 20:41.00 | DaveKap | maybe contact the guy and ask? |
| 20:41.02 | Mojache | but its a work around |
| 20:41.05 | Mojache | that doesn't really work |
| 20:41.18 | Helix_ | if you have 16 players, all doing those updates every .00005 seconds or something, you're gonna CRAWWWWWLLLLL |
| 20:41.19 | Mojache | makes a cool youtube video but I dont wanna play chopy camera |
| 20:41.29 | DaveKap | yeah nobody does |
| 20:41.36 | DaveKap | that's the problem with a lot of stuff right now :/ |
| 20:41.38 | Helix_ | I don't think the netcode was made for anything like that |
| 20:41.47 | DaveKap | oh I wouldn't be so sure... |
| 20:41.49 | Motive | nah |
| 20:41.53 | Motive | there's a tickrate of 350ms, Helix :P |
| 20:41.55 | Mojache | the net code isn't an issue |
| 20:41.58 | DaveKap | There's a reason we can't play more than 4 people in the beta right now ;) |
| 20:41.59 | Motive | it wouldn't be every 0.00005 seconds |
| 20:42.01 | Motive | it'd be every 350ms |
| 20:42.04 | Mojache | for saying update loc |
| 20:42.05 | Motive | regardless of how much spam they do |
| 20:42.13 | Helix_ | it even mentions it in the editor as a precaution |
| 20:42.15 | TriGuN | galaxy is close to c right? |
| 20:42.20 | Motive | "sort of" |
| 20:42.22 | Mojache | its not the net code you need to worry about its games lagging |
| 20:42.27 | Motive | yeah the netcode is solid. |
| 20:42.32 | Mojache | because of 0.1 type of updates |
| 20:42.33 | DaveKap | I bet you anything that once we get the ability to natively play custom maps over b.net 2, there will be a major netcode update |
| 20:42.46 | Motive | Why? |
| 20:42.50 | Mojache | don't hold your breath |
| 20:42.56 | Motive | The netcode is a relatively simple part of the game. |
| 20:42.56 | DaveKap | well either it's already done |
| 20:43.00 | DaveKap | or it's going to need to be done |
| 20:43.00 | Mojache | I'm pretty unsure about that |
| 20:43.02 | Motive | At most they'll enable/disable nagle algorithm dynamically. |
| 20:43.07 | Helix_ | hm |
| 20:43.18 | DaveKap | Why would they build so much depth into the editor if we couldn't significantly take advantage of it? |
| 20:43.19 | Motive | Or reduce the tickrate from 350ms. |
| 20:43.31 | Motive | But those are like two lines of code each. |
| 20:43.32 | DaveKap | "Oh hey guys let's take 6 years to build this amazing product but fail to tweak the netcode" |
| 20:43.36 | DaveKap | Doesn't make sense to me |
| 20:43.41 | Motive | There's nothing wrong with the netcode. Lol |
| 20:43.42 | Grum | it does |
| 20:43.55 | Grum | except that blizzard already has shitloads of experience with netcode so it should be fine |
| 20:44.04 | Helix_ | true |
| 20:44.07 | DaveKap | haha |
| 20:44.10 | Helix_ | I mean, just borrow that bit from WoW haha |
| 20:44.11 | DaveKap | well sorta |
| 20:44.12 | Motive | All the netcode does is take the gamestate every 350ms or so and dump it into a format it can send over the network. |
| 20:44.15 | DaveKap | never forget "set high latency mode" |
| 20:44.19 | DaveKap | ;) |
| 20:44.22 | Motive | that was SC1. :P |
| 20:44.25 | DaveKap | I know haha |
| 20:44.25 | Motive | they've come a while since then. |
| 20:44.34 | TriGuN | lol |
| 20:44.35 | Grum | Motive: i am pretty sure it sends deltas |
| 20:44.38 | Motive | yeah |
| 20:44.39 | peterpants | there's a high latency mode? |
| 20:44.40 | Motive | it uses deltas |
| 20:44.42 | Motive | but the idea is the same. |
| 20:44.44 | Grum | and let the client do most of the calculations |
| 20:44.46 | Motive | yup |
| 20:44.49 | Motive | like WoW |
| 20:44.56 | Motive | except the gamestate has to be syncronized or everyone gets d/c'd |
| 20:45.04 | Grum | its prolly like AVIs, incremental blocks and full data blocks occasionally |
| 20:45.30 | Motive | full data block maybe if someone gets really out of sync. |
| 20:45.34 | Motive | don't see a need for it otherwise. |
| 20:45.46 | Motive | or maybe they'll get lazy and just d/c them if they get really out of sync. |
| 20:45.55 | DaveKap | hmm |
| 20:46.10 | DaveKap | Anyone remember that SC1 custom map "the battle.net experience" |
| 20:46.23 | TriGuN | no. |
| 20:46.27 | Motive | nope |
| 20:46.28 | Aegis_Runestone | http://forums.sc2mapster.com/general/general-chat/891-apparently-these-forums-do-not-like-my-wiki-i-think/?unread |
| 20:46.30 | Helix_ | ok, another quick question - is there a way to, via 1-5 keys on kb, switch weapons for the unit? |
| 20:46.47 | Repo | New map: http://www.sc2mapster.com/maps/zergger/. Zergger. Iggyhopper (Manager/Author). Approved by sixen. |
| 20:46.51 | Repo | New map: http://www.sc2mapster.com/maps/aegiss-test-map-kheldrun/. Aegis's Test Map for Kheldrun. AegisRunestone (Manager/Author). Approved by sixen. |
| 20:46.55 | Repo | New map: http://www.sc2mapster.com/maps/mar-sara-forteress/. Mar Sara Fortress. JonhWoods (Manager/Author). Approved by sixen. |
| 20:46.59 | Repo | New map: http://www.sc2mapster.com/maps/bloodbath2010/. BloodBath 2010. Spazznid (Manager/Author). Approved by sixen. |
| 20:47.00 | peterpants | yes |
| 20:47.05 | Helix_ | there is? |
| 20:47.11 | peterpants | with triggers yea |
| 20:47.14 | Helix_ | ok |
| 20:47.18 | DaveKap | hah bloodbath |
| 20:47.22 | Helix_ | good, looking like this mod is more and more and more possible haha |
| 20:47.27 | peterpants | if you have access to 1-5 |
| 20:47.37 | peterpants | but i think you do since they give you access to everything else |
| 20:47.49 | peterpants | what kind of map you makin |
| 20:47.49 | Helix_ | otherwise I'll have to do it via UI buttons |
| 20:47.58 | Helix_ | a shooter |
| 20:48.30 | DaveKap | hmm |
| 20:48.39 | DaveKap | I think there is something missing in this engine... |
| 20:48.42 | Helix_ | I want to do SC Battle chess but the positionally based movement and logic behind it would probably be way beyond me |
| 20:48.56 | Helix_ | mainly: Rooks |
| 20:49.01 | DaveKap | Y'know how the source engine has "remote camera" functionality? Like a camera that can give you a viewport inside the engine? |
| 20:49.08 | Aegis_Runestone | [02:46pm] <Repo> New map: http://www.sc2mapster.com/maps/aegiss-test-map-kheldrun/. Aegis's Test Map for Kheldrun. AegisRunestone (Manager/Author). Approved by sixen. |
| 20:49.10 | Aegis_Runestone | YEAH |
| 20:49.14 | Aegis_Runestone | it got approved! |
| 20:49.15 | Helix_ | right, like using it for security cameras |
| 20:49.16 | Aegis_Runestone | :D |
| 20:49.17 | peterpants | davekap it hought someone said you could do that |
| 20:49.19 | DaveKap | exactly |
| 20:49.23 | DaveKap | WOAH |
| 20:49.26 | DaveKap | I want to see that |
| 20:49.30 | DaveKap | so I can prove my friend wrong :) |
| 20:49.32 | peterpants | i was gonna try |
| 20:49.34 | Kamakaze | ok I copied the missile turret in every detail but now my copied missiles are both firing from the same side of the turret instead of one from each side. anyone have any idea what is missing? I cant find any events or stuff that indicates how it does that. |
| 20:49.36 | DaveKap | He said "sure it's powerful but can you make portal?" |
| 20:49.39 | peterpants | i think it' something like render video as texture |
| 20:49.45 | Helix_ | hahaha |
| 20:49.53 | peterpants | oh portal would be cool |
| 20:49.54 | peterpants | i bet you could |
| 20:49.58 | Helix_ | Portal...wow...that'd be a tough one to make |
| 20:50.01 | DaveKap | :) |
| 20:50.06 | peterpants | maybe not a full 3d portal |
| 20:50.09 | Helix_ | you'd have to probably create regions on the fly |
| 20:50.09 | peterpants | but a 2d one |
| 20:50.19 | Hati | http://www.youtube.com/watch?v=C8ptRVLyKeo :P |
| 20:50.24 | Helix_ | and when you touch said region, you port to that location |
| 20:50.29 | Helix_ | and allow physics to do the rest |
| 20:51.37 | *** join/#sc2mapster Shaki (~45312a8d@gateway/web/freenode/x-hotmormpzekfrgzq) |
| 20:51.42 | Shaki | allo |
| 20:52.04 | Shaki | after my break down |
| 20:52.14 | Shaki | i waited a week, and now i'm gonna try to update again. |
| 20:52.19 | TriGuN | update? |
| 20:52.34 | dorkass | has anyone successfully set the height of an actor, not unit, but actor |
| 20:52.38 | Shaki | for the editor |
| 20:52.42 | TriGuN | yes |
| 20:52.50 | dorkass | or set the attachment point of an actor higher than the unit |
| 20:52.54 | TriGuN | but i forget how or why |
| 20:52.57 | dorkass | so that it appears to float when it's not |
| 20:52.58 | Helix_ | to do what? |
| 20:53.01 | Helix_ | oh |
| 20:53.03 | Helix_ | well |
| 20:53.10 | Shaki | hey sixen |
| 20:53.14 | Shaki | can you approve my group |
| 20:53.19 | Vailreth | Aegis_Runestone: well i created a targetable ability out of Guardian Shield ...but i can only make it cast on its self |
| 20:53.20 | Sixen | Hai2u |
| 20:53.31 | Shaki | it'll be the GUI only group, to prove gui isn't fail. |
| 20:53.39 | Aegis_Runestone | Vail: I see. |
| 20:53.43 | TriGuN | sixen |
| 20:53.46 | Sixen | yes? |
| 20:53.47 | Helix_ | why not modify the Lift-off ability from the barracks or something? |
| 20:53.48 | Motive | Psh. GUI is fail. :P |
| 20:53.50 | Shaki | i just noticed, i have 2 av. |
| 20:53.51 | TriGuN | http://www.sc2mapster.com/maps/remedybound/files/1-remedys-bound/ |
| 20:53.52 | dorkass | the point is to attach multiple actors to the same unit, to accessorize, but none of the height or attachment point factors in actor events seem to work |
| 20:53.54 | TriGuN | have you played that? |
| 20:54.01 | Sixen | Not yet, will check it out ;) |
| 20:54.05 | Vailreth | do you have any idea how to modify the accepted targets? |
| 20:54.08 | Shaki | Motive do not attack my beliefs. |
| 20:54.15 | Motive | libNtve_gf_AnythingYourGUICanDoICanDoBetter(); // :) |
| 20:54.18 | TriGuN | :) i made the loading screen |
| 20:54.19 | *** join/#sc2mapster shmen (~dubonzi@200.220.210.210) |
| 20:54.28 | Shaki | Siiixxeennn |
| 20:54.35 | Shaki | hes making fun of my belief. |
| 20:54.49 | dorkass | if anyone figures out how to adjust the visible height of an actor without adjusting the unit itself please pm me |
| 20:55.11 | Helix_ | dork |
| 20:55.23 | Helix_ | have it use a modified lift-off ability? |
| 20:55.24 | dorkass | because you can attach as many actors to the same unit as you want to, think of the possibilties omgosh |
| 20:55.37 | Sixen | =o |
| 20:55.43 | Helix_ | the same ability found on say a Barracks |
| 20:55.59 | dorkass | that's a morph |
| 20:56.02 | Motive | @dorkass: I just thought of an amazing possibility. An entire map, on top of a marine scaled up 500x. |
| 20:56.03 | Helix_ | I thought there were only 9 attach points on units? |
| 20:56.03 | Shaki | Ya he was saying things like "libNtve_gf_AnythingYourGUICanDoICanDoBetter();" |
| 20:56.08 | Motive | I land my command center on your marine's shoulder! |
| 20:56.15 | dorkass | that is awesome |
| 20:56.28 | dorkass | Helix that's the whole point of my question dude |
| 20:56.31 | Shaki | I don't like scripting, so i gui, and i am not a sucky mapper. |
| 20:56.41 | Sholdak | ok first part of Bridge guide up |
| 20:56.43 | dorkass | If you can adjust the height, and scale, of an actor and attach it to a unit, you can do all kinds of shit |
| 20:56.45 | DaveKap | Motive assuming you extend draw distance and not kill old machines in the process, I'd love to see that :) |
| 20:56.46 | Sholdak | http://forums.sc2mapster.com/development/tutorials/893-data-terrain-bridges-a-terrain-objects-and-footprints/ |
| 20:56.57 | Motive | I'd love to do it for a joke one day. |
| 20:56.58 | peterpants | sholdak could you walk under it |
| 20:57.02 | Motive | Maybe next April Fools. |
| 20:57.03 | Motive | LOL |
| 20:57.09 | dorkass | why wait, figure it out and pm me |
| 20:57.18 | Motive | I have other things to do though. |
| 20:57.24 | Motive | Things that people will actually play. Lol |
| 20:57.27 | dorkass | im p sure the editor is bugged or the engine lacks the features it leads me to believe it should have so far |
| 20:57.59 | Sholdak | peterpants: nope |
| 20:58.13 | Grum | Hati: nice :D |
| 20:58.17 | Motive | Nice tutorial, Sholdak. |
| 20:58.21 | Motive | That'll help me a lot in the future. :) |
| 20:58.23 | Skizot | okay. |
| 20:58.30 | Skizot | i have a job for you CRAZY coders. |
| 20:58.36 | Motive | I'm crazy in the brains. |
| 20:58.42 | Grum | i am crazy |
| 20:58.49 | Shaki | I'm crazyest. |
| 20:58.54 | dorkass | I murdered my parents |
| 20:58.58 | Shaki | Seriously, ask anyone that knows me. |
| 20:58.59 | Motive | Ok I'm not that crazy. |
| 20:59.01 | Skizot | someone posted their fps map with the traceline code. |
| 20:59.02 | Grum | i ate your parents |
| 20:59.03 | Sholdak | btw hati: did you figure out how to elegantly remove terrain deformations? |
| 20:59.05 | Shaki | THATS NOT FUNNY I KNOW SOMEONE THAT HAD THAT HAPPEN. |
| 20:59.06 | Helix_ | I'm not in the least bit mentally incapacitated |
| 20:59.12 | Grum | traceline code? |
| 20:59.13 | Sholdak | when you destroy the effect, they just pop back up |
| 20:59.16 | Skizot | make the traceline usuable via gui. |
| 20:59.19 | Skizot | :D |
| 20:59.22 | Hati | Sholdak: there are many ways |
| 20:59.24 | peterpants | wait you know someone who murdered their parents? |
| 20:59.30 | Motive | well I can't run the editor. |
| 20:59.32 | Hati | you can flatten the whole terrain again |
| 20:59.34 | Skizot | http://rs985.rapidshare.com/files/381203080/Traceline.zip |
| 20:59.34 | Hati | and so on |
| 20:59.35 | Grum | Skizot: what is traceline? :/ |
| 20:59.35 | Motive | so gg :( |
| 20:59.37 | Shaki | yes. their in jail now. |
| 20:59.42 | Helix_ | Motive, why not? |
| 20:59.44 | Shaki | For life. |
| 20:59.45 | Hati | or remove on moving |
| 20:59.46 | Motive | Mac client. |
| 20:59.49 | Motive | MPQ editor power! |
| 20:59.49 | Helix_ | Bootcamp |
| 20:59.49 | dorkass | thats pretty funny, shaki |
| 20:59.53 | Motive | I can't run Bootcamp. |
| 20:59.54 | DaveKap | hahahaha |
| 20:59.57 | Helix_ | it's what I do on my mac |
| 20:59.58 | Hati | or if they died |
| 21:00.00 | Helix_ | why not? |
| 21:00.00 | peterpants | that's messed up |
| 21:00.01 | Sholdak | does it do over a duration though? |
| 21:00.02 | Motive | Long story but this Mac has some minor damage. Lol |
| 21:00.03 | Sholdak | or instantly |
| 21:00.06 | Helix_ | ah |
| 21:00.08 | Helix_ | weak |
| 21:00.10 | Shaki | Dorkass, you shouldn't joke about those things. |
| 21:00.11 | Sholdak | when it's instant, it looks really bad |
| 21:00.14 | Skizot | i want the traceline to read from the unit to the Y and Z of mouse click. |
| 21:00.20 | peterpants | anywho |
| 21:00.26 | Shaki | one sec |
| 21:00.29 | *** join/#sc2mapster Alevice_Work2 (~alevice@201.155.119.183) |
| 21:00.37 | Shaki | AAAAAAAAAH!!!!!!! it didn't.. install hte patch |
| 21:00.55 | Skizot | http://i40.tinypic.com/j7b592.jpg |
| 21:00.58 | dorkass | i got an idea, we should all collaborate and figure this shit out one issue at a time, starting with a create actor event, and adjusting said actor's height, or attachment point without triggers |
| 21:01.08 | Skizot | it will complete the worst part of this :( |
| 21:01.11 | allenmelon | anyone wanna play 2v2 with me? |
| 21:01.11 | Aegis_Runestone | There's a patch? |
| 21:01.19 | *** join/#sc2mapster Skystriker (~croselius@pool-70-111-210-233.nwrk.east.verizon.net) |
| 21:01.19 | Helix_ | skizz |
| 21:01.21 | peterpants | mario! |
| 21:01.22 | Helix_ | is that your work? |
| 21:01.24 | Dustin | lol nice |
| 21:01.25 | Skizot | yes |
| 21:01.29 | Helix_ | hmmmm |
| 21:01.33 | Helix_ | how did you work in ammo? |
| 21:01.41 | Helix_ | I was thinking about doing something with modified energy |
| 21:01.41 | Grum | Skizot: what is traceline ? +D |
| 21:01.42 | peterpants | bossbar prolly |
| 21:01.45 | Shaki | you kidding me? |
| 21:01.46 | Aegis_Runestone | I'm not getting a patching window. :/ |
| 21:01.47 | Dustin | lmao |
| 21:01.51 | Shaki | i'm going to have to reinstall |
| 21:01.51 | Dustin | ammo is easy as fuck |
| 21:01.54 | Dustin | Bossbar |
| 21:01.55 | Shaki | sc2 |
| 21:01.59 | Shaki | then crack it again |
| 21:02.00 | Helix_ | no no no |
| 21:02.02 | Shaki | :'( |
| 21:02.03 | Motive | patch??!1 omg |
| 21:02.04 | Helix_ | I get how to SHOW the ammo |
| 21:02.05 | TriGuN | someone has my name |
| 21:02.09 | peterpants | i not gtting a patch |
| 21:02.09 | TriGuN | on mapster |
| 21:02.21 | peterpants | my map isn't rdy yet :[ |
| 21:02.23 | Helix_ | but I don't get how he did his ammo function in the game itself |
| 21:02.26 | peterpants | they must wait |
| 21:02.43 | *** join/#sc2mapster Computerpunk_ (~Computerp@95.76.177.207) |
| 21:02.50 | Helix_ | as in, Gun X has Ammo amt 60, with 12 rnd clips, and reloads |
| 21:02.51 | Motive | lies, there is no patch. |
| 21:03.04 | peterpants | says there's one coming |
| 21:03.25 | Skizot | variables and bossbars :/ |
| 21:03.33 | Helix_ | hm |
| 21:03.35 | Helix_ | alright |
| 21:03.45 | peterpants | skizot probably a dummy unit with hp = ammo |
| 21:03.51 | *** join/#sc2mapster heysparky (~heysparky@216.40.136.42) |
| 21:03.51 | Helix_ | gonna be quite a busy weekend |
| 21:03.53 | Motive | no dummy units! |
| 21:03.54 | Motive | custom values |
| 21:03.55 | Motive | use them well. |
| 21:03.56 | peterpants | ah ok |
| 21:03.59 | Motive | you can basically have infinity of them. |
| 21:04.01 | peterpants | i never used a boss bar |
| 21:04.18 | Helix_ | and have the weapons using custom energy types? |
| 21:04.46 | heysparky | is the force/team tool in the editor somewhere I'm not looking? |
| 21:05.02 | Shaki | i cant patch |
| 21:05.05 | Shaki | its making me angry |
| 21:05.11 | Helix_ | rut rohhhhhhhh |
| 21:05.13 | Shaki | if only i had a beta key. |
| 21:05.21 | TriGuN | shaki |
| 21:05.22 | Helix_ | hahaha |
| 21:05.25 | Shaki | anyone willing to give me a friend key? |
| 21:05.29 | Helix_ | spend $5 |
| 21:05.31 | TriGuN | lol |
| 21:05.32 | Helix_ | go to gamestop |
| 21:05.32 | TriGuN | yeah |
| 21:05.35 | Helix_ | and get 2 keys |
| 21:05.35 | Skizot | bossbars do NOT have to be attached to health |
| 21:05.38 | Shaki | wait |
| 21:05.41 | TriGuN | you get 1 |
| 21:05.42 | Shaki | you can BUY them!? |
| 21:05.44 | TriGuN | not 2 |
| 21:05.46 | Helix_ | yes, with a pre-order |
| 21:05.47 | Helix_ | I got 2 |
| 21:05.50 | Shaki | wait |
| 21:05.50 | TriGuN | WTF! |
| 21:05.53 | Helix_ | :D |
| 21:05.54 | Shaki | you can preoder!? |
| 21:05.57 | Helix_ | jesus |
| 21:05.59 | Helix_ | gamestop.com |
| 21:06.00 | Helix_ | or |
| 21:06.02 | TriGuN | I RESERVED IT 3/13/09 |
| 21:06.03 | Helix_ | go to a gamestop store |
| 21:06.09 | Shaki | i meant canada |
| 21:06.12 | TriGuN | and got one |
| 21:06.14 | Shaki | some of us live there |
| 21:06.14 | Helix_ | or eb games.com |
| 21:06.15 | Shaki | .. |
| 21:06.21 | Helix_ | or eb games |
| 21:06.24 | Helix_ | store |
| 21:06.31 | Helix_ | I went into the store and 2 were on the receipt |
| 21:06.32 | Shaki | there is a friend key too you know |
| 21:06.38 | TriGuN | wtf? |
| 21:06.41 | Helix_ | so the friend key was probably #2 |
| 21:06.41 | TriGuN | i didnt get a friend key |
| 21:06.43 | Shaki | if you have one you can give one to a friend |
| 21:06.46 | Hati | http://forums.sc2mapster.com/development/tutorials/895-data-terrain-actors-how-to-do-live-otf-terrain-deformation/ |
| 21:06.55 | Shaki | trigun |
| 21:06.58 | TriGuN | si? |
| 21:06.59 | Shaki | can i be your friend key? |
| 21:07.05 | Motive | Hati |
| 21:07.06 | Helix_ | no |
| 21:07.07 | TriGuN | (5:06:18 PM) TriGuN: i didnt get a friend key |
| 21:07.07 | Motive | I LOVE you |
| 21:07.09 | Helix_ | my brother got my friend key |
| 21:07.10 | Motive | for writing that tutorial. |
| 21:07.11 | Helix_ | sorry |
| 21:07.13 | Motive | This is like |
| 21:07.17 | Motive | 100000000% useful to me |
| 21:07.18 | Motive | on so many levels. |
| 21:07.20 | TriGuN | i got 1 key |
| 21:07.27 | Shaki | trigun |
| 21:07.31 | TriGuN | what |
| 21:07.31 | Shaki | you gotta invite a friend |
| 21:07.33 | Helix_ | motive, are you the one that did the 2 tech demos? |
| 21:07.34 | Shaki | ill show you |
| 21:07.38 | TriGuN | show me |
| 21:07.39 | Motive | no |
| 21:07.40 | Motive | that's hybred. |
| 21:07.41 | Helix_ | oh |
| 21:07.41 | Dustin | Anyone know if there's a guard Distance field in the data editor? |
| 21:07.42 | Helix_ | ok |
| 21:07.53 | Helix_ | also, wtf is a bully? |
| 21:07.59 | PointBlan | is amazon/gamestop restocked on keys or is that done for now? |
| 21:08.07 | Shaki | you get an email |
| 21:08.08 | Helix_ | point, just go into an actual store |
| 21:08.12 | Shaki | after you register |
| 21:08.13 | Helix_ | and get them |
| 21:08.17 | TriGuN | i havnt gotten an email tho |
| 21:08.20 | Shaki | and it says "Would you like to invite a friend?" |
| 21:08.28 | Helix_ | otherwise online takes 5 days to get you a key |
| 21:08.39 | Aegis_Runestone | [02:54pm] <Vailreth> do you have any idea how to modify the accepted targets? |
| 21:08.43 | PointBlan | well my buddy really wants in but said gamestop/amazon were out of stock? |
| 21:08.43 | TriGuN | shaki |
| 21:08.46 | Aegis_Runestone | Not a clute |
| 21:08.49 | Aegis_Runestone | *clue |
| 21:09.00 | TriGuN | my email for sc2 = my email on my phone |
| 21:09.02 | Shaki | ? |
| 21:09.05 | Helix_ | I have to go to another store though and get another pre-order for the CE since they're only being delivered to the stores rather than to diff stores |
| 21:09.05 | TriGuN | h avent gotten an email |
| 21:09.07 | TriGuN | at all |
| 21:09.38 | Shaki | o-o |
| 21:09.42 | Motive | Hahahahahahaha |
| 21:09.43 | PointBlan | helix, when did u last get a gamestop key? |
| 21:09.47 | Motive | I told my friend about the Gamestop key thing |
| 21:09.51 | Helix_ | Last thursday |
| 21:09.52 | Motive | and he's like "wtf I work at gamestop, preordered, and didn't get one" |
| 21:09.53 | Helix_ | night |
| 21:09.55 | Motive | Sucker. |
| 21:09.56 | Motive | :D |
| 21:10.07 | Helix_ | when did he pre-order? |
| 21:10.07 | Aegis_Runestone | They could be out of keys. |
| 21:10.11 | Motive | No idea. |
| 21:10.13 | Zachet | Is it possible to get a players username? |
| 21:10.15 | Motive | Yes |
| 21:10.16 | Helix_ | or have him spend another $5 |
| 21:10.19 | Motive | PlayerName(int) |
| 21:10.21 | Helix_ | and get another key |
| 21:10.25 | PointBlan | yeah my buddy checked this weekend and they said there were no keys |
| 21:10.28 | Helix_ | ouch |
| 21:10.29 | Zachet | Is there a GUI way? |
| 21:10.31 | Motive | yes |
| 21:10.35 | Motive | it's under player |
| 21:10.39 | Zachet | hmm ill look again |
| 21:10.40 | Zachet | thanks |
| 21:10.44 | Helix_ | ahh well, I got mine taken care of, so, all good |
| 21:10.46 | PointBlan | was hoping for some friend invites, but i haven't got any :'( |
| 21:10.51 | TriGuN | LOL |
| 21:10.54 | TriGuN | helix |
| 21:10.54 | Helix_ | point |
| 21:10.58 | TriGuN | when did you preorder? |
| 21:11.01 | Helix_ | you can always do the facebook contests that they're doing |
| 21:11.05 | Helix_ | Last thursday night |
| 21:11.07 | PointBlan | they back on? |
| 21:11.07 | TriGuN | lol |
| 21:11.10 | Helix_ | yes |
| 21:11.13 | PointBlan | oh shit |
| 21:11.13 | Helix_ | they are |
| 21:11.15 | PointBlan | didn't realize |
| 21:11.19 | Helix_ | 5 questions, 100 keys |
| 21:11.19 | PointBlan | that's how i got my key rofl |
| 21:11.24 | Shaki | can someon give me a friend invite? |
| 21:11.32 | TriGuN | shaki |
| 21:11.33 | PointBlan | i got it in the "key storm" a few weeks ago |
| 21:11.35 | Shaki | i've been waiting for.. ever. |
| 21:11.37 | TriGuN | shaki |
| 21:11.44 | Dustin | I ahd two keys within 2 days |
| 21:11.46 | Shaki | trigun you get it from the email |
| 21:11.48 | Dustin | One from Blizzcon |
| 21:11.48 | TriGuN | get 5$ |
| 21:11.54 | Shaki | sometimes they dont email |
| 21:11.55 | Dustin | and one from opt in |
| 21:11.59 | Shaki | i dont got 5$ ;( |
| 21:12.01 | TriGuN | <PROTECTED> |
| 21:12.02 | Helix_ | shaki, have you tried calling a gamestop and asking if they have keys? |
| 21:12.04 | Helix_ | oh |
| 21:12.04 | TriGuN | get key |
| 21:12.05 | Helix_ | hah |
| 21:12.06 | Helix_ | owned |
| 21:12.06 | TriGuN | ????? |
| 21:12.08 | TriGuN | profit |
| 21:12.14 | Helix_ | how do you not have $5? |
| 21:12.21 | Shaki | nope |
| 21:12.23 | TriGuN | are you like 8? |
| 21:12.31 | Helix_ | no, I'm asking...how do you not have five dollars? |
| 21:12.38 | Helix_ | not 50, but 5 |
| 21:12.38 | Vailreth | i almost have it i know why this isnt working and i know how to fix it just the editor wont let me |
| 21:12.46 | Shaki | nope |
| 21:12.52 | Helix_ | shaki |
| 21:12.58 | Shaki | what? |
| 21:12.59 | Helix_ | what is preventing you from obtaining five dollars? |
| 21:13.06 | TriGuN | shaki "HOW" do you not have $5? |
| 21:13.12 | TriGuN | not why or who |
| 21:13.15 | TriGuN | or what |
| 21:13.16 | Shaki | Maybe because, i dont? |
| 21:13.20 | rebb | this enUS/enGB map incompatibility stuff is annoying, does blizzard know about it ? are there any battle.net postings regarding it ? |
| 21:13.27 | DiNo29 | oh |
| 21:13.28 | Helix_ | how can you not GET $5 though? |
| 21:13.41 | DiNo29 | I received another mail with 2 other "invite a friend" key :o |
| 21:13.42 | Helix_ | rebb, there was a thread on the main forums about it |
| 21:13.47 | Shaki | dino |
| 21:13.48 | Shaki | can i have |
| 21:13.51 | Shaki | please! |
| 21:13.57 | Stewox | i got 2 keys too |
| 21:14.00 | Motive | If you want to give me one, please do. :P |
| 21:14.01 | Shaki | i'm your friends. |
| 21:14.02 | Stewox | seems like they accep VIP guys |
| 21:14.04 | Stewox | :D |
| 21:14.07 | DiNo29 | stewox : I got 2 keys twice |
| 21:14.10 | Stewox | i have good PC |
| 21:14.11 | rebb | Helix_: cool, did any blue people respond ? |
| 21:14.12 | TriGuN | wtb leacher repllant |
| 21:14.18 | Helix_ | not sure |
| 21:14.23 | Shaki | i need a key and a friend |
| 21:14.24 | Helix_ | hah tri |
| 21:14.27 | TriGuN | lol |
| 21:14.27 | Shaki | so.. :( |
| 21:14.29 | Skizot | that terrain deforming map is fun. |
| 21:14.30 | Skizot | lol |
| 21:14.35 | Skizot | click x repeat |
| 21:14.38 | DiNo29 | nah sorry Shaki friends told me to keep for them if I get some already :p |
| 21:14.42 | TriGuN | wts sc2 beta key +account |
| 21:14.50 | TriGuN | $9001 |
| 21:14.51 | Helix_ | hahaha |
| 21:14.54 | Shaki | please i just want a referal key |
| 21:14.55 | Helix_ | :| |
| 21:15.11 | Shaki | i'll give you my itouch. |
| 21:15.16 | TriGuN | deal! |
| 21:15.17 | Helix_ | shaki, go hang out at an intersection with a cup and a sign |
| 21:15.26 | Helix_ | get $5 |
| 21:15.29 | Shaki | um |
| 21:15.30 | Helix_ | go to gamestop |
| 21:15.32 | TriGuN | 28 christopher mill road medford nj 08055 |
| 21:15.34 | Shaki | HELIX |
| 21:15.34 | Helix_ | get key |
| 21:15.37 | TriGuN | mail it here |
| 21:15.39 | Shaki | they dont ahve preorders |
| 21:15.42 | Shaki | in canada |
| 21:15.43 | TriGuN | and ill give you my account |
| 21:15.44 | Shaki | yeesh |
| 21:15.47 | Motive | I live in NJ. :) |
| 21:15.51 | Helix_ | sorry to hear that |
| 21:15.51 | TriGuN | where abouts |
| 21:15.52 | TriGuN | ? |
| 21:15.54 | Motive | Princeton |
| 21:16.01 | TriGuN | not too far |
| 21:16.01 | Helix_ | I lived in Philly for years |
| 21:16.04 | Helix_ | and have a house in SIC |
| 21:16.04 | TriGuN | im by cherry hill |
| 21:16.07 | TriGuN | ish |
| 21:16.10 | Motive | Oh wow that's like 30 miles only. |
| 21:16.11 | DiNo29 | lol wtf |
| 21:16.15 | TriGuN | yeah |
| 21:16.16 | TriGuN | lol |
| 21:16.21 | DiNo29 | I received 2 beta keys for friend from betaGB, and 2 from betaUS :l |
| 21:16.28 | Helix_ | but I lived walking distance from the stadium in south philly |
| 21:16.31 | Shaki | i am us |
| 21:16.33 | TriGuN | motive does your age = <25? |
| 21:16.35 | Shaki | enUS |
| 21:16.44 | Shaki | ;) |
| 21:16.52 | Shaki | sorry to beg, but, i'm desperate. |
| 21:16.59 | Motive | 16 < age < 21 |
| 21:17.05 | Motive | 18 actually. |
| 21:17.10 | DiNo29 | huu, I'll still give to friend but if it tells them they get use it cause they aren't from the US, i'll give you Shaki ^^ |
| 21:17.16 | DiNo29 | They aren't on now though |
| 21:17.19 | Zachet | Attach Text Tags not actually attach? =/ |
| 21:17.23 | Helix_ | <-26 |
| 21:17.26 | TriGuN | lol |
| 21:17.33 | Shaki | sweet |
| 21:17.34 | TriGuN | 17 har |
| 21:17.39 | Shaki | whats your msn? |
| 21:17.39 | Motive | Oh, nice. |
| 21:17.39 | TriGuN | ALSO |
| 21:17.46 | Shaki | ill add you to keep in touch |
| 21:17.47 | rebb | Zachet: they work if you use "attach to unit", i havent gotten "attach to unit-attachment point" to work tho |
| 21:17.49 | Helix_ | people use MSN? |
| 21:17.54 | Helix_ | crazy |
| 21:17.56 | DiNo29 | lol |
| 21:17.57 | Motive | I used to use MSN. :P |
| 21:17.58 | TriGuN | i use msn |
| 21:18.00 | TriGuN | andaim |
| 21:18.01 | TriGuN | lol |
| 21:18.04 | Shaki | i have all the im services. |
| 21:18.06 | TriGuN | pidgin ftw |
| 21:18.06 | Helix_ | I just use Aim |
| 21:18.07 | Motive | Then again we're on IRC, which practically nobody uses. |
| 21:18.11 | Motive | yes <3 pidgin. |
| 21:18.12 | TriGuN | i use QQ |
| 21:18.13 | TriGuN | so |
| 21:18.16 | TriGuN | top that |
| 21:18.19 | heysparky | trillian |
| 21:18.23 | Helix_ | Tri, I can top that |
| 21:18.25 | Helix_ | I use ICQ |
| 21:18.27 | Motive | I use Adium which is basically Pidgin for OS X. |
| 21:18.34 | TriGuN | icq is for gay russian porn |
| 21:18.36 | Helix_ | well..I don't use it anymore |
| 21:18.37 | TriGuN | lol |
| 21:18.40 | Motive | haha |
| 21:18.45 | TriGuN | QQ>icq |
| 21:18.47 | dorkass | can anyone explain to me anything about the attachment properties fields on a model object? |
| 21:18.47 | Helix_ | I used ICQ back in 96 for the first mmo I was on at the time |
| 21:18.49 | Shaki | So |
| 21:18.58 | Helix_ | called The Realm Online |
| 21:19.02 | Shaki | sup. |
| 21:19.07 | TriGuN | also if you ever played a "bound" on sc1 |
| 21:19.12 | TriGuN | then try http://www.sc2mapster.com/maps/remedybound/files/1-remedys-bound/ |
| 21:19.27 | Helix_ | what's a bound? |
| 21:19.29 | TriGuN | loading screen by me :D |
| 21:19.32 | Shaki | I played sc1 since i can remember :) |
| 21:19.36 | Zachet | rebb: thanks |
| 21:19.42 | Barter | uh, how do I make the F10 menu show up if the game UI is hidden? without showing the game UI |
| 21:19.43 | TriGuN | avoid the explostions get to the end |
| 21:19.45 | Motive | Duuuude, I was like 11/12 when I discovered Starcraft. |
| 21:19.45 | Helix_ | I only played SC2 for a year or 2 |
| 21:19.48 | Shaki | i'm 14, so thats since before i was born |
| 21:19.49 | *** join/#sc2mapster Grogian (~42765c04@gateway/web/freenode/x-slzuxjcfcszirnlb) |
| 21:19.49 | DaveKap | oh man that tower defense map on sc2mapster's front page is being played in french or something |
| 21:19.52 | TriGuN | lol |
| 21:19.54 | DaveKap | and it's awesome hearing htis game in other languages |
| 21:19.56 | Grogian | Heya |
| 21:19.56 | TriGuN | i was 7 |
| 21:19.57 | Motive | It made me buy WC3, which made me into a map maker, and made me learn how to program. |
| 21:20.04 | TriGuN | :P |
| 21:20.09 | TriGuN | first grade ftw! |
| 21:20.11 | DiNo29 | yeah it'si n french ^^ |
| 21:20.18 | Helix_ | actually |
| 21:20.19 | Motive | When I was 7 I had a Mac. Lolol |
| 21:20.21 | Shaki | i will literally hug a blizzard employee the moment i meet one |
| 21:20.23 | TriGuN | lol |
| 21:20.26 | Motive | Before the advent of right-click. |
| 21:20.27 | TriGuN | so you were a noob then? |
| 21:20.30 | Helix_ | Shaki |
| 21:20.31 | Shaki | i'm that big of a fan xD |
| 21:20.31 | Motive | Yeah. |
| 21:20.38 | Helix_ | I hung out with a bunch of them at the past GDC |
| 21:20.43 | Helix_ | was at their invite only party |
| 21:20.45 | Shaki | .. |
| 21:20.47 | Shaki | lucky |
| 21:20.50 | DaveKap | haha |
| 21:20.51 | Motive | I use Mac again now but they're much nicer now. :) |
| 21:20.52 | Helix_ | they were looking at me for a position there |
| 21:20.59 | TriGuN | mac< pc<pc/w linux |
| 21:21.08 | Shaki | btw did you get my msn request? |
| 21:21.12 | Motive | The arguments are all void now. |
| 21:21.14 | Motive | We all run the same hardware. |
| 21:21.21 | TriGuN | meh |
| 21:21.24 | Motive | And graphics is either DirectX/OpenGL which are basically equal. |
| 21:21.25 | Helix_ | but yea, the first map editor I used was DoomIT back in 3rd grade |
| 21:21.27 | TriGuN | i dont like macs for gaming |
| 21:21.31 | PointBlan | hmm so there's an sc key event in 40 mins ... you guys feel like pooling some answers (i would like to get 1 key for my friend to dev maps with me) |
| 21:21.32 | *** join/#sc2mapster Talila (~4b0f85a1@gateway/web/freenode/x-vbabhrhtvcbgdfyk) |
| 21:21.45 | TriGuN | ALSO |
| 21:21.47 | Helix_ | where you had to put in each vertex, to create an edge, to create a face |
| 21:21.48 | Motive | Nothing a Mac can't do w/ games that a PC can't. |
| 21:21.49 | Motive | :P |
| 21:21.55 | TriGuN | not that im going to distribute warez here |
| 21:21.55 | Motive | Except for stupid games that aren't ported to mac. |
| 21:22.04 | TriGuN | but who would like CS5 portible |
| 21:22.11 | Helix_ | hah |
| 21:22.12 | TriGuN | i know i would wink wink |
| 21:22.16 | Grogian | I have GIMP |
| 21:22.17 | Helix_ | does it have after effects in it? |
| 21:22.17 | TriGuN | and i have it |
| 21:22.22 | TriGuN | um no |
| 21:22.25 | Helix_ | then no |
| 21:22.26 | Helix_ | no need |
| 21:22.26 | TriGuN | its just photoshoop |
| 21:22.33 | vjeux | http://www.hiveworkshop.com/forums/starcraft-ii-408/my-custom-ui-165533/ |
| 21:22.34 | vjeux | sexy |
| 21:22.35 | TriGuN | but its cs5 with content aware |
| 21:22.45 | Motive | Wow that is nice. |
| 21:22.55 | Grogian | O.o |
| 21:22.56 | Grogian | wow |
| 21:22.58 | Motive | God that is amazing. |
| 21:23.03 | Grogian | that is sexy |
| 21:23.04 | Helix_ | that's pretty solid |
| 21:23.28 | Shaki | vj |
| 21:23.35 | vjeux | yes Shaki ? |
| 21:23.43 | Shaki | i want a key still :( |
| 21:23.49 | Helix_ | hah |
| 21:23.56 | TriGuN | i want another key |
| 21:24.00 | Shaki | i was one of the first on the list. lol. |
| 21:24.03 | Helix_ | shaki, how about this then |
| 21:24.07 | TriGuN | shaki |
| 21:24.13 | Grogian | I want to know the order to use to force a unit to pick up an item besides "smart" |
| 21:24.13 | Motive | If I had any spare money I'd pay someone for a beta key :( |
| 21:24.14 | Helix_ | paypal someone here in the US $5 to go to a gamestop for you |
| 21:24.19 | Motive | Haha |
| 21:24.26 | TriGuN | i pre ordered sc2 3/13/09 |
| 21:24.29 | Helix_ | actually pay them 10 |
| 21:24.36 | Helix_ | 5 for the effort |
| 21:24.40 | Helix_ | and 5 for the keys |
| 21:24.40 | heysparky | yeah, 10 |
| 21:24.43 | TriGuN | lol |
| 21:24.44 | Motive | $8. No more. |
| 21:24.44 | heysparky | :) |
| 21:24.45 | Shaki | dude, i told you, i dont have 5$. |
| 21:24.45 | Motive | :P |
| 21:24.48 | TriGuN | motive |
| 21:24.56 | Helix_ | do you have 10 cdn? |
| 21:24.56 | TriGuN | i'd get you a key |
| 21:24.59 | TriGuN | for 5 bucks |
| 21:24.59 | TriGuN | lol |
| 21:25.16 | Motive | It's not even for me so I'll wait and see if my friend can get gaystop to give him his key. |
| 21:25.20 | Shaki | 5$ is cdn. |
| 21:25.23 | Helix_ | or do you literally have no money? |
| 21:25.24 | Repo | New map: http://www.sc2mapster.com/maps/talras/. Of Tal'ras. vadremix (Manager/Author). Approved by vjeux. |
| 21:25.25 | TriGuN | lol |
| 21:25.36 | Shaki | i have |
| 21:25.38 | Shaki | leme check |
| 21:25.38 | TriGuN | vjeux |
| 21:25.52 | Shaki | 1.61$ |
| 21:25.55 | Shaki | :S |
| 21:25.57 | vjeux | yes TriGuN ? |
| 21:25.57 | *** join/#sc2mapster davidcramer (~dcramer@76.84.31.157) |
| 21:25.58 | TriGuN | did you bound in sc1? |
| 21:26.00 | PointBlan | shaki lets just work together to get a key on facebook in 30mins |
| 21:26.07 | vjeux | never played sc2 custom maps |
| 21:26.13 | TriGuN | sc1*? |
| 21:26.28 | Shaki | wtb key |
| 21:26.31 | Shaki | 0$. |
| 21:26.32 | *** join/#sc2mapster Technetium (~a@adsl-99-51-208-4.dsl.akrnoh.sbcglobal.net) |
| 21:26.39 | TriGuN | you ment sc1 right? |
| 21:26.39 | vjeux | sc1 sorry |
| 21:26.42 | TriGuN | lol |
| 21:26.47 | TriGuN | i was like mee too lol |
| 21:26.50 | Motive | bee arr bee |
| 21:26.52 | TriGuN | oh ok |
| 21:26.52 | Motive | |
| 21:26.58 | vjeux | ~seen Sixen |
| 21:27.00 | purl | sixen is currently on #sc2mapster (16h 49m 48s) #wowuidev (16h 49m 48s). Has said a total of 48 messages. Is idling for 31m 23s, last said: '=o'. |
| 21:27.00 | *** join/#sc2mapster Coolio (~coolflips@c-71-56-255-247.hsd1.co.comcast.net) |
| 21:27.22 | Aegis_Runestone | :o |
| 21:27.24 | Coolio | creepy |
| 21:27.58 | Shaki | ~seen betakey |
| 21:27.59 | purl | i haven't seen 'betakey', Shaki |
| 21:28.04 | Shaki | knew it. |
| 21:28.06 | TriGuN | lol |
| 21:28.18 | Aegis_Runestone | ~seen MYbetakey |
| 21:28.19 | purl | i haven't seen 'mybetakey', Aegis_Runestone |
| 21:28.22 | Coolio | ~seen supmeow |
| 21:28.22 | purl | supmeow <~42aad00b@gateway/web/freenode/x-zeepfmosubamlsxp> was last seen on IRC in channel #sc2mapster, 2d 4h 16m 17s ago, saying: 'looking good Paras1te '. |
| 21:28.24 | Aegis_Runestone | :O |
| 21:28.27 | Shaki | poor purl |
| 21:28.27 | Grogian | ~seen Batman |
| 21:28.28 | purl | batman <n=batman@5ac926b6.bb.sky.com> was last seen on IRC in channel #maemo, 114d 1h 17m 18s ago, saying: 'well done'. |
| 21:28.32 | Coolio | >:( |
| 21:28.40 | TriGuN | ~seen trigunlol |
| 21:28.41 | purl | TriGuN: i haven't seen 'trigunlol' |
| 21:28.41 | Grogian | 114 days ago? |
| 21:28.47 | TriGuN | ~seen trigun |
| 21:28.47 | purl | trigun is currently on #sc2mapster (2h 50m 47s). Has said a total of 142 messages. Is idling for 0s, last said: '~seen trigun'. |
| 21:28.48 | TriGuN | lol |
| 21:28.51 | TriGuN | lier |
| 21:28.55 | Shaki | uh oh |
| 21:28.57 | Shaki | vj |
| 21:29.01 | TriGuN | i last said lol |
| 21:29.07 | peterpants | ~seen jesus |
| 21:29.08 | purl | jesus <n=chatzill@189.192.244.176> was last seen on IRC in channel #gnu-kbsd, 658d 23h 34m 27s ago, saying: 'hi'. |
| 21:29.08 | Shaki | the bots gonna get flooded. |
| 21:29.12 | peterpants | lol |
| 21:29.21 | TriGuN | nah |
| 21:29.28 | Shaki | uh.. yea.. |
| 21:29.32 | TriGuN | uh no |
| 21:29.36 | *** join/#sc2mapster Lilianna (~4b0f85a1@gateway/web/freenode/x-yiopjbbmuheakryw) |
| 21:29.37 | Aegis_Runestone | Uh-huh |
| 21:29.37 | Coolio | ~seen coolflip |
| 21:29.38 | purl | coolflip <~coolflips@c-71-56-255-247.hsd1.co.comcast.net> was last seen on IRC in channel #sc2mapster, 18h 22s ago, saying: 'peace again'. |
| 21:29.40 | Coolio | >:(((( |
| 21:29.42 | Shaki | what're you 3? |
| 21:29.48 | Aegis_Runestone | :P |
| 21:29.52 | TriGuN | me? |
| 21:29.52 | vjeux | ~seen purl |
| 21:29.53 | purl | purl is currently on #casualti (3d 8h 22m 26s) #botpark (3d 8h 22m 26s) #linuxfund (3d 8h 22m 26s) #waruidev (3d 8h 22m 26s) #how (3d 8h 22m 26s) #sc2mapster (3d 8h 22m 26s) #edev (3d 8h 22m 26s) #fossfund (3d 8h 22m 26s) #hosernet (3d 8h 22m 26s) #norganna (3d 8h 22m 26s) #ud (3d 8h 22m 26s) ##ducleague (3d 8h 22m 26s) ##kierra (3d 8h 22m 26s) #dub ... |
| 21:29.59 | TriGuN | ohshit |
| 21:30.01 | Aegis_Runestone | X_X |
| 21:30.02 | Coolio | o.O |
| 21:30.03 | Grogian | ~more |
| 21:30.04 | purl | well, more is Displays the contents of the named files, one screenful at a time. Syntax: more (file1) (file2) ...(fileN). Where file1 through fileN are the files to display. Example: more papers/history-final displays the file papers/history-final. |
| 21:30.04 | Shaki | no ae |
| 21:30.15 | TriGuN | ~halp! |
| 21:30.16 | purl | HALP ME, PLZ!!!!! |
| 21:30.17 | TriGuN | lol |
| 21:30.21 | TriGuN | yes! |
| 21:30.24 | Grogian | ~sudo make me a sandwich |
| 21:30.25 | purl | okay |
| 21:30.30 | Aegis_Runestone | ~Icanhas |
| 21:30.35 | Shaki | see |
| 21:30.35 | Aegis_Runestone | aww |
| 21:30.38 | Helix_ | what's going on? I leave for 2 secs and the chat goes nuts |
| 21:30.40 | Shaki | your attacking poor purl |
| 21:30.40 | TriGuN | ~help |
| 21:30.52 | Coolio | ~kick Baron |
| 21:30.53 | purl | ACTION kicks Baron |
| 21:30.56 | Helix_ | also |
| 21:31.10 | TriGuN | ~google shaki's beta key |
| 21:31.12 | Helix_ | "I can has" needs to have died 5 years ago :| |
| 21:31.41 | Shaki | trigun |
| 21:31.47 | Shaki | see it doesnt even reply to that. |
| 21:31.52 | Coolio | ~can you triforce? |
| 21:31.55 | Shaki | thats how little results exist. |
| 21:32.51 | Aegis_Runestone | *crickets* |
| 21:32.52 | TriGuN | yes? |
| 21:32.57 | TriGuN | lol |
| 21:33.00 | Shaki | uhm |
| 21:33.03 | Shaki | crickets don't make much noise |
| 21:33.03 | TriGuN | ~hex |
| 21:33.03 | purl | <PROTECTED> |
| 21:33.09 | Shaki | i have them in my room |
| 21:33.10 | TriGuN | ~hex beta key |
| 21:33.10 | purl | beta key is 62 65 74 61 20 6B 65 79 |
| 21:33.18 | Motive | back |
| 21:33.21 | Shaki | you are teasing me |
| 21:33.28 | Aegis_Runestone | ~icanhasYOURsoul |
| 21:33.32 | Aegis_Runestone | do'h |
| 21:33.35 | Shaki | ~slay trigun |
| 21:33.36 | purl | ACTION brandishes Excalibur! "With this sword, I vanquish thee, trigun!" apt lops off trigun's head. |
| 21:33.38 | Shaki | erm |
| 21:33.42 | Coolio | omg dude its legit! i just used it on my ACC |
| 21:33.42 | Helix_ | hahaha |
| 21:33.44 | Coolio | thanks!!!!! |
| 21:33.45 | TriGuN | ~upsidedown |
| 21:33.51 | Aegis_Runestone | ROFL |
| 21:33.53 | Motive | !slay Shaki |
| 21:33.58 | TriGuN | ~say hi |
| 21:33.59 | purl | hi |
| 21:33.59 | Motive | ~slay Shaki |
| 21:34.00 | purl | ACTION brandishes Excalibur! "With this sword, I vanquish thee, Shaki!" apt lops off Shaki's head. |
| 21:34.01 | Shaki | ~slap trigun |
| 21:34.02 | purl | ACTION slaps trigun, keep your grubby fingers to yourself! |
| 21:34.02 | Motive | that's what you get for using GUI! |
| 21:34.06 | Shaki | thast what i meant to say. |
| 21:34.16 | Helix_ | GUI is fine dude |
| 21:34.17 | Shaki | i cant use gui yet |
| 21:34.20 | Motive | lolol |
| 21:34.24 | peterpants | i like gui for some things |
| 21:34.24 | Shaki | i dont even have the editor |
| 21:34.25 | Helix_ | and owned |
| 21:34.30 | Motive | yeah GUI basically generates the same stuff atm |
| 21:34.33 | Shaki | i still need a key |
| 21:34.33 | Motive | it's just annoying to use |
| 21:34.40 | Helix_ | shaki |
| 21:34.40 | Shaki | not for a gui pro |
| 21:34.42 | Aegis_Runestone | I can't have any souls... then I'll do the HARD way. *turns into Soma Cruz and starts taking everyone's souls* |
| 21:34.43 | Shaki | or me |
| 21:34.45 | TriGuN | ~say hi shaki you get no beta key!!!! |
| 21:34.46 | purl | hi shaki you get no beta key!!!! |
| 21:34.46 | Helix_ | do you know what a torrent is? |
| 21:35.04 | Shaki | yes i know id ont |
| 21:35.07 | TriGuN | lol |
| 21:35.09 | Shaki | because i am hated |
| 21:35.10 | Helix_ | as in, do you know how to use bit torrent? |
| 21:35.12 | Shaki | by my idols. |
| 21:35.43 | Helix_ | have you tried...ohhhhhhhhhh I dunnooooooooo...going to www.isohunt.com and searching for starcraft 2 beta? |
| 21:35.58 | Shaki | helix |
| 21:36.00 | Helix_ | what? |
| 21:36.03 | Aegis_Runestone | I guess don't has heard of Castlevania: Aria of Sorrow or Dawn of Sorrow. |
| 21:36.03 | Shaki | i have the cracked one |
| 21:36.06 | Shaki | it doesnt update |
| 21:36.09 | Shaki | believe me |
| 21:36.14 | Shaki | trigun i swear. |
| 21:36.18 | Shaki | stop teasing |
| 21:36.19 | Shaki | :( |
| 21:36.20 | peterpants | he swears |
| 21:36.22 | TriGuN|Sc2`1v1 | i really am gonna go 1v1 |
| 21:36.22 | Aegis_Runestone | *I guess no one |
| 21:36.24 | TriGuN|Sc2`1v1 | tho |
| 21:36.28 | TriGuN|Sc2`1v1 | i have |
| 21:36.30 | Shaki | just say |
| 21:36.30 | TriGuN|Sc2`1v1 | ageis |
| 21:36.42 | Aegis_Runestone | You spelled my name wrong' |
| 21:36.42 | Helix_HasSC2_But | awwww |
| 21:36.42 | TriGuN|Sc2`1v1 | LOL |
| 21:36.43 | Shaki | trigun|busy |
| 21:36.49 | Grum | you have an sc2butt? |
| 21:36.54 | Aegis_Runestone | oh, you have? Sweet |
| 21:36.54 | Helix_HasSC2_But | no |
| 21:36.59 | Helix_HasSC2_But | it was supposed to be but is at work |
| 21:37.01 | Aegis_Runestone | Those games are wonderful. |
| 21:37.04 | *** join/#sc2mapster Vailreth (~kvirc@tx-71-52-81-7.dhcp.embarqhsd.net) |
| 21:37.05 | Grum | _No_Beta_Key? :P |
| 21:37.11 | Aegis_Runestone | I want a third Soma game. |
| 21:37.11 | DaveKap | yep, definitely sc2 butt |
| 21:37.21 | *** join/#sc2mapster Computerpunk (~Computerp@92.82.173.209) |
| 21:37.26 | _Helix | the only thing close is an sc2 bumper sticker on my car |
| 21:37.30 | Shaki | Sc2 betakey friend referals/ donations are welcome here <<<< |
| 21:37.42 | _Helix | so shaki |
| 21:37.48 | _Helix | what's in this new patch that you need so badly? |
| 21:37.53 | Shaki | the editor |
| 21:37.57 | _Helix | oh |
| 21:38.01 | Shaki | yea |
| 21:38.02 | Shaki | oh |
| 21:38.04 | _Helix | try searching for the new version |
| 21:38.06 | Shaki | -.- |
| 21:38.16 | Shaki | i dont have time to redownload the entire game |
| 21:38.17 | _Helix | it's been out for a week dude |
| 21:38.20 | Shaki | on my internet.. |
| 21:38.25 | Shaki | it'd take like 2 days |
| 21:38.27 | DaveKap | 56k? |
| 21:38.44 | _Helix | christ man, canadians have it rough, less than $2 to their names and slow as hell internets |
| 21:38.46 | Shaki | no 7mb/s but the actual speed is like 70kb/s |
| 21:38.53 | TriGuN|Sc2`1v1 | ISO HOT TO PLAY ZERG |
| 21:38.55 | DaveKap | uh |
| 21:38.56 | TriGuN|Sc2`1v1 | how |
| 21:39.04 | DaveKap | if that's true you should contact your ISP and complain |
| 21:39.04 | Shaki | i pay 90$ a month for internet too |
| 21:39.05 | Shaki | its bs. |
| 21:39.09 | _Helix | wtf? |
| 21:39.11 | Shaki | Contract. |
| 21:39.12 | Motive | wtfbbq |
| 21:39.13 | Shaki | -.- |
| 21:39.14 | TriGuN|Sc2`1v1 | move to nj and get fios |
| 21:39.15 | Motive | $90/mo... |
| 21:39.17 | Shaki | also |
| 21:39.21 | TriGuN|Sc2`1v1 | shaki |
| 21:39.22 | Shaki | it's the only one out hre |
| 21:39.24 | Motive | I can't get FIOS. Lol |
| 21:39.25 | Grogian | Is there a way to issue an order to pick up an item besides "smart"? |
| 21:39.26 | TriGuN|Sc2`1v1 | youdont pay for internt |
| 21:39.26 | Shaki | in da country |
| 21:39.30 | DaveKap | are you sure it's 7mb/s and not 7MBIT? |
| 21:39.31 | TriGuN|Sc2`1v1 | your parents do |
| 21:39.32 | Shaki | near da highway |
| 21:39.36 | Motive | I live in a small neighborhood though so my cable bandwidth is like ridiculous. |
| 21:39.38 | Motive | No complaints. :) |
| 21:39.40 | TriGuN|Sc2`1v1 | motive |
| 21:39.42 | _Helix | so you'd actually rather sit here and keep asking about keys rather than downloading the new version and have it going in the background? |
| 21:39.45 | TriGuN|Sc2`1v1 | move to medford |
| 21:39.46 | TriGuN|Sc2`1v1 | lol |
| 21:39.48 | Motive | Lol |
| 21:39.58 | Shaki | i told you |
| 21:40.01 | Shaki | i did dl the new patch |
| 21:40.02 | Motive | I can upload at like 400 KB/s sometimes |
| 21:40.04 | Shaki | and it wont work |
| 21:40.05 | _Helix | shaki, hate to tell you man, but, no one here has an extra key to give to you |
| 21:40.06 | Motive | so I have no complaints with my internet. :) |
| 21:40.12 | TriGuN|Sc2`1v1 | lol |
| 21:40.30 | DaveKap | I still call BS on your 7mb/s statement |
| 21:40.37 | Shaki | really? |
| 21:40.41 | DaveKap | do you mean 7MBIT? |
| 21:40.42 | Shaki | wana see my internet's website? |
| 21:40.44 | Motive | 7 Mbit yeah |
| 21:40.48 | Motive | what he prolly means. |
| 21:40.59 | DaveKap | 8MBIT means your fastest speed will be 1mb/s |
| 21:41.03 | DaveKap | and you're slower than that |
| 21:41.10 | _Helix | 768 probably |
| 21:41.11 | _Helix | so dsl |
| 21:41.16 | Dustin | i've got like 15meg down 7 meg up |
| 21:41.21 | Dustin | My net is pretty speedy |
| 21:41.23 | DaveKap | and if you're only getting 70kb/s |
| 21:41.29 | DaveKap | someone is stealing your bandwidth even at 7mbit |
| 21:41.34 | Dustin | I want 1GBPS Google Internet |
| 21:41.34 | _Helix | kap, that's also from a torrent |
| 21:41.34 | Motive | I don't even know what I have. Lol I don't need more though. :) |
| 21:41.36 | Shaki | http://www.neighbourhoodwireless.ca/rates.html |
| 21:41.39 | Shaki | second one down |
| 21:41.43 | Shaki | + taxes |
| 21:41.44 | DaveKap | so? |
| 21:41.49 | Motive | yep 7 Mbps |
| 21:41.49 | Shaki | thats 90$ a month. |
| 21:41.49 | _Helix | shaki |
| 21:41.55 | Grum | 30/30! |
| 21:41.57 | _Helix | I've found the problem with your internet |
| 21:42.00 | Grum | i lubs it |
| 21:42.01 | DaveKap | yeah Mbps != mb/s |
| 21:42.02 | TriGuN|Sc2`1v1 | I QON~ |
| 21:42.07 | Shaki | wireless? |
| 21:42.10 | _Helix | you have a yellow cow as your internet company's logo |
| 21:42.14 | _Helix | that's your issue |
| 21:42.16 | Shaki | yup |
| 21:42.18 | Shaki | i know |
| 21:42.22 | Shaki | its either this |
| 21:42.25 | Shaki | or dialup |
| 21:42.26 | Shaki | -.- |
| 21:42.34 | _Helix | why not the basic? |
| 21:42.35 | Motive | LOL that too |
| 21:42.37 | DaveKap | the yellow cow is wearing a mask |
| 21:42.42 | _Helix | sun glasses |
| 21:42.43 | DaveKap | they are essentially saying a yellow cow is stealing your money |
| 21:42.43 | Shaki | i want a router |
| 21:42.43 | Shaki | :P |
| 21:42.52 | _Helix | dude |
| 21:42.54 | Shaki | true dat |
| 21:42.55 | _Helix | get one for like |
| 21:42.59 | _Helix | $30 at a store |
| 21:43.02 | _Helix | and save money |
| 21:43.03 | Shadowclaimer | Any C coder one? I need a script.. |
| 21:43.05 | Shaki | my isp is an idiot |
| 21:43.07 | DaveKap | ok so here's the dealio |
| 21:43.07 | Shaki | okay? |
| 21:43.09 | Motive | oh my fucking jesus |
| 21:43.16 | DaveKap | if you're getting 70kb/s on a torrent |
| 21:43.16 | Shaki | stuff is diferent with em |
| 21:43.17 | Motive | my email is just a bunch of spam from commits I made to my SC2 repository. |
| 21:43.18 | _Helix | sounds like you're the idiot paying $20 more a month for a router |
| 21:43.19 | DaveKap | are you uploading as you download? |
| 21:43.24 | Vailreth | well this has to be a bug |
| 21:43.25 | Shaki | nope |
| 21:43.27 | *** join/#sc2mapster Guest77705 (~daunt@219.84-48-198.nextgentel.com) |
| 21:43.33 | DaveKap | crappy torrent then |
| 21:43.36 | Shaki | i have a setting that turns off uploads compltetly |
| 21:43.41 | Shaki | helix |
| 21:43.44 | DaveKap | what client? |
| 21:43.46 | *** join/#sc2mapster PointBlan (~asd@S0106001346f98c29.gv.shawcable.net) |
| 21:43.47 | DaveKap | utorrent? |
| 21:43.49 | Shaki | the internet is set up |
| 21:43.58 | Shaki | so unless i buy that package |
| 21:44.02 | Shaki | it's sent directly to my roof |
| 21:44.05 | Shaki | no router at all |
| 21:44.07 | DaveKap | either you're using a client that forces a ratio |
| 21:44.12 | Shaki | if wont work unless i do |
| 21:44.13 | DaveKap | or you're using a tracker that forces ratio |
| 21:44.18 | DaveKap | or it's all out a terrible torrent with no good seeders |
| 21:44.19 | Shaki | i use utorrent |
| 21:44.23 | DaveKap | or someone is stealing your bandwidth |
| 21:44.24 | Shaki | put it at 1kb/s |
| 21:44.24 | _Helix | shaki, is it cable or dsl? |
| 21:44.30 | _Helix | that too |
| 21:44.37 | DaveKap | or you have your downloads capped in utorrent and don't realize it |
| 21:44.38 | Shaki | satalite. |
| 21:44.44 | DaveKap | or you're using satelite |
| 21:44.46 | _Helix | christ, fuck that |
| 21:44.50 | DaveKap | there's your explanation |
| 21:44.51 | _Helix | no wonder |
| 21:45.04 | DaveKap | I'm surprised it says your connection is ideal for gaming |
| 21:45.06 | Shaki | okay so i should get crappy 2kb/s dialup instead? |
| 21:45.08 | DaveKap | because that's an outright lie |
| 21:45.20 | _Helix | you have no access to cable internet or dsl? |
| 21:45.20 | DaveKap | I'm surprised your chat is reaching us |
| 21:45.21 | DaveKap | :) |
| 21:45.22 | Shaki | those are my options |
| 21:45.27 | Shaki | nope |
| 21:45.29 | DaveKap | he did say he's out in the country |
| 21:45.30 | Shaki | i live in the country |
| 21:45.36 | _Helix | well there you go |
| 21:45.37 | Grum | just move country |
| 21:45.37 | DaveKap | that's pretty much it |
| 21:45.38 | DaveKap | lol |
| 21:45.41 | Shadowclaimer | Nobody can make me a simple script? =( |
| 21:45.42 | Shaki | on the biggest freeway |
| 21:45.50 | Shaki | in my province |
| 21:45.51 | _Helix | no shadow, sorry dude |
| 21:45.53 | Shaki | i love canada |
| 21:45.54 | Shaki | :( |
| 21:46.00 | _Helix | also, you live in provinces |
| 21:46.01 | DaveKap | Shadowclaimer we're all pre-occupied with telling Shaki his internet sucks |
| 21:46.02 | _Helix | that's a problem too |
| 21:46.03 | Motive | hahaha canada |
| 21:46.04 | peterpants | a script for what |
| 21:46.05 | Motive | welcome to our hat, bitch. |
| 21:46.12 | *** join/#sc2mapster Guest77705 (~daunt@219.84-48-198.nextgentel.com) |
| 21:46.12 | DaveKap | lmfao |
| 21:46.14 | Shadowclaimer | Oh ok |
| 21:46.19 | DaveKap | ok |
| 21:46.20 | DaveKap | change of subject |
| 21:46.20 | Shadowclaimer | Shaki your internet sucks |
| 21:46.21 | Shaki | FUCKING RACIST SHIT |
| 21:46.23 | DaveKap | someone help Shadowclaimer |
| 21:46.27 | Motive | hey I'm not racist |
| 21:46.29 | Shadowclaimer | Yea! |
| 21:46.29 | Motive | I'm country-ist. |
| 21:46.33 | _Helix | shaki |
| 21:46.34 | Shadowclaimer | Nationalist* |
| 21:46.34 | Shaki | canadian |
| 21:46.36 | Shaki | = |
| 21:46.36 | Shaki | race |
| 21:46.37 | Motive | hey |
| 21:46.43 | Shadowclaimer | Canadian isn't a race, its a subrace of American |
| 21:46.45 | _Helix | Being canadian does not make you a different race |
| 21:46.49 | _Helix | it's a nationality |
| 21:46.50 | Shaki | okay |
| 21:46.56 | Shaki | you better all shut the fuck up |
| 21:47.01 | _Helix | we're nationalistic |
| 21:47.02 | Motive | the hat doesn't get to speak. |
| 21:47.03 | Motive | shhh |
| 21:47.05 | _Helix | not racist |
| 21:47.09 | Shaki | okay then |
| 21:47.14 | Shadowclaimer | Shaki how can you speak if your internet sucks? Shouldn't you be timing out |
| 21:47.24 | Shaki | its not that slow shadow |
| 21:47.26 | _Helix | I like where things are going here |
| 21:47.27 | Shaki | its slow |
| 21:47.31 | Shaki | but not that slow |
| 21:47.47 | Motive | I've had worse. |
| 21:47.51 | Shadowclaimer | lol |
| 21:47.55 | Motive | I had like 10% packet loss on my Comcast line for like a year straight. |
| 21:47.55 | Shaki | i've had none |
| 21:47.57 | Shaki | so |
| 21:47.59 | Motive | They refused to fix the problem, ever. |
| 21:47.59 | Shaki | yea.. |
| 21:48.07 | Motive | I'd rather have a slow connection than packet loss. |
| 21:48.15 | Shadowclaimer | Alright I just need a script that takes the Movement Speed and Angle of a source unit, and then amkes the target unit shift in that direction based on those facts if run into |
| 21:48.28 | Shaki | packet loss aswell dude |
| 21:48.32 | Vailreth | can any one successfully change the cost - cost - charge - link field? |
| 21:48.32 | Shaki | brb food |
| 21:48.34 | Motive | oh well then you're just fucked. |
| 21:48.37 | Motive | LOL |
| 21:48.51 | Vailreth | that is to a custom value |
| 21:48.59 | *** join/#sc2mapster Guest77705 (~daunt@219.84-48-198.nextgentel.com) |
| 21:49.05 | Dustin | Do you guys realise that in liek 10 years, we're gonna be movin terrabytes of data over the internet like it's nothing |
| 21:49.12 | Motive | yeah |
| 21:49.18 | Motive | and then SC3 will be 110 TB |
| 21:49.22 | Motive | and we'll all be like "FUCK THIS IS TAKING FOREVER" |
| 21:49.27 | Motive | it's all relative. LOL |
| 21:49.34 | Aegis_Runestone | >.> |
| 21:49.35 | *** join/#sc2mapster Alevice_Work (~alevice@201.155.119.183) |
| 21:50.15 | *** join/#sc2mapster Guest77705 (~daunt@219.84-48-198.nextgentel.com) |
| 21:50.18 | Vailreth | i KNOW i could get the targeted sentry guardian shield to work if i could just edit that field to a custom entry |
| 21:50.20 | Lilianna | Does someone know how to make the Unit shapes non transparent? |
| 21:50.21 | _Helix | I remember when my friend's dad mentioned that they were working on a GB of storage and I looked at him and laughed and said "WHEN WILL YOU EVER NEED A GIGABYTE OF STORAGE SPACE"? |
| 21:50.41 | Motive | Haha. |
| 21:50.43 | Aegis_Runestone | You will now |
| 21:50.46 | Aegis_Runestone | Bwa hahahaha |
| 21:51.02 | Aegis_Runestone | [03:50pm] <Vailreth> i KNOW i could get the targeted sentry guardian shield to work if i could just edit that field to a custom entry |
| 21:51.17 | Aegis_Runestone | that would be nice, what are working on? |
| 21:51.42 | _Helix | Actually scratch that, I remember running 5 1/4" floppys, and swapping that out for our first cd rom drive, a soundblaster 16 system, and installing Sim City 2000 on my Leading Technologies 25mhz computer |
| 21:51.44 | Vailreth | im working on that very feature ... but the editor is fighting me.. |
| 21:51.54 | Aegis_Runestone | :S |
| 21:51.58 | Aegis_Runestone | Not fun |
| 21:52.20 | Motive | I remember trying to play WoW on my 799 Mhz processor and being like "FUCK I'M 1 MhZ SHORT OF THE SYSTEM REQUIREMENTS" |
| 21:52.24 | Shadowclaimer | this is terrible.. why is my head hurting so bad.. |
| 21:52.37 | _Helix | hah |
| 21:52.47 | *** join/#sc2mapster Guest77705 (~daunt@219.84-48-198.nextgentel.com) |
| 21:52.57 | Shadowclaimer | Feraking earlier I started working on that formula and my brain just kinda cracked and my head starting hurting |
| 21:52.59 | Vailreth | not fun at all... |
| 21:53.02 | _Helix | I used to run Team Fortress 1 on my 66mhz, 48mb ram, 4gb hd, 14.4 modem computer |
| 21:53.05 | Shadowclaimer | and for the past hour since I've been so dizzy and had a terrible headache |
| 21:53.13 | Shadowclaimer | and tylenol isn't working |
| 21:53.15 | _Helix | I got REALLY good at predicting where people were going to be at |
| 21:53.18 | Shadowclaimer | great probably gave myself an aneurism |
| 21:53.21 | _Helix | because of the slowness |
| 21:53.23 | Motive | Haha. |
| 21:53.37 | _Helix | also, playing DAoC on my 400mhz celeron with 128mb ram |
| 21:53.48 | Motive | WC3 was a bitch with 128 MB of ram |
| 21:53.49 | _Helix | whenever I ran into a town I had to look at the floor |
| 21:53.55 | Motive | upgraded to 512 and I was like "Yeah I'm king of the world :]" |
| 21:54.04 | peterpants | lol i remember looking at the floor in busy towns |
| 21:54.09 | peterpants | good times |
| 21:54.21 | Vailreth | that seems so familiar there Motive |
| 21:54.28 | Shadowclaimer | 8 gigs of ram, bought the extra 4 just for Crysis Warhead with this build, and ends up they optimized it better so it took 4 for ultra nayway.. |
| 21:54.53 | _Helix | yea, now my macbook pro is looking pretty dated |
| 21:55.00 | Motive | I have a macbook pro :D |
| 21:55.03 | Grum | me too |
| 21:55.04 | Shadowclaimer | Of course its a Mac |
| 21:55.04 | Grum | it sucks |
| 21:55.06 | Motive | it's from '09 so it's still good. |
| 21:55.06 | _Helix | 2.16ghz c2d, 2gb ram, 100gb 7200rpm hd, 1st gen |
| 21:55.17 | Motive | ah |
| 21:55.17 | _Helix | I got mine when they first moved to intel |
| 21:55.24 | Motive | I got the 17" with like 2.8 ghz c2d |
| 21:55.32 | _Helix | yea, I'm thinking about getting the new one |
| 21:55.33 | Motive | 4GB of ram so I'm still good for SC2 and stuff. |
| 21:55.36 | _Helix | with 4-8gb ram |
| 21:55.39 | Grum | no idea on cpu speed, c2d, 4gb ram, 250gb disk, 2nd gen (or 3rd even?) |
| 21:55.43 | _Helix | because I do a lot of 3d work |
| 21:56.04 | Motive | I was doing WoW development at the time so I got the best processor I could. |
| 21:56.15 | _Helix | at blizzard proper? |
| 21:56.18 | Motive | fuck no |
| 21:56.24 | _Helix | private server work? |
| 21:56.24 | Motive | I wish LOL |
| 21:56.25 | Motive | yeah |
| 21:56.27 | _Helix | ah |
| 21:56.33 | _Helix | yea I played a private for a year or so |
| 21:56.46 | _Helix | see the thing that really sucks |
| 21:56.48 | Motive | private servers suck :P |
| 21:56.48 | Grum | that can just suck? |
| 21:56.50 | Shadowclaimer | Motive you ever heard of WoW-V? |
| 21:56.52 | Shadowclaimer | the site |
| 21:56.58 | Motive | We got good around patch 2.4.3 |
| 21:57.01 | Motive | then we've sucked since. |
| 21:57.02 | Motive | Yeah I have. |
| 21:57.12 | _Helix | I could get a job right now in Blizz QA, but I can't actually afford to live off of those wages :| |
| 21:57.12 | Shadowclaimer | I'm the cofounder |
| 21:57.13 | Grum | yeah lol, 2.4.3 was around for bloody eons |
| 21:57.20 | Motive | Nice |
| 21:57.24 | Shadowclaimer | we've grown to be one of the like largest private server communities |
| 21:57.29 | Grum | what kind of wages is that? :D |
| 21:57.31 | Motive | I worked for MMORPG4Free back in the day. |
| 21:57.34 | _Helix | 10/hour |
| 21:57.36 | Motive | Got on the ascent team while I was learning C++. |
| 21:57.41 | Shadowclaimer | ah Ascent.. |
| 21:57.44 | Grum | 10 .. $? |
| 21:57.49 | _Helix | 10 dollars an hour |
| 21:57.53 | Grum | how the fuck can you wake up for that amount :D |
| 21:57.56 | Motive | I miss Ascent. :[ |
| 21:58.00 | _Helix | it's over minimum wage |
| 21:58.05 | Grum | what age? |
| 21:58.09 | _Helix | but you don't need a college degree for it |
| 21:58.15 | Motive | ArcEmu is a joke run by a guy who can't even program if his life depended on it now. |
| 21:58.16 | _Helix | they've got HS kids in there doing the work as well |
| 21:58.23 | Shadowclaimer | bleh trying to figure out this gravity code sucks.. |
| 21:58.32 | Grum | Shadowclaimer: which code? :D |
| 21:58.37 | _Helix | but right now I've got a fulltime job as a senior motion graphics artist...so...yea |
| 21:58.46 | Shadowclaimer | I have this big complicated bit of gravityness and ramming code I need to do |
| 21:58.50 | Grum | _Helix: nice got a showcase of some stuff you did? |
| 21:58.57 | _Helix | http://www.1217design.com |
| 21:58.59 | Motive | ramming code? :O |
| 21:59.01 | Shadowclaimer | so that when a vehicle runs into another it "shoves them' slightly depending on the angle and move speed of the shoving unit |
| 21:59.06 | Motive | ram my battlecruiser into your carrier and blow them up? |
| 21:59.10 | Motive | oh my god thats such a great idea |
| 21:59.40 | _Helix | I haven't updated the motion work since last July |
| 21:59.51 | Shadowclaimer | so if Hellion 1 hits Hellion 2 at a 90 degree angle T-bone style, it'll push it directly left or right depending on which direction depending on the speed of the ramming uni |
| 21:59.53 | Shadowclaimer | t |
| 21:59.57 | _Helix | still gotta get a reel together so I can apply to Naughty Dog |
| 21:59.57 | Grum | _Helix: nice stuff :D |
| 22:00.01 | _Helix | thanks :) |
| 22:00.12 | Shadowclaimer | dammit I know why I have a headache |
| 22:00.15 | Motive | haha you did the crestor stuff |
| 22:00.16 | Motive | wow |
| 22:00.19 | Shadowclaimer | motherfuckign allergies |
| 22:00.21 | _Helix | some of it |
| 22:00.28 | TriGuN|Sc2`1v1 | wow |
| 22:00.30 | Shadowclaimer | I wanna work for Petroglyph games someday |
| 22:00.30 | TriGuN|Sc2`1v1 | some kid |
| 22:00.34 | TriGuN|Sc2`1v1 | just raged at me |
| 22:00.55 | _Helix | I'm also still waiting to hear back from Telltale games about the art test I did for them |
| 22:01.03 | _Helix | for a cinematic artist position |
| 22:01.05 | TriGuN|Sc2`1v1 | helix |
| 22:01.08 | _Helix | ? |
| 22:01.12 | TriGuN|Sc2`1v1 | wtb info on where you live |
| 22:01.19 | _Helix | Sacramento right now |
| 22:01.22 | TriGuN|Sc2`1v1 | oh |
| 22:01.30 | Shadowclaimer | I hate California but its become the gaming capital basically |
| 22:01.33 | _Helix | SF Bay area on the 29th of May |
| 22:01.45 | TriGuN|Sc2`1v1 | psh |
| 22:01.49 | Shadowclaimer | I'm from Indiana |
| 22:01.52 | Shadowclaimer | we have nothing gaming related here |
| 22:01.53 | TriGuN|Sc2`1v1 | obvbiously you havnt herd of nj |
| 22:02.03 | _Helix | I lived in Philly for years dude |
| 22:02.04 | Shadowclaimer | No what is it, a state? Maybe something small on the east coast? |
| 22:02.05 | Motive | NJ sucks. |
| 22:02.12 | Motive | There's a reason it's a synonym for "shit" |
| 22:02.17 | Motive | Ex: I'm gonna go take a massive New Jersey. |
| 22:02.17 | _Helix | I just moved from South Philly in July |
| 22:02.18 | Shadowclaimer | Ah Philly is a beautiful city |
| 22:02.29 | Shadowclaimer | I landed there on my flgiht to Rhode Island and looked around |
| 22:02.30 | _Helix | was walking distance to the stadiums |
| 22:03.15 | _Helix | but yea...as of tuesday it'll have been 3 weeks since I sent in the telltale art test :( |
| 22:04.32 | _Helix | anyone feel like giving me some feedback on a map? |
| 22:04.49 | _Helix | straight melee map |
| 22:04.51 | heysparky | lots of game industry hiring in SF area, Helix |
| 22:04.57 | *** join/#sc2mapster davidcramer_ (~dcramer@76.84.31.157) |
| 22:05.19 | _Helix | where you see that sparky? |
| 22:05.24 | heysparky | gamasutra |
| 22:05.25 | Lilianna | Just want confirmation, if I do If Then Else (Multiple) It will only run the first True set of statements yes? |
| 22:05.26 | heysparky | .com |
| 22:05.33 | _Helix | yea I get their mailings every day |
| 22:05.35 | _Helix | havent' checked in a bit |
| 22:05.49 | heysparky | lilianna: only if the condition is true |
| 22:05.52 | _Helix | the problem is, a lot of it is for senior level positions, of which I'm not |
| 22:06.00 | heysparky | ah |
| 22:06.02 | _Helix | and, not a lot of env art/prop/motion graphics positions |
| 22:06.14 | heysparky | gamasutra has a good job board, creativeheads.net |
| 22:06.18 | _Helix | yea |
| 22:06.22 | _Helix | check there too from time to time |
| 22:06.26 | *** part/#sc2mapster Magnevv (~Magne@ti0076a340-0307.bb.online.no) |
| 22:07.30 | Lilianna | heysparkt: like I'm doing 2 sets of bool checks, True/False, False/True, and the last one empty to run on True/True and False/False. |
| 22:07.30 | rebb | hm, theres a "locale" dropdown in the editor, but only one entry right now ;( |
| 22:09.15 | Shaki | back |
| 22:09.17 | Shaki | so |
| 22:09.24 | Shaki | anyone got a betakey? |
| 22:09.30 | _Helix | no, stop asking |
| 22:09.34 | _Helix | actually |
| 22:09.38 | _Helix | we all do have beta keys |
| 22:09.40 | Shadowclaimer | Shaki where are you from? |
| 22:09.43 | _Helix | just no extras |
| 22:09.52 | _Helix | BOOM! Roasted! |
| 22:10.03 | Shaki | North America |
| 22:10.11 | Motive | he's from canada |
| 22:10.11 | Shadowclaimer | do you have a gamestop nearby? |
| 22:10.13 | Shaki | so enUS |
| 22:10.13 | Motive | don't give him it! |
| 22:10.17 | Shaki | No. |
| 22:10.20 | Shadowclaimer | Then can't help ya |
| 22:10.24 | Shaki | Ok./ |
| 22:10.27 | Shadowclaimer | if you preorder for $5 at gamestop they print a key on your receipt |
| 22:10.35 | Shadowclaimer | and then you can cancel the preorder for your $5 back |
| 22:10.40 | _Helix | he doesn't have $5 |
| 22:10.42 | Shaki | That's interesting. |
| 22:10.46 | _Helix | and he doesn't have a gamestop nearby |
| 22:10.52 | Shadowclaimer | so he's screwed |
| 22:10.56 | _Helix | yes |
| 22:11.02 | Aegis_Runestone | unless... |
| 22:11.04 | Shadowclaimer | how badly do you want a key ;D |
| 22:11.10 | _Helix | hahahaha |
| 22:11.12 | Shaki | 11/10 |
| 22:11.13 | Shaki | :o |
| 22:11.18 | Shaki | okay not really |
| 22:11.18 | Aegis_Runestone | He wins a beta key contest |
| 22:11.22 | Shadowclaimer | was going to say |
| 22:11.22 | Shaki | 88/100 |
| 22:11.23 | _Helix | yes |
| 22:11.24 | Shadowclaimer | I'll sell one for $10 |
| 22:11.24 | _Helix | that too |
| 22:11.53 | *** join/#sc2mapster Kylegar (~Kylegar@128-193-249-140.resnet.oregonstate.edu) |
| 22:12.03 | Shaki | kylegar |
| 22:12.09 | Shaki | do you have an extra betakey? |
| 22:12.27 | Shadowclaimer | I tried |
| 22:12.31 | _Helix | shak, hate to say, but it's getting a bit annoying man |
| 22:12.45 | Shaki | so is waiting months on end |
| 22:12.59 | Shadowclaimer | preorder onlien for $5 on gamestop's site, maybe they'll email it to you |
| 22:13.12 | _Helix | they do, 3-5 days later |
| 22:13.13 | Robipo | just play starcraft1, at least, it has good hydralisks :p |
| 22:13.24 | Shadowclaimer | yep |
| 22:13.26 | Shadowclaimer | http://www.gamestop.com/Catalog/ProductDetails.aspx?Product_ID=65548 |
| 22:13.28 | Aegis_Runestone | Don't do it, you can't cancel your order once you have the key for online stuff. |
| 22:13.28 | _Helix | shaki, how old are you btw? |
| 22:13.29 | Shadowclaimer | says within 1 business day |
| 22:13.36 | Shadowclaimer | yea but its a key period |
| 22:13.44 | Aegis_Runestone | True |
| 22:13.50 | Aegis_Runestone | And Hydras in SC2 do not suck |
| 22:13.52 | Aegis_Runestone | :P |
| 22:13.55 | Shadowclaimer | Hydras are awesome |
| 22:13.59 | Shadowclaimer | just murdered some guy with em earlier |
| 22:13.59 | Shaki | Why don't i drive to ebgames |
| 22:14.09 | _Helix | just do that shaki |
| 22:14.10 | Aegis_Runestone | ebgames = gamestop XD |
| 22:14.12 | Shadowclaimer | .. |
| 22:14.14 | Aegis_Runestone | Same place |
| 22:14.15 | Shadowclaimer | *hits head on desk* |
| 22:14.16 | Shaki | nu uh |
| 22:14.17 | _Helix | it's the same thing as eb games |
| 22:14.18 | _Helix | dude |
| 22:14.19 | Shadowclaimer | yea.. |
| 22:14.20 | _Helix | yes |
| 22:14.20 | _Helix | it |
| 22:14.21 | Shadowclaimer | it is |
| 22:14.21 | _Helix | is |
| 22:14.23 | Shaki | ebgames is different |
| 22:14.25 | Shadowclaimer | Welcome to Canadia |
| 22:14.26 | Shaki | they're the same company |
| 22:14.31 | Shadowclaimer | Ebgames website |
| 22:14.34 | Aegis_Runestone | Yes it is. Ebgames got bought out by Gamestop. |
| 22:14.34 | Robipo | hydras are slow as ass in sc2 |
| 22:14.38 | Shadowclaimer | EBGames powered by Gamestop |
| 22:14.40 | _Helix | they BOTH have the same beta keys |
| 22:14.44 | _Helix | so in this matter |
| 22:14.44 | Shaki | yea |
| 22:14.49 | Shaki | they're not 100% the same tho |
| 22:14.52 | _Helix | there's no difference |
| 22:14.57 | _Helix | shaki |
| 22:15.00 | Aegis_Runestone | Slow as a butt? That depends on whose butt. ;) |
| 22:15.01 | _Helix | go call up your local eb games |
| 22:15.07 | _Helix | right now in-fact |
| 22:15.19 | _Helix | ask them if they're offering the beta keys for sc2 pre-orders |
| 22:15.26 | _Helix | then go ahead |
| 22:15.28 | _Helix | right afterwards |
| 22:15.30 | _Helix | and buy it |
| 22:15.52 | _Helix | that way, you're happy with beta key, we're happy not to hear you beg people for extra beta keys |
| 22:16.09 | AndyBear225 | you mean everyone and their mom doesn't have a beta key by now? |
| 22:16.16 | Aegis_Runestone | anyway, just spread creep and Hydras will move faster. |
| 22:16.17 | Aegis_Runestone | Nope. |
| 22:16.18 | Aegis_Runestone | :P |
| 22:16.18 | Motive | my mom doens't. |
| 22:16.18 | AndyBear225 | I've gotten 5 myself :/ |
| 22:16.20 | Motive | my dog does, though. |
| 22:16.24 | Aegis_Runestone | LOL |
| 22:16.51 | Aegis_Runestone | They may be handing them out like candy, but some people horde the candy for themselves. |
| 22:16.52 | AndyBear225 | first friend invite, 2nd friend invite, and 2 pre-orders from amazon lol... |
| 22:16.53 | Aegis_Runestone | ;) |
| 22:17.00 | Shadowclaimer | you know what I just realized.. I could make a series of unlockable models/skins for your hellion you could get through achievements that are account based using the Bank |
| 22:17.12 | Shadowclaimer | or use Overseers or whatever |
| 22:17.13 | _Helix | what does the bank do anyway? |
| 22:17.23 | Motive | bank = storage that you can use between multiple games |
| 22:17.24 | _Helix | I saw it mentioned in the editor but have no idea |
| 22:17.26 | Shaki | andy |
| 22:17.27 | _Helix | oh sick |
| 22:17.28 | Shaki | can i have one |
| 22:17.35 | Shaki | i've been trying to get one since ever. |
| 22:17.37 | AndyBear225 | No, I gave them all to my friends. |
| 22:17.42 | Shaki | oh ok. |
| 22:17.43 | Shaki | no prob. |
| 22:17.45 | _Helix | also, what the hell are Bullies? |
| 22:18.41 | _Helix | anyone? |
| 22:19.02 | Aegis_Runestone | Bullies are mean people that bully others. |
| 22:19.02 | Shaki | google it |
| 22:19.07 | *** join/#sc2mapster Terex (~c38037b2@gateway/web/freenode/x-bqaypevtsehcumbe) |
| 22:19.15 | _Helix | SC2 editor bullies |
| 22:19.18 | Shaki | if only |
| 22:19.21 | TriGuN|Sc2`1v1 | yeah boi |
| 22:19.22 | Shaki | i could get a key |
| 22:19.22 | Aegis_Runestone | I know |
| 22:19.25 | TriGuN|Sc2`1v1 | YEAH BOIIII |
| 22:19.31 | TriGuN|Sc2`1v1 | bronze in 2v2 |
| 22:19.37 | *** join/#sc2mapster General1337 (~support@71-93-97-216.dhcp.mtpk.ca.charter.com) |
| 22:19.39 | Grum | whuut! |
| 22:19.39 | TriGuN|Sc2`1v1 | lol |
| 22:19.44 | Shaki | grum |
| 22:19.48 | Shaki | dont you wish i had a key? |
| 22:19.52 | Shaki | so i would shut up. |
| 22:19.53 | Shaki | lol |
| 22:19.57 | Motive | I almost want to buy Shaki a key to shut him up |
| 22:19.58 | Motive | but |
| 22:19.58 | Motive | I |
| 22:20.01 | _Helix | I'm 0-20something in 2v2 |
| 22:20.01 | Motive | <PROTECTED> |
| 22:20.02 | Grum | no because it wouldnt shut you up :D |
| 22:20.08 | Shaki | it would |
| 22:20.09 | Shaki | i swear |
| 22:20.09 | Motive | For anyone willing to give Shaki a key, I will pay you $5 to give me the key instead. |
| 22:20.13 | Motive | :D |
| 22:20.16 | Shaki | on my pc's good health |
| 22:20.17 | _Helix | no, really, it wouldn't |
| 22:20.19 | _Helix | shaki |
| 22:20.24 | _Helix | why haven't you called eb games yet? |
| 22:20.28 | Shaki | my 1,000$ pc |
| 22:20.30 | Shadowclaimer | why do things attached to units not move with said unit |
| 22:20.32 | Shadowclaimer | is it a bug |
| 22:20.32 | _Helix | like why aren't you busy dialing? |
| 22:20.35 | _Helix | right now |
| 22:20.36 | Shaki | im 14, i don't call people yeeesh |
| 22:20.40 | _Helix | to the store |
| 22:20.41 | Motive | lol? |
| 22:20.44 | Motive | I called people at 14. |
| 22:20.45 | Shaki | okay |
| 22:20.50 | Shaki | tell me the truth |
| 22:20.52 | Motive | Come on, grow some balls. :) |
| 22:20.55 | Shaki | if i go to ebgames right now |
| 22:20.59 | Shaki | and preorder sc2 |
| 22:21.05 | Shaki | will i get a betakey? |
| 22:21.12 | _Helix | how about you CALL them up and ask? |
| 22:21.12 | Motive | we don't know, call and ask. |
| 22:21.18 | TriGuN|Sc2`1v1 | guys |
| 22:21.22 | _Helix | stop being a vagina |
| 22:21.24 | _Helix | and call them |
| 22:21.25 | TriGuN|Sc2`1v1 | i suggest he call and asks |
| 22:21.28 | Motive | nay |
| 22:21.31 | Motive | a vagina would call and ask. |
| 22:21.33 | Grum | maybe he should call |
| 22:21.38 | _Helix | grum |
| 22:21.39 | TriGuN|Sc2`1v1 | should he call |
| 22:21.40 | _Helix | how about this |
| 22:21.42 | TriGuN|Sc2`1v1 | i think he shoudl |
| 22:21.45 | _Helix | you mute him until he calls and asks |
| 22:21.52 | Grum | i cant |
| 22:21.53 | Grum | i wish |
| 22:22.01 | TriGuN|Sc2`1v1 | guys |
| 22:22.09 | Shaki | grum is a voice |
| 22:22.11 | TriGuN|Sc2`1v1 | who wants a load screen |
| 22:22.11 | Shaki | not a mod |
| 22:22.17 | TriGuN|Sc2`1v1 | im bored |
| 22:22.23 | _Helix | trigun |
| 22:22.25 | _Helix | you're bored? |
| 22:22.26 | TriGuN|Sc2`1v1 | and bored |
| 22:22.29 | Grum | time to work on my probe of doom again! |
| 22:22.30 | TriGuN|Sc2`1v1 | yeah |
| 22:22.33 | _Helix | test out my map |
| 22:22.37 | _Helix | see what you think of it |
| 22:22.38 | TriGuN|Sc2`1v1 | link meh |
| 22:22.57 | DaveKap | hrm |
| 22:23.02 | TriGuN|Sc2`1v1 | link? |
| 22:23.32 | _Helix | http://www.1217design.com/crossroads_1.zip |
| 22:23.41 | Motive | http://www.ebgames.com/Catalog/ProductDetails.aspx?product_id=65548 |
| 22:23.41 | DaveKap | I just realized you could make Plain Sight pretty easily |
| 22:23.42 | _Helix | those 4 bases in the corners, I'm going to expand to make bigger |
| 22:23.44 | Motive | OH MY GOD EVERYONE |
| 22:23.45 | DaveKap | a 2d version of it |
| 22:23.45 | Motive | Reserve StarCraft II: Wings of Liberty and receive an invitation to the StarCraft II: Wings of Liberty beta. Available online and in-store through May 17th, or while supplies lasts. |
| 22:23.48 | Motive | 5 seconds of google |
| 22:23.52 | Motive | and ebgames tells me what we already knew |
| 22:23.53 | DaveKap | lmfao |
| 22:24.12 | _Helix | like, the little diagonal guys |
| 22:24.12 | Hati | No Motive |
| 22:24.13 | DaveKap | wait why are you talking about that |
| 22:24.14 | Hati | it will not be |
| 22:24.24 | Shaki | 'Customer Online only!! ' |
| 22:24.27 | Shaki | :( |
| 22:24.32 | _Helix | shaki |
| 22:24.36 | _Helix | have you called them yet? |
| 22:24.37 | Motive | oh |
| 22:24.37 | Motive | my |
| 22:24.38 | Motive | god |
| 22:24.39 | Motive | READ |
| 22:24.39 | Motive | Available online and in-store through May 17th, or while supplies lasts. |
| 22:24.44 | DaveKap | Motive US only |
| 22:24.45 | Motive | Sorry spam. |
| 22:24.48 | DaveKap | Canada doesn't have the deal |
| 22:24.50 | Motive | Oh |
| 22:24.55 | Motive | well that's what he gets for living in our hat. |
| 22:24.58 | DaveKap | yep |
| 22:25.01 | Shaki | they do |
| 22:25.01 | DaveKap | our poor hat :( |
| 22:25.08 | Shaki | its just online |
| 22:25.08 | _Helix | then if they have the deal |
| 22:25.14 | DaveKap | er |
| 22:25.16 | Lasion | I guess EU doesn't have that deal either |
| 22:25.17 | DaveKap | why can't you buy anything online? |
| 22:25.23 | _Helix | he's 14 |
| 22:25.23 | DaveKap | you do realize you can order online and pick up in store yah? |
| 22:25.24 | Terex | BTW, how Starcraft players improve their click rate? |
| 22:25.25 | DaveKap | oh |
| 22:25.27 | DaveKap | .. |
| 22:25.32 | DaveKap | well he can't really control his life anyway |
| 22:25.32 | Motive | by clicking things |
| 22:25.33 | _Helix | couldn't you tell? |
| 22:25.33 | Grum | by clicking more |
| 22:25.42 | peterpants | this channel's gone downhill |
| 22:25.42 | Shaki | wait |
| 22:25.44 | Shaki | instore? |
| 22:25.44 | DaveKap | just wait until you're 18 :) |
| 22:25.48 | _Helix | terex, why do you want to "improve your click rate"? |
| 22:25.49 | _Helix | christ |
| 22:25.52 | _Helix | SHAKI, YES |
| 22:26.00 | _Helix | fuckign |
| 22:26.00 | Shaki | okay |
| 22:26.00 | DaveKap | hahaha |
| 22:26.01 | _Helix | call them |
| 22:26.09 | Shaki | ill go see if i can go there tonight and preorder |
| 22:26.10 | Shaki | :) |
| 22:26.13 | DaveKap | call first |
| 22:26.14 | _Helix | actually I'll say this |
| 22:26.16 | Motive | thank god |
| 22:26.23 | _Helix | you're acting as a tremendous birth control right now |
| 22:26.28 | DaveKap | LOL |
| 22:26.30 | Motive | LOL |
| 22:26.37 | Shaki | you know |
| 22:26.38 | _Helix | never before have I ever not wanted to have kids, as much as I have talking to you |
| 22:26.47 | TriGuN|Sc2`1v1 | it looks pretty good |
| 22:26.49 | Shaki | I'm not a small guy |
| 22:26.53 | Shaki | and the more you delay me |
| 22:26.54 | Terex | Helix, i`m novice SC player (SC1 campaign only), but I heard that one of the keys to win is a terribleclick rate |
| 22:27.03 | Shaki | the more you're gonna have to sit through listening to me |
| 22:27.09 | _Helix | terex, click rate doesn't matter |
| 22:27.11 | Motive | yes because not being a small guy matters when you're thousands of miles away from him in Canada |
| 22:27.17 | DaveKap | hey we can also just mute you |
| 22:27.18 | DaveKap | :) |
| 22:27.20 | Motive | and he doesn't have to listen to you. IRC has a mute feature. |
| 22:27.21 | Motive | ^ |
| 22:27.26 | _Helix | oh fuck, I forgot |
| 22:27.27 | _Helix | thanks |
| 22:27.28 | Skystriker | http://i41.tinypic.com/35asnes.gi |
| 22:27.29 | _Helix | muting |
| 22:27.31 | DaveKap | lol |
| 22:27.35 | allenmelon | anyone wanna play with me? |
| 22:27.40 | DaveKap | tonight I will |
| 22:27.41 | _Helix | NOOOOOOO |
| 22:27.47 | Terex | And what mostly divides bad and good player? |
| 22:27.48 | _Helix | there's no mute in the freenode web irc |
| 22:27.54 | Terex | allan, league? |
| 22:27.57 | Motive | it's by client I believe, Helix. |
| 22:27.57 | DaveKap | get real IRC? |
| 22:28.00 | DaveKap | mIRC perhaps? |
| 22:28.02 | Motive | mIRC has it. my mac client has it. |
| 22:28.02 | _Helix | work blocks it |
| 22:28.09 | Grum | Skystriker: car is hungry omnomnom |
| 22:28.15 | _Helix | it just times out through a client |
| 22:28.23 | Skystriker | ;3 |
| 22:28.35 | Motive | try CGI IRC |
| 22:28.36 | peterpants | wow he ran over that guy |
| 22:28.38 | allenmelon | any |
| 22:28.42 | _Helix | anyway, terex, why would the amount that you click have any bearing on how good of a player you are? |
| 22:29.02 | DaveKap | that reminds me |
| 22:29.04 | Motive | Good players have higher clickrates. This does not mean higher clickrates makes you a good player. |
| 22:29.05 | allenmelon | league or non league |
| 22:29.07 | _Helix | that's like saying the best players in wow are the ones that jump the most |
| 22:29.11 | Motive | I can click my 6 starting SCVs all day long and still suck. |
| 22:29.11 | allenmelon | anyone wanna play with me? 2v2? |
| 22:29.45 | _Helix | terex, in order to get better, watch replays |
| 22:29.47 | DaveKap | is it possible for a unit to notice that another unit as "hit" it at a specific speed? |
| 22:29.48 | _Helix | learn strats |
| 22:29.58 | _Helix | learn build orders |
| 22:30.02 | Motive | current speed is a property of units I think |
| 22:30.04 | DaveKap | I wonder if there's a way to have cars run over units in SC2 |
| 22:30.04 | _Helix | play against the computer at very easy difficulty |
| 22:30.07 | _Helix | then med |
| 22:30.08 | _Helix | then hard |
| 22:30.10 | _Helix | then very hard |
| 22:30.11 | allenmelon | hmm, i needa watch replays too |
| 22:30.11 | Motive | I wanna try that now. lol |
| 22:30.13 | Shaki | i cant go till tomorrow |
| 22:30.14 | DaveKap | :) |
| 22:30.14 | Terex | Allen, in what league are you? |
| 22:30.20 | _Helix | then add in another unit to go against you |
| 22:30.21 | DaveKap | Imagine a custom map that's just a regular melee game |
| 22:30.32 | DaveKap | but the difference is large ground vehicles can run over smaller units |
| 22:30.36 | Terex | Computer is lame now |
| 22:30.38 | Motive | bahahaha |
| 22:30.41 | allenmelon | im gold league in 1v1, but i got lucky |
| 22:30.46 | allenmelon | first three were noobs |
| 22:30.51 | peterpants | you could call it command and conquer |
| 22:30.52 | DaveKap | Carmageddon |
| 22:30.54 | DaveKap | someone make it |
| 22:30.59 | DaveKap | :D |
| 22:30.59 | Terex | No way he can destroy you without fan-improved AI |
| 22:31.00 | *** join/#sc2mapster davidcramer (~dcramer@76.84.31.157) |
| 22:31.04 | DaveKap | HOLY CRAP |
| 22:31.05 | DaveKap | BOWLING |
| 22:31.09 | DaveKap | SOMEONE MAKE BOWLING :D |
| 22:31.18 | allenmelon | davekap, lol thatd be cool |
| 22:31.20 | *** join/#sc2mapster Arthas- (~zet@ip3-100.bon.riksnet.se) |
| 22:31.24 | peterpants | i dunno how to use physics |
| 22:31.48 | peterpants | but i agree that'd be fun |
| 22:31.48 | _Helix | physics are hard |
| 22:31.50 | Motive | Jack Bauer never expected the zerg would be behind the attack on the President's motorcade. :O |
| 22:31.51 | Motive | http://img87.imageshack.us/img87/1818/screenshot004qa.jpg |
| 22:31.59 | DaveKap | HA |
| 22:32.06 | *** join/#sc2mapster Toxicity (~60e7c848@gateway/web/freenode/x-wcqrgtvorktzhzch) |
| 22:32.06 | Shaki | ima preorder the collectors edition |
| 22:32.06 | peterpants | or even a little tennis game |
| 22:32.07 | Shaki | :) |
| 22:32.14 | _Helix | or pinball |
| 22:32.17 | DaveKap | Shaki did you call them? |
| 22:32.21 | DaveKap | oh god pinball |
| 22:32.27 | Shaki | no i looked up on their site |
| 22:32.29 | Shaki | on my location |
| 22:32.30 | DaveKap | I would forever be in someone's debt if they made StarCraft 2 Pinball |
| 22:32.34 | Shaki | and yea they do |
| 22:32.38 | DaveKap | Shaki _call them first_ |
| 22:32.39 | Shaki | i just gotta wait till tomorrow |
| 22:32.41 | DaveKap | trust me on this |
| 22:32.51 | DaveKap | I don't care how socially awkward you re |
| 22:32.57 | Shaki | really |
| 22:32.59 | Shaki | im a loner |
| 22:33.01 | DaveKap | you will save a lot of time if they, for some dumb reason, deny you |
| 22:33.01 | Shaki | so |
| 22:33.04 | _Helix | we couldn't tell |
| 22:33.07 | Shaki | im a depressed shy loner |
| 22:33.08 | Kylegar | mm |
| 22:33.10 | Kylegar | I <3 xsd |
| 22:33.12 | DaveKap | call them first ok? |
| 22:33.13 | DaveKap | promise me |
| 22:33.18 | _Helix | why are you a depressed shy loner? |
| 22:33.22 | Kylegar | generate C# classes out of the xml provided by galaxy |
| 22:33.25 | _Helix | sounds like you're making up excuses |
| 22:33.32 | DaveKap | because if you go there and they deny you and you didn't call, that means you will come back here and complain way more than you need to |
| 22:33.41 | DaveKap | and I want to prevent that |
| 22:33.45 | Shaki | no |
| 22:33.47 | _Helix | dave is the man |
| 22:33.47 | Motive | I disagree, DaveKap. |
| 22:33.48 | DaveKap | hahahaha |
| 22:33.51 | _Helix | just saying |
| 22:33.53 | Motive | He's quiet for now, so don't have him call. |
| 22:33.55 | Shaki | i'm still preordering |
| 22:33.59 | DaveKap | lol |
| 22:33.59 | Shaki | and if i dont get it |
| 22:34.00 | Motive | If he's disappointed, we at least postpone the whinage until later. |
| 22:34.02 | Shaki | ill ask them |
| 22:34.09 | Shaki | wheres my key |
| 22:34.12 | Shaki | BITCH> |
| 22:34.13 | Shaki | lol |
| 22:34.13 | DaveKap | ok |
| 22:34.16 | DaveKap | have fun with that |
| 22:34.29 | Shaki | the collectors edition only costs 100$ |
| 22:34.31 | Shaki | om nom nom |
| 22:34.33 | Aegis_Runestone | Please do call them, Shaki. The best way to get better at being social is to start being social ;) I was like you alot when I was younger, but I just did social things and I got better and better. Just call them. |
| 22:34.35 | DaveKap | (what will really happen is they will deny him and he will pee his pants a little and run out of the store holding back tears) |
| 22:34.42 | Dustin | IS there a new version of gilxyway out? |
| 22:34.45 | Dustin | Milkyway |
| 22:34.49 | DaveKap | Galaxy Editor? |
| 22:34.55 | Shaki | i wont pee my pants |
| 22:35.00 | Shaki | and i wont hold back tears |
| 22:35.00 | DaveKap | ok |
| 22:35.03 | Shaki | ill try |
| 22:35.03 | Dustin | No the one people were making before GE |
| 22:35.05 | Shaki | cry* |
| 22:35.08 | Shadowclaimer | first step towards multiplayer in my racing game are done |
| 22:35.13 | Shadowclaimer | steps* |
| 22:35.14 | _Helix | nice |
| 22:35.20 | Dustin | I want to use it to code galaxy |
| 22:35.21 | Griffith` | i wonder how long it'll tkae until a map becomes dominant |
| 22:35.25 | DaveKap | Shadowclaimer you totally need to add physics ;) |
| 22:35.28 | Shaki | can i shit my pants instead? |
| 22:35.33 | DaveKap | sure |
| 22:35.33 | Aegis_Runestone | no |
| 22:35.35 | Aegis_Runestone | :P |
| 22:35.42 | Aegis_Runestone | Keep yourself clean |
| 22:35.43 | allenmelon | anyone? |
| 22:35.44 | Shadowclaimer | As soon as Blizzard makes proper move over time trigger actions then i will DaveKap |
| 22:35.46 | Shadowclaimer | =p |
| 22:35.51 | Motive | You can shit yourself as long as you're wearing shorts and boxers. |
| 22:35.56 | Shaki | wana know the minimum requirements? |
| 22:35.58 | MavercK | what |
| 22:36.01 | Shaki | <PROTECTED> |
| 22:36.02 | _Helix | of what? |
| 22:36.04 | _Helix | we know |
| 22:36.04 | Aegis_Runestone | I already know |
| 22:36.05 | MavercK | nvm |
| 22:36.06 | Shaki | lol my pc is 2.6 |
| 22:36.12 | Motive | 2.8 I win. |
| 22:36.17 | _Helix | 2.16 |
| 22:36.26 | _Helix | I have to play on lowest settings and 10x7 in bootcamp :| |
| 22:36.27 | allenmelon | 3.5 |
| 22:36.28 | Shaki | 2.5 sorry |
| 22:36.32 | allenmelon | lol jk |
| 22:36.35 | Motive | I've got a 3.06 on my left, too. |
| 22:36.35 | Shaki | but its quad core |
| 22:36.36 | allenmelon | but i could |
| 22:36.37 | _Helix | otherwise my comp freezes up from overheating |
| 22:36.43 | allenmelon | mines i7-920 |
| 22:36.50 | DaveKap | hell yeah allenmelon |
| 22:36.51 | Shaki | tbh this is teh best pc i've had |
| 22:36.51 | Shaki | ever |
| 22:36.53 | DaveKap | Hi5 |
| 22:36.53 | _Helix | my work computer is quadcore 8gb ram |
| 22:37.02 | allenmelon | yeah |
| 22:37.05 | _Helix | my old computer was octacore 8gb ram |
| 22:37.15 | _Helix | old work computer |
| 22:37.17 | _Helix | sorry |
| 22:37.18 | allenmelon | i could oc mine, since i got hyper 212+ cooler, but im too lazy |
| 22:37.19 | *** join/#sc2mapster liq3 (~liquidman@ppp118-209-88-185.lns20.mel4.internode.on.net) |
| 22:37.20 | Aegis_Runestone | XD |
| 22:37.32 | _Helix | connected to a 15tb XSan fiber optic storage system |
| 22:37.42 | Motive | Macs <3 |
| 22:37.44 | allenmelon | 8gb ram? |
| 22:37.48 | allenmelon | who needs that much? |
| 22:37.54 | _Helix | people who work in video |
| 22:37.55 | Shadowclaimer | but yea first step towards multiplayer, every unit now has a name tag equivalent to the player and the variables are now all arrays and most of the triggers converted over =D |
| 22:37.56 | _Helix | and 3d |
| 22:37.58 | Megalon | your epeen, it need all of it |
| 22:38.08 | Megalon | needs c; |
| 22:38.15 | Aegis_Runestone | uhhh... |
| 22:38.16 | TriGuN|Sc2`1v1 | guys |
| 22:38.18 | TriGuN|Sc2`1v1 | the whole |
| 22:38.20 | Motive | I usually just make my maps for multiplayer regardless from the start. |
| 22:38.23 | Motive | Even my proofs of concepts. |
| 22:38.24 | TriGuN|Sc2`1v1 | whos pc is better thing |
| 22:38.26 | TriGuN|Sc2`1v1 | lol |
| 22:38.27 | Motive | It just saves time. |
| 22:38.27 | *** join/#sc2mapster davidcramer (~dcramer@76.84.31.157) |
| 22:38.34 | liq3 | MY PC IS BETTER. |
| 22:38.36 | Shadowclaimer | Well with a third person movement engine its simpler to get the engine where its useable first ;D |
| 22:38.37 | TriGuN|Sc2`1v1 | im 2.19 ghz |
| 22:38.40 | _Helix | my pc at home is crap :| |
| 22:38.44 | _Helix | well laptop |
| 22:38.45 | liq3 | It's made from stone and runs on a hamster in a wheel. Beat that! |
| 22:38.46 | _Helix | it does me good enough |
| 22:38.47 | Motive | My liquid-damaged mac owns you all. |
| 22:38.56 | TriGuN|Sc2`1v1 | i run low windowed choppy as balls |
| 22:38.59 | liq3 | it has several mice figuring out all the equationy stuff. |
| 22:39.00 | allenmelon | my laptop is crap now |
| 22:39.06 | _Helix | motive, so why does liquid damage stop you from running boot camp? |
| 22:39.06 | Terex | I HAVE TETRIS AND THERE ARE BLOCKS!!! |
| 22:39.08 | allenmelon | only 15 minutes battery on full charge |
| 22:39.12 | Aegis_Runestone | so is my laptop |
| 22:39.12 | Motive | I honestly have no idea, Helix. |
| 22:39.18 | _Helix | have you tried? |
| 22:39.20 | Motive | It just won't install. If I put Windows on it, it just gets a black screen. |
| 22:39.21 | Motive | Yes. |
| 22:39.23 | TriGuN|Sc2`1v1 | whos needs a computer when you have 85 asians in your basement doing calculations? |
| 22:39.23 | _Helix | or tried running parallels? |
| 22:39.24 | Motive | Mac OS X works fine. |
| 22:39.27 | Motive | Parallels lags like shit |
| 22:39.29 | Shadowclaimer | memorizing binary you mean Trigun |
| 22:39.30 | liq3 | Terex: http://qntm.org/files/hatetris/hatetris.html |
| 22:39.30 | allenmelon | ten minutes without my laptop charger, and it says to plug back in |
| 22:39.31 | Motive | and Windows on Bootcamp doesn't run at all. |
| 22:39.34 | TriGuN|Sc2`1v1 | lol |
| 22:39.34 | _Helix | what about crossover? |
| 22:39.35 | Motive | It's the weirdest liquid damage ever. |
| 22:39.38 | Motive | Crossover can't run SC2 |
| 22:39.40 | _Helix | hm |
| 22:39.41 | _Helix | word |
| 22:39.46 | _Helix | SOL then sir |
| 22:39.49 | Motive | nah |
| 22:39.51 | Motive | I run it on mac |
| 22:39.53 | Motive | and edit with MPQ editors. |
| 22:39.56 | Motive | I'm pro like that. :D |
| 22:39.58 | _Helix | word |
| 22:39.58 | liq3 | http://qntm.org/files/hatetris/hatetris.html |
| 22:39.59 | TriGuN|Sc2`1v1 | they have |
| 22:40.01 | TriGuN|Sc2`1v1 | a mac versions |
| 22:40.06 | _Helix | not of the editor tho |
| 22:40.09 | Motive | psh |
| 22:40.11 | Terex | Liq3, not working |
| 22:40.11 | Motive | who needs the editor |
| 22:40.14 | _Helix | < |
| 22:40.15 | Motive | real men don't use the editor |
| 22:40.17 | liq3 | Terex: need javascript. |
| 22:40.23 | Terex | Oh |
| 22:40.37 | Terex | Real man use binary code? |
| 22:40.39 | Grum | 'show a replay' wtf? :D |
| 22:40.43 | Motive | Real men use Galaxy and an MPQ editor. |
| 22:40.48 | Motive | And XML. |
| 22:40.52 | _Helix | real men don't have time for that shit |
| 22:40.59 | Aegis_Runestone | lol |
| 22:41.00 | liq3 | Grum: yeh... xD |
| 22:41.01 | Motive | xD |
| 22:41.09 | liq3 | there's a few replays on the main site. |
| 22:41.10 | Grum | 'real man' come on irc to brag about it and then fail to produce anything because of that |
| 22:41.18 | Motive | nah I have working test maps. |
| 22:41.19 | Grum | liq: euuh where? :D |
| 22:41.19 | _Helix | sick burnnn |
| 22:41.34 | Aegis_Runestone | We're men, manly men, in tights, TIGHT TIGHTS! |
| 22:41.44 | Motive | Real men wear nothing. |
| 22:41.48 | liq3 | http://qntm.org/hatetris |
| 22:41.49 | pile | real men teach their children how to be real men |
| 22:41.56 | Shadowclaimer | so if I get my map working right anyone wanna try multiplayer? |
| 22:42.00 | liq3 | The current highscore for HATERIS is 28 lines. |
| 22:42.00 | liq3 | :P |
| 22:42.06 | Aegis_Runestone | Someone didn't know about "Robin Hood: Men in Tights" |
| 22:42.06 | Terex | Should do something easy, but haven`t got the idea -_- Who can suggest? |
| 22:42.15 | Kylegar | ok |
| 22:42.29 | *** join/#sc2mapster supmeow (~42aad00b@gateway/web/freenode/x-naleoflyjoyhuesz) |
| 22:42.29 | Aegis_Runestone | BTW |
| 22:42.32 | Kylegar | you know what would be totaly awesome? |
| 22:42.34 | Kylegar | XML schemas |
| 22:42.41 | liq3 | Terex: Tower Def? We're gonna get 5000 of them anyway. |
| 22:42.42 | Aegis_Runestone | actually nevermind. |
| 22:42.47 | pile | footman warz |
| 22:43.01 | Aegis_Runestone | There are not footmen in Starcraft! |
| 22:43.01 | *** join/#sc2mapster Terex_ (~c38037b2@gateway/web/freenode/x-lcjelwtqwrnhrbio) |
| 22:43.07 | liq3 | Zealot wars. |
| 22:43.09 | liq3 | :D |
| 22:43.20 | pile | import the model |
| 22:43.27 | Grum | liq3: you just get the annoying pieces in the same order always? |
| 22:43.50 | Aegis_Runestone | or just use Zealots |
| 22:43.55 | Terex_ | Holy crap, DC`d :( Footman wars? |
| 22:44.01 | *** join/#sc2mapster SevenSeven (~000.000@adsl-71-140-64-242.dsl.irvnca.pacbell.net) |
| 22:44.03 | _Helix | WC map |
| 22:44.06 | liq3 | Grum: no. It gives you the worst possibly piece. :P |
| 22:44.08 | _Helix | think WC2 |
| 22:44.08 | liq3 | Always. |
| 22:44.10 | Dustin | Wh made that Baneling physics demo |
| 22:44.13 | Dustin | who |
| 22:44.23 | supmeow | anyone know if it is possible to make our own map backgrounds ? |
| 22:44.34 | DaveKap | should be, someone make a skybox |
| 22:44.39 | _Helix | yea |
| 22:44.44 | SevenSeven | sup guys |
| 22:44.48 | supmeow | can you point me in the right direction? |
| 22:45.01 | Terex_ | Dustin, there was hi nickname |
| 22:45.05 | supmeow | also, does anyone know if it is possible to have a transparent texture for terrain ? |
| 22:45.05 | Terex_ | his |
| 22:45.11 | Kylegar | if someone needs skybox textures |
| 22:45.15 | Dustin | Did he release the map |
| 22:45.20 | Kylegar | http://www.cgtextures.com/ |
| 22:45.52 | Shadowclaimer | oo |
| 22:45.53 | Shadowclaimer | that helps |
| 22:45.55 | Shadowclaimer | thank you kylegar |
| 22:45.58 | Kylegar | :) |
| 22:46.02 | _Helix | cgtextures is the best |
| 22:46.15 | Kylegar | it has some kickass pictures |
| 22:46.17 | Kylegar | for textures |
| 22:46.17 | _Helix | supemeow, probably |
| 22:46.19 | Kylegar | but |
| 22:46.26 | Kylegar | the skybox section is by far the best |
| 22:46.27 | Kylegar | like |
| 22:46.28 | _Helix | might be in opacity features |
| 22:46.29 | Kylegar | wow |
| 22:46.32 | DaveKap | heh |
| 22:46.34 | DaveKap | 3 points in hatetris |
| 22:46.38 | Kylegar | they come in cubemap form too |
| 22:47.16 | supmeow | thanks for the infos |
| 22:47.20 | liq3 | This comic is epic win. http://drmcninja.com/archives/comic/17p52 |
| 22:47.32 | *** join/#sc2mapster davidcramer (~dcramer@cpe-76-84-31-157.neb.res.rr.com) |
| 22:47.58 | Shadowclaimer | yay for paint studio! |
| 22:48.11 | liq3 | ? |
| 22:48.11 | Hati | someone knows what MPQ error code 39 is? |
| 22:48.11 | Shadowclaimer | I'm going to make it so that in the pregame starting you can pick your vehicle, paint scheme, and player color |
| 22:48.54 | Grum | liq3: hehe |
| 22:48.57 | supmeow | hey Kylegar , do you know where i could find skybox textures for space / solar system type of stuff? |
| 22:49.03 | _Helix | sup |
| 22:49.09 | Shadowclaimer | so is bank compatible between different maps? |
| 22:49.10 | _Helix | in game or on the net? |
| 22:49.22 | liq3 | grum: :D It's such a win comic. |
| 22:49.38 | *** join/#sc2mapster warturtle (Gaymon@ip70-176-225-249.ph.ph.cox.net) |
| 22:49.40 | warturtle | :P |
| 22:49.47 | allenmelon | anyone wanna play? |
| 22:49.58 | warturtle | USA vs Canada 2 SC2 match coming up http://www.teamliquid.net/forum/viewmessage.php?topic_id=120501 |
| 22:50.10 | _Helix | sorry you're going to lose shaki |
| 22:50.12 | _Helix | :( |
| 22:50.36 | _Helix | holy crap, it's already 3:50 |
| 22:51.00 | DaveKap | 5 points in hatetris |
| 22:51.05 | DaveKap | ok srsly gotta work :| |
| 22:51.11 | Grum | its actually surprisingly hard ;) |
| 22:51.18 | Shadowclaimer | I'm going to make a Garage Map where you edit and modify your vehicles, and then it saves to bank, and whenever you play the actual game map it loads the modified data from the bank |
| 22:51.27 | _Helix | hm |
| 22:51.29 | *** join/#sc2mapster JesusChrist (~4dd35dc6@gateway/web/freenode/x-kmkzfuxtmtybdqzr) |
| 22:51.30 | allenmelon | cool |
| 22:51.43 | Shadowclaimer | so that way you don' wait forever at teh start of the map for everyone to pick their colors and shti |
| 22:51.43 | _Helix | I need to figure out how to select units ahead of time and be able to switch units while in game |
| 22:51.52 | JesusChrist | hello |
| 22:52.05 | _Helix | rather than just having 1 unit per team and switching teams |
| 22:52.14 | _Helix | er unit type per team |
| 22:52.57 | _Helix | any ideas? |
| 22:53.13 | _Helix | similar to how in DoTA you picked your unit at the start of the game |
| 22:53.29 | _Helix | (note, it's not a dota variation) |
| 22:54.09 | Terex_ | Switch - maybe morphing like corruptor-lord? |
| 22:54.16 | _Helix | me? |
| 22:54.37 | _Helix | I want to do it via a GUI |
| 22:54.53 | dorkass | have you ever created a new unit object and it screwed up your whole data file |
| 22:54.59 | _Helix | no |
| 22:55.00 | dorkass | this shit is so annoying |
| 22:55.03 | Motive | Shadow: you can open banks from other maps? |
| 22:55.08 | Motive | If so, holy crap. |
| 22:55.16 | _Helix | I think that's the purpose of the bank |
| 22:55.16 | Motive | Also, I can think of so many ways to abuse that. :> |
| 22:55.17 | _Helix | not sure though |
| 22:55.25 | JesusChrist | Just not 'holy crap', ok? |
| 22:55.30 | Motive | LOL |
| 22:55.54 | Motive | I can just see it now "design your hero" maps made to overwrite your RPG bank save file with whatever progress you want. |
| 22:56.08 | warturtle | Somehow when I hooked up the hellion attack to the reaper |
| 22:56.14 | warturtle | it automatically fired from his guns |
| 22:56.24 | warturtle | even though it was an ability |
| 22:56.31 | _Helix | hm |
| 22:56.49 | warturtle | I dont get attach points at all :( |
| 22:56.50 | *** join/#sc2mapster Alevice_Work2 (~alevice@201.155.119.183) |
| 22:56.50 | Terex_ | BTW, how to transfer units from map to map without manually copypasting all? |
| 22:57.01 | Motive | There's no export units feature like in WC3? |
| 22:57.09 | warturtle | probably messing with the xml itself |
| 22:57.14 | warturtle | and making it into a mod? |
| 22:57.39 | Terex_ | motive, dunno, asking |
| 22:57.46 | Terex_ | thx warturtle |
| 22:57.49 | _Helix | what's the difference between making it into a mod and making just a map? |
| 22:57.58 | liq3 | i think mods are just data. |
| 22:58.02 | liq3 | data editor type stuff. |
| 22:58.06 | _Helix | hm |
| 22:58.12 | Motive | mods are data and libraries |
| 22:58.13 | warturtle | yeah you can import mods easily |
| 22:58.14 | _Helix | cause mine is going to be a new gameplay type |
| 22:58.15 | Motive | you can't make triggers in a mod. |
| 22:58.33 | warturtle | I was wondering that myself |
| 22:58.48 | warturtle | since I wanted to make 2 versions of my map.. I guess I would just have to fork it when done with data |
| 22:59.03 | heysparky | see ya folks |
| 22:59.07 | Terex_ | bb |
| 22:59.19 | Shadowclaimer | yay learning how to code a UI |
| 22:59.29 | _Helix | is the UI coding hard? |
| 22:59.32 | *** part/#sc2mapster heysparky (~heysparky@216.40.136.42) |
| 22:59.33 | warturtle | are you using the xml or dialogues? |
| 22:59.35 | _Helix | cause I'm gonna be doing that |
| 22:59.43 | _Helix | and which is harder/easier? |
| 22:59.43 | JesusChrist | Good good, then you can share knowledge with us. |
| 22:59.50 | warturtle | ya |
| 22:59.53 | warturtle | upload your map :P |
| 22:59.56 | _Helix | mine? |
| 23:00.06 | warturtle | nah jk there is a really good example UI map somewhere.. |
| 23:00.06 | _Helix | I'm still working in excell spread sheets right now haha |
| 23:00.16 | warturtle | excel? |
| 23:00.17 | _Helix | yes |
| 23:00.24 | _Helix | the microsoft office program |
| 23:00.26 | warturtle | are you modifying the XML to make a whole new one? |
| 23:00.31 | _Helix | no |
| 23:00.35 | _Helix | I haven't even touched XML |
| 23:00.37 | _Helix | I'm saying |
| 23:00.49 | warturtle | how does excel make UIs? |
| 23:00.56 | _Helix | ok |
| 23:01.02 | _Helix | it doesn't |
| 23:01.04 | *** join/#sc2mapster steakbbq (~6167f0b3@gateway/web/freenode/x-orvwbettgeeszbex) |
| 23:01.04 | _Helix | at all |
| 23:01.17 | _Helix | I'm using Excel for the planning of it all |
| 23:01.29 | _Helix | unit health, weapon, dmg, abilities, etc |
| 23:01.43 | _Helix | so that I can keep everything organized |
| 23:01.48 | Megalon | planning is for those who can't decide on-the-fly! |
| 23:01.52 | _Helix | and have it as a game design document |
| 23:01.54 | warturtle | yeah lol |
| 23:01.55 | Terex_ | screens plz |
| 23:01.59 | Terex_ | if possible |
| 23:02.00 | warturtle | this is UMS there is no such thing as balance |
| 23:02.03 | _Helix | of my excel spread sheet? |
| 23:02.26 | _Helix | <PROTECTED> |
| 23:02.29 | _Helix | when video is rendering |
| 23:02.51 | warturtle | what kinda game are you making? |
| 23:03.01 | _Helix | shooter |
| 23:04.21 | _Helix | http://www.1217design.com/pics/excel.png |
| 23:04.23 | _Helix | there you go |
| 23:04.25 | _Helix | super exciting |
| 23:04.39 | Hati | varkarrus from forums/sc2mapster.com here? |
| 23:05.18 | Coolio | ~seen varkarrus |
| 23:05.21 | purl | i haven't seen 'varkarrus', Coolio |
| 23:05.21 | *** join/#sc2mapster steakbbq (~6167f0b3@gateway/web/freenode/x-xzcoqjmsjvzegnnp) |
| 23:05.36 | Coolio | wtf why am i named coolio -_- |
| 23:05.39 | Coolio | brb |
| 23:05.41 | *** part/#sc2mapster Coolio (~coolflips@c-71-56-255-247.hsd1.co.comcast.net) |
| 23:05.41 | Terex_ | I wonder,why all are making shooters on strategy game drive? Or it is possble to make it like at least 2000 year games? |
| 23:05.46 | JesusChrist | lol |
| 23:05.47 | Hati | because you are Coolio |
| 23:05.48 | *** join/#sc2mapster Coolflip (~coolflips@c-71-56-255-247.hsd1.co.comcast.net) |
| 23:05.50 | Coolflip | d |
| 23:05.51 | Coolflip | better |
| 23:05.52 | Coolflip | xD |
| 23:06.05 | Coolflip | ~seen hati |
| 23:06.06 | purl | hati is currently on #sc2mapster (13h 56m 19s). Has said a total of 116 messages. Is idling for 19s, last said: 'because you are Coolio'. |
| 23:06.06 | Hati | ./nick > relog |
| 23:06.06 | steakbbq | anyone have a map that implements physics? |
| 23:06.28 | _Helix | anyway, I'm out |
| 23:06.31 | _Helix | be back tomorrow |
| 23:06.32 | Coolflip | peace |
| 23:06.34 | *** part/#sc2mapster _Helix (~d8268e82@gateway/web/freenode/x-ckcpainwgynfivnj) |
| 23:06.35 | Terex_ | Seen only in video on mapster |
| 23:06.36 | dorkass | woo they just sent out a batch of invite a friend keys |
| 23:06.48 | Coolflip | really |
| 23:06.52 | Coolflip | ill check my mail |
| 23:07.00 | pile | invite me |
| 23:07.19 | Coolflip | nothing :( |
| 23:07.21 | Hati | EU or US ? |
| 23:07.23 | Hati | dorkas |
| 23:08.10 | Coolflip | ok well, back to my morph bug :( |
| 23:08.53 | Shadowclaimer | grr |
| 23:08.57 | Shadowclaimer | converting colors to player colors isn't possible |
| 23:08.59 | Shadowclaimer | dammit blizzard |
| 23:09.09 | Shadowclaimer | you gotta me shittin me |
| 23:09.29 | Shadowclaimer | they absolutely need custom player color support |
| 23:09.30 | Motive | er? |
| 23:09.40 | Motive | what are you trying to do exactly? |
| 23:09.42 | Shadowclaimer | PlayerColor Variable |
| 23:09.45 | Shadowclaimer | cannot be set to a Color variable |
| 23:09.52 | Shadowclaimer | or a Playercolor variable can't be modified |
| 23:09.53 | Motive | playercolor isn't even a real type |
| 23:09.54 | Shadowclaimer | or converted to or from |
| 23:09.56 | Shadowclaimer | or anything |
| 23:09.57 | Shadowclaimer | it is a real type |
| 23:10.03 | Motive | its a GUI type iirc |
| 23:10.03 | Shadowclaimer | its a variable type |
| 23:10.06 | Motive | not a galaxy type |
| 23:10.14 | Motive | like actormessage is a GUI type, but it's really just a string. |
| 23:10.15 | dorkass | man my data file is so completely screwed on this one map |
| 23:10.25 | Shadowclaimer | yea but I mean I can't set a Player's color to a Color Variable |
| 23:10.25 | dorkass | for some reason i create a unit and it renamed a bunch of keys |
| 23:10.29 | Motive | I'm sure you can work around it if you look at the raw script and see what's going on. |
| 23:10.31 | Shadowclaimer | but I can set it to one of 14 set colors |
| 23:10.34 | Motive | Oh |
| 23:10.38 | dorkass | and now everything is just completely messed up...data isnt getting saved and shit |
| 23:10.40 | Shadowclaimer | in the triggers |
| 23:10.41 | Motive | yeah that's probably limited by constant. |
| 23:10.49 | Motive | playercolor is probably an int |
| 23:10.51 | Shadowclaimer | yea which is stupid, I can "Hue" the unuit using colors |
| 23:10.54 | Shadowclaimer | unit* |
| 23:11.03 | Shadowclaimer | but I can't set the player's color to a color variable |
| 23:11.10 | steakbbq | that guy who made the physics map video and put it on youtube is a fucking douchebag, i been pming him and posting comments on his video asking for the map because i cant figure out how to fake physics.... i just want that stupid map, i even offered to give him credit in my game.................. |
| 23:11.26 | Motive | doesn't necessarily mean he's a douchebag. |
| 23:11.30 | Motive | just means he doesn't want everyone to use his work. |
| 23:11.31 | steakbbq | it does |
| 23:11.31 | dorkass | yeah calm down |
| 23:11.39 | steakbbq | he can die in a fire |
| 23:11.42 | Shadowclaimer | this is a community known for stealing everything |
| 23:11.44 | Shadowclaimer | lol |
| 23:11.45 | Motive | yeah. |
| 23:11.46 | dorkass | it kinda means you're a douchebag |
| 23:11.46 | Motive | LOL |
| 23:11.54 | Shadowclaimer | seeing as the game we're playing itself is a ripoff in and of itself from the start |
| 23:12.03 | steakbbq | no, i would be a douchebag if i used his shit and didnt give him credit |
| 23:12.11 | Xapti | shadowclaimer why are you saying you can't change team color values? |
| 23:12.14 | steakbbq | so stfu nerd |
| 23:12.16 | Motive | you can't just expect people to give their code away freely. |
| 23:12.18 | Terex_ | I think together wi will work out how to do that |
| 23:12.19 | Hati | simply make your own ... |
| 23:12.19 | Shadowclaimer | stfu nerd/ rofl |
| 23:12.22 | Motive | lol... |
| 23:12.23 | Shadowclaimer | you're playing Starcraft 2 |
| 23:12.23 | Xapti | you're saying with trigger GUI, scripts, or what? |
| 23:12.25 | Shadowclaimer | and calling people nerds.. |
| 23:12.27 | Shadowclaimer | GUI |
| 23:12.32 | steakbbq | k nerd |
| 23:12.33 | Shadowclaimer | I don't know how to script |
| 23:12.39 | dorkass | i kinda hate this chatroom now |
| 23:12.39 | JESUSISHERE | Now, now! |
| 23:12.40 | allenmelon | bnet ids? |
| 23:12.41 | Shadowclaimer | Xapti if you have a minute I can show you whats going on |
| 23:12.45 | Xapti | ok |
| 23:12.50 | steakbbq | i hate carebears |
| 23:13.02 | JESUSISHERE | Who in here was making a firebat off a marauder? |
| 23:13.03 | steakbbq | dorkass == carebear |
| 23:13.10 | Motive | I love carebears. |
| 23:13.10 | allenmelon | mines allenmelon.allenmellon |
| 23:13.13 | Motive | They're so nice. |
| 23:13.16 | Terex_ | Jesus, practically all |
| 23:13.19 | allenmelon | one l in first, two lls in second |
| 23:13.25 | JESUSISHERE | You know how to? :P |
| 23:13.25 | Terex_ | Including me :) |
| 23:13.34 | JESUSISHERE | Imma pm you kk |
| 23:13.41 | *** join/#sc2mapster heysparky (~heysparky@216.40.136.42) |
| 23:14.56 | Beider | hmm, do you think it is viable to create a dialog per player and keep it in memory through the entire game |
| 23:15.04 | Motive | Yes |
| 23:15.13 | Motive | just use a global variable array. |
| 23:15.20 | Beider | as far as I can tell there is no way to reference dialog on a per player basis so you need to create one for each player |
| 23:15.25 | Beider | yeah that is what i was planning to do |
| 23:15.29 | Beider | just wondering if there was a better way |
| 23:15.39 | *** join/#sc2mapster LiQuiD_PwNiuM (~ada9020c@gateway/web/freenode/x-iunjoyxfgoimnhch) |
| 23:15.54 | LiQuiD_PwNiuM | Does anyone know how to modify a hero's attributes using a trigger? |
| 23:15.55 | Motive | Don't think so, that's how it was in WC3 too |
| 23:15.58 | Beider | seems you also need an array for each possible dialog item that can be interacted with as there is no callback |
| 23:18.12 | Shadowclaimer | Anyone know if there's a script that can concert a Color to a Playercolor? |
| 23:18.23 | Motive | let me look, Shadow. |
| 23:18.40 | Shadowclaimer | I can convert RGB values to a Color |
| 23:18.43 | Shadowclaimer | but I can't get that color to a playercolor |
| 23:18.52 | Motive | Yeah the problem is |
| 23:18.56 | Motive | playercolor isn't a type. It's really an integer. |
| 23:19.02 | Motive | Whereas Color is a struct with red, green, blue, and alpha. |
| 23:19.07 | Shadowclaimer | so then is there a way around that |
| 23:19.07 | Motive | You can't convert the two. They're just not compatible. |
| 23:19.07 | Motive | ' |
| 23:19.10 | Motive | Nope. |
| 23:19.20 | Shadowclaimer | so you're telling me the only colors in the game are flat out set? |
| 23:19.23 | Shadowclaimer | no possible way around it |
| 23:19.26 | Motive | For team colors, yes. |
| 23:19.35 | Shadowclaimer | what about huing a unit without making it neon red/ |
| 23:19.55 | Motive | I've got a working tint command that takes a Color. |
| 23:20.03 | Motive | But it's probably not what you're looking for. |
| 23:20.26 | Xapti | how is the player color value structureed? |
| 23:20.33 | Motive | a PlayerColor is an integer. |
| 23:20.34 | Motive | t |
| 23:20.39 | Motive | The editor lies to you. It's not really a type. |
| 23:20.42 | Xapti | ohh right |
| 23:20.50 | Xapti | yeah that's dumb lol |
| 23:21.00 | Shadowclaimer | I wanan find a way to amke it a custom team color essentially |
| 23:21.08 | Shadowclaimer | if I have to import files or whatever so be it, but I will find a damn way to do this lol |
| 23:21.12 | Xapti | so you could only change colors to other player colors, but you can make custom team colors though |
| 23:21.23 | Shadowclaimer | how? |
| 23:21.27 | Xapti | I just don't know if it will work real time |
| 23:21.34 | Motive | A playercolor only represents a pre-defined Color by Blizzard. |
| 23:21.49 | Shadowclaimer | but I can't set a Player's Color to anything but a Playercolor |
| 23:21.51 | Motive | Maybe you can make it so the predefined colors change but that's the only possibility I can think of. |
| 23:22.00 | Motive | Like make playercolor 1 be pink instead of red. |
| 23:22.01 | Xapti | i represents player number's team color motive |
| 23:22.03 | Xapti | i'm pretty sure |
| 23:22.05 | Motive | Yes. |
| 23:22.12 | PointBlan | any of you guys used the AI - suicide trigger? |
| 23:22.20 | SevenSeven | what is it for? |
| 23:22.45 | PointBlan | the AI is supposed to randomly run around and kill |
| 23:23.42 | heysparky | is there a way to totally reset data? |
| 23:23.45 | Shadowclaimer | but you can't change the predefined colors can you? |
| 23:24.06 | heysparky | shadowclaimer... I think you can... in ... hang on |
| 23:24.21 | Shadowclaimer | its something simple but something I relaly think I need to add |
| 23:24.36 | Xapti | shadowclaimer, use send actor message |
| 23:24.41 | Xapti | you can use color values there |
| 23:24.51 | Xapti | send actor message to region |
| 23:25.02 | PointBlan | heysparky: can you not select all your data and hit reset? |
| 23:25.16 | Xapti | set team color |
| 23:25.31 | heysparky | pointblan: will that get everything in all tabs? |
| 23:25.37 | heysparky | or do all tabs manually? |
| 23:25.58 | PointBlan | why not just make a new map lol |
| 23:26.28 | heysparky | whoa - hang on - haha -- is data on a per-map basis? |
| 23:26.45 | PointBlan | yeah |
| 23:26.53 | *** join/#sc2mapster Shaki (~45312a8d@gateway/web/freenode/x-yspsljitqgaanzgb) |
| 23:26.56 | PointBlan | as soon as u edit something it goes to ur map |
| 23:26.59 | Shadowclaimer | no good Xapti =( |
| 23:27.01 | Shaki | dear god: Thank you. |
| 23:27.03 | Shadowclaimer | region, nor unit |
| 23:27.17 | Shaki | lets see what this baby can do |
| 23:27.22 | heysparky | okay, then, new question - is there a tutorial on moving data from map to map? |
| 23:27.44 | *** join/#sc2mapster picklefish (~Shane@cpe-72-179-54-173.austin.res.rr.com) |
| 23:27.45 | Xapti | huh, it should somehow work |
| 23:27.46 | Shaki | looks ugly |
| 23:27.49 | Shaki | but functional |
| 23:28.03 | Stewox | hi guys |
| 23:28.13 | Stewox | there was talk befor on bridge tutorial |
| 23:28.27 | Stewox | can anyone link me to it ? |
| 23:28.31 | picklefish | Coolflip: I started the shop stuff last night :) |
| 23:28.31 | PointBlan | heysparky: couldn't tell u ... i remember ppl discussing it - just experiment with copy/paste |
| 23:28.58 | Shaki | so |
| 23:28.59 | Shadowclaimer | nvm xapti hold on |
| 23:29.00 | Shadowclaimer | I'm a retard |
| 23:29.01 | Shaki | no one saying |
| 23:29.07 | Shadowclaimer | I forgot to have the trigger enabled |
| 23:29.11 | Shaki | why did shaki say "dear god: Thank you."? |
| 23:29.25 | Motive | Does anyone know if it's possible to dynamically add Movers to units through triggers? |
| 23:29.26 | Xapti | ok lol, i thought it'd be somethign like that |
| 23:29.28 | heysparky | pointblan: k thanks |
| 23:29.28 | PointBlan | <PROTECTED> |
| 23:29.30 | Motive | Ex: add the Fly mover to an SCV. |
| 23:29.38 | Shadowclaimer | woo it works |
| 23:29.39 | Shadowclaimer | alright |
| 23:29.41 | Shaki | well |
| 23:29.48 | Shadowclaimer | now how do I pull from a variable for that color instead of from windows color pciker |
| 23:29.51 | Shaki | he found a way to get his update to work |
| 23:29.53 | Shaki | so now |
| 23:29.59 | Shaki | shaki use map editor |
| 23:30.01 | Shaki | shaki be happy. |
| 23:30.06 | Xapti | shadowclaimer, change radio button |
| 23:30.16 | Xapti | it has options, like preset, variable, function, etc |
| 23:30.21 | Shadowclaimer | I love you |
| 23:30.23 | Shadowclaimer | you are my hero |
| 23:30.27 | Shadowclaimer | I am your eternal slave |
| 23:30.56 | Shaki | i am the editors eternal slave. |
| 23:31.17 | steakbbq | http://forums.sc2mapster.com/development/map-development/905-help-with-physics/ |
| 23:31.26 | steakbbq | help me please |
| 23:32.22 | Shadowclaimer | *hugs Xapti* |
| 23:32.24 | Shadowclaimer | you're going in my credits |
| 23:32.29 | Xapti | ok cool |
| 23:32.42 | Hati | steakbbq: use 0.01 update times for physics ... |
| 23:32.46 | Hati | 0.1 still looks laggy |
| 23:33.02 | steakbbq | i dont care about that right now |
| 23:33.07 | Hati | and use plain text if you don't format with wiki :( |
| 23:33.24 | Motive | or just use BBCode. I find it easier. /shrug |
| 23:33.33 | steakbbq | refresh for plain text |
| 23:35.11 | steakbbq | http://forums.sc2mapster.com/development/map-development/905-help-with-physics/ |
| 23:36.42 | Motive | I think it's amazing that I haven't seen a single SC2 map so far that's not at least a little interesting. |
| 23:37.11 | Mojache | you havent seen 12 different versions of world of starcraft? |
| 23:37.42 | Motive | I haven't actually. |
| 23:37.44 | Motive | Lol |
| 23:37.51 | Mojache | because all i see is people going |
| 23:37.58 | Mojache | can I get help with WASD and camera controls! |
| 23:38.07 | Mojache | im making etc etc starcraft mmorpg! |
| 23:38.21 | LiQuiD_PwNiuM | how about |
| 23:38.30 | LiQuiD_PwNiuM | modifying a hero's stats using a trigger |
| 23:38.33 | Motive | We'll get to see some real refinement. |
| 23:38.39 | Motive | And competition at least. |
| 23:38.47 | davidcramer | since I know how anal you are about copyright: http://maps4starcraft2.info/download.php?list.28 |
| 23:39.08 | Hati | would rather like someone doing diablo3 xD |
| 23:39.09 | Mojache | after I learned how to do it |
| 23:39.12 | Mojache | I moved on because |
| 23:39.17 | Mojache | 3rd person games will be a dime a dozen |
| 23:39.21 | Mojache | that and TDs |
| 23:39.44 | Motive | As far as I know I'm the only person making a roleplaying map so far. :) |
| 23:40.03 | Hati | nope |
| 23:40.06 | Motive | Really? |
| 23:40.11 | Hati | some ppl do zelda like stuff |
| 23:40.15 | Hati | etc. |
| 23:40.18 | Motive | No I mean roleplaying map, not an RPG. |
| 23:40.20 | davidcramer | Ya theres probably many people making many of the same kinds of maps :) |
| 23:40.27 | davidcramer | whats a roleplaying map? |
| 23:40.30 | Hati | rpg is roleplaying game |
| 23:40.32 | Hati | o.o |
| 23:40.35 | peterpants | like 'doth you be a marine?' |
| 23:40.37 | Motive | Lets you basically do whatever you want in the game and roleplay as the units you make. |
| 23:40.48 | peterpants | 'HARK I BE A MARINE YOU HEATHEN' |
| 23:40.52 | davidcramer | sounds... bleh :) |
| 23:40.55 | Motive | Yeah but you don't speak like that |
| 23:40.56 | Motive | LOL |
| 23:41.02 | steakbbq | http://forums.sc2mapster.com/development/map-development/905-help-with-physics/ |
| 23:41.04 | Hati | Roleplaying game: face a zergling -> die |
| 23:41.15 | peterpants | ya qft |
| 23:41.27 | Motive | You're not limited to one unit. :P |
| 23:41.29 | Hati | because you are a midage knight |
| 23:41.32 | Motive | You can build an entire base/army/nation. |
| 23:42.10 | davidcramer | i will just join and mass zerglings and wipe out the rpers |
| 23:42.23 | Motive | There's a !ban/!disable command for that. :P |
| 23:42.23 | *** join/#sc2mapster Bobby5589 (~archimede@c-71-61-84-202.hsd1.pa.comcast.net) |
| 23:42.25 | davidcramer | I SUMMON A ZERG SWARM WITH MY PINKY YOU ALL DIE :) |
| 23:42.30 | Motive | Also !remove to remove your zerglings. |
| 23:42.32 | Motive | :D |
| 23:42.47 | liq3 | hati: what are you talking about? The zergling doesn't see me and I slice it in half with my Warp Blades. :P |
| 23:43.18 | davidcramer | liq3: then 1million spawn behind you and eat you |
| 23:43.26 | Motive | but he's still invisible |
| 23:43.26 | Motive | a |
| 23:43.27 | liq3 | davidcramer: they can't see me either. |
| 23:43.30 | liq3 | Durp. |
| 23:43.31 | Motive | and you forgot an overlord. |
| 23:43.32 | Motive | gg. |
| 23:43.36 | davidcramer | liq3: they also stole an observer |
| 23:43.38 | Hati | who cares about visiblity |
| 23:43.43 | Hati | they just run over you |
| 23:43.46 | Motive | LOL |
| 23:43.47 | davidcramer | they all transform into banelings |
| 23:43.47 | liq3 | Pfft. |
| 23:43.50 | davidcramer | and explode the entire world |
| 23:43.57 | liq3 | I go all Matrix on them and kill all of them. |
| 23:43.57 | *** join/#sc2mapster Valaraukador (~183fb24f@gateway/web/freenode/x-nslyqlscbhddmzqi) |
| 23:44.08 | liq3 | Then die dramitaclly to a hydralisk spine. |
| 23:44.29 | Valaraukador | What is the script native to order a unit move to a point? |
| 23:44.37 | Hati | Issue Order |
| 23:44.45 | Valaraukador | I can't tell it where to move |
| 23:44.51 | Motive | http://paste.sc2mapster.com/1985/ |
| 23:44.51 | Hati | you can |
| 23:44.52 | peterpants | click the ( |
| 23:45.11 | Hati | Valaraukador: look into http://www.sc2mapster.com/assets/keyboardmovementlib/ |
| 23:45.20 | Valaraukador | ah, pesky subtle links |
| 23:45.44 | Barter | well |
| 23:45.47 | Barter | its blue |
| 23:46.31 | Hati | aaa |
| 23:46.40 | Valaraukador | shhhh |
| 23:46.47 | Hati | aaa |
| 23:46.55 | Hati | aaa |
| 23:46.57 | SevenSeven | Dustin are you here? |
| 23:46.58 | Hati | hmmm |
| 23:47.17 | Dustin | ? |
| 23:47.31 | picklefish | Hati can you actually make libs, without maps? |
| 23:47.33 | Dustin | sup |
| 23:47.40 | Hati | yes |
| 23:47.48 | SevenSeven | is there any way to imitate top down fighters except have it in 3rd person? |
| 23:47.52 | Hati | called SC2Mod |
| 23:48.00 | Dustin | ya, change the camera :P |
| 23:48.02 | Hati | can include Trigger Libs |
| 23:48.04 | Dustin | and movement |
| 23:48.12 | SevenSeven | I've got no idea how to do camera though lol |
| 23:48.19 | Hati | Pan Camera |
| 23:48.20 | Hati | on unit |
| 23:48.23 | Valaraukador | ahhhh, there are 4 move commands |
| 23:48.24 | Hati | following over 1second |
| 23:48.31 | Valaraukador | "0 move" |
| 23:48.34 | SevenSeven | in 3rd person |
| 23:48.34 | Valaraukador | "1 move" |
| 23:48.37 | Valaraukador | "2 move" |
| 23:48.41 | Valaraukador | "3 move"... |
| 23:48.57 | Hati | no there's only 1 move command |
| 23:49.07 | SevenSeven | theres 4 |
| 23:49.08 | SevenSeven | lol |
| 23:49.22 | Valaraukador | OrderTargetingRelativePoint() gives me 4 move commands |
| 23:49.23 | Valaraukador | in GUI |
| 23:49.32 | Beider | anyone found a way to set dialog text to different colors? |
| 23:49.47 | Repo | New asset: http://www.sc2mapster.com/assets/genericherolearn/. GenericHeroLearn. xhatix (Manager/Author). Approved by sixen. |
| 23:49.52 | Repo | New map: http://www.sc2mapster.com/maps/grand-siege-auto/. Grand Siege Auto. Noko1111 (Manager/Author). Approved by sixen. |
| 23:49.57 | Repo | New map: http://www.sc2mapster.com/maps/clifftd/. CliffTD. mrkrox (Manager/Author). Experimental. Approved by sixen. |
| 23:50.01 | Beider | and different sizes |
| 23:50.10 | Beider | the set color thing doesn't seem to work |
| 23:50.21 | SevenSeven | You're doing it wrong then I guess |
| 23:50.26 | SevenSeven | It works fine for me o_O |
| 23:50.33 | SevenSeven | Size seems to max out somewhere though |
| 23:50.40 | *** part/#sc2mapster JESUSISHERE (~4dd35dc6@gateway/web/freenode/x-kmkzfuxtmtybdqzr) |
| 23:50.45 | Beider | So you got your text in your labels to scale up? |
| 23:51.01 | SevenSeven | I got text tags to scale up a bit yeah |
| 23:51.11 | Beider | how? |
| 23:51.14 | Valaraukador | oh, apparently, when you view it in raw data, it doesn't tell you important information about the move command >_> |
| 23:51.25 | SevenSeven | changed the text size lol |
| 23:51.32 | Beider | what command? |
| 23:52.01 | SevenSeven | create text tag > using a font size of xx |
| 23:52.09 | steakbbq | master dinadin can you go check my post again |
| 23:52.14 | steakbbq | http://forums.sc2mapster.com/development/map-development/905-help-with-physics/ |
| 23:52.24 | Beider | text tag yes... text tag is not a dialog |
| 23:52.28 | *** join/#sc2mapster PointBlan (~asd@S0106001346f98c29.gv.shawcable.net) |
| 23:53.04 | SevenSeven | you never said dialog lol |
| 23:53.08 | SevenSeven | and I said text tag |
| 23:53.19 | Beider | <Beider> anyone found a way to set dialog text to different colors? |
| 23:53.30 | Beider | well nm then |
| 23:53.31 | SevenSeven | my bad haha |
| 23:53.36 | Beider | the dialog functions seem broken |
| 23:53.44 | SevenSeven | lots of stuff is buggy |
| 23:53.47 | peterpants | how do you change a units haelth bar |
| 23:53.48 | Shadowclaimer | Alright guys |
| 23:53.51 | Shadowclaimer | Garage Color Test is up =) |
| 23:53.51 | peterpants | like add custom bars and such |
| 23:53.55 | Shadowclaimer | http://www.sc2mapster.com/maps/hellion-blitz/files/3-garage-test-0-1a/ |
| 23:53.56 | SevenSeven | I don't see how its possible that we have bugs when the devs made SC2 using the GE |
| 23:54.18 | *** join/#sc2mapster Lilianna (~4b0f85a1@gateway/web/freenode/x-ydfapatplyzxdfwz) |
| 23:54.18 | Beider | SevenSeven: because the devs didn't need every function they put in |
| 23:54.28 | Shadowclaimer | Its a side map that allows you to change the color of your Hellion and then here shortly it will be attachable to Hellion Blitz and it'll load your chosen colors and such into the game |
| 23:54.34 | peterpants | they also have the campaign part that we dont have |
| 23:54.52 | peterpants | shadow why dont you just put the side map in the main map |
| 23:55.32 | Repo | 10genericherolearn: 03xhatix * r2 GenericHeroLearn.SC2Mod: initial release of GenericHeroLearn.SC2Mod |
| 23:56.08 | Shadowclaimer | because then on startup you'd have to wait for everyone to pick their colors and such |
| 23:56.25 | Shadowclaimer | there will be a lot of customization available later, different patterns, maybe even RPG like racing stats |
| 23:56.35 | peterpants | sweet |
| 23:56.40 | *** join/#sc2mapster thedude (~hakysack0@97-87-104-31.dhcp.stls.mo.charter.com) |
| 23:56.47 | heysparky | sevenseven: I'm sure their GE and our GE are rather different too |
| 23:56.52 | thedude | what up what up' |
| 23:58.57 | *** join/#sc2mapster Volsky (~44963e34@gateway/web/freenode/x-aaxtbrlggkyyxtfm) |
| 23:59.11 | Volsky | sixen, did you see my forum signature? |
| 23:59.25 | Sixen | Not yet? :O |
| 23:59.34 | Volsky | check it out |
| 23:59.37 | Volsky | lol xD |