irclog2html for #brlcad on 20100122

00:24.26Nohla@last Nohla
00:24.37Nohlabuuuu
00:26.28``Erik~seen nohla
00:26.33ibotnohla is currently on #brlcad (1h 4m 40s). Has said a total of 2 messages. Is idling for 1m 56s, last said: 'buuuu'.
00:35.33*** join/#brlcad Ralith (n=ralith@69.90.48.97)
00:39.11NohlaI wanted the last of yesterday :P
00:39.23Nohla<PROTECTED>
00:39.34Nohlathis
00:45.05starseekerinterlay puts the wireframe under the raytrace image, but keeps the faceplate gui on top
00:45.47starseekerTo see this - check both Faceplate and Faceplate GUI under Misc in the MGED window
00:46.06starseekerThen bring up the raytrace control panel, do a raytrace, and enable the framebuffer
00:46.32starseekerTry switching between underlay, interlay and overlay
00:52.25starseekerdoes that help?
00:52.50Nohlayes :)
00:53.05starseekerinterlay isn't used as commonly as the other modes
00:54.16starseekersituations where you want both a framebuffer view and the faceplate GUI are fairly rare
00:55.32starseekerany luck getting set up for committing?
00:59.06starseekerNohla: if your login is fixed, committing is simple
01:00.02Nohlalogin in SF?
01:01.26starseekeryes
01:06.38*** join/#brlcad R0b0t1 (n=Enigma@unaffiliated/r0b0t1)
01:07.23Nohlait's done :)
01:07.30Nohlamy problem is my own notebook :(
01:07.48Nohlait socks :P
01:08.51Nohlastarseeker when I feel ready, I'll tell you. Tomorrow I guess
01:09.03Nohladon't wanna go to bed too late
01:09.10starseekerno problem
01:09.33Nohlaand it ask a lot from me :)
02:12.06``Erikhttp://misadigital.com/ O.o
02:32.17CIA-82BRL-CAD: 03starseeker * r37386 10/brlcad/trunk/ (10 files in 6 dirs): Get the initial rigging in place for libanalyze. One function from gqa has been put in place, mainly for testing purposes - whole lot of thinking needed to do this 'right'.
02:33.37CIA-82BRL-CAD: 03starseeker * r37387 10/brlcad/trunk/misc/pkgconfig/Makefile.am: Whoops, missed a Makefile.am
02:35.04CIA-82BRL-CAD: 03starseeker * r37388 10/brlcad/trunk/include/Makefile.am: Darn it, make that two Makefile.ams missed.
02:35.30``Erik*snicker*
02:36.27starseekerI know, I know
02:47.22louipchaha gentoo powered guitar
03:01.03Nohlastarseeker are you still there?
03:01.42Nohlabuuu
03:05.57Nohlawell, is anybody out there? I've a simple question about a word.
03:06.06louipchi
03:06.14Nohlalouipc hi 2
03:09.42*** join/#brlcad jesica__ (n=jesica@168.226.176.181)
03:09.53jesica__sorry I'm back
03:10.11jesica__I'm trying to translate blast command
03:10.24jesica__literally blast is like blow up
03:10.52jesica__but its function remaind me the word refresh more than explode
03:11.50jesica__*remind
03:12.18louipchmm I'm not sure what the command's name comes from
03:12.50jesica__blast replace both, Z and Draw command
03:12.52louipcit reminds me more of etch-a-sketch
03:13.17louipcyou know that toy with the two dials that you draw with
03:13.32louipcif you shake it everything is erased and you can draw again
03:14.21jesica__well, but it clears the grafic window and redraw the last parametres
03:14.33jesica__It's not the same, I think
03:14.46brlcadhey jesica__
03:14.46``Erikthe 'b' blast command?
03:14.51jesica__yes
03:14.52brlcadB is blast
03:15.04jesica__ah?
03:15.07``Erikit sets the display list to the specified item (removing everything that used to be in it)
03:15.32brlcadB == Z + e
03:15.38louipcwhy's it called blast?
03:15.46``Erikcuz it's both barrels, baybee
03:15.56brlcadZ is zap
03:16.16jesica__brlcad I know, but I can see why it's called blast
03:16.31brlcadjesica__: can or cannot?
03:16.40jesica__can't :)
03:17.05brlcadbecause it's derived from "zap" ... but does more
03:17.27jesica__?
03:17.50louipci'll zap you with my laser cannon
03:17.52``Erikmostly colloquialisms... :)
03:18.02louipcI mean blast you with my laser cannon
03:18.54brlcadhm, que significa zap.. que es lo que pasa cuando tocas una amiga y te pasa una pequen~a electrificacion? .. en ingles, se dice que el sonido es un "zap"
03:18.54jesica__but blast doesn't draw again
03:19.08brlcad"B something"
03:19.11jesica__tocas a una amiga???JAJAJAJA
03:19.23jesica__aaaah tocar de tocar!
03:19.23brlcadno asi .. :P
03:19.23``Erikblast will draw only what's specified, it sets the display list
03:19.26jesica__XD
03:20.16brlcadelectricidad est?tica causa un sonido "zap"
03:20.39jesica__brlcad do you know the synonymous of blast, in spanish?
03:20.43brlcadblast es como una explosion, mas grande :)
03:21.00jesica__una explosion redibuja?
03:21.05brlcadra'faga?
03:21.22jesica__busqu? su traduccion literal
03:21.46jesica__me confunde que sea Z y draw
03:22.13brlcad"B algo" == "Z + e algo"
03:22.21jesica__sorry, we shouldn't write spanish :P
03:22.43brlcadoh, and "e" is "draw"
03:22.49brlcadthey mean the exact same thing
03:23.03brlcadI'm just used to the old short name
03:23.29brlcad'draw' is the newer name for the command, what everyone should be using
03:23.53jesica__The Blast command is shorthand for the combination of the Z and draw
03:23.53jesica__commands.
03:24.08``Erikif spanish improves communication to aid in translating, then why not? :) I'll just sit here and imagine you were talking about commodores and tacos :D *duck*
03:24.11jesica__that says the lesson
03:24.27brlcadjesica, do you know what transparency paper is?
03:24.46jesica__yes
03:25.40brlcadif you have two pieces of transparency paper, those are like the framebuffer and the graphics window .. overlay/interlay/underlay is how those two sheets interact
03:26.17Nohlaah?...
03:26.27brlcadoverlay, the framebuffer sheet is on top; underlay, the framebuffer sheet is underneath .. and interlay is a little more complicated but they basically go through each other
03:27.20Nohlayou can see both at the same time?
03:27.28Nohlano...
03:28.03Nohlaif they're transparencies you can with overlay and underlay too
03:28.10Nohladoesn't it?
03:29.56brlcadyou can see both
03:30.01brlcaduntil you draw on them
03:30.10brlcadthen whichever is on top will show
03:30.46brlcadso if you are overlay and have raytraced, you will not see the wireframe.. because the raytrace is drawn to the framebuffer (which is on top)
03:31.21brlcadif you switch it to underlay, the framebuffer will be underneath and you'll see both the wireframe and the raytrace
03:35.19Nohlauntil I draw on then too
03:35.22*** join/#brlcad Desert69 (n=Desert69@190.48.220.225)
03:36.14Nohlabrlcad we left blast :P
03:36.45brlcadright, until you draw on the graphics window too.. but those are a LOT harder to fill :)
03:37.29brlcadwhich is a pretty useless wireframe if it has that many edges :)
03:38.15Nohlaand interlay bring both views?
03:38.25Nohlaeven if you draw on it?
03:39.28Nohlabuuu hard to put it in my head :P
03:39.37brlcadinterlay depends on the depth of objects in the graphics window.. it is more like a cube and the framebuffer slices through it
03:39.57brlcadit's easier to understand when you run mged and see it in action
03:40.14Nohlaso I should
03:41.54Nohlawell, brlcad sorry if I'm boring with it
03:42.16Nohlabut I still cannot understand how blast can build a draw
03:42.33Nohlaat least, it's an explosion :)
03:46.28brlcadNohla: heh, you're not boring :P
03:46.44brlcadnobody claimed that blast was a good name :)
03:47.19brlcadtechnically it's just the "B" command, but it was derived from zap so it was called blast
03:47.23louipcit sounds like it's a blast
03:47.45brlcadvery punny
03:47.48Nohlano :)
03:47.53NohlaI dont think that
03:48.40Nohlablast = zap ?
03:49.55Nohlasuch a pun!
03:50.46Nohlawell, I've done worse thing with marijuana :)
03:51.16brlcadheh
03:51.55Nohlabrlcad any suggestion to translate it?
03:52.10brlcad"sounds like it's a blast" contains a pun on blast -- there it means "sounds like it's a lot of fun"
03:52.20Nohlajust to bring and idea for some pleople who don't know a word in english
03:52.39brlcadcall it the "B" command :)
03:52.54brlcadborrar y dibujar
03:53.10Nohlaisn't it like refresh?
03:53.16brlcadno
03:53.27Desert69redraw? :)
03:53.31Nohlait zap and write? or zap and let it ready to be drawn?
03:53.38Desert69(hi there! :) )
03:53.59brlcadit's only a redraw if you B the same object(s) you were already looking at
03:54.10brlcadbut you can erase and draw anything
03:54.48Nohlawell, I'll do this: explain what B does, and since then, i'll just call it B command
03:54.50*** join/#brlcad akafubu (n=akafubu@unaffiliated/akafubu)
03:54.56Nohlado you like it?
03:55.08brlcadsounds great
03:55.24brlcadyou could say "Borrar y dibujar"
03:55.33brlcadthat fits
03:55.54Nohlaits not the same that zap and  let it ready to draw
03:56.00Nohlaisn't it?
03:56.14brlcadno entiendo
03:56.38Nohlait zap and write? or zap and let it ready to be drawn?
03:56.46brlcad"B object" is exactly equal to "Z" followed by "draw object"
03:56.54Desert69it **do** draws every object you were looking at, right?
03:57.19Nohlabrlcad ah ok
03:57.21brlcadno, Desert69 .. it draws whaever object(s) you list after B
03:57.30brlcaddraw a b c
03:57.31brlcadZ
03:57.43brlcad[that erases a b c]
03:57.48Desert69apsss ok... got it :)
03:57.49Nohlaloud and clear :)
03:57.49brlcaddraw a b c
03:57.58brlcadB a d e f
03:58.09brlcad[that erases a b c, then draws a d e f]
03:58.30brlcadwould have been the same as
03:58.33brlcadZ
03:58.35brlcaddraw a d e f
03:58.40brlcadinstead it's just
03:58.41brlcadB a d e f
03:59.11brlcadminor efficiency, but pretty important when you do that hundreds of time in one day
04:00.55Nohlabrlcad I'll finish 4th and 5th tomorrow
04:01.25Nohlaand starseeker will help me and show me something he announced yesterday
04:01.59Nohla(maybe you know what)
04:02.08starseekerNohla: I announced something?
04:02.40Nohlastarseeker I was not in that moment, but read it before
04:02.46Nohlalet me look for it
04:04.14Nohlawell, I don't know
04:05.17NohlaIt was something like you changed (don't know what) and will show me how to do it now
04:05.30Nohlawith that change
04:05.35starseekeruh
04:05.54Nohlasorry, I was too tired when I read it
04:06.05starseekerif your sourceforge account is ready, I can walk you through doing the commit of the two new translations yourself
04:06.24Nohlaok, we will
04:06.37Nohla(tomorrow, you know)
04:06.41starseekerbrlcad: she does have commit access, yes?
04:06.52starseekerto at least doc/docbook?
04:07.04Nohlastarseeker I think I do
04:07.12starseekerok, cool :-)
04:07.17Nohlaused it the last time
04:07.21starseekertomorrow then
04:08.41Desert69see ya
04:08.42*** part/#brlcad Desert69 (n=Desert69@190.48.220.225)
04:10.50Nohlawell, brlcad thanks again
04:11.04Nohlastarseeker see you tomorrow :)
04:11.31Nohlaa great pleasure... like always
04:16.26Nohlabrlcad sorry, I'll take this for me:  que significa zap.. que es lo que pasa cuando tocas una amiga y te pasa una pequen~a electrificacion? .. en ingles, se dice que el sonido es un "zap"
04:16.30Nohlavery funny :)
04:28.31CIA-82BRL-CAD: 03brlcad * r37389 10/brlcad/trunk/misc/brlcad-config.in: add libanalyze the brlcad-config
04:31.11CIA-82BRL-CAD: 03starseeker * r37390 10/brlcad/branches/dmtogl/ (232 files in 66 dirs): Merge trunk into dmtogl through revision 37388.
04:34.46*** join/#brlcad Nohla (n=jesica@168.226.176.181)
04:34.59Nohlastarseeker are you still there?
04:35.10Nohlajust 1 second
04:52.15Nohlawell, good night
06:17.49CIA-82BRL-CAD: 03brlcad * r37391 10/brlcad/trunk/src/librt/primitives/nmg/nmg_tri_mc.c: and this is why strict needs to be enabled.. quell newly introduced warnings.
06:38.37CIA-82BRL-CAD: 03brlcad * r37392 10/brlcad/trunk/regress/Makefile.am: clean up the other bots files too
07:16.57*** join/#brlcad akafubu (n=akafubu@unaffiliated/akafubu)
07:48.26*** join/#brlcad Phurl (n=mdupont@ip-81-210-245-60.unitymediagroup.de)
08:20.31CIA-82BRL-CAD: 03brlcad * r37393 10/brlcad/trunk/src/librt/roots.c:
08:20.31CIA-82BRL-CAD: clear up the exact floating point comparison by converting it to a NEAR_ZERO
08:20.31CIA-82BRL-CAD: test, but keep the 1.0e-5 magic number on the subsequent test. still need to
08:20.31CIA-82BRL-CAD: figure out why it's so sensitive for the eto, but this takes care of the
08:20.31CIA-82BRL-CAD: comparison warning. while we're in here, (re-)increase the number of root
08:20.34CIA-82BRL-CAD: solver iterations to 100 from 20 to give the solver more of a fighting chance if
08:20.36CIA-82BRL-CAD: it is stuck in a linear search.
08:21.23CIA-82BRL-CAD: 03brlcad * r37394 10/brlcad/trunk/src/librt/Makefile.am: re-enable strict flags for librt. let the fun continue.
08:22.06CIA-82BRL-CAD: 03brlcad * r37395 10/brlcad/trunk/TODO: the roots exact floating point comparison was requelled.
08:25.13CIA-82BRL-CAD: 03brlcad * r37396 10/brlcad/trunk/regress/solids.sh: not clear if it was intentional, but the keyword is 'shadows', not 'shadow', to turn on light shadows. fortunately, doesn't seem to mess up the test to enable them so we can quell the rt warnings.
09:23.04*** join/#brlcad archivist (n=archivis@87-194-141-154.bethere.co.uk)
11:52.02d-loMorning all!
11:52.10d-loLate night or early day brlcad? :)
12:29.44d-lohahaha:  http://www.youtube.com/watch?v=8AyVh1_vWYQ
12:30.07d-lohas some language so it *may* be nsfw depending on where you work
14:07.20``Erikonion ftw
14:07.54``Erikthat's actually fairly positive for a review of a sony product.. :D
14:32.29starseekerhmm, around 2025
15:05.14``Erikis html5 using 264?
15:35.26CIA-82BRL-CAD: 03irpguardian * r37397 10/brlcad/trunk/src/rt/ (Makefile.am heatgraph.c view.c worker.c):
15:35.26CIA-82BRL-CAD: Major work done inside of heatgraph and worker to allow the heat-graph to be made
15:35.26CIA-82BRL-CAD: more accuratly. "Works" on goliath model, but dies when doing moss, due to a
15:35.26CIA-82BRL-CAD: "rt_shootray() bad ray" for some unknown reason.
17:52.39CIA-82BRL-CAD: 03brlcad * r37398 10/brlcad/trunk/src/rt/ (view.c worker.c): formatting cleanup, ws, style, consistency, comments.
18:00.18brlcadstarseeker: perhaps you or bob can help this guy: https://sourceforge.net/projects/brlcad/forums/forum/362510/topic/3527163
18:00.57brlcadinteractive mged editing of pipes, and get/put come to mind
18:17.35CIA-82BRL-CAD: 03irpguardian * r37399 10/brlcad/trunk/src/rt/ (heatgraph.c view.c worker.c):
18:17.35CIA-82BRL-CAD: Removed most old traces of heat graph calculations from view.
18:17.35CIA-82BRL-CAD: Various tweaks inside worker and heatgraph for calculations.
18:42.30starseekerbrlcad: unless I'm nuts, there is no numerical overlap between either the raytrace or ged semaphores and any of the bu semaphores
18:43.11starseekerexcept RT_SEM_TREE0 = BU_SEM_LAST
18:43.33starseekerand GED_SEM_WORKER = RT_SEM_LAST
18:44.11starseekerall other definitions in both RT and GED just start incrementing from those initial definitions
19:14.51starseekerHmm.  Shark says g_qa is semaphore happy
19:40.33CIA-82BRL-CAD: 03irpguardian * r37400 10/brlcad/trunk/src/rt/ (heatgraph.c view.c worker.c):
19:40.33CIA-82BRL-CAD: Removed almost all unused heat graph elements from view, and temporarily removed timetable_free
19:40.33CIA-82BRL-CAD: due to it free-ing too soon.
19:40.33CIA-82BRL-CAD: Replaced timers in worker.c to be the default timers.
19:40.33CIA-82BRL-CAD: Pretty much works now on 1 cpu.
19:53.17``Eriknice http://www.youtube.com/watch?v=ydIUfRAEPjk
19:56.51*** join/#brlcad akafubu (n=akafubu@unaffiliated/akafubu)
20:13.06CIA-82BRL-CAD: 03starseeker * r37401 10/brlcad/trunk/src/libged/gqa.c:
20:13.06CIA-82BRL-CAD: When there are debugging statements in gqa that ask for a semaphore lock, be
20:13.06CIA-82BRL-CAD: sure to lock ONLY if debug is enabled - was previously locking regardless,
20:13.06CIA-82BRL-CAD: slowing the process. This isn't all the semaphore issues, but it does help.
20:15.38``Erikhttp://flowingdata.com/wp-content/uploads/2010/01/Engineers-Guide-to-Drinks11.pdf
20:18.00*** join/#brlcad Phurl (n=mdupont@ip-81-210-245-60.unitymediagroup.de)
20:18.27CIA-82BRL-CAD: 03starseeker * r37402 10/brlcad/trunk/src/libged/gqa.c:
20:18.27CIA-82BRL-CAD: Add a comment identifying the other major semaphore issue in the gqa code -
20:18.27CIA-82BRL-CAD: needs a little more study to see what the implications are of not using
20:18.27CIA-82BRL-CAD: semaphore's for those snippits of code and whether there is another way it can
20:18.29CIA-82BRL-CAD: be handled.
20:27.44starseekerI guess I should say, last issue for overlaps
20:27.57starseekerother code still has issues - that GED_STATS lock is murder
21:01.46*** join/#brlcad R0b0t1 (n=Enigma@unaffiliated/r0b0t1)
21:18.24*** join/#brlcad rafael (n=rafael@apn-95-40-69-203.dynamic.gprs.plus.pl)
21:18.41rafaelhey
21:19.00rafaelbrlcad is similar to AUTOCAD ?
21:44.27CIA-82BRL-CAD: 03brlcad * r37403 10/brlcad/trunk/TODO: need to test rcodes/wcodes/edcodes, also figure out what's up with the new? tessellation failures.
21:49.18brlcadi bet when gqa was originally written, the trace dominated
21:49.26brlcadso you didn't see the stats contention
21:49.53brlcadnow cpus are faster, it's stumbling more to the book-keeping and locks involved there
21:51.00``Erikg_qa is pretty recent, though
21:51.30brlcad5-years "recent"
21:51.49``Erikwas it that long ago? O.o
21:51.59``ErikI thought it was more like 2.5ish
21:52.19``Erikwow, it was 5, damn
21:52.47``Erik7.4.2 O.o
21:55.58brlcadall those bu_semaphore_acquire(GED_SEM_WORKER); are dubious..
22:02.27CIA-82BRL-CAD: 03irpguardian * r37404 10/brlcad/trunk/src/rt/ (Makefile.am heatgraph.c view.c worker.c):
22:02.27CIA-82BRL-CAD: Fixed makefile to not be broken anymore
22:02.27CIA-82BRL-CAD: Fixed cursed malloc error in heatgraph so that it creates the pictures correctly now.
23:24.53*** join/#brlcad Nohla (n=jesica@168.226.178.227)

Generated by irclog2html.pl by Jeff Waugh - find it at freshmeat.net! Modified by Tim Riker to work with infobot logs, split per channel, etc.